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synced 2024-12-22 13:33:35 +00:00
Fix vehicle serialization during races (#1122)
* Fix vehicle serialization during races - Add missing frame stats reading - correct the inversion of rotation - correct serialization order - use proper dirty flags Tested that racers are no longer sideways on certain vertical slopes and stay in sync throughout the whole race. * Update ClientPackets.cpp * Update ClientPackets.cpp * Update VehiclePhysicsComponent.h
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@ -19,34 +19,47 @@ VehiclePhysicsComponent::~VehiclePhysicsComponent() {
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}
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void VehiclePhysicsComponent::SetPosition(const NiPoint3& pos) {
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if (pos == m_Position) return;
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m_DirtyPosition = true;
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m_Position = pos;
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}
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void VehiclePhysicsComponent::SetRotation(const NiQuaternion& rot) {
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if (rot == m_Rotation) return;
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m_DirtyPosition = true;
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m_Rotation = rot;
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}
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void VehiclePhysicsComponent::SetVelocity(const NiPoint3& vel) {
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if (vel == m_Velocity) return;
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m_DirtyPosition = true;
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m_Velocity = vel;
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}
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void VehiclePhysicsComponent::SetAngularVelocity(const NiPoint3& vel) {
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if (vel == m_AngularVelocity) return;
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m_DirtyPosition = true;
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m_AngularVelocity = vel;
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}
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void VehiclePhysicsComponent::SetIsOnGround(bool val) {
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if (val == m_IsOnGround) return;
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m_DirtyPosition = true;
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m_IsOnGround = val;
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}
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void VehiclePhysicsComponent::SetIsOnRail(bool val) {
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if (val == m_IsOnRail) return;
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m_DirtyPosition = true;
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m_IsOnRail = val;
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}
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void VehiclePhysicsComponent::SetRemoteInputInfo(const RemoteInputInfo& remoteInputInfo) {
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if (m_RemoteInputInfo == remoteInputInfo) return;
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this->m_RemoteInputInfo = remoteInputInfo;
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m_DirtyRemoteInput = true;
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}
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void VehiclePhysicsComponent::SetDirtyPosition(bool val) {
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m_DirtyPosition = val;
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}
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@ -63,9 +76,15 @@ void VehiclePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bI
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outBitStream->Write(bIsInitialUpdate || m_DirtyPosition);
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if (bIsInitialUpdate || m_DirtyPosition) {
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outBitStream->Write(m_Position);
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m_DirtyPosition = false;
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outBitStream->Write(m_Position.x);
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outBitStream->Write(m_Position.y);
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outBitStream->Write(m_Position.z);
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outBitStream->Write(m_Rotation);
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outBitStream->Write(m_Rotation.x);
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outBitStream->Write(m_Rotation.y);
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outBitStream->Write(m_Rotation.z);
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outBitStream->Write(m_Rotation.w);
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outBitStream->Write(m_IsOnGround);
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outBitStream->Write(m_IsOnRail);
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@ -73,20 +92,33 @@ void VehiclePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bI
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outBitStream->Write(bIsInitialUpdate || m_DirtyVelocity);
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if (bIsInitialUpdate || m_DirtyVelocity) {
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outBitStream->Write(m_Velocity);
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outBitStream->Write(m_Velocity.x);
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outBitStream->Write(m_Velocity.y);
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outBitStream->Write(m_Velocity.z);
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m_DirtyVelocity = false;
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}
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outBitStream->Write(bIsInitialUpdate || m_DirtyAngularVelocity);
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if (bIsInitialUpdate || m_DirtyAngularVelocity) {
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outBitStream->Write(m_AngularVelocity);
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outBitStream->Write(m_AngularVelocity.x);
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outBitStream->Write(m_AngularVelocity.y);
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outBitStream->Write(m_AngularVelocity.z);
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m_DirtyAngularVelocity = false;
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}
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outBitStream->Write0();
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outBitStream->Write0(); // local_space_info. TODO: Implement this
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outBitStream->Write0();
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outBitStream->Write(m_DirtyRemoteInput || bIsInitialUpdate); // remote_input_info
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if (m_DirtyRemoteInput || bIsInitialUpdate) {
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outBitStream->Write(m_RemoteInputInfo.m_RemoteInputX);
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outBitStream->Write(m_RemoteInputInfo.m_RemoteInputY);
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outBitStream->Write(m_RemoteInputInfo.m_IsPowersliding);
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outBitStream->Write(m_RemoteInputInfo.m_IsModified);
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m_DirtyRemoteInput = false;
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}
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outBitStream->Write(0.0f);
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outBitStream->Write(125.0f); // remote_input_ping TODO: Figure out how this should be calculated as it seems to be constant through the whole race.
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if (!bIsInitialUpdate) {
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outBitStream->Write0();
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@ -95,7 +127,7 @@ void VehiclePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bI
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if (bIsInitialUpdate) {
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outBitStream->Write<uint8_t>(m_EndBehavior);
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outBitStream->Write1();
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outBitStream->Write1(); // is input locked?
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}
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outBitStream->Write0();
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@ -104,7 +136,6 @@ void VehiclePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bI
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void VehiclePhysicsComponent::Update(float deltaTime) {
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if (m_SoftUpdate > 5) {
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EntityManager::Instance()->SerializeEntity(m_Parent);
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m_SoftUpdate = 0;
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} else {
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m_SoftUpdate += deltaTime;
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@ -5,6 +5,24 @@
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#include "Component.h"
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#include "eReplicaComponentType.h"
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struct RemoteInputInfo {
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void operator=(const RemoteInputInfo& other) {
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m_RemoteInputX = other.m_RemoteInputX;
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m_RemoteInputY = other.m_RemoteInputY;
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m_IsPowersliding = other.m_IsPowersliding;
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m_IsModified = other.m_IsModified;
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}
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bool operator==(const RemoteInputInfo& other) {
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return m_RemoteInputX == other.m_RemoteInputX && m_RemoteInputY == other.m_RemoteInputY && m_IsPowersliding == other.m_IsPowersliding && m_IsModified == other.m_IsModified;
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}
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float m_RemoteInputX;
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float m_RemoteInputY;
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bool m_IsPowersliding;
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bool m_IsModified;
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};
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/**
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* Physics component for vehicles.
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*/
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@ -94,6 +112,7 @@ public:
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void SetDirtyPosition(bool val);
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void SetDirtyVelocity(bool val);
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void SetDirtyAngularVelocity(bool val);
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void SetRemoteInputInfo(const RemoteInputInfo&);
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private:
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bool m_DirtyPosition;
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@ -110,4 +129,6 @@ private:
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float m_SoftUpdate = 0;
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uint32_t m_EndBehavior;
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RemoteInputInfo m_RemoteInputInfo;
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bool m_DirtyRemoteInput;
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};
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@ -136,6 +136,33 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac
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inStream.Read(angVelocity.z);
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}
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// TODO figure out how to use these. Ignoring for now, but reading in if they exist.
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bool hasLocalSpaceInfo{};
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LWOOBJID objectId{};
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NiPoint3 localSpacePosition{};
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bool hasLinearVelocity{};
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NiPoint3 linearVelocity{};
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if (inStream.Read(hasLocalSpaceInfo) && hasLocalSpaceInfo) {
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inStream.Read(objectId);
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inStream.Read(localSpacePosition.x);
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inStream.Read(localSpacePosition.y);
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inStream.Read(localSpacePosition.z);
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if (inStream.Read(hasLinearVelocity) && hasLinearVelocity) {
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inStream.Read(linearVelocity.x);
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inStream.Read(linearVelocity.y);
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inStream.Read(linearVelocity.z);
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}
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}
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bool hasRemoteInputInfo{};
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RemoteInputInfo remoteInput{};
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if (inStream.Read(hasRemoteInputInfo) && hasRemoteInputInfo) {
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inStream.Read(remoteInput.m_RemoteInputX);
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inStream.Read(remoteInput.m_RemoteInputY);
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inStream.Read(remoteInput.m_IsPowersliding);
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inStream.Read(remoteInput.m_IsModified);
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}
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bool updateChar = true;
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if (possessorComponent != nullptr) {
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@ -150,9 +177,6 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac
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auto* vehiclePhysicsComponent = possassableEntity->GetComponent<VehiclePhysicsComponent>();
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if (vehiclePhysicsComponent != nullptr) {
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// This is flipped for whatever reason
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rotation = NiQuaternion(rotation.z, rotation.y, rotation.x, rotation.w);
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vehiclePhysicsComponent->SetPosition(position);
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vehiclePhysicsComponent->SetRotation(rotation);
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vehiclePhysicsComponent->SetIsOnGround(onGround);
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@ -161,6 +185,7 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac
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vehiclePhysicsComponent->SetDirtyVelocity(velocityFlag);
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vehiclePhysicsComponent->SetAngularVelocity(angVelocity);
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vehiclePhysicsComponent->SetDirtyAngularVelocity(angVelocityFlag);
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vehiclePhysicsComponent->SetRemoteInputInfo(remoteInput);
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} else {
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// Need to get the mount's controllable physics
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auto* controllablePhysicsComponent = possassableEntity->GetComponent<ControllablePhysicsComponent>();
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