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lol lmao
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@@ -708,7 +708,6 @@ void Entity::Initialize() {
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MovingPlatformComponent* plat = new MovingPlatformComponent(this, pathName);
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m_Components.insert(std::make_pair(eReplicaComponentType::MOVING_PLATFORM, plat));
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} else if (path->pathType == PathType::Movement) {
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Game::logger->Log("Entity", "is movement %i", GetLOT());
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auto movementAIcomp = GetComponent<MovementAIComponent>();
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if (!movementAIcomp) {
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movementAIcomp = new MovementAIComponent(this, {});
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