Remove need for Avant Gardens Survival Client Fix

This addresses the Avant Gardens Survival bug
Does not conflict with clients that have the fix.
This commit is contained in:
David Markowitz
2022-11-21 14:18:01 -08:00
committed by GitHub
parent 3fa6ea4cea
commit 416021c208
2 changed files with 4 additions and 14 deletions

View File

@@ -157,8 +157,8 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
Game::logger->Log("GameMessageHandler", "Player %s (%llu) loaded.", entity->GetCharacter()->GetName().c_str(), entity->GetObjectID());
// After we've done our thing, tell the client they're ready
GameMessages::SendPlayerReady(dZoneManager::Instance()->GetZoneControlObject(), sysAddr);
GameMessages::SendPlayerReady(entity, sysAddr);
GameMessages::SendPlayerReady(dZoneManager::Instance()->GetZoneControlObject(), sysAddr);
break;
}