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@@ -1,5 +1,8 @@
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#include "LeaderboardManager.h"
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#include <sstream>
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#include <utility>
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#include "Database.h"
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#include "EntityManager.h"
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#include "Character.h"
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@@ -10,461 +13,400 @@
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#include "CDClientManager.h"
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#include "GeneralUtils.h"
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#include "Entity.h"
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#include "LDFFormat.h"
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#include "DluAssert.h"
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#include "CDActivitiesTable.h"
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#include "Metrics.hpp"
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Leaderboard::Leaderboard(uint32_t gameID, uint32_t infoType, bool weekly, std::vector<LeaderboardEntry> entries,
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LWOOBJID relatedPlayer, LeaderboardType leaderboardType) {
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this->relatedPlayer = relatedPlayer;
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namespace LeaderboardManager {
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std::map<GameID, Leaderboard::Type> leaderboardCache;
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}
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Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type leaderboardType) {
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this->gameID = gameID;
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this->weekly = weekly;
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this->infoType = infoType;
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this->entries = std::move(entries);
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this->leaderboardType = leaderboardType;
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this->relatedPlayer = relatedPlayer;
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}
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std::u16string Leaderboard::ToString() const {
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std::string leaderboard;
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Leaderboard::~Leaderboard() {
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Clear();
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}
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leaderboard += "ADO.Result=7:1\n";
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leaderboard += "Result.Count=1:1\n";
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leaderboard += "Result[0].Index=0:RowNumber\n";
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leaderboard += "Result[0].RowCount=1:" + std::to_string(entries.size()) + "\n";
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void Leaderboard::Clear() {
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for (auto& entry : entries) for (auto ldfData : entry) delete ldfData;
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}
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auto index = 0;
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for (const auto& entry : entries) {
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].LastPlayed=8:" + std::to_string(entry.lastPlayed) + "\n";
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].CharacterID=8:" + std::to_string(entry.playerID) + "\n";
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].NumPlayed=1:1\n";
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].RowNumber=8:" + std::to_string(entry.placement) + "\n";
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].Time=1:" + std::to_string(entry.time) + "\n";
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inline void WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, LDFBaseData* data) {
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leaderboard << "\nResult[0].Row[" << index << "]." << data->GetString();
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}
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// Only these minigames have a points system
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if (leaderboardType == Survival || leaderboardType == ShootingGallery) {
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].Points=1:" + std::to_string(entry.score) + "\n";
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} else if (leaderboardType == SurvivalNS) {
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].Wave=1:" + std::to_string(entry.score) + "\n";
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void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
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bitStream->Write(gameID);
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bitStream->Write(infoType);
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std::ostringstream leaderboard;
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leaderboard << "ADO.Result=7:1"; // Unused in 1.10.64, but is in captures
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leaderboard << "\nResult.Count=1:1"; // number of results, always 1
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if (!this->entries.empty()) leaderboard << "\nResult[0].Index=0:RowNumber"; // "Primary key". Live doesn't include this if there are no entries.
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leaderboard << "\nResult[0].RowCount=1:" << entries.size();
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int32_t rowNumber = 0;
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for (auto& entry : entries) {
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for (auto* data : entry) {
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WriteLeaderboardRow(leaderboard, rowNumber, data);
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}
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].name=0:" + entry.playerName + "\n";
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index++;
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rowNumber++;
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}
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return GeneralUtils::UTF8ToUTF16(leaderboard);
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// Serialize the thing to a BitStream
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uint32_t leaderboardSize = leaderboard.tellp();
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bitStream->Write<uint32_t>(leaderboardSize);
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// Doing this all in 1 call so there is no possbility of a dangling pointer.
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bitStream->WriteAlignedBytes(reinterpret_cast<const unsigned char*>(GeneralUtils::ASCIIToUTF16(leaderboard.str()).c_str()), leaderboardSize * sizeof(char16_t));
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if (leaderboardSize > 0) bitStream->Write<uint16_t>(0);
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bitStream->Write0();
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bitStream->Write0();
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}
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std::vector<LeaderboardEntry> Leaderboard::GetEntries() {
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return entries;
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void Leaderboard::QueryToLdf(std::unique_ptr<sql::ResultSet>& rows) {
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Clear();
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if (rows->rowsCount() == 0) return;
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this->entries.reserve(rows->rowsCount());
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while (rows->next()) {
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constexpr int32_t MAX_NUM_DATA_PER_ROW = 9;
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this->entries.push_back(std::vector<LDFBaseData*>());
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auto& entry = this->entries.back();
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entry.reserve(MAX_NUM_DATA_PER_ROW);
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entry.push_back(new LDFData<uint64_t>(u"CharacterID", rows->getInt("character_id")));
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entry.push_back(new LDFData<uint64_t>(u"LastPlayed", rows->getUInt64("lastPlayed")));
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entry.push_back(new LDFData<int32_t>(u"NumPlayed", rows->getInt("timesPlayed")));
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entry.push_back(new LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(rows->getString("name").c_str())));
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entry.push_back(new LDFData<uint64_t>(u"RowNumber", rows->getInt("ranking")));
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switch (leaderboardType) {
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case Type::ShootingGallery:
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entry.push_back(new LDFData<int32_t>(u"Score", rows->getInt("primaryScore")));
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// Score:1
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entry.push_back(new LDFData<int32_t>(u"Streak", rows->getInt("secondaryScore")));
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// Streak:1
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entry.push_back(new LDFData<float>(u"HitPercentage", (rows->getInt("tertiaryScore") / 100.0f)));
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// HitPercentage:3 between 0 and 1
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break;
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case Type::Racing:
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entry.push_back(new LDFData<float>(u"BestTime", rows->getDouble("primaryScore")));
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// BestLapTime:3
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entry.push_back(new LDFData<float>(u"BestLapTime", rows->getDouble("secondaryScore")));
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// BestTime:3
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entry.push_back(new LDFData<int32_t>(u"License", 1));
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// License:1 - 1 if player has completed mission 637 and 0 otherwise
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entry.push_back(new LDFData<int32_t>(u"NumWins", rows->getInt("numWins")));
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// NumWins:1
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break;
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case Type::UnusedLeaderboard4:
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entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore")));
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// Points:1
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break;
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case Type::MonumentRace:
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entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("primaryScore")));
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// Time:1(?)
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break;
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case Type::FootRace:
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entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("primaryScore")));
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// Time:1
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break;
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case Type::Survival:
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entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore")));
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// Points:1
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entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("secondaryScore")));
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// Time:1
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break;
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case Type::SurvivalNS:
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entry.push_back(new LDFData<int32_t>(u"Wave", rows->getInt("primaryScore")));
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// Wave:1
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entry.push_back(new LDFData<int32_t>(u"Time", rows->getInt("secondaryScore")));
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// Time:1
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break;
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case Type::Donations:
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entry.push_back(new LDFData<int32_t>(u"Points", rows->getInt("primaryScore")));
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// Score:1
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break;
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case Type::None:
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// This type is included here simply to resolve a compiler warning on mac about unused enum types
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break;
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default:
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break;
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}
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}
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}
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uint32_t Leaderboard::GetGameID() const {
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return gameID;
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const std::string_view Leaderboard::GetOrdering(Leaderboard::Type leaderboardType) {
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// Use a switch case and return desc for all 3 columns if higher is better and asc if lower is better
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switch (leaderboardType) {
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case Type::Racing:
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case Type::MonumentRace:
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return "primaryScore ASC, secondaryScore ASC, tertiaryScore ASC";
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case Type::Survival:
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return Game::config->GetValue("classic_survival_scoring") == "1" ?
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"secondaryScore DESC, primaryScore DESC, tertiaryScore DESC" :
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"primaryScore DESC, secondaryScore DESC, tertiaryScore DESC";
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case Type::SurvivalNS:
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return "primaryScore DESC, secondaryScore ASC, tertiaryScore DESC";
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case Type::ShootingGallery:
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case Type::FootRace:
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case Type::UnusedLeaderboard4:
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case Type::Donations:
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case Type::None:
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default:
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return "primaryScore DESC, secondaryScore DESC, tertiaryScore DESC";
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}
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}
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uint32_t Leaderboard::GetInfoType() const {
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return infoType;
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void Leaderboard::SetupLeaderboard(bool weekly, uint32_t resultStart, uint32_t resultEnd) {
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resultStart++;
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resultEnd++;
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// We need everything except 1 column so i'm selecting * from leaderboard
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const std::string queryBase =
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R"QUERY(
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WITH leaderboardsRanked AS (
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SELECT leaderboard.*, charinfo.name,
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RANK() OVER
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(
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ORDER BY %s, UNIX_TIMESTAMP(last_played) ASC, id DESC
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) AS ranking
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FROM leaderboard JOIN charinfo on charinfo.id = leaderboard.character_id
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WHERE game_id = ? %s
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),
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myStanding AS (
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SELECT
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ranking as myRank
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FROM leaderboardsRanked
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WHERE id = ?
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),
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lowestRanking AS (
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SELECT MAX(ranking) AS lowestRank
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FROM leaderboardsRanked
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)
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SELECT leaderboardsRanked.*, character_id, UNIX_TIMESTAMP(last_played) as lastPlayed, leaderboardsRanked.name, leaderboardsRanked.ranking FROM leaderboardsRanked, myStanding, lowestRanking
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WHERE leaderboardsRanked.ranking
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BETWEEN
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LEAST(GREATEST(CAST(myRank AS SIGNED) - 5, %i), lowestRanking.lowestRank - 9)
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AND
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LEAST(GREATEST(myRank + 5, %i), lowestRanking.lowestRank)
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ORDER BY ranking ASC;
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)QUERY";
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std::string friendsFilter =
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R"QUERY(
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AND (
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character_id IN (
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SELECT fr.requested_player FROM (
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SELECT CASE
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WHEN player_id = ? THEN friend_id
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WHEN friend_id = ? THEN player_id
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END AS requested_player
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FROM friends
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) AS fr
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JOIN charinfo AS ci
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ON ci.id = fr.requested_player
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WHERE fr.requested_player IS NOT NULL
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)
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OR character_id = ?
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)
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)QUERY";
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std::string weeklyFilter = " AND UNIX_TIMESTAMP(last_played) BETWEEN UNIX_TIMESTAMP(date_sub(now(),INTERVAL 1 WEEK)) AND UNIX_TIMESTAMP(now()) ";
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std::string filter;
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// Setup our filter based on the query type
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if (this->infoType == InfoType::Friends) filter += friendsFilter;
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if (this->weekly) filter += weeklyFilter;
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const auto orderBase = GetOrdering(this->leaderboardType);
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// For top query, we want to just rank all scores, but for all others we need the scores around a specific player
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std::string baseLookup;
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if (this->infoType == InfoType::Top) {
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baseLookup = "SELECT id, last_played FROM leaderboard WHERE game_id = ? " + (this->weekly ? weeklyFilter : std::string("")) + " ORDER BY ";
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baseLookup += orderBase.data();
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} else {
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baseLookup = "SELECT id, last_played FROM leaderboard WHERE game_id = ? " + (this->weekly ? weeklyFilter : std::string("")) + " AND character_id = ";
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baseLookup += std::to_string(static_cast<uint32_t>(this->relatedPlayer));
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}
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baseLookup += " LIMIT 1";
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Game::logger->LogDebug("LeaderboardManager", "query is %s", baseLookup.c_str());
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std::unique_ptr<sql::PreparedStatement> baseQuery(Database::CreatePreppedStmt(baseLookup));
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baseQuery->setInt(1, this->gameID);
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std::unique_ptr<sql::ResultSet> baseResult(baseQuery->executeQuery());
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if (!baseResult->next()) return; // In this case, there are no entries in the leaderboard for this game.
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uint32_t relatedPlayerLeaderboardId = baseResult->getInt("id");
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// Create and execute the actual save here. Using a heap allocated buffer to avoid stack overflow
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constexpr uint16_t STRING_LENGTH = 4096;
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std::unique_ptr<char[]> lookupBuffer = std::make_unique<char[]>(STRING_LENGTH);
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int32_t res = snprintf(lookupBuffer.get(), STRING_LENGTH, queryBase.c_str(), orderBase.data(), filter.c_str(), resultStart, resultEnd);
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DluAssert(res != -1);
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std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookupBuffer.get()));
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Game::logger->LogDebug("LeaderboardManager", "Query is %s vars are %i %i %i", lookupBuffer.get(), this->gameID, this->relatedPlayer, relatedPlayerLeaderboardId);
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query->setInt(1, this->gameID);
|
|
|
|
|
if (this->infoType == InfoType::Friends) {
|
|
|
|
|
query->setInt(2, this->relatedPlayer);
|
|
|
|
|
query->setInt(3, this->relatedPlayer);
|
|
|
|
|
query->setInt(4, this->relatedPlayer);
|
|
|
|
|
query->setInt(5, relatedPlayerLeaderboardId);
|
|
|
|
|
} else {
|
|
|
|
|
query->setInt(2, relatedPlayerLeaderboardId);
|
|
|
|
|
}
|
|
|
|
|
std::unique_ptr<sql::ResultSet> result(query->executeQuery());
|
|
|
|
|
QueryToLdf(result);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Leaderboard::Send(LWOOBJID targetID) const {
|
|
|
|
|
void Leaderboard::Send(const LWOOBJID targetID) const {
|
|
|
|
|
auto* player = Game::entityManager->GetEntity(relatedPlayer);
|
|
|
|
|
if (player != nullptr) {
|
|
|
|
|
GameMessages::SendActivitySummaryLeaderboardData(targetID, this, player->GetSystemAddress());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LeaderboardManager::SaveScore(LWOOBJID playerID, uint32_t gameID, uint32_t score, uint32_t time) {
|
|
|
|
|
const auto* player = Game::entityManager->GetEntity(playerID);
|
|
|
|
|
if (player == nullptr)
|
|
|
|
|
return;
|
|
|
|
|
std::string FormatInsert(const Leaderboard::Type& type, const Score& score, const bool useUpdate) {
|
|
|
|
|
std::string insertStatement;
|
|
|
|
|
if (useUpdate) {
|
|
|
|
|
insertStatement =
|
|
|
|
|
R"QUERY(
|
|
|
|
|
UPDATE leaderboard
|
|
|
|
|
SET primaryScore = %f, secondaryScore = %f, tertiaryScore = %f,
|
|
|
|
|
timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;
|
|
|
|
|
)QUERY";
|
|
|
|
|
} else {
|
|
|
|
|
insertStatement =
|
|
|
|
|
R"QUERY(
|
|
|
|
|
INSERT leaderboard SET
|
|
|
|
|
primaryScore = %f, secondaryScore = %f, tertiaryScore = %f,
|
|
|
|
|
character_id = ?, game_id = ?;
|
|
|
|
|
)QUERY";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto* character = player->GetCharacter();
|
|
|
|
|
if (character == nullptr)
|
|
|
|
|
return;
|
|
|
|
|
constexpr uint16_t STRING_LENGTH = 400;
|
|
|
|
|
// Then fill in our score
|
|
|
|
|
char finishedQuery[STRING_LENGTH];
|
|
|
|
|
int32_t res = snprintf(finishedQuery, STRING_LENGTH, insertStatement.c_str(), score.GetPrimaryScore(), score.GetSecondaryScore(), score.GetTertiaryScore());
|
|
|
|
|
DluAssert(res != -1);
|
|
|
|
|
return finishedQuery;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto* select = Database::CreatePreppedStmt("SELECT time, score FROM leaderboard WHERE character_id = ? AND game_id = ?;");
|
|
|
|
|
void LeaderboardManager::SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore, const float tertiaryScore) {
|
|
|
|
|
const Leaderboard::Type leaderboardType = GetLeaderboardType(activityId);
|
|
|
|
|
auto* lookup = "SELECT * FROM leaderboard WHERE character_id = ? AND game_id = ?;";
|
|
|
|
|
|
|
|
|
|
select->setUInt64(1, character->GetID());
|
|
|
|
|
select->setInt(2, gameID);
|
|
|
|
|
|
|
|
|
|
auto any = false;
|
|
|
|
|
auto* result = select->executeQuery();
|
|
|
|
|
auto leaderboardType = GetLeaderboardType(gameID);
|
|
|
|
|
|
|
|
|
|
// Check if the new score is a high score
|
|
|
|
|
while (result->next()) {
|
|
|
|
|
any = true;
|
|
|
|
|
|
|
|
|
|
const auto storedTime = result->getInt(1);
|
|
|
|
|
const auto storedScore = result->getInt(2);
|
|
|
|
|
auto highscore = true;
|
|
|
|
|
bool classicSurvivalScoring = Game::config->GetValue("classic_survival_scoring") == "1";
|
|
|
|
|
std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookup));
|
|
|
|
|
query->setInt(1, playerID);
|
|
|
|
|
query->setInt(2, activityId);
|
|
|
|
|
std::unique_ptr<sql::ResultSet> myScoreResult(query->executeQuery());
|
|
|
|
|
|
|
|
|
|
std::string saveQuery("UPDATE leaderboard SET timesPlayed = timesPlayed + 1 WHERE character_id = ? AND game_id = ?;");
|
|
|
|
|
Score newScore(primaryScore, secondaryScore, tertiaryScore);
|
|
|
|
|
if (myScoreResult->next()) {
|
|
|
|
|
Score oldScore;
|
|
|
|
|
bool lowerScoreBetter = false;
|
|
|
|
|
switch (leaderboardType) {
|
|
|
|
|
case ShootingGallery:
|
|
|
|
|
if (score <= storedScore)
|
|
|
|
|
highscore = false;
|
|
|
|
|
// Higher score better
|
|
|
|
|
case Leaderboard::Type::ShootingGallery: {
|
|
|
|
|
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
|
|
|
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
|
|
|
|
|
oldScore.SetTertiaryScore(myScoreResult->getInt("tertiaryScore"));
|
|
|
|
|
break;
|
|
|
|
|
case Racing:
|
|
|
|
|
if (time >= storedTime)
|
|
|
|
|
highscore = false;
|
|
|
|
|
break;
|
|
|
|
|
case MonumentRace:
|
|
|
|
|
if (time >= storedTime)
|
|
|
|
|
highscore = false;
|
|
|
|
|
break;
|
|
|
|
|
case FootRace:
|
|
|
|
|
if (time <= storedTime)
|
|
|
|
|
highscore = false;
|
|
|
|
|
break;
|
|
|
|
|
case Survival:
|
|
|
|
|
if (classicSurvivalScoring) {
|
|
|
|
|
if (time <= storedTime) { // Based on time (LU live)
|
|
|
|
|
highscore = false;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (score <= storedScore) // Based on score (DLU)
|
|
|
|
|
highscore = false;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case SurvivalNS:
|
|
|
|
|
if (!(score > storedScore || (time < storedTime && score >= storedScore)))
|
|
|
|
|
highscore = false;
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
highscore = false;
|
|
|
|
|
}
|
|
|
|
|
case Leaderboard::Type::FootRace: {
|
|
|
|
|
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case Leaderboard::Type::Survival: {
|
|
|
|
|
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
|
|
|
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case Leaderboard::Type::SurvivalNS: {
|
|
|
|
|
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
|
|
|
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case Leaderboard::Type::UnusedLeaderboard4:
|
|
|
|
|
case Leaderboard::Type::Donations: {
|
|
|
|
|
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case Leaderboard::Type::Racing: {
|
|
|
|
|
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
|
|
|
oldScore.SetSecondaryScore(myScoreResult->getInt("secondaryScore"));
|
|
|
|
|
|
|
|
|
|
if (!highscore) {
|
|
|
|
|
delete select;
|
|
|
|
|
delete result;
|
|
|
|
|
// For wins we dont care about the score, just the time, so zero out the tertiary.
|
|
|
|
|
// Wins are updated later.
|
|
|
|
|
oldScore.SetTertiaryScore(0);
|
|
|
|
|
newScore.SetTertiaryScore(0);
|
|
|
|
|
lowerScoreBetter = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case Leaderboard::Type::MonumentRace: {
|
|
|
|
|
oldScore.SetPrimaryScore(myScoreResult->getInt("primaryScore"));
|
|
|
|
|
lowerScoreBetter = true;
|
|
|
|
|
// Do score checking here
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case Leaderboard::Type::None:
|
|
|
|
|
default:
|
|
|
|
|
Game::logger->Log("LeaderboardManager", "Unknown leaderboard type %i for game %i. Cannot save score!", leaderboardType, activityId);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
delete select;
|
|
|
|
|
delete result;
|
|
|
|
|
|
|
|
|
|
if (any) {
|
|
|
|
|
auto* statement = Database::CreatePreppedStmt("UPDATE leaderboard SET time = ?, score = ?, last_played=SYSDATE() WHERE character_id = ? AND game_id = ?;");
|
|
|
|
|
statement->setInt(1, time);
|
|
|
|
|
statement->setInt(2, score);
|
|
|
|
|
statement->setUInt64(3, character->GetID());
|
|
|
|
|
statement->setInt(4, gameID);
|
|
|
|
|
statement->execute();
|
|
|
|
|
|
|
|
|
|
delete statement;
|
|
|
|
|
bool newHighScore = lowerScoreBetter ? newScore < oldScore : newScore > oldScore;
|
|
|
|
|
// Nimbus station has a weird leaderboard where we need a custom scoring system
|
|
|
|
|
if (leaderboardType == Leaderboard::Type::SurvivalNS) {
|
|
|
|
|
newHighScore = newScore.GetPrimaryScore() > oldScore.GetPrimaryScore() ||
|
|
|
|
|
(newScore.GetPrimaryScore() == oldScore.GetPrimaryScore() && newScore.GetSecondaryScore() < oldScore.GetSecondaryScore());
|
|
|
|
|
} else if (leaderboardType == Leaderboard::Type::Survival && Game::config->GetValue("classic_survival_scoring") == "1") {
|
|
|
|
|
Score oldScoreFlipped(oldScore.GetSecondaryScore(), oldScore.GetPrimaryScore());
|
|
|
|
|
Score newScoreFlipped(newScore.GetSecondaryScore(), newScore.GetPrimaryScore());
|
|
|
|
|
newHighScore = newScoreFlipped > oldScoreFlipped;
|
|
|
|
|
}
|
|
|
|
|
if (newHighScore) {
|
|
|
|
|
saveQuery = FormatInsert(leaderboardType, newScore, true);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
// Note: last_played will be set to SYSDATE() by default when inserting into leaderboard
|
|
|
|
|
auto* statement = Database::CreatePreppedStmt("INSERT INTO leaderboard (character_id, game_id, time, score) VALUES (?, ?, ?, ?);");
|
|
|
|
|
statement->setUInt64(1, character->GetID());
|
|
|
|
|
statement->setInt(2, gameID);
|
|
|
|
|
statement->setInt(3, time);
|
|
|
|
|
statement->setInt(4, score);
|
|
|
|
|
statement->execute();
|
|
|
|
|
|
|
|
|
|
delete statement;
|
|
|
|
|
saveQuery = FormatInsert(leaderboardType, newScore, false);
|
|
|
|
|
}
|
|
|
|
|
Game::logger->Log("LeaderboardManager", "save query %s %i %i", saveQuery.c_str(), playerID, activityId);
|
|
|
|
|
std::unique_ptr<sql::PreparedStatement> saveStatement(Database::CreatePreppedStmt(saveQuery));
|
|
|
|
|
saveStatement->setInt(1, playerID);
|
|
|
|
|
saveStatement->setInt(2, activityId);
|
|
|
|
|
saveStatement->execute();
|
|
|
|
|
|
|
|
|
|
// track wins separately
|
|
|
|
|
if (leaderboardType == Leaderboard::Type::Racing && tertiaryScore != 0.0f) {
|
|
|
|
|
std::unique_ptr<sql::PreparedStatement> winUpdate(Database::CreatePreppedStmt("UPDATE leaderboard SET numWins = numWins + 1 WHERE character_id = ? AND game_id = ?;"));
|
|
|
|
|
winUpdate->setInt(1, playerID);
|
|
|
|
|
winUpdate->setInt(2, activityId);
|
|
|
|
|
winUpdate->execute();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Leaderboard* LeaderboardManager::GetLeaderboard(uint32_t gameID, InfoType infoType, bool weekly, LWOOBJID playerID) {
|
|
|
|
|
auto leaderboardType = GetLeaderboardType(gameID);
|
|
|
|
|
|
|
|
|
|
std::string query;
|
|
|
|
|
bool classicSurvivalScoring = Game::config->GetValue("classic_survival_scoring") == "1";
|
|
|
|
|
switch (infoType) {
|
|
|
|
|
case InfoType::Standings:
|
|
|
|
|
switch (leaderboardType) {
|
|
|
|
|
case ShootingGallery:
|
|
|
|
|
query = standingsScoreQuery; // Shooting gallery is based on the highest score.
|
|
|
|
|
break;
|
|
|
|
|
case FootRace:
|
|
|
|
|
query = standingsTimeQuery; // The higher your time, the better for FootRace.
|
|
|
|
|
break;
|
|
|
|
|
case Survival:
|
|
|
|
|
query = classicSurvivalScoring ? standingsTimeQuery : standingsScoreQuery;
|
|
|
|
|
break;
|
|
|
|
|
case SurvivalNS:
|
|
|
|
|
query = standingsScoreQueryAsc; // BoNS is scored by highest wave (score) first, then time.
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
query = standingsTimeQueryAsc; // MonumentRace and Racing are based on the shortest time.
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case InfoType::Friends:
|
|
|
|
|
switch (leaderboardType) {
|
|
|
|
|
case ShootingGallery:
|
|
|
|
|
query = friendsScoreQuery; // Shooting gallery is based on the highest score.
|
|
|
|
|
break;
|
|
|
|
|
case FootRace:
|
|
|
|
|
query = friendsTimeQuery; // The higher your time, the better for FootRace.
|
|
|
|
|
break;
|
|
|
|
|
case Survival:
|
|
|
|
|
query = classicSurvivalScoring ? friendsTimeQuery : friendsScoreQuery;
|
|
|
|
|
break;
|
|
|
|
|
case SurvivalNS:
|
|
|
|
|
query = friendsScoreQueryAsc; // BoNS is scored by highest wave (score) first, then time.
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
query = friendsTimeQueryAsc; // MonumentRace and Racing are based on the shortest time.
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
switch (leaderboardType) {
|
|
|
|
|
case ShootingGallery:
|
|
|
|
|
query = topPlayersScoreQuery; // Shooting gallery is based on the highest score.
|
|
|
|
|
break;
|
|
|
|
|
case FootRace:
|
|
|
|
|
query = topPlayersTimeQuery; // The higher your time, the better for FootRace.
|
|
|
|
|
break;
|
|
|
|
|
case Survival:
|
|
|
|
|
query = classicSurvivalScoring ? topPlayersTimeQuery : topPlayersScoreQuery;
|
|
|
|
|
break;
|
|
|
|
|
case SurvivalNS:
|
|
|
|
|
query = topPlayersScoreQueryAsc; // BoNS is scored by highest wave (score) first, then time.
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
query = topPlayersTimeQueryAsc; // MonumentRace and Racing are based on the shortest time.
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto* statement = Database::CreatePreppedStmt(query);
|
|
|
|
|
statement->setUInt(1, gameID);
|
|
|
|
|
|
|
|
|
|
// Only the standings and friends leaderboards require the character ID to be set
|
|
|
|
|
if (infoType == Standings || infoType == Friends) {
|
|
|
|
|
auto characterID = 0;
|
|
|
|
|
|
|
|
|
|
const auto* player = Game::entityManager->GetEntity(playerID);
|
|
|
|
|
if (player != nullptr) {
|
|
|
|
|
auto* character = player->GetCharacter();
|
|
|
|
|
if (character != nullptr)
|
|
|
|
|
characterID = character->GetID();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
statement->setUInt64(2, characterID);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto* res = statement->executeQuery();
|
|
|
|
|
|
|
|
|
|
std::vector<LeaderboardEntry> entries{};
|
|
|
|
|
|
|
|
|
|
uint32_t index = 0;
|
|
|
|
|
while (res->next()) {
|
|
|
|
|
LeaderboardEntry entry;
|
|
|
|
|
entry.playerID = res->getUInt64(4);
|
|
|
|
|
entry.playerName = res->getString(5);
|
|
|
|
|
entry.time = res->getUInt(1);
|
|
|
|
|
entry.score = res->getUInt(2);
|
|
|
|
|
entry.placement = res->getUInt(3);
|
|
|
|
|
entry.lastPlayed = res->getUInt(6);
|
|
|
|
|
|
|
|
|
|
entries.push_back(entry);
|
|
|
|
|
index++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
delete res;
|
|
|
|
|
delete statement;
|
|
|
|
|
|
|
|
|
|
return new Leaderboard(gameID, infoType, weekly, entries, playerID, leaderboardType);
|
|
|
|
|
void LeaderboardManager::SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t resultStart, const uint32_t resultEnd) {
|
|
|
|
|
Leaderboard leaderboard(gameID, infoType, weekly, playerID, GetLeaderboardType(gameID));
|
|
|
|
|
leaderboard.SetupLeaderboard(weekly, resultStart, resultEnd);
|
|
|
|
|
leaderboard.Send(targetID);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LeaderboardManager::SendLeaderboard(uint32_t gameID, InfoType infoType, bool weekly, LWOOBJID targetID,
|
|
|
|
|
LWOOBJID playerID) {
|
|
|
|
|
const auto* leaderboard = LeaderboardManager::GetLeaderboard(gameID, infoType, weekly, playerID);
|
|
|
|
|
leaderboard->Send(targetID);
|
|
|
|
|
delete leaderboard;
|
|
|
|
|
}
|
|
|
|
|
Leaderboard::Type LeaderboardManager::GetLeaderboardType(const GameID gameID) {
|
|
|
|
|
auto lookup = leaderboardCache.find(gameID);
|
|
|
|
|
if (lookup != leaderboardCache.end()) return lookup->second;
|
|
|
|
|
|
|
|
|
|
LeaderboardType LeaderboardManager::GetLeaderboardType(uint32_t gameID) {
|
|
|
|
|
auto* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
|
|
|
|
|
std::vector<CDActivities> activities = activitiesTable->Query([=](const CDActivities& entry) {
|
|
|
|
|
return (entry.ActivityID == gameID);
|
|
|
|
|
std::vector<CDActivities> activities = activitiesTable->Query([gameID](const CDActivities& entry) {
|
|
|
|
|
return entry.ActivityID == gameID;
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
for (const auto& activity : activities) {
|
|
|
|
|
return static_cast<LeaderboardType>(activity.leaderboardType);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return LeaderboardType::None;
|
|
|
|
|
auto type = !activities.empty() ? static_cast<Leaderboard::Type>(activities.at(0).leaderboardType) : Leaderboard::Type::None;
|
|
|
|
|
leaderboardCache.insert_or_assign(gameID, type);
|
|
|
|
|
return type;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const std::string LeaderboardManager::topPlayersScoreQuery =
|
|
|
|
|
"WITH leaderboard_vales AS ( "
|
|
|
|
|
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
|
|
|
|
|
"RANK() OVER ( ORDER BY l.score DESC, l.time DESC, last_played ) leaderboard_rank "
|
|
|
|
|
" FROM leaderboard l "
|
|
|
|
|
"INNER JOIN charinfo c ON l.character_id = c.id "
|
|
|
|
|
"WHERE l.game_id = ? "
|
|
|
|
|
"ORDER BY leaderboard_rank) "
|
|
|
|
|
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
|
|
|
|
"FROM leaderboard_vales LIMIT 11;";
|
|
|
|
|
|
|
|
|
|
const std::string LeaderboardManager::friendsScoreQuery =
|
|
|
|
|
"WITH leaderboard_vales AS ( "
|
|
|
|
|
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, "
|
|
|
|
|
" RANK() OVER ( ORDER BY l.score DESC, l.time DESC, last_played ) leaderboard_rank "
|
|
|
|
|
" FROM leaderboard l "
|
|
|
|
|
" INNER JOIN charinfo c ON l.character_id = c.id "
|
|
|
|
|
" INNER JOIN friends f ON f.player_id = c.id "
|
|
|
|
|
" WHERE l.game_id = ? "
|
|
|
|
|
" ORDER BY leaderboard_rank), "
|
|
|
|
|
" personal_values AS ( "
|
|
|
|
|
" SELECT id as related_player_id, "
|
|
|
|
|
" GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
|
|
|
|
|
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
|
|
|
|
|
" FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) "
|
|
|
|
|
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
|
|
|
|
"FROM leaderboard_vales, personal_values "
|
|
|
|
|
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id);";
|
|
|
|
|
|
|
|
|
|
const std::string LeaderboardManager::standingsScoreQuery =
|
|
|
|
|
"WITH leaderboard_vales AS ( "
|
|
|
|
|
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
|
|
|
|
|
" RANK() OVER ( ORDER BY l.score DESC, l.time DESC, last_played ) leaderboard_rank "
|
|
|
|
|
" FROM leaderboard l "
|
|
|
|
|
" INNER JOIN charinfo c ON l.character_id = c.id "
|
|
|
|
|
" WHERE l.game_id = ? "
|
|
|
|
|
" ORDER BY leaderboard_rank), "
|
|
|
|
|
"personal_values AS ( "
|
|
|
|
|
" SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
|
|
|
|
|
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
|
|
|
|
|
" FROM leaderboard_vales WHERE id = ? LIMIT 1) "
|
|
|
|
|
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
|
|
|
|
"FROM leaderboard_vales, personal_values "
|
|
|
|
|
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank;";
|
|
|
|
|
|
|
|
|
|
const std::string LeaderboardManager::topPlayersScoreQueryAsc =
|
|
|
|
|
"WITH leaderboard_vales AS ( "
|
|
|
|
|
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
|
|
|
|
|
"RANK() OVER ( ORDER BY l.score DESC, l.time ASC, last_played ) leaderboard_rank "
|
|
|
|
|
" FROM leaderboard l "
|
|
|
|
|
"INNER JOIN charinfo c ON l.character_id = c.id "
|
|
|
|
|
"WHERE l.game_id = ? "
|
|
|
|
|
"ORDER BY leaderboard_rank) "
|
|
|
|
|
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
|
|
|
|
"FROM leaderboard_vales LIMIT 11;";
|
|
|
|
|
|
|
|
|
|
const std::string LeaderboardManager::friendsScoreQueryAsc =
|
|
|
|
|
"WITH leaderboard_vales AS ( "
|
|
|
|
|
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, "
|
|
|
|
|
" RANK() OVER ( ORDER BY l.score DESC, l.time ASC, last_played ) leaderboard_rank "
|
|
|
|
|
" FROM leaderboard l "
|
|
|
|
|
" INNER JOIN charinfo c ON l.character_id = c.id "
|
|
|
|
|
" INNER JOIN friends f ON f.player_id = c.id "
|
|
|
|
|
" WHERE l.game_id = ? "
|
|
|
|
|
" ORDER BY leaderboard_rank), "
|
|
|
|
|
" personal_values AS ( "
|
|
|
|
|
" SELECT id as related_player_id, "
|
|
|
|
|
" GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
|
|
|
|
|
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
|
|
|
|
|
" FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) "
|
|
|
|
|
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
|
|
|
|
"FROM leaderboard_vales, personal_values "
|
|
|
|
|
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id);";
|
|
|
|
|
|
|
|
|
|
const std::string LeaderboardManager::standingsScoreQueryAsc =
|
|
|
|
|
"WITH leaderboard_vales AS ( "
|
|
|
|
|
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
|
|
|
|
|
" RANK() OVER ( ORDER BY l.score DESC, l.time ASC, last_played ) leaderboard_rank "
|
|
|
|
|
" FROM leaderboard l "
|
|
|
|
|
" INNER JOIN charinfo c ON l.character_id = c.id "
|
|
|
|
|
" WHERE l.game_id = ? "
|
|
|
|
|
" ORDER BY leaderboard_rank), "
|
|
|
|
|
"personal_values AS ( "
|
|
|
|
|
" SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
|
|
|
|
|
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
|
|
|
|
|
" FROM leaderboard_vales WHERE id = ? LIMIT 1) "
|
|
|
|
|
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
|
|
|
|
"FROM leaderboard_vales, personal_values "
|
|
|
|
|
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank;";
|
|
|
|
|
|
|
|
|
|
const std::string LeaderboardManager::topPlayersTimeQuery =
|
|
|
|
|
"WITH leaderboard_vales AS ( "
|
|
|
|
|
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
|
|
|
|
|
"RANK() OVER ( ORDER BY l.time DESC, l.score DESC, last_played ) leaderboard_rank "
|
|
|
|
|
" FROM leaderboard l "
|
|
|
|
|
"INNER JOIN charinfo c ON l.character_id = c.id "
|
|
|
|
|
"WHERE l.game_id = ? "
|
|
|
|
|
"ORDER BY leaderboard_rank) "
|
|
|
|
|
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
|
|
|
|
"FROM leaderboard_vales LIMIT 11;";
|
|
|
|
|
|
|
|
|
|
const std::string LeaderboardManager::friendsTimeQuery =
|
|
|
|
|
"WITH leaderboard_vales AS ( "
|
|
|
|
|
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, "
|
|
|
|
|
" RANK() OVER ( ORDER BY l.time DESC, l.score DESC, last_played ) leaderboard_rank "
|
|
|
|
|
" FROM leaderboard l "
|
|
|
|
|
" INNER JOIN charinfo c ON l.character_id = c.id "
|
|
|
|
|
" INNER JOIN friends f ON f.player_id = c.id "
|
|
|
|
|
" WHERE l.game_id = ? "
|
|
|
|
|
" ORDER BY leaderboard_rank), "
|
|
|
|
|
" personal_values AS ( "
|
|
|
|
|
" SELECT id as related_player_id, "
|
|
|
|
|
" GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
|
|
|
|
|
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
|
|
|
|
|
" FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) "
|
|
|
|
|
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
|
|
|
|
"FROM leaderboard_vales, personal_values "
|
|
|
|
|
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id);";
|
|
|
|
|
|
|
|
|
|
const std::string LeaderboardManager::standingsTimeQuery =
|
|
|
|
|
"WITH leaderboard_vales AS ( "
|
|
|
|
|
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
|
|
|
|
|
" RANK() OVER ( ORDER BY l.time DESC, l.score DESC, last_played ) leaderboard_rank "
|
|
|
|
|
" FROM leaderboard l "
|
|
|
|
|
" INNER JOIN charinfo c ON l.character_id = c.id "
|
|
|
|
|
" WHERE l.game_id = ? "
|
|
|
|
|
" ORDER BY leaderboard_rank), "
|
|
|
|
|
"personal_values AS ( "
|
|
|
|
|
" SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
|
|
|
|
|
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
|
|
|
|
|
" FROM leaderboard_vales WHERE id = ? LIMIT 1) "
|
|
|
|
|
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
|
|
|
|
"FROM leaderboard_vales, personal_values "
|
|
|
|
|
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank;";
|
|
|
|
|
|
|
|
|
|
const std::string LeaderboardManager::topPlayersTimeQueryAsc =
|
|
|
|
|
"WITH leaderboard_vales AS ( "
|
|
|
|
|
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
|
|
|
|
|
"RANK() OVER ( ORDER BY l.time ASC, l.score DESC, last_played ) leaderboard_rank "
|
|
|
|
|
" FROM leaderboard l "
|
|
|
|
|
"INNER JOIN charinfo c ON l.character_id = c.id "
|
|
|
|
|
"WHERE l.game_id = ? "
|
|
|
|
|
"ORDER BY leaderboard_rank) "
|
|
|
|
|
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
|
|
|
|
"FROM leaderboard_vales LIMIT 11;";
|
|
|
|
|
|
|
|
|
|
const std::string LeaderboardManager::friendsTimeQueryAsc =
|
|
|
|
|
"WITH leaderboard_vales AS ( "
|
|
|
|
|
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, "
|
|
|
|
|
" RANK() OVER ( ORDER BY l.time ASC, l.score DESC, last_played ) leaderboard_rank "
|
|
|
|
|
" FROM leaderboard l "
|
|
|
|
|
" INNER JOIN charinfo c ON l.character_id = c.id "
|
|
|
|
|
" INNER JOIN friends f ON f.player_id = c.id "
|
|
|
|
|
" WHERE l.game_id = ? "
|
|
|
|
|
" ORDER BY leaderboard_rank), "
|
|
|
|
|
" personal_values AS ( "
|
|
|
|
|
" SELECT id as related_player_id, "
|
|
|
|
|
" GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
|
|
|
|
|
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
|
|
|
|
|
" FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) "
|
|
|
|
|
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
|
|
|
|
"FROM leaderboard_vales, personal_values "
|
|
|
|
|
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id);";
|
|
|
|
|
|
|
|
|
|
const std::string LeaderboardManager::standingsTimeQueryAsc =
|
|
|
|
|
"WITH leaderboard_vales AS ( "
|
|
|
|
|
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
|
|
|
|
|
" RANK() OVER ( ORDER BY l.time ASC, l.score DESC, last_played ) leaderboard_rank "
|
|
|
|
|
" FROM leaderboard l "
|
|
|
|
|
" INNER JOIN charinfo c ON l.character_id = c.id "
|
|
|
|
|
" WHERE l.game_id = ? "
|
|
|
|
|
" ORDER BY leaderboard_rank), "
|
|
|
|
|
"personal_values AS ( "
|
|
|
|
|
" SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
|
|
|
|
|
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
|
|
|
|
|
" FROM leaderboard_vales WHERE id = ? LIMIT 1) "
|
|
|
|
|
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
|
|
|
|
"FROM leaderboard_vales, personal_values "
|
|
|
|
|
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank;";
|
|
|
|
|