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Fix prereq bug (#1118)
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@ -38,7 +38,7 @@
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#include "CDObjectSkillsTable.h"
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#include "CDSkillBehaviorTable.h"
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InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document): Component(parent) {
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InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document) : Component(parent) {
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this->m_Dirty = true;
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this->m_Equipped = {};
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this->m_Pushed = {};
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@ -830,14 +830,22 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
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const auto position = m_Parent->GetPosition();
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for (auto* lauchPad : rocketLauchPads) {
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if (Vector3::DistanceSquared(lauchPad->GetPosition(), position) > 13 * 13) continue;
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for (auto* launchPad : rocketLauchPads) {
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if (!launchPad) continue;
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auto prereq = launchPad->GetVarAsString(u"rocketLaunchPreCondition");
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if (!prereq.empty()) {
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PreconditionExpression expression(prereq);
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if (!expression.Check(m_Parent)) continue;
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}
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if (Vector3::DistanceSquared(launchPad->GetPosition(), position) > 13 * 13) continue;
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auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) characterComponent->SetLastRocketItemID(item->GetId());
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lauchPad->OnUse(m_Parent);
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launchPad->OnUse(m_Parent);
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break;
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}
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