mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
chore: Change dServer and related code to use BitStream references (#1476)
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@@ -185,11 +185,11 @@ void EntityManager::SerializeEntities() {
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for (auto* player : PlayerManager::GetAllPlayers()) {
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auto* ghostComponent = player->GetComponent<GhostComponent>();
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if (ghostComponent && ghostComponent->IsObserved(toSerialize)) {
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Game::server->Send(&stream, player->GetSystemAddress(), false);
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Game::server->Send(stream, player->GetSystemAddress(), false);
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}
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}
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} else {
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Game::server->Send(&stream, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(stream, UNASSIGNED_SYSTEM_ADDRESS, true);
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}
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}
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m_EntitiesToSerialize.clear();
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@@ -364,11 +364,11 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
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if (skipChecks) {
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Game::server->Send(&stream, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(stream, UNASSIGNED_SYSTEM_ADDRESS, true);
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} else {
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for (auto* player : PlayerManager::GetAllPlayers()) {
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if (player->GetPlayerReadyForUpdates()) {
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Game::server->Send(&stream, player->GetSystemAddress(), false);
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Game::server->Send(stream, player->GetSystemAddress(), false);
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} else {
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auto* ghostComponent = player->GetComponent<GhostComponent>();
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if (ghostComponent) ghostComponent->AddLimboConstruction(entity->GetObjectID());
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@@ -376,7 +376,7 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
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}
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}
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} else {
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Game::server->Send(&stream, sysAddr, false);
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Game::server->Send(stream, sysAddr, false);
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}
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if (entity->IsPlayer()) {
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@@ -407,7 +407,7 @@ void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr)
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stream.Write<uint8_t>(ID_REPLICA_MANAGER_DESTRUCTION);
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stream.Write<uint16_t>(entity->GetNetworkId());
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Game::server->Send(&stream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
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Game::server->Send(stream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
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for (auto* player : PlayerManager::GetAllPlayers()) {
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if (!player->GetPlayerReadyForUpdates()) {
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@@ -258,7 +258,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
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message.Write(this->originator);
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echo.Serialize(message);
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Game::server->Send(&message, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(message, UNASSIGNED_SYSTEM_ADDRESS, true);
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}
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ExecuteUpdates();
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@@ -139,7 +139,7 @@ void RocketLaunchpadControlComponent::TellMasterToPrepZone(int zoneID) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PREP_ZONE);
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bitStream.Write(zoneID);
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Game::server->SendToMaster(&bitStream);
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Game::server->SendToMaster(bitStream);
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}
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@@ -307,7 +307,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
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message.Write(this->m_Parent->GetObjectID());
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start.Serialize(message);
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Game::server->Send(&message, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(message, UNASSIGNED_SYSTEM_ADDRESS, true);
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}
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context->ExecuteUpdates();
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@@ -438,7 +438,7 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
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message.Write(this->m_Parent->GetObjectID());
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projectileImpact.Serialize(message);
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Game::server->Send(&message, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(message, UNASSIGNED_SYSTEM_ADDRESS, true);
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entry.context->ExecuteUpdates();
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}
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@@ -329,7 +329,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
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echoStartSkill.uiSkillHandle = startSkill.uiSkillHandle;
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echoStartSkill.Serialize(bitStreamLocal);
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Game::server->Send(&bitStreamLocal, entity->GetSystemAddress(), true);
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Game::server->Send(bitStreamLocal, entity->GetSystemAddress(), true);
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}
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} break;
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@@ -364,7 +364,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
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echo.Serialize(bitStreamLocal);
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Game::server->Send(&bitStreamLocal, sysAddr, true);
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Game::server->Send(bitStreamLocal, sysAddr, true);
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} break;
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case eGameMessageType::REQUEST_SMASH_PLAYER:
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@@ -303,7 +303,7 @@ void Mail::HandleDataRequest(RakNet::BitStream& packet, const SystemAddress& sys
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bitStream.Write(uint32_t(0));
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}
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Game::server->Send(&bitStream, sysAddr, false);
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Game::server->Send(bitStream, sysAddr, false);
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}
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void Mail::HandleAttachmentCollect(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* player) {
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@@ -367,7 +367,7 @@ void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse respo
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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bitStream.Write(int(MailMessageID::SendResponse));
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bitStream.Write(int(response));
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Game::server->Send(&bitStream, sysAddr, false);
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Game::server->Send(bitStream, sysAddr, false);
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}
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void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
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@@ -386,7 +386,7 @@ void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
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bitStream.Write(s4);
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bitStream.Write(mailCount);
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bitStream.Write(int(0)); //Unknown
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Game::server->Send(&bitStream, sysAddr, false);
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Game::server->Send(bitStream, sysAddr, false);
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}
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void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
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@@ -395,7 +395,7 @@ void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t ma
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bitStream.Write(int(MailMessageID::AttachmentCollectConfirm));
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bitStream.Write(int(0)); //unknown
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bitStream.Write(mailID);
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Game::server->Send(&bitStream, sysAddr, false);
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Game::server->Send(bitStream, sysAddr, false);
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}
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void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID) {
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@@ -404,7 +404,7 @@ void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOO
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bitStream.Write(int(MailMessageID::MailDeleteConfirm));
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bitStream.Write(int(0)); //unknown
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bitStream.Write(mailID);
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Game::server->Send(&bitStream, sysAddr, false);
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Game::server->Send(bitStream, sysAddr, false);
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Database::Get()->DeleteMail(mailID);
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}
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@@ -415,7 +415,7 @@ void Mail::SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
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bitStream.Write(int(MailMessageID::MailReadConfirm));
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bitStream.Write(int(0)); //unknown
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bitStream.Write(mailID);
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Game::server->Send(&bitStream, sysAddr, false);
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Game::server->Send(bitStream, sysAddr, false);
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Database::Get()->MarkMailRead(mailID);
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}
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@@ -757,7 +757,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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//Tell the master server that we're going to be shutting down whole "universe":
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE);
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Game::server->SendToMaster(&bitStream);
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Game::server->SendToMaster(bitStream);
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ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master.");
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//Tell chat to send an announcement to all servers
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