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update the Effect ID
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@ -42,6 +42,6 @@ void RockHydrantBroken::OnTimerDone(Entity* self, std::string timerName)
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}
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else if (timerName == "playEffect")
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{
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 384, u"water", "water", LWOOBJID_EMPTY, 1, 1, true);
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 4737, u"water", "water", LWOOBJID_EMPTY, 1, 1, true);
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}
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}
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