mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-28 00:17:23 +00:00
Merge branch 'main' into use-npc-paths
This commit is contained in:
commit
9a75d2a3e1
@ -200,6 +200,16 @@ bool PropertyManagementComponent::Claim(const LWOOBJID playerId) {
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// If we are not on our clone do not allow us to claim the property
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if (propertyCloneId != playerCloneId) return false;
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std::string name = zone->GetZoneName();
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std::string description = "";
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auto prop_path = zone->GetPath(m_Parent->GetVarAsString(u"propertyName"));
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if (prop_path){
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if (!prop_path->property.displayName.empty()) name = prop_path->property.displayName;
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description = prop_path->property.displayDesc;
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}
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SetOwnerId(playerId);
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propertyId = ObjectIDManager::GenerateRandomObjectID();
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@ -207,14 +217,15 @@ bool PropertyManagementComponent::Claim(const LWOOBJID playerId) {
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auto* insertion = Database::CreatePreppedStmt(
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"INSERT INTO properties"
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"(id, owner_id, template_id, clone_id, name, description, rent_amount, rent_due, privacy_option, last_updated, time_claimed, rejection_reason, reputation, zone_id, performance_cost)"
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"VALUES (?, ?, ?, ?, ?, '', 0, 0, 0, UNIX_TIMESTAMP(), UNIX_TIMESTAMP(), '', 0, ?, 0.0)"
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"VALUES (?, ?, ?, ?, ?, ?, 0, 0, 0, UNIX_TIMESTAMP(), UNIX_TIMESTAMP(), '', 0, ?, 0.0)"
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);
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insertion->setUInt64(1, propertyId);
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insertion->setUInt64(2, (uint32_t)playerId);
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insertion->setUInt(3, templateId);
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insertion->setUInt64(4, playerCloneId);
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insertion->setString(5, zone->GetZoneName().c_str());
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insertion->setInt(6, propertyZoneId);
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insertion->setString(5, name.c_str());
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insertion->setString(6, description.c_str());
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insertion->setInt(7, propertyZoneId);
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// Try and execute the query, print an error if it fails.
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try {
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@ -344,6 +344,11 @@ void Item::DisassembleModel() {
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std::string lxfmlPath = "BrickModels/" + GeneralUtils::SplitString(renderAssetSplit.back(), '.').at(0) + ".lxfml";
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auto buffer = Game::assetManager->GetFileAsBuffer(lxfmlPath.c_str());
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if (!buffer.m_Success) {
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Game::logger->Log("Item", "Failed to load %s to disassemble model into bricks, check that this file exists", lxfmlPath.c_str());
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return;
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}
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std::istream file(&buffer);
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result.finalize();
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@ -19,6 +19,11 @@ std::vector<Brick>& BrickDatabase::GetBricks(const std::string& lxfmlPath) {
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}
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AssetMemoryBuffer buffer = Game::assetManager->GetFileAsBuffer((lxfmlPath).c_str());
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if (!buffer.m_Success) {
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return emptyCache;
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}
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std::istream file(&buffer);
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if (!file.good()) {
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return emptyCache;
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@ -584,6 +584,12 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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if (args[0].find("\\") != std::string::npos) return;
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auto buf = Game::assetManager->GetFileAsBuffer(("macros/" + args[0] + ".scm").c_str());
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if (!buf.m_Success){
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ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?");
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return;
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}
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std::istream infile(&buf);
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if (infile.good()) {
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@ -42,6 +42,12 @@ void Zone::LoadZoneIntoMemory() {
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if (m_ZoneFilePath == "ERR") return;
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AssetMemoryBuffer buffer = Game::assetManager->GetFileAsBuffer(m_ZoneFilePath.c_str());
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if (!buffer.m_Success) {
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Game::logger->Log("Zone", "Failed to load %s", m_ZoneFilePath.c_str());
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throw std::runtime_error("Aborting Zone loading due to no Zone File.");
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}
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std::istream file(&buffer);
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if (file) {
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BinaryIO::BinaryRead(file, m_ZoneFileFormatVersion);
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@ -92,15 +98,12 @@ void Zone::LoadZoneIntoMemory() {
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if (m_ZoneFileFormatVersion >= Zone::ZoneFileFormatVersion::EarlyAlpha) {
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BinaryIO::BinaryRead(file, m_PathDataLength);
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uint32_t unknown;
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uint32_t pathCount;
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BinaryIO::BinaryRead(file, m_PathChunkVersion); // always should be 1
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BinaryIO::BinaryRead(file, unknown);
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uint32_t pathCount;
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BinaryIO::BinaryRead(file, pathCount);
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for (uint32_t i = 0; i < pathCount; ++i) {
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LoadPath(file);
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}
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for (uint32_t i = 0; i < pathCount; ++i) LoadPath(file);
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for (Path path : m_Paths) {
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if (path.pathType == PathType::Spawner) {
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@ -230,7 +233,8 @@ void Zone::LoadScene(std::istream& file) {
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scene.filename = BinaryIO::ReadString(file, sceneFilenameLength);
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std::string luTriggersPath = scene.filename.substr(0, scene.filename.size() - 4) + ".lutriggers";
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std::vector<LUTriggers::Trigger*> triggers = LoadLUTriggers(luTriggersPath, scene.id);
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std::vector<LUTriggers::Trigger*> triggers;
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if(Game::assetManager->HasFile(luTriggersPath.c_str())) triggers = LoadLUTriggers(luTriggersPath, scene.id);
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for (LUTriggers::Trigger* trigger : triggers) {
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scene.triggers.insert({ trigger->id, trigger });
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@ -245,15 +249,6 @@ void Zone::LoadScene(std::istream& file) {
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scene.name = BinaryIO::ReadString(file, sceneNameLength);
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file.ignore(3);
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/*
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if (m_Scenes.find(scene.id) != m_Scenes.end()) {
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//Extract the layer id from the filename (bad I know, but it's reliable at least):
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std::string layer = scene.filename.substr(scene.filename.rfind('x') + 1);
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layer = layer.substr(0, layer.find('_'));
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lwoSceneID.SetLayerID(std::atoi(layer.c_str()));
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}
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*/
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lwoSceneID.SetLayerID(scene.sceneType);
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m_Scenes.insert(std::make_pair(lwoSceneID, scene));
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@ -265,7 +260,10 @@ std::vector<LUTriggers::Trigger*> Zone::LoadLUTriggers(std::string triggerFile,
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auto buffer = Game::assetManager->GetFileAsBuffer((m_ZonePath + triggerFile).c_str());
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if (!buffer.m_Success) return lvlTriggers;
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if (!buffer.m_Success) {
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Game::logger->Log("Zone", "Failed to load %s from disk. Skipping loading triggers", (m_ZonePath + triggerFile).c_str());
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return lvlTriggers;
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}
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std::istream file(&buffer);
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std::stringstream data;
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@ -368,14 +366,10 @@ SceneTransitionInfo Zone::LoadSceneTransitionInfo(std::istream& file) {
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}
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void Zone::LoadPath(std::istream& file) {
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// Currently only spawner (type 4) paths are supported
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Path path = Path();
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uint32_t unknown1;
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uint32_t pathType;
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uint32_t pathBehavior;
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BinaryIO::BinaryRead(file, path.pathVersion);
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uint8_t stringLength;
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BinaryIO::BinaryRead(file, stringLength);
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for (uint8_t i = 0; i < stringLength; ++i) {
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@ -383,16 +377,14 @@ void Zone::LoadPath(std::istream& file) {
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BinaryIO::BinaryRead(file, character);
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path.pathName.push_back(character);
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}
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BinaryIO::BinaryRead(file, pathType);
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path.pathType = PathType(pathType);
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BinaryIO::BinaryRead(file, unknown1);
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BinaryIO::BinaryRead(file, pathBehavior);
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path.pathType = PathType(pathType);
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BinaryIO::BinaryRead(file, path.pathType);
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BinaryIO::BinaryRead(file, path.flags);
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BinaryIO::BinaryRead(file, path.pathBehavior);
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if (path.pathType == PathType::MovingPlatform) {
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if (path.pathVersion >= 18) {
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uint8_t unknown;
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BinaryIO::BinaryRead(file, unknown);
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BinaryIO::BinaryRead(file, path.movingPlatform.timeBasedMovement);
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} else if (path.pathVersion >= 13) {
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uint8_t count;
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BinaryIO::BinaryRead(file, count);
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@ -403,10 +395,9 @@ void Zone::LoadPath(std::istream& file) {
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}
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}
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} else if (path.pathType == PathType::Property) {
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int32_t unknown;
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BinaryIO::BinaryRead(file, unknown);
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BinaryIO::BinaryRead(file, path.property.pathType);
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BinaryIO::BinaryRead(file, path.property.price);
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BinaryIO::BinaryRead(file, path.property.rentalTime);
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BinaryIO::BinaryRead(file, path.property.rentalTimeUnit);
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BinaryIO::BinaryRead(file, path.property.associatedZone);
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if (path.pathVersion >= 5) {
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@ -426,10 +417,7 @@ void Zone::LoadPath(std::istream& file) {
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}
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}
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if (path.pathVersion >= 6) {
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int32_t unknown1;
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BinaryIO::BinaryRead(file, unknown1);
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}
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if (path.pathVersion >= 6) BinaryIO::BinaryRead(file, path.property.type);
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if (path.pathVersion >= 7) {
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BinaryIO::BinaryRead(file, path.property.cloneLimit);
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@ -453,11 +441,10 @@ void Zone::LoadPath(std::istream& file) {
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path.camera.nextPath.push_back(character);
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}
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if (path.pathVersion >= 14) {
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uint8_t unknown;
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BinaryIO::BinaryRead(file, unknown);
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BinaryIO::BinaryRead(file, path.camera.rotatePlayer);
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}
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} else if (path.pathType == PathType::Spawner) {
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//SpawnerPath* path = static_cast<SpawnerPath*>(path); // Convert to a spawner path
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BinaryIO::BinaryRead(file, path.spawner.spawnedLOT);
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BinaryIO::BinaryRead(file, path.spawner.respawnTime);
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BinaryIO::BinaryRead(file, path.spawner.maxToSpawn);
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@ -478,7 +465,7 @@ void Zone::LoadPath(std::istream& file) {
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BinaryIO::BinaryRead(file, waypoint.position.z);
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if (path.pathType == PathType::Spawner || path.pathType == PathType::MovingPlatform || path.pathType == PathType::Race) {
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if (path.pathType == PathType::Spawner || path.pathType == PathType::MovingPlatform || path.pathType == PathType::Race || path.pathType == PathType::Camera || path.pathType == PathType::Rail) {
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BinaryIO::BinaryRead(file, waypoint.rotation.w);
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BinaryIO::BinaryRead(file, waypoint.rotation.x);
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BinaryIO::BinaryRead(file, waypoint.rotation.y);
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@ -506,33 +493,17 @@ void Zone::LoadPath(std::istream& file) {
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}
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}
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} else if (path.pathType == PathType::Camera) {
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float unknown;
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BinaryIO::BinaryRead(file, unknown);
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BinaryIO::BinaryRead(file, unknown);
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BinaryIO::BinaryRead(file, unknown);
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BinaryIO::BinaryRead(file, unknown);
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BinaryIO::BinaryRead(file, waypoint.camera.time);
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BinaryIO::BinaryRead(file, unknown);
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BinaryIO::BinaryRead(file, waypoint.camera.fov);
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BinaryIO::BinaryRead(file, waypoint.camera.tension);
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BinaryIO::BinaryRead(file, waypoint.camera.continuity);
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BinaryIO::BinaryRead(file, waypoint.camera.bias);
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} else if (path.pathType == PathType::Race) {
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uint8_t unknown;
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BinaryIO::BinaryRead(file, unknown);
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BinaryIO::BinaryRead(file, unknown);
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float unknown1;
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BinaryIO::BinaryRead(file, unknown1);
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BinaryIO::BinaryRead(file, unknown1);
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BinaryIO::BinaryRead(file, unknown1);
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} else if (path.pathType == PathType::Rail) {
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float unknown;
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BinaryIO::BinaryRead(file, unknown);
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BinaryIO::BinaryRead(file, unknown);
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BinaryIO::BinaryRead(file, unknown);
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BinaryIO::BinaryRead(file, unknown);
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if (path.pathVersion >= 17) {
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BinaryIO::BinaryRead(file, unknown);
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}
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BinaryIO::BinaryRead(file, waypoint.racing.isResetNode);
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BinaryIO::BinaryRead(file, waypoint.racing.isNonHorizontalCamera);
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BinaryIO::BinaryRead(file, waypoint.racing.planeWidth);
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BinaryIO::BinaryRead(file, waypoint.racing.planeHeight);
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BinaryIO::BinaryRead(file, waypoint.racing.shortestDistanceToEnd);
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}
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// object LDF configs
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@ -556,8 +527,14 @@ void Zone::LoadPath(std::istream& file) {
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BinaryIO::BinaryRead(file, character);
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value.push_back(character);
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}
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LDFBaseData* ldfConfig = LDFBaseData::DataFromString(parameter + "=" + value);
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waypoint.config.push_back(ldfConfig);
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LDFBaseData* ldfConfig = nullptr;
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if (path.pathType == PathType::Movement) {
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ldfConfig = LDFBaseData::DataFromString(parameter + "=0:" + value);
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} else {
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ldfConfig = LDFBaseData::DataFromString(parameter + "=" + value);
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}
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if (ldfConfig) waypoint.config.push_back(ldfConfig);
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}
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}
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@ -59,16 +59,32 @@ struct MovingPlatformPathWaypoint {
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struct CameraPathWaypoint {
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float time;
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float fov;
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float tension;
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float continuity;
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float bias;
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};
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struct RacingPathWaypoint {
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uint8_t isResetNode;
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uint8_t isNonHorizontalCamera;
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float planeWidth;
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float planeHeight;
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float shortestDistanceToEnd;
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};
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struct RailPathWaypoint {
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float speed;
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std::vector<LDFBaseData*> config;
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};
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struct PathWaypoint {
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NiPoint3 position;
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NiQuaternion rotation; // not included in all, but it's more convenient here
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MovingPlatformPathWaypoint movingPlatform;
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CameraPathWaypoint camera;
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RacingPathWaypoint racing;
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RailPathWaypoint rail;
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std::vector<LDFBaseData*> config;
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};
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@ -89,6 +105,19 @@ enum class PathBehavior : uint32_t {
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Once = 2
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};
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enum class PropertyPathType : int32_t {
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Path = 0,
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EntireZone = 1,
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GenetatedRectangle = 2
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};
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enum class PropertyType : int32_t{
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Premiere = 0,
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Prize = 1,
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LUP = 2,
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Headspace = 3
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};
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enum class PropertyRentalTimeUnit : int32_t {
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Forever = 0,
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Seconds = 1,
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@ -116,17 +145,19 @@ enum class PropertyAchievmentRequired : int32_t {
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struct MovingPlatformPath {
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std::string platformTravelSound;
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uint8_t timeBasedMovement;
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};
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struct PropertyPath {
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PropertyPathType pathType;
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int32_t price;
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int32_t rentalTime;
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PropertyRentalTimeUnit rentalTimeUnit;
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uint64_t associatedZone;
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std::string displayName;
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std::string displayDesc;
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PropertyType type;
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int32_t cloneLimit;
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float repMultiplier;
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PropertyRentalTimeUnit rentalTimeUnit;
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PropertyAchievmentRequired achievementRequired;
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NiPoint3 playerZoneCoords;
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float maxBuildHeight;
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@ -134,6 +165,7 @@ struct PropertyPath {
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struct CameraPath {
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std::string nextPath;
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uint8_t rotatePlayer;
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};
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struct SpawnerPath {
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@ -150,6 +182,7 @@ struct Path {
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uint32_t pathVersion;
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PathType pathType;
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std::string pathName;
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uint32_t flags;
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PathBehavior pathBehavior;
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uint32_t waypointCount;
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std::vector<PathWaypoint> pathWaypoints;
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@ -219,9 +252,11 @@ private:
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std::map<LWOSCENEID, SceneRef, mapCompareLwoSceneIDs> m_Scenes;
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std::vector<SceneTransition> m_SceneTransitions;
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uint32_t m_PathDataLength;
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//std::vector<char> m_PathData; //Binary path data
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std::vector<Path> m_Paths;
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uint32_t m_PathChunkVersion;
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std::vector<Path> m_Paths;
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std::map<LWOSCENEID, uint32_t, mapCompareLwoSceneIDs> m_MapRevisions; //rhs is the revision!
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//private ("helper") functions:
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