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Move mailbox closing to its script (#740)
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@@ -4745,12 +4745,6 @@ void GameMessages::HandleFireEventServerSide(RakNet::BitStream* inStream, Entity
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return;
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}
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if (args == u"toggleMail") {
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AMFArrayValue args;
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args.InsertValue("visible", new AMFFalseValue());
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GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "ToggleMail", &args);
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}
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// This should probably get it's own "ServerEvents" system or something at some point
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if (args == u"ZonePlayer") {
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// Should probably check to make sure they're using a launcher at some point before someone makes a hack that lets you testmap
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