mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
use UTF8ToUTF16 more (#695)
This commit is contained in:
@@ -45,7 +45,7 @@ std::u16string Leaderboard::ToString() const {
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index++;
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}
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return GeneralUtils::ASCIIToUTF16(leaderboard);
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return GeneralUtils::UTF8ToUTF16(leaderboard);
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}
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std::vector<LeaderboardEntry> Leaderboard::GetEntries() {
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@@ -228,7 +228,7 @@ void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
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const tinyxml2::XMLAttribute* rocketConfig = character->FindAttribute("lcbp");
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if (rocketConfig) {
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m_LastRocketConfig = GeneralUtils::ASCIIToUTF16(std::string(rocketConfig->Value()));
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m_LastRocketConfig = GeneralUtils::ASCIIToUTF16(rocketConfig->Value());
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} else {
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m_LastRocketConfig = u"";
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}
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@@ -262,7 +262,7 @@ void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
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character->QueryInt64Attribute("gid", &gid);
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if (gid != 0) {
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std::string guildname(gn);
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m_GuildName = GeneralUtils::ASCIIToUTF16(guildname);
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m_GuildName = GeneralUtils::UTF8ToUTF16(guildname);
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m_GuildID = gid;
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m_DirtySocialInfo = true;
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}
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@@ -121,8 +121,8 @@ void PetComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpd
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if (tamed) {
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outBitStream->Write(m_ModerationStatus);
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const auto nameData = GeneralUtils::ASCIIToUTF16(m_Name);
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const auto ownerNameData = GeneralUtils::ASCIIToUTF16(m_OwnerName);
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const auto nameData = GeneralUtils::UTF8ToUTF16(m_Name);
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const auto ownerNameData = GeneralUtils::UTF8ToUTF16(m_OwnerName);
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outBitStream->Write(static_cast<uint8_t>(nameData.size()));
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for (const auto c : nameData) {
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@@ -567,7 +567,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
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std::string petName = tamer->GetCharacter()->GetName();
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petName += "'s Pet";
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GameMessages::SendAddPetToPlayer(m_Tamer, 0, GeneralUtils::ASCIIToUTF16(petName), petSubKey, m_Parent->GetLOT(), tamer->GetSystemAddress());
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GameMessages::SendAddPetToPlayer(m_Tamer, 0, GeneralUtils::UTF8ToUTF16(petName), petSubKey, m_Parent->GetLOT(), tamer->GetSystemAddress());
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GameMessages::SendRegisterPetID(m_Tamer, m_Parent->GetObjectID(), tamer->GetSystemAddress());
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@@ -634,7 +634,7 @@ void PetComponent::RequestSetPetName(std::u16string name) {
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//Save our pet's new name to the db:
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SetPetNameForModeration(GeneralUtils::UTF16ToWTF8(name));
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GameMessages::SendSetPetName(m_Owner, GeneralUtils::ASCIIToUTF16(m_Name), m_DatabaseId, owner->GetSystemAddress());
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GameMessages::SendSetPetName(m_Owner, GeneralUtils::UTF8ToUTF16(m_Name), m_DatabaseId, owner->GetSystemAddress());
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GameMessages::SendSetPetNameModerated(m_Owner, m_DatabaseId, m_ModerationStatus, owner->GetSystemAddress());
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}
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@@ -665,9 +665,11 @@ void PetComponent::RequestSetPetName(std::u16string name) {
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EntityManager::Instance()->SerializeEntity(m_Parent);
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GameMessages::SendSetPetName(m_Tamer, GeneralUtils::ASCIIToUTF16(m_Name), m_DatabaseId, tamer->GetSystemAddress());
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GameMessages::SendSetPetName(m_Tamer, GeneralUtils::ASCIIToUTF16(m_Name), LWOOBJID_EMPTY, tamer->GetSystemAddress());
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GameMessages::SendPetNameChanged(m_Parent->GetObjectID(), m_ModerationStatus, GeneralUtils::ASCIIToUTF16(m_Name), GeneralUtils::ASCIIToUTF16(m_OwnerName), UNASSIGNED_SYSTEM_ADDRESS);
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std::u16string u16name = GeneralUtils::UTF8ToUTF16(m_Name);
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std::u16string u16ownerName = GeneralUtils::UTF8ToUTF16(m_OwnerName);
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GameMessages::SendSetPetName(m_Tamer, u16name, m_DatabaseId, tamer->GetSystemAddress());
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GameMessages::SendSetPetName(m_Tamer, u16name, LWOOBJID_EMPTY, tamer->GetSystemAddress());
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GameMessages::SendPetNameChanged(m_Parent->GetObjectID(), m_ModerationStatus, u16name, u16ownerName, UNASSIGNED_SYSTEM_ADDRESS);
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GameMessages::SendSetPetNameModerated(m_Tamer, m_DatabaseId, m_ModerationStatus, tamer->GetSystemAddress());
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GameMessages::SendNotifyPetTamingMinigame(
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@@ -877,7 +879,7 @@ void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) {
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m_OwnerName = owner->GetCharacter()->GetName();
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if (updatedModerationStatus) {
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GameMessages::SendSetPetName(m_Owner, GeneralUtils::ASCIIToUTF16(m_Name), m_DatabaseId, owner->GetSystemAddress());
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GameMessages::SendSetPetName(m_Owner, GeneralUtils::UTF8ToUTF16(m_Name), m_DatabaseId, owner->GetSystemAddress());
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GameMessages::SendSetPetNameModerated(m_Owner, m_DatabaseId, m_ModerationStatus, owner->GetSystemAddress());
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}
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@@ -892,7 +894,7 @@ void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) {
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owner->GetCharacter()->SetPlayerFlag(69, true);
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if (registerPet) {
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GameMessages::SendAddPetToPlayer(m_Owner, 0, GeneralUtils::ASCIIToUTF16(m_Name), m_DatabaseId, m_Parent->GetLOT(), owner->GetSystemAddress());
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GameMessages::SendAddPetToPlayer(m_Owner, 0, GeneralUtils::UTF8ToUTF16(m_Name), m_DatabaseId, m_Parent->GetLOT(), owner->GetSystemAddress());
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GameMessages::SendRegisterPetID(m_Owner, m_Parent->GetObjectID(), owner->GetSystemAddress());
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@@ -978,6 +978,8 @@ void GameMessages::SendSetNetworkScriptVar(Entity* entity, const SystemAddress&
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bitStream.Write(entity->GetObjectID());
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bitStream.Write((uint16_t)GAME_MSG_SET_NETWORK_SCRIPT_VAR);
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// FIXME: this is a bad place to need to do a conversion because we have no clue whether data is utf8 or plain ascii
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// an this has performance implications
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const auto u16Data = GeneralUtils::ASCIIToUTF16(data);
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uint32_t dataSize = static_cast<uint32_t>(u16Data.size());
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@@ -3188,7 +3190,7 @@ void GameMessages::HandleClientTradeRequest(RakNet::BitStream* inStream, Entity*
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i64Invitee,
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bNeedInvitePopUp,
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entity->GetObjectID(),
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GeneralUtils::ASCIIToUTF16(entity->GetCharacter()->GetName()),
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GeneralUtils::UTF8ToUTF16(entity->GetCharacter()->GetName()),
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invitee->GetSystemAddress()
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);
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}
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@@ -5086,7 +5088,8 @@ void GameMessages::HandleNotifyServerLevelProcessingComplete(RakNet::BitStream*
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wss << "name=0:";
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wss << character->GetName();
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std::u16string attrs = GeneralUtils::ASCIIToUTF16(wss.str());
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// FIXME: only really need utf8 conversion for the name, so move that up?
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std::u16string attrs = GeneralUtils::UTF8ToUTF16(wss.str());
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std::u16string wsText = u"UI_LEVEL_PROGRESSION_LEVELUP_MESSAGE";
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GameMessages::SendBroadcastTextToChatbox(entity, UNASSIGNED_SYSTEM_ADDRESS, attrs, wsText);
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@@ -14,19 +14,19 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
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stream.Write<uint16_t>(VendorMapId); // - vendor map id
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stream.Write<uint32_t>(cloneId); // clone id
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const auto& name = GeneralUtils::ASCIIToUTF16(Name);
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const auto& name = GeneralUtils::UTF8ToUTF16(Name);
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stream.Write(uint32_t(name.size()));
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for (uint32_t i = 0; i < name.size(); ++i) {
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stream.Write(uint16_t(name[i]));
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}
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const auto& description = GeneralUtils::ASCIIToUTF16(Description);
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const auto& description = GeneralUtils::UTF8ToUTF16(Description);
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stream.Write(uint32_t(description.size()));
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for (uint32_t i = 0; i < description.size(); ++i) {
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stream.Write(uint16_t(description[i]));
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}
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const auto& owner = GeneralUtils::ASCIIToUTF16(OwnerName);
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const auto& owner = GeneralUtils::UTF8ToUTF16(OwnerName);
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stream.Write(uint32_t(owner.size()));
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for (uint32_t i = 0; i < owner.size(); ++i) {
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stream.Write(uint16_t(owner[i]));
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@@ -68,7 +68,7 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
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else stream.Write<uint32_t>(REJECTION_STATUS_PENDING);
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// Does this go here???
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// const auto& rejectionReasonConverted = GeneralUtils::ASCIIToUTF16(rejectionReason);
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// const auto& rejectionReasonConverted = GeneralUtils::UTF8ToUTF16(rejectionReason);
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// stream.Write(uint32_t(rejectionReasonConverted.size()));
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// for (uint32_t i = 0; i < rejectionReasonConverted.size(); ++i) {
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// stream.Write(uint16_t(rejectionReasonConverted[i]));
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@@ -3,19 +3,19 @@
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void PropertySelectQueryProperty::Serialize(RakNet::BitStream& stream) const {
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stream.Write(CloneId);
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const auto& owner = GeneralUtils::ASCIIToUTF16(OwnerName);
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const auto& owner = GeneralUtils::UTF8ToUTF16(OwnerName);
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stream.Write(uint32_t(owner.size()));
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for (uint32_t i = 0; i < owner.size(); ++i) {
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stream.Write(static_cast<uint16_t>(owner[i]));
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}
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const auto& name = GeneralUtils::ASCIIToUTF16(Name);
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const auto& name = GeneralUtils::UTF8ToUTF16(Name);
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stream.Write(uint32_t(name.size()));
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for (uint32_t i = 0; i < name.size(); ++i) {
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stream.Write(static_cast<uint16_t>(name[i]));
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}
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const auto& description = GeneralUtils::ASCIIToUTF16(Description);
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const auto& description = GeneralUtils::UTF8ToUTF16(Description);
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stream.Write(uint32_t(description.size()));
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for (uint32_t i = 0; i < description.size(); ++i) {
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stream.Write(static_cast<uint16_t>(description[i]));
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@@ -290,9 +290,9 @@ void Mail::HandleDataRequest(RakNet::BitStream* packet, const SystemAddress& sys
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while (res->next()) {
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bitStream.Write(res->getUInt64(1)); //MailID
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/*std::u16string subject = GeneralUtils::ASCIIToUTF16(res->getString(7));
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std::u16string body = GeneralUtils::ASCIIToUTF16(res->getString(8));
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std::u16string sender = GeneralUtils::ASCIIToUTF16(res->getString(3));
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/*std::u16string subject = GeneralUtils::UTF8ToUTF16(res->getString(7));
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std::u16string body = GeneralUtils::UTF8ToUTF16(res->getString(8));
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std::u16string sender = GeneralUtils::UTF8ToUTF16(res->getString(3));
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WriteToPacket(&bitStream, subject, 50);
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WriteToPacket(&bitStream, body, 400);
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@@ -173,7 +173,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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std::stringstream message;
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message << character->GetName() << " changed their PVP flag to " << std::to_string(character->GetPvpEnabled()) << "!";
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ChatPackets::SendSystemMessage(UNASSIGNED_SYSTEM_ADDRESS, GeneralUtils::ASCIIToUTF16(message.str()), true);
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ChatPackets::SendSystemMessage(UNASSIGNED_SYSTEM_ADDRESS, GeneralUtils::UTF8ToUTF16(message.str()), true);
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return;
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}
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@@ -189,7 +189,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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ChatPackets::SendSystemMessage(
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sysAddr,
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GeneralUtils::ASCIIToUTF16(player == entity ? name + " (you)" : name)
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GeneralUtils::UTF8ToUTF16(player == entity ? name + " (you)" : name)
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);
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}
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}
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@@ -678,6 +678,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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return;
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}
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// FIXME: use fallible ASCIIToUTF16 conversion, because non-ascii isn't valid anyway
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GameMessages::SendPlayFXEffect(entity->GetObjectID(), effectID, GeneralUtils::ASCIIToUTF16(args[1]), args[2]);
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}
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@@ -829,7 +830,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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name += arg + " ";
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}
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GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
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GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::UTF8ToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
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}
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if (chatCommand == "title" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
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@@ -839,7 +840,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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name += arg + " ";
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}
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GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
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GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::UTF8ToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
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}
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if ((chatCommand == "teleport" || chatCommand == "tele") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_JUNIOR_MODERATOR) {
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@@ -971,7 +972,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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delete result;
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if (accountId == 0) {
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ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + GeneralUtils::ASCIIToUTF16(args[0]));
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ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + GeneralUtils::UTF8ToUTF16(args[0]));
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return;
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}
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@@ -1023,7 +1024,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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const auto timeStr = GeneralUtils::ASCIIToUTF16(std::string(buffer));
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ChatPackets::SendSystemMessage(sysAddr, u"Muted: " + GeneralUtils::ASCIIToUTF16(args[0]) + u" until " + timeStr);
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ChatPackets::SendSystemMessage(sysAddr, u"Muted: " + GeneralUtils::UTF8ToUTF16(args[0]) + u" until " + timeStr);
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//Notify chat about it
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CBITSTREAM;
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@@ -1042,15 +1043,15 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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if (args.size() == 1) {
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auto* player = Player::GetPlayer(args[0]);
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std::u16string username = GeneralUtils::UTF8ToUTF16(args[0]);
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if (player == nullptr) {
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ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + GeneralUtils::ASCIIToUTF16(args[0]));
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ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + username);
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return;
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}
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Game::server->Disconnect(player->GetSystemAddress(), SERVER_DISCON_KICK);
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ChatPackets::SendSystemMessage(sysAddr, u"Kicked: " + GeneralUtils::ASCIIToUTF16(args[0]));
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ChatPackets::SendSystemMessage(sysAddr, u"Kicked: " + username);
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} else {
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ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /kick <username>");
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}
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@@ -1077,7 +1078,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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delete result;
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if (accountId == 0) {
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ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + GeneralUtils::ASCIIToUTF16(args[0]));
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ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + GeneralUtils::UTF8ToUTF16(args[0]));
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return;
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}
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@@ -1165,7 +1166,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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while (!tables.eof()) {
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std::string message = std::to_string(tables.getIntField(0)) + " - " + tables.getStringField(1);
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ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message, message.size()));
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ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(message, message.size()));
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tables.nextRow();
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}
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}
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@@ -1222,12 +1223,12 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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auto requestedPlayer = Player::GetPlayer(requestedPlayerToSetLevelOf);
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if (!requestedPlayer) {
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ChatPackets::SendSystemMessage(sysAddr, u"No player found with username: (" + GeneralUtils::ASCIIToUTF16(requestedPlayerToSetLevelOf) + u").");
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ChatPackets::SendSystemMessage(sysAddr, u"No player found with username: (" + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u").");
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return;
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}
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if (!requestedPlayer->GetOwner()) {
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ChatPackets::SendSystemMessage(sysAddr, u"No entity found with username: (" + GeneralUtils::ASCIIToUTF16(requestedPlayerToSetLevelOf) + u").");
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ChatPackets::SendSystemMessage(sysAddr, u"No entity found with username: (" + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u").");
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return;
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}
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@@ -1269,7 +1270,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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if (requestedPlayerToSetLevelOf != "") {
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ChatPackets::SendSystemMessage(
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sysAddr, u"Set " + GeneralUtils::ASCIIToUTF16(requestedPlayerToSetLevelOf) + u"'s level to " + GeneralUtils::to_u16string(requestedLevel) +
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sysAddr, u"Set " + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u"'s level to " + GeneralUtils::to_u16string(requestedLevel) +
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u" and UScore to " + GeneralUtils::to_u16string(characterComponent->GetUScore()) +
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u". Relog to see changes.");
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} else {
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@@ -1437,8 +1438,8 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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});
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} else {
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std::string msg = "ZoneID not found or allowed: ";
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msg.append(args[0]);
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ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(msg, msg.size()));
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msg.append(args[0]); // FIXME: unnecessary utf16 re-encoding just for error
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ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(msg, msg.size()));
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}
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}
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@@ -1572,17 +1573,18 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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GameConfig::SetValue(args[0], args[1]);
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ChatPackets::SendSystemMessage(
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sysAddr, u"Set config value: " + GeneralUtils::ASCIIToUTF16(args[0]) + u" to " + GeneralUtils::ASCIIToUTF16(args[1])
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sysAddr, u"Set config value: " + GeneralUtils::UTF8ToUTF16(args[0]) + u" to " + GeneralUtils::UTF8ToUTF16(args[1])
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);
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}
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if (chatCommand == "config-get" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) {
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const auto& value = GameConfig::GetValue(args[0]);
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std::u16string u16key = GeneralUtils::UTF8ToUTF16(args[0]);
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if (value.empty()) {
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ChatPackets::SendSystemMessage(sysAddr, u"No value found for " + GeneralUtils::ASCIIToUTF16(args[0]));
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ChatPackets::SendSystemMessage(sysAddr, u"No value found for " + u16key);
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} else {
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ChatPackets::SendSystemMessage(sysAddr, u"Value for " + GeneralUtils::ASCIIToUTF16(args[0]) + u": " + GeneralUtils::ASCIIToUTF16(value));
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ChatPackets::SendSystemMessage(sysAddr, u"Value for " + u16key + u": " + GeneralUtils::UTF8ToUTF16(value));
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||||
}
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||||
}
|
||||
|
||||
@@ -1672,7 +1674,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
if (!GeneralUtils::TryParse(args[0], component)) {
|
||||
component = -1;
|
||||
|
||||
ldf = GeneralUtils::ASCIIToUTF16(args[0]);
|
||||
ldf = GeneralUtils::UTF8ToUTF16(args[0]);
|
||||
|
||||
isLDF = true;
|
||||
}
|
||||
@@ -1755,10 +1757,10 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(closest);
|
||||
} else if (args[1] == "-a" && args.size() >= 3) {
|
||||
GameMessages::SendPlayAnimation(closest, GeneralUtils::ASCIIToUTF16(args[2]));
|
||||
GameMessages::SendPlayAnimation(closest, GeneralUtils::UTF8ToUTF16(args[2]));
|
||||
} else if (args[1] == "-s") {
|
||||
for (auto* entry : closest->GetSettings()) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(entry->GetString()));
|
||||
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(entry->GetString()));
|
||||
}
|
||||
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"------");
|
||||
|
Reference in New Issue
Block a user