Remove GameConfig (#874)

* Remove GameConfig

* Fully remove GmeConfig

* Update worldconfig.ini

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
This commit is contained in:
David Markowitz 2023-01-06 21:21:40 -08:00 committed by GitHub
parent fc75d6048f
commit 1ac898ba00
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 4 additions and 114 deletions

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@ -24,7 +24,6 @@ public:
* Reloads the config file to reset values
*/
void ReloadConfig();
private:
void ProcessLine(const std::string& line);

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@ -25,7 +25,6 @@
#include "dConfig.h"
#include "TeamManager.h"
#include "ChatPackets.h"
#include "GameConfig.h"
#include "RocketLaunchLupComponent.h"
#include "eUnequippableActiveType.h"
#include "eMovementPlatformState.h"
@ -1005,7 +1004,7 @@ void GameMessages::SendSetNetworkScriptVar(Entity* entity, const SystemAddress&
}
void GameMessages::SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID, LOT item, int currency, NiPoint3 spawnPos, int count) {
if (GameConfig::GetValue<int32_t>("no_drops") == 1) {
if (Game::config->GetValue("disable_drops") == "1") {
return;
}

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@ -1,5 +1,4 @@
set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp"
"GameConfig.cpp"
"GUID.cpp"
"Loot.cpp"
"Mail.cpp"

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@ -1,50 +0,0 @@
#include "GameConfig.h"
#include <sstream>
std::map<std::string, std::string> GameConfig::m_Config{};
std::string GameConfig::m_EmptyString{};
void GameConfig::Load(const std::string& filepath) {
m_EmptyString = "";
std::ifstream in(filepath);
if (!in.good()) return;
std::string line;
while (std::getline(in, line)) {
if (line.length() > 0) {
if (line[0] != '#') ProcessLine(line);
}
}
}
const std::string& GameConfig::GetValue(const std::string& key) {
const auto& it = m_Config.find(key);
if (it != m_Config.end()) {
return it->second;
}
return m_EmptyString;
}
void GameConfig::SetValue(const std::string& key, const std::string& value) {
m_Config.insert_or_assign(key, value);
}
void GameConfig::ProcessLine(const std::string& line) {
std::stringstream ss(line);
std::string segment;
std::vector<std::string> seglist;
while (std::getline(ss, segment, '=')) {
seglist.push_back(segment);
}
if (seglist.size() != 2) return;
//Make sure that on Linux, we remove special characters:
if (!seglist[1].empty() && seglist[1][seglist[1].size() - 1] == '\r')
seglist[1].erase(seglist[1].size() - 1);
m_Config.insert_or_assign(seglist[0], seglist[1]);
}

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@ -1,38 +0,0 @@
#pragma once
#include <fstream>
#include <string>
#include <vector>
#include <map>
#include "GeneralUtils.h"
class GameConfig {
public:
static void Load(const std::string& filepath);
static const std::string& GetValue(const std::string& key);
static void SetValue(const std::string& key, const std::string& value);
template <typename T>
static T GetValue(const std::string& key) {
T value;
if (GeneralUtils::TryParse(GetValue(key), value)) {
return value;
}
return T();
}
template <typename T>
static void SetValue(const std::string& key, const T& value) {
SetValue(key, std::to_string(value));
}
private:
static void ProcessLine(const std::string& line);
static std::map<std::string, std::string> m_Config;
static std::string m_EmptyString;
};

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@ -63,7 +63,6 @@
#include "BuffComponent.h"
#include "SkillComponent.h"
#include "VanityUtilities.h"
#include "GameConfig.h"
#include "ScriptedActivityComponent.h"
#include "LevelProgressionComponent.h"
#include "AssetManager.h"
@ -1701,25 +1700,6 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return;
}
if (chatCommand == "config-set" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 2) {
GameConfig::SetValue(args[0], args[1]);
ChatPackets::SendSystemMessage(
sysAddr, u"Set config value: " + GeneralUtils::UTF8ToUTF16(args[0]) + u" to " + GeneralUtils::UTF8ToUTF16(args[1])
);
}
if (chatCommand == "config-get" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) {
const auto& value = GameConfig::GetValue(args[0]);
std::u16string u16key = GeneralUtils::UTF8ToUTF16(args[0]);
if (value.empty()) {
ChatPackets::SendSystemMessage(sysAddr, u"No value found for " + u16key);
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Value for " + u16key + u": " + GeneralUtils::UTF8ToUTF16(value));
}
}
if (chatCommand == "metrics" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
for (const auto variable : Metrics::GetAllMetrics()) {
auto* metric = Metrics::GetMetric(variable);

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@ -36,8 +36,6 @@
|Command|Usage|Description|Admin Level Requirement|
|--- |--- |--- |--- |
|announce|`/announce`|Sends a announcement. `/setanntitle` and `/setannmsg` must be called first to configure the announcement.|8|
|config-set|`/config-set <key> <value>`|Set configuration item.|8|
|config-get|`/config-get <key>`|Get current value of a configuration item.|8|
|kill|`/kill <username>`|Smashes the character whom the given user is playing.|8|
|metrics|`/metrics`|Prints some information about the server's performance.|8|
|setannmsg|`/setannmsg <title>`|Sets the message of an announcement.|8|

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@ -43,3 +43,6 @@ pets_take_imagination=1
# If you would like to increase the maximum number of best friends a player can have on the server
# Change the value below to what you would like this to be (5 is live accurate)
max_number_of_best_friends=5
# Disables loot drops
disable_drops=0