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https://github.com/DarkflameUniverse/DarkflameServer.git
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lol lmao
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@ -708,7 +708,6 @@ void Entity::Initialize() {
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MovingPlatformComponent* plat = new MovingPlatformComponent(this, pathName);
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m_Components.insert(std::make_pair(eReplicaComponentType::MOVING_PLATFORM, plat));
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} else if (path->pathType == PathType::Movement) {
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Game::logger->Log("Entity", "is movement %i", GetLOT());
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auto movementAIcomp = GetComponent<MovementAIComponent>();
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if (!movementAIcomp) {
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movementAIcomp = new MovementAIComponent(this, {});
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@ -310,10 +310,8 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
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});
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// Save the enemy and tell it to start pathing
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if (enemy != nullptr) {
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const_cast<std::vector<LWOOBJID>&>(self->GetVar<std::vector<LWOOBJID>>(SpawnedObjects)).push_back(enemy->GetObjectID());
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GameMessages::SendPlatformResync(enemy, UNASSIGNED_SYSTEM_ADDRESS);
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}
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const_cast<std::vector<LWOOBJID>&>(self->GetVar<std::vector<LWOOBJID>>(SpawnedObjects)).push_back(enemy->GetObjectID());
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GameMessages::SendPlatformResync(enemy, UNASSIGNED_SYSTEM_ADDRESS);
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}
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} else if (name == EndGameBufferTimer) {
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RecordPlayerScore(self);
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