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Address World Server Packet timing and erroneous log (#929)
* Fix overread in projectile behavior * Fix stuns * Correctly read in bitStream * Fix projectile behavior * Address movement type issues * Update shutdown time to be accurate * Fix small issues
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@ -40,7 +40,7 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
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void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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auto* targetEntity = EntityManager::Instance()->GetEntity(branch.target);
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if (!targetEntity) {
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Game::logger->Log("BasicAttackBehavior", "Target targetEntity %i not found.", branch.target);
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Game::logger->Log("BasicAttackBehavior", "Target targetEntity %llu not found.", branch.target);
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return;
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}
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@ -416,7 +416,7 @@ int main(int argc, char** argv) {
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HandlePacket(packet);
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auto t2 = std::chrono::high_resolution_clock::now();
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timeSpent += std::chrono::duration_cast<std::chrono::milliseconds>(t2 - t1).count();
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timeSpent += std::chrono::duration_cast<std::chrono::duration<float>>(t2 - t1).count();
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Game::server->DeallocatePacket(packet);
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packet = nullptr;
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} else {
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