mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-05 18:24:12 +00:00
feat: add further MovementAI skeleton (#1499)
* add movement ai skeleton Zone loading code is tested to load and read the correct values using logs. other ldf data is unaffected as I walked around crux and dragons/apes can still spawn and be killed. * format
This commit is contained in:
@@ -15,8 +15,9 @@
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#include "PlayerManager.h"
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#include "Game.h"
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#include "EntityManager.h"
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#include "MovementAIComponent.h"
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TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo): Component(parent) {
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TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo) : Component(parent) {
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m_Parent = parent;
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m_Trigger = nullptr;
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@@ -43,7 +44,7 @@ void TriggerComponent::TriggerEvent(eTriggerEventType event, Entity* optionalTar
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}
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void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity* optionalTarget) {
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auto argArray = GeneralUtils::SplitString(command->args, ',');
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auto argArray = GeneralUtils::SplitString(command->args, ',');
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// determine targets
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std::vector<Entity*> targetEntities = GatherTargets(command, optionalTarget);
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@@ -55,107 +56,119 @@ void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity
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if (!targetEntity) continue;
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switch (command->id) {
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case eTriggerCommandType::ZONE_PLAYER: break;
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case eTriggerCommandType::FIRE_EVENT:
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HandleFireEvent(targetEntity, command->args);
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break;
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case eTriggerCommandType::DESTROY_OBJ:
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HandleDestroyObject(targetEntity, command->args);
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break;
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case eTriggerCommandType::TOGGLE_TRIGGER:
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HandleToggleTrigger(targetEntity, command->args);
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break;
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case eTriggerCommandType::RESET_REBUILD:
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HandleResetRebuild(targetEntity, command->args);
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break;
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case eTriggerCommandType::SET_PATH: break;
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case eTriggerCommandType::SET_PICK_TYPE: break;
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case eTriggerCommandType::MOVE_OBJECT:
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HandleMoveObject(targetEntity, argArray);
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break;
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case eTriggerCommandType::ROTATE_OBJECT:
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HandleRotateObject(targetEntity, argArray);
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break;
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case eTriggerCommandType::PUSH_OBJECT:
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HandlePushObject(targetEntity, argArray);
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break;
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case eTriggerCommandType::REPEL_OBJECT:
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HandleRepelObject(targetEntity, command->args);
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break;
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case eTriggerCommandType::SET_TIMER:
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HandleSetTimer(targetEntity, argArray);
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break;
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case eTriggerCommandType::CANCEL_TIMER:
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HandleCancelTimer(targetEntity, command->args);
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break;
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case eTriggerCommandType::PLAY_CINEMATIC:
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HandlePlayCinematic(targetEntity, argArray);
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break;
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case eTriggerCommandType::TOGGLE_BBB:
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HandleToggleBBB(targetEntity, command->args);
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break;
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case eTriggerCommandType::UPDATE_MISSION:
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HandleUpdateMission(targetEntity, argArray);
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break;
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case eTriggerCommandType::SET_BOUNCER_STATE: break;
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case eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER: break;
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case eTriggerCommandType::TURN_AROUND_ON_PATH: break;
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case eTriggerCommandType::GO_FORWARD_ON_PATH: break;
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case eTriggerCommandType::GO_BACKWARD_ON_PATH: break;
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case eTriggerCommandType::STOP_PATHING: break;
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case eTriggerCommandType::START_PATHING: break;
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case eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS: break;
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case eTriggerCommandType::PLAY_EFFECT:
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HandlePlayEffect(targetEntity, argArray);
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break;
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case eTriggerCommandType::STOP_EFFECT:
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GameMessages::SendStopFXEffect(targetEntity, true, command->args);
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break;
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case eTriggerCommandType::CAST_SKILL:
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HandleCastSkill(targetEntity, command->args);
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break;
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case eTriggerCommandType::DISPLAY_ZONE_SUMMARY:
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GameMessages::SendDisplayZoneSummary(targetEntity->GetObjectID(), targetEntity->GetSystemAddress(), false, command->args == "1", m_Parent->GetObjectID());
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break;
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case eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT:
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HandleSetPhysicsVolumeEffect(targetEntity, argArray);
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break;
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case eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS:
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HandleSetPhysicsVolumeStatus(targetEntity, command->args);
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break;
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case eTriggerCommandType::SET_MODEL_TO_BUILD: break;
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case eTriggerCommandType::SPAWN_MODEL_BRICKS: break;
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case eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK:
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HandleActivateSpawnerNetwork(command->args);
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break;
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case eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK:
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HandleDeactivateSpawnerNetwork(command->args);
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break;
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case eTriggerCommandType::RESET_SPAWNER_NETWORK:
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HandleResetSpawnerNetwork(command->args);
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break;
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case eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS:
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HandleDestroySpawnerNetworkObjects(command->args);
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break;
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case eTriggerCommandType::GO_TO_WAYPOINT: break;
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case eTriggerCommandType::ACTIVATE_PHYSICS:
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HandleActivatePhysics(targetEntity, command->args);
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break;
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case eTriggerCommandType::ZONE_PLAYER: break;
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case eTriggerCommandType::FIRE_EVENT:
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HandleFireEvent(targetEntity, command->args);
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break;
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case eTriggerCommandType::DESTROY_OBJ:
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HandleDestroyObject(targetEntity, command->args);
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break;
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case eTriggerCommandType::TOGGLE_TRIGGER:
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HandleToggleTrigger(targetEntity, command->args);
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break;
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case eTriggerCommandType::RESET_REBUILD:
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HandleResetRebuild(targetEntity, command->args);
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break;
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case eTriggerCommandType::SET_PATH:
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HandleSetPath(targetEntity, argArray);
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break;
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case eTriggerCommandType::SET_PICK_TYPE: break;
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case eTriggerCommandType::MOVE_OBJECT:
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HandleMoveObject(targetEntity, argArray);
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break;
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case eTriggerCommandType::ROTATE_OBJECT:
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HandleRotateObject(targetEntity, argArray);
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break;
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case eTriggerCommandType::PUSH_OBJECT:
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HandlePushObject(targetEntity, argArray);
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break;
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case eTriggerCommandType::REPEL_OBJECT:
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HandleRepelObject(targetEntity, command->args);
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break;
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case eTriggerCommandType::SET_TIMER:
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HandleSetTimer(targetEntity, argArray);
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break;
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case eTriggerCommandType::CANCEL_TIMER:
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HandleCancelTimer(targetEntity, command->args);
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break;
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case eTriggerCommandType::PLAY_CINEMATIC:
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HandlePlayCinematic(targetEntity, argArray);
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break;
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case eTriggerCommandType::TOGGLE_BBB:
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HandleToggleBBB(targetEntity, command->args);
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break;
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case eTriggerCommandType::UPDATE_MISSION:
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HandleUpdateMission(targetEntity, argArray);
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break;
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case eTriggerCommandType::SET_BOUNCER_STATE: break;
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case eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER: break;
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case eTriggerCommandType::TURN_AROUND_ON_PATH:
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HandleTurnAroundOnPath(targetEntity);
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break;
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case eTriggerCommandType::GO_FORWARD_ON_PATH:
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HandleGoForwardOnPath(targetEntity);
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break;
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case eTriggerCommandType::GO_BACKWARD_ON_PATH:
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HandleGoBackwardOnPath(targetEntity);
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break;
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case eTriggerCommandType::STOP_PATHING:
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HandleStopPathing(targetEntity);
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break;
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case eTriggerCommandType::START_PATHING:
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HandleStartPathing(targetEntity);
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break;
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case eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS: break;
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case eTriggerCommandType::PLAY_EFFECT:
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HandlePlayEffect(targetEntity, argArray);
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break;
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case eTriggerCommandType::STOP_EFFECT:
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GameMessages::SendStopFXEffect(targetEntity, true, command->args);
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break;
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case eTriggerCommandType::CAST_SKILL:
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HandleCastSkill(targetEntity, command->args);
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break;
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case eTriggerCommandType::DISPLAY_ZONE_SUMMARY:
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GameMessages::SendDisplayZoneSummary(targetEntity->GetObjectID(), targetEntity->GetSystemAddress(), false, command->args == "1", m_Parent->GetObjectID());
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break;
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case eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT:
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HandleSetPhysicsVolumeEffect(targetEntity, argArray);
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break;
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case eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS:
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HandleSetPhysicsVolumeStatus(targetEntity, command->args);
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break;
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case eTriggerCommandType::SET_MODEL_TO_BUILD: break;
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case eTriggerCommandType::SPAWN_MODEL_BRICKS: break;
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case eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK:
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HandleActivateSpawnerNetwork(command->args);
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break;
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case eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK:
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HandleDeactivateSpawnerNetwork(command->args);
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break;
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case eTriggerCommandType::RESET_SPAWNER_NETWORK:
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HandleResetSpawnerNetwork(command->args);
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break;
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case eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS:
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HandleDestroySpawnerNetworkObjects(command->args);
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break;
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case eTriggerCommandType::GO_TO_WAYPOINT: break;
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case eTriggerCommandType::ACTIVATE_PHYSICS:
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HandleActivatePhysics(targetEntity, command->args);
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break;
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// DEPRECATED BLOCK START
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case eTriggerCommandType::ACTIVATE_MUSIC_CUE: break;
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case eTriggerCommandType::DEACTIVATE_MUSIC_CUE: break;
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case eTriggerCommandType::FLASH_MUSIC_CUE: break;
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case eTriggerCommandType::SET_MUSIC_PARAMETER: break;
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case eTriggerCommandType::PLAY_2D_AMBIENT_SOUND: break;
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case eTriggerCommandType::STOP_2D_AMBIENT_SOUND: break;
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case eTriggerCommandType::PLAY_3D_AMBIENT_SOUND: break;
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case eTriggerCommandType::STOP_3D_AMBIENT_SOUND: break;
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case eTriggerCommandType::ACTIVATE_MIXER_PROGRAM: break;
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case eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM: break;
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case eTriggerCommandType::ACTIVATE_MUSIC_CUE: break;
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case eTriggerCommandType::DEACTIVATE_MUSIC_CUE: break;
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case eTriggerCommandType::FLASH_MUSIC_CUE: break;
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case eTriggerCommandType::SET_MUSIC_PARAMETER: break;
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case eTriggerCommandType::PLAY_2D_AMBIENT_SOUND: break;
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case eTriggerCommandType::STOP_2D_AMBIENT_SOUND: break;
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case eTriggerCommandType::PLAY_3D_AMBIENT_SOUND: break;
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case eTriggerCommandType::STOP_3D_AMBIENT_SOUND: break;
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case eTriggerCommandType::ACTIVATE_MIXER_PROGRAM: break;
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case eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM: break;
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// DEPRECATED BLOCK END
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default:
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LOG_DEBUG("Event %i was not handled!", command->id);
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break;
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default:
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LOG_DEBUG("Event %i was not handled!", command->id);
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break;
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}
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}
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}
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@@ -164,20 +177,25 @@ std::vector<Entity*> TriggerComponent::GatherTargets(LUTriggers::Command* comman
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std::vector<Entity*> entities = {};
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if (command->target == "self") entities.push_back(m_Parent);
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else if (command->target == "zone") { /*TODO*/ }
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else if (command->target == "target" && optionalTarget) entities.push_back(optionalTarget);
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else if (command->target == "targetTeam" && optionalTarget) {
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else if (command->target == "zone") {
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/*TODO*/
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} else if (command->target == "target" && optionalTarget) {
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entities.push_back(optionalTarget);
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} else if (command->target == "targetTeam" && optionalTarget) {
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auto* team = TeamManager::Instance()->GetTeam(optionalTarget->GetObjectID());
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for (const auto memberId : team->members) {
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auto* member = Game::entityManager->GetEntity(memberId);
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if (member) entities.push_back(member);
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}
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} else if (command->target == "objGroup") entities = Game::entityManager->GetEntitiesInGroup(command->targetName);
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else if (command->target == "allPlayers") {
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} else if (command->target == "objGroup") {
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entities = Game::entityManager->GetEntitiesInGroup(command->targetName);
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} else if (command->target == "allPlayers") {
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for (auto* player : PlayerManager::GetAllPlayers()) {
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entities.push_back(player);
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}
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} else if (command->target == "allNPCs") { /*UNUSED*/ }
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} else if (command->target == "allNPCs") {
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/*UNUSED*/
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}
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return entities;
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}
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@@ -186,12 +204,12 @@ void TriggerComponent::HandleFireEvent(Entity* targetEntity, std::string args) {
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targetEntity->GetScript()->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0);
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}
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void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args){
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void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args) {
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const eKillType killType = GeneralUtils::TryParse<eKillType>(args).value_or(eKillType::VIOLENT);
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targetEntity->Smash(m_Parent->GetObjectID(), killType);
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}
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void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string args){
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void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string args) {
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auto* triggerComponent = targetEntity->GetComponent<TriggerComponent>();
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if (!triggerComponent) {
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LOG_DEBUG("Trigger component not found!");
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@@ -200,7 +218,7 @@ void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string arg
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triggerComponent->SetTriggerEnabled(args == "1");
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}
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void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args){
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void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args) {
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auto* quickBuildComponent = targetEntity->GetComponent<QuickBuildComponent>();
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if (!quickBuildComponent) {
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LOG_DEBUG("Rebuild component not found!");
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@@ -209,7 +227,7 @@ void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args
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quickBuildComponent->ResetQuickBuild(args == "1");
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}
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void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::string> argArray){
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void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::string> argArray) {
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if (argArray.size() <= 2) return;
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NiPoint3 position = targetEntity->GetPosition();
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@@ -219,7 +237,7 @@ void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::s
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targetEntity->SetPosition(position);
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}
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void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std::string> argArray){
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void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std::string> argArray) {
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if (argArray.size() <= 2) return;
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const NiPoint3 vector = GeneralUtils::TryParse<NiPoint3>(argArray).value_or(NiPoint3Constant::ZERO);
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@@ -228,7 +246,7 @@ void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std:
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targetEntity->SetRotation(rotation);
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}
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void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::string> argArray){
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void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::string> argArray) {
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if (argArray.size() < 3) return;
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auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>();
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@@ -246,7 +264,7 @@ void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::s
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}
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void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args){
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void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args) {
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auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>();
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if (!phantomPhysicsComponent) {
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LOG_DEBUG("Phantom Physics component not found!");
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@@ -270,7 +288,7 @@ void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args)
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Game::entityManager->SerializeEntity(m_Parent);
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}
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void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::string> argArray){
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void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::string> argArray) {
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if (argArray.size() != 2) {
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LOG_DEBUG("Not enough variables!");
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return;
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@@ -279,7 +297,7 @@ void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::str
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m_Parent->AddTimer(argArray.at(0), time);
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}
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void TriggerComponent::HandleCancelTimer(Entity* targetEntity, std::string args){
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void TriggerComponent::HandleCancelTimer(Entity* targetEntity, std::string args) {
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m_Parent->CancelTimer(args);
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}
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@@ -327,7 +345,7 @@ void TriggerComponent::HandleUpdateMission(Entity* targetEntity, std::vector<std
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// then we need a good way to convert this from a string to that enum
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if (argArray.at(0) != "exploretask") return;
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MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>();
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if (!missionComponent){
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if (!missionComponent) {
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LOG_DEBUG("Mission component not found!");
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return;
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}
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@@ -339,7 +357,7 @@ void TriggerComponent::HandlePlayEffect(Entity* targetEntity, std::vector<std::s
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const auto effectID = GeneralUtils::TryParse<int32_t>(argArray.at(1));
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if (!effectID) return;
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std::u16string effectType = GeneralUtils::UTF8ToUTF16(argArray.at(2));
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float priority = 1;
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if (argArray.size() == 4) {
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priority = GeneralUtils::TryParse<float>(argArray.at(3)).value_or(priority);
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@@ -348,7 +366,7 @@ void TriggerComponent::HandlePlayEffect(Entity* targetEntity, std::vector<std::s
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GameMessages::SendPlayFXEffect(targetEntity, effectID.value(), effectType, argArray.at(0), LWOOBJID_EMPTY, priority);
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}
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void TriggerComponent::HandleCastSkill(Entity* targetEntity, std::string args){
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void TriggerComponent::HandleCastSkill(Entity* targetEntity, std::string args) {
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auto* skillComponent = targetEntity->GetComponent<SkillComponent>();
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if (!skillComponent) {
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LOG_DEBUG("Skill component not found!");
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@@ -376,7 +394,7 @@ void TriggerComponent::HandleSetPhysicsVolumeEffect(Entity* targetEntity, std::v
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phantomPhysicsComponent->SetEffectType(effectType);
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phantomPhysicsComponent->SetDirectionalMultiplier(std::stof(argArray.at(1)));
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if (argArray.size() > 4) {
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const NiPoint3 direction =
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const NiPoint3 direction =
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GeneralUtils::TryParse<NiPoint3>(argArray.at(2), argArray.at(3), argArray.at(4)).value_or(NiPoint3Constant::ZERO);
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phantomPhysicsComponent->SetDirection(direction);
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@@ -402,25 +420,25 @@ void TriggerComponent::HandleSetPhysicsVolumeStatus(Entity* targetEntity, std::s
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Game::entityManager->SerializeEntity(targetEntity);
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}
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void TriggerComponent::HandleActivateSpawnerNetwork(std::string args){
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void TriggerComponent::HandleActivateSpawnerNetwork(std::string args) {
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for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
|
||||
if (spawner) spawner->Activate();
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleDeactivateSpawnerNetwork(std::string args){
|
||||
void TriggerComponent::HandleDeactivateSpawnerNetwork(std::string args) {
|
||||
for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
|
||||
if (spawner) spawner->Deactivate();
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleResetSpawnerNetwork(std::string args){
|
||||
void TriggerComponent::HandleResetSpawnerNetwork(std::string args) {
|
||||
for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
|
||||
if (spawner) spawner->Reset();
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args){
|
||||
void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args) {
|
||||
for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
|
||||
if (spawner) spawner->DestroyAllEntities();
|
||||
}
|
||||
@@ -429,9 +447,50 @@ void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args){
|
||||
void TriggerComponent::HandleActivatePhysics(Entity* targetEntity, std::string args) {
|
||||
if (args == "true") {
|
||||
// TODO add physics entity if there isn't one
|
||||
} else if (args == "false"){
|
||||
} else if (args == "false") {
|
||||
// TODO remove Phsyics entity if there is one
|
||||
} else {
|
||||
LOG_DEBUG("Invalid argument for ActivatePhysics Trigger: %s", args.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleSetPath(Entity* targetEntity, std::vector<std::string> argArray) {
|
||||
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
|
||||
if (!movementAIComponent) return;
|
||||
// movementAIComponent->SetupPath(argArray.at(0));
|
||||
if (argArray.size() >= 2) {
|
||||
auto index = GeneralUtils::TryParse<int32_t>(argArray.at(1));
|
||||
if (!index) return;
|
||||
// movementAIComponent->SetPathStartingWaypointIndex(index.value());
|
||||
}
|
||||
if (argArray.size() >= 3 && argArray.at(2) == "1") {
|
||||
// movementAIComponent->ReversePath();
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleTurnAroundOnPath(Entity* targetEntity) {
|
||||
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
|
||||
// if (movementAIComponent) movementAIComponent->ReversePath();
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleGoForwardOnPath(Entity* targetEntity) {
|
||||
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
|
||||
if (!movementAIComponent) return;
|
||||
// if (movementAIComponent->GetIsInReverse()) movementAIComponent->ReversePath();
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleGoBackwardOnPath(Entity* targetEntity) {
|
||||
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
|
||||
if (!movementAIComponent) return;
|
||||
// if (!movementAIComponent->GetIsInReverse()) movementAIComponent->ReversePath();
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleStopPathing(Entity* targetEntity) {
|
||||
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
|
||||
// if (movementAIComponent) movementAIComponent->Pause();
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleStartPathing(Entity* targetEntity) {
|
||||
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
|
||||
// if (movementAIComponent) movementAIComponent->Resume();
|
||||
}
|
||||
|
@@ -44,6 +44,12 @@ private:
|
||||
void HandleResetSpawnerNetwork(std::string args);
|
||||
void HandleDestroySpawnerNetworkObjects(std::string args);
|
||||
void HandleActivatePhysics(Entity* targetEntity, std::string args);
|
||||
void HandleTurnAroundOnPath(Entity* targetEntity);
|
||||
void HandleGoForwardOnPath(Entity* targetEntity);
|
||||
void HandleGoBackwardOnPath(Entity* targetEntity);
|
||||
void HandleStopPathing(Entity* targetEntity);
|
||||
void HandleStartPathing(Entity* targetEntity);
|
||||
void HandleSetPath(Entity* targetEntity, std::vector<std::string> argArray);
|
||||
|
||||
LUTriggers::Trigger* m_Trigger;
|
||||
};
|
||||
|
Reference in New Issue
Block a user