mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-21 21:17:25 +00:00
feat: move all ldf config to be in xml (#1482)
* feat: move all ldf config to be in xml cleanup dev-tribute.xml add comments to atm.xml remove custom script tag in favor of ldfconfig for it * replace sto* calls with tryParse's * remove unesessary .has_value() calls and check for null_lot * remove member variable naming that on on-member vars * move max's vendor inventory to be configurable via vanity * Consolidate triplecated vendor code * don't write name if one is not given * Updates to vanity xml's and demo for later docs * rename vars
This commit is contained in:
parent
ef3fdba621
commit
43707952d2
@ -179,7 +179,7 @@ file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip DESTINATION ${PRO
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file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
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# Copy vanity files on first build
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set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "root.xml" "dev-tribute.xml" "atm.xml")
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set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "root.xml" "dev-tribute.xml" "atm.xml" "demo.xml")
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foreach(file ${VANITY_FILES})
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configure_file("${CMAKE_SOURCE_DIR}/vanity/${file}" "${CMAKE_BINARY_DIR}/vanity/${file}" COPYONLY)
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@ -2191,9 +2191,3 @@ void Entity::SetRespawnRot(const NiQuaternion& rotation) {
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auto* characterComponent = GetComponent<CharacterComponent>();
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if (characterComponent) characterComponent->SetRespawnRot(rotation);
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}
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void Entity::SetScale(const float scale) {
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if (scale == m_Scale) return;
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m_Scale = scale;
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Game::entityManager->SerializeEntity(this);
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}
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@ -295,7 +295,8 @@ public:
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void ProcessPositionUpdate(PositionUpdate& update);
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void SetScale(const float scale);
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// Scale will only be communicated to the client when the construction packet is sent
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void SetScale(const float scale) { m_Scale = scale; };
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protected:
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LWOOBJID m_ObjectID;
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@ -40,9 +40,19 @@ void VendorComponent::RefreshInventory(bool isCreation) {
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SetHasMultiCostItems(false);
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m_Inventory.clear();
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// Custom code for Max vanity NPC and Mr.Ree cameras
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if(isCreation && m_Parent->GetLOT() == 9749 && Game::server->GetZoneID() == 1201) {
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SetupMaxCustomVendor();
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// Custom code for Vanity Vendor Invetory Override
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if(m_Parent->HasVar(u"vendorInvOverride")) {
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std::vector<std::string> items = GeneralUtils::SplitString(m_Parent->GetVarAsString(u"vendorInvOverride"), ',');
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uint32_t sortPriority = -1;
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for (auto& itemString : items) {
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itemString.erase(remove_if(itemString.begin(), itemString.end(), isspace), itemString.end());
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auto item = GeneralUtils::TryParse<uint32_t>(itemString);
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if (!item) continue;
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if (SetupItem(item.value())) {
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sortPriority++;
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m_Inventory.push_back(SoldItem(item.value(), sortPriority));
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}
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}
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return;
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}
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@ -52,24 +62,12 @@ void VendorComponent::RefreshInventory(bool isCreation) {
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if (lootMatrices.empty()) return;
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auto* lootTableTable = CDClientManager::GetTable<CDLootTableTable>();
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auto* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
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auto* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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for (const auto& lootMatrix : lootMatrices) {
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auto vendorItems = lootTableTable->GetTable(lootMatrix.LootTableIndex);
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if (lootMatrix.maxToDrop == 0 || lootMatrix.minToDrop == 0) {
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for (const auto& item : vendorItems) {
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if (!m_HasStandardCostItems || !m_HasMultiCostItems) {
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auto itemComponentID = compRegistryTable->GetByIDAndType(item.itemid, eReplicaComponentType::ITEM, -1);
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if (itemComponentID == -1) {
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LOG("Attempted to add item %i with ItemComponent ID -1 to vendor %i inventory. Not adding item!", itemComponentID, m_Parent->GetLOT());
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continue;
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}
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auto itemComponent = itemComponentTable->GetItemComponentByID(itemComponentID);
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if (!m_HasStandardCostItems && itemComponent.baseValue != -1) SetHasStandardCostItems(true);
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if (!m_HasMultiCostItems && !itemComponent.currencyCosts.empty()) SetHasMultiCostItems(true);
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}
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m_Inventory.push_back(SoldItem(item.itemid, item.sortPriority));
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if (SetupItem(item.itemid)) m_Inventory.push_back(SoldItem(item.itemid, item.sortPriority));
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}
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} else {
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auto randomCount = GeneralUtils::GenerateRandomNumber<int32_t>(lootMatrix.minToDrop, lootMatrix.maxToDrop);
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@ -79,17 +77,7 @@ void VendorComponent::RefreshInventory(bool isCreation) {
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auto randomItemIndex = GeneralUtils::GenerateRandomNumber<int32_t>(0, vendorItems.size() - 1);
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const auto& randomItem = vendorItems.at(randomItemIndex);
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vendorItems.erase(vendorItems.begin() + randomItemIndex);
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if (!m_HasStandardCostItems || !m_HasMultiCostItems) {
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auto itemComponentID = compRegistryTable->GetByIDAndType(randomItem.itemid, eReplicaComponentType::ITEM, -1);
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if (itemComponentID == -1) {
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LOG("Attempted to add item %i with ItemComponent ID -1 to vendor %i inventory. Not adding item!", itemComponentID, m_Parent->GetLOT());
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continue;
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}
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auto itemComponent = itemComponentTable->GetItemComponentByID(itemComponentID);
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if (!m_HasStandardCostItems && itemComponent.baseValue != -1) SetHasStandardCostItems(true);
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if (!m_HasMultiCostItems && !itemComponent.currencyCosts.empty()) SetHasMultiCostItems(true);
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}
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m_Inventory.push_back(SoldItem(randomItem.itemid, randomItem.sortPriority));
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if (SetupItem(randomItem.itemid)) m_Inventory.push_back(SoldItem(randomItem.itemid, randomItem.sortPriority));
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}
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}
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}
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@ -126,15 +114,6 @@ bool VendorComponent::SellsItem(const LOT item) const {
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}) > 0;
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}
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void VendorComponent::SetupMaxCustomVendor(){
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SetHasStandardCostItems(true);
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m_Inventory.push_back(SoldItem(11909, 0)); // Top hat w frog
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m_Inventory.push_back(SoldItem(7785, 0)); // Flash bulb
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m_Inventory.push_back(SoldItem(12764, 0)); // Big fountain soda
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m_Inventory.push_back(SoldItem(12241, 0)); // Hot cocoa (from fb)
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}
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void VendorComponent::HandleMrReeCameras(){
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if (m_Parent->GetLOT() == 13569) {
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SetHasStandardCostItems(true);
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@ -211,5 +190,25 @@ void VendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
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character->SetCoins(character->GetCoins() - (coinCost), eLootSourceType::VENDOR);
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inventoryComponent->AddItem(lot, count, eLootSourceType::VENDOR);
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GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_SUCCESS);
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}
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bool VendorComponent::SetupItem(LOT item) {
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auto* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
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auto* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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auto itemComponentID = compRegistryTable->GetByIDAndType(item, eReplicaComponentType::ITEM, -1);
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if (itemComponentID == -1) {
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LOG("Attempted to add item %i with ItemComponent ID -1 to vendor %i inventory. Not adding item!", itemComponentID, m_Parent->GetLOT());
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return false;
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}
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if (!m_HasStandardCostItems || !m_HasMultiCostItems) {
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auto itemComponent = itemComponentTable->GetItemComponentByID(itemComponentID);
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if (!m_HasStandardCostItems && itemComponent.baseValue != -1) SetHasStandardCostItems(true);
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if (!m_HasMultiCostItems && !itemComponent.currencyCosts.empty()) SetHasMultiCostItems(true);
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}
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return true;
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}
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}
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@ -50,8 +50,8 @@ public:
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void Buy(Entity* buyer, LOT lot, uint32_t count);
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private:
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void SetupMaxCustomVendor();
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void HandleMrReeCameras();
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bool SetupItem(LOT item);
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float m_BuyScalar = 0.0f;
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float m_SellScalar = 0.0f;
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float m_RefreshTimeSeconds = 0.0f;
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@ -22,9 +22,18 @@
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#include <fstream>
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std::vector<VanityObject> VanityUtilities::m_Objects = {};
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std::set<std::string> VanityUtilities::m_LoadedFiles = {};
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namespace {
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std::vector<VanityObject> objects;
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std::set<std::string> loadedFiles;
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}
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void SetupNPCTalk(Entity* npc);
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void NPCTalk(Entity* npc);
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void ParseXml(const std::string& file);
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LWOOBJID SpawnSpawner(const VanityObject& object, const VanityObjectLocation& location);
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Entity* SpawnObject(const VanityObject& object, const VanityObjectLocation& location);
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VanityObject* GetObject(const std::string& name);
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void VanityUtilities::SpawnVanity() {
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const uint32_t zoneID = Game::server->GetZoneID();
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@ -36,21 +45,19 @@ void VanityUtilities::SpawnVanity() {
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info.pos = { 259.5f, 246.4f, -705.2f };
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info.rot = { 0.0f, 0.0f, 1.0f, 0.0f };
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info.spawnerID = Game::entityManager->GetZoneControlEntity()->GetObjectID();
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info.settings = { new LDFData<bool>(u"hasCustomText", true),
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new LDFData<std::string>(u"customText", ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/TESTAMENT.md").string())) };
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info.settings = {
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new LDFData<bool>(u"hasCustomText", true),
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new LDFData<std::string>(u"customText", ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/TESTAMENT.md").string()))
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};
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auto* entity = Game::entityManager->CreateEntity(info);
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Game::entityManager->ConstructEntity(entity);
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}
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}
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if (Game::config->GetValue("disable_vanity") == "1") {
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return;
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}
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if (Game::config->GetValue("disable_vanity") == "1") return;
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for (const auto& npc : m_Objects) {
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for (const auto& npc : objects) {
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if (npc.m_ID == LWOOBJID_EMPTY) continue;
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if (npc.m_LOT == 176){
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Game::zoneManager->RemoveSpawner(npc.m_ID);
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@ -61,13 +68,13 @@ void VanityUtilities::SpawnVanity() {
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}
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}
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m_Objects.clear();
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m_LoadedFiles.clear();
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objects.clear();
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loadedFiles.clear();
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ParseXML((BinaryPathFinder::GetBinaryDir() / "vanity/root.xml").string());
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ParseXml((BinaryPathFinder::GetBinaryDir() / "vanity/root.xml").string());
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// Loop through all objects
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for (auto& object : m_Objects) {
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for (auto& object : objects) {
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if (object.m_Locations.find(Game::server->GetZoneID()) == object.m_Locations.end()) continue;
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const std::vector<VanityObjectLocation>& locations = object.m_Locations.at(Game::server->GetZoneID());
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@ -79,12 +86,6 @@ void VanityUtilities::SpawnVanity() {
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float rate = GeneralUtils::GenerateRandomNumber<float>(0, 1);
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if (location.m_Chance < rate) continue;
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if (object.m_Config.empty()) {
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object.m_Config = {
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new LDFData<std::vector<std::u16string>>(u"syncLDF", { u"custom_script_client" }),
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new LDFData<std::u16string>(u"custom_script_client", u"scripts\\ai\\SPEC\\MISSION_MINIGAME_CLIENT.lua")
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};
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}
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if (object.m_LOT == 176){
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object.m_ID = SpawnSpawner(object, location);
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} else {
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@ -94,20 +95,13 @@ void VanityUtilities::SpawnVanity() {
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object.m_ID = objectEntity->GetObjectID();
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if (!object.m_Phrases.empty()){
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objectEntity->SetVar<std::vector<std::string>>(u"chats", object.m_Phrases);
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auto* scriptComponent = objectEntity->GetComponent<ScriptComponent>();
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if (scriptComponent && !object.m_Script.empty()) {
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scriptComponent->SetScript(object.m_Script);
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scriptComponent->SetSerialized(false);
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}
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SetupNPCTalk(objectEntity);
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}
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}
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}
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}
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LWOOBJID VanityUtilities::SpawnSpawner(const VanityObject& object, const VanityObjectLocation& location) {
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LWOOBJID SpawnSpawner(const VanityObject& object, const VanityObjectLocation& location) {
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SceneObject obj;
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obj.lot = object.m_LOT;
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// guratantee we have no collisions
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@ -121,7 +115,7 @@ LWOOBJID VanityUtilities::SpawnSpawner(const VanityObject& object, const VanityO
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return obj.id;
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}
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Entity* VanityUtilities::SpawnObject(const VanityObject& object, const VanityObjectLocation& location) {
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Entity* SpawnObject(const VanityObject& object, const VanityObjectLocation& location) {
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EntityInfo info;
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info.lot = object.m_LOT;
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info.pos = location.m_Position;
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@ -131,18 +125,16 @@ Entity* VanityUtilities::SpawnObject(const VanityObject& object, const VanityObj
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info.settings = object.m_Config;
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auto* entity = Game::entityManager->CreateEntity(info);
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entity->SetVar(u"npcName", object.m_Name);
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if (!object.m_Name.empty()) entity->SetVar(u"npcName", object.m_Name);
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if (entity->GetVar<bool>(u"noGhosting")) entity->SetIsGhostingCandidate(false);
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auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
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if (inventoryComponent && !object.m_Equipment.empty()) {
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inventoryComponent->SetNPCItems(object.m_Equipment);
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}
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auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr) {
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if (destroyableComponent) {
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destroyableComponent->SetIsGMImmune(true);
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destroyableComponent->SetMaxHealth(0);
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destroyableComponent->SetHealth(0);
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@ -153,12 +145,12 @@ Entity* VanityUtilities::SpawnObject(const VanityObject& object, const VanityObj
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return entity;
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}
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void VanityUtilities::ParseXML(const std::string& file) {
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if (m_LoadedFiles.contains(file)){
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void ParseXml(const std::string& file) {
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if (loadedFiles.contains(file)){
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LOG("Trying to load vanity file %s twice!!!", file.c_str());
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return;
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}
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m_LoadedFiles.insert(file);
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loadedFiles.insert(file);
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// Read the entire file
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std::ifstream xmlFile(file);
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std::string xml((std::istreambuf_iterator<char>(xmlFile)), std::istreambuf_iterator<char>());
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@ -176,24 +168,26 @@ void VanityUtilities::ParseXML(const std::string& file) {
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if (enabled != "1") {
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continue;
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}
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ParseXML((BinaryPathFinder::GetBinaryDir() / "vanity" / filename).string());
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ParseXml((BinaryPathFinder::GetBinaryDir() / "vanity" / filename).string());
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}
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}
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// Read the objects
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auto* objects = doc.FirstChildElement("objects");
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if (objects) {
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for (auto* object = objects->FirstChildElement("object"); object != nullptr; object = object->NextSiblingElement("object")) {
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auto* objectsElement = doc.FirstChildElement("objects");
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const uint32_t currentZoneID = Game::server->GetZoneID();
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if (objectsElement) {
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for (auto* object = objectsElement->FirstChildElement("object"); object != nullptr; object = object->NextSiblingElement("object")) {
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// for use later when adding to the vector of VanityObjects
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bool useLocationsAsRandomSpawnPoint = false;
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// Get the NPC name
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auto* name = object->Attribute("name");
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if (!name) name = "";
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// Get the NPC lot
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auto* lot = object->Attribute("lot");
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auto lot = GeneralUtils::TryParse<LOT>(object->Attribute("lot")).value_or(LOT_NULL);
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if (lot == nullptr) {
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if (lot == LOT_NULL) {
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LOG("Failed to parse object lot");
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continue;
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}
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@ -211,17 +205,17 @@ void VanityUtilities::ParseXML(const std::string& file) {
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std::vector<std::string> splitEquipment = GeneralUtils::SplitString(equipmentString, ',');
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for (auto& item : splitEquipment) {
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inventory.push_back(std::stoi(item));
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// remove spaces for tryParse to work
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item.erase(remove_if(item.begin(), item.end(), isspace), item.end());
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auto itemInt = GeneralUtils::TryParse<uint32_t>(item);
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if (itemInt) inventory.push_back(itemInt.value());
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}
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}
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}
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// Get the phrases
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auto* phrases = object->FirstChildElement("phrases");
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std::vector<std::string> phraseList = {};
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if (phrases) {
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for (auto* phrase = phrases->FirstChildElement("phrase"); phrase != nullptr;
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phrase = phrase->NextSiblingElement("phrase")) {
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@ -235,41 +229,34 @@ void VanityUtilities::ParseXML(const std::string& file) {
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}
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}
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// Get the script
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auto* scriptElement = object->FirstChildElement("script");
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std::string scriptName = "";
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if (scriptElement != nullptr) {
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auto* scriptNameAttribute = scriptElement->Attribute("name");
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if (scriptNameAttribute) scriptName = scriptNameAttribute;
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}
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auto* configElement = object->FirstChildElement("config");
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std::vector<std::u16string> keys = {};
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std::vector<LDFBaseData*> config = {};
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if(configElement) {
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for (auto* key = configElement->FirstChildElement("key"); key != nullptr;
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key = key->NextSiblingElement("key")) {
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// Get the config data
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auto* data = key->Attribute("data");
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auto* data = key->GetText();
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if (!data) continue;
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LDFBaseData* configData = LDFBaseData::DataFromString(data);
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if (configData->GetKey() == u"useLocationsAsRandomSpawnPoint" && configData->GetValueType() == eLDFType::LDF_TYPE_BOOLEAN){
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useLocationsAsRandomSpawnPoint = static_cast<bool>(configData);
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continue;
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}
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keys.push_back(configData->GetKey());
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config.push_back(configData);
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}
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}
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if (!keys.empty()) config.push_back(new LDFData<std::vector<std::u16string>>(u"syncLDF", keys));
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VanityObject objectData;
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objectData.m_Name = name;
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objectData.m_LOT = std::stoi(lot);
|
||||
objectData.m_Equipment = inventory;
|
||||
objectData.m_Phrases = phraseList;
|
||||
objectData.m_Script = scriptName;
|
||||
objectData.m_Config = config;
|
||||
VanityObject objectData {
|
||||
.m_Name = name,
|
||||
.m_LOT = lot,
|
||||
.m_Equipment = inventory,
|
||||
.m_Phrases = phraseList,
|
||||
.m_Config = config
|
||||
};
|
||||
|
||||
// Get the locations
|
||||
auto* locations = object->FirstChildElement("locations");
|
||||
@ -283,64 +270,67 @@ void VanityUtilities::ParseXML(const std::string& file) {
|
||||
location = location->NextSiblingElement("location")) {
|
||||
|
||||
// Get the location data
|
||||
auto* zoneID = location->Attribute("zone");
|
||||
auto* x = location->Attribute("x");
|
||||
auto* y = location->Attribute("y");
|
||||
auto* z = location->Attribute("z");
|
||||
auto* rw = location->Attribute("rw");
|
||||
auto* rx = location->Attribute("rx");
|
||||
auto* ry = location->Attribute("ry");
|
||||
auto* rz = location->Attribute("rz");
|
||||
auto zoneID = GeneralUtils::TryParse<uint32_t>(location->Attribute("zone"));
|
||||
auto x = GeneralUtils::TryParse<float>(location->Attribute("x"));
|
||||
auto y = GeneralUtils::TryParse<float>(location->Attribute("y"));
|
||||
auto z = GeneralUtils::TryParse<float>(location->Attribute("z"));
|
||||
auto rw = GeneralUtils::TryParse<float>(location->Attribute("rw"));
|
||||
auto rx = GeneralUtils::TryParse<float>(location->Attribute("rx"));
|
||||
auto ry = GeneralUtils::TryParse<float>(location->Attribute("ry"));
|
||||
auto rz = GeneralUtils::TryParse<float>(location->Attribute("rz"));
|
||||
|
||||
if (zoneID == nullptr || x == nullptr || y == nullptr || z == nullptr || rw == nullptr || rx == nullptr || ry == nullptr
|
||||
|| rz == nullptr) {
|
||||
if (!zoneID || !x || !y || !z || !rw || !rx || !ry || !rz) {
|
||||
LOG("Failed to parse NPC location data");
|
||||
continue;
|
||||
}
|
||||
|
||||
VanityObjectLocation locationData;
|
||||
locationData.m_Position = { std::stof(x), std::stof(y), std::stof(z) };
|
||||
locationData.m_Rotation = { std::stof(rw), std::stof(rx), std::stof(ry), std::stof(rz) };
|
||||
locationData.m_Chance = 1.0f;
|
||||
if (zoneID.value() != currentZoneID) {
|
||||
LOG_DEBUG("Skipping location because it is in %i and not the current zone (%i)", zoneID.value(), currentZoneID);
|
||||
continue;
|
||||
}
|
||||
|
||||
VanityObjectLocation locationData {
|
||||
.m_Position = { x.value(), y.value(), z.value() },
|
||||
.m_Rotation = { rw.value(), rx.value(), ry.value(), rz.value() },
|
||||
};
|
||||
|
||||
if (location->Attribute("chance")) {
|
||||
locationData.m_Chance = std::stof(location->Attribute("chance"));
|
||||
locationData.m_Chance = GeneralUtils::TryParse<float>(location->Attribute("chance")).value_or(1.0f);
|
||||
}
|
||||
|
||||
if (location->Attribute("scale")) {
|
||||
locationData.m_Scale = std::stof(location->Attribute("scale"));
|
||||
locationData.m_Scale = GeneralUtils::TryParse<float>(location->Attribute("scale")).value_or(1.0f);
|
||||
}
|
||||
|
||||
|
||||
const auto& it = objectData.m_Locations.find(std::stoi(zoneID));
|
||||
const auto& it = objectData.m_Locations.find(zoneID.value());
|
||||
|
||||
if (it != objectData.m_Locations.end()) {
|
||||
it->second.push_back(locationData);
|
||||
} else {
|
||||
std::vector<VanityObjectLocation> locations;
|
||||
locations.push_back(locationData);
|
||||
objectData.m_Locations.insert(std::make_pair(std::stoi(zoneID), locations));
|
||||
objectData.m_Locations.insert(std::make_pair(zoneID.value(), locations));
|
||||
}
|
||||
|
||||
if (!(std::find(keys.begin(), keys.end(), u"teleport") != keys.end())) {
|
||||
m_Objects.push_back(objectData);
|
||||
if (!useLocationsAsRandomSpawnPoint) {
|
||||
objects.push_back(objectData);
|
||||
objectData.m_Locations.clear();
|
||||
}
|
||||
}
|
||||
if (std::find(keys.begin(), keys.end(), u"teleport") != keys.end()) {
|
||||
m_Objects.push_back(objectData);
|
||||
}
|
||||
|
||||
if (useLocationsAsRandomSpawnPoint && !objectData.m_Locations.empty()) {
|
||||
objects.push_back(objectData);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
VanityObject* VanityUtilities::GetObject(const std::string& name) {
|
||||
for (size_t i = 0; i < m_Objects.size(); i++) {
|
||||
if (m_Objects[i].m_Name == name) {
|
||||
return &m_Objects[i];
|
||||
for (size_t i = 0; i < objects.size(); i++) {
|
||||
if (objects[i].m_Name == name) {
|
||||
return &objects[i];
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@ -350,7 +340,7 @@ std::string VanityUtilities::ParseMarkdown(const std::string& file) {
|
||||
// Read the file into a string
|
||||
std::ifstream t(file);
|
||||
std::stringstream output;
|
||||
// If the file does not exist, return an empty string.
|
||||
// If the file does not exist, return a useful error.
|
||||
if (!t.good()) {
|
||||
output << "File ";
|
||||
output << file.substr(file.rfind("/") + 1);
|
||||
@ -408,13 +398,13 @@ std::string VanityUtilities::ParseMarkdown(const std::string& file) {
|
||||
return output.str();
|
||||
}
|
||||
|
||||
void VanityUtilities::SetupNPCTalk(Entity* npc) {
|
||||
void SetupNPCTalk(Entity* npc) {
|
||||
npc->AddCallbackTimer(15.0f, [npc]() { NPCTalk(npc); });
|
||||
|
||||
npc->SetProximityRadius(20.0f, "talk");
|
||||
}
|
||||
|
||||
void VanityUtilities::NPCTalk(Entity* npc) {
|
||||
void NPCTalk(Entity* npc) {
|
||||
auto* proximityMonitorComponent = npc->GetComponent<ProximityMonitorComponent>();
|
||||
|
||||
if (!proximityMonitorComponent->GetProximityObjects("talk").empty()) {
|
||||
|
@ -5,58 +5,30 @@
|
||||
#include <map>
|
||||
#include <set>
|
||||
|
||||
struct VanityObjectLocation
|
||||
{
|
||||
struct VanityObjectLocation {
|
||||
float m_Chance = 1.0f;
|
||||
NiPoint3 m_Position;
|
||||
NiQuaternion m_Rotation;
|
||||
float m_Scale = 1.0f;
|
||||
};
|
||||
|
||||
struct VanityObject
|
||||
{
|
||||
struct VanityObject {
|
||||
LWOOBJID m_ID = LWOOBJID_EMPTY;
|
||||
std::string m_Name;
|
||||
LOT m_LOT;
|
||||
LOT m_LOT = LOT_NULL;
|
||||
std::vector<LOT> m_Equipment;
|
||||
std::vector<std::string> m_Phrases;
|
||||
std::string m_Script;
|
||||
std::map<uint32_t, std::vector<VanityObjectLocation>> m_Locations;
|
||||
std::vector<LDFBaseData*> m_Config;
|
||||
};
|
||||
|
||||
|
||||
class VanityUtilities
|
||||
{
|
||||
public:
|
||||
static void SpawnVanity();
|
||||
namespace VanityUtilities {
|
||||
void SpawnVanity();
|
||||
|
||||
static Entity* SpawnObject(
|
||||
const VanityObject& object,
|
||||
const VanityObjectLocation& location
|
||||
);
|
||||
VanityObject* GetObject(const std::string& name);
|
||||
|
||||
static LWOOBJID SpawnSpawner(
|
||||
const VanityObject& object,
|
||||
const VanityObjectLocation& location
|
||||
);
|
||||
|
||||
static std::string ParseMarkdown(
|
||||
std::string ParseMarkdown(
|
||||
const std::string& file
|
||||
);
|
||||
|
||||
static void ParseXML(
|
||||
const std::string& file
|
||||
);
|
||||
|
||||
static VanityObject* GetObject(const std::string& name);
|
||||
|
||||
private:
|
||||
static void SetupNPCTalk(Entity* npc);
|
||||
|
||||
static void NPCTalk(Entity* npc);
|
||||
|
||||
static std::vector<VanityObject> m_Objects;
|
||||
|
||||
static std::set<std::string> m_LoadedFiles;
|
||||
};
|
||||
|
@ -5,20 +5,17 @@
|
||||
#include "RenderComponent.h"
|
||||
|
||||
void DLUVanityTeleportingObject::OnStartup(Entity* self) {
|
||||
if (!self->HasVar(u"npcName") || !self->HasVar(u"teleport")) return;
|
||||
m_Object = VanityUtilities::GetObject(self->GetVarAsString(u"npcName"));
|
||||
if (!self->HasVar(u"npcName")) return;
|
||||
|
||||
m_Object = VanityUtilities::GetObject(self->GetVarAsString(u"npcName"));
|
||||
if (!m_Object) return;
|
||||
if (self->HasVar(u"teleportInterval")) m_TeleportInterval = self->GetVar<float>(u"teleportInterval");
|
||||
|
||||
if (self->GetVar<bool>(u"teleport")) {
|
||||
self->AddTimer("setupTeleport", m_TeleportInterval);
|
||||
}
|
||||
self->AddTimer("setupTeleport", m_TeleportInterval);
|
||||
}
|
||||
|
||||
void DLUVanityTeleportingObject::OnTimerDone(Entity* self, std::string timerName) {
|
||||
if (timerName == "setupTeleport") {
|
||||
RenderComponent::PlayAnimation(self, u"interact");
|
||||
GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
|
||||
GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportRings", "teleportRings");
|
||||
|
||||
@ -40,7 +37,6 @@ void DLUVanityTeleportingObject::OnTimerDone(Entity* self, std::string timerName
|
||||
|
||||
self->SetPosition(newLocation.m_Position);
|
||||
self->SetRotation(newLocation.m_Rotation);
|
||||
self->SetScale(newLocation.m_Scale);
|
||||
GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
|
||||
GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportRings", "teleportRings");
|
||||
self->AddTimer("stopFX", 2.0f);
|
||||
|
@ -1,23 +1,40 @@
|
||||
<objects>
|
||||
<object lot="13538">
|
||||
<config>
|
||||
<key data="CheckPrecondition=0:168"/>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1100" x="248.792" y="381.869" z="-181.114" rw="0.782761" rx="0.00" ry="-0.622322" rz="0.00" />
|
||||
<location zone="1100" x="471.545" y="413.979" z="27.176" rw="0.874378" rx="0.00" ry="-0.485246" rz="0.00" />
|
||||
<location zone="1200" x="51.663" y="291.371" z="-74.650" rw="-0.446235" rx="0.00" ry="0.894916" rz="0.00" />
|
||||
<location zone="1200" x="203.348" y="259.136" z="-543.400" rw="0.481554" rx="0.00" ry="0.876416" rz="0.00" />
|
||||
<location zone="1201" x="46.537" y="233.137" z="-311.395" rw="0.780747" rx="0.00" ry="-0.624847" rz="0.00" />
|
||||
<location zone="1260" x="-255.991" y="535.731" z="322.299" rw="0.683777" rx="0.00" ry="-0.729691" rz="0.00" />
|
||||
<location zone="1600" x="85.210" y="1526.810" z="314.816" rw="-0.159486" rx="0.00" ry="0.987200" rz="0.00" />
|
||||
<location zone="1700" x="-256.293" y="1035.092" z="109.761" rw="0.00" rx="0.00" ry="1" rz="0.00" />
|
||||
<location zone="1300" x="-199.258" y="246.874" z="-101.174" rw="-0.219711" rx="0.00" ry="0.975565" rz="0.00" />
|
||||
<location zone="1300" x="51.848" y="329.0" z="561.114" rw="-0.277656" rx="0.00" ry="0.960681" rz="0.00" />
|
||||
<location zone="1300" x="363.259" y="259.367" z="-210.834" rw="0.961918" rx="0.00" ry="-0.273340" rz="0.00" />
|
||||
<location zone="1400" x="-194.288" y="381.275" z="-93.292" rw="0.935135" rx="0.00" ry="0.354292" rz="0.00" />
|
||||
<location zone="1400" x="-696.957" y="-3.206" z="-452.441" rw="0.884105" rx="0.00" ry="0.467288" rz="0.00" />
|
||||
<location zone="1800" x="-222.634" y="92.693" z="568.392" rw="-0.435024" rx="0.00" ry="0.900419" rz="0.00" />
|
||||
</locations>
|
||||
</object>
|
||||
<object lot="13538">
|
||||
<config>
|
||||
<!--Precondition 168 means the player must complete mission 1203 before being able to use an ATM-->
|
||||
<key>CheckPrecondition=0:168</key>
|
||||
</config>
|
||||
<locations>
|
||||
<!--AG Sentinel Base Camp-->
|
||||
<location zone="1100" x="248.792" y="381.781" z="-181.114" rw="0.782761" rx="0.00" ry="-0.622322" rz="0.00" />
|
||||
<!--AG Picnic Area-->
|
||||
<location zone="1100" x="471.545" y="413.719" z="27.176" rw="0.874378" rx="0.00" ry="-0.485246" rz="0.00" />
|
||||
<!--NS Nimbus Plaza-->
|
||||
<location zone="1200" x="51.663" y="291.371" z="-74.650" rw="-0.446235" rx="0.00" ry="0.894916" rz="0.00" />
|
||||
<!--NS Red Blocks-->
|
||||
<location zone="1200" x="203.348" y="259.0" z="-543.400" rw="0.481554" rx="0.00" ry="0.876416" rz="0.00" />
|
||||
<!--PC by Lighthouse-->
|
||||
<location zone="1201" x="46.537" y="232.958" z="-311.395" rw="0.780747" rx="0.00" ry="-0.624847" rz="0.00" />
|
||||
<!--Frostburgh-->
|
||||
<location zone="1260" x="-255.991" y="535.731" z="322.299" rw="0.683777" rx="0.00" ry="-0.729691" rz="0.00" />
|
||||
<!--Starbase 3001-->
|
||||
<location zone="1600" x="93.572" y="1526.970" z="311.905" rw="-0.159486" rx="0.00" ry="0.987200" rz="0.00" />
|
||||
<!--LEGO Club-->
|
||||
<location zone="1700" x="-256.293" y="1035.092" z="109.761" rw="0.00" rx="0.00" ry="1" rz="0.00" />
|
||||
<!--GF Ravine-->
|
||||
<location zone="1300" x="-199.258" y="246.874" z="-101.174" rw="-0.219711" rx="0.00" ry="0.975565" rz="0.00" />
|
||||
<!--GF Race Place-->
|
||||
<location zone="1300" x="51.848" y="329.0" z="561.114" rw="-0.277656" rx="0.00" ry="0.960681" rz="0.00" />
|
||||
<!--GF Pirate Camp-->
|
||||
<location zone="1300" x="363.259" y="259.367" z="-210.834" rw="0.961918" rx="0.00" ry="-0.273340" rz="0.00" />
|
||||
<!--FV Great Tree-->
|
||||
<location zone="1400" x="-194.288" y="381.275" z="-93.292" rw="0.935135" rx="0.00" ry="0.354292" rz="0.00" />
|
||||
<!--FV Paradox Refinery-->
|
||||
<location zone="1400" x="-696.957" y="-3.206" z="-452.441" rw="0.884105" rx="0.00" ry="0.467288" rz="0.00" />
|
||||
<!--CP Sentinel Point Zeta-->
|
||||
<location zone="1800" x="-222.634" y="92.373" z="568.392" rw="-0.435024" rx="0.00" ry="0.900419" rz="0.00" />
|
||||
<!--NJ Monastery Courtyard-->
|
||||
<location zone="2000" x="-63.487" y="208.270" z="379.195" rw="0.00" rx="0.00" ry="1" rz="0.00" />
|
||||
</locations>
|
||||
</object>
|
||||
</objects>
|
||||
|
132
vanity/demo.xml
Normal file
132
vanity/demo.xml
Normal file
@ -0,0 +1,132 @@
|
||||
<objects>
|
||||
<!--A tree spawned at two locations with different positions, rotations, and scales-->
|
||||
<!--Positions and rotations are easily gotten by typing /loc or /pos, and /rot into the in-game chat-->
|
||||
<object lot="3248">
|
||||
<locations>
|
||||
<location zone="1200" x="-15.0" y="288.8" z="-167.0" rw="0.984321" rx="0.00" ry="0.176388" rz="0.00" />
|
||||
<location zone="1200" x="15.0" y="288.8" z="-158.0" rw="0.724628" rx="0.00" ry="-0.689141" rz="0.00" scale="0.30" />
|
||||
</locations>
|
||||
</object>
|
||||
|
||||
<!--A vendor who we will give GM-only items-->
|
||||
<object name="Demo Fella - GM Items Vendor" lot="1867">
|
||||
<equipment>7630, 1727, 7453, 7521</equipment>
|
||||
<config>
|
||||
<key>vendorInvOverride=0:1727,7292,16553,2243,14535,14538,14531,6730</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1200" x="35.935" y="288.896" z="-128.213" rw="0.882977" rx="0.00" ry="-0.469416" rz="0.00" />
|
||||
</locations>
|
||||
</object>
|
||||
|
||||
<!--Friendly Felix will choose one of the 3 locations, then have a 50% chance to spawn at one of them on world server startup-->
|
||||
<object lot="10141">
|
||||
<config>
|
||||
<key>useLocationsAsRandomSpawnPoint=7:1</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1200" x="31.819" y="288.896" z="-117.095" rw="0.630659" rx="0.00" ry="-0.776060" rz="0.00" chance="0.50"/>
|
||||
<location zone="1200" x="42.755" y="291.897" z="-144.385" rw="0.855306" rx="0.00" ry="-0.518124" rz="0.00" chance="0.50"/>
|
||||
<location zone="1200" x="3.984" y="288.896" z="-165.947" rw="0.978508" rx="0.00" ry="-0.206210" rz="0.00" chance="0.50"/>
|
||||
</locations>
|
||||
</object>
|
||||
|
||||
<!--Spawner(s) for enemies, largely copy-pasted from Portabello in this case-->
|
||||
<object lot="176">
|
||||
<config>
|
||||
<key>CheckPrecondition=0:</key>
|
||||
<key>SmashableDoesNotCutNavmesh=7:0</key>
|
||||
<key>add_to_navmesh=7:1</key>
|
||||
<key>aggroRadius=3:15</key>
|
||||
<key>camGradSnap=7:0</key>
|
||||
<key>camPrefersToFadeObject=7:1</key>
|
||||
<key>carver_only=7:0</key>
|
||||
<key>create_physics=7:1</key>
|
||||
<key>currency=5:0</key>
|
||||
<key>custom_config_names=0:</key>
|
||||
<key>explode_factor=3:1</key>
|
||||
<key>fxpriority=1:0</key>
|
||||
<key>gravFactor=3:1</key>
|
||||
<key>grpNameQBShowBricks=0:</key>
|
||||
<key>ignoreCameraCollision=7:0</key>
|
||||
<key>interaction_distance=3:16</key>
|
||||
<key>is_smashable=7:1</key>
|
||||
<key>loadOnClientOnly=7:0</key>
|
||||
<key>loadSrvrOnly=7:0</key>
|
||||
<key>max_to_spawn=1:-1</key>
|
||||
<key>navmesh_carver=7:0</key>
|
||||
<key>no_auto_spawn=7:1</key>
|
||||
<key>no_timed_spawn=7:1</key>
|
||||
<key>override_faction=7:0</key>
|
||||
<key>radius=3:0</key>
|
||||
<key>renderAnimLODSkew=3:1</key>
|
||||
<key>renderCullingGroup=5:0</key>
|
||||
<key>renderOffscreenAnimEnabled=7:0</key>
|
||||
<key>respawn=3:20</key>
|
||||
<key>sceneIDOverride=1:255</key>
|
||||
<key>sceneIDOverrideEnabled=7:0</key>
|
||||
<key>sceneLayerIDOverride=5:0</key>
|
||||
<key>set_faction=13:4</key>
|
||||
<key>smashable_loot_matrix=1:486</key>
|
||||
<key>smashable_loot_matrix_set=7:0</key>
|
||||
<key>softtetherRadius=3:15</key>
|
||||
<key>spawner_active_on_load=7:1</key>
|
||||
<key>spawntemplate=1:12379</key>
|
||||
<key>startsQBActivator=7:0</key>
|
||||
<key>template=1:-1</key>
|
||||
<key>tetherRadius=3:15</key>
|
||||
<key>usetetherdb=7:0</key>
|
||||
<key>usewanderdb=7:0</key>
|
||||
<key>wanderRadius=3:15</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1200" x="-16.749" y="291.841" z="-122.349" rw="1.00" rx="0.00" ry="0.00" rz="0.00" />
|
||||
<location zone="1200" x="-15.696" y="291.608" z="-136.902" rw="1.00" rx="0.00" ry="0.00" rz="0.00" />
|
||||
</locations>
|
||||
</object>
|
||||
|
||||
<!--Spawner for a crate-->
|
||||
<object lot="176">
|
||||
<config>
|
||||
<key>CheckPrecondition=0:</key>
|
||||
<key>SmashableDoesNotCutNavmesh=7:0</key>
|
||||
<key>add_to_navmesh=7:1</key>
|
||||
<key>bounding_radius_override=3:0</key>
|
||||
<key>camGradSnap=7:0</key>
|
||||
<key>camPrefersToFadeObject=7:1</key>
|
||||
<key>carver_only=7:0</key>
|
||||
<key>create_physics=7:1</key>
|
||||
<key>custom_config_names=0:</key>
|
||||
<key>explode_factor=3:1</key>
|
||||
<key>friction=3:1.5</key>
|
||||
<key>fxpriority=1:0</key>
|
||||
<key>gravFactor=3:1</key>
|
||||
<key>grpNameQBShowBricks=0:</key>
|
||||
<key>ignoreCameraCollision=7:0</key>
|
||||
<key>interaction_distance=3:16</key>
|
||||
<key>is_smashable=7:1</key>
|
||||
<key>loadOnClientOnly=7:0</key>
|
||||
<key>max_to_spawn=1:-1</key>
|
||||
<key>navmesh_carver=7:0</key>
|
||||
<key>no_auto_spawn=7:1</key>
|
||||
<key>no_timed_spawn=7:1</key>
|
||||
<key>override_faction=7:0</key>
|
||||
<key>radius=3:0</key>
|
||||
<key>renderCullingGroup=5:0</key>
|
||||
<key>respawn=5:20000</key>
|
||||
<key>sceneIDOverride=1:255</key>
|
||||
<key>sceneIDOverrideEnabled=7:0</key>
|
||||
<key>sceneLayerIDOverride=5:0</key>
|
||||
<key>set_faction=13:6 </key>
|
||||
<key>smashable_loot_matrix=1:227</key>
|
||||
<key>smashable_loot_matrix_set=7:0</key>
|
||||
<key>spawner_active_on_load=7:1</key>
|
||||
<key>spawntemplate=1:2295</key>
|
||||
<key>startsQBActivator=7:0</key>
|
||||
<key>template=1:-1</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1200" x="4.232" y="288.895" z="-85.846" rw="-0.205988" rx="0.00" ry="0.978555" rz="0.00" />
|
||||
</locations>
|
||||
</object>
|
||||
</objects>
|
@ -1,378 +1,439 @@
|
||||
<objects>
|
||||
<object name="Wincent - Developer" lot="2279">
|
||||
<equipment>6802, 2519, 2623, 14806</equipment>
|
||||
<phrases>
|
||||
<phrase>Sorry for the mess.</phrase>
|
||||
<phrase>To future endeavours!</phrase>
|
||||
<phrase>What could imagination bring to light?</phrase>
|
||||
<phrase>Vroom vroom...</phrase>
|
||||
<phrase>Take care to preserve the universe.</phrase>
|
||||
<phrase>Builders of the world, unite!</phrase>
|
||||
<phrase>Everything is awesome!</phrase>
|
||||
<phrase>I hope my behaviors are behaving themselves.</phrase>
|
||||
</phrases>
|
||||
<locations>
|
||||
<location zone="1200" x="-352.5" y="287.6" z="217.7" rw="-0.095" rx="0.0" ry="0.995" rz="0.0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="EmosewaMC - Quickbuilder" lot="6738">
|
||||
<equipment>12947, 12949, 12962, 12963</equipment>
|
||||
<phrases>
|
||||
<phrase>I hope quickbulds are still working!</phrase>
|
||||
<phrase>Be careful crossing the gap!</phrase>
|
||||
<phrase>Have The Maelstrom stopped going invisible?</phrase>
|
||||
</phrases>
|
||||
<locations>
|
||||
<location zone="1800" x="745.756" y="75.262" z="-207.989" rw="0.838565" rx="0.0" ry="0.544801" rz="0.0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Neal - Paradox Scout" lot="6738">
|
||||
<equipment>9950, 9944, 14102, 14092</equipment>
|
||||
<phrases>
|
||||
<phrase>Hello Explorer! It's great to see you made it!</phrase>
|
||||
<phrase>Have you heard about Darkflame?</phrase>
|
||||
<phrase>I've traveled across this entire system, but nothing beats the view here.</phrase>
|
||||
</phrases>
|
||||
<locations>
|
||||
<location zone="1200" x="163.835" y="330.756" z="-141.933" rw="0.774887" rx="0.0" ry="-0.6321" rz="0.0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="averysumner - Destroyer of Worlds" lot="11235">
|
||||
<equipment></equipment>
|
||||
<phrases>
|
||||
<phrase>cmerw[acowipaejio;fawjioefasdl;kfjm;</phrase>
|
||||
<phrase>I, for one, welcome our new robot overlords.</phrase>
|
||||
<phrase>zxnpoasdfiopwemsadf'kawpfo[ekasdf;'s</phrase>
|
||||
<phrase>*teleports behind you*</phrase>
|
||||
</phrases>
|
||||
<script name="scripts\02_server\DLU\DLUVanityTeleportingObject.lua" />
|
||||
<config>
|
||||
<key data="teleport=7:1" />
|
||||
<key data="teleportInterval=3:3.0" />
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1200" x="-361.583" y="285.541" z="64.4695" rw="0.785518" rx="0.0" ry="0.618838" rz="0.0" />
|
||||
<location zone="1200" x="178.188" y="354.528" z="-173.932" rw="0.734375" rx="0.0" ry="-0.678744" rz="0.0" />
|
||||
<location zone="1200" x="389.093" y="295.119" z="-647.583" rw="0.851229" rx="0.0" ry="-0.524795" rz="0.0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="NinjaOfLU - Resident Physicist" lot="12260">
|
||||
<equipment>4360, 2523, 5659, 10067</equipment>
|
||||
<phrases>
|
||||
<phrase>Congratulations! I don't see too many people around here!</phrase>
|
||||
<phrase>Got any spring shoes?</phrase>
|
||||
<phrase>I miss the quip!</phrase>
|
||||
<phrase>Want to talk about physics?</phrase>
|
||||
<phrase>Hang on, this isn't the DLU forums!</phrase>
|
||||
<phrase>What if we're all just Boltzmann brains?</phrase>
|
||||
<phrase>Hahaha! The universe? A computer program? How unlikely!</phrase>
|
||||
<phrase>I have been idle for 10 minutes, and will be returned to the login screen in 5 minutes.</phrase>
|
||||
<phrase>Of what has one to be proud, if dnot one's friends?</phrase>
|
||||
</phrases>
|
||||
<locations>
|
||||
<location zone="1100" x="287" y="451" z="-98" rw="-0.320221" rx="0" ry="0.947343" rz="0" />
|
||||
</locations>
|
||||
<locations>
|
||||
<location zone="1800" x="798" y="93" z="325" rw="-0.095" rx="0.0" ry="0.995" rz="0.0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="BlasterBuilder - Race Ace" lot="8205">
|
||||
<equipment>14098, 8539, 14096, 14092</equipment>
|
||||
<phrases>
|
||||
<phrase>LEGO Universe... LEGO Universe... LEGO Universe... LEGO Universe...</phrase>
|
||||
<phrase>So, they say the Maelstrom is chaos, but isn't Imagination also chaos?</phrase>
|
||||
<phrase>The Sentinels have always given me cop vibes...</phrase>
|
||||
<phrase>Where's Bob, you ask? Yeah, I dunno.</phrase>
|
||||
<phrase>Bob's supposed to meet me here. I wonder where he is.</phrase>
|
||||
<phrase>Hhhh... Fantastic.</phrase>
|
||||
<phrase>Quicksicles are really nice, except for the 5 seconds of withdrawal.</phrase>
|
||||
<phrase>Vroom vroom.</phrase>
|
||||
<phrase>VROOM VROOM!</phrase>
|
||||
<phrase>So I've been thinking: shouldn't every game have mood bars and randomized weather?</phrase>
|
||||
<phrase>If there are two things I hate more than anything else, it's gender and Maelstrom.</phrase>
|
||||
<phrase>Ah, sunny day. Unless you haven't defeated the Spider Queen yet, in which case, wow, it's raining ash.</phrase>
|
||||
<phrase>I've been given the power to add to the game's canon: gender is over.</phrase>
|
||||
<phrase>Wisdom is a circle. What you receive, you must give back.</phrase>
|
||||
<phrase>AAAAAAAAAAAGHHH!</phrase>
|
||||
<phrase>I kind of liked the atmosphere better when it was raining ash, but this is fine too I guess.</phrase>
|
||||
<phrase>The current temperature in Avant Gardens is 112 degrees Fahrenheit!</phrase>
|
||||
<phrase>The current temperature in Avant Gardens is 38 degrees Fahrenheit!</phrase>
|
||||
<phrase>Gather uh banana</phrase>
|
||||
<phrase>I've done nothing all day. Why am I here?</phrase>
|
||||
</phrases>
|
||||
<locations>
|
||||
<location zone="1100" x="444.318" y="421.154" z="54.4241" rw="0.877539" rx="0.0" ry="0.479506" rz="0.0" />
|
||||
</locations>
|
||||
</object>
|
||||
<!-- Mick - Brick Market Broker -->
|
||||
<object name="Mick - Brick Market Broker" lot="6876">
|
||||
<equipment>2519, 4091, 5128, 7990</equipment>
|
||||
<phrases>
|
||||
<phrase>Still can't believe we made it through that 2012 recession.</phrase>
|
||||
<phrase>What's your market on Red Parrots?</phrase>
|
||||
<phrase>Heard the news? Prices for brick #14451 are going to the moon!</phrase>
|
||||
<phrase>Heard the news? Prices for brick #13191 are going to the moon!</phrase>
|
||||
<phrase>Heard the news? Prices for brick #4718 are going to the moon!</phrase>
|
||||
<phrase>Invest in grey kepis while you still can, they're a steal right now!</phrase>
|
||||
<phrase>I really need to get rid of these Maelstrom Bricks, how about 80 cents on the dollar?</phrase>
|
||||
<phrase>Don't buy at Darby's, the prices might seem good but the fees are outrageous.</phrase>
|
||||
<phrase>I know a guy that sells jetpacks, it ain't cheap but everything has a price.</phrase>
|
||||
<phrase>You know Dr. Overbuild? He keeps ignoring my calls.</phrase>
|
||||
</phrases>
|
||||
<locations>
|
||||
<location zone="1100" x="449.725" y="414.926" z="180.539" rw="0.180645" rx="0.0" ry="0.983548" rz="0.0" />
|
||||
</locations>
|
||||
</object>
|
||||
<!-- Knightoffaith - Sage of Wanderlust -->
|
||||
<object name="Knightoffaith - Sage of Wanderlust" lot="12260">
|
||||
<equipment>7359, 7368, 7380, 7392, 7403, 8456</equipment>
|
||||
<phrases>
|
||||
<phrase>Come and join me - take a look at the beauty that still remains even amidst the chaos</phrase>
|
||||
<phrase>If it's a bit scuffed, you're doing it right</phrase>
|
||||
<phrase>Always have things - and people - you care about</phrase>
|
||||
<phrase>Careful, you get me talking and you might not be home in time for dinner!</phrase>
|
||||
<phrase>If all else fails, try changing the long to a long long</phrase>
|
||||
<phrase>If you do one thing - let it be to always hold respect for everyone</phrase>
|
||||
<phrase>Never settle for mediocraty - seek excellence in all things</phrase>
|
||||
<phrase>You ever heard the one about the octapus, the shark, and the - oh, nevermind</phrase>
|
||||
<phrase>To imagination! May its spark never be extinguished.</phrase>
|
||||
<phrase>Don't look at me, it was Sam's turn to look after Burno!</phrase>
|
||||
<phrase>The Universe is beautiful - take some time to enjoy it</phrase>
|
||||
</phrases>
|
||||
<locations>
|
||||
<location zone="1100" x="-381.053" y="367.787" z="-60.1185" rw="-0.14307" rx="0" ry="0.989713" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Snifflegully - DLU Alpha Tester" lot="2281">
|
||||
<equipment>15975, 7492, 12690, 12472</equipment>
|
||||
<phrases>
|
||||
<phrase>Praise the cube!</phrase>
|
||||
<phrase>Congratulations, you have finished the 'Talk to Snifflegully any%' speedrun!</phrase>
|
||||
<phrase>Fun fact: you can find R2-D2 bricks sold in Nexus Tower.</phrase>
|
||||
<phrase>Have you found my other friends across the Nimbus System?</phrase>
|
||||
<phrase>This game is fun.</phrase>
|
||||
<phrase>Embrace the Sentinel meta!</phrase>
|
||||
<phrase>Hope you enjoy DLU as much as I have, explorer!</phrase>
|
||||
<phrase>There are many more memories still to be made.</phrase>
|
||||
</phrases>
|
||||
<locations>
|
||||
<location zone="1200" x="-429.296" y="291.058" z="212.918" rw="0.339487" rx="0" ry="0.940611" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Hollis - Master Builder" lot="9893">
|
||||
<equipment>4465, 2517, 6855, 8532, 9615</equipment>
|
||||
<phrases>
|
||||
<phrase>Visit Starbase 3001 and blast off to the awesome worlds built by the World Builder League!</phrase>
|
||||
<phrase>I single-handedly built everything you see around you. Well, maybe half of it. Ok, none of it. But I once built a pretty cool house on Nimbus Rock!</phrase>
|
||||
<phrase>I once was told there was an elusive wizard living in the outskirts of Nimbus Station who will give you magical wizard powers if you catch him. I never did find that guy.</phrase>
|
||||
<phrase>I checked the forecast for today, and the gravity on Moonbase will be perfect for jumping around! Which is the same as every day, but still.</phrase>
|
||||
<phrase>There are many amazing properties to explore across the universe. You can visit some of them from the launchpads right here in Brick Annex.</phrase>
|
||||
<phrase>Don't stop believing! Uhh, I mean building. Don't stop building!</phrase>
|
||||
</phrases>
|
||||
<locations>
|
||||
<location zone="1200" x="-317.509" y="287.652" z="191.86" rw="0.57124" rx="0" ry="-0.820783" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Xiphoseer - Database Scout" lot="12260">
|
||||
<equipment>2632, 12754, 8645, 8468</equipment>
|
||||
<phrases>
|
||||
<phrase>Oh no, not that old list again</phrase>
|
||||
<phrase>Have you seen this new thing I added?</phrase>
|
||||
<phrase>This soundtrack is great!</phrase>
|
||||
<phrase>lu:explorer</phrase>
|
||||
<phrase>I've been to the plains of Avant Gardens!</phrase>
|
||||
<phrase>It's a hash map, duh</phrase>
|
||||
<phrase>Look at that view!</phrase>
|
||||
<phrase>Oxidize!</phrase>
|
||||
</phrases>
|
||||
<locations>
|
||||
<location zone="1300" x="283.986" y="261.208" z="-128.466" rw="0.70207" rx="0" ry="0.712108" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Simon - External Archeologist" lot="7128">
|
||||
<equipment>7363, 7371, 7383, 7395, 7405, 8462</equipment>
|
||||
<phrases>
|
||||
<phrase>I want to build a castle, but first I need to build the bricks.</phrase>
|
||||
<phrase>Why make it easy when you can do it complicated</phrase>
|
||||
<phrase>When you do extra steps, you can always customize the steps without redoing the whole staircase</phrase>
|
||||
<phrase>Who needs lamps, when you have Tiki Torches</phrase>
|
||||
</phrases>
|
||||
<locations>
|
||||
<location zone="1300" x="204.93" y="294.784" z="471.537" rw="0.85015" rx="0" ry="-0.52654" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Bricknave - Treasure Hunter" lot="2279">
|
||||
<equipment>7486, 7510, 7462, 8539</equipment>
|
||||
<phrases>
|
||||
<phrase>During my very first expedition, Stromlings were called Darklings, and they dropped entire treasure chests!</phrase>
|
||||
<phrase>Legend has it that building a mysterious idol was the key to Gnarled Forest survival.</phrase>
|
||||
<phrase>I was a member of an Inner Circle during the original Alpha Test expedition.</phrase>
|
||||
<phrase>Did Johnny Thunder send you? A pal of Thunder is a pal of mine!</phrase>
|
||||
<phrase>Did you know that some guy with green pants, a gray jacket, sunglasses, and a laser whip once impersonated Johnny Thunder?</phrase>
|
||||
<phrase>Every time you build, you discover a piece of yourself.</phrase>
|
||||
<phrase>There's treasure inside of all of us. It's called Imagination.</phrase>
|
||||
<phrase>Stromlings! Why did it have to be Stromlings?</phrase>
|
||||
</phrases>
|
||||
<locations>
|
||||
<location zone="1300" x="-47.6296" y="322.527" z="533.5" rw="0.145135" rx="0" ry="0.989412" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Jamie - Shenanigans Enthusiast" lot="9893">
|
||||
<equipment>12915, 9683, 10476, 13342, 14166</equipment>
|
||||
<phrases>
|
||||
<phrase>sup lol</phrase>
|
||||
<phrase>How long have I been standing here?</phrase>
|
||||
<phrase>Wait, did the game close yet?</phrase>
|
||||
<phrase>... What year is it?</phrase>
|
||||
</phrases>
|
||||
<locations>
|
||||
<location zone="1400" x="-490.608" y="51.9449" z="-347.747" rw="0.594978" rx="0" ry="-0.803742" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Wicked" lot="7412">
|
||||
<equipment>8287, 2957, 7523, 16613</equipment>
|
||||
<phrases></phrases>
|
||||
<locations>
|
||||
<location zone="1400" x="264.506" y="339.931" z="54.1201" rw="0.715223" rx="0" ry="0.698896" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Krysto - Sentinal Veteran" lot="12260">
|
||||
<equipment>12651, 12648, 10158, 5694, 16619, 9681, 8286</equipment>
|
||||
<phrases>
|
||||
<phrase>Need a pick me up? Interact with the consoles here to restore your health and armor!</phrase>
|
||||
<phrase>Did I ever tell you about that one time I broke the mail?</phrase>
|
||||
<phrase>Can I interest you in a surprise model pack? No? Ok...</phrase>
|
||||
<phrase>Headed to Forbidden Valley? Watch out for flying Ronin!</phrase>
|
||||
<phrase>If you run into Sensei Wu, tell him he still owes me that red kabuto.</phrase>
|
||||
<phrase>If you see another me running around, please inform Wisp Lee immediately.</phrase>
|
||||
<phrase>What do you mean my title is misspelled?</phrase>
|
||||
<phrase>When I was your age, numbers were illegal.</phrase>
|
||||
</phrases>
|
||||
<locations>
|
||||
<location zone="1900" x="-493.724" y="1124.05" z="-76.6355" rw="0.1719" rx="0" ry="0.985114" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
12651
|
||||
<object name="Matthew - ?????" lot="2279">
|
||||
<equipment>9856, 7793, 6928, 6927</equipment>
|
||||
<phrases>
|
||||
<phrase>I think I have a migraine from staring at this for so long</phrase>
|
||||
<phrase>Anything but Portabello</phrase>
|
||||
</phrases>
|
||||
<locations>
|
||||
<location zone="1900" x="-227.621" y="1188.28" z="145.734" rw="-0.254353" rx="0" ry="0.967111" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Raine" lot="9893">
|
||||
<equipment>13342, 7370, 7382</equipment>
|
||||
<phrases>
|
||||
<phrase>Per Aspera ad Astra</phrase>
|
||||
</phrases>
|
||||
<locations>
|
||||
<location zone="1900" x="-190.673" y="1218.34" z="221.6" rw="0.972371" rx="0" ry="-0.233441" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Brickgirl - Explorer" lot="12260">
|
||||
<equipment>12781, 12686, 13000, 12802, 12678, 12095</equipment>
|
||||
<phrases>
|
||||
<phrase>Imagination will often carry us to worlds that never were, but without it we go nowhere.</phrase>
|
||||
<phrase>I love this view over to Butterscorch. Look at it for a while and admire the changing stars in the sky.</phrase>
|
||||
<phrase>Have you tried those buttery croissants from “Farnham Spoon” they are delicious! I might just go and have another</phrase>
|
||||
<phrase>Have fun!</phrase>
|
||||
</phrases>
|
||||
<locations>
|
||||
<location zone="1800" x="-39.2259" y="96.8605" z="-550.077" rw="0.815145" rx="0" ry="-0.579257" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Sam - The Avianite" lot="2281">
|
||||
<equipment>12563, 12565, 12567, 12949, 12947, 7570</equipment>
|
||||
<phrases>
|
||||
<phrase>Nice finding me! Now take a moment to take a deep breath, in... And out... NOW GET BACK TO YOUR QUEST!</phrase>
|
||||
<phrase>Wu once told me, "The path we seek is never a straight line"."</phrase>
|
||||
<phrase>Stop! I'm from the future to warn you that there will be snakes, ninja robots! More snakes, ghosts, sky pirates, snakes that make snakes! Bikers, dragon hunters... Wait what do you mean it hasn't happened yet?</phrase>
|
||||
</phrases>
|
||||
<locations>
|
||||
<location zone="2000" x="-119.269" y="230.372" z="226.63" rw="0.381416" rx="0" ry="0.924404" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="lcdr - Dab Specialist" lot="8657">
|
||||
<equipment>15931, 4298, 2526</equipment>
|
||||
<phrases>
|
||||
<phrase>Hello there.</phrase>
|
||||
<phrase>May the Bodge be with you.</phrase>
|
||||
<phrase>The Bodge is what gives a programmer his power. It's an energy field created by all sketchy programs. It surrounds us and penetrates us. It binds the program together.</phrase>
|
||||
<phrase>LEGO Universe truly is the Dark Souls of LEGO games.</phrase>
|
||||
<phrase>I'm gonna get DLU to compile on my machine one day, I swear.</phrase>
|
||||
<phrase>Hold on, I need to reconfigure my input bindings - my foot pedals aren't mapped yet.</phrase>
|
||||
<phrase>If you're having trouble playing, make sure your input piano has at least two octaves available.</phrase>
|
||||
<phrase>Finally, unsigned bool.</phrase>
|
||||
<phrase>If you find a stray PC on the side of the road, give it shelter.</phrase>
|
||||
<phrase>Place Nate on your Property. Do it now.</phrase>
|
||||
<phrase>Playpen balls are legos.</phrase>
|
||||
<phrase>Gonk.</phrase>
|
||||
<phrase>There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable. There is another theory, which states that this has already happened.</phrase>
|
||||
</phrases>
|
||||
<locations>
|
||||
<location zone="1200" x="197.549" y="259.137" z="-587.759" rw="0.873694" rx="0" ry="0.486475" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="zaop - Assembly Scientist" lot="2279">
|
||||
<equipment>12099, 3010, 10067, 7503</equipment>
|
||||
<phrases>
|
||||
<phrase>Hi!</phrase>
|
||||
<phrase>If you get in trouble, just go back in time.</phrase>
|
||||
<phrase>Hello!</phrase>
|
||||
<phrase>Particles were not supposed to be looked at!</phrase>
|
||||
<phrase>Direction and magnitude!</phrase>
|
||||
<phrase>Good to see you here!</phrase>
|
||||
<phrase>Oh, that's not a bug, it's a surprise feature.</phrase>
|
||||
<phrase>Hello again, it's been a while!</phrase>
|
||||
<phrase>What on earth is a Boltzmann brain?</phrase>
|
||||
<phrase>Thanks for stopping by!</phrase>
|
||||
<phrase>Where have you been? We've been looking for you since 2012!</phrase>
|
||||
<phrase>Careful now with that shovel!</phrase>
|
||||
<phrase>Go find my friends scattered across the rest of the Universe!</phrase>
|
||||
<phrase>Excuse me, do you know the way to Frostburgh?</phrase>
|
||||
<phrase>What are those Paradox scientists up to these days?</phrase>
|
||||
</phrases>
|
||||
<locations>
|
||||
<location zone="1100" x="436.949" y="415.264" z="151.381" rw="0.528425" rx="0" ry="0.84898" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Ben" lot="2279">
|
||||
<equipment>8664, 4065, 2587</equipment>
|
||||
<phrases></phrases>
|
||||
<locations>
|
||||
<location zone="1200" x="284.538" y="260.627" z="-506.692" rw="0.819721" rx="0" ry="0.572763" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="HappyAngryCatfish - Explorer" lot="2279">
|
||||
<equipment>8613, 13000, 7570</equipment>
|
||||
<phrases>
|
||||
<phrase>The red parrot can be very difficult to find!</phrase>
|
||||
<phrase>Some say there are elephants in this forest.</phrase>
|
||||
<phrase>I think I may be lost...</phrase>
|
||||
<phrase>I'm feeling a bit emotionally conflicted right now</phrase>
|
||||
</phrases>
|
||||
<locations>
|
||||
<location zone="1300" x="-171.217" y="246.482" z="-147.05" rw="-0.203118" rx="0" ry="0.979154" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Wincent - Developer" lot="2279">
|
||||
<equipment>6802, 2519, 2623, 14806</equipment>
|
||||
<phrases>
|
||||
<phrase>Sorry for the mess.</phrase>
|
||||
<phrase>To future endeavours!</phrase>
|
||||
<phrase>What could imagination bring to light?</phrase>
|
||||
<phrase>Vroom vroom...</phrase>
|
||||
<phrase>Take care to preserve the universe.</phrase>
|
||||
<phrase>Builders of the world, unite!</phrase>
|
||||
<phrase>Everything is awesome!</phrase>
|
||||
<phrase>I hope my behaviors are behaving themselves.</phrase>
|
||||
</phrases>
|
||||
<config>
|
||||
<key>custom_script_client=0:scripts\ai\SPEC\MISSION_MINIGAME_CLIENT.lua</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1200" x="-352.5" y="287.6" z="217.7" rw="-0.095" rx="0.0" ry="0.995" rz="0.0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="EmosewaMC - Quickbuilder" lot="6738">
|
||||
<equipment>12947, 12949, 12962, 12963</equipment>
|
||||
<phrases>
|
||||
<phrase>I hope quickbulds are still working!</phrase>
|
||||
<phrase>Be careful crossing the gap!</phrase>
|
||||
<phrase>Have The Maelstrom stopped going invisible?</phrase>
|
||||
</phrases>
|
||||
<config>
|
||||
<key>custom_script_client=0:scripts\ai\SPEC\MISSION_MINIGAME_CLIENT.lua</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1800" x="745.756" y="75.262" z="-207.989" rw="0.838565" rx="0.0" ry="0.544801" rz="0.0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Neal - Paradox Scout" lot="6738">
|
||||
<equipment>9950, 9944, 14102, 14092</equipment>
|
||||
<phrases>
|
||||
<phrase>Hello Explorer! It's great to see you made it!</phrase>
|
||||
<phrase>Have you heard about Darkflame?</phrase>
|
||||
<phrase>I've traveled across this entire system, but nothing beats the view here.</phrase>
|
||||
</phrases>
|
||||
<config>
|
||||
<key>custom_script_client=0:scripts\ai\SPEC\MISSION_MINIGAME_CLIENT.lua</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1200" x="163.835" y="330.756" z="-141.933" rw="0.774887" rx="0.0" ry="-0.6321" rz="0.0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="averysumner - Destroyer of Worlds" lot="11235">
|
||||
<phrases>
|
||||
<phrase>cmerw[acowipaejio;fawjioefasdl;kfjm;</phrase>
|
||||
<phrase>I, for one, welcome our new robot overlords.</phrase>
|
||||
<phrase>zxnpoasdfiopwemsadf'kawpfo[ekasdf;'s</phrase>
|
||||
<phrase>*teleports behind you*</phrase>
|
||||
</phrases>
|
||||
<config>
|
||||
<key>useLocationsAsRandomSpawnPoint=7:1</key>
|
||||
<key>teleportInterval=3:15.0</key>
|
||||
<key>custom_script_server=0:scripts\02_server\DLU\DLUVanityTeleportingObject.lua</key>
|
||||
<key>custom_script_client=0:scripts\ai\SPEC\MISSION_MINIGAME_CLIENT.lua</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1200" x="-361.583" y="285.541" z="64.4695" rw="0.785518" rx="0.0" ry="0.618838" rz="0.0" />
|
||||
<location zone="1200" x="178.188" y="354.528" z="-173.932" rw="0.734375" rx="0.0" ry="-0.678744" rz="0.0" />
|
||||
<location zone="1200" x="-318.569" y="287.637695" z="226.728" rw="-0.289502" rx="0.0" ry="0.957178" rz="0.0" />
|
||||
<location zone="1200" x="389.093" y="295.119" z="-647.583" rw="0.851229" rx="0.0" ry="-0.524795" rz="0.0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="NinjaOfLU - Resident Physicist" lot="12260">
|
||||
<equipment>4360, 2523, 5659, 10067</equipment>
|
||||
<phrases>
|
||||
<phrase>Congratulations! I don't see too many people around here!</phrase>
|
||||
<phrase>Got any spring shoes?</phrase>
|
||||
<phrase>I miss the quip!</phrase>
|
||||
<phrase>Want to talk about physics?</phrase>
|
||||
<phrase>Hang on, this isn't the DLU forums!</phrase>
|
||||
<phrase>What if we're all just Boltzmann brains?</phrase>
|
||||
<phrase>Hahaha! The universe? A computer program? How unlikely!</phrase>
|
||||
<phrase>I have been idle for 10 minutes, and will be returned to the login screen in 5 minutes.</phrase>
|
||||
<phrase>Of what has one to be proud, if dnot one's friends?</phrase>
|
||||
</phrases>
|
||||
<config>
|
||||
<key>custom_script_client=0:scripts\ai\SPEC\MISSION_MINIGAME_CLIENT.lua</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1100" x="287" y="451" z="-98" rw="-0.320221" rx="0" ry="0.947343" rz="0" />
|
||||
<location zone="1800" x="798" y="93" z="325" rw="-0.095" rx="0.0" ry="0.995" rz="0.0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="BlasterBuilder - Race Ace" lot="8205">
|
||||
<equipment>14098, 8539, 14096, 14092</equipment>
|
||||
<phrases>
|
||||
<phrase>LEGO Universe... LEGO Universe... LEGO Universe... LEGO Universe...</phrase>
|
||||
<phrase>So, they say the Maelstrom is chaos, but isn't Imagination also chaos?</phrase>
|
||||
<phrase>The Sentinels have always given me cop vibes...</phrase>
|
||||
<phrase>Where's Bob, you ask? Yeah, I dunno.</phrase>
|
||||
<phrase>Bob's supposed to meet me here. I wonder where he is.</phrase>
|
||||
<phrase>Hhhh... Fantastic.</phrase>
|
||||
<phrase>Quicksicles are really nice, except for the 5 seconds of withdrawal.</phrase>
|
||||
<phrase>Vroom vroom.</phrase>
|
||||
<phrase>VROOM VROOM!</phrase>
|
||||
<phrase>So I've been thinking: shouldn't every game have mood bars and randomized weather?</phrase>
|
||||
<phrase>If there are two things I hate more than anything else, it's gender and Maelstrom.</phrase>
|
||||
<phrase>Ah, sunny day. Unless you haven't defeated the Spider Queen yet, in which case, wow, it's raining ash.</phrase>
|
||||
<phrase>I've been given the power to add to the game's canon: gender is over.</phrase>
|
||||
<phrase>Wisdom is a circle. What you receive, you must give back.</phrase>
|
||||
<phrase>AAAAAAAAAAAGHHH!</phrase>
|
||||
<phrase>I kind of liked the atmosphere better when it was raining ash, but this is fine too I guess.</phrase>
|
||||
<phrase>The current temperature in Avant Gardens is 112 degrees Fahrenheit!</phrase>
|
||||
<phrase>The current temperature in Avant Gardens is 38 degrees Fahrenheit!</phrase>
|
||||
<phrase>Gather uh banana</phrase>
|
||||
<phrase>I've done nothing all day. Why am I here?</phrase>
|
||||
</phrases>
|
||||
<config>
|
||||
<key>custom_script_client=0:scripts\ai\SPEC\MISSION_MINIGAME_CLIENT.lua</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1100" x="444.318" y="421.154" z="54.4241" rw="0.877539" rx="0.0" ry="0.479506" rz="0.0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Mick - Brick Market Broker" lot="6876">
|
||||
<equipment>2519, 4091, 5128, 7990</equipment>
|
||||
<phrases>
|
||||
<phrase>Still can't believe we made it through that 2012 recession.</phrase>
|
||||
<phrase>What's your market on Red Parrots?</phrase>
|
||||
<phrase>Heard the news? Prices for brick #14451 are going to the moon!</phrase>
|
||||
<phrase>Heard the news? Prices for brick #13191 are going to the moon!</phrase>
|
||||
<phrase>Heard the news? Prices for brick #4718 are going to the moon!</phrase>
|
||||
<phrase>Invest in grey kepis while you still can, they're a steal right now!</phrase>
|
||||
<phrase>I really need to get rid of these Maelstrom Bricks, how about 80 cents on the dollar?</phrase>
|
||||
<phrase>Don't buy at Darby's, the prices might seem good but the fees are outrageous.</phrase>
|
||||
<phrase>I know a guy that sells jetpacks, it ain't cheap but everything has a price.</phrase>
|
||||
<phrase>You know Dr. Overbuild? He keeps ignoring my calls.</phrase>
|
||||
</phrases>
|
||||
<config>
|
||||
<key>custom_script_client=0:scripts\ai\SPEC\MISSION_MINIGAME_CLIENT.lua</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1100" x="449.725" y="414.926" z="180.539" rw="0.180645" rx="0.0" ry="0.983548" rz="0.0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Knightoffaith - Sage of Wanderlust" lot="12260">
|
||||
<equipment>7359, 7368, 7380, 7392, 7403, 8456</equipment>
|
||||
<phrases>
|
||||
<phrase>Come and join me - take a look at the beauty that still remains even amidst the chaos</phrase>
|
||||
<phrase>If it's a bit scuffed, you're doing it right</phrase>
|
||||
<phrase>Always have things - and people - you care about</phrase>
|
||||
<phrase>Careful, you get me talking and you might not be home in time for dinner!</phrase>
|
||||
<phrase>If all else fails, try changing the long to a long long</phrase>
|
||||
<phrase>If you do one thing - let it be to always hold respect for everyone</phrase>
|
||||
<phrase>Never settle for mediocraty - seek excellence in all things</phrase>
|
||||
<phrase>You ever heard the one about the octapus, the shark, and the - oh, nevermind</phrase>
|
||||
<phrase>To imagination! May its spark never be extinguished.</phrase>
|
||||
<phrase>Don't look at me, it was Sam's turn to look after Burno!</phrase>
|
||||
<phrase>The Universe is beautiful - take some time to enjoy it</phrase>
|
||||
</phrases>
|
||||
<config>
|
||||
<key>custom_script_client=0:scripts\ai\SPEC\MISSION_MINIGAME_CLIENT.lua</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1100" x="-381.053" y="367.787" z="-60.1185" rw="-0.14307" rx="0" ry="0.989713" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Snifflegully - DLU Alpha Tester" lot="2281">
|
||||
<equipment>15975, 7492, 12690, 12472</equipment>
|
||||
<phrases>
|
||||
<phrase>Praise the cube!</phrase>
|
||||
<phrase>Congratulations, you have finished the 'Talk to Snifflegully any%' speedrun!</phrase>
|
||||
<phrase>Fun fact: you can find R2-D2 bricks sold in Nexus Tower.</phrase>
|
||||
<phrase>Have you found my other friends across the Nimbus System?</phrase>
|
||||
<phrase>This game is fun.</phrase>
|
||||
<phrase>Embrace the Sentinel meta!</phrase>
|
||||
<phrase>Hope you enjoy DLU as much as I have, explorer!</phrase>
|
||||
<phrase>There are many more memories still to be made.</phrase>
|
||||
</phrases>
|
||||
<config>
|
||||
<key>custom_script_client=0:scripts\ai\SPEC\MISSION_MINIGAME_CLIENT.lua</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1200" x="-429.296" y="291.058" z="212.918" rw="0.339487" rx="0" ry="0.940611" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Hollis - Master Builder" lot="9893">
|
||||
<equipment>4465, 2517, 6855, 8532, 9615</equipment>
|
||||
<phrases>
|
||||
<phrase>Visit Starbase 3001 and blast off to the awesome worlds built by the World Builder League!</phrase>
|
||||
<phrase>I single-handedly built everything you see around you. Well, maybe half of it. Ok, none of it. But I once built a pretty cool house on Nimbus Rock!</phrase>
|
||||
<phrase>I once was told there was an elusive wizard living in the outskirts of Nimbus Station who will give you magical wizard powers if you catch him. I never did find that guy.</phrase>
|
||||
<phrase>I checked the forecast for today, and the gravity on Moonbase will be perfect for jumping around! Which is the same as every day, but still.</phrase>
|
||||
<phrase>There are many amazing properties to explore across the universe. You can visit some of them from the launchpads right here in Brick Annex.</phrase>
|
||||
<phrase>Don't stop believing! Uhh, I mean building. Don't stop building!</phrase>
|
||||
</phrases>
|
||||
<config>
|
||||
<key>custom_script_client=0:scripts\ai\SPEC\MISSION_MINIGAME_CLIENT.lua</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1200" x="-317.509" y="287.652" z="191.86" rw="0.57124" rx="0" ry="-0.820783" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Xiphoseer - Database Scout" lot="12260">
|
||||
<equipment>2632, 12754, 8645, 8468</equipment>
|
||||
<phrases>
|
||||
<phrase>Oh no, not that old list again</phrase>
|
||||
<phrase>Have you seen this new thing I added?</phrase>
|
||||
<phrase>This soundtrack is great!</phrase>
|
||||
<phrase>lu:explorer</phrase>
|
||||
<phrase>I've been to the plains of Avant Gardens!</phrase>
|
||||
<phrase>It's a hash map, duh</phrase>
|
||||
<phrase>Look at that view!</phrase>
|
||||
<phrase>Oxidize!</phrase>
|
||||
</phrases>
|
||||
<config>
|
||||
<key>custom_script_client=0:scripts\ai\SPEC\MISSION_MINIGAME_CLIENT.lua</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1300" x="283.986" y="261.208" z="-128.466" rw="0.70207" rx="0" ry="0.712108" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Simon - External Archeologist" lot="7128">
|
||||
<equipment>7363, 7371, 7383, 7395, 7405, 8462</equipment>
|
||||
<phrases>
|
||||
<phrase>I want to build a castle, but first I need to build the bricks.</phrase>
|
||||
<phrase>Why make it easy when you can do it complicated</phrase>
|
||||
<phrase>When you do extra steps, you can always customize the steps without redoing the whole staircase</phrase>
|
||||
<phrase>Who needs lamps, when you have Tiki Torches</phrase>
|
||||
</phrases>
|
||||
<config>
|
||||
<key>custom_script_client=0:scripts\ai\SPEC\MISSION_MINIGAME_CLIENT.lua</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1300" x="204.93" y="294.784" z="471.537" rw="0.85015" rx="0" ry="-0.52654" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Bricknave - Treasure Hunter" lot="2279">
|
||||
<equipment>7486, 7510, 7462, 8539</equipment>
|
||||
<phrases>
|
||||
<phrase>During my very first expedition, Stromlings were called Darklings, and they dropped entire treasure chests!</phrase>
|
||||
<phrase>Legend has it that building a mysterious idol was the key to Gnarled Forest survival.</phrase>
|
||||
<phrase>I was a member of an Inner Circle during the original Alpha Test expedition.</phrase>
|
||||
<phrase>Did Johnny Thunder send you? A pal of Thunder is a pal of mine!</phrase>
|
||||
<phrase>Did you know that some guy with green pants, a gray jacket, sunglasses, and a laser whip once impersonated Johnny Thunder?</phrase>
|
||||
<phrase>Every time you build, you discover a piece of yourself.</phrase>
|
||||
<phrase>There's treasure inside of all of us. It's called Imagination.</phrase>
|
||||
<phrase>Stromlings! Why did it have to be Stromlings?</phrase>
|
||||
</phrases>
|
||||
<config>
|
||||
<key>custom_script_client=0:scripts\ai\SPEC\MISSION_MINIGAME_CLIENT.lua</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1300" x="-47.6296" y="322.527" z="533.5" rw="0.145135" rx="0" ry="0.989412" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Jamie - Shenanigans Enthusiast" lot="9893">
|
||||
<equipment>12915, 9683, 10476, 13342, 14166</equipment>
|
||||
<phrases>
|
||||
<phrase>sup lol</phrase>
|
||||
<phrase>How long have I been standing here?</phrase>
|
||||
<phrase>Wait, did the game close yet?</phrase>
|
||||
<phrase>... What year is it?</phrase>
|
||||
</phrases>
|
||||
<config>
|
||||
<key>custom_script_client=0:scripts\ai\SPEC\MISSION_MINIGAME_CLIENT.lua</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1400" x="-490.608" y="51.9449" z="-347.747" rw="0.594978" rx="0" ry="-0.803742" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Wicked" lot="7412">
|
||||
<equipment>8287, 2957, 7523, 16613</equipment>
|
||||
<locations>
|
||||
<location zone="1400" x="264.506" y="339.931" z="54.1201" rw="0.715223" rx="0" ry="0.698896" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Krysto - Sentinal Veteran" lot="12260">
|
||||
<equipment>12651, 12648, 10158, 5694, 16619, 9681, 8286</equipment>
|
||||
<phrases>
|
||||
<phrase>Need a pick me up? Interact with the consoles here to restore your health and armor!</phrase>
|
||||
<phrase>Did I ever tell you about that one time I broke the mail?</phrase>
|
||||
<phrase>Can I interest you in a surprise model pack? No? Ok...</phrase>
|
||||
<phrase>Headed to Forbidden Valley? Watch out for flying Ronin!</phrase>
|
||||
<phrase>If you run into Sensei Wu, tell him he still owes me that red kabuto.</phrase>
|
||||
<phrase>If you see another me running around, please inform Wisp Lee immediately.</phrase>
|
||||
<phrase>What do you mean my title is misspelled?</phrase>
|
||||
<phrase>When I was your age, numbers were illegal.</phrase>
|
||||
</phrases>
|
||||
<config>
|
||||
<key>custom_script_client=0:scripts\ai\SPEC\MISSION_MINIGAME_CLIENT.lua</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1900" x="-493.724" y="1124.05" z="-76.6355" rw="0.1719" rx="0" ry="0.985114" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Matthew - ?????" lot="2279">
|
||||
<equipment>9856, 7793, 6928, 6927</equipment>
|
||||
<phrases>
|
||||
<phrase>I think I have a migraine from staring at this for so long</phrase>
|
||||
<phrase>Anything but Portabello</phrase>
|
||||
</phrases>
|
||||
<config>
|
||||
<key>custom_script_client=0:scripts\ai\SPEC\MISSION_MINIGAME_CLIENT.lua</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1900" x="-227.621" y="1188.28" z="145.734" rw="-0.254353" rx="0" ry="0.967111" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Raine" lot="9893">
|
||||
<equipment>13342, 7370, 7382</equipment>
|
||||
<phrases>
|
||||
<phrase>Per Aspera ad Astra</phrase>
|
||||
</phrases>
|
||||
<config>
|
||||
<key>custom_script_client=0:scripts\ai\SPEC\MISSION_MINIGAME_CLIENT.lua</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1900" x="-190.673" y="1218.34" z="221.6" rw="0.972371" rx="0" ry="-0.233441" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Brickgirl - Explorer" lot="12260">
|
||||
<equipment>12781, 12686, 13000, 12802, 12678, 12095</equipment>
|
||||
<phrases>
|
||||
<phrase>Imagination will often carry us to worlds that never were, but without it we go nowhere.</phrase>
|
||||
<phrase>I love this view over to Butterscorch. Look at it for a while and admire the changing stars in the sky.</phrase>
|
||||
<phrase>Have you tried those buttery croissants from “Farnham Spoon” they are delicious! I might just go and have another</phrase>
|
||||
<phrase>Have fun!</phrase>
|
||||
</phrases>
|
||||
<config>
|
||||
<key>custom_script_client=0:scripts\ai\SPEC\MISSION_MINIGAME_CLIENT.lua</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1800" x="-39.2259" y="96.8605" z="-550.077" rw="0.815145" rx="0" ry="-0.579257" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Sam - The Avianite" lot="2281">
|
||||
<equipment>12563, 12565, 12567, 12949, 12947, 7570</equipment>
|
||||
<phrases>
|
||||
<phrase>Nice finding me! Now take a moment to take a deep breath, in... And out... NOW GET BACK TO YOUR QUEST!</phrase>
|
||||
<phrase>Wu once told me, "The path we seek is never a straight line"."</phrase>
|
||||
<phrase>Stop! I'm from the future to warn you that there will be snakes, ninja robots! More snakes, ghosts, sky pirates, snakes that make snakes! Bikers, dragon hunters... Wait what do you mean it hasn't happened yet?</phrase>
|
||||
</phrases>
|
||||
<config>
|
||||
<key>custom_script_client=0:scripts\ai\SPEC\MISSION_MINIGAME_CLIENT.lua</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="2000" x="-119.269" y="230.372" z="226.63" rw="0.381416" rx="0" ry="0.924404" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="lcdr - Dab Specialist" lot="8657">
|
||||
<equipment>15931, 4298, 2526</equipment>
|
||||
<phrases>
|
||||
<phrase>Hello there.</phrase>
|
||||
<phrase>May the Bodge be with you.</phrase>
|
||||
<phrase>The Bodge is what gives a programmer his power. It's an energy field created by all sketchy programs. It surrounds us and penetrates us. It binds the program together.</phrase>
|
||||
<phrase>LEGO Universe truly is the Dark Souls of LEGO games.</phrase>
|
||||
<phrase>I'm gonna get DLU to compile on my machine one day, I swear.</phrase>
|
||||
<phrase>Hold on, I need to reconfigure my input bindings - my foot pedals aren't mapped yet.</phrase>
|
||||
<phrase>If you're having trouble playing, make sure your input piano has at least two octaves available.</phrase>
|
||||
<phrase>Finally, unsigned bool.</phrase>
|
||||
<phrase>If you find a stray PC on the side of the road, give it shelter.</phrase>
|
||||
<phrase>Place Nate on your Property. Do it now.</phrase>
|
||||
<phrase>Playpen balls are legos.</phrase>
|
||||
<phrase>Gonk.</phrase>
|
||||
<phrase>There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable. There is another theory, which states that this has already happened.</phrase>
|
||||
</phrases>
|
||||
<config>
|
||||
<key>custom_script_client=0:scripts\ai\SPEC\MISSION_MINIGAME_CLIENT.lua</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1200" x="197.549" y="259.137" z="-587.759" rw="0.873694" rx="0" ry="0.486475" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="zaop - Assembly Scientist" lot="2279">
|
||||
<equipment>12099, 3010, 10067, 7503</equipment>
|
||||
<phrases>
|
||||
<phrase>Hi!</phrase>
|
||||
<phrase>If you get in trouble, just go back in time.</phrase>
|
||||
<phrase>Hello!</phrase>
|
||||
<phrase>Particles were not supposed to be looked at!</phrase>
|
||||
<phrase>Direction and magnitude!</phrase>
|
||||
<phrase>Good to see you here!</phrase>
|
||||
<phrase>Oh, that's not a bug, it's a surprise feature.</phrase>
|
||||
<phrase>Hello again, it's been a while!</phrase>
|
||||
<phrase>What on earth is a Boltzmann brain?</phrase>
|
||||
<phrase>Thanks for stopping by!</phrase>
|
||||
<phrase>Where have you been? We've been looking for you since 2012!</phrase>
|
||||
<phrase>Careful now with that shovel!</phrase>
|
||||
<phrase>Go find my friends scattered across the rest of the Universe!</phrase>
|
||||
<phrase>Excuse me, do you know the way to Frostburgh?</phrase>
|
||||
<phrase>What are those Paradox scientists up to these days?</phrase>
|
||||
</phrases>
|
||||
<config>
|
||||
<key>custom_script_client=0:scripts\ai\SPEC\MISSION_MINIGAME_CLIENT.lua</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1100" x="436.949" y="415.264" z="151.381" rw="0.528425" rx="0" ry="0.84898" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Ben" lot="2279">
|
||||
<equipment>8664, 4065, 2587</equipment>
|
||||
<locations>
|
||||
<location zone="1200" x="284.538" y="260.627" z="-506.692" rw="0.819721" rx="0" ry="0.572763" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="HappyAngryCatfish - Explorer" lot="2279">
|
||||
<equipment>8613, 13000, 7570</equipment>
|
||||
<phrases>
|
||||
<phrase>The red parrot can be very difficult to find!</phrase>
|
||||
<phrase>Some say there are elephants in this forest.</phrase>
|
||||
<phrase>I think I may be lost...</phrase>
|
||||
<phrase>I'm feeling a bit emotionally conflicted right now</phrase>
|
||||
</phrases>
|
||||
<config>
|
||||
<key>custom_script_client=0:scripts\ai\SPEC\MISSION_MINIGAME_CLIENT.lua</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1300" x="-171.217" y="246.482" z="-147.05" rw="-0.203118" rx="0" ry="0.979154" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
<object name="Max - Developer" lot="9749">
|
||||
<equipment>4523, 2517, 11909</equipment>
|
||||
<phrases>
|
||||
<phrase>Some people know me as "Darwin"; but that's been a while!</phrase>
|
||||
<phrase>Per aspera ad astra!</phrase>
|
||||
<phrase>Oh, hi there!</phrase>
|
||||
<phrase>If you see a certain wizard, say hi to him for me!</phrase>
|
||||
<phrase>Persue your goals, I believe in you!</phrase>
|
||||
<phrase>Something to think about: "I like red shirts. Some people don't, but that's okay. It's for me, not them."</phrase>
|
||||
<phrase>Working as intended</phrase>
|
||||
<phrase>I love cats, little meow meows</phrase>
|
||||
<equipment>4523, 2517, 11909</equipment>
|
||||
<phrases>
|
||||
<phrase>Some people know me as "Darwin"; but that's been a while!</phrase>
|
||||
<phrase>Per aspera ad astra!</phrase>
|
||||
<phrase>Oh, hi there!</phrase>
|
||||
<phrase>If you see a certain wizard, say hi to him for me!</phrase>
|
||||
<phrase>Persue your goals, I believe in you!</phrase>
|
||||
<phrase>Something to think about: "I like red shirts. Some people don't, but that's okay. It's for me, not them."</phrase>
|
||||
<phrase>Working as intended</phrase>
|
||||
<phrase>I love cats, little meow meows</phrase>
|
||||
<phrase>It's not perfect, but it works!</phrase>
|
||||
</phrases>
|
||||
<locations>
|
||||
<location zone="1201" x="197.709" y="179.335" z="-8.05284" rw="0.544424" rx="0" ry="-0.83881" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
</phrases>
|
||||
<config>
|
||||
<key>custom_script_client=0:scripts\ai\SPEC\MISSION_MINIGAME_CLIENT.lua</key>
|
||||
<key>vendorInvOverride=0:11909,7785,12764,12241</key>
|
||||
</config>
|
||||
<locations>
|
||||
<location zone="1201" x="197.709" y="179.335" z="-8.05284" rw="0.544424" rx="0" ry="-0.83881" rz="0" />
|
||||
</locations>
|
||||
</object>
|
||||
</objects>
|
||||
|
@ -1,4 +1,5 @@
|
||||
<files>
|
||||
<file name="dev-tribute.xml" enabled="1"/>
|
||||
<file name="atm.xml" enabled="0"/>
|
||||
<file name="dev-tribute.xml" enabled="1"/>
|
||||
<file name="atm.xml" enabled="0"/>
|
||||
<file name="demo.xml" enabled="0"/>
|
||||
</files>
|
||||
|
Loading…
Reference in New Issue
Block a user