Convert game message bit stream raw pointers to references (#1465)

This commit is contained in:
jadebenn
2024-02-26 08:17:22 -06:00
committed by GitHub
parent 94a467b361
commit 7235423c7b
14 changed files with 675 additions and 684 deletions

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@@ -39,7 +39,7 @@
#include "GhostComponent.h"
#include "StringifiedEnum.h"
void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID) {
void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID) {
CBITSTREAM;

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@@ -22,7 +22,7 @@
#include "eGameMessageType.h"
namespace GameMessageHandler {
void HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID);
void HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID);
};
#endif // GAMEMESSAGEHANDLER_H

File diff suppressed because it is too large Load Diff

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@@ -146,7 +146,7 @@ namespace GameMessages {
void SendMatchResponse(Entity* entity, const SystemAddress& sysAddr, int response);
void SendMatchUpdate(Entity* entity, const SystemAddress& sysAddr, std::string data, eMatchUpdate type);
void HandleUnUseModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleUnUseModel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendStartCelebrationEffect(Entity* entity, const SystemAddress& sysAddr, int celebrationID);
// https://lcdruniverse.org/lu_packets/lu_packets/world/gm/client/struct.SetResurrectRestoreValues.html
@@ -183,7 +183,7 @@ namespace GameMessages {
* @param entity The Entity that sent the message
* @param sysAddr The SystemAddress that sent the message
*/
void HandleControlBehaviors(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleControlBehaviors(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
// Rails stuff
void SendSetRailMovement(const LWOOBJID& objectID, bool pathGoForward, std::u16string pathName, uint32_t pathStart,
@@ -197,9 +197,9 @@ namespace GameMessages {
bool collisionEnabled = true, bool useDB = true, int32_t railComponentID = -1,
LWOOBJID railActivatorObjectID = LWOOBJID_EMPTY);
void HandleClientRailMovementReady(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleCancelRailMovement(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePlayerRailArrivedNotification(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleClientRailMovementReady(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleCancelRailMovement(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePlayerRailArrivedNotification(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendNotifyClientObject(const LWOOBJID& objectID, std::u16string name, int param1 = 0, int param2 = 0, const LWOOBJID& paramObj = LWOOBJID_EMPTY, std::string paramStr = "", const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
void SendNotifyClientZoneObject(const LWOOBJID& objectID, const std::u16string& name, int param1, int param2, const LWOOBJID& paramObj, const std::string& paramStr, const SystemAddress& sysAddr);
@@ -252,39 +252,39 @@ namespace GameMessages {
void SendUGCEquipPostDeleteBasedOnEditMode(LWOOBJID objectId, const SystemAddress& sysAddr, LWOOBJID inventoryItem, int itemTotal);
void HandleSetPropertyAccess(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleSetPropertyAccess(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleUpdatePropertyOrModelForFilterCheck(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleUpdatePropertyOrModelForFilterCheck(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleQueryPropertyData(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleQueryPropertyData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleSetBuildMode(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleSetBuildMode(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleStartBuildingWithItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleStartBuildingWithItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePropertyEditorBegin(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePropertyEditorBegin(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePropertyEditorEnd(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePropertyEditorEnd(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePropertyContentsFromClient(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePropertyContentsFromClient(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePropertyModelEquipped(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePropertyModelEquipped(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePlacePropertyModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePlacePropertyModel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleUpdatePropertyModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleUpdatePropertyModel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleDeletePropertyModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleDeletePropertyModel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleBBBLoadItemRequest(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleBBBLoadItemRequest(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleBBBSaveRequest(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePropertyEntranceSync(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePropertyEntranceSync(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleEnterProperty(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleEnterProperty(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleSetConsumableItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleSetConsumableItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendPlayCinematic(LWOOBJID objectId, std::u16string pathName, const SystemAddress& sysAddr,
bool allowGhostUpdates = true, bool bCloseMultiInteract = true, bool bSendServerNotify = false, bool bUseControlledObjectForAudioListener = false,
@@ -293,7 +293,7 @@ namespace GameMessages {
void SendEndCinematic(LWOOBJID objectID, std::u16string pathName, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS,
float leadOut = -1.0f, bool leavePlayerLocked = false);
void HandleCinematicUpdate(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleCinematicUpdate(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendSetStunned(LWOOBJID objectId, eStateChangeType stateChangeType, const SystemAddress& sysAddr,
LWOOBJID originator = LWOOBJID_EMPTY, bool bCantAttack = false, bool bCantEquip = false,
@@ -345,7 +345,7 @@ namespace GameMessages {
void SendNotifyObject(LWOOBJID objectId, LWOOBJID objIDSender, std::u16string name, const SystemAddress& sysAddr, int param1 = 0, int param2 = 0);
void HandleVerifyAck(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleVerifyAck(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendTeamPickupItem(LWOOBJID objectId, LWOOBJID lootID, LWOOBJID lootOwnerID, const SystemAddress& sysAddr);
@@ -362,13 +362,13 @@ namespace GameMessages {
void SendServerTradeUpdate(LWOOBJID objectId, uint64_t coins, const std::vector<TradeItem>& items, const SystemAddress& sysAddr);
void HandleClientTradeRequest(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleClientTradeRequest(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleClientTradeCancel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleClientTradeCancel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleClientTradeAccept(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleClientTradeAccept(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleClientTradeUpdate(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleClientTradeUpdate(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
//Pets:
void SendNotifyPetTamingMinigame(LWOOBJID objectId, LWOOBJID petId, LWOOBJID playerTamingId, bool bForceTeleport, ePetTamingNotifyType notifyType, NiPoint3 petsDestPos, NiPoint3 telePos, NiQuaternion teleRot, const SystemAddress& sysAddr);
@@ -403,23 +403,23 @@ namespace GameMessages {
void SendPetNameChanged(LWOOBJID objectId, int32_t moderationStatus, std::u16string name, std::u16string ownerName, const SystemAddress& sysAddr);
void HandleClientExitTamingMinigame(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleClientExitTamingMinigame(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleStartServerPetMinigameTimer(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleStartServerPetMinigameTimer(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePetTamingTryBuild(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePetTamingTryBuild(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleNotifyTamingBuildSuccess(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleNotifyTamingBuildSuccess(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleRequestSetPetName(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleRequestSetPetName(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleCommandPet(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleCommandPet(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleDespawnPet(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleDespawnPet(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleMessageBoxResponse(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleMessageBoxResponse(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleChoiceBoxRespond(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleChoiceBoxRespond(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendDisplayZoneSummary(LWOOBJID objectId, const SystemAddress& sysAddr, bool isPropertyMap = false, bool isZoneStart = false, LWOOBJID sender = LWOOBJID_EMPTY);
@@ -456,7 +456,7 @@ namespace GameMessages {
* @param entity The Entity that is dismounting
* @param sysAddr the system address to send game message responses to
*/
void HandleDismountComplete(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleDismountComplete(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
/**
* @brief Handle acknowledging that the client possessed something
@@ -465,7 +465,7 @@ namespace GameMessages {
* @param entity The Entity that is possessing
* @param sysAddr the system address to send game message responses to
*/
void HandleAcknowledgePossession(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleAcknowledgePossession(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
/**
* @brief A request from a client to get the hot properties that would appear on the news feed
@@ -475,7 +475,7 @@ namespace GameMessages {
* @param entity The Entity that sent the request
* @param sysAddr The SystemAddress of the Entity that sent the request
*/
void HandleGetHotPropertyData(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleGetHotPropertyData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
/**
* @brief A request from a client to get the hot properties that would appear on the news feed
@@ -497,26 +497,26 @@ namespace GameMessages {
* @param entity The Entity that sent the request
* @param sysAddr The SystemAddress of the Entity that sent the request
*/
void SendGetHotPropertyData(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void SendGetHotPropertyData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
//Racing:
void HandleModuleAssemblyQueryData(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleModuleAssemblyQueryData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleModularAssemblyNIFCompleted(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleModularAssemblyNIFCompleted(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleVehicleSetWheelLockState(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleVehicleSetWheelLockState(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleRacingClientReady(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleRacingClientReady(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleRequestDie(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleRequestDie(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleVehicleNotifyServerAddPassiveBoostAction(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleVehicleNotifyServerAddPassiveBoostAction(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleVehicleNotifyServerRemovePassiveBoostAction(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleVehicleNotifyServerRemovePassiveBoostAction(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleRacingPlayerInfoResetFinished(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleRacingPlayerInfoResetFinished(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleVehicleNotifyHitImaginationServer(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleVehicleNotifyHitImaginationServer(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendModuleAssemblyDBDataForClient(LWOOBJID objectId, LWOOBJID assemblyID, const std::u16string& data, const SystemAddress& sysAddr);
@@ -556,7 +556,7 @@ namespace GameMessages {
bool bUseLeaderboards
);
void HandleUpdatePropertyPerformanceCost(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleUpdatePropertyPerformanceCost(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendNotifyClientShootingGalleryScore(LWOOBJID objectId, const SystemAddress& sysAddr,
float addTime,
@@ -565,20 +565,20 @@ namespace GameMessages {
NiPoint3 targetPos
);
void HandleUpdateShootingGalleryRotation(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleUpdateShootingGalleryRotation(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendUpdateReputation(const LWOOBJID objectId, const int64_t reputation, const SystemAddress& sysAddr);
// Leaderboards
void SendActivitySummaryLeaderboardData(const LWOOBJID& objectID, const Leaderboard* leaderboard,
const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
void HandleActivitySummaryLeaderboardData(RakNet::BitStream* instream, Entity* entity, const SystemAddress& sysAddr);
void HandleActivitySummaryLeaderboardData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendRequestActivitySummaryLeaderboardData(const LWOOBJID& objectID, const LWOOBJID& targetID,
const SystemAddress& sysAddr, const int32_t& gameID = 0,
const int32_t& queryType = 1, const int32_t& resultsEnd = 10,
const int32_t& resultsStart = 0, bool weekly = false);
void HandleRequestActivitySummaryLeaderboardData(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleActivityStateChangeRequest(RakNet::BitStream* inStream, Entity* entity);
void HandleRequestActivitySummaryLeaderboardData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleActivityStateChangeRequest(RakNet::BitStream& inStream, Entity* entity);
void SendVehicleAddPassiveBoostAction(LWOOBJID objectId, const SystemAddress& sysAddr);
@@ -588,82 +588,82 @@ namespace GameMessages {
//NT:
void HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditionalSound, bool bPlayCountdownSound, std::u16string sndName, int32_t stateToPlaySoundOn, const SystemAddress& sysAddr);
//Handlers:
void HandleToggleGhostReferenceOverride(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleSetGhostReferencePosition(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleToggleGhostReferenceOverride(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleSetGhostReferencePosition(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendSetNamebillboardState(const SystemAddress& sysAddr, LWOOBJID objectId);
void SendShowBillboardInteractIcon(const SystemAddress& sysAddr, LWOOBJID objectId);
void HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleSellToVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleParseChatMessage(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleToggleGhostReffrenceOverride(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleSetGhostReffrenceOverride(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleFireEventServerSide(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleRequestPlatformResync(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleQuickBuildCancel(RakNet::BitStream* inStream, Entity* entity);
void HandleRequestUse(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePlayEmote(RakNet::BitStream* inStream, Entity* entity);
void HandleModularBuildConvertModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleSetFlag(RakNet::BitStream* inStream, Entity* entity);
void HandleRespondToMission(RakNet::BitStream* inStream, Entity* entity);
void HandleMissionDialogOK(RakNet::BitStream* inStream, Entity* entity);
void HandleRequestLinkedMission(RakNet::BitStream* inStream, Entity* entity);
void HandleHasBeenCollected(RakNet::BitStream* inStream, Entity* entity);
void HandleNotifyServerLevelProcessingComplete(RakNet::BitStream* inStream, Entity* entity);
void HandlePickupCurrency(RakNet::BitStream* inStream, Entity* entity);
void HandleRequestDie(RakNet::BitStream* inStream, Entity* entity);
void HandleEquipItem(RakNet::BitStream* inStream, Entity* entity);
void HandleUnequipItem(RakNet::BitStream* inStream, Entity* entity);
void HandleRemoveItemFromInventory(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleMoveItemInInventory(RakNet::BitStream* inStream, Entity* entity);
void HandleMoveItemBetweenInventoryTypes(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleBuildModeSet(RakNet::BitStream* inStream, Entity* entity);
void HandleModularBuildFinish(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleDoneArrangingWithItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleModularBuildMoveAndEquip(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePickupItem(RakNet::BitStream* inStream, Entity* entity);
void HandleResurrect(RakNet::BitStream* inStream, Entity* entity);
void HandleModifyPlayerZoneStatistic(RakNet::BitStream* inStream, Entity* entity);
void HandleUpdatePlayerStatistic(RakNet::BitStream* inStream, Entity* entity);
void HandleBuyFromVendor(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleSellToVendor(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleBuybackFromVendor(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleParseChatMessage(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleToggleGhostReffrenceOverride(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleSetGhostReffrenceOverride(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleFireEventServerSide(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleRequestPlatformResync(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleQuickBuildCancel(RakNet::BitStream& inStream, Entity* entity);
void HandleRequestUse(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePlayEmote(RakNet::BitStream& inStream, Entity* entity);
void HandleModularBuildConvertModel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleSetFlag(RakNet::BitStream& inStream, Entity* entity);
void HandleRespondToMission(RakNet::BitStream& inStream, Entity* entity);
void HandleMissionDialogOK(RakNet::BitStream& inStream, Entity* entity);
void HandleRequestLinkedMission(RakNet::BitStream& inStream, Entity* entity);
void HandleHasBeenCollected(RakNet::BitStream& inStream, Entity* entity);
void HandleNotifyServerLevelProcessingComplete(RakNet::BitStream& inStream, Entity* entity);
void HandlePickupCurrency(RakNet::BitStream& inStream, Entity* entity);
void HandleRequestDie(RakNet::BitStream& inStream, Entity* entity);
void HandleEquipItem(RakNet::BitStream& inStream, Entity* entity);
void HandleUnequipItem(RakNet::BitStream& inStream, Entity* entity);
void HandleRemoveItemFromInventory(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleMoveItemInInventory(RakNet::BitStream& inStream, Entity* entity);
void HandleMoveItemBetweenInventoryTypes(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleBuildModeSet(RakNet::BitStream& inStream, Entity* entity);
void HandleModularBuildFinish(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleDoneArrangingWithItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleModularBuildMoveAndEquip(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePickupItem(RakNet::BitStream& inStream, Entity* entity);
void HandleResurrect(RakNet::BitStream& inStream, Entity* entity);
void HandleModifyPlayerZoneStatistic(RakNet::BitStream& inStream, Entity* entity);
void HandleUpdatePlayerStatistic(RakNet::BitStream& inStream, Entity* entity);
void HandlePushEquippedItemsState(RakNet::BitStream* inStream, Entity* entity);
void HandlePushEquippedItemsState(RakNet::BitStream& inStream, Entity* entity);
void HandlePopEquippedItemsState(RakNet::BitStream* inStream, Entity* entity);
void HandlePopEquippedItemsState(RakNet::BitStream& inStream, Entity* entity);
void HandleClientItemConsumed(RakNet::BitStream* inStream, Entity* entity);
void HandleClientItemConsumed(RakNet::BitStream& inStream, Entity* entity);
void HandleUseNonEquipmentItem(RakNet::BitStream* inStream, Entity* entity);
void HandleUseNonEquipmentItem(RakNet::BitStream& inStream, Entity* entity);
void HandleMatchRequest(RakNet::BitStream* inStream, Entity* entity);
void HandleMatchRequest(RakNet::BitStream& inStream, Entity* entity);
void HandleReportBug(RakNet::BitStream* inStream, Entity* entity);
void HandleReportBug(RakNet::BitStream& inStream, Entity* entity);
void SendRemoveBuff(Entity* entity, bool fromUnEquip, bool removeImmunity, uint32_t buffId);
// bubble
void HandleDeactivateBubbleBuff(RakNet::BitStream* inStream, Entity* entity);
void HandleDeactivateBubbleBuff(RakNet::BitStream& inStream, Entity* entity);
void HandleActivateBubbleBuff(RakNet::BitStream* inStream, Entity* entity);
void HandleActivateBubbleBuff(RakNet::BitStream& inStream, Entity* entity);
void SendActivateBubbleBuffFromServer(LWOOBJID objectId, const SystemAddress& sysAddr);
void SendDeactivateBubbleBuffFromServer(LWOOBJID objectId, const SystemAddress& sysAddr);
void HandleZoneSummaryDismissed(RakNet::BitStream* inStream, Entity* entity);
void HandleRequestActivityExit(RakNet::BitStream* inStream, Entity* entity);
void HandleZoneSummaryDismissed(RakNet::BitStream& inStream, Entity* entity);
void HandleRequestActivityExit(RakNet::BitStream& inStream, Entity* entity);
// Donation vendor
void HandleAddDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleRemoveDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleConfirmDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity);
void HandleCancelDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity);
void HandleAddDonationItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleRemoveDonationItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleConfirmDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
void HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
};
#endif // GAMEMESSAGES_H

View File

@@ -19,44 +19,44 @@ public:
sBitStream = _sBitStream;
}
RequestServerProjectileImpact(RakNet::BitStream* stream) : RequestServerProjectileImpact() {
RequestServerProjectileImpact(RakNet::BitStream& stream) : RequestServerProjectileImpact() {
Deserialize(stream);
}
~RequestServerProjectileImpact() {
}
void Serialize(RakNet::BitStream* stream) {
stream->Write(eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT);
void Serialize(RakNet::BitStream& stream) {
stream.Write(eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT);
stream->Write(i64LocalID != LWOOBJID_EMPTY);
if (i64LocalID != LWOOBJID_EMPTY) stream->Write(i64LocalID);
stream.Write(i64LocalID != LWOOBJID_EMPTY);
if (i64LocalID != LWOOBJID_EMPTY) stream.Write(i64LocalID);
stream->Write(i64TargetID != LWOOBJID_EMPTY);
if (i64TargetID != LWOOBJID_EMPTY) stream->Write(i64TargetID);
stream.Write(i64TargetID != LWOOBJID_EMPTY);
if (i64TargetID != LWOOBJID_EMPTY) stream.Write(i64TargetID);
uint32_t sBitStreamLength = sBitStream.length();
stream->Write(sBitStreamLength);
stream.Write(sBitStreamLength);
for (uint32_t k = 0; k < sBitStreamLength; k++) {
stream->Write(sBitStream[k]);
stream.Write(sBitStream[k]);
}
}
bool Deserialize(RakNet::BitStream* stream) {
bool Deserialize(RakNet::BitStream& stream) {
bool i64LocalIDIsDefault{};
stream->Read(i64LocalIDIsDefault);
if (i64LocalIDIsDefault != 0) stream->Read(i64LocalID);
stream.Read(i64LocalIDIsDefault);
if (i64LocalIDIsDefault != 0) stream.Read(i64LocalID);
bool i64TargetIDIsDefault{};
stream->Read(i64TargetIDIsDefault);
if (i64TargetIDIsDefault != 0) stream->Read(i64TargetID);
stream.Read(i64TargetIDIsDefault);
if (i64TargetIDIsDefault != 0) stream.Read(i64TargetID);
uint32_t sBitStreamLength{};
stream->Read(sBitStreamLength);
stream.Read(sBitStreamLength);
for (uint32_t k = 0; k < sBitStreamLength; k++) {
unsigned char character;
stream->Read(character);
stream.Read(character);
sBitStream.push_back(character);
}

View File

@@ -36,92 +36,92 @@ public:
uiSkillHandle = _uiSkillHandle;
}
StartSkill(RakNet::BitStream* stream) : StartSkill() {
StartSkill(RakNet::BitStream& stream) : StartSkill() {
Deserialize(stream);
}
~StartSkill() {
}
void Serialize(RakNet::BitStream* stream) {
stream->Write(eGameMessageType::START_SKILL);
void Serialize(RakNet::BitStream& stream) {
stream.Write(eGameMessageType::START_SKILL);
stream->Write(bUsedMouse);
stream.Write(bUsedMouse);
stream->Write(consumableItemID != LWOOBJID_EMPTY);
if (consumableItemID != LWOOBJID_EMPTY) stream->Write(consumableItemID);
stream.Write(consumableItemID != LWOOBJID_EMPTY);
if (consumableItemID != LWOOBJID_EMPTY) stream.Write(consumableItemID);
stream->Write(fCasterLatency != 0.0f);
if (fCasterLatency != 0.0f) stream->Write(fCasterLatency);
stream.Write(fCasterLatency != 0.0f);
if (fCasterLatency != 0.0f) stream.Write(fCasterLatency);
stream->Write(iCastType != 0);
if (iCastType != 0) stream->Write(iCastType);
stream.Write(iCastType != 0);
if (iCastType != 0) stream.Write(iCastType);
stream->Write(lastClickedPosit != NiPoint3Constant::ZERO);
if (lastClickedPosit != NiPoint3Constant::ZERO) stream->Write(lastClickedPosit);
stream.Write(lastClickedPosit != NiPoint3Constant::ZERO);
if (lastClickedPosit != NiPoint3Constant::ZERO) stream.Write(lastClickedPosit);
stream->Write(optionalOriginatorID);
stream.Write(optionalOriginatorID);
stream->Write(optionalTargetID != LWOOBJID_EMPTY);
if (optionalTargetID != LWOOBJID_EMPTY) stream->Write(optionalTargetID);
stream.Write(optionalTargetID != LWOOBJID_EMPTY);
if (optionalTargetID != LWOOBJID_EMPTY) stream.Write(optionalTargetID);
stream->Write(originatorRot != NiQuaternionConstant::IDENTITY);
if (originatorRot != NiQuaternionConstant::IDENTITY) stream->Write(originatorRot);
stream.Write(originatorRot != NiQuaternionConstant::IDENTITY);
if (originatorRot != NiQuaternionConstant::IDENTITY) stream.Write(originatorRot);
uint32_t sBitStreamLength = sBitStream.length();
stream->Write(sBitStreamLength);
stream.Write(sBitStreamLength);
for (uint32_t k = 0; k < sBitStreamLength; k++) {
stream->Write(sBitStream[k]);
stream.Write(sBitStream[k]);
}
stream->Write(skillID);
stream.Write(skillID);
stream->Write(uiSkillHandle != 0);
if (uiSkillHandle != 0) stream->Write(uiSkillHandle);
stream.Write(uiSkillHandle != 0);
if (uiSkillHandle != 0) stream.Write(uiSkillHandle);
}
bool Deserialize(RakNet::BitStream* stream) {
stream->Read(bUsedMouse);
bool Deserialize(RakNet::BitStream& stream) {
stream.Read(bUsedMouse);
bool consumableItemIDIsDefault{};
stream->Read(consumableItemIDIsDefault);
if (consumableItemIDIsDefault != 0) stream->Read(consumableItemID);
stream.Read(consumableItemIDIsDefault);
if (consumableItemIDIsDefault != 0) stream.Read(consumableItemID);
bool fCasterLatencyIsDefault{};
stream->Read(fCasterLatencyIsDefault);
if (fCasterLatencyIsDefault != 0) stream->Read(fCasterLatency);
stream.Read(fCasterLatencyIsDefault);
if (fCasterLatencyIsDefault != 0) stream.Read(fCasterLatency);
bool iCastTypeIsDefault{};
stream->Read(iCastTypeIsDefault);
if (iCastTypeIsDefault != 0) stream->Read(iCastType);
stream.Read(iCastTypeIsDefault);
if (iCastTypeIsDefault != 0) stream.Read(iCastType);
bool lastClickedPositIsDefault{};
stream->Read(lastClickedPositIsDefault);
if (lastClickedPositIsDefault != 0) stream->Read(lastClickedPosit);
stream.Read(lastClickedPositIsDefault);
if (lastClickedPositIsDefault != 0) stream.Read(lastClickedPosit);
stream->Read(optionalOriginatorID);
stream.Read(optionalOriginatorID);
bool optionalTargetIDIsDefault{};
stream->Read(optionalTargetIDIsDefault);
if (optionalTargetIDIsDefault != 0) stream->Read(optionalTargetID);
stream.Read(optionalTargetIDIsDefault);
if (optionalTargetIDIsDefault != 0) stream.Read(optionalTargetID);
bool originatorRotIsDefault{};
stream->Read(originatorRotIsDefault);
if (originatorRotIsDefault != 0) stream->Read(originatorRot);
stream.Read(originatorRotIsDefault);
if (originatorRotIsDefault != 0) stream.Read(originatorRot);
uint32_t sBitStreamLength{};
stream->Read(sBitStreamLength);
stream.Read(sBitStreamLength);
for (uint32_t k = 0; k < sBitStreamLength; k++) {
unsigned char character;
stream->Read(character);
stream.Read(character);
sBitStream.push_back(character);
}
stream->Read(skillID);
stream.Read(skillID);
bool uiSkillHandleIsDefault{};
stream->Read(uiSkillHandleIsDefault);
if (uiSkillHandleIsDefault != 0) stream->Read(uiSkillHandle);
stream.Read(uiSkillHandleIsDefault);
if (uiSkillHandleIsDefault != 0) stream.Read(uiSkillHandle);
return true;
}

View File

@@ -21,39 +21,39 @@ public:
uiSkillHandle = _uiSkillHandle;
}
SyncSkill(RakNet::BitStream* stream) : SyncSkill() {
SyncSkill(RakNet::BitStream& stream) : SyncSkill() {
Deserialize(stream);
}
~SyncSkill() {
}
void Serialize(RakNet::BitStream* stream) {
stream->Write(eGameMessageType::SYNC_SKILL);
void Serialize(RakNet::BitStream& stream) {
stream.Write(eGameMessageType::SYNC_SKILL);
stream->Write(bDone);
stream.Write(bDone);
uint32_t sBitStreamLength = sBitStream.length();
stream->Write(sBitStreamLength);
stream.Write(sBitStreamLength);
for (unsigned int k = 0; k < sBitStreamLength; k++) {
stream->Write(sBitStream[k]);
stream.Write(sBitStream[k]);
}
stream->Write(uiBehaviorHandle);
stream->Write(uiSkillHandle);
stream.Write(uiBehaviorHandle);
stream.Write(uiSkillHandle);
}
bool Deserialize(RakNet::BitStream* stream) {
stream->Read(bDone);
bool Deserialize(RakNet::BitStream& stream) {
stream.Read(bDone);
uint32_t sBitStreamLength{};
stream->Read(sBitStreamLength);
stream.Read(sBitStreamLength);
for (uint32_t k = 0; k < sBitStreamLength; k++) {
unsigned char character;
stream->Read(character);
stream.Read(character);
sBitStream.push_back(character);
}
stream->Read(uiBehaviorHandle);
stream->Read(uiSkillHandle);
stream.Read(uiBehaviorHandle);
stream.Read(uiSkillHandle);
return true;
}