Prevent adding movingplatform components to all entites with an attached_path (#829)

* Stop adding movingpla comps where they aren't needed

* move stuff around to make it more congruent

* invert if else block logic patter
Since setting up the comp will be longer han just adding the path
will make the readability flow better

* address feedback
This commit is contained in:
Aaron Kimbrell 2022-11-12 08:44:27 -06:00 committed by GitHub
parent 22e5d02400
commit 7429902a64
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@ -317,15 +317,6 @@ void Entity::Initialize() {
m_Components.insert(std::make_pair(COMPONENT_TYPE_SOUND_TRIGGER, comp));
}
//Check to see if we have a moving platform component:
//Which, for some reason didn't get added to the ComponentsRegistry so we have to check for a path manually here.
std::string attachedPath = GetVarAsString(u"attached_path");
if (!attachedPath.empty() || compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_MOVING_PLATFORM, -1) != -1) {
MovingPlatformComponent* plat = new MovingPlatformComponent(this, attachedPath);
m_Components.insert(std::make_pair(COMPONENT_TYPE_MOVING_PLATFORM, plat));
}
//Also check for the collectible id:
m_CollectibleID = GetVarAs<int32_t>(u"collectible_id");
@ -696,6 +687,26 @@ void Entity::Initialize() {
m_Components.insert(std::make_pair(COMPONENT_TYPE_MOVEMENT_AI, new MovementAIComponent(this, moveInfo)));
}
std::string pathName = GetVarAsString(u"attached_path");
const Path* path = dZoneManager::Instance()->GetZone()->GetPath(pathName);
//Check to see if we have an attached path and add the appropiate component to handle it:
if (path){
// if we have a moving platform path, then we need a moving platform component
if (path->pathType == PathType::MovingPlatform) {
MovingPlatformComponent* plat = new MovingPlatformComponent(this, pathName);
m_Components.insert(std::make_pair(COMPONENT_TYPE_MOVING_PLATFORM, plat));
// else if we are a movement path
} /*else if (path->pathType == PathType::Movement) {
auto movementAIcomp = GetComponent<MovementAIComponent>();
if (movementAIcomp){
// TODO: set path in existing movementAIComp
} else {
// TODO: create movementAIcomp and set path
}
}*/
}
int proximityMonitorID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROXIMITY_MONITOR);
if (proximityMonitorID > 0) {
CDProximityMonitorComponentTable* proxCompTable = CDClientManager::Instance()->GetTable<CDProximityMonitorComponentTable>("ProximityMonitorComponent");