chore: Change dServer and related code to use BitStream references (#1476)

This commit is contained in:
jadebenn
2024-02-26 23:43:33 -06:00
committed by GitHub
parent 9e0dd05d42
commit 75544e3eec
19 changed files with 54 additions and 54 deletions

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@@ -185,11 +185,11 @@ void EntityManager::SerializeEntities() {
for (auto* player : PlayerManager::GetAllPlayers()) {
auto* ghostComponent = player->GetComponent<GhostComponent>();
if (ghostComponent && ghostComponent->IsObserved(toSerialize)) {
Game::server->Send(&stream, player->GetSystemAddress(), false);
Game::server->Send(stream, player->GetSystemAddress(), false);
}
}
} else {
Game::server->Send(&stream, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(stream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
}
m_EntitiesToSerialize.clear();
@@ -364,11 +364,11 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
if (skipChecks) {
Game::server->Send(&stream, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(stream, UNASSIGNED_SYSTEM_ADDRESS, true);
} else {
for (auto* player : PlayerManager::GetAllPlayers()) {
if (player->GetPlayerReadyForUpdates()) {
Game::server->Send(&stream, player->GetSystemAddress(), false);
Game::server->Send(stream, player->GetSystemAddress(), false);
} else {
auto* ghostComponent = player->GetComponent<GhostComponent>();
if (ghostComponent) ghostComponent->AddLimboConstruction(entity->GetObjectID());
@@ -376,7 +376,7 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
}
}
} else {
Game::server->Send(&stream, sysAddr, false);
Game::server->Send(stream, sysAddr, false);
}
if (entity->IsPlayer()) {
@@ -407,7 +407,7 @@ void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr)
stream.Write<uint8_t>(ID_REPLICA_MANAGER_DESTRUCTION);
stream.Write<uint16_t>(entity->GetNetworkId());
Game::server->Send(&stream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
Game::server->Send(stream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS);
for (auto* player : PlayerManager::GetAllPlayers()) {
if (!player->GetPlayerReadyForUpdates()) {

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@@ -258,7 +258,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
message.Write(this->originator);
echo.Serialize(message);
Game::server->Send(&message, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(message, UNASSIGNED_SYSTEM_ADDRESS, true);
}
ExecuteUpdates();

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@@ -139,7 +139,7 @@ void RocketLaunchpadControlComponent::TellMasterToPrepZone(int zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PREP_ZONE);
bitStream.Write(zoneID);
Game::server->SendToMaster(&bitStream);
Game::server->SendToMaster(bitStream);
}

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@@ -307,7 +307,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
message.Write(this->m_Parent->GetObjectID());
start.Serialize(message);
Game::server->Send(&message, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(message, UNASSIGNED_SYSTEM_ADDRESS, true);
}
context->ExecuteUpdates();
@@ -438,7 +438,7 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
message.Write(this->m_Parent->GetObjectID());
projectileImpact.Serialize(message);
Game::server->Send(&message, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(message, UNASSIGNED_SYSTEM_ADDRESS, true);
entry.context->ExecuteUpdates();
}

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@@ -329,7 +329,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
echoStartSkill.uiSkillHandle = startSkill.uiSkillHandle;
echoStartSkill.Serialize(bitStreamLocal);
Game::server->Send(&bitStreamLocal, entity->GetSystemAddress(), true);
Game::server->Send(bitStreamLocal, entity->GetSystemAddress(), true);
}
} break;
@@ -364,7 +364,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
echo.Serialize(bitStreamLocal);
Game::server->Send(&bitStreamLocal, sysAddr, true);
Game::server->Send(bitStreamLocal, sysAddr, true);
} break;
case eGameMessageType::REQUEST_SMASH_PLAYER:

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@@ -303,7 +303,7 @@ void Mail::HandleDataRequest(RakNet::BitStream& packet, const SystemAddress& sys
bitStream.Write(uint32_t(0));
}
Game::server->Send(&bitStream, sysAddr, false);
Game::server->Send(bitStream, sysAddr, false);
}
void Mail::HandleAttachmentCollect(RakNet::BitStream& packet, const SystemAddress& sysAddr, Entity* player) {
@@ -367,7 +367,7 @@ void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse respo
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
bitStream.Write(int(MailMessageID::SendResponse));
bitStream.Write(int(response));
Game::server->Send(&bitStream, sysAddr, false);
Game::server->Send(bitStream, sysAddr, false);
}
void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
@@ -386,7 +386,7 @@ void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
bitStream.Write(s4);
bitStream.Write(mailCount);
bitStream.Write(int(0)); //Unknown
Game::server->Send(&bitStream, sysAddr, false);
Game::server->Send(bitStream, sysAddr, false);
}
void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
@@ -395,7 +395,7 @@ void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t ma
bitStream.Write(int(MailMessageID::AttachmentCollectConfirm));
bitStream.Write(int(0)); //unknown
bitStream.Write(mailID);
Game::server->Send(&bitStream, sysAddr, false);
Game::server->Send(bitStream, sysAddr, false);
}
void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID) {
@@ -404,7 +404,7 @@ void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOO
bitStream.Write(int(MailMessageID::MailDeleteConfirm));
bitStream.Write(int(0)); //unknown
bitStream.Write(mailID);
Game::server->Send(&bitStream, sysAddr, false);
Game::server->Send(bitStream, sysAddr, false);
Database::Get()->DeleteMail(mailID);
}
@@ -415,7 +415,7 @@ void Mail::SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
bitStream.Write(int(MailMessageID::MailReadConfirm));
bitStream.Write(int(0)); //unknown
bitStream.Write(mailID);
Game::server->Send(&bitStream, sysAddr, false);
Game::server->Send(bitStream, sysAddr, false);
Database::Get()->MarkMailRead(mailID);
}

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@@ -757,7 +757,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
//Tell the master server that we're going to be shutting down whole "universe":
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE);
Game::server->SendToMaster(&bitStream);
Game::server->SendToMaster(bitStream);
ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master.");
//Tell chat to send an announcement to all servers