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Fixed Racing Mission
* Try, Try Again achievement now progresses when the player gets last place in a race of 3 or more players, or when solo racing is enabled. * Race Series 1 mission from Velocity Lane now progresses correctly.
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@ -410,10 +410,13 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity *player,
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// If solo racing is enabled OR if there are 3 players in the race, progress placement tasks.
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if(m_SoloRacing || m_LoadedPlayers > 2) {
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, data->finished, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_FINISH_WITH_PLACEMENT); // Finish in 1st place on a race
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, data->finished, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_FIRST_PLACE_MULTIPLE_TRACKS); // Finish in 1st place on multiple tracks.
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if(m_Finished != 1) return;
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_WIN_RACE_IN_WORLD); // Finished first place in specific world.
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if(data->finished == 1) {
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_FIRST_PLACE_MULTIPLE_TRACKS); // Finish in 1st place on multiple tracks.
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_WIN_RACE_IN_WORLD); // Finished first place in specific world.
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}
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if (data->finished == m_LoadedPlayers) {
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_LAST_PLACE_FINISH); // Finished first place in specific world.
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}
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}
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} else if (id == "ACT_RACE_EXIT_THE_RACE?" || id == "Exit") {
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auto *vehicle = EntityManager::Instance()->GetEntity(data->vehicleID);
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@ -183,7 +183,13 @@ bool MissionTask::InParameters(const uint32_t value) const
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bool MissionTask::IsComplete() const
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{
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return progress >= info->targetValue;
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// Mission 668 has task uid 984 which is a bit mask. Its completion value is 3.
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if (info->uid == 984) {
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return progress >= 3;
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}
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else {
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return progress >= info->targetValue;
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}
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}
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@ -423,12 +429,23 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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if (parameters[0] != associate) break;
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if (associate == 1 || associate == 15 || associate == 2 || associate == 3)
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if (associate == 1 || associate == 2 || associate == 3)
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{
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if (value > info->targetValue) break;
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AddProgress(info->targetValue);
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}
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// task 15 is a bit mask!
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else if (associate == 15) {
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if (!InAllTargets(value)) break;
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auto tempProgress = GetProgress();
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// If we won at Nimbus Station, set bit 0
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if (value == 1203) SetProgress(tempProgress |= 1 << 0);
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// If we won at Gnarled Forest, set bit 1
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else if (value == 1303) SetProgress(tempProgress |= 1 << 1);
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// If both bits are set, then the client sees the mission as complete.
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}
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else if (associate == 10)
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{
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// If the player did not crash during the race, progress this task by count.
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