Commit Graph

1243 Commits

Author SHA1 Message Date
Aaron Kimbre
6933b2c301 case for putting you back into FB when leavign space blizzard 2022-04-18 23:33:09 -05:00
Aaron Kimbre
8db7dfef75 also apply overrides to AG fans 2022-04-18 21:09:27 -05:00
Aaron Kimbre
f3dd71ccb1 cleanup logs, fix overrides, define LOTs in header 2022-04-18 21:02:04 -05:00
Aaron Kimbre
8fe5c00984 remove dereference
(I think that's what it is called)
2022-04-18 08:36:11 -05:00
Aaron Kimbre
d05601ce64 Fixes 2022-04-18 08:27:37 -05:00
David Markowitz
1defc22caf
Merge pull request #509 from EmosewaMC/racing-achievement-fixes
Fixed Racing Missions Try, Try again and Race Series 1
2022-04-18 04:03:32 -07:00
EmosewaMC
5691df9009 Fixed Racing Mission
* Try, Try Again achievement now progresses when the player gets last place in a race of 3 or more players, or when solo racing is enabled.
* Race Series 1 mission from Velocity Lane now progresses correctly.
2022-04-18 01:04:29 -07:00
Aaron Kimbre
2122448284 cleaning up some stuff 2022-04-17 21:30:25 -05:00
Aaron Kimbre
263eaf03b0 ugh, another semicolon 2022-04-17 20:24:49 -05:00
Aaron Kimbre
6cef7a437a scope 2022-04-17 20:24:19 -05:00
Aaron Kimbre
0778b4f81c missed semicolon 2022-04-17 20:17:36 -05:00
Aaron Kimbre
235934714f honor the logic in the lua script 2022-04-17 20:16:27 -05:00
Aaron Kimbre
a343ed9493 rock hydrants work 2022-04-17 19:43:17 -05:00
Aaron Kimbre
cc68b0768b remove log 2022-04-17 17:43:25 -05:00
Aaron Kimbre
e696d26941 update the Effect ID 2022-04-17 17:41:10 -05:00
Aaron Kimbre
a8fcb4c153 make the hydrant match the lua script 2022-04-17 16:44:46 -05:00
Aaron Kimbre
1e85ae2035 tabs and log 2022-04-17 15:58:26 -05:00
Aaron Kimbre
67615d5688 fix volumen physics name 2022-04-17 12:46:41 -05:00
Aaron Kimbre
23677b4bd3 Simplify some stuff
Remove render component in startup
2022-04-17 12:38:12 -05:00
Aaron Kimbre
5b0f917485 update script path for fans 2022-04-17 00:05:04 -05:00
Aaron Kimbre
b3695c42b2 fix copy past error 2022-04-16 23:35:22 -05:00
Aaron Kimbre
0e5a1c9721 fix comparator 2022-04-16 23:33:44 -05:00
Aaron Kimbre
b4acf329b4 implement some missing scripts 2022-04-16 23:32:15 -05:00
David Markowitz
8f50e4ff56
Merge pull request #503 from aronwk-aaron/testmap-enhancements
Dynamically check if zone is viable from existence of file
2022-04-14 16:46:37 -07:00
David Markowitz
a3e2aa2a97
Merge pull request #505 from EmosewaMC/Vault-fixes
Addressed vault size issues
2022-04-14 16:30:55 -07:00
NinjaOfLU
3d6d5e58a7
Update GameMessages.cpp
I promise I'm not farming changes. I woke up at like 4AM and realised that I'd screwed up in an obvious way. Note to self: You are ALLOWED to change variables.

Wasn't caught in testing because, well, it turns out it's actually impossible to test the edge case this covers, due to the script for the brick console.
2022-04-14 10:09:40 +01:00
NinjaOfLU
cdbb42badf
Added a bracket... -_-
Maybe I should write and test code on my computer rather than using Git as an IDE and commits as the save button...
2022-04-14 00:15:45 +01:00
NinjaOfLU
1d1f479387
Ensure items correctly removed from missions
Doubt it would have affected anyone, but technically if you had a mission to collect something interactable, and you deleted the items at the same time as interacting with something, this would have counted incorrectly. I'm being defensive because I was an idiot who couldn't read, but in my defence, it was late when I made the first edit, and I'm also a blundering idiot!
2022-04-14 00:11:35 +01:00
EmosewaMC
a32c5a2f3c Vault corrections 2022-04-13 01:50:06 -07:00
NinjaOfLU
59ec28a5a4
Prevent integer underflow in item removal
Previously, the only check that the user wasn't trashing more items than they had was clientsided, and this could be bypassed by contacting the server to remove items via a console or the like, and then trashing them before the server could respond, resulting in the count for the items being less than iStackCount. This check prevents that underflow.
2022-04-13 01:58:00 +01:00
Aaron Kimbre
959c90985c missed a semicolon 2022-04-12 18:32:52 -05:00
Aaron Kimbre
4a98c46fb9 fix tabs/spaces 2022-04-12 18:30:46 -05:00
Aaron Kimbre
40d396c7e2 simplify 2022-04-12 18:05:22 -05:00
Aaron Kimbre
6b44936c68 check if map exists for testmap 2022-04-12 14:06:03 -05:00
David Markowitz
e92cdc4f14
Merge pull request #493 from EmosewaMC/ugh
Pets no longer cause client hitches in Nimbus Station and Forbidden Valley
2022-04-11 14:35:57 -07:00
David Markowitz
0f738c8d9c
Merge pull request #419 from Marcono1234/issue-template-improvements
Improve GitHub issue templates
2022-04-11 02:25:54 -07:00
David Markowitz
7a354b3545
Merge pull request #456 from Marcono1234/marcono1234/zlib-https
Fetch zlib library over HTTPS
2022-04-10 20:04:23 -07:00
David Markowitz
f45cb380e0
Merge pull request #499 from EmosewaMC/master-server-shutdown
Dramatically speed up server shutdown and specify database destruction source in logging message
2022-04-10 17:25:04 -07:00
EmosewaMC
f01c2e1bd3 Updated logging 2022-04-10 17:08:29 -07:00
EmosewaMC
30c7b65150 incorrecly named variable 2022-04-10 17:00:03 -07:00
EmosewaMC
1e514a8b61 more specific logging 2022-04-09 18:48:13 -07:00
EmosewaMC
c08557f37d separated world server to more functions 2022-04-09 18:35:41 -07:00
EmosewaMC
6927bc614e Spacing 2022-04-09 18:33:38 -07:00
EmosewaMC
ae61b23896 Chat log no longer needed 2022-04-09 16:02:27 -07:00
EmosewaMC
aee3290248 Update MasterServer.cpp 2022-04-09 16:02:12 -07:00
EmosewaMC
1efbe2d2c0 added returns 2022-04-09 15:57:18 -07:00
EmosewaMC
d085c0cf10 correct exit 2022-04-09 15:35:40 -07:00
EmosewaMC
3e60b9db4a Destroying database specifier 2022-04-09 15:35:01 -07:00
EmosewaMC
fd13770e87 Sped up server shutdown 2022-04-09 14:17:31 -07:00
David Markowitz
5ef1848474
Merge pull request #498 from EmosewaMC/plunger_gun_migration
Changed 0_initial.sql so it wont accidentally wipe a database if run again
2022-04-09 00:52:07 -07:00