update the Effect ID

This commit is contained in:
Aaron Kimbre 2022-04-17 17:41:10 -05:00
parent a8fcb4c153
commit e696d26941

View File

@ -42,6 +42,6 @@ void RockHydrantBroken::OnTimerDone(Entity* self, std::string timerName)
}
else if (timerName == "playEffect")
{
GameMessages::SendPlayFXEffect(self->GetObjectID(), 384, u"water", "water", LWOOBJID_EMPTY, 1, 1, true);
GameMessages::SendPlayFXEffect(self->GetObjectID(), 4737, u"water", "water", LWOOBJID_EMPTY, 1, 1, true);
}
}