Commit Graph

585 Commits

Author SHA1 Message Date
Aaron Kimbre
1207d896a8 waypoint commands wip 2023-08-09 21:37:36 -05:00
David Markowitz
5f7a108154 woirking 2023-08-09 00:34:39 -07:00
David Markowitz
cceaa96415 Use proper initializer 2023-08-08 00:19:44 -07:00
David Markowitz
1d4d1414e9 lol lmao 2023-08-07 20:45:26 -07:00
David Markowitz
4fbd536e74 add movementAI on load 2023-08-07 19:23:17 -07:00
David Markowitz
ed0c979544 Add file for u aronwk 2023-08-07 18:40:06 -07:00
David Markowitz
d372278b25 add arrived handler 2023-08-07 02:03:09 -07:00
David Markowitz
b546c96193 Add reversing 2023-08-07 01:46:03 -07:00
David Markowitz
aa734ef7ae Working Pausing and Resuming 2023-08-07 00:44:57 -07:00
David Markowitz
6a5ff30a32 Working built in reverse for movementAI 2023-08-06 23:40:30 -07:00
David Markowitz
3e12dd782b working forward 2023-08-06 21:15:06 -07:00
David Markowitz
bce87aaa06 use indexes for pathing 2023-08-06 20:25:22 -07:00
David Markowitz
a50e56e8ff replace with operator+= 2023-08-06 15:53:37 -07:00
Aaron Kimbrell
cefdfc696a
fix: Implement proper Sound trigger component serialization (#1160)
* cleanup

* more cleanup and fully implement the sound trigger
and racing sound trigger

* more cleanup, and better defaults

* fixes and tested

* update initializor for guid and when to load sound guids

* make racing sound trigger it's own component

* fix type

* Remove global
move serializes

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2023-08-06 15:38:12 -05:00
Aaron Kimbrell
a29253d2f0
feature: Donation Vendor Component (#1168)
* refactor: Vendor inventory loading
Implement proper delta compression
dynamically determine multicostitems and standard cost items
Quatantine max's custom code

* WIP

* progress missions

* address feedback

* fix newline

* Cleanup

* oops

* fix default for nexus tower jawbox
cleanup some logs

* remove log

* remove include that got added back
2023-08-03 21:44:03 -05:00
David Markowitz
d8a5fd49a4
chore: Small movementAiComponent cleanup (#1145)
* rename and cleanup file

* more

* fix broken function

* Further naming fixes

t

Revert "Further naming fixes"

This reverts commit 057189982ba56788d48f9265d815e6c562ba6328.

* next step

* undo all testing changes

* minor tweaks
2023-08-03 21:38:04 -05:00
David Markowitz
208ed02158
Fix incorrect kick out of rebuilds (#1120) 2023-08-03 21:37:27 -05:00
Aaron Kimbrell
952786c166
chore: cleanup some vanity npc logic (#1174)
* Dont setup talk for vanity npc's if they are no phrases
no ghosting ldfkey for canity npc's

* void, oops

* formatting
2023-08-03 21:37:09 -05:00
Aaron Kimbrell
a22ecf385f
feature: add full known GM list (#1171)
* feature: add full GM list

* Fix compiling

* add tests
Fix more issues
2023-08-03 21:27:40 -05:00
Aaron Kimbrell
c2b4aa4026
refactor: Vendor inventory loading (#1163)
* refactor: Vendor inventory loading
Implement proper delta compression
dynamically determine multicostitems and standard cost items
Quatantine max's custom code

* address feedback

* fix newline

* oops

* remove header

* fix default and const for

* he said make it a reference too, not just const
2023-08-03 05:51:52 -05:00
Gie "Max" Vanommeslaeghe
d1316cfc9f
Merge pull request #1107 from EmosewaMC/first-draft-leaderboard-re-write
feat: Leaderboards
2023-07-24 00:29:17 +02:00
TAHuntling
54454973a1
Distance for pet digs increased slightly to help with navmesh issues (#1151) 2023-07-22 02:49:23 -07:00
David Markowitz
887e2a25f0 Fix race score bugs
num wins serialized properly
scores are saved and num wins and times played are incremented properly
2023-07-21 23:18:51 -07:00
David Markowitz
34392932b3 Merge branch 'main' into pr/1107 2023-07-21 19:40:30 -07:00
David Markowitz
0c0f7216a1 Merge branch 'main' into pr/1107 2023-07-21 19:38:59 -07:00
TAHuntling
342da56678
Added Player Rewards for Solo Racing (#1150)
* Added Player Rewards for Solo Racing

* Fixed Dual PlayersRating multiplication

* Checking for solo player fixed

* Another change to fix issues
2023-07-21 19:37:31 -05:00
TAHuntling
11b0097488
freemoney type update (#1146)
Changed freemoney command to parse 64 bit integers as opposed to 32 bit
2023-07-19 09:07:41 -07:00
David Markowitz
3e3148e910
Move dZoneManager to game namespace (#1143)
* convert zone manager to game namespace

* Destroy logger last
2023-07-17 17:55:33 -05:00
David Markowitz
080a833144
Convert BrickDatabase to namespace (#1142)
* Convert BrickDatabase to namespace

This did not need to be a class.

* Fix linker errors

* convert to anonymous namespace

so the cache is unmodifiable outside the brickcache

* Move to lower scope level and remove log
2023-07-17 17:55:25 -05:00
David Markowitz
455f9470a5
Move EntityManager to Game namespace (#1140)
* Move EntityManager to Game namespace

* move initialization to later

Need to wait for dZoneManager to be initialized.

* Fix bugs

- Cannot delete from a RandomAccessIterator while in a range based for loop.

Touchup zone manager initialize

replace magic numbers with better named constants
replace magic zonecontrol id with a more readable hex alternative
condense stack variables
move initializers closer to their use
initialize entity manager with zone control

change initialize timings

If zone is not zero we expect to initialize the entity manager during zone manager initialization

Add constexpr for zone control LOT

* Add proper error handling

* revert vanity changes

* Update WorldServer.cpp

* Update dZoneManager.cpp
2023-07-15 13:56:33 -07:00
Aaron Kimbrell
9375c36c7b
fix: remove hardcoded rotations now that vehicles orient correctly (#1132) 2023-07-03 11:58:49 -05:00
David Markowitz
c4135eac46
Revert playerflags functions to uint instead of int (#1130)
Prevents issue with negative numbers resulting in bugs.
2023-06-26 00:51:28 -07:00
David Markowitz
e32cec6691 Merge branch 'first-draft-leaderboard-re-write' of https://github.com/EmosewaMC/DarkflameServer into first-draft-leaderboard-re-write 2023-06-21 21:53:23 -07:00
David Markowitz
85aa82b4b9 cleanup 2023-06-21 21:53:10 -07:00
David Markowitz
393733cc67
Update GameMessageHandler.cpp 2023-06-21 21:50:54 -07:00
David Markowitz
45256a0338 Merge remote-tracking branch 'upstream/main' into first-draft-leaderboard-re-write 2023-06-21 21:48:22 -07:00
David Markowitz
238fc98ea5 Fix shooting gallery leaderboard bugs
- add weekly functionality for top scores
- Fix shooting gallery score saving
- remove extra leaderboard fetch
2023-06-21 21:46:11 -07:00
David Markowitz
d340874284 more bug fixing
- fix weekly leaderboards
- fix ag classic vs dlu scoring
- fix sorting for survival ns
- fix sorting for racing
2023-06-21 19:46:01 -07:00
David Markowitz
fe23c7c5f7
Allow default scripts (#1117)
Fix an issue where vanity script overwrote always
2023-06-20 10:40:16 -05:00
David Markowitz
132d31d3ab
Fix vehicle serialization during races (#1122)
* Fix vehicle serialization during races

- Add missing frame stats reading
- correct the inversion of rotation
- correct serialization order
- use proper dirty flags

Tested that racers are no longer sideways on certain vertical slopes and stay in sync throughout the whole race.

* Update ClientPackets.cpp

* Update ClientPackets.cpp

* Update VehiclePhysicsComponent.h
2023-06-20 09:19:21 -05:00
David Markowitz
2d31b7e4bb
Fix incorrect serialization of SendTeleport (#1121)
* Fix incorrect serialization of SendTeleport

- Fixes all incorrect teleports in the game
- remove hacks in mast teleport
- ...
- ......

Update GameMessages.cpp

* Remove stupid argument

there got it all out

* remove extra true
2023-06-18 00:00:36 -07:00
David Markowitz
f46bc33dd4
Fix prereq bug (#1118) 2023-06-17 19:20:05 -05:00
Aaron Kimbrell
1a74c028c2
fix: make vanity npc's use default equipment if none is specified (#1116) 2023-06-16 16:09:46 -05:00
David Markowitz
2a0f63c0a1
Fix all smashables not playing animations (#1112)
Fixes an issue where most smashables did not explode into bricks upon death.  This included anything that was spawned or didnt have the flag is_smashable set.
Tested that in races, all objects smash into bricks
Tested that the player properly explodes in their car if they crash
Tested that Shooting Gallery plays the special smash animation when a ship is smashed
Tested that all spawned objects play smash animations

* Fix warning, Fix modular assembly not smashing

* Rename variable to correct name
2023-06-14 15:44:22 -07:00
David Markowitz
12d7ab9034
Remove null check in GetPosition (#1109)
Get ready for null pointer errors
2023-06-06 22:48:41 -07:00
EmosewaMC
c99e2a372b Add weekly filter 2023-06-05 16:04:56 -07:00
David Markowitz
259f0c8371 Working in game again
hooray
2023-06-05 04:10:59 -07:00
David Markowitz
a5e63529dc const and compile save 2023-06-05 02:50:40 -07:00
David Markowitz
c572f2a58d better tabs and organization 2023-06-05 02:43:02 -07:00
David Markowitz
5bff441c01 Fix query crashing
Just select all columns since we need most of them anyways
2023-06-05 02:31:49 -07:00