Aaron Kimbre
50978620d8
Merge branch 'main' into item-component
2023-02-10 21:35:53 -06:00
Aaron Kimbre
c168f6c970
Break out the model component
...
into the model, item, and mutable model behaviors
2023-02-10 21:33:30 -06:00
Aaron Kimbrell
3cd0d1ec3d
Make wrapper for casting skills ( #987 )
...
* Make wrapper for casting skills
this is to reduce magic numbers in the code base
Only updated one use of this to demo that this works.
Will be do more in a sepearate PR.
Also, inadvertantly fix damage stacking and self-damage in the teslapack
* add skill<->behavior caching
* explicit by reference
* address emo's feedback
2023-02-10 02:30:17 -06:00
Aaron Kimbrell
91c0c1fcfb
Split out LUTriggers into it's own component ( #986 )
...
* Split out LUTriggers into it's own component
* some cleanup
* fix debug log
* use emplace and tryParse
* slight refactor to make the work on startup
rather than at runtime
Also TODO's for getting targets via all the possible methods
* address feedback
2023-02-10 02:29:53 -06:00
David Markowitz
d17f51183e
Allow landing animation in Return to the Venture Explorer ( #977 )
2023-01-26 21:41:40 -05:00
Gie "Max" Vanommeslaeghe
cdffd5ff30
Fix: 968 bug using lookup command with no parameters crashes instance ( #970 )
...
* Update SlashCommandHandler.cpp
* Update SlashCommandHandler.cpp
2023-01-24 17:09:32 -06:00
Aaron Kimbre
faf42d2f8c
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
David Markowitz
cff94b6c22
Fix hash collisions in achievements ( #962 )
2023-01-21 09:37:09 -06:00
Aaron Kimbrell
6fd80e3117
Don't enable HC on minigame worlds ( #959 )
...
* Fix max's ouchi
* use smarter logic
* fix whitespace
* clone
2023-01-20 01:50:46 -06:00
Aaron Kimbrell
872270704c
Hardmode cleanups ( #954 )
...
* load values once
so that it doesn't check every time
don't return, just skip
don't realod char
* address feedback
* don't drop the only item you can't get again
* address most feedback
* move settings for HC mode
* fix comment
* claenup whitespace
2023-01-12 13:16:24 -06:00
wincent
7aacfc1bf0
Fixed crashes related to hardcore mode
2023-01-11 21:51:14 +01:00
Gie "Max" Vanommeslaeghe
45d739499a
Merge pull request #950 from DarkflameUniverse/vanity-ldf-reading
...
Add ldf controlls to vanity npc tools
2023-01-11 20:22:21 +01:00
Gie "Max" Vanommeslaeghe
e7bc4ef773
add hardcore mode
2023-01-11 20:08:54 +01:00
Aaron Kimbre
ce39e3ad6b
Add ldf controlls to vanity npc tools
...
make vanity npc use more forgiving
2023-01-11 01:10:14 -06:00
David Markowitz
e67f310632
Fix missing template override for AMFFormats ( #946 )
2023-01-08 10:01:53 +01:00
David Markowitz
a580e3a2f5
Update lookup command ( #909 )
...
* Update lookup command
* Fix bugs
Update SlashCommandHandler.cpp
2023-01-07 00:17:09 -06:00
David Markowitz
a28a2e60cf
Add property Teleport behavior ( #846 )
...
* Add property Teleport behavior
Untested. Will mark pr as ready for review when this has been tested
* Fix issues
2023-01-07 00:16:43 -06:00
Aaron Kimbrell
5374c555f5
Implement bubble seriliaztion in controllable physics ( #942 )
...
* bubble
* "Correct" serialization and enum
* Enum update
* figured out what things do
* accurate types and cleanup
* add sanity check
add getter
add slash command for testing
* fix default
* cleanup slash command
* handle game message probably
remove funny slash command
add all bubble GM's
Co-authored-by: Jett <55758076+Jettford@users.noreply.github.com>
2023-01-07 00:14:51 -06:00
Aaron Kimbrell
80f8dd8003
Imminuty updates ( #925 )
...
* WIP Immunities
* Immunity getters
* remove redundent variable
replace it use with it's equivalent
* remove unused lookups, fix typos
* fix tests
* added imunity test
* address feedback
* more immunity tests
* explicit this
2023-01-06 23:59:19 -06:00
David Markowitz
1ac898ba00
Remove GameConfig ( #874 )
...
* Remove GameConfig
* Fully remove GmeConfig
* Update worldconfig.ini
Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:21:40 -06:00
David Markowitz
fc75d6048f
dGame Precompiled header improvements ( #876 )
...
* moving branch
* Add deleteinven slash command
* Change name of BRICKS_IN_BBB
* Use string_view instead of strcmp
* Clean up include tree
* Remove unneeded headers from PCH files
Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files.
* Update Entity.h
* Update EntityManager.h
* Update GameMessages.cpp
* There it compiles now
Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:17:05 -06:00
David Markowitz
8bcb4bd36d
Fix smashables not counting towards whole team ( #944 )
2023-01-06 23:06:24 -06:00
Gie "Max" Vanommeslaeghe
7fcc8a6e84
Merge pull request #935 from EmosewaMC/WorldConfig
...
Eliminate WorldConfig Based Magic Numbers
2023-01-07 03:41:40 +01:00
David Markowitz
1789ec7f20
delta compression fixes ( #937 )
2023-01-03 11:22:04 -06:00
David Markowitz
dc7d0ce142
Fix Stuns of duration zero ( #938 )
2023-01-03 11:21:57 -06:00
David Markowitz
203a150a56
Update DestroyableComponent.cpp
2023-01-01 16:36:10 -08:00
EmosewaMC
19be0a61b2
Eliminate WorldConfig Magic Numbers
...
Add comments for fields
Use the name directly
2023-01-01 05:20:03 -08:00
David Markowitz
09157506bf
Fix Complete Overhaul ( #934 )
...
Check your pointers :)
2022-12-31 11:44:09 -08:00
David Markowitz
737eaba54d
Serialize target with GameMessageStartSkill ( #933 )
2022-12-31 03:56:30 -08:00
Aaron Kimbrell
34b5f0f9d6
add uncast to speed behavior ( #932 )
2022-12-31 02:46:25 -06:00
David Markowitz
9adbb7aa86
Address World Server Packet timing and erroneous log ( #929 )
...
* Fix overread in projectile behavior
* Fix stuns
* Correctly read in bitStream
* Fix projectile behavior
* Address movement type issues
* Update shutdown time to be accurate
* Fix small issues
2022-12-29 08:34:53 -06:00
David Markowitz
bd28e4051f
Fix Hash Collisions in CDBehaviorParameter table ( #930 )
...
* Fix hashing
* Update CDBehaviorParameterTable.cpp
2022-12-29 03:43:52 -06:00
David Markowitz
99c0ca253c
Basic Attack Behavior Live Accuracy Improvements ( #926 )
...
* Overhaul BasicAttack Behavior so it matches the live 1.10.64 client
2022-12-28 14:04:37 -08:00
David Markowitz
0e9c0a8917
Fix MovementSwitch Behavior ( #927 )
2022-12-28 14:03:07 -08:00
Aaron Kimbrell
5cc7d47074
sanity check on opening packages ( #923 )
2022-12-24 14:41:13 -08:00
David Markowitz
85ab573665
Fix duping issue ( #921 )
2022-12-24 09:51:59 +01:00
Aaron Kimbrell
6ec921025d
Use new logic for applying speed changes in ApplyBuff ( #919 )
2022-12-24 00:49:31 -08:00
David Markowitz
bbd5a49ea2
Update DarkInspirationBehavior.cpp ( #897 )
2022-12-23 18:05:30 -08:00
David Markowitz
675cf1d2a4
Fix baseEnemyApe stuns and fix IdleFlags serialization ( #914 )
...
* Fix baseEnemyApe stuns
* Correct serialization
2022-12-23 00:14:51 -06:00
Aaron Kimbrell
9ebb06ba24
Qb team credit ( #912 )
...
* give credit to whole team for qb's
* fix compiling
2022-12-22 07:24:59 -06:00
David Markowitz
015cbc06ea
Fix racing spawn positions ( #913 )
2022-12-22 05:16:18 -08:00
David Markowitz
bd7f532a28
Implement the Imaginite Backpack and Shard armor scripts ( #886 )
...
* Imaginite Pack now works
* Remove unused params
* Address issues
* Add TeslaPack script
Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-12-21 14:33:41 -08:00
David Markowitz
51dd56f0a0
Add MTU config option ( #908 )
...
* Add config option
* Add reloading
2022-12-21 10:51:27 -06:00
David Markowitz
38eb441ca1
Correct Projectile behavior bitStream reads ( #907 )
2022-12-21 00:26:17 -08:00
David Markowitz
f2fa81b5c3
Fix lobbies ( #901 )
2022-12-20 15:20:44 -06:00
David Markowitz
2fdcf62ec6
Fix overread in projectile behavior and address broken stuns ( #898 )
...
* Fix overread in projectile behavior
* Fix stuns
* Correctly read in bitStream
2022-12-19 14:52:00 -06:00
David Markowitz
d69f733772
Fix trading taking the wrong item ( #900 )
...
* Fix trading taking the wrong item
* Add missing returns
* Improve further
Do all verification first. Then actually do the trade. Prevents possible cheating attempts
2022-12-19 14:51:44 -06:00
Aaron Kimbrell
157a05239e
Add speedbase readling and writing to the level prograssion component and impli proper character versions for fixes ( #856 )
...
* Add speed base readling and writing
to the level prograssion component
Add retroactive fix to the world transfer
TODO: see about versioning charxml fixes to make them not run every time
* version all current changes
* cleanup speed behavior
add calculate for future use in scripts
make < 1 speed multiplier possible
tested wormholer and it plays anims correctly
* cap the lower end of the speed multiplier
until the ending the behavior on hit properly works
* address feedback
add emun for character version
make set ignore multipliers consistent in speed behavior
switch case for char version upgrades
* remove the ability to stack speed boosts
* update value on level ups
2022-12-19 13:45:50 -06:00
David Markowitz
f311685dda
Fix Some missions not progressing if they are the last item in the inventory ( #899 )
2022-12-19 00:07:43 -08:00
David Markowitz
84c5d74450
Add Delete Inventory Slash Command ( #865 )
...
* moving branch
* Add deleteinven slash command
* Change name of BRICKS_IN_BBB
* Use string_view instead of strcmp
* Remove GameConfig
* Revert "Remove GameConfig"
This reverts commit cef5cdeea2
.
2022-12-18 09:46:04 -06:00