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https://github.com/DarkflameUniverse/DarkflameServer.git
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157a05239e
* Add speed base readling and writing to the level prograssion component Add retroactive fix to the world transfer TODO: see about versioning charxml fixes to make them not run every time * version all current changes * cleanup speed behavior add calculate for future use in scripts make < 1 speed multiplier possible tested wormholer and it plays anims correctly * cap the lower end of the speed multiplier until the ending the behavior on hit properly works * address feedback add emun for character version make set ignore multipliers consistent in speed behavior switch case for char version upgrades * remove the ability to stack speed boosts * update value on level ups |
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.. | ||
dBehaviors | ||
dComponents | ||
dEntity | ||
dGameMessages | ||
dInventory | ||
dMission | ||
dPropertyBehaviors | ||
dUtilities | ||
Character.cpp | ||
Character.h | ||
CMakeLists.txt | ||
Entity.cpp | ||
Entity.h | ||
EntityManager.cpp | ||
EntityManager.h | ||
LeaderboardManager.cpp | ||
LeaderboardManager.h | ||
Player.cpp | ||
Player.h | ||
TeamManager.cpp | ||
TeamManager.h | ||
TradingManager.cpp | ||
TradingManager.h | ||
User.cpp | ||
User.h | ||
UserManager.cpp | ||
UserManager.h |