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https://github.com/DarkflameUniverse/DarkflameServer.git
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more specific logging
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c08557f37d
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@ -161,6 +161,8 @@ public:
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*/
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const std::map<LWOOBJID, LWOOBJID>& GetModels() const;
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LWOCLONEID GetCloneId() { return clone_Id; };
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private:
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/**
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* This
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@ -1241,12 +1241,12 @@ void WorldShutdownProcess(uint32_t zoneId) {
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}
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if (PropertyManagementComponent::Instance() != nullptr) {
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Game::logger->Log("WorldServer", "Saving ALL property data!\n");
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Game::logger->Log("WorldServer", "Saving ALL property data for zone %i clone %i!\n", zoneId, PropertyManagementComponent::Instance()->GetCloneId());
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PropertyManagementComponent::Instance()->Save();
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Game::logger->Log("WorldServer", "ALL property data saved!\n");
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Game::logger->Log("WorldServer", "ALL property data saved for zone %i clone %i!\n", zoneId, PropertyManagementComponent::Instance()->GetCloneId());
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}
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Game::logger->Log("WorldServer", "ALL DATA HAS BEEN SAVED!\n");
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Game::logger->Log("WorldServer", "ALL DATA HAS BEEN SAVED FOR ZONE %i INSTANCE %i!\n", zoneId, instanceID);
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while (Game::server->GetReplicaManager()->GetParticipantCount() > 0) {
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const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(0);
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