Commit Graph

366 Commits

Author SHA1 Message Date
Aaron Kimbre
b7d2e591e6 Merge branch 'main' into use-npc-paths 2022-11-23 17:46:59 -06:00
David Markowitz
416021c208
Remove need for Avant Gardens Survival Client Fix
This addresses the Avant Gardens Survival bug
Does not conflict with clients that have the fix.
2022-11-21 14:18:01 -08:00
Aaron Kimbre
848732e01a WIP 2022-11-14 07:05:44 -06:00
Aaron Kimbre
199c73cf75 the go zoom 2022-11-12 15:01:15 -06:00
Aaron Kimbre
8533ad3b8d fix compile errors 2022-11-12 08:56:56 -06:00
Aaron Kimbre
9a75d2a3e1 Merge branch 'main' into use-npc-paths 2022-11-12 08:48:55 -06:00
Aaron Kimbre
ccb4fbc840 they move! 2022-11-12 08:47:47 -06:00
Aaron Kimbrell
7429902a64
Prevent adding movingplatform components to all entites with an attached_path (#829)
* Stop adding movingpla comps where they aren't needed

* move stuff around to make it more congruent

* invert if else block logic patter
Since setting up the comp will be longer han just adding the path
will make the readability flow better

* address feedback
2022-11-12 08:44:27 -06:00
Aaron Kimbrell
22e5d02400
Use Property path name and desc when claiming (#827) 2022-11-12 08:44:13 -06:00
Aaron Kimbrell
1eff3ae454
Add checks to AssetBuffers before they are used (#820)
* add checks to buffers before they are used
to avoid crashing

* address feedback
2022-11-10 12:59:31 -06:00
Aaron Kimbre
bf75447794 address feedback 2022-11-10 10:17:53 -06:00
Aaron Kimbre
54e09e3e30 invert if else block logic patter
Since setting up the comp will be longer han just adding the path
will make the readability flow better
2022-11-08 22:06:35 -06:00
Aaron Kimbre
2a13d021ee move stuff around to make it more congruent 2022-11-08 22:05:02 -06:00
Aaron Kimbre
b645301867 Stop adding movingpla comps where they aren't needed 2022-11-08 21:22:02 -06:00
David Markowitz
1464762bcd
Implement GTest and change windows output path
Implement GTest as a testing infrastructure.
Make windows output binaries to the build folder instead of the release type folder (potentially issue further down the line)
Add a simple unit test for DestroyableComponent
2022-11-07 00:12:35 -08:00
Aaron Kimbrell
9c58ea5c41
add 1261 to the disable landing animation switch case (#819) 2022-11-05 19:09:39 -05:00
David Markowitz
1d5c71eb9b
Fix Pet Taming causing seg fault (#818)
* Fix Pet Taming

* Fix Pet Taming

* fix pet taming path loading
just make it go to build file since the asset managet handles intermediate steps
there is never res in the path in the live db, so no need to check

* special case BrickModels to uppercase if unpacked
remove redundent variable

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2022-11-05 19:09:26 -05:00
David Markowitz
8d37d9b681
Organize dScripts (#814)
* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00
Jett
4a6f3e44ee
Add support for packed clients (#802)
* First iteration of pack reader and interface

* Fix memory leak and remove logs

* Complete packed asset interface and begin on file loading replacement

* Implement proper BinaryIO error

* Improve AssetMemoryBuffer for reading and implement more reading

* Repair more file loading code and improve how navmeshes are loaded

* Missing checks implementation

* Revert addition of Manifest class and migration changes

* Resolved all feedback.
2022-11-01 13:21:26 -05:00
David Markowitz
62213cd701
Implement basic functionality (#794)
Implements the basic functionality and parsing of property behaviors.

Unhandled messages and logged and discarded for the time being.  The only implemented message is a basic one that sends the needed info the the client side User Interface to pop up.

Tested that the User Interface properly shows up with zero behaviors on it.  No other functionality is changed.
2022-10-31 17:32:07 -05:00
David Markowitz
d4af7d76a2
Add property behaviors migration (#790)
* Add behaviors migration

Add migration for behaviors.  Tested that the tables get altered correctly, names are set correctly.

Tested that I can place models, both regular and Brick-by-Brick ones and that they get deleted properly.  Tested that picking up models and re-placing them down properly updates them in the tables.

* Only update when empty
2022-10-31 17:31:49 -05:00
David Markowitz
d8e73def9d
Update GameMessages.cpp (#793) 2022-10-29 10:12:29 +02:00
David Markowitz
c13937bd1f
Address Brick-By-Brick builds not properly saving and make migrations automatic (#725)
* Properly store BBB in database

Store the BBB data in the database as the received SD0 packet as opposed to just the raw lxfml.  Addressed several memory leaks as well.

* Add Sd0Conversion

Add brick by brick conversion commands with 2 parameters to tell the program what to do with the data.

Add zlib -> sd0 conversion.  Files look good at a glance but should be tested in game to ensure stability.  Tests to come.

* moving to laptop

ignore this commit.  I need to move this to my laptop

* Add functionality to delete bad models

Adds functionality to delete bad models.  Models are batched together and deleted in one commit.

More testing is needed to ensure data safety.  Positive tests on a live database reveal the broken models were truncated and complete ones were kept around successfully.  Tests should be done to ensure larger sd0 models are properly saved and not truncated since this command should be able to be run any time.

Valgrind tests need to be run as well to ensure no memory leaks exist.

* Delete from query change

Changed from delete to delete cascade and instead deleting from properties_contents as opposed to ugc.

* Address numerous bugs

DELETE CASCADE is not a valid SQL command so this was changed to a better delete statement.

Added user confirmation before deleting a broken model.
Address appending the string model appending bad data, causing excess deletion.
Addressed memory leaks with sql::Blob

* Error handling for string

* Even more proper handling...

* Add bounds check for cli command

Output a message if a bad command is used.

Update MasterServer.cpp

* Remove user interference

-Add back in mariadb build jobs so i dont nuke others systems
- Remove all user interference and consolidate work into one command since 1 depends on the next.

* Add comments

test

Revert "test"

This reverts commit fb831f268b7a2f0ccd20595aff64902ab4f4b4ee.

* Update CMakeMariaDBLists.txt

Test

* Improve migration runner

Migration runner now runs automatically.
- Resolved an issue where extremely large sql queries caused the database to go into an invalid state.
- Made migrations run automatically on server start.
- Resolved a tiny memory leak in migration runner? (discarded returned pointer)
- Moved sd0 migrations of brick models to be run automatically with migration runner.
- Created dummy file to tell when brick migrations have been run.

* Update README

Updated the README to reflect the new server migration state.

* Make model deleter actually delete models

My complicated sql actually did nothing...  Tested that this new SQL properly gets rid of bad data.

* Revert "Update CMakeMariaDBLists.txt"

This reverts commit 8b859d8529.
2022-10-24 17:20:36 -05:00
Jett
ce2e6f595b
Resolve incorrectly marked consumables being unusable (#770)
A change was made in the mounts pull request that broke consumables without correctly marked types such as the picnic basket
2022-09-05 17:28:32 -05:00
Aaron Kimbrell
26f2eb409f
Mounts v2 (#726)
* Mounts -v2

* fix stun state and make comments a bit nicer

* remove extra serilization

* update the char position a bit more correctly

* make vehicles face thr player's direction

* address feedback

* fix compiling for real this time

* removed uneeded check
2022-09-02 13:49:19 -05:00
David Markowitz
ceb374591f
Move mailbox closing to its script (#740) 2022-08-18 19:42:52 -07:00
David Markowitz
c05562a227
Modularize CMakeLists for submodules (#736)
* Use RecastNavigation CMakeLists

* Use tinyxml2 CMakeLists

* Use bcrypt CMakeLists

* Move variable init to CMakeLists

This has to be done here to prevent missing dependency errors.

* General improvements

Only link dynamic if on gnu
use more thirdparty cmakes

* Disable tinyxml2 testing
2022-08-18 19:23:42 -07:00
David Markowitz
50b3946548
Fix death planes (#735)
* Correct death plane size

The death plane file size is not in units but is actually in 4x2 tiles.

* Make it a bit bigger for now

* Enjoy your crust

"These things add flavor they said"

Move the position of the death barrier down 13.521004 units so we effectively only extend its hitbox in the -Y direction as opposed to the +Y direction, resolving an issue in Battle of Nimbus Station where the death plane was too tall
2022-08-16 22:28:50 -05:00
Aaron Kimbrell
976bd3c41b
Selective saving for map and location (#732)
* Don't save the map and char location info if
we are in an instanced 
* LUP worlds will be handled in a future PR
* simplify check
2022-08-16 20:53:28 -05:00
David Markowitz
3b7f1dad54
Fix death planes (#733)
* Correct death plane size

The death plane file size is not in units but is actually in 4x2 tiles.

* Make it a bit bigger for now
2022-08-16 18:53:01 -07:00
David Markowitz
008f953003
Add physics volume for property orb (#718) 2022-08-08 09:34:56 -05:00
David Markowitz
dc960cb99c
Fix landing animation (#720) 2022-08-08 09:34:33 -05:00
Aaron Kimbrell
2d0faae759
Merge pull request #719 from DarkflameUniverse/unix-line-endings
Unix line endings
2022-08-08 09:33:43 -05:00
Jett
6c97ea8208
Implement flying command (#713)
* Implement flying command

* Add documentation.
2022-08-06 01:19:34 -07:00
Aaron Kimbre
72477e01e2 convert to unix line endings 2022-08-05 22:01:59 -05:00
Aaron Kimbre
9e4ce24fd2 add semi-colons to macros consistently 2022-08-05 08:40:12 -05:00
Daniel Seiler
a429489846
use UTF8ToUTF16 more (#695) 2022-08-02 08:56:20 -05:00
Jett
9ee219ea42
Move Navmesh code away from dPhysics (#701) 2022-08-02 06:30:19 +01:00
David Markowitz
d64fa1680d
Fix missions re-ordering on reload (#686)
* Fix missions re-ordering on reload

Check for success rather than failure

* Add a comment

* Get base value from database

* Update Mission.h
2022-07-30 20:56:21 -07:00
eddytronpie
f80a26a944
Fix integer issue with BricksCollected (#679)
This fixes an issue where BricksCollected goes to an insane number after selling more bricks than you collected in the area
2022-07-29 20:41:14 -07:00
David Markowitz
26ddeaa429
Fix NPC Proxy items (#684)
* Fix racing lap times

* Address NPC proxies

NPCs are supposed to equip the sub items of items they equip and were not doing so.  This PR adds this functionality and fixes and issue where Neido on Crux Prime was not wearing their sword.

Tested that Neido has their sword and that other NPCs that wear proxies also get their proxies equipped.  Had no issues with any other world crashing.
2022-07-29 19:00:36 -05:00
Aaron Kimbre
1b01abd7d9 Merge branch 'main' into editorconfig 2022-07-28 09:27:06 -05:00
aronwk-aaron
19e77a38d8 format codebase 2022-07-28 08:39:57 -05:00
David Markowitz
adb6a2c609
Fix racing lap times (#683) 2022-07-27 20:54:42 -07:00
avery
a632ef8ccd
Clean up format logs (#682) 2022-07-26 23:52:53 -07:00
Aaron Kimbrell
e97ae92624
Make logger automatically put a newline (#675)
at the end of the line
remove all the newlines in log calls
2022-07-24 21:26:51 -05:00
Aaron Kimbrell
a7fb6eb3f3
make LoadFromXml usage consistent across comps (#673) 2022-07-24 21:03:22 -05:00
Aaron Kimbrell
9ed4a4f47f
Remove uneeded include (#674) 2022-07-24 16:17:01 -05:00
Aaron Kimbrell
b57cacc676
Player forced movement component (#672)
* Split out Level progression component
from Character Component
This is to get to the Player forced movement Comp in a sane way

* move XML to component insted of abusing charComp

* use overrides
should probably make everything that calls that call it correctly

* fix linking issue

* Add proper Player Force movement component
Not used, yet
2022-07-24 13:25:10 -05:00
Aaron Kimbrell
f2d1c5d26d
Split out Level progression component (#671)
* Split out Level progression component
from Character Component
This is to get to the Player forced movement Comp in a sane way

* move XML to component insted of abusing charComp

* use overrides
should probably make everything that calls that call it correctly

* fix linking issue
2022-07-24 13:04:02 -05:00