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https://github.com/DarkflameUniverse/DarkflameServer.git
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Destroying database specifier
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parent
fd13770e87
commit
3e60b9db4a
@ -57,7 +57,7 @@ int main(int argc, char** argv) {
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Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
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} catch (sql::SQLException& ex) {
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Game::logger->Log("AuthServer", "Got an error while connecting to the database: %s\n", ex.what());
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Database::Destroy();
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Database::Destroy("AuthServer");
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delete Game::server;
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delete Game::logger;
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return 0;
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@ -143,7 +143,7 @@ int main(int argc, char** argv) {
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}
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//Delete our objects here:
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Database::Destroy();
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Database::Destroy("AuthServer");
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delete Game::server;
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delete Game::logger;
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@ -61,7 +61,7 @@ int main(int argc, char** argv) {
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}
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catch (sql::SQLException& ex) {
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Game::logger->Log("ChatServer", "Got an error while connecting to the database: %s\n", ex.what());
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Database::Destroy();
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Database::Destroy("ChatServer");
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delete Game::server;
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delete Game::logger;
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return 0;
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@ -150,7 +150,7 @@ int main(int argc, char** argv) {
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}
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//Delete our objects here:
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Database::Destroy();
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Database::Destroy("ChatServer");
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delete Game::server;
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delete Game::logger;
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@ -26,9 +26,10 @@ void Database::Connect(const string& host, const string& database, const string&
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con->setClientOption("MYSQL_OPT_RECONNECT", &myTrue);
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} //Connect
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void Database::Destroy() {
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void Database::Destroy(std::string source) {
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if (!con) return;
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Game::logger->Log("Database", "Destroying MySQL connection!\n");
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if (source != "") Game::logger->Log("Database", "Destroying MySQL connection from %s!\n", source.c_str());
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else Game::logger->Log("Database", "Destroying MySQL connection!\n");
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con->close();
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delete con;
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} //Destroy
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@ -22,7 +22,7 @@ private:
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public:
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static void Connect(const std::string& host, const std::string& database, const std::string& username, const std::string& password);
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static void Destroy();
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static void Destroy(std::string source="");
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static sql::Statement* CreateStmt();
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static sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
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};
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