mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-12 19:28:21 +00:00
Merge branch 'main' into pr/1107
This commit is contained in:
commit
0c0f7216a1
@ -338,7 +338,7 @@ This is a Work in Progress, but below are some quick links to documentaion for s
|
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## Former Contributors
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* TheMachine
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* Matthew
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* [Raine](https://github.com/Rainebannister)
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* [Raine](https://github.com/uwainium)
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* Bricknave
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## Special Thanks
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@ -10,6 +10,7 @@ class dConfig;
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class RakPeerInterface;
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class AssetManager;
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struct SystemAddress;
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class EntityManager;
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namespace Game {
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extern dLogger* logger;
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@ -22,4 +23,5 @@ namespace Game {
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extern AssetManager* assetManager;
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extern SystemAddress chatSysAddr;
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extern bool shouldShutdown;
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extern EntityManager* entityManager;
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}
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|
@ -290,7 +290,7 @@ void Character::DoQuickXMLDataParse() {
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void Character::UnlockEmote(int emoteID) {
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m_UnlockedEmotes.push_back(emoteID);
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GameMessages::SendSetEmoteLockState(EntityManager::Instance()->GetEntity(m_ObjectID), false, emoteID);
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GameMessages::SendSetEmoteLockState(Game::entityManager->GetEntity(m_ObjectID), false, emoteID);
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}
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void Character::SetBuildMode(bool buildMode) {
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@ -418,13 +418,13 @@ void Character::WriteToDatabase() {
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delete printer;
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}
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void Character::SetPlayerFlag(const int32_t flagId, const bool value) {
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void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {
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// If the flag is already set, we don't have to recalculate it
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if (GetPlayerFlag(flagId) == value) return;
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if (value) {
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// Update the mission component:
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auto* player = EntityManager::Instance()->GetEntity(m_ObjectID);
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auto* player = Game::entityManager->GetEntity(m_ObjectID);
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if (player != nullptr) {
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auto* missionComponent = player->GetComponent<MissionComponent>();
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@ -465,7 +465,7 @@ void Character::SetPlayerFlag(const int32_t flagId, const bool value) {
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GameMessages::SendNotifyClientFlagChange(m_ObjectID, flagId, value, m_ParentUser->GetSystemAddress());
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}
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bool Character::GetPlayerFlag(const int32_t flagId) const {
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bool Character::GetPlayerFlag(const uint32_t flagId) const {
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// Calculate the index first
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const auto flagIndex = uint32_t(std::floor(flagId / 64));
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@ -602,7 +602,7 @@ void Character::SetCoins(int64_t newCoins, eLootSourceType lootSource) {
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m_Coins = newCoins;
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GameMessages::SendSetCurrency(EntityManager::Instance()->GetEntity(m_ObjectID), m_Coins, 0, 0, 0, 0, true, lootSource);
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GameMessages::SendSetCurrency(Game::entityManager->GetEntity(m_ObjectID), m_Coins, 0, 0, 0, 0, true, lootSource);
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}
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bool Character::HasBeenToWorld(LWOMAPID mapID) const {
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|
@ -415,14 +415,14 @@ public:
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* @param flagId the ID of the flag to set
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* @param value the value to set for the flag
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*/
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void SetPlayerFlag(int32_t flagId, bool value);
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void SetPlayerFlag(uint32_t flagId, bool value);
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/**
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* Gets the value for a certain character flag
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* @param flagId the ID of the flag to get a value for
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* @return the value of the flag given the ID (the default is false, obviously)
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*/
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bool GetPlayerFlag(int32_t flagId) const;
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bool GetPlayerFlag(uint32_t flagId) const;
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|
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/**
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* Notifies the character that they're now muted
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|
@ -263,7 +263,7 @@ void Entity::Initialize() {
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NiQuaternion rot;
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const auto& targetSceneName = m_Character->GetTargetScene();
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auto* targetScene = EntityManager::Instance()->GetSpawnPointEntity(targetSceneName);
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auto* targetScene = Game::entityManager->GetSpawnPointEntity(targetSceneName);
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if (m_Character->HasBeenToWorld(mapID) && targetSceneName.empty()) {
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pos = m_Character->GetRespawnPoint(mapID);
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@ -735,7 +735,7 @@ void Entity::Initialize() {
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||||
}
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});
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if (!m_Character && EntityManager::Instance()->GetGhostingEnabled()) {
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if (!m_Character && Game::entityManager->GetGhostingEnabled()) {
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// Don't ghost what is likely large scene elements
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if (HasComponent(eReplicaComponentType::SIMPLE_PHYSICS) && HasComponent(eReplicaComponentType::RENDER) && (m_Components.size() == 2 || (HasComponent(eReplicaComponentType::TRIGGER) && m_Components.size() == 3))) {
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goto no_ghosting;
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@ -1284,12 +1284,12 @@ void Entity::Update(const float deltaTime) {
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}
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if (m_ShouldDestroyAfterUpdate) {
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EntityManager::Instance()->DestroyEntity(this->GetObjectID());
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Game::entityManager->DestroyEntity(this->GetObjectID());
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}
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}
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|
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void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxName, const std::string& status) {
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Entity* other = EntityManager::Instance()->GetEntity(otherEntity);
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Entity* other = Game::entityManager->GetEntity(otherEntity);
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if (!other) return;
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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@ -1303,7 +1303,7 @@ void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxN
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}
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void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
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auto* other = EntityManager::Instance()->GetEntity(otherEntity);
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||||
auto* other = Game::entityManager->GetEntity(otherEntity);
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||||
if (!other) return;
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|
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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@ -1350,7 +1350,7 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
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||||
}
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void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
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auto* other = EntityManager::Instance()->GetEntity(otherEntity);
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auto* other = Game::entityManager->GetEntity(otherEntity);
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if (!other) return;
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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@ -1504,13 +1504,13 @@ void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u
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|
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auto* destroyableComponent = GetComponent<DestroyableComponent>();
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if (destroyableComponent == nullptr) {
|
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Kill(EntityManager::Instance()->GetEntity(source));
|
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Kill(Game::entityManager->GetEntity(source));
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return;
|
||||
}
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auto* possessorComponent = GetComponent<PossessorComponent>();
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if (possessorComponent) {
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if (possessorComponent->GetPossessable() != LWOOBJID_EMPTY) {
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auto* mount = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
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||||
auto* mount = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
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||||
if (mount) possessorComponent->Dismount(mount, true);
|
||||
}
|
||||
}
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@ -1538,7 +1538,7 @@ void Entity::Kill(Entity* murderer) {
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||||
}
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||||
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if (!IsPlayer()) {
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EntityManager::Instance()->DestroyEntity(this);
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Game::entityManager->DestroyEntity(this);
|
||||
}
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|
||||
const auto& grpNameQBShowBricks = GetVar<std::string>(u"grpNameQBShowBricks");
|
||||
@ -1719,7 +1719,7 @@ void Entity::CancelCallbackTimers() {
|
||||
|
||||
void Entity::ScheduleKillAfterUpdate(Entity* murderer) {
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//if (m_Info.spawner) m_Info.spawner->ScheduleKill(this);
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||||
EntityManager::Instance()->ScheduleForKill(this);
|
||||
Game::entityManager->ScheduleForKill(this);
|
||||
|
||||
if (murderer) m_ScheduleKiller = murderer;
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}
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@ -1763,7 +1763,7 @@ void Entity::TriggerEvent(eTriggerEventType event, Entity* optionalTarget) {
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||||
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Entity* Entity::GetOwner() const {
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if (m_OwnerOverride != LWOOBJID_EMPTY) {
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auto* other = EntityManager::Instance()->GetEntity(m_OwnerOverride);
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auto* other = Game::entityManager->GetEntity(m_OwnerOverride);
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if (other != nullptr) {
|
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return other->GetOwner();
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@ -1907,7 +1907,7 @@ void Entity::SetPosition(NiPoint3 position) {
|
||||
vehicel->SetPosition(position);
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}
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EntityManager::Instance()->SerializeEntity(this);
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Game::entityManager->SerializeEntity(this);
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}
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void Entity::SetRotation(NiQuaternion rotation) {
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@ -1935,7 +1935,7 @@ void Entity::SetRotation(NiQuaternion rotation) {
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vehicel->SetRotation(rotation);
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}
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EntityManager::Instance()->SerializeEntity(this);
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Game::entityManager->SerializeEntity(this);
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}
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bool Entity::GetBoolean(const std::u16string& name) const {
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@ -1987,7 +1987,7 @@ std::vector<LWOOBJID>& Entity::GetTargetsInPhantom() {
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for (auto i = 0u; i < m_TargetsInPhantom.size(); ++i) {
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const auto id = m_TargetsInPhantom.at(i);
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auto* entity = EntityManager::Instance()->GetEntity(id);
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auto* entity = Game::entityManager->GetEntity(id);
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if (entity == nullptr) {
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continue;
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@ -25,8 +25,6 @@
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||||
#include "eReplicaComponentType.h"
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#include "eReplicaPacketType.h"
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EntityManager* EntityManager::m_Address = nullptr;
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// Configure which zones have ghosting disabled, mostly small worlds.
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std::vector<LWOMAPID> EntityManager::m_GhostingExcludedZones = {
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// Small zones
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@ -80,9 +78,6 @@ void EntityManager::Initialize() {
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if (dZoneManager::Instance()->GetZoneID().GetCloneID() != 0) m_HardcoreMode = false;
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}
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EntityManager::~EntityManager() {
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}
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Entity* EntityManager::CreateEntity(EntityInfo info, User* user, Entity* parentEntity, const bool controller, const LWOOBJID explicitId) {
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// Determine the objectID for the new entity
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|
@ -1,12 +1,13 @@
|
||||
#ifndef ENTITYMANAGER_H
|
||||
#define ENTITYMANAGER_H
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#include "dCommonVars.h"
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#include <map>
|
||||
#include <stack>
|
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#include <vector>
|
||||
#include <unordered_map>
|
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#include "dCommonVars.h"
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||||
class Entity;
|
||||
class EntityInfo;
|
||||
class Player;
|
||||
@ -17,19 +18,8 @@ struct SystemAddress;
|
||||
|
||||
class EntityManager {
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||||
public:
|
||||
static EntityManager* Instance() {
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if (!m_Address) {
|
||||
m_Address = new EntityManager();
|
||||
m_Address->Initialize();
|
||||
}
|
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|
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return m_Address;
|
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}
|
||||
|
||||
void Initialize();
|
||||
|
||||
~EntityManager();
|
||||
|
||||
void UpdateEntities(float deltaTime);
|
||||
Entity* CreateEntity(EntityInfo info, User* user = nullptr, Entity* parentEntity = nullptr, bool controller = false, LWOOBJID explicitId = LWOOBJID_EMPTY);
|
||||
void DestroyEntity(const LWOOBJID& objectID);
|
||||
@ -89,7 +79,6 @@ private:
|
||||
void KillEntities();
|
||||
void DeleteEntities();
|
||||
|
||||
static EntityManager* m_Address; //For singleton method
|
||||
static std::vector<LWOMAPID> m_GhostingExcludedZones;
|
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static std::vector<LOT> m_GhostingExcludedLOTs;
|
||||
|
||||
|
@ -266,7 +266,7 @@ void Leaderboard::SetupLeaderboard(bool weekly, uint32_t resultStart, uint32_t r
|
||||
}
|
||||
|
||||
void Leaderboard::Send(const LWOOBJID targetID) const {
|
||||
auto* player = EntityManager::Instance()->GetEntity(relatedPlayer);
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||||
auto* player = Game::entityManager->GetEntity(relatedPlayer);
|
||||
if (player != nullptr) {
|
||||
GameMessages::SendActivitySummaryLeaderboardData(targetID, this, player->GetSystemAddress());
|
||||
}
|
||||
|
@ -85,7 +85,7 @@ void Player::SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId) {
|
||||
const auto objid = GetObjectID();
|
||||
|
||||
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, zoneId, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(objid);
|
||||
auto* entity = Game::entityManager->GetEntity(objid);
|
||||
|
||||
if (entity == nullptr) {
|
||||
return;
|
||||
@ -108,7 +108,7 @@ void Player::SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId) {
|
||||
|
||||
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
|
||||
|
||||
EntityManager::Instance()->DestructEntity(entity);
|
||||
Game::entityManager->DestructEntity(entity);
|
||||
return;
|
||||
});
|
||||
}
|
||||
@ -135,13 +135,13 @@ void Player::RemoveLimboConstruction(LWOOBJID objectId) {
|
||||
|
||||
void Player::ConstructLimboEntities() {
|
||||
for (const auto objectId : m_LimboConstructions) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(objectId);
|
||||
auto* entity = Game::entityManager->GetEntity(objectId);
|
||||
|
||||
if (entity == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(entity, m_SystemAddress);
|
||||
Game::entityManager->ConstructEntity(entity, m_SystemAddress);
|
||||
}
|
||||
|
||||
m_LimboConstructions.clear();
|
||||
@ -224,7 +224,7 @@ Player* Player::GetPlayer(const SystemAddress& sysAddr) {
|
||||
}
|
||||
|
||||
Player* Player::GetPlayer(const std::string& name) {
|
||||
const auto characters = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::CHARACTER);
|
||||
const auto characters = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::CHARACTER);
|
||||
|
||||
for (auto* character : characters) {
|
||||
if (!character->IsPlayer()) continue;
|
||||
@ -269,7 +269,7 @@ Player::~Player() {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetGhostCandidate(id);
|
||||
auto* entity = Game::entityManager->GetGhostCandidate(id);
|
||||
|
||||
if (entity != nullptr) {
|
||||
entity->SetObservers(entity->GetObservers() - 1);
|
||||
@ -285,12 +285,12 @@ Player::~Player() {
|
||||
}
|
||||
|
||||
if (IsPlayer()) {
|
||||
Entity* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
|
||||
Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
|
||||
script->OnPlayerExit(zoneControl, this);
|
||||
}
|
||||
|
||||
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
for (Entity* scriptEntity : scriptedActs) {
|
||||
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
|
||||
|
@ -40,11 +40,11 @@ LWOOBJID Trade::GetParticipantB() const {
|
||||
}
|
||||
|
||||
Entity* Trade::GetParticipantAEntity() const {
|
||||
return EntityManager::Instance()->GetEntity(m_ParticipantA);
|
||||
return Game::entityManager->GetEntity(m_ParticipantA);
|
||||
}
|
||||
|
||||
Entity* Trade::GetParticipantBEntity() const {
|
||||
return EntityManager::Instance()->GetEntity(m_ParticipantB);
|
||||
return Game::entityManager->GetEntity(m_ParticipantB);
|
||||
}
|
||||
|
||||
void Trade::SetCoins(LWOOBJID participant, uint64_t coins) {
|
||||
|
@ -220,7 +220,7 @@ void UserManager::RequestCharacterList(const SystemAddress& sysAddr) {
|
||||
skillComponent->Reset();
|
||||
}
|
||||
|
||||
EntityManager::Instance()->DestroyEntity(chars[i]->GetEntity());
|
||||
Game::entityManager->DestroyEntity(chars[i]->GetEntity());
|
||||
|
||||
chars[i]->SaveXMLToDatabase();
|
||||
|
||||
|
@ -39,7 +39,7 @@ void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
|
||||
auto* behavior = CreateBehavior(behaviorId);
|
||||
|
||||
if (EntityManager::Instance()->GetEntity(target) != nullptr) {
|
||||
if (Game::entityManager->GetEntity(target) != nullptr) {
|
||||
branch.target = target;
|
||||
}
|
||||
|
||||
|
@ -6,7 +6,7 @@
|
||||
|
||||
|
||||
void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target == LWOOBJID_EMPTY ? context->originator : branch.target);
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target == LWOOBJID_EMPTY ? context->originator : branch.target);
|
||||
|
||||
if (entity == nullptr) return;
|
||||
|
||||
@ -19,7 +19,7 @@ void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
}
|
||||
|
||||
void ApplyBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (entity == nullptr) return;
|
||||
|
||||
|
@ -47,7 +47,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* b
|
||||
}
|
||||
|
||||
void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* self = EntityManager::Instance()->GetEntity(context->caster);
|
||||
auto* self = Game::entityManager->GetEntity(context->caster);
|
||||
if (self == nullptr) {
|
||||
Game::logger->Log("AreaOfEffectBehavior", "Invalid self for (%llu)!", context->originator);
|
||||
|
||||
@ -58,7 +58,7 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
|
||||
|
||||
std::vector<Entity*> targets;
|
||||
|
||||
auto* presetTarget = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* presetTarget = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (presetTarget != nullptr) {
|
||||
if (this->m_radius * this->m_radius >= Vector3::DistanceSquared(reference, presetTarget->GetPosition())) {
|
||||
@ -75,7 +75,7 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
|
||||
|
||||
// Gets all of the valid targets, passing in if should target enemies and friends
|
||||
for (auto validTarget : context->GetValidTargets(m_ignoreFaction, includeFaction, m_TargetSelf == 1, m_targetEnemy == 1, m_targetFriend == 1)) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(validTarget);
|
||||
auto* entity = Game::entityManager->GetEntity(validTarget);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("AreaOfEffectBehavior", "Invalid target (%llu) for (%llu)!", validTarget, context->originator);
|
||||
|
@ -9,7 +9,7 @@
|
||||
|
||||
void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
if (context->unmanaged) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
||||
if (destroyableComponent != nullptr) {
|
||||
@ -38,7 +38,7 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
|
||||
}
|
||||
|
||||
void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* targetEntity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
|
||||
if (!targetEntity) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Target targetEntity %llu not found.", branch.target);
|
||||
return;
|
||||
@ -61,7 +61,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
|
||||
if (isBlocked) {
|
||||
destroyableComponent->SetAttacksToBlock(std::min(destroyableComponent->GetAttacksToBlock() - 1, 0U));
|
||||
EntityManager::Instance()->SerializeEntity(targetEntity);
|
||||
Game::entityManager->SerializeEntity(targetEntity);
|
||||
this->m_OnFailBlocked->Handle(context, bitStream, branch);
|
||||
return;
|
||||
}
|
||||
@ -155,7 +155,7 @@ void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream*
|
||||
}
|
||||
|
||||
void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* targetEntity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
|
||||
if (!targetEntity) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Target entity %llu is null!", branch.target);
|
||||
return;
|
||||
@ -173,7 +173,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
|
||||
|
||||
if (isBlocking) {
|
||||
destroyableComponent->SetAttacksToBlock(destroyableComponent->GetAttacksToBlock() - 1);
|
||||
EntityManager::Instance()->SerializeEntity(targetEntity);
|
||||
Game::entityManager->SerializeEntity(targetEntity);
|
||||
this->m_OnFailBlocked->Calculate(context, bitStream, branch);
|
||||
return;
|
||||
}
|
||||
|
@ -314,7 +314,7 @@ BehaviorTemplates Behavior::GetBehaviorTemplate(const uint32_t behaviorId) {
|
||||
|
||||
// For use with enemies, to display the correct damage animations on the players
|
||||
void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID secondary) {
|
||||
auto* targetEntity = EntityManager::Instance()->GetEntity(target);
|
||||
auto* targetEntity = Game::entityManager->GetEntity(target);
|
||||
|
||||
if (targetEntity == nullptr) {
|
||||
return;
|
||||
|
@ -27,7 +27,7 @@ BehaviorEndEntry::BehaviorEndEntry() {
|
||||
}
|
||||
|
||||
uint32_t BehaviorContext::GetUniqueSkillId() const {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(this->originator);
|
||||
auto* entity = Game::entityManager->GetEntity(this->originator);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("BehaviorContext", "Invalid entity for (%llu)!", this->originator);
|
||||
@ -94,11 +94,11 @@ void BehaviorContext::ScheduleUpdate(const LWOOBJID id) {
|
||||
|
||||
void BehaviorContext::ExecuteUpdates() {
|
||||
for (const auto& id : this->scheduledUpdates) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(id);
|
||||
auto* entity = Game::entityManager->GetEntity(id);
|
||||
|
||||
if (entity == nullptr) continue;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
}
|
||||
|
||||
this->scheduledUpdates.clear();
|
||||
@ -308,7 +308,7 @@ void BehaviorContext::Reset() {
|
||||
}
|
||||
|
||||
std::vector<LWOOBJID> BehaviorContext::GetValidTargets(int32_t ignoreFaction, int32_t includeFaction, bool targetSelf, bool targetEnemy, bool targetFriend) const {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(this->caster);
|
||||
auto* entity = Game::entityManager->GetEntity(this->caster);
|
||||
|
||||
std::vector<LWOOBJID> targets;
|
||||
|
||||
@ -320,7 +320,7 @@ std::vector<LWOOBJID> BehaviorContext::GetValidTargets(int32_t ignoreFaction, in
|
||||
|
||||
if (!ignoreFaction && !includeFaction) {
|
||||
for (auto entry : entity->GetTargetsInPhantom()) {
|
||||
auto* instance = EntityManager::Instance()->GetEntity(entry);
|
||||
auto* instance = Game::entityManager->GetEntity(entry);
|
||||
|
||||
if (instance == nullptr) {
|
||||
continue;
|
||||
@ -336,7 +336,7 @@ std::vector<LWOOBJID> BehaviorContext::GetValidTargets(int32_t ignoreFaction, in
|
||||
return targets;
|
||||
}
|
||||
|
||||
auto entities = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS);
|
||||
auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS);
|
||||
for (auto* candidate : entities) {
|
||||
const auto id = candidate->GetObjectID();
|
||||
|
||||
|
@ -10,7 +10,7 @@
|
||||
void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
const auto target = context->originator;
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(target);
|
||||
auto* entity = Game::entityManager->GetEntity(target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
@ -40,7 +40,7 @@ void BlockBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitSt
|
||||
void BlockBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
|
||||
const auto target = context->originator;
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(target);
|
||||
auto* entity = Game::entityManager->GetEntity(target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
|
@ -10,7 +10,7 @@
|
||||
void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(target);
|
||||
auto* entity = Game::entityManager->GetEntity(target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("BuffBehavior", "Invalid target (%llu)!", target);
|
||||
@ -30,7 +30,7 @@ void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
|
||||
component->SetMaxArmor(component->GetMaxArmor() + this->m_armor);
|
||||
component->SetMaxImagination(component->GetMaxImagination() + this->m_imagination);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
|
||||
if (!context->unmanaged) {
|
||||
if (branch.duration > 0) {
|
||||
@ -44,7 +44,7 @@ void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
|
||||
void BuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
|
||||
const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(target);
|
||||
auto* entity = Game::entityManager->GetEntity(target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("BuffBehavior", "Invalid target (%llu)!", target);
|
||||
@ -64,7 +64,7 @@ void BuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch
|
||||
component->SetMaxArmor(component->GetMaxArmor() - this->m_armor);
|
||||
component->SetMaxImagination(component->GetMaxImagination() - this->m_imagination);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
}
|
||||
|
||||
void BuffBehavior::Timer(BehaviorContext* context, const BehaviorBranchContext branch, LWOOBJID second) {
|
||||
|
@ -11,7 +11,7 @@
|
||||
void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
GameMessages::SendVehicleAddPassiveBoostAction(branch.target, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* entity = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (entity == nullptr) {
|
||||
return;
|
||||
@ -22,7 +22,7 @@ void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
|
||||
auto* possessableComponent = entity->GetComponent<PossessableComponent>();
|
||||
if (possessableComponent != nullptr) {
|
||||
|
||||
auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
|
||||
auto* possessor = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
|
||||
if (possessor != nullptr) {
|
||||
|
||||
auto* characterComponent = possessor->GetComponent<CharacterComponent>();
|
||||
|
@ -5,14 +5,14 @@
|
||||
|
||||
void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
Entity* sourceEntity;
|
||||
if (this->m_orientCaster) sourceEntity = EntityManager::Instance()->GetEntity(context->originator);
|
||||
else sourceEntity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
if (this->m_orientCaster) sourceEntity = Game::entityManager->GetEntity(context->originator);
|
||||
else sourceEntity = Game::entityManager->GetEntity(branch.target);
|
||||
if (!sourceEntity) return;
|
||||
|
||||
if (this->m_toTarget) {
|
||||
Entity* destinationEntity;
|
||||
if (this->m_orientCaster) destinationEntity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
else destinationEntity = EntityManager::Instance()->GetEntity(context->originator);
|
||||
if (this->m_orientCaster) destinationEntity = Game::entityManager->GetEntity(branch.target);
|
||||
else destinationEntity = Game::entityManager->GetEntity(context->originator);
|
||||
if (!destinationEntity) return;
|
||||
|
||||
sourceEntity->SetRotation(
|
||||
@ -23,7 +23,7 @@ void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitS
|
||||
if (this->m_relative) baseAngle += sourceEntity->GetRotation().GetForwardVector();
|
||||
sourceEntity->SetRotation(NiQuaternion::FromEulerAngles(baseAngle));
|
||||
} else return;
|
||||
EntityManager::Instance()->SerializeEntity(sourceEntity);
|
||||
Game::entityManager->SerializeEntity(sourceEntity);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -8,7 +8,7 @@
|
||||
#include "DestroyableComponent.h"
|
||||
|
||||
void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
@ -34,7 +34,7 @@ void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
|
||||
}
|
||||
|
||||
void DamageAbsorptionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(second);
|
||||
auto* target = Game::entityManager->GetEntity(second);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", second);
|
||||
|
@ -8,7 +8,7 @@
|
||||
#include "DestroyableComponent.h"
|
||||
|
||||
void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
@ -32,7 +32,7 @@ void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStr
|
||||
}
|
||||
|
||||
void DamageReductionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(second);
|
||||
auto* target = Game::entityManager->GetEntity(second);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", second);
|
||||
|
@ -7,7 +7,7 @@
|
||||
#include "BehaviorContext.h"
|
||||
|
||||
void DarkInspirationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->LogDebug("DarkInspirationBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
@ -26,7 +26,7 @@ void DarkInspirationBehavior::Handle(BehaviorContext* context, RakNet::BitStream
|
||||
}
|
||||
|
||||
void DarkInspirationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->LogDebug("DarkInspirationBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
|
@ -8,13 +8,13 @@
|
||||
void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
// make sure required parameter has non-default value
|
||||
if (m_PercentSlowed == 0.0f) return;
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
if (!target) return;
|
||||
|
||||
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
controllablePhysicsComponent->SetGravityScale(m_PercentSlowed);
|
||||
EntityManager::Instance()->SerializeEntity(target);
|
||||
Game::entityManager->SerializeEntity(target);
|
||||
|
||||
if (branch.duration > 0.0f) {
|
||||
context->RegisterTimerBehavior(this, branch);
|
||||
@ -36,13 +36,13 @@ void FallSpeedBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext b
|
||||
}
|
||||
|
||||
void FallSpeedBehavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
if (!target) return;
|
||||
|
||||
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
controllablePhysicsComponent->SetGravityScale(1);
|
||||
EntityManager::Instance()->SerializeEntity(target);
|
||||
Game::entityManager->SerializeEntity(target);
|
||||
}
|
||||
|
||||
void FallSpeedBehavior::Load(){
|
||||
|
@ -42,7 +42,7 @@ void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStrea
|
||||
return;
|
||||
}
|
||||
|
||||
auto* casterEntity = EntityManager::Instance()->GetEntity(context->caster);
|
||||
auto* casterEntity = Game::entityManager->GetEntity(context->caster);
|
||||
if (casterEntity != nullptr) {
|
||||
auto* controllablePhysicsComponent = casterEntity->GetComponent<ControllablePhysicsComponent>();
|
||||
if (controllablePhysicsComponent != nullptr) {
|
||||
@ -51,7 +51,7 @@ void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStrea
|
||||
controllablePhysicsComponent->SetVelocity(controllablePhysicsComponent->GetRotation().GetForwardVector() * 25);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(casterEntity);
|
||||
Game::entityManager->SerializeEntity(casterEntity);
|
||||
}
|
||||
}
|
||||
|
||||
@ -72,7 +72,7 @@ void ForceMovementBehavior::Load() {
|
||||
}
|
||||
|
||||
void ForceMovementBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* casterEntity = EntityManager::Instance()->GetEntity(context->caster);
|
||||
auto* casterEntity = Game::entityManager->GetEntity(context->caster);
|
||||
if (casterEntity != nullptr) {
|
||||
auto* controllablePhysicsComponent = casterEntity->GetComponent<ControllablePhysicsComponent>();
|
||||
if (controllablePhysicsComponent != nullptr) {
|
||||
@ -80,7 +80,7 @@ void ForceMovementBehavior::SyncCalculation(BehaviorContext* context, RakNet::Bi
|
||||
controllablePhysicsComponent->SetPosition(controllablePhysicsComponent->GetPosition() + controllablePhysicsComponent->GetVelocity() * m_Duration);
|
||||
controllablePhysicsComponent->SetVelocity({});
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(casterEntity);
|
||||
Game::entityManager->SerializeEntity(casterEntity);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8,7 +8,7 @@
|
||||
|
||||
|
||||
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("HealBehavior", "Failed to find entity for (%llu)!", branch.target);
|
||||
|
@ -7,7 +7,7 @@
|
||||
|
||||
|
||||
void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
return;
|
||||
|
@ -10,7 +10,7 @@
|
||||
#include "eStateChangeType.h"
|
||||
|
||||
void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (!target) {
|
||||
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
@ -56,7 +56,7 @@ void ImmunityBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bi
|
||||
}
|
||||
|
||||
void ImmunityBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(second);
|
||||
auto* target = Game::entityManager->GetEntity(second);
|
||||
|
||||
if (!target) {
|
||||
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", second);
|
||||
|
@ -42,7 +42,7 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
|
||||
if (branch.target == context->originator) return;
|
||||
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) return;
|
||||
|
||||
@ -67,7 +67,7 @@ void InterruptBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* b
|
||||
|
||||
if (branch.target == context->originator) return;
|
||||
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) return;
|
||||
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include "Character.h"
|
||||
|
||||
void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
GameMessages::SendSetJetPackMode(entity, true, this->m_BypassChecks, this->m_EnableHover, this->m_effectId, this->m_Airspeed, this->m_MaxAirspeed, this->m_VerticalVelocity, this->m_WarningEffectID);
|
||||
|
||||
@ -20,7 +20,7 @@ void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_st
|
||||
}
|
||||
|
||||
void JetPackBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
GameMessages::SendSetJetPackMode(entity, false);
|
||||
|
||||
|
@ -21,7 +21,7 @@ void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
bool blocked = false;
|
||||
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target != nullptr) {
|
||||
auto* destroyableComponent = target->GetComponent<DestroyableComponent>();
|
||||
|
@ -1,14 +1,14 @@
|
||||
#include "LootBuffBehavior.h"
|
||||
|
||||
void LootBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto target = EntityManager::Instance()->GetEntity(context->caster);
|
||||
auto target = Game::entityManager->GetEntity(context->caster);
|
||||
if (!target) return;
|
||||
|
||||
auto controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
|
||||
controllablePhysicsComponent->AddPickupRadiusScale(m_Scale);
|
||||
EntityManager::Instance()->SerializeEntity(target);
|
||||
Game::entityManager->SerializeEntity(target);
|
||||
|
||||
if (branch.duration > 0) context->RegisterTimerBehavior(this, branch);
|
||||
|
||||
@ -19,14 +19,14 @@ void LootBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bi
|
||||
}
|
||||
|
||||
void LootBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
|
||||
auto target = EntityManager::Instance()->GetEntity(context->caster);
|
||||
auto target = Game::entityManager->GetEntity(context->caster);
|
||||
if (!target) return;
|
||||
|
||||
auto controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
|
||||
controllablePhysicsComponent->RemovePickupRadiusScale(m_Scale);
|
||||
EntityManager::Instance()->SerializeEntity(target);
|
||||
Game::entityManager->SerializeEntity(target);
|
||||
}
|
||||
|
||||
void LootBuffBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
|
||||
|
@ -14,13 +14,13 @@
|
||||
void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
const auto originator = context->originator;
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(originator);
|
||||
auto* entity = Game::entityManager->GetEntity(originator);
|
||||
|
||||
if (entity == nullptr) return;
|
||||
|
||||
for (size_t i = 0; i < m_NumIntervals; i++) {
|
||||
entity->AddCallbackTimer((i + 1) * m_Delay, [originator, branch, this]() {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(originator);
|
||||
auto* entity = Game::entityManager->GetEntity(originator);
|
||||
|
||||
if (entity == nullptr) return;
|
||||
|
||||
|
@ -16,7 +16,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
return;
|
||||
};
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* entity = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("ProjectileAttackBehavior", "Failed to find originator (%llu)!", context->originator);
|
||||
@ -40,7 +40,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
};
|
||||
}
|
||||
|
||||
auto* targetEntity = EntityManager::Instance()->GetEntity(target);
|
||||
auto* targetEntity = Game::entityManager->GetEntity(target);
|
||||
|
||||
for (auto i = 0u; i < this->m_projectileCount; ++i) {
|
||||
LWOOBJID projectileId{};
|
||||
@ -61,7 +61,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
bitStream->Write(branch.target);
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* entity = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("ProjectileAttackBehavior", "Failed to find originator (%llu)!", context->originator);
|
||||
@ -78,7 +78,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
|
||||
|
||||
}
|
||||
|
||||
auto* other = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* other = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (other == nullptr) {
|
||||
Game::logger->Log("ProjectileAttackBehavior", "Invalid projectile target (%llu)!", branch.target);
|
||||
|
@ -12,7 +12,7 @@
|
||||
#include "dZoneManager.h"
|
||||
|
||||
void PropertyTeleportBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* caster = EntityManager::Instance()->GetEntity(context->caster);
|
||||
auto* caster = Game::entityManager->GetEntity(context->caster);
|
||||
if (!caster) return;
|
||||
|
||||
auto* character = caster->GetCharacter();
|
||||
@ -32,7 +32,7 @@ void PropertyTeleportBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
|
||||
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, targetMapId, targetCloneId, false, [objId](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(objId);
|
||||
auto* entity = Game::entityManager->GetEntity(objId);
|
||||
if (!entity) return;
|
||||
|
||||
const auto sysAddr = entity->GetSystemAddress();
|
||||
|
@ -6,9 +6,9 @@
|
||||
#include "MovementAIComponent.h"
|
||||
|
||||
void PullToPointBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* entity = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (entity == nullptr || target == nullptr) {
|
||||
return;
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include "BuffComponent.h"
|
||||
|
||||
void RemoveBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(context->caster);
|
||||
auto* entity = Game::entityManager->GetEntity(context->caster);
|
||||
if (!entity) return;
|
||||
|
||||
auto* buffComponent = entity->GetComponent<BuffComponent>();
|
||||
|
@ -8,7 +8,7 @@
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("RepairBehavior", "Failed to find entity for (%llu)!", branch.target);
|
||||
|
@ -5,8 +5,8 @@
|
||||
#include "CppScripts.h"
|
||||
|
||||
void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* caster = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
auto* caster = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(target)) {
|
||||
@ -17,8 +17,8 @@ void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit
|
||||
|
||||
void
|
||||
SkillEventBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* caster = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
auto* caster = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(target)) {
|
||||
|
@ -12,7 +12,7 @@
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* origin = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* origin = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (origin == nullptr) {
|
||||
Game::logger->Log("SpawnBehavior", "Failed to find self entity (%llu)!", context->originator);
|
||||
@ -21,7 +21,7 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
|
||||
}
|
||||
|
||||
if (branch.isProjectile) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target != nullptr) {
|
||||
origin = target;
|
||||
@ -38,10 +38,10 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
|
||||
info.spawnerNodeID = 0;
|
||||
info.pos = info.pos + (info.rot.GetForwardVector() * m_Distance);
|
||||
|
||||
auto* entity = EntityManager::Instance()->CreateEntity(
|
||||
auto* entity = Game::entityManager->CreateEntity(
|
||||
info,
|
||||
nullptr,
|
||||
EntityManager::Instance()->GetEntity(context->originator)
|
||||
Game::entityManager->GetEntity(context->originator)
|
||||
);
|
||||
|
||||
if (entity == nullptr) {
|
||||
@ -59,7 +59,7 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
|
||||
rebuildComponent->SetRepositionPlayer(false);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(entity);
|
||||
Game::entityManager->ConstructEntity(entity);
|
||||
|
||||
if (branch.duration > 0) {
|
||||
context->RegisterTimerBehavior(this, branch, entity->GetObjectID());
|
||||
@ -79,7 +79,7 @@ void SpawnBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitSt
|
||||
}
|
||||
|
||||
void SpawnBehavior::Timer(BehaviorContext* context, const BehaviorBranchContext branch, const LWOOBJID second) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(second);
|
||||
auto* entity = Game::entityManager->GetEntity(second);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("SpawnBehavior", "Failed to find spawned entity (%llu)!", second);
|
||||
|
@ -9,14 +9,14 @@
|
||||
void SpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
if (m_AffectsCaster) branch.target = context->caster;
|
||||
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
if (!target) return;
|
||||
|
||||
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
|
||||
controllablePhysicsComponent->AddSpeedboost(m_RunSpeed);
|
||||
EntityManager::Instance()->SerializeEntity(target);
|
||||
Game::entityManager->SerializeEntity(target);
|
||||
|
||||
if (branch.duration > 0.0f) {
|
||||
context->RegisterTimerBehavior(this, branch);
|
||||
@ -38,14 +38,14 @@ void SpeedBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch
|
||||
}
|
||||
|
||||
void SpeedBehavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
if (!target) return;
|
||||
|
||||
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
|
||||
controllablePhysicsComponent->RemoveSpeedboost(m_RunSpeed);
|
||||
EntityManager::Instance()->SerializeEntity(target);
|
||||
Game::entityManager->SerializeEntity(target);
|
||||
}
|
||||
|
||||
void SpeedBehavior::Load() {
|
||||
|
@ -21,7 +21,7 @@ void StunBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
|
||||
return;
|
||||
};
|
||||
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("StunBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
@ -44,7 +44,7 @@ void StunBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
|
||||
|
||||
void StunBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
if (this->m_stunCaster || branch.target == context->originator) {
|
||||
auto* self = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* self = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (self == nullptr) {
|
||||
Game::logger->Log("StunBehavior", "Invalid self entity (%llu)!", context->originator);
|
||||
@ -69,7 +69,7 @@ void StunBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStr
|
||||
|
||||
bool blocked = false;
|
||||
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target != nullptr) {
|
||||
auto* destroyableComponent = target->GetComponent<DestroyableComponent>();
|
||||
|
@ -16,7 +16,7 @@ void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
|
||||
};
|
||||
}
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* entity = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (entity == nullptr) {
|
||||
return;
|
||||
@ -41,7 +41,7 @@ void SwitchBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
auto state = true;
|
||||
|
||||
if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
state = entity != nullptr;
|
||||
|
||||
|
@ -76,7 +76,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
|
||||
}
|
||||
|
||||
void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* self = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* self = Game::entityManager->GetEntity(context->originator);
|
||||
if (self == nullptr) {
|
||||
Game::logger->Log("TacArcBehavior", "Invalid self for (%llu)!", context->originator);
|
||||
return;
|
||||
@ -85,7 +85,7 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
const auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
|
||||
|
||||
if ((this->m_usePickedTarget || context->clientInitalized) && branch.target > 0) {
|
||||
const auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
const auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
return;
|
||||
@ -120,7 +120,7 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
// Find all valid targets, based on whether we target enemies or friends
|
||||
for (const auto& contextTarget : context->GetValidTargets()) {
|
||||
if (destroyableComponent != nullptr) {
|
||||
const auto* targetEntity = EntityManager::Instance()->GetEntity(contextTarget);
|
||||
const auto* targetEntity = Game::entityManager->GetEntity(contextTarget);
|
||||
|
||||
if (m_targetEnemy && destroyableComponent->IsEnemy(targetEntity)
|
||||
|| m_targetFriend && destroyableComponent->IsFriend(targetEntity)) {
|
||||
@ -136,7 +136,7 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
break;
|
||||
}
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(validTarget);
|
||||
auto* entity = Game::entityManager->GetEntity(validTarget);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("TacArcBehavior", "Invalid target (%llu) for (%llu)!", validTarget, context->originator);
|
||||
|
@ -7,7 +7,7 @@
|
||||
|
||||
|
||||
void TauntBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("TauntBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
@ -23,7 +23,7 @@ void TauntBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
|
||||
}
|
||||
|
||||
void TauntBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("TauntBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
void VentureVisionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
|
||||
const auto targetEntity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
const auto targetEntity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (targetEntity) {
|
||||
auto characterComponent = targetEntity->GetComponent<CharacterComponent>();
|
||||
@ -21,7 +21,7 @@ void VentureVisionBehavior::Handle(BehaviorContext* context, RakNet::BitStream*
|
||||
}
|
||||
|
||||
void VentureVisionBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
|
||||
const auto targetEntity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
const auto targetEntity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (targetEntity) {
|
||||
auto characterComponent = targetEntity->GetComponent<CharacterComponent>();
|
||||
|
@ -8,14 +8,14 @@
|
||||
|
||||
|
||||
void VerifyBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
auto success = true;
|
||||
|
||||
if (entity == nullptr) {
|
||||
success = false;
|
||||
} else if (this->m_rangeCheck) {
|
||||
auto* self = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* self = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (self == nullptr) {
|
||||
Game::logger->Log("VerifyBehavior", "Invalid self for (%llu)", context->originator);
|
||||
|
@ -173,7 +173,7 @@ void BaseCombatAIComponent::Update(const float deltaTime) {
|
||||
}
|
||||
|
||||
if (m_SoftTimer <= 0.0f) {
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
m_SoftTimer = 5.0f;
|
||||
} else {
|
||||
@ -305,7 +305,7 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
|
||||
}
|
||||
|
||||
if (serilizationRequired) {
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), 6270, u"tether", "tether");
|
||||
@ -412,7 +412,7 @@ LWOOBJID BaseCombatAIComponent::FindTarget() {
|
||||
float biggestThreat = 0;
|
||||
|
||||
for (const auto& entry : possibleTargets) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(entry);
|
||||
auto* entity = Game::entityManager->GetEntity(entry);
|
||||
|
||||
if (entity == nullptr) {
|
||||
continue;
|
||||
@ -458,7 +458,7 @@ LWOOBJID BaseCombatAIComponent::FindTarget() {
|
||||
std::vector<LWOOBJID> deadThreats{};
|
||||
|
||||
for (const auto& threatTarget : m_ThreatEntries) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(threatTarget.first);
|
||||
auto* entity = Game::entityManager->GetEntity(threatTarget.first);
|
||||
|
||||
if (entity == nullptr) {
|
||||
deadThreats.push_back(threatTarget.first);
|
||||
@ -497,7 +497,7 @@ std::vector<LWOOBJID> BaseCombatAIComponent::GetTargetWithinAggroRange() const {
|
||||
std::vector<LWOOBJID> targets;
|
||||
|
||||
for (auto id : m_Parent->GetTargetsInPhantom()) {
|
||||
auto* other = EntityManager::Instance()->GetEntity(id);
|
||||
auto* other = Game::entityManager->GetEntity(id);
|
||||
|
||||
const auto distance = Vector3::DistanceSquared(m_Parent->GetPosition(), other->GetPosition());
|
||||
|
||||
@ -535,11 +535,11 @@ void BaseCombatAIComponent::SetAiState(AiState newState) {
|
||||
if (newState == this->m_State) return;
|
||||
this->m_State = newState;
|
||||
m_DirtyStateOrTarget = true;
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
bool BaseCombatAIComponent::IsEnemy(LWOOBJID target) const {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(target);
|
||||
auto* entity = Game::entityManager->GetEntity(target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("BaseCombatAIComponent", "Invalid entity for checking validity (%llu)!", target);
|
||||
@ -588,11 +588,11 @@ void BaseCombatAIComponent::SetTarget(const LWOOBJID target) {
|
||||
if (this->m_Target == target) return;
|
||||
m_Target = target;
|
||||
m_DirtyStateOrTarget = true;
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
Entity* BaseCombatAIComponent::GetTargetEntity() const {
|
||||
return EntityManager::Instance()->GetEntity(m_Target);
|
||||
return Game::entityManager->GetEntity(m_Target);
|
||||
}
|
||||
|
||||
void BaseCombatAIComponent::Taunt(LWOOBJID offender, float threat) {
|
||||
|
@ -36,7 +36,7 @@ Entity* BouncerComponent::GetParentEntity() const {
|
||||
void BouncerComponent::SetPetEnabled(bool value) {
|
||||
m_PetEnabled = value;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void BouncerComponent::SetPetBouncerEnabled(bool value) {
|
||||
@ -44,7 +44,7 @@ void BouncerComponent::SetPetBouncerEnabled(bool value) {
|
||||
|
||||
GameMessages::SendBouncerActiveStatus(m_Parent->GetObjectID(), value, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
if (value) {
|
||||
m_Parent->TriggerEvent(eTriggerEventType::PET_ON_SWITCH, m_Parent);
|
||||
@ -68,7 +68,7 @@ void BouncerComponent::LookupPetSwitch() {
|
||||
const auto& groups = m_Parent->GetGroups();
|
||||
|
||||
for (const auto& group : groups) {
|
||||
const auto& entities = EntityManager::Instance()->GetEntitiesInGroup(group);
|
||||
const auto& entities = Game::entityManager->GetEntitiesInGroup(group);
|
||||
|
||||
for (auto* entity : entities) {
|
||||
auto* switchComponent = entity->GetComponent<SwitchComponent>();
|
||||
@ -79,7 +79,7 @@ void BouncerComponent::LookupPetSwitch() {
|
||||
m_PetSwitchLoaded = true;
|
||||
m_PetEnabled = true;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
Game::logger->Log("BouncerComponent", "Loaded pet bouncer");
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ BuildBorderComponent::~BuildBorderComponent() {
|
||||
|
||||
void BuildBorderComponent::OnUse(Entity* originator) {
|
||||
if (originator->GetCharacter()) {
|
||||
const auto& entities = EntityManager::Instance()->GetEntitiesInGroup("PropertyPlaque");
|
||||
const auto& entities = Game::entityManager->GetEntitiesInGroup("PropertyPlaque");
|
||||
|
||||
auto buildArea = m_Parent->GetObjectID();
|
||||
|
||||
|
@ -300,7 +300,7 @@ void ControllablePhysicsComponent::RemovePickupRadiusScale(float value) {
|
||||
auto candidateRadius = m_ActivePickupRadiusScales[i];
|
||||
if (m_PickupRadius < candidateRadius) m_PickupRadius = candidateRadius;
|
||||
}
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void ControllablePhysicsComponent::AddSpeedboost(float value) {
|
||||
@ -327,7 +327,7 @@ void ControllablePhysicsComponent::RemoveSpeedboost(float value) {
|
||||
m_SpeedBoost = m_ActiveSpeedBoosts.back();
|
||||
}
|
||||
SetSpeedMultiplier(m_SpeedBoost / 500.0f); // 500 being the base speed
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void ControllablePhysicsComponent::ActivateBubbleBuff(eBubbleType bubbleType, bool specialAnims){
|
||||
@ -339,13 +339,13 @@ void ControllablePhysicsComponent::ActivateBubbleBuff(eBubbleType bubbleType, bo
|
||||
m_IsInBubble = true;
|
||||
m_DirtyBubble = true;
|
||||
m_SpecialAnims = specialAnims;
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void ControllablePhysicsComponent::DeactivateBubbleBuff(){
|
||||
m_DirtyBubble = true;
|
||||
m_IsInBubble = false;
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
};
|
||||
|
||||
void ControllablePhysicsComponent::SetStunImmunity(
|
||||
|
@ -253,7 +253,7 @@ void DestroyableComponent::SetMaxHealth(float value, bool playAnim) {
|
||||
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", args);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void DestroyableComponent::SetArmor(int32_t value) {
|
||||
@ -294,7 +294,7 @@ void DestroyableComponent::SetMaxArmor(float value, bool playAnim) {
|
||||
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", args);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void DestroyableComponent::SetImagination(int32_t value) {
|
||||
@ -333,7 +333,7 @@ void DestroyableComponent::SetMaxImagination(float value, bool playAnim) {
|
||||
|
||||
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", args);
|
||||
}
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void DestroyableComponent::SetDamageToAbsorb(int32_t value) {
|
||||
@ -482,11 +482,11 @@ LWOOBJID DestroyableComponent::GetKillerID() const {
|
||||
}
|
||||
|
||||
Entity* DestroyableComponent::GetKiller() const {
|
||||
return EntityManager::Instance()->GetEntity(m_KillerID);
|
||||
return Game::entityManager->GetEntity(m_KillerID);
|
||||
}
|
||||
|
||||
bool DestroyableComponent::CheckValidity(const LWOOBJID target, const bool ignoreFactions, const bool targetEnemy, const bool targetFriend) const {
|
||||
auto* targetEntity = EntityManager::Instance()->GetEntity(target);
|
||||
auto* targetEntity = Game::entityManager->GetEntity(target);
|
||||
|
||||
if (targetEntity == nullptr) {
|
||||
Game::logger->Log("DestroyableComponent", "Invalid entity for checking validity (%llu)!", target);
|
||||
@ -532,7 +532,7 @@ void DestroyableComponent::Heal(const uint32_t health) {
|
||||
|
||||
SetHealth(current);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
|
||||
@ -550,7 +550,7 @@ void DestroyableComponent::Imagine(const int32_t deltaImagination) {
|
||||
|
||||
SetImagination(current);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
|
||||
@ -564,7 +564,7 @@ void DestroyableComponent::Repair(const uint32_t armor) {
|
||||
|
||||
SetArmor(current);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
|
||||
@ -626,7 +626,7 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
|
||||
if (possessor) {
|
||||
auto possessableId = possessor->GetPossessable();
|
||||
if (possessableId != LWOOBJID_EMPTY) {
|
||||
auto possessable = EntityManager::Instance()->GetEntity(possessableId);
|
||||
auto possessable = Game::entityManager->GetEntity(possessableId);
|
||||
if (possessable) {
|
||||
possessor->Dismount(possessable);
|
||||
}
|
||||
@ -638,10 +638,10 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
|
||||
}
|
||||
|
||||
if (echo) {
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
auto* attacker = EntityManager::Instance()->GetEntity(source);
|
||||
auto* attacker = Game::entityManager->GetEntity(source);
|
||||
m_Parent->OnHit(attacker);
|
||||
m_Parent->OnHitOrHealResult(attacker, sourceDamage);
|
||||
NotifySubscribers(attacker, sourceDamage);
|
||||
@ -661,7 +661,7 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
|
||||
}
|
||||
|
||||
//check if hardcore mode is enabled
|
||||
if (EntityManager::Instance()->GetHardcoreMode()) {
|
||||
if (Game::entityManager->GetHardcoreMode()) {
|
||||
DoHardcoreModeDrops(source);
|
||||
}
|
||||
|
||||
@ -696,12 +696,12 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
|
||||
SetArmor(0);
|
||||
SetHealth(0);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
m_KillerID = source;
|
||||
|
||||
auto* owner = EntityManager::Instance()->GetEntity(source);
|
||||
auto* owner = Game::entityManager->GetEntity(source);
|
||||
|
||||
if (owner != nullptr) {
|
||||
owner = owner->GetOwner(); // If the owner is overwritten, we collect that here
|
||||
@ -721,7 +721,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
|
||||
if (missions != nullptr) {
|
||||
if (team != nullptr) {
|
||||
for (const auto memberId : team->members) {
|
||||
auto* member = EntityManager::Instance()->GetEntity(memberId);
|
||||
auto* member = Game::entityManager->GetEntity(memberId);
|
||||
|
||||
if (member == nullptr) continue;
|
||||
|
||||
@ -761,12 +761,12 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
|
||||
if (team->lootOption == 0) { // Round robin
|
||||
specificOwner = TeamManager::Instance()->GetNextLootOwner(team);
|
||||
|
||||
auto* member = EntityManager::Instance()->GetEntity(specificOwner);
|
||||
auto* member = Game::entityManager->GetEntity(specificOwner);
|
||||
|
||||
if (member) LootGenerator::Instance().DropLoot(member, m_Parent, lootMatrixId, GetMinCoins(), GetMaxCoins());
|
||||
} else {
|
||||
for (const auto memberId : team->members) { // Free for all
|
||||
auto* member = EntityManager::Instance()->GetEntity(memberId);
|
||||
auto* member = Game::entityManager->GetEntity(memberId);
|
||||
|
||||
if (member == nullptr) continue;
|
||||
|
||||
@ -797,12 +797,12 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
|
||||
}
|
||||
}
|
||||
|
||||
Entity* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
|
||||
Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
|
||||
script->OnPlayerDied(zoneControl, m_Parent);
|
||||
}
|
||||
|
||||
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
for (Entity* scriptEntity : scriptedActs) {
|
||||
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
|
||||
@ -965,7 +965,7 @@ void DestroyableComponent::FixStats() {
|
||||
destroyableComponent->SetImagination(currentImagination);
|
||||
|
||||
// Serialize the entity
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
}
|
||||
|
||||
void DestroyableComponent::AddOnHitCallback(const std::function<void(Entity*)>& callback) {
|
||||
@ -979,12 +979,12 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source){
|
||||
auto* character = m_Parent->GetComponent<CharacterComponent>();
|
||||
auto uscore = character->GetUScore();
|
||||
|
||||
auto uscoreToLose = uscore * (EntityManager::Instance()->GetHardcoreLoseUscoreOnDeathPercent() / 100);
|
||||
auto uscoreToLose = uscore * (Game::entityManager->GetHardcoreLoseUscoreOnDeathPercent() / 100);
|
||||
character->SetUScore(uscore - uscoreToLose);
|
||||
|
||||
GameMessages::SendModifyLEGOScore(m_Parent, m_Parent->GetSystemAddress(), -uscoreToLose, eLootSourceType::MISSION);
|
||||
|
||||
if (EntityManager::Instance()->GetHardcoreDropinventoryOnDeath()) {
|
||||
if (Game::entityManager->GetHardcoreDropinventoryOnDeath()) {
|
||||
//drop all items from inventory:
|
||||
auto* inventory = m_Parent->GetComponent<InventoryComponent>();
|
||||
if (inventory) {
|
||||
@ -1001,7 +1001,7 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source){
|
||||
GameMessages::SendDropClientLoot(m_Parent, source, item.second->GetLot(), 0, m_Parent->GetPosition(), item.second->GetCount());
|
||||
item.second->SetCount(0, false, false);
|
||||
}
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1021,25 +1021,25 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source){
|
||||
|
||||
// Reload the player since we can't normally reduce uscore from the server and we want the UI to update
|
||||
// do this last so we don't get killed.... again
|
||||
EntityManager::Instance()->DestructEntity(m_Parent);
|
||||
EntityManager::Instance()->ConstructEntity(m_Parent);
|
||||
Game::entityManager->DestructEntity(m_Parent);
|
||||
Game::entityManager->ConstructEntity(m_Parent);
|
||||
return;
|
||||
}
|
||||
|
||||
//award the player some u-score:
|
||||
auto* player = EntityManager::Instance()->GetEntity(source);
|
||||
auto* player = Game::entityManager->GetEntity(source);
|
||||
if (player && player->IsPlayer()) {
|
||||
auto* playerStats = player->GetComponent<CharacterComponent>();
|
||||
if (playerStats) {
|
||||
//get the maximum health from this enemy:
|
||||
auto maxHealth = GetMaxHealth();
|
||||
|
||||
int uscore = maxHealth * EntityManager::Instance()->GetHardcoreUscoreEnemiesMultiplier();
|
||||
int uscore = maxHealth * Game::entityManager->GetHardcoreUscoreEnemiesMultiplier();
|
||||
|
||||
playerStats->SetUScore(playerStats->GetUScore() + uscore);
|
||||
GameMessages::SendModifyLEGOScore(player, player->GetSystemAddress(), uscore, eLootSourceType::MISSION);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -826,7 +826,7 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
|
||||
if (character != nullptr && !skipChecks) {
|
||||
// Hacky proximity rocket
|
||||
if (item->GetLot() == 6416) {
|
||||
const auto rocketLauchPads = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::ROCKET_LAUNCH);
|
||||
const auto rocketLauchPads = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::ROCKET_LAUNCH);
|
||||
|
||||
const auto position = m_Parent->GetPosition();
|
||||
|
||||
@ -887,7 +887,7 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
|
||||
|
||||
EquipScripts(item);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void InventoryComponent::UnEquipItem(Item* item) {
|
||||
@ -917,7 +917,7 @@ void InventoryComponent::UnEquipItem(Item* item) {
|
||||
|
||||
UnequipScripts(item);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
// Trigger property event
|
||||
if (PropertyManagementComponent::Instance() != nullptr && item->GetCount() > 0 && Inventory::FindInventoryTypeForLot(item->GetLot()) == MODELS) {
|
||||
@ -968,7 +968,7 @@ void InventoryComponent::HandlePossession(Item* item) {
|
||||
if (possessorComponent->GetIsDismounting()) return;
|
||||
|
||||
// Check to see if we are already mounting something
|
||||
auto* currentlyPossessedEntity = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
auto* currentlyPossessedEntity = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
||||
auto currentlyPossessedItem = possessorComponent->GetMountItemID();
|
||||
|
||||
if (currentlyPossessedItem) {
|
||||
@ -991,21 +991,11 @@ void InventoryComponent::HandlePossession(Item* item) {
|
||||
info.rot = startRotation;
|
||||
info.spawnerID = m_Parent->GetObjectID();
|
||||
|
||||
auto* mount = EntityManager::Instance()->CreateEntity(info, nullptr, m_Parent);
|
||||
auto* mount = Game::entityManager->CreateEntity(info, nullptr, m_Parent);
|
||||
|
||||
// Check to see if the mount is a vehicle, if so, flip it
|
||||
auto* vehicleComponent = mount->GetComponent<VehiclePhysicsComponent>();
|
||||
if (vehicleComponent) {
|
||||
auto angles = startRotation.GetEulerAngles();
|
||||
// Make it right side up
|
||||
angles.x -= PI;
|
||||
// Make it going in the direction of the player
|
||||
angles.y -= PI;
|
||||
startRotation = NiQuaternion::FromEulerAngles(angles);
|
||||
mount->SetRotation(startRotation);
|
||||
// We're pod racing now
|
||||
characterComponent->SetIsRacing(true);
|
||||
}
|
||||
if (vehicleComponent) characterComponent->SetIsRacing(true);
|
||||
|
||||
// Setup the destroyable stats
|
||||
auto* destroyableComponent = mount->GetComponent<DestroyableComponent>();
|
||||
@ -1026,9 +1016,9 @@ void InventoryComponent::HandlePossession(Item* item) {
|
||||
GameMessages::SendSetJetPackMode(m_Parent, false);
|
||||
|
||||
// Make it go to the client
|
||||
EntityManager::Instance()->ConstructEntity(mount);
|
||||
Game::entityManager->ConstructEntity(mount);
|
||||
// Update the possessor
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
// have to unlock the input so it vehicle can be driven
|
||||
if (vehicleComponent) GameMessages::SendVehicleUnlockInput(mount->GetObjectID(), false, m_Parent->GetSystemAddress());
|
||||
@ -1090,7 +1080,7 @@ void InventoryComponent::PopEquippedItems() {
|
||||
destroyableComponent->SetHealth(static_cast<int32_t>(destroyableComponent->GetMaxHealth()));
|
||||
destroyableComponent->SetArmor(static_cast<int32_t>(destroyableComponent->GetMaxArmor()));
|
||||
destroyableComponent->SetImagination(static_cast<int32_t>(destroyableComponent->GetMaxImagination()));
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
m_Dirty = true;
|
||||
@ -1266,7 +1256,7 @@ void InventoryComponent::SpawnPet(Item* item) {
|
||||
info.rot = NiQuaternion::IDENTITY;
|
||||
info.spawnerID = m_Parent->GetObjectID();
|
||||
|
||||
auto* pet = EntityManager::Instance()->CreateEntity(info);
|
||||
auto* pet = Game::entityManager->CreateEntity(info);
|
||||
|
||||
auto* petComponent = pet->GetComponent<PetComponent>();
|
||||
|
||||
@ -1274,7 +1264,7 @@ void InventoryComponent::SpawnPet(Item* item) {
|
||||
petComponent->Activate(item);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(pet);
|
||||
Game::entityManager->ConstructEntity(pet);
|
||||
}
|
||||
|
||||
void InventoryComponent::SetDatabasePet(LWOOBJID id, const DatabasePet& data) {
|
||||
@ -1383,7 +1373,7 @@ void InventoryComponent::SetNPCItems(const std::vector<LOT>& items) {
|
||||
UpdateSlot(info.equipLocation, { id, static_cast<LOT>(item), 1, slot++ }, true);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
InventoryComponent::~InventoryComponent() {
|
||||
|
@ -35,7 +35,7 @@ void LUPExhibitComponent::NextExhibit() {
|
||||
|
||||
m_Exhibit = m_Exhibits[m_ExhibitIndex];
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void LUPExhibitComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, uint32_t& flags) {
|
||||
|
@ -149,7 +149,7 @@ nextAction:
|
||||
|
||||
SetVelocity(velocity);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
const MovementAIInfo& MovementAIComponent::GetInfo() const {
|
||||
@ -221,7 +221,7 @@ bool MovementAIComponent::Warp(const NiPoint3& point) {
|
||||
|
||||
SetPosition(destination);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -253,7 +253,7 @@ void MovementAIComponent::Stop() {
|
||||
|
||||
m_CurrentSpeed = 0;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void MovementAIComponent::PullToPoint(const NiPoint3& point) {
|
||||
|
@ -133,7 +133,7 @@ void MovingPlatformComponent::SetMovementState(eMovementPlatformState value) {
|
||||
|
||||
subComponent->mState = value;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void MovingPlatformComponent::GotoWaypoint(uint32_t index, bool stopAtWaypoint) {
|
||||
@ -194,7 +194,7 @@ void MovingPlatformComponent::StartPathing() {
|
||||
|
||||
//GameMessages::SendPlatformResync(m_Parent, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void MovingPlatformComponent::ContinuePathing() {
|
||||
@ -242,7 +242,7 @@ void MovingPlatformComponent::ContinuePathing() {
|
||||
subComponent->mCurrentWaypointIndex = pathSize;
|
||||
switch (behavior) {
|
||||
case PathBehavior::Once:
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
return;
|
||||
|
||||
case PathBehavior::Bounce:
|
||||
@ -304,7 +304,7 @@ void MovingPlatformComponent::ContinuePathing() {
|
||||
ContinuePathing();
|
||||
});
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void MovingPlatformComponent::StopPathing() {
|
||||
@ -318,7 +318,7 @@ void MovingPlatformComponent::StopPathing() {
|
||||
subComponent->mDesiredWaypointIndex = -1;
|
||||
subComponent->mShouldStopAtDesiredWaypoint = false;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
//GameMessages::SendPlatformResync(m_Parent, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
@ -341,7 +341,7 @@ void MovingPlatformComponent::WarpToWaypoint(size_t index) {
|
||||
m_Parent->SetPosition(waypoint.position);
|
||||
m_Parent->SetRotation(waypoint.rotation);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
size_t MovingPlatformComponent::GetLastWaypointIndex() const {
|
||||
|
@ -154,7 +154,7 @@ void PetComponent::OnUse(Entity* originator) {
|
||||
}
|
||||
|
||||
if (m_Tamer != LWOOBJID_EMPTY) {
|
||||
auto* tamer = EntityManager::Instance()->GetEntity(m_Tamer);
|
||||
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
|
||||
|
||||
if (tamer != nullptr) {
|
||||
return;
|
||||
@ -344,7 +344,7 @@ void PetComponent::Update(float deltaTime) {
|
||||
|
||||
if (m_Timer <= 0) {
|
||||
Wander();
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
} else {
|
||||
m_Timer = 5;
|
||||
@ -369,7 +369,7 @@ void PetComponent::Update(float deltaTime) {
|
||||
}
|
||||
|
||||
if (m_TresureTime > 0) {
|
||||
auto* tresure = EntityManager::Instance()->GetEntity(m_Interaction);
|
||||
auto* tresure = Game::entityManager->GetEntity(m_Interaction);
|
||||
|
||||
if (tresure == nullptr) {
|
||||
m_TresureTime = 0;
|
||||
@ -476,7 +476,7 @@ skipTresure:
|
||||
void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) {
|
||||
if (m_Tamer == LWOOBJID_EMPTY) return;
|
||||
|
||||
auto* tamer = EntityManager::Instance()->GetEntity(m_Tamer);
|
||||
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
|
||||
|
||||
if (tamer == nullptr) {
|
||||
m_Tamer = LWOOBJID_EMPTY;
|
||||
@ -498,7 +498,7 @@ void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) {
|
||||
|
||||
destroyableComponent->SetImagination(imagination);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(tamer);
|
||||
Game::entityManager->SerializeEntity(tamer);
|
||||
|
||||
if (clientFailed) {
|
||||
if (imagination < cached->second.imaginationCost) {
|
||||
@ -516,7 +516,7 @@ void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) {
|
||||
void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
|
||||
if (m_Tamer == LWOOBJID_EMPTY) return;
|
||||
|
||||
auto* tamer = EntityManager::Instance()->GetEntity(m_Tamer);
|
||||
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
|
||||
|
||||
if (tamer == nullptr) {
|
||||
m_Tamer = LWOOBJID_EMPTY;
|
||||
@ -539,11 +539,11 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
|
||||
info.rot = NiQuaternion::IDENTITY;
|
||||
info.spawnerID = tamer->GetObjectID();
|
||||
|
||||
auto* modelEntity = EntityManager::Instance()->CreateEntity(info);
|
||||
auto* modelEntity = Game::entityManager->CreateEntity(info);
|
||||
|
||||
m_ModelId = modelEntity->GetObjectID();
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(modelEntity);
|
||||
Game::entityManager->ConstructEntity(modelEntity);
|
||||
|
||||
GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress());
|
||||
|
||||
@ -639,7 +639,7 @@ void PetComponent::RequestSetPetName(std::u16string name) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* tamer = EntityManager::Instance()->GetEntity(m_Tamer);
|
||||
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
|
||||
|
||||
if (tamer == nullptr) {
|
||||
m_Tamer = LWOOBJID_EMPTY;
|
||||
@ -661,7 +661,7 @@ void PetComponent::RequestSetPetName(std::u16string name) {
|
||||
//Save our pet's new name to the db:
|
||||
SetPetNameForModeration(GeneralUtils::UTF16ToWTF8(name));
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
std::u16string u16name = GeneralUtils::UTF8ToUTF16(m_Name);
|
||||
std::u16string u16ownerName = GeneralUtils::UTF8ToUTF16(m_OwnerName);
|
||||
@ -684,7 +684,7 @@ void PetComponent::RequestSetPetName(std::u16string name) {
|
||||
|
||||
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
|
||||
|
||||
auto* modelEntity = EntityManager::Instance()->GetEntity(m_ModelId);
|
||||
auto* modelEntity = Game::entityManager->GetEntity(m_ModelId);
|
||||
|
||||
if (modelEntity != nullptr) {
|
||||
modelEntity->Smash(m_Tamer);
|
||||
@ -703,7 +703,7 @@ void PetComponent::RequestSetPetName(std::u16string name) {
|
||||
void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
|
||||
if (m_Tamer == LWOOBJID_EMPTY) return;
|
||||
|
||||
auto* tamer = EntityManager::Instance()->GetEntity(m_Tamer);
|
||||
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
|
||||
|
||||
if (tamer == nullptr) {
|
||||
m_Tamer = LWOOBJID_EMPTY;
|
||||
@ -733,7 +733,7 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
|
||||
m_Tamer = LWOOBJID_EMPTY;
|
||||
m_Timer = 0;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
// Notify the end of a pet taming minigame
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
|
||||
@ -754,7 +754,7 @@ void PetComponent::StartTimer() {
|
||||
void PetComponent::ClientFailTamingMinigame() {
|
||||
if (m_Tamer == LWOOBJID_EMPTY) return;
|
||||
|
||||
auto* tamer = EntityManager::Instance()->GetEntity(m_Tamer);
|
||||
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
|
||||
|
||||
if (tamer == nullptr) {
|
||||
m_Tamer = LWOOBJID_EMPTY;
|
||||
@ -784,7 +784,7 @@ void PetComponent::ClientFailTamingMinigame() {
|
||||
m_Tamer = LWOOBJID_EMPTY;
|
||||
m_Timer = 0;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
// Notify the end of a pet taming minigame
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
|
||||
@ -887,7 +887,7 @@ void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) {
|
||||
|
||||
m_Timer = 3;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
owner->GetCharacter()->SetPlayerFlag(ePlayerFlag::FIRST_MANUAL_PET_HIBERNATE, true);
|
||||
|
||||
@ -1004,7 +1004,7 @@ LWOOBJID PetComponent::GetOwnerId() const {
|
||||
}
|
||||
|
||||
Entity* PetComponent::GetOwner() const {
|
||||
return EntityManager::Instance()->GetEntity(m_Owner);
|
||||
return Game::entityManager->GetEntity(m_Owner);
|
||||
}
|
||||
|
||||
LWOOBJID PetComponent::GetDatabaseId() const {
|
||||
@ -1046,7 +1046,7 @@ PetComponent* PetComponent::GetTamingPet(LWOOBJID tamer) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(pair->second);
|
||||
auto* entity = Game::entityManager->GetEntity(pair->second);
|
||||
|
||||
if (entity == nullptr) {
|
||||
currentActivities.erase(tamer);
|
||||
@ -1064,7 +1064,7 @@ PetComponent* PetComponent::GetActivePet(LWOOBJID owner) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(pair->second);
|
||||
auto* entity = Game::entityManager->GetEntity(pair->second);
|
||||
|
||||
if (entity == nullptr) {
|
||||
activePets.erase(owner);
|
||||
|
@ -362,7 +362,7 @@ void PhantomPhysicsComponent::Update(float deltaTime) {
|
||||
|
||||
//If we are a respawn volume, inform the client:
|
||||
if (m_IsRespawnVolume) {
|
||||
auto entity = EntityManager::Instance()->GetEntity(en->GetObjectID());
|
||||
auto entity = Game::entityManager->GetEntity(en->GetObjectID());
|
||||
|
||||
if (entity) {
|
||||
GameMessages::SendPlayerReachedRespawnCheckpoint(entity, m_RespawnPos, m_RespawnRot);
|
||||
@ -403,8 +403,8 @@ void PhantomPhysicsComponent::SpawnVertices() {
|
||||
info.spawnerID = m_Parent->GetObjectID();
|
||||
info.spawnerNodeID = 0;
|
||||
|
||||
Entity* newEntity = EntityManager::Instance()->CreateEntity(info, nullptr);
|
||||
EntityManager::Instance()->ConstructEntity(newEntity);
|
||||
Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
|
||||
Game::entityManager->ConstructEntity(newEntity);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -13,7 +13,7 @@ PossessorComponent::PossessorComponent(Entity* parent) : Component(parent) {
|
||||
|
||||
PossessorComponent::~PossessorComponent() {
|
||||
if (m_Possessable != LWOOBJID_EMPTY) {
|
||||
auto* mount = EntityManager::Instance()->GetEntity(m_Possessable);
|
||||
auto* mount = Game::entityManager->GetEntity(m_Possessable);
|
||||
if (mount) {
|
||||
auto* possessable = mount->GetComponent<PossessableComponent>();
|
||||
if (possessable) {
|
||||
@ -58,8 +58,8 @@ void PossessorComponent::Mount(Entity* mount) {
|
||||
GameMessages::SendVehicleUnlockInput(mount->GetObjectID(), false, m_Parent->GetSystemAddress());
|
||||
GameMessages::SendSetStunned(m_Parent->GetObjectID(), eStateChangeType::PUSH, m_Parent->GetSystemAddress(), LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
EntityManager::Instance()->SerializeEntity(mount);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(mount);
|
||||
}
|
||||
|
||||
void PossessorComponent::Dismount(Entity* mount, bool forceDismount) {
|
||||
@ -73,8 +73,8 @@ void PossessorComponent::Dismount(Entity* mount, bool forceDismount) {
|
||||
possessableComponent->SetPossessor(LWOOBJID_EMPTY);
|
||||
if (forceDismount) possessableComponent->ForceDepossess();
|
||||
}
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
EntityManager::Instance()->SerializeEntity(mount);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(mount);
|
||||
|
||||
auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) characterComponent->SetIsRacing(false);
|
||||
|
@ -90,7 +90,7 @@ LWOOBJID PropertyManagementComponent::GetOwnerId() const {
|
||||
}
|
||||
|
||||
Entity* PropertyManagementComponent::GetOwner() const {
|
||||
return EntityManager::Instance()->GetEntity(owner);
|
||||
return Game::entityManager->GetEntity(owner);
|
||||
}
|
||||
|
||||
void PropertyManagementComponent::SetOwner(Entity* value) {
|
||||
@ -185,7 +185,7 @@ bool PropertyManagementComponent::Claim(const LWOOBJID playerId) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(playerId);
|
||||
auto* entity = Game::entityManager->GetEntity(playerId);
|
||||
|
||||
auto* user = entity->GetParentUser();
|
||||
|
||||
@ -256,7 +256,7 @@ void PropertyManagementComponent::OnStartBuilding() {
|
||||
|
||||
LWOMAPID zoneId = 1100;
|
||||
|
||||
const auto entrance = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::PROPERTY_ENTRANCE);
|
||||
const auto entrance = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PROPERTY_ENTRANCE);
|
||||
|
||||
originalPrivacyOption = privacyOption;
|
||||
|
||||
@ -339,9 +339,9 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
|
||||
info.settings.push_back(setting->Copy());
|
||||
}
|
||||
|
||||
Entity* newEntity = EntityManager::Instance()->CreateEntity(info);
|
||||
Entity* newEntity = Game::entityManager->CreateEntity(info);
|
||||
if (newEntity != nullptr) {
|
||||
EntityManager::Instance()->ConstructEntity(newEntity);
|
||||
Game::entityManager->ConstructEntity(newEntity);
|
||||
|
||||
// Make sure the propMgmt doesn't delete our model after the server dies
|
||||
// Trying to do this after the entity is constructed. Shouldn't really change anything but
|
||||
@ -371,7 +371,7 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
|
||||
info.respawnTime = 10;
|
||||
|
||||
info.emulated = true;
|
||||
info.emulator = EntityManager::Instance()->GetZoneControlEntity()->GetObjectID();
|
||||
info.emulator = Game::entityManager->GetZoneControlEntity()->GetObjectID();
|
||||
|
||||
info.spawnerID = persistentId;
|
||||
GeneralUtils::SetBit(info.spawnerID, eObjectBits::CLIENT);
|
||||
@ -401,7 +401,7 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
|
||||
|
||||
GameMessages::SendGetModelsOnProperty(entity->GetObjectID(), GetModels(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
EntityManager::Instance()->GetZoneControlEntity()->OnZonePropertyModelPlaced(entity);
|
||||
Game::entityManager->GetZoneControlEntity()->OnZonePropertyModelPlaced(entity);
|
||||
});
|
||||
// Progress place model missions
|
||||
auto missionComponent = entity->GetComponent<MissionComponent>();
|
||||
@ -441,7 +441,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
|
||||
Game::logger->Log("PropertyManagementComponent", "Failed to find spawner");
|
||||
}
|
||||
|
||||
auto* model = EntityManager::Instance()->GetEntity(id);
|
||||
auto* model = Game::entityManager->GetEntity(id);
|
||||
|
||||
if (model == nullptr) {
|
||||
Game::logger->Log("PropertyManagementComponent", "Failed to find model entity");
|
||||
@ -449,7 +449,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
|
||||
return;
|
||||
}
|
||||
|
||||
EntityManager::Instance()->DestructEntity(model);
|
||||
Game::entityManager->DestructEntity(model);
|
||||
|
||||
Game::logger->Log("PropertyManagementComponent", "Deleting model LOT %i", model->GetLOT());
|
||||
|
||||
@ -520,13 +520,13 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
|
||||
item->Equip();
|
||||
|
||||
GameMessages::SendUGCEquipPostDeleteBasedOnEditMode(entity->GetObjectID(), entity->GetSystemAddress(), item->GetId(), item->GetCount());
|
||||
EntityManager::Instance()->GetZoneControlEntity()->OnZonePropertyModelPickedUp(entity);
|
||||
Game::entityManager->GetZoneControlEntity()->OnZonePropertyModelPickedUp(entity);
|
||||
|
||||
break;
|
||||
}
|
||||
case 1: // Return to inv
|
||||
{
|
||||
EntityManager::Instance()->GetZoneControlEntity()->OnZonePropertyModelRemoved(entity);
|
||||
Game::entityManager->GetZoneControlEntity()->OnZonePropertyModelRemoved(entity);
|
||||
|
||||
break;
|
||||
}
|
||||
@ -613,7 +613,7 @@ void PropertyManagementComponent::Load() {
|
||||
info.respawnTime = 10;
|
||||
|
||||
//info.emulated = true;
|
||||
//info.emulator = EntityManager::Instance()->GetZoneControlEntity()->GetObjectID();
|
||||
//info.emulator = Game::entityManager->GetZoneControlEntity()->GetObjectID();
|
||||
|
||||
info.spawnerID = id;
|
||||
|
||||
@ -698,7 +698,7 @@ void PropertyManagementComponent::Save() {
|
||||
|
||||
modelIds.push_back(id);
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(pair.first);
|
||||
auto* entity = Game::entityManager->GetEntity(pair.first);
|
||||
|
||||
if (entity == nullptr) {
|
||||
continue;
|
||||
|
@ -109,7 +109,7 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
|
||||
auto* path = dZoneManager::Instance()->GetZone()->GetPath(
|
||||
GeneralUtils::UTF16ToWTF8(m_PathName));
|
||||
|
||||
auto spawnPointEntities = EntityManager::Instance()->GetEntitiesByLOT(4843);
|
||||
auto spawnPointEntities = Game::entityManager->GetEntitiesByLOT(4843);
|
||||
auto startPosition = NiPoint3::ZERO;
|
||||
auto startRotation = NiQuaternion::IDENTITY;
|
||||
const std::string placementAsString = std::to_string(positionNumber);
|
||||
@ -136,7 +136,7 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
|
||||
info.spawnerID = m_Parent->GetObjectID();
|
||||
|
||||
auto* carEntity =
|
||||
EntityManager::Instance()->CreateEntity(info, nullptr, m_Parent);
|
||||
Game::entityManager->CreateEntity(info, nullptr, m_Parent);
|
||||
|
||||
// Make the vehicle a child of the racing controller.
|
||||
m_Parent->AddChild(carEntity);
|
||||
@ -207,9 +207,9 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
|
||||
|
||||
// Construct and serialize everything when done.
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(carEntity);
|
||||
EntityManager::Instance()->SerializeEntity(player);
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->ConstructEntity(carEntity);
|
||||
Game::entityManager->SerializeEntity(player);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
GameMessages::SendRacingSetPlayerResetInfo(
|
||||
m_Parent->GetObjectID(), 0, 0, player->GetObjectID(), startPosition, 1,
|
||||
@ -220,7 +220,7 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
|
||||
// Reset the player to the start position during downtime, in case something
|
||||
// went wrong.
|
||||
m_Parent->AddCallbackTimer(1, [this, playerID]() {
|
||||
auto* player = EntityManager::Instance()->GetEntity(playerID);
|
||||
auto* player = Game::entityManager->GetEntity(playerID);
|
||||
|
||||
if (player == nullptr) {
|
||||
return;
|
||||
@ -269,7 +269,7 @@ void RacingControlComponent::OnRacingClientReady(Entity* player) {
|
||||
racingPlayer.vehicleID, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void RacingControlComponent::OnRequestDie(Entity* player) {
|
||||
@ -282,7 +282,7 @@ void RacingControlComponent::OnRequestDie(Entity* player) {
|
||||
}
|
||||
|
||||
auto* vehicle =
|
||||
EntityManager::Instance()->GetEntity(racingPlayer.vehicleID);
|
||||
Game::entityManager->GetEntity(racingPlayer.vehicleID);
|
||||
|
||||
if (!vehicle) return;
|
||||
|
||||
@ -319,8 +319,8 @@ void RacingControlComponent::OnRequestDie(Entity* player) {
|
||||
auto* destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
|
||||
// Reset imagination to half its current value, rounded up to the nearest value divisible by 10, as it was done in live.
|
||||
if (destroyableComponent) destroyableComponent->SetImagination(respawnImagination);
|
||||
EntityManager::Instance()->SerializeEntity(vehicle);
|
||||
});
|
||||
Game::entityManager->SerializeEntity(vehicle);
|
||||
});
|
||||
|
||||
auto* characterComponent = player->GetComponent<CharacterComponent>();
|
||||
if (characterComponent != nullptr) {
|
||||
@ -348,7 +348,7 @@ void RacingControlComponent::OnRacingPlayerInfoResetFinished(Entity* player) {
|
||||
}
|
||||
|
||||
auto* vehicle =
|
||||
EntityManager::Instance()->GetEntity(racingPlayer.vehicleID);
|
||||
Game::entityManager->GetEntity(racingPlayer.vehicleID);
|
||||
|
||||
if (vehicle == nullptr) {
|
||||
return;
|
||||
@ -401,7 +401,7 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player, int32_t bu
|
||||
}
|
||||
}
|
||||
} else if ((id == "ACT_RACE_EXIT_THE_RACE?" || id == "Exit") && button == m_ActivityExitConfirm) {
|
||||
auto* vehicle = EntityManager::Instance()->GetEntity(data->vehicleID);
|
||||
auto* vehicle = Game::entityManager->GetEntity(data->vehicleID);
|
||||
|
||||
if (vehicle == nullptr) {
|
||||
return;
|
||||
@ -502,7 +502,7 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
// Check if any players has disconnected before loading in
|
||||
for (size_t i = 0; i < m_LobbyPlayers.size(); i++) {
|
||||
auto* playerEntity =
|
||||
EntityManager::Instance()->GetEntity(m_LobbyPlayers[i]);
|
||||
Game::entityManager->GetEntity(m_LobbyPlayers[i]);
|
||||
|
||||
if (playerEntity == nullptr) {
|
||||
--m_LoadedPlayers;
|
||||
@ -524,7 +524,7 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
if (m_EmptyTimer >= 30) {
|
||||
for (const auto player : m_LobbyPlayers) {
|
||||
auto* playerEntity =
|
||||
EntityManager::Instance()->GetEntity(player);
|
||||
Game::entityManager->GetEntity(player);
|
||||
|
||||
if (playerEntity == nullptr) {
|
||||
continue;
|
||||
@ -549,7 +549,7 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
"Loading player now!");
|
||||
|
||||
auto* player =
|
||||
EntityManager::Instance()->GetEntity(m_LobbyPlayers[positionNumber]);
|
||||
Game::entityManager->GetEntity(m_LobbyPlayers[positionNumber]);
|
||||
|
||||
if (player == nullptr) {
|
||||
return;
|
||||
@ -573,7 +573,7 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
if (!m_Started) {
|
||||
// Check if anyone has disconnected during this period
|
||||
for (size_t i = 0; i < m_RacingPlayers.size(); i++) {
|
||||
auto* playerEntity = EntityManager::Instance()->GetEntity(
|
||||
auto* playerEntity = Game::entityManager->GetEntity(
|
||||
m_RacingPlayers[i].playerID);
|
||||
|
||||
if (playerEntity == nullptr) {
|
||||
@ -589,7 +589,7 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
if (m_LoadedPlayers < 2 && !(m_LoadedPlayers == 1 && m_SoloRacing)) {
|
||||
for (const auto player : m_LobbyPlayers) {
|
||||
auto* playerEntity =
|
||||
EntityManager::Instance()->GetEntity(player);
|
||||
Game::entityManager->GetEntity(player);
|
||||
|
||||
if (playerEntity == nullptr) {
|
||||
continue;
|
||||
@ -622,9 +622,9 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
|
||||
for (const auto& player : m_RacingPlayers) {
|
||||
auto* vehicle =
|
||||
EntityManager::Instance()->GetEntity(player.vehicleID);
|
||||
Game::entityManager->GetEntity(player.vehicleID);
|
||||
auto* playerEntity =
|
||||
EntityManager::Instance()->GetEntity(player.playerID);
|
||||
Game::entityManager->GetEntity(player.playerID);
|
||||
|
||||
if (vehicle != nullptr && playerEntity != nullptr) {
|
||||
GameMessages::SendTeleport(
|
||||
@ -642,8 +642,8 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
destroyableComponent->SetImagination(0);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(vehicle);
|
||||
EntityManager::Instance()->SerializeEntity(
|
||||
Game::entityManager->SerializeEntity(vehicle);
|
||||
Game::entityManager->SerializeEntity(
|
||||
playerEntity);
|
||||
}
|
||||
}
|
||||
@ -669,9 +669,9 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
// Reset players to their start location, without smashing them
|
||||
for (auto& player : m_RacingPlayers) {
|
||||
auto* vehicleEntity =
|
||||
EntityManager::Instance()->GetEntity(player.vehicleID);
|
||||
Game::entityManager->GetEntity(player.vehicleID);
|
||||
auto* playerEntity =
|
||||
EntityManager::Instance()->GetEntity(player.playerID);
|
||||
Game::entityManager->GetEntity(player.playerID);
|
||||
|
||||
if (vehicleEntity == nullptr || playerEntity == nullptr) {
|
||||
continue;
|
||||
@ -688,9 +688,9 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
// Activate the players movement
|
||||
for (auto& player : m_RacingPlayers) {
|
||||
auto* vehicleEntity =
|
||||
EntityManager::Instance()->GetEntity(player.vehicleID);
|
||||
Game::entityManager->GetEntity(player.vehicleID);
|
||||
auto* playerEntity =
|
||||
EntityManager::Instance()->GetEntity(player.playerID);
|
||||
Game::entityManager->GetEntity(player.playerID);
|
||||
|
||||
if (vehicleEntity == nullptr || playerEntity == nullptr) {
|
||||
continue;
|
||||
@ -708,7 +708,7 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
|
||||
Game::logger->Log("RacingControlComponent", "Starting race");
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
m_StartTime = std::time(nullptr);
|
||||
}
|
||||
@ -726,9 +726,9 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
GeneralUtils::UTF16ToWTF8(m_PathName));
|
||||
|
||||
for (auto& player : m_RacingPlayers) {
|
||||
auto* vehicle = EntityManager::Instance()->GetEntity(player.vehicleID);
|
||||
auto* vehicle = Game::entityManager->GetEntity(player.vehicleID);
|
||||
auto* playerEntity =
|
||||
EntityManager::Instance()->GetEntity(player.playerID);
|
||||
Game::entityManager->GetEntity(player.playerID);
|
||||
|
||||
if (vehicle == nullptr || playerEntity == nullptr) {
|
||||
continue;
|
||||
|
@ -68,7 +68,7 @@ void RailActivatorComponent::OnUse(Entity* originator) {
|
||||
const auto originatorID = originator->GetObjectID();
|
||||
|
||||
m_Parent->AddCallbackTimer(animationLength, [originatorID, this]() {
|
||||
auto* originator = EntityManager::Instance()->GetEntity(originatorID);
|
||||
auto* originator = Game::entityManager->GetEntity(originatorID);
|
||||
|
||||
if (originator == nullptr) {
|
||||
return;
|
||||
|
@ -120,7 +120,7 @@ void RebuildComponent::Update(float deltaTime) {
|
||||
else {
|
||||
m_SoftTimer = 5.0f;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}*/
|
||||
|
||||
switch (m_State) {
|
||||
@ -139,7 +139,7 @@ void RebuildComponent::Update(float deltaTime) {
|
||||
if (m_TimerIncomplete >= m_TimeBeforeSmash - 4.0f) {
|
||||
m_ShowResetEffect = true;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
if (m_TimerIncomplete >= m_TimeBeforeSmash) {
|
||||
@ -163,7 +163,7 @@ void RebuildComponent::Update(float deltaTime) {
|
||||
if (!m_ShowResetEffect) {
|
||||
m_ShowResetEffect = true;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
}
|
||||
|
||||
@ -206,7 +206,7 @@ void RebuildComponent::Update(float deltaTime) {
|
||||
++m_DrainedImagination;
|
||||
--newImagination;
|
||||
destComp->SetImagination(newImagination);
|
||||
EntityManager::Instance()->SerializeEntity(builder);
|
||||
Game::entityManager->SerializeEntity(builder);
|
||||
|
||||
|
||||
}
|
||||
@ -225,7 +225,7 @@ void RebuildComponent::Update(float deltaTime) {
|
||||
if (m_TimerIncomplete >= m_TimeBeforeSmash - 4.0f) {
|
||||
m_ShowResetEffect = true;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
if (m_TimerIncomplete >= m_TimeBeforeSmash) {
|
||||
@ -263,20 +263,20 @@ void RebuildComponent::SpawnActivator() {
|
||||
info.spawnerID = m_Parent->GetObjectID();
|
||||
info.pos = m_ActivatorPosition == NiPoint3::ZERO ? m_Parent->GetPosition() : m_ActivatorPosition;
|
||||
|
||||
m_Activator = EntityManager::Instance()->CreateEntity(info, nullptr, m_Parent);
|
||||
m_Activator = Game::entityManager->CreateEntity(info, nullptr, m_Parent);
|
||||
if (m_Activator) {
|
||||
m_ActivatorId = m_Activator->GetObjectID();
|
||||
EntityManager::Instance()->ConstructEntity(m_Activator);
|
||||
Game::entityManager->ConstructEntity(m_Activator);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RebuildComponent::DespawnActivator() {
|
||||
if (m_Activator) {
|
||||
EntityManager::Instance()->DestructEntity(m_Activator);
|
||||
Game::entityManager->DestructEntity(m_Activator);
|
||||
|
||||
m_Activator->ScheduleKillAfterUpdate();
|
||||
|
||||
@ -287,7 +287,7 @@ void RebuildComponent::DespawnActivator() {
|
||||
}
|
||||
|
||||
Entity* RebuildComponent::GetActivator() {
|
||||
return EntityManager::Instance()->GetEntity(m_ActivatorId);
|
||||
return Game::entityManager->GetEntity(m_ActivatorId);
|
||||
}
|
||||
|
||||
NiPoint3 RebuildComponent::GetActivatorPosition() {
|
||||
@ -335,7 +335,7 @@ eRebuildState RebuildComponent::GetState() {
|
||||
}
|
||||
|
||||
Entity* RebuildComponent::GetBuilder() const {
|
||||
auto* builder = EntityManager::Instance()->GetEntity(m_Builder);
|
||||
auto* builder = Game::entityManager->GetEntity(m_Builder);
|
||||
|
||||
return builder;
|
||||
}
|
||||
@ -403,14 +403,14 @@ void RebuildComponent::StartRebuild(Entity* user) {
|
||||
auto* character = user->GetComponent<CharacterComponent>();
|
||||
character->SetCurrentActivity(eGameActivity::QUICKBUILDING);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(user);
|
||||
Game::entityManager->SerializeEntity(user);
|
||||
|
||||
GameMessages::SendRebuildNotifyState(m_Parent, m_State, eRebuildState::BUILDING, user->GetObjectID());
|
||||
GameMessages::SendEnableRebuild(m_Parent, true, false, false, eQuickBuildFailReason::NOT_GIVEN, 0.0f, user->GetObjectID());
|
||||
|
||||
m_State = eRebuildState::BUILDING;
|
||||
m_StateDirty = true;
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
auto* movingPlatform = m_Parent->GetComponent<MovingPlatformComponent>();
|
||||
if (movingPlatform != nullptr) {
|
||||
@ -443,7 +443,7 @@ void RebuildComponent::CompleteRebuild(Entity* user) {
|
||||
return;
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(user);
|
||||
Game::entityManager->SerializeEntity(user);
|
||||
|
||||
GameMessages::SendRebuildNotifyState(m_Parent, m_State, eRebuildState::COMPLETED, user->GetObjectID());
|
||||
GameMessages::SendPlayFXEffect(m_Parent, 507, u"create", "BrickFadeUpVisCompleteEffect", LWOOBJID_EMPTY, 0.4f, 1.0f, true);
|
||||
@ -456,7 +456,7 @@ void RebuildComponent::CompleteRebuild(Entity* user) {
|
||||
m_Timer = 0.0f;
|
||||
m_DrainedImagination = 0;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
// Removes extra item requirements, isn't live accurate.
|
||||
// In live, all items were removed at the start of the quickbuild, then returned if it was cancelled.
|
||||
@ -476,7 +476,7 @@ void RebuildComponent::CompleteRebuild(Entity* user) {
|
||||
auto* team = TeamManager::Instance()->GetTeam(builder->GetObjectID());
|
||||
if (team) {
|
||||
for (const auto memberId : team->members) { // progress missions for all team members
|
||||
auto* member = EntityManager::Instance()->GetEntity(memberId);
|
||||
auto* member = Game::entityManager->GetEntity(memberId);
|
||||
if (member) {
|
||||
auto* missionComponent = member->GetComponent<MissionComponent>();
|
||||
if (missionComponent) missionComponent->Progress(eMissionTaskType::ACTIVITY, m_ActivityId);
|
||||
@ -541,7 +541,7 @@ void RebuildComponent::ResetRebuild(bool failed) {
|
||||
m_ShowResetEffect = false;
|
||||
m_DrainedImagination = 0;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
// Notify scripts and possible subscribers
|
||||
for (auto* script : CppScripts::GetEntityScripts(m_Parent))
|
||||
@ -581,7 +581,7 @@ void RebuildComponent::CancelRebuild(Entity* entity, eQuickBuildFailReason failR
|
||||
for (const auto& cb : m_RebuildStateCallbacks)
|
||||
cb(m_State);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
if (entity == nullptr) {
|
||||
@ -591,7 +591,7 @@ void RebuildComponent::CancelRebuild(Entity* entity, eQuickBuildFailReason failR
|
||||
CharacterComponent* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) {
|
||||
characterComponent->SetCurrentActivity(eGameActivity::NONE);
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -81,7 +81,7 @@ void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOMAPID mapId,
|
||||
|
||||
GameMessages::SendChangeObjectWorldState(rocket->GetId(), eObjectWorldState::ATTACHED, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(originator);
|
||||
Game::entityManager->SerializeEntity(originator);
|
||||
}
|
||||
|
||||
void RocketLaunchpadControlComponent::OnUse(Entity* originator) {
|
||||
|
@ -137,7 +137,7 @@ void ScriptedActivityComponent::PlayerJoin(Entity* player) {
|
||||
instance->AddParticipant(player);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void ScriptedActivityComponent::PlayerJoinLobby(Entity* player) {
|
||||
@ -445,7 +445,7 @@ void ScriptedActivityComponent::RemoveActivityPlayerData(LWOOBJID playerID) {
|
||||
m_ActivityPlayers[i] = nullptr;
|
||||
|
||||
m_ActivityPlayers.erase(m_ActivityPlayers.begin() + i);
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -458,7 +458,7 @@ ActivityPlayer* ScriptedActivityComponent::AddActivityPlayerData(LWOOBJID player
|
||||
return data;
|
||||
|
||||
m_ActivityPlayers.push_back(new ActivityPlayer{ playerID, {} });
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
return GetActivityPlayerData(playerID);
|
||||
}
|
||||
@ -480,7 +480,7 @@ void ScriptedActivityComponent::SetActivityValue(LWOOBJID playerID, uint32_t ind
|
||||
data->values[std::min(index, (uint32_t)9)] = value;
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void ScriptedActivityComponent::PlayerRemove(LWOOBJID playerID) {
|
||||
@ -535,7 +535,7 @@ void ActivityInstance::StartZone() {
|
||||
const auto objid = player->GetObjectID();
|
||||
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, m_ActivityInfo.instanceMapID, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
||||
|
||||
auto* player = EntityManager::Instance()->GetEntity(objid);
|
||||
auto* player = Game::entityManager->GetEntity(objid);
|
||||
if (player == nullptr)
|
||||
return;
|
||||
|
||||
@ -585,7 +585,7 @@ std::vector<Entity*> ActivityInstance::GetParticipants() const {
|
||||
entities.reserve(m_Participants.size());
|
||||
|
||||
for (const auto& id : m_Participants) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(id);
|
||||
auto* entity = Game::entityManager->GetEntity(id);
|
||||
if (entity != nullptr)
|
||||
entities.push_back(entity);
|
||||
}
|
||||
@ -617,5 +617,5 @@ void ActivityInstance::SetScore(uint32_t score) {
|
||||
}
|
||||
|
||||
Entity* LobbyPlayer::GetEntity() const {
|
||||
return EntityManager::Instance()->GetEntity(entityID);
|
||||
return Game::entityManager->GetEntity(entityID);
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ void ShootingGalleryComponent::SetStaticParams(const StaticShootingGalleryParams
|
||||
void ShootingGalleryComponent::SetDynamicParams(const DynamicShootingGalleryParams& params) {
|
||||
m_DynamicParams = params;
|
||||
m_Dirty = true;
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void ShootingGalleryComponent::Serialize(RakNet::BitStream* outBitStream, bool isInitialUpdate, uint32_t& flags) const {
|
||||
|
@ -292,7 +292,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
|
||||
start.optionalOriginatorID = context->originator;
|
||||
start.optionalTargetID = target;
|
||||
|
||||
auto* originator = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* originator = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (originator != nullptr) {
|
||||
start.originatorRot = originator->GetRotation();
|
||||
@ -338,7 +338,7 @@ void SkillComponent::CalculateUpdate(const float deltaTime) {
|
||||
|
||||
entry.time += deltaTime;
|
||||
|
||||
auto* origin = EntityManager::Instance()->GetEntity(entry.context->originator);
|
||||
auto* origin = Game::entityManager->GetEntity(entry.context->originator);
|
||||
|
||||
if (origin == nullptr) {
|
||||
continue;
|
||||
@ -349,7 +349,7 @@ void SkillComponent::CalculateUpdate(const float deltaTime) {
|
||||
const auto position = entry.startPosition + (entry.velocity * entry.time);
|
||||
|
||||
for (const auto& targetId : targets) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(targetId);
|
||||
auto* target = Game::entityManager->GetEntity(targetId);
|
||||
|
||||
const auto targetPosition = target->GetPosition();
|
||||
|
||||
@ -397,7 +397,7 @@ void SkillComponent::CalculateUpdate(const float deltaTime) {
|
||||
|
||||
|
||||
void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry) const {
|
||||
auto* other = EntityManager::Instance()->GetEntity(entry.branchContext.target);
|
||||
auto* other = Game::entityManager->GetEntity(entry.branchContext.target);
|
||||
|
||||
if (other == nullptr) {
|
||||
if (entry.branchContext.target != LWOOBJID_EMPTY) {
|
||||
|
@ -76,7 +76,7 @@ void SoundTriggerComponent::ActivateMusicCue(const std::string& name) {
|
||||
-1.0f
|
||||
});
|
||||
dirty = true;
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
}
|
||||
|
||||
@ -88,6 +88,6 @@ void SoundTriggerComponent::DeactivateMusicCue(const std::string& name) {
|
||||
if (musicCue != this->musicCues.end()) {
|
||||
this->musicCues.erase(musicCue);
|
||||
dirty = true;
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
}
|
||||
|
@ -49,7 +49,7 @@ void SwitchComponent::EntityEnter(Entity* entity) {
|
||||
const auto grpName = m_Parent->GetVarAsString(u"grp_name");
|
||||
|
||||
if (!grpName.empty()) {
|
||||
const auto entities = EntityManager::Instance()->GetEntitiesInGroup(grpName);
|
||||
const auto entities = Game::entityManager->GetEntitiesInGroup(grpName);
|
||||
|
||||
for (auto* entity : entities) {
|
||||
entity->OnFireEventServerSide(entity, "OnActivated");
|
||||
@ -63,7 +63,7 @@ void SwitchComponent::EntityEnter(Entity* entity) {
|
||||
RenderComponent::PlayAnimation(m_Parent, u"engaged");
|
||||
m_PetBouncer->SetPetBouncerEnabled(true);
|
||||
} else {
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
}
|
||||
@ -85,7 +85,7 @@ void SwitchComponent::Update(float deltaTime) {
|
||||
const auto grpName = m_Parent->GetVarAsString(u"grp_name");
|
||||
|
||||
if (!grpName.empty()) {
|
||||
const auto entities = EntityManager::Instance()->GetEntitiesInGroup(grpName);
|
||||
const auto entities = Game::entityManager->GetEntitiesInGroup(grpName);
|
||||
|
||||
for (auto* entity : entities) {
|
||||
entity->OnFireEventServerSide(entity, "OnDectivated");
|
||||
@ -95,7 +95,7 @@ void SwitchComponent::Update(float deltaTime) {
|
||||
if (m_PetBouncer != nullptr) {
|
||||
m_PetBouncer->SetPetBouncerEnabled(false);
|
||||
} else {
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -170,10 +170,10 @@ std::vector<Entity*> TriggerComponent::GatherTargets(LUTriggers::Command* comman
|
||||
else if (command->target == "targetTeam" && optionalTarget) {
|
||||
auto* team = TeamManager::Instance()->GetTeam(optionalTarget->GetObjectID());
|
||||
for (const auto memberId : team->members) {
|
||||
auto* member = EntityManager::Instance()->GetEntity(memberId);
|
||||
auto* member = Game::entityManager->GetEntity(memberId);
|
||||
if (member) entities.push_back(member);
|
||||
}
|
||||
} else if (command->target == "objGroup") entities = EntityManager::Instance()->GetEntitiesInGroup(command->targetName);
|
||||
} else if (command->target == "objGroup") entities = Game::entityManager->GetEntitiesInGroup(command->targetName);
|
||||
else if (command->target == "allPlayers") {
|
||||
for (auto* player : Player::GetAllPlayers()) {
|
||||
entities.push_back(player);
|
||||
@ -249,7 +249,7 @@ void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::s
|
||||
GeneralUtils::TryParse(argArray.at(0), argArray.at(1), argArray.at(2), direction);
|
||||
phantomPhysicsComponent->SetDirection(direction);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
|
||||
@ -274,7 +274,7 @@ void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args)
|
||||
NiPoint3 direction = delta / length;
|
||||
phantomPhysicsComponent->SetDirection(direction);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::string> argArray){
|
||||
@ -395,7 +395,7 @@ void TriggerComponent::HandleSetPhysicsVolumeEffect(Entity* targetEntity, std::v
|
||||
phantomPhysicsComponent->SetMax(max);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(targetEntity);
|
||||
Game::entityManager->SerializeEntity(targetEntity);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleSetPhysicsVolumeStatus(Entity* targetEntity, std::string args) {
|
||||
@ -405,7 +405,7 @@ void TriggerComponent::HandleSetPhysicsVolumeStatus(Entity* targetEntity, std::s
|
||||
return;
|
||||
}
|
||||
phantomPhysicsComponent->SetPhysicsEffectActive(args == "On");
|
||||
EntityManager::Instance()->SerializeEntity(targetEntity);
|
||||
Game::entityManager->SerializeEntity(targetEntity);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleActivateSpawnerNetwork(std::string args){
|
||||
|
@ -135,7 +135,7 @@ void VehiclePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bI
|
||||
|
||||
void VehiclePhysicsComponent::Update(float deltaTime) {
|
||||
if (m_SoftUpdate > 5) {
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
m_SoftUpdate = 0;
|
||||
} else {
|
||||
m_SoftUpdate += deltaTime;
|
||||
|
@ -42,7 +42,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
CBITSTREAM;
|
||||
|
||||
// Get the entity
|
||||
Entity* entity = EntityManager::Instance()->GetEntity(objectID);
|
||||
Entity* entity = Game::entityManager->GetEntity(objectID);
|
||||
|
||||
User* usr = UserManager::Instance()->GetUser(sysAddr);
|
||||
|
||||
@ -122,9 +122,9 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
|
||||
auto* destroyable = entity->GetComponent<DestroyableComponent>();
|
||||
destroyable->SetImagination(destroyable->GetImagination());
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
|
||||
std::vector<Entity*> racingControllers = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
|
||||
std::vector<Entity*> racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
|
||||
for (Entity* racingController : racingControllers) {
|
||||
auto* racingComponent = racingController->GetComponent<RacingControlComponent>();
|
||||
if (racingComponent != nullptr) {
|
||||
@ -132,12 +132,12 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
}
|
||||
}
|
||||
|
||||
Entity* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
|
||||
Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
|
||||
script->OnPlayerLoaded(zoneControl, player);
|
||||
}
|
||||
|
||||
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
|
||||
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
|
||||
for (Entity* scriptEntity : scriptedActs) {
|
||||
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
|
||||
@ -248,7 +248,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
dest->SetHealth(4);
|
||||
dest->SetArmor(0);
|
||||
dest->SetImagination(6);
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
}*/
|
||||
break;
|
||||
}
|
||||
@ -560,7 +560,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
break;
|
||||
|
||||
case eGameMessageType::ZONE_PROPERTY_MODEL_ROTATED:
|
||||
EntityManager::Instance()->GetZoneControlEntity()->OnZonePropertyModelRotated(usr->GetLastUsedChar()->GetEntity());
|
||||
Game::entityManager->GetZoneControlEntity()->OnZonePropertyModelRotated(usr->GetLastUsedChar()->GetEntity());
|
||||
break;
|
||||
|
||||
case eGameMessageType::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK:
|
||||
|
@ -1101,7 +1101,7 @@ void GameMessages::SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID,
|
||||
|
||||
if (object.type != "Powerup") {
|
||||
for (const auto memberId : team->members) {
|
||||
auto* member = EntityManager::Instance()->GetEntity(memberId);
|
||||
auto* member = Game::entityManager->GetEntity(memberId);
|
||||
|
||||
if (member == nullptr) continue;
|
||||
|
||||
@ -1690,11 +1690,11 @@ void GameMessages::HandleActivityStateChangeRequest(RakNet::BitStream* inStream,
|
||||
stringValue.push_back(character);
|
||||
}
|
||||
|
||||
auto* assosiate = EntityManager::Instance()->GetEntity(objectID);
|
||||
auto* assosiate = Game::entityManager->GetEntity(objectID);
|
||||
|
||||
Game::logger->Log("Activity State Change", "%s [%i, %i] from %i to %i", GeneralUtils::UTF16ToWTF8(stringValue).c_str(), value1, value2, entity->GetLOT(), assosiate != nullptr ? assosiate->GetLOT() : 0);
|
||||
|
||||
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SHOOTING_GALLERY);
|
||||
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SHOOTING_GALLERY);
|
||||
for (Entity* scriptEntity : scriptedActs) {
|
||||
scriptEntity->OnActivityStateChangeRequest(objectID, value1, value2, stringValue);
|
||||
}
|
||||
@ -2223,7 +2223,7 @@ void GameMessages::HandleQueryPropertyData(RakNet::BitStream* inStream, Entity*
|
||||
Game::logger->Log("HandleQueryPropertyData", "Entity (%i) requesting data", entity->GetLOT());
|
||||
|
||||
/*
|
||||
auto entites = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::PROPERTY_VENDOR);
|
||||
auto entites = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PROPERTY_VENDOR);
|
||||
|
||||
entity = entites[0];
|
||||
*/
|
||||
@ -2235,7 +2235,7 @@ void GameMessages::HandleQueryPropertyData(RakNet::BitStream* inStream, Entity*
|
||||
}
|
||||
|
||||
/*
|
||||
entites = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::PROPERTY_MANAGEMENT);
|
||||
entites = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PROPERTY_MANAGEMENT);
|
||||
|
||||
entity = entites[0];
|
||||
*/
|
||||
@ -2270,7 +2270,7 @@ void GameMessages::HandleSetBuildMode(RakNet::BitStream* inStream, Entity* entit
|
||||
if (inStream->ReadBit())
|
||||
inStream->Read(startPosition);
|
||||
|
||||
auto* player = EntityManager::Instance()->GetEntity(playerId);
|
||||
auto* player = Game::entityManager->GetEntity(playerId);
|
||||
|
||||
if (startPosition == NiPoint3::ZERO) {
|
||||
startPosition = player->GetPosition();
|
||||
@ -2318,7 +2318,7 @@ void GameMessages::HandleStartBuildingWithItem(RakNet::BitStream* inStream, Enti
|
||||
|
||||
auto* user = UserManager::Instance()->GetUser(sysAddr);
|
||||
|
||||
auto* player = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
|
||||
auto* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
|
||||
|
||||
SendStartArrangingWithItem(
|
||||
player,
|
||||
@ -2352,7 +2352,7 @@ void GameMessages::HandlePropertyEditorEnd(RakNet::BitStream* inStream, Entity*
|
||||
void GameMessages::HandlePropertyContentsFromClient(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
User* user = UserManager::Instance()->GetUser(sysAddr);
|
||||
|
||||
Entity* player = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
|
||||
Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
|
||||
|
||||
SendGetModelsOnProperty(player->GetObjectID(), PropertyManagementComponent::Instance()->GetModels(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
@ -2715,9 +2715,9 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream* inStream, Entity* ent
|
||||
info.settings.push_back(propertyObjectID);
|
||||
info.settings.push_back(userModelID);
|
||||
|
||||
Entity* newEntity = EntityManager::Instance()->CreateEntity(info, nullptr);
|
||||
Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
|
||||
if (newEntity) {
|
||||
EntityManager::Instance()->ConstructEntity(newEntity);
|
||||
Game::entityManager->ConstructEntity(newEntity);
|
||||
|
||||
//Make sure the propMgmt doesn't delete our model after the server dies
|
||||
//Trying to do this after the entity is constructed. Shouldn't really change anything but
|
||||
@ -2913,7 +2913,7 @@ void GameMessages::HandleCinematicUpdate(RakNet::BitStream* inStream, Entity* en
|
||||
inStream->Read<int32_t>(waypoint);
|
||||
}
|
||||
|
||||
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
|
||||
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
|
||||
for (Entity* scriptEntity : scriptedActs) {
|
||||
scriptEntity->OnCinematicUpdate(scriptEntity, entity, event, pathName, pathTime, overallTime, waypoint);
|
||||
}
|
||||
@ -3293,7 +3293,7 @@ void GameMessages::HandleClientTradeRequest(RakNet::BitStream* inStream, Entity*
|
||||
|
||||
inStream->Read(i64Invitee);
|
||||
|
||||
auto* invitee = EntityManager::Instance()->GetEntity(i64Invitee);
|
||||
auto* invitee = Game::entityManager->GetEntity(i64Invitee);
|
||||
|
||||
if (invitee != nullptr && invitee->IsPlayer()) {
|
||||
character = invitee->GetCharacter();
|
||||
@ -3880,7 +3880,7 @@ void GameMessages::HandleMessageBoxResponse(RakNet::BitStream* inStream, Entity*
|
||||
racingControlComponent->HandleMessageBoxResponse(userEntity, iButton, GeneralUtils::UTF16ToWTF8(identifier));
|
||||
}
|
||||
|
||||
for (auto* shootingGallery : EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SHOOTING_GALLERY)) {
|
||||
for (auto* shootingGallery : Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SHOOTING_GALLERY)) {
|
||||
shootingGallery->OnMessageBoxResponse(userEntity, iButton, identifier, userData);
|
||||
}
|
||||
}
|
||||
@ -4041,7 +4041,7 @@ void GameMessages::HandleDismountComplete(RakNet::BitStream* inStream, Entity* e
|
||||
// If we aren't possessing somethings, the don't do anything
|
||||
if (objectId != LWOOBJID_EMPTY) {
|
||||
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
||||
auto* mount = EntityManager::Instance()->GetEntity(objectId);
|
||||
auto* mount = Game::entityManager->GetEntity(objectId);
|
||||
// make sure we have the things we need and they aren't null
|
||||
if (possessorComponent && mount) {
|
||||
if (!possessorComponent->GetIsDismounting()) return;
|
||||
@ -4066,7 +4066,7 @@ void GameMessages::HandleDismountComplete(RakNet::BitStream* inStream, Entity* e
|
||||
if (possessableComponent) possessableComponent->Dismount();
|
||||
|
||||
// Update the entity that was possessing
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
|
||||
// We aren't mounted so remove the stun
|
||||
GameMessages::SendSetStunned(entity->GetObjectID(), eStateChangeType::POP, UNASSIGNED_SYSTEM_ADDRESS, LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
|
||||
@ -4076,11 +4076,11 @@ void GameMessages::HandleDismountComplete(RakNet::BitStream* inStream, Entity* e
|
||||
|
||||
|
||||
void GameMessages::HandleAcknowledgePossession(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
LWOOBJID objectId{};
|
||||
inStream->Read(objectId);
|
||||
auto* mount = EntityManager::Instance()->GetEntity(objectId);
|
||||
if (mount) EntityManager::Instance()->SerializeEntity(mount);
|
||||
auto* mount = Game::entityManager->GetEntity(objectId);
|
||||
if (mount) Game::entityManager->SerializeEntity(mount);
|
||||
}
|
||||
|
||||
//Racing
|
||||
@ -4116,7 +4116,7 @@ void GameMessages::HandleRacingClientReady(RakNet::BitStream* inStream, Entity*
|
||||
|
||||
inStream->Read(playerID);
|
||||
|
||||
auto* player = EntityManager::Instance()->GetEntity(playerID);
|
||||
auto* player = Game::entityManager->GetEntity(playerID);
|
||||
|
||||
if (player == nullptr) {
|
||||
return;
|
||||
@ -4180,7 +4180,7 @@ void GameMessages::HandleRequestDie(RakNet::BitStream* inStream, Entity* entity,
|
||||
auto* possessableComponent = entity->GetComponent<PossessableComponent>();
|
||||
|
||||
if (possessableComponent != nullptr) {
|
||||
entity = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
|
||||
entity = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
|
||||
|
||||
if (entity == nullptr) {
|
||||
return;
|
||||
@ -4207,7 +4207,7 @@ void GameMessages::HandleRacingPlayerInfoResetFinished(RakNet::BitStream* inStre
|
||||
|
||||
inStream->Read(playerID);
|
||||
|
||||
auto* player = EntityManager::Instance()->GetEntity(playerID);
|
||||
auto* player = Game::entityManager->GetEntity(playerID);
|
||||
|
||||
if (player == nullptr) {
|
||||
return;
|
||||
@ -4271,7 +4271,7 @@ void GameMessages::HandleVehicleNotifyHitImaginationServer(RakNet::BitStream* in
|
||||
if (inStream->ReadBit()) inStream->Read(pickupSpawnerIndex);
|
||||
if (inStream->ReadBit()) inStream->Read(vehiclePosition);
|
||||
|
||||
auto* pickup = EntityManager::Instance()->GetEntity(pickupObjID);
|
||||
auto* pickup = Game::entityManager->GetEntity(pickupObjID);
|
||||
|
||||
if (pickup == nullptr) {
|
||||
return;
|
||||
@ -4280,7 +4280,7 @@ void GameMessages::HandleVehicleNotifyHitImaginationServer(RakNet::BitStream* in
|
||||
auto* possessableComponent = entity->GetComponent<PossessableComponent>();
|
||||
|
||||
if (possessableComponent != nullptr) {
|
||||
entity = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
|
||||
entity = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
|
||||
|
||||
if (entity == nullptr) {
|
||||
return;
|
||||
@ -4671,7 +4671,7 @@ void GameMessages::HandleToggleGhostReferenceOverride(RakNet::BitStream* inStrea
|
||||
if (player != nullptr) {
|
||||
player->SetGhostOverride(bOverride);
|
||||
|
||||
EntityManager::Instance()->UpdateGhosting(player);
|
||||
Game::entityManager->UpdateGhosting(player);
|
||||
}
|
||||
}
|
||||
|
||||
@ -4686,7 +4686,7 @@ void GameMessages::HandleSetGhostReferencePosition(RakNet::BitStream* inStream,
|
||||
if (player != nullptr) {
|
||||
player->SetGhostOverridePoint(position);
|
||||
|
||||
EntityManager::Instance()->UpdateGhosting(player);
|
||||
Game::entityManager->UpdateGhosting(player);
|
||||
}
|
||||
}
|
||||
|
||||
@ -4704,7 +4704,7 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti
|
||||
|
||||
User* user = UserManager::Instance()->GetUser(sysAddr);
|
||||
if (!user) return;
|
||||
Entity* player = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
|
||||
Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
|
||||
if (!player) return;
|
||||
|
||||
auto* propertyVendorComponent = static_cast<PropertyVendorComponent*>(entity->GetComponent(eReplicaComponentType::PROPERTY_VENDOR));
|
||||
@ -4807,7 +4807,7 @@ void GameMessages::HandleSellToVendor(RakNet::BitStream* inStream, Entity* entit
|
||||
|
||||
User* user = UserManager::Instance()->GetUser(sysAddr);
|
||||
if (!user) return;
|
||||
Entity* player = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
|
||||
Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
|
||||
if (!player) return;
|
||||
Character* character = player->GetCharacter();
|
||||
if (!character) return;
|
||||
@ -4838,7 +4838,7 @@ void GameMessages::HandleSellToVendor(RakNet::BitStream* inStream, Entity* entit
|
||||
//inv->RemoveItem(count, -1, iObjID);
|
||||
inv->MoveItemToInventory(item, eInventoryType::VENDOR_BUYBACK, count, true, false, true);
|
||||
character->SetCoins(std::floor(character->GetCoins() + (static_cast<uint32_t>(itemComp.baseValue * sellScalar) * count)), eLootSourceType::VENDOR);
|
||||
//EntityManager::Instance()->SerializeEntity(player); // so inventory updates
|
||||
//Game::entityManager->SerializeEntity(player); // so inventory updates
|
||||
GameMessages::SendVendorTransactionResult(entity, sysAddr);
|
||||
}
|
||||
|
||||
@ -4857,7 +4857,7 @@ void GameMessages::HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity*
|
||||
|
||||
User* user = UserManager::Instance()->GetUser(sysAddr);
|
||||
if (!user) return;
|
||||
Entity* player = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
|
||||
Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
|
||||
if (!player) return;
|
||||
Character* character = player->GetCharacter();
|
||||
if (!character) return;
|
||||
@ -4897,7 +4897,7 @@ void GameMessages::HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity*
|
||||
//inv->RemoveItem(count, -1, iObjID);
|
||||
inv->MoveItemToInventory(item, Inventory::FindInventoryTypeForLot(item->GetLot()), count, true, false);
|
||||
character->SetCoins(character->GetCoins() - cost, eLootSourceType::VENDOR);
|
||||
//EntityManager::Instance()->SerializeEntity(player); // so inventory updates
|
||||
//Game::entityManager->SerializeEntity(player); // so inventory updates
|
||||
GameMessages::SendVendorTransactionResult(entity, sysAddr);
|
||||
}
|
||||
|
||||
@ -4944,7 +4944,7 @@ void GameMessages::HandleFireEventServerSide(RakNet::BitStream* inStream, Entity
|
||||
if (param3IsDefault) inStream->Read(param3);
|
||||
inStream->Read(senderID);
|
||||
|
||||
auto* sender = EntityManager::Instance()->GetEntity(senderID);
|
||||
auto* sender = Game::entityManager->GetEntity(senderID);
|
||||
auto* player = Player::GetPlayer(sysAddr);
|
||||
|
||||
if (!player) {
|
||||
@ -5018,7 +5018,7 @@ void GameMessages::HandleRebuildCancel(RakNet::BitStream* inStream, Entity* enti
|
||||
RebuildComponent* rebComp = static_cast<RebuildComponent*>(entity->GetComponent(eReplicaComponentType::QUICK_BUILD));
|
||||
if (!rebComp) return;
|
||||
|
||||
rebComp->CancelRebuild(EntityManager::Instance()->GetEntity(userID), eQuickBuildFailReason::CANCELED_EARLY);
|
||||
rebComp->CancelRebuild(Game::entityManager->GetEntity(userID), eQuickBuildFailReason::CANCELED_EARLY);
|
||||
}
|
||||
|
||||
void GameMessages::HandleRequestUse(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
@ -5034,7 +5034,7 @@ void GameMessages::HandleRequestUse(RakNet::BitStream* inStream, Entity* entity,
|
||||
inStream->Read(objectID);
|
||||
inStream->Read(secondary);
|
||||
|
||||
Entity* interactedObject = EntityManager::Instance()->GetEntity(objectID);
|
||||
Entity* interactedObject = Game::entityManager->GetEntity(objectID);
|
||||
|
||||
if (interactedObject == nullptr) {
|
||||
Game::logger->Log("GameMessages", "Object %llu tried to interact, but doesn't exist!", objectID);
|
||||
@ -5087,7 +5087,7 @@ void GameMessages::HandlePlayEmote(RakNet::BitStream* inStream, Entity* entity)
|
||||
if (!missionComponent) return;
|
||||
|
||||
if (targetID != LWOOBJID_EMPTY) {
|
||||
auto* targetEntity = EntityManager::Instance()->GetEntity(targetID);
|
||||
auto* targetEntity = Game::entityManager->GetEntity(targetID);
|
||||
|
||||
Game::logger->LogDebug("GameMessages", "Emote target found (%d)", targetEntity != nullptr);
|
||||
|
||||
@ -5097,7 +5097,7 @@ void GameMessages::HandlePlayEmote(RakNet::BitStream* inStream, Entity* entity)
|
||||
}
|
||||
} else {
|
||||
Game::logger->LogDebug("GameMessages", "Target ID is empty, using backup");
|
||||
const auto scriptedEntities = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
|
||||
const auto scriptedEntities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
|
||||
|
||||
const auto& referencePoint = entity->GetPosition();
|
||||
|
||||
@ -5125,7 +5125,7 @@ void GameMessages::HandleModularBuildConvertModel(RakNet::BitStream* inStream, E
|
||||
|
||||
User* user = UserManager::Instance()->GetUser(sysAddr);
|
||||
if (!user) return;
|
||||
Entity* character = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
|
||||
Entity* character = Game::entityManager->GetEntity(user->GetLoggedInChar());
|
||||
if (!character) return;
|
||||
InventoryComponent* inv = static_cast<InventoryComponent*>(character->GetComponent(eReplicaComponentType::INVENTORY));
|
||||
if (!inv) return;
|
||||
@ -5183,7 +5183,7 @@ void GameMessages::HandleRespondToMission(RakNet::BitStream* inStream, Entity* e
|
||||
Game::logger->Log("GameMessages", "Unable to get mission %i for entity %llu to update reward in RespondToMission", missionID, playerID);
|
||||
}
|
||||
|
||||
Entity* offerer = EntityManager::Instance()->GetEntity(receiverID);
|
||||
Entity* offerer = Game::entityManager->GetEntity(receiverID);
|
||||
|
||||
if (offerer == nullptr) {
|
||||
Game::logger->Log("GameMessages", "Unable to get receiver entity %llu for RespondToMission", receiverID);
|
||||
@ -5191,7 +5191,7 @@ void GameMessages::HandleRespondToMission(RakNet::BitStream* inStream, Entity* e
|
||||
}
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(offerer)) {
|
||||
script->OnRespondToMission(offerer, missionID, EntityManager::Instance()->GetEntity(playerID), reward);
|
||||
script->OnRespondToMission(offerer, missionID, Game::entityManager->GetEntity(playerID), reward);
|
||||
}
|
||||
}
|
||||
|
||||
@ -5206,7 +5206,7 @@ void GameMessages::HandleMissionDialogOK(RakNet::BitStream* inStream, Entity* en
|
||||
inStream->Read(iMissionState);
|
||||
inStream->Read(missionID);
|
||||
inStream->Read(responder);
|
||||
player = EntityManager::Instance()->GetEntity(responder);
|
||||
player = Game::entityManager->GetEntity(responder);
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(entity)) {
|
||||
script->OnMissionDialogueOK(entity, player, missionID, iMissionState);
|
||||
@ -5235,7 +5235,7 @@ void GameMessages::HandleRequestLinkedMission(RakNet::BitStream* inStream, Entit
|
||||
inStream->Read(missionId);
|
||||
inStream->Read(bMissionOffered);
|
||||
|
||||
auto* player = EntityManager::Instance()->GetEntity(playerId);
|
||||
auto* player = Game::entityManager->GetEntity(playerId);
|
||||
|
||||
auto* missionOfferComponent = static_cast<MissionOfferComponent*>(entity->GetComponent(eReplicaComponentType::MISSION_OFFER));
|
||||
|
||||
@ -5248,7 +5248,7 @@ void GameMessages::HandleHasBeenCollected(RakNet::BitStream* inStream, Entity* e
|
||||
LWOOBJID playerID;
|
||||
inStream->Read(playerID);
|
||||
|
||||
Entity* player = EntityManager::Instance()->GetEntity(playerID);
|
||||
Entity* player = Game::entityManager->GetEntity(playerID);
|
||||
if (!player || !entity || entity->GetCollectibleID() == 0) return;
|
||||
|
||||
MissionComponent* missionComponent = static_cast<MissionComponent*>(player->GetComponent(eReplicaComponentType::MISSION));
|
||||
@ -5362,7 +5362,7 @@ void GameMessages::HandleEquipItem(RakNet::BitStream* inStream, Entity* entity)
|
||||
|
||||
item->Equip();
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
}
|
||||
|
||||
void GameMessages::HandleUnequipItem(RakNet::BitStream* inStream, Entity* entity) {
|
||||
@ -5382,7 +5382,7 @@ void GameMessages::HandleUnequipItem(RakNet::BitStream* inStream, Entity* entity
|
||||
|
||||
item->UnEquip();
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
}
|
||||
|
||||
void GameMessages::HandleRemoveItemFromInventory(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
@ -5467,7 +5467,7 @@ void GameMessages::HandleRemoveItemFromInventory(RakNet::BitStream* inStream, En
|
||||
}
|
||||
|
||||
item->SetCount(item->GetCount() - iStackCount, true);
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
|
||||
auto* missionComponent = entity->GetComponent<MissionComponent>();
|
||||
|
||||
@ -5501,7 +5501,7 @@ void GameMessages::HandleMoveItemInInventory(RakNet::BitStream* inStream, Entity
|
||||
}
|
||||
|
||||
inv->MoveStack(item, static_cast<eInventoryType>(destInvType), slot);
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
}
|
||||
|
||||
void GameMessages::HandleMoveItemBetweenInventoryTypes(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
@ -5547,7 +5547,7 @@ void GameMessages::HandleMoveItemBetweenInventoryTypes(RakNet::BitStream* inStre
|
||||
}
|
||||
|
||||
inv->MoveItemToInventory(item, inventoryTypeB, stackCount, showFlyingLoot);
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
}
|
||||
|
||||
void GameMessages::HandleBuildModeSet(RakNet::BitStream* inStream, Entity* entity) {
|
||||
@ -5566,7 +5566,7 @@ void GameMessages::HandleBuildModeSet(RakNet::BitStream* inStream, Entity* entit
|
||||
void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
User* user = UserManager::Instance()->GetUser(sysAddr);
|
||||
if (!user) return;
|
||||
Entity* character = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
|
||||
Entity* character = Game::entityManager->GetEntity(user->GetLoggedInChar());
|
||||
if (!character) return;
|
||||
InventoryComponent* inv = static_cast<InventoryComponent*>(character->GetComponent(eReplicaComponentType::INVENTORY));
|
||||
if (!inv) return;
|
||||
@ -5577,7 +5577,7 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
|
||||
GameMessages::SendModularBuildEnd(character); // i dont know if this does anything but DLUv2 did it
|
||||
|
||||
//inv->UnequipItem(inv->GetItemStackByLOT(6086, eInventoryType::ITEMS)); // take off the thinking cap
|
||||
//EntityManager::Instance()->SerializeEntity(entity);
|
||||
//Game::entityManager->SerializeEntity(entity);
|
||||
|
||||
uint8_t count; // 3 for rockets, 7 for cars
|
||||
|
||||
@ -5654,7 +5654,7 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
|
||||
void GameMessages::HandleDoneArrangingWithItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
User* user = UserManager::Instance()->GetUser(sysAddr);
|
||||
if (!user) return;
|
||||
Entity* character = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
|
||||
Entity* character = Game::entityManager->GetEntity(user->GetLoggedInChar());
|
||||
if (!character) return;
|
||||
InventoryComponent* inv = static_cast<InventoryComponent*>(character->GetComponent(eReplicaComponentType::INVENTORY));
|
||||
if (!inv) return;
|
||||
@ -5707,9 +5707,9 @@ void GameMessages::HandleDoneArrangingWithItem(RakNet::BitStream* inStream, Enti
|
||||
*/
|
||||
|
||||
if (PropertyManagementComponent::Instance() != nullptr) {
|
||||
const auto& buildAreas = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::BUILD_BORDER);
|
||||
const auto& buildAreas = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::BUILD_BORDER);
|
||||
|
||||
const auto& entities = EntityManager::Instance()->GetEntitiesInGroup("PropertyPlaque");
|
||||
const auto& entities = Game::entityManager->GetEntitiesInGroup("PropertyPlaque");
|
||||
|
||||
Entity* buildArea;
|
||||
|
||||
@ -5765,7 +5765,7 @@ void GameMessages::HandleDoneArrangingWithItem(RakNet::BitStream* inStream, Enti
|
||||
void GameMessages::HandleModularBuildMoveAndEquip(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
User* user = UserManager::Instance()->GetUser(sysAddr);
|
||||
if (!user) return;
|
||||
Entity* character = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
|
||||
Entity* character = Game::entityManager->GetEntity(user->GetLoggedInChar());
|
||||
if (!character) return;
|
||||
|
||||
Game::logger->Log("GameMessages", "Build and move");
|
||||
@ -5798,7 +5798,7 @@ void GameMessages::HandlePickupItem(RakNet::BitStream* inStream, Entity* entity)
|
||||
|
||||
if (team != nullptr) {
|
||||
for (const auto memberId : team->members) {
|
||||
auto* member = EntityManager::Instance()->GetEntity(memberId);
|
||||
auto* member = Game::entityManager->GetEntity(memberId);
|
||||
|
||||
if (member == nullptr || memberId == playerID) continue;
|
||||
|
||||
@ -5810,12 +5810,12 @@ void GameMessages::HandlePickupItem(RakNet::BitStream* inStream, Entity* entity)
|
||||
void GameMessages::HandleResurrect(RakNet::BitStream* inStream, Entity* entity) {
|
||||
bool immediate = inStream->ReadBit();
|
||||
|
||||
Entity* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
|
||||
Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
|
||||
script->OnPlayerResurrected(zoneControl, entity);
|
||||
}
|
||||
|
||||
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
for (Entity* scriptEntity : scriptedActs) {
|
||||
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
|
||||
@ -5835,7 +5835,7 @@ void GameMessages::HandlePopEquippedItemsState(RakNet::BitStream* inStream, Enti
|
||||
InventoryComponent* inv = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
|
||||
if (!inv) return;
|
||||
inv->PopEquippedItems();
|
||||
EntityManager::Instance()->SerializeEntity(entity); // so it updates on client side
|
||||
Game::entityManager->SerializeEntity(entity); // so it updates on client side
|
||||
}
|
||||
|
||||
|
||||
@ -5901,7 +5901,7 @@ void GameMessages::HandleMatchRequest(RakNet::BitStream* inStream, Entity* entit
|
||||
inStream->Read(type);
|
||||
inStream->Read(value);
|
||||
|
||||
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
if (type == 0) { // join
|
||||
if (value != 0) {
|
||||
for (Entity* scriptedAct : scriptedActs) {
|
||||
@ -6034,7 +6034,7 @@ void GameMessages::HandleReportBug(RakNet::BitStream* inStream, Entity* entity)
|
||||
|
||||
void
|
||||
GameMessages::HandleClientRailMovementReady(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
const auto possibleRails = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::RAIL_ACTIVATOR);
|
||||
const auto possibleRails = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RAIL_ACTIVATOR);
|
||||
for (const auto* possibleRail : possibleRails) {
|
||||
const auto* rail = possibleRail->GetComponent<RailActivatorComponent>();
|
||||
if (rail != nullptr) {
|
||||
@ -6046,7 +6046,7 @@ GameMessages::HandleClientRailMovementReady(RakNet::BitStream* inStream, Entity*
|
||||
void GameMessages::HandleCancelRailMovement(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
const auto immediate = inStream->ReadBit();
|
||||
|
||||
const auto possibleRails = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::RAIL_ACTIVATOR);
|
||||
const auto possibleRails = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RAIL_ACTIVATOR);
|
||||
for (const auto* possibleRail : possibleRails) {
|
||||
auto* rail = possibleRail->GetComponent<RailActivatorComponent>();
|
||||
if (rail != nullptr) {
|
||||
@ -6070,7 +6070,7 @@ void GameMessages::HandlePlayerRailArrivedNotification(RakNet::BitStream* inStre
|
||||
int32_t waypointNumber;
|
||||
inStream->Read(waypointNumber);
|
||||
|
||||
const auto possibleRails = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::RAIL_ACTIVATOR);
|
||||
const auto possibleRails = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RAIL_ACTIVATOR);
|
||||
for (auto* possibleRail : possibleRails) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(possibleRail)) {
|
||||
script->OnPlayerRailArrived(possibleRail, entity, pathName, waypointNumber);
|
||||
@ -6163,7 +6163,7 @@ void GameMessages::SendDeactivateBubbleBuffFromServer(LWOOBJID objectId, const S
|
||||
void GameMessages::HandleZoneSummaryDismissed(RakNet::BitStream* inStream, Entity* entity) {
|
||||
LWOOBJID player_id;
|
||||
inStream->Read<LWOOBJID>(player_id);
|
||||
auto target = EntityManager::Instance()->GetEntity(player_id);
|
||||
auto target = Game::entityManager->GetEntity(player_id);
|
||||
entity->TriggerEvent(eTriggerEventType::ZONE_SUMMARY_DISMISSED, target);
|
||||
};
|
||||
|
||||
@ -6203,7 +6203,7 @@ void GameMessages::HandleRequestActivityExit(RakNet::BitStream* inStream, Entity
|
||||
|
||||
LWOOBJID player_id = LWOOBJID_EMPTY;
|
||||
inStream->Read(player_id);
|
||||
auto player = EntityManager::Instance()->GetEntity(player_id);
|
||||
auto player = Game::entityManager->GetEntity(player_id);
|
||||
if (!entity || !player) return;
|
||||
entity->RequestActivityExit(entity, player_id, canceled);
|
||||
}
|
||||
|
@ -100,7 +100,7 @@ Item::Item(
|
||||
|
||||
Game::logger->Log("Item", "Move and equipped (%i) from (%i)", this->lot, this->inventory->GetType());
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(inventory->GetComponent()->GetParent());
|
||||
Game::entityManager->SerializeEntity(inventory->GetComponent()->GetParent());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -44,7 +44,7 @@ void ItemSetPassiveAbility::Activate(Entity* target) {
|
||||
return;
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
const auto id = static_cast<eItemSetPassiveAbilityID>(m_ItemSet->GetID());
|
||||
const auto parentID = m_Parent->GetObjectID();
|
||||
@ -203,7 +203,7 @@ void ItemSetPassiveAbility::OnEnemySmshed(Entity* target) {
|
||||
return;
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
|
||||
const auto id = static_cast<eItemSetPassiveAbilityID>(m_ItemSet->GetID());
|
||||
const auto parentID = m_Parent->GetObjectID();
|
||||
|
@ -547,7 +547,7 @@ void Mission::YieldRewards() {
|
||||
destroyableComponent->SetMaxImagination(destroyableComponent->GetMaxImagination() + static_cast<float>(info->reward_maximagination), true);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
|
||||
if (info->reward_emote > 0) {
|
||||
character->UnlockEmote(info->reward_emote);
|
||||
|
@ -230,7 +230,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
|
||||
break;
|
||||
}
|
||||
|
||||
entity = EntityManager::Instance()->GetEntity(associate);
|
||||
entity = Game::entityManager->GetEntity(associate);
|
||||
if (entity == nullptr) {
|
||||
if (associate != LWOOBJID_EMPTY) {
|
||||
Game::logger->Log("MissionTask", "Failed to find associated entity (%llu)!", associate);
|
||||
@ -272,7 +272,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
|
||||
{
|
||||
if (!InParameters(value)) break;
|
||||
|
||||
entity = EntityManager::Instance()->GetEntity(associate);
|
||||
entity = Game::entityManager->GetEntity(associate);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("MissionTask", "Failed to find associated entity (%llu)!", associate);
|
||||
@ -302,7 +302,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
|
||||
|
||||
case eMissionTaskType::PERFORM_ACTIVITY:
|
||||
{
|
||||
auto* minigameManager = EntityManager::Instance()->GetEntity(associate);
|
||||
auto* minigameManager = Game::entityManager->GetEntity(associate);
|
||||
if (minigameManager == nullptr)
|
||||
break;
|
||||
|
||||
@ -346,7 +346,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
|
||||
{
|
||||
if (!InAllTargets(value)) break;
|
||||
|
||||
entity = EntityManager::Instance()->GetEntity(associate);
|
||||
entity = Game::entityManager->GetEntity(associate);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("MissionTask", "Failed to find associated entity (%llu)!", associate);
|
||||
|
@ -184,7 +184,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
|
||||
character->SetPvpEnabled(!character->GetPvpEnabled());
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
|
||||
std::stringstream message;
|
||||
message << character->GetName() << " changed their PVP flag to " << std::to_string(character->GetPvpEnabled()) << "!";
|
||||
@ -289,7 +289,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
const auto objid = entity->GetObjectID();
|
||||
|
||||
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, newZone, 0, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(objid);
|
||||
auto* entity = Game::entityManager->GetEntity(objid);
|
||||
|
||||
if (entity == nullptr) {
|
||||
return;
|
||||
@ -372,7 +372,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig Item Id ID.");
|
||||
return;
|
||||
}
|
||||
EntityManager::Instance()->DestructEntity(entity, sysAddr);
|
||||
Game::entityManager->DestructEntity(entity, sysAddr);
|
||||
auto* charComp = entity->GetComponent<CharacterComponent>();
|
||||
std::string lowerName = args[0];
|
||||
if (lowerName.empty()) return;
|
||||
@ -399,12 +399,12 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
charComp->m_Character->SetLeftHand(minifigItemId);
|
||||
charComp->m_Character->SetRightHand(minifigItemId);
|
||||
} else {
|
||||
EntityManager::Instance()->ConstructEntity(entity);
|
||||
Game::entityManager->ConstructEntity(entity);
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig item to change, try one of the following: Eyebrows, Eyes, HairColor, HairStyle, Pants, LeftHand, Mouth, RightHand, Shirt, Hands");
|
||||
return;
|
||||
}
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(entity);
|
||||
Game::entityManager->ConstructEntity(entity);
|
||||
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(lowerName) + u" set to " + (GeneralUtils::to_u16string(minifigItemId)));
|
||||
|
||||
GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); // need to retoggle because it gets reenabled on creation of new character
|
||||
@ -415,13 +415,13 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
RenderComponent::PlayAnimation(entity, anim);
|
||||
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
||||
if (possessorComponent) {
|
||||
auto* possessedComponent = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
auto* possessedComponent = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
||||
if (possessedComponent) RenderComponent::PlayAnimation(possessedComponent, anim);
|
||||
}
|
||||
}
|
||||
|
||||
if (chatCommand == "list-spawns" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
for (const auto& pair : EntityManager::Instance()->GetSpawnPointEntities()) {
|
||||
for (const auto& pair : Game::entityManager->GetSpawnPointEntities()) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(pair.first));
|
||||
}
|
||||
|
||||
@ -450,7 +450,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
auto* user = UserManager::Instance()->GetUser(args[0]);
|
||||
if (user) {
|
||||
auto* player = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
|
||||
auto* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
|
||||
player->Smash(entity->GetObjectID());
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"It has been done, do you feel good about yourself now?");
|
||||
return;
|
||||
@ -478,7 +478,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
if (possessor) {
|
||||
auto possessedID = possessor->GetPossessable();
|
||||
if (possessedID != LWOOBJID_EMPTY) {
|
||||
auto possessable = EntityManager::Instance()->GetEntity(possessedID);
|
||||
auto possessable = Game::entityManager->GetEntity(possessedID);
|
||||
if (possessable) {
|
||||
auto* possessControllablePhysicsComponent = possessable->GetComponent<ControllablePhysicsComponent>();
|
||||
if (possessControllablePhysicsComponent) {
|
||||
@ -488,7 +488,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
}
|
||||
|
||||
if (chatCommand == "freecam" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
@ -937,13 +937,13 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
||||
if (possessorComponent) {
|
||||
auto* possassableEntity = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
auto* possassableEntity = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
||||
|
||||
if (possassableEntity != nullptr) {
|
||||
auto* vehiclePhysicsComponent = possassableEntity->GetComponent<VehiclePhysicsComponent>();
|
||||
if (vehiclePhysicsComponent) {
|
||||
vehiclePhysicsComponent->SetPosition(pos);
|
||||
EntityManager::Instance()->SerializeEntity(possassableEntity);
|
||||
Game::entityManager->SerializeEntity(possassableEntity);
|
||||
} else GameMessages::SendTeleport(possassableEntity->GetObjectID(), pos, NiQuaternion(), sysAddr);
|
||||
}
|
||||
}
|
||||
@ -952,7 +952,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
if (chatCommand == "tpall" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
const auto pos = entity->GetPosition();
|
||||
|
||||
const auto characters = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::CHARACTER);
|
||||
const auto characters = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::CHARACTER);
|
||||
|
||||
for (auto* character : characters) {
|
||||
GameMessages::SendTeleport(character->GetObjectID(), pos, NiQuaternion(), character->GetSystemAddress());
|
||||
@ -966,7 +966,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
if (possessorComponent) {
|
||||
auto possessableId = possessorComponent->GetPossessable();
|
||||
if (possessableId != LWOOBJID_EMPTY) {
|
||||
auto* possessableEntity = EntityManager::Instance()->GetEntity(possessableId);
|
||||
auto* possessableEntity = Game::entityManager->GetEntity(possessableId);
|
||||
if (possessableEntity) possessorComponent->Dismount(possessableEntity, true);
|
||||
}
|
||||
}
|
||||
@ -1180,7 +1180,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
dest->SetImagination(999);
|
||||
dest->SetMaxImagination(999.0f);
|
||||
}
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
}
|
||||
|
||||
if (chatCommand == "startcelebration" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
|
||||
@ -1204,7 +1204,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
dest->SetImagination(9);
|
||||
dest->SetMaxImagination(9.0f);
|
||||
}
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
}
|
||||
|
||||
if (chatCommand == "refillstats" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
@ -1216,7 +1216,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
dest->SetImagination((int)dest->GetMaxImagination());
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
}
|
||||
|
||||
if (chatCommand == "lookup" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
||||
@ -1260,26 +1260,14 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
info.spawnerID = entity->GetObjectID();
|
||||
info.spawnerNodeID = 0;
|
||||
|
||||
Entity* newEntity = EntityManager::Instance()->CreateEntity(info, nullptr);
|
||||
Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
|
||||
|
||||
if (newEntity == nullptr) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Failed to spawn entity.");
|
||||
return;
|
||||
}
|
||||
|
||||
auto vehiclePhysicsComponent = newEntity->GetComponent<VehiclePhysicsComponent>();
|
||||
if (vehiclePhysicsComponent) {
|
||||
auto newRot = newEntity->GetRotation();
|
||||
auto angles = newRot.GetEulerAngles();
|
||||
// make it right side up
|
||||
angles.x -= PI;
|
||||
// make it going in the direction of the player
|
||||
angles.y -= PI;
|
||||
newRot = NiQuaternion::FromEulerAngles(angles);
|
||||
newEntity->SetRotation(newRot);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(newEntity);
|
||||
Game::entityManager->ConstructEntity(newEntity);
|
||||
}
|
||||
|
||||
if (chatCommand == "spawngroup" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 3) {
|
||||
@ -1322,13 +1310,13 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
info.pos = playerPosition + NiPoint3(cos(randomAngle) * randomRadius, 0.0f, sin(randomAngle) * randomRadius);
|
||||
info.rot = NiQuaternion();
|
||||
|
||||
auto newEntity = EntityManager::Instance()->CreateEntity(info);
|
||||
auto newEntity = Game::entityManager->CreateEntity(info);
|
||||
if (newEntity == nullptr) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Failed to spawn entity.");
|
||||
return;
|
||||
}
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(newEntity);
|
||||
Game::entityManager->ConstructEntity(newEntity);
|
||||
numberToSpawn--;
|
||||
}
|
||||
}
|
||||
@ -1557,7 +1545,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, reqZone, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(objid);
|
||||
auto* entity = Game::entityManager->GetEntity(objid);
|
||||
if (!entity) return;
|
||||
|
||||
const auto sysAddr = entity->GetSystemAddress();
|
||||
@ -1621,7 +1609,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
auto* vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
auto* vehicle = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
||||
|
||||
if (vehicle == nullptr) {
|
||||
return;
|
||||
@ -1650,7 +1638,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
||||
|
||||
if (possessorComponent == nullptr) return;
|
||||
auto* vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
auto* vehicle = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
||||
|
||||
if (vehicle == nullptr) return;
|
||||
GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
@ -1672,7 +1660,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
if (chatCommand == "spawnphysicsverts" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_DEVELOPER) {
|
||||
//Go tell physics to spawn all the vertices:
|
||||
auto entities = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::PHANTOM_PHYSICS);
|
||||
auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PHANTOM_PHYSICS);
|
||||
for (auto en : entities) {
|
||||
auto phys = static_cast<PhantomPhysicsComponent*>(en->GetComponent(eReplicaComponentType::PHANTOM_PHYSICS));
|
||||
if (phys)
|
||||
@ -1681,7 +1669,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
|
||||
if (chatCommand == "reportproxphys" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_DEVELOPER) {
|
||||
auto entities = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::PROXIMITY_MONITOR);
|
||||
auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PROXIMITY_MONITOR);
|
||||
for (auto en : entities) {
|
||||
auto phys = static_cast<ProximityMonitorComponent*>(en->GetComponent(eReplicaComponentType::PROXIMITY_MONITOR));
|
||||
if (phys) {
|
||||
@ -1777,7 +1765,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
Game::config->ReloadConfig();
|
||||
VanityUtilities::SpawnVanity();
|
||||
dpWorld::Instance().Reload();
|
||||
auto entities = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
for (auto entity : entities) {
|
||||
auto* scriptedActivityComponent = entity->GetComponent<ScriptedActivityComponent>();
|
||||
if (!scriptedActivityComponent) continue;
|
||||
@ -1874,7 +1862,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
auto closestDistance = 0.0f;
|
||||
|
||||
const auto candidates = EntityManager::Instance()->GetEntitiesByComponent(component);
|
||||
const auto candidates = Game::entityManager->GetEntitiesByComponent(component);
|
||||
|
||||
for (auto* candidate : candidates) {
|
||||
if (candidate->GetLOT() == 1 || candidate->GetLOT() == 8092) {
|
||||
@ -1906,7 +1894,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(closest);
|
||||
Game::entityManager->SerializeEntity(closest);
|
||||
|
||||
auto* table = CDClientManager::Instance().GetTable<CDObjectsTable>();
|
||||
|
||||
@ -1946,7 +1934,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
movingPlatformComponent->GotoWaypoint(value);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(closest);
|
||||
Game::entityManager->SerializeEntity(closest);
|
||||
} else if (args[1] == "-a" && args.size() >= 3) {
|
||||
RenderComponent::PlayAnimation(closest, args.at(2));
|
||||
} else if (args[1] == "-s") {
|
||||
|
@ -137,14 +137,14 @@ void VanityUtilities::SpawnVanity() {
|
||||
info.lot = 8139;
|
||||
info.pos = { 259.5f, 246.4f, -705.2f };
|
||||
info.rot = { 0.0f, 0.0f, 1.0f, 0.0f };
|
||||
info.spawnerID = EntityManager::Instance()->GetZoneControlEntity()->GetObjectID();
|
||||
info.spawnerID = Game::entityManager->GetZoneControlEntity()->GetObjectID();
|
||||
|
||||
info.settings = { new LDFData<bool>(u"hasCustomText", true),
|
||||
new LDFData<std::string>(u"customText", ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/TESTAMENT.md").string())) };
|
||||
|
||||
auto* entity = EntityManager::Instance()->CreateEntity(info);
|
||||
auto* entity = Game::entityManager->CreateEntity(info);
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(entity);
|
||||
Game::entityManager->ConstructEntity(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -155,10 +155,10 @@ Entity* VanityUtilities::SpawnNPC(LOT lot, const std::string& name, const NiPoin
|
||||
info.lot = lot;
|
||||
info.pos = position;
|
||||
info.rot = rotation;
|
||||
info.spawnerID = EntityManager::Instance()->GetZoneControlEntity()->GetObjectID();
|
||||
info.spawnerID = Game::entityManager->GetZoneControlEntity()->GetObjectID();
|
||||
info.settings = ldf;
|
||||
|
||||
auto* entity = EntityManager::Instance()->CreateEntity(info);
|
||||
auto* entity = Game::entityManager->CreateEntity(info);
|
||||
entity->SetVar(u"npcName", name);
|
||||
|
||||
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
||||
@ -175,7 +175,7 @@ Entity* VanityUtilities::SpawnNPC(LOT lot, const std::string& name, const NiPoin
|
||||
destroyableComponent->SetHealth(0);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(entity);
|
||||
Game::entityManager->ConstructEntity(entity);
|
||||
|
||||
return entity;
|
||||
}
|
||||
@ -535,7 +535,7 @@ void VanityUtilities::NPCTalk(Entity* npc) {
|
||||
npc->GetObjectID(), u"sendToclient_bubble", 0, 0, npc->GetObjectID(), selected, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(npc);
|
||||
Game::entityManager->SerializeEntity(npc);
|
||||
|
||||
const float nextTime = GeneralUtils::GenerateRandomNumber<float>(15, 60);
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
|
||||
class RawChunk;
|
||||
struct RawMesh;
|
||||
|
@ -82,7 +82,7 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac
|
||||
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
Entity* entity = EntityManager::Instance()->GetEntity(user->GetLastUsedChar()->GetObjectID());
|
||||
Entity* entity = Game::entityManager->GetEntity(user->GetLastUsedChar()->GetObjectID());
|
||||
if (!entity) return;
|
||||
|
||||
ControllablePhysicsComponent* comp = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
|
||||
@ -95,7 +95,7 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac
|
||||
comp->SetVelocity(zeroVel);
|
||||
comp->SetAngularVelocity(zeroVel);
|
||||
comp->SetIsOnGround(true); //probably8
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
return;
|
||||
}
|
||||
*/
|
||||
@ -166,7 +166,7 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac
|
||||
bool updateChar = true;
|
||||
|
||||
if (possessorComponent != nullptr) {
|
||||
auto* possassableEntity = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
auto* possassableEntity = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
||||
|
||||
if (possassableEntity != nullptr) {
|
||||
auto* possessableComponent = possassableEntity->GetComponent<PossessableComponent>();
|
||||
@ -199,7 +199,7 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac
|
||||
controllablePhysicsComponent->SetAngularVelocity(angVelocity);
|
||||
controllablePhysicsComponent->SetDirtyAngularVelocity(angVelocityFlag);
|
||||
}
|
||||
EntityManager::Instance()->SerializeEntity(possassableEntity);
|
||||
Game::entityManager->SerializeEntity(possassableEntity);
|
||||
}
|
||||
}
|
||||
|
||||
@ -227,9 +227,9 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac
|
||||
|
||||
auto* player = static_cast<Player*>(entity);
|
||||
player->SetGhostReferencePoint(position);
|
||||
EntityManager::Instance()->QueueGhostUpdate(player->GetObjectID());
|
||||
Game::entityManager->QueueGhostUpdate(player->GetObjectID());
|
||||
|
||||
if (updateChar) EntityManager::Instance()->SerializeEntity(entity);
|
||||
if (updateChar) Game::entityManager->SerializeEntity(entity);
|
||||
|
||||
//TODO: add moving platform stuffs
|
||||
/*bool movingPlatformFlag;
|
||||
@ -267,7 +267,7 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac
|
||||
continue;
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(entity, player);
|
||||
Game::entityManager->SerializeEntity(entity, player);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
@ -61,13 +61,13 @@ void BossSpiderQueenEnemyServer::OnDie(Entity* self, Entity* killer) {
|
||||
}
|
||||
|
||||
// There is suppose to be a 0.1 second delay here but that may be admitted?
|
||||
auto* controller = EntityManager::Instance()->GetZoneControlEntity();
|
||||
auto* controller = Game::entityManager->GetZoneControlEntity();
|
||||
|
||||
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"SetColGroup", 10, 0, 0, "", UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
self->SetPosition({ 10000, 0, 10000 });
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(self);
|
||||
Game::entityManager->SerializeEntity(self);
|
||||
|
||||
controller->OnFireEventServerSide(self, "ClearProperty");
|
||||
}
|
||||
@ -97,7 +97,7 @@ void BossSpiderQueenEnemyServer::WithdrawSpider(Entity* self, const bool withdra
|
||||
|
||||
rot = controllable->GetRotation();
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(self);
|
||||
Game::entityManager->SerializeEntity(self);
|
||||
|
||||
auto* baseCombatAi = self->GetComponent<BaseCombatAIComponent>();
|
||||
|
||||
@ -113,7 +113,7 @@ void BossSpiderQueenEnemyServer::WithdrawSpider(Entity* self, const bool withdra
|
||||
//TODO: Set faction to -1 and set immunity
|
||||
destroyable->SetFaction(-1);
|
||||
destroyable->SetIsImmune(true);
|
||||
EntityManager::Instance()->SerializeEntity(self);
|
||||
Game::entityManager->SerializeEntity(self);
|
||||
|
||||
self->AddTimer("WithdrawComplete", withdrawTime + 1.0f);
|
||||
waitForIdle = true;
|
||||
@ -146,7 +146,7 @@ void BossSpiderQueenEnemyServer::WithdrawSpider(Entity* self, const bool withdra
|
||||
//Reset the current wave death counter
|
||||
m_DeathCounter = 0;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(self);
|
||||
Game::entityManager->SerializeEntity(self);
|
||||
|
||||
// Prepare a timer for post leap attack
|
||||
self->AddTimer("AdvanceAttack", attackPause);
|
||||
@ -179,7 +179,7 @@ void BossSpiderQueenEnemyServer::SpiderWaveManager(Entity* self) {
|
||||
|
||||
std::vector<LWOOBJID> spiderEggs{};
|
||||
|
||||
auto spooders = EntityManager::Instance()->GetEntitiesInGroup("EGG");
|
||||
auto spooders = Game::entityManager->GetEntitiesInGroup("EGG");
|
||||
for (auto spodder : spooders) {
|
||||
spiderEggs.push_back(spodder->GetObjectID());
|
||||
}
|
||||
@ -201,7 +201,7 @@ void BossSpiderQueenEnemyServer::SpiderWaveManager(Entity* self) {
|
||||
}
|
||||
|
||||
if (randomEgg) {
|
||||
auto* eggEntity = EntityManager::Instance()->GetEntity(randomEgg);
|
||||
auto* eggEntity = Game::entityManager->GetEntity(randomEgg);
|
||||
|
||||
if (eggEntity == nullptr) {
|
||||
continue;
|
||||
@ -234,7 +234,7 @@ void BossSpiderQueenEnemyServer::SpiderWaveManager(Entity* self) {
|
||||
// We have successfully readied a full wave
|
||||
// initiate hatching!
|
||||
for (auto egg : hatchList) {
|
||||
auto* eggEntity = EntityManager::Instance()->GetEntity(egg);
|
||||
auto* eggEntity = Game::entityManager->GetEntity(egg);
|
||||
|
||||
if (eggEntity == nullptr) {
|
||||
continue;
|
||||
@ -304,7 +304,7 @@ void BossSpiderQueenEnemyServer::RunRainOfFire(Entity* self) {
|
||||
|
||||
void BossSpiderQueenEnemyServer::RainOfFireManager(Entity* self) {
|
||||
if (!impactList.empty()) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(impactList[0]);
|
||||
auto* entity = Game::entityManager->GetEntity(impactList[0]);
|
||||
|
||||
impactList.erase(impactList.begin());
|
||||
|
||||
@ -408,7 +408,7 @@ void BossSpiderQueenEnemyServer::OnTimerDone(Entity* self, const std::string tim
|
||||
controllable->SetStatic(false);
|
||||
controllable->SetRotation(rot);
|
||||
controllable->SetStatic(true);
|
||||
EntityManager::Instance()->SerializeEntity(self);
|
||||
Game::entityManager->SerializeEntity(self);
|
||||
|
||||
//Play the Spider Boss' mountain idle anim
|
||||
auto time = PlayAnimAndReturnTime(self, spiderWithdrawIdle);
|
||||
@ -419,7 +419,7 @@ void BossSpiderQueenEnemyServer::OnTimerDone(Entity* self, const std::string tim
|
||||
rot = controllable->GetRotation();
|
||||
|
||||
//If there are still baby spiders, don't do anyhting either
|
||||
const auto spiders = EntityManager::Instance()->GetEntitiesInGroup("BabySpider");
|
||||
const auto spiders = Game::entityManager->GetEntitiesInGroup("BabySpider");
|
||||
if (spiders.size() > 0)
|
||||
self->AddTimer("checkForSpiders", time);
|
||||
else
|
||||
@ -491,7 +491,7 @@ void BossSpiderQueenEnemyServer::OnTimerDone(Entity* self, const std::string tim
|
||||
}*/
|
||||
|
||||
auto landingTarget = self->GetI64(u"LandingTarget");
|
||||
auto landingEntity = EntityManager::Instance()->GetEntity(landingTarget);
|
||||
auto landingEntity = Game::entityManager->GetEntity(landingTarget);
|
||||
|
||||
auto* skillComponent = self->GetComponent<SkillComponent>();
|
||||
|
||||
@ -547,10 +547,10 @@ void BossSpiderQueenEnemyServer::OnTimerDone(Entity* self, const std::string tim
|
||||
destroyable->SetIsImmune(false);
|
||||
destroyable->SetFaction(4);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(self);
|
||||
Game::entityManager->SerializeEntity(self);
|
||||
|
||||
} else if (timerName == "Clear") {
|
||||
EntityManager::Instance()->FireEventServerSide(self, "ClearProperty");
|
||||
Game::entityManager->FireEventServerSide(self, "ClearProperty");
|
||||
self->CancelAllTimers();
|
||||
} else if (timerName == "UnlockSpecials") {
|
||||
//We no longer need to lock specials
|
||||
@ -605,7 +605,7 @@ void BossSpiderQueenEnemyServer::OnUpdate(Entity* self) {
|
||||
controllable->SetRotation(NiQuaternion::IDENTITY);
|
||||
controllable->SetStatic(true);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(self);
|
||||
Game::entityManager->SerializeEntity(self);
|
||||
}
|
||||
|
||||
//----------------------------------------------
|
||||
|
@ -28,7 +28,7 @@ void AmDarklingDragon::OnDie(Entity* self, Entity* killer) {
|
||||
|
||||
auto golemId = self->GetVar<LWOOBJID>(u"Golem");
|
||||
|
||||
auto* golem = EntityManager::Instance()->GetEntity(golemId);
|
||||
auto* golem = Game::entityManager->GetEntity(golemId);
|
||||
|
||||
if (golem != nullptr) {
|
||||
golem->Smash(self->GetObjectID());
|
||||
@ -109,9 +109,9 @@ void AmDarklingDragon::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t
|
||||
new LDFData<LWOOBJID>(u"Dragon", self->GetObjectID())
|
||||
};
|
||||
|
||||
auto* golemObject = EntityManager::Instance()->CreateEntity(info);
|
||||
auto* golemObject = Game::entityManager->CreateEntity(info);
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(golemObject);
|
||||
Game::entityManager->ConstructEntity(golemObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
void FvMaelstromCavalry::OnStartup(Entity* self) {
|
||||
for (const auto& group : self->GetGroups()) {
|
||||
const auto& objects = EntityManager::Instance()->GetEntitiesInGroup(group);
|
||||
const auto& objects = Game::entityManager->GetEntitiesInGroup(group);
|
||||
|
||||
for (auto* obj : objects) {
|
||||
if (obj->GetLOT() != 8551) continue;
|
||||
@ -22,7 +22,7 @@ void FvMaelstromCavalry::OnDie(Entity* self, Entity* killer) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& triggers = EntityManager::Instance()->GetEntitiesInGroup("HorsemenTrigger");
|
||||
const auto& triggers = Game::entityManager->GetEntitiesInGroup("HorsemenTrigger");
|
||||
|
||||
for (auto* trigger : triggers) {
|
||||
trigger->OnFireEventServerSide(self, "HorsemenDeath");
|
||||
|
@ -35,13 +35,13 @@ void FvMaelstromDragon::OnDie(Entity* self, Entity* killer) {
|
||||
info.rot = rotation;
|
||||
info.spawnerID = self->GetObjectID();
|
||||
|
||||
auto* chest = EntityManager::Instance()->CreateEntity(info);
|
||||
auto* chest = Game::entityManager->CreateEntity(info);
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(chest);
|
||||
Game::entityManager->ConstructEntity(chest);
|
||||
|
||||
auto golemId = self->GetVar<LWOOBJID>(u"Golem");
|
||||
|
||||
auto* golem = EntityManager::Instance()->GetEntity(golemId);
|
||||
auto* golem = Game::entityManager->GetEntity(golemId);
|
||||
|
||||
if (golem != nullptr) {
|
||||
golem->Smash(self->GetObjectID());
|
||||
@ -125,9 +125,9 @@ void FvMaelstromDragon::OnHitOrHealResult(Entity* self, Entity* attacker, int32_
|
||||
new LDFData<LWOOBJID>(u"Dragon", self->GetObjectID())
|
||||
};
|
||||
|
||||
auto* golemObject = EntityManager::Instance()->CreateEntity(info);
|
||||
auto* golemObject = Game::entityManager->CreateEntity(info);
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(golemObject);
|
||||
Game::entityManager->ConstructEntity(golemObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,7 +15,7 @@ void BaseEnemyApe::OnStartup(Entity* self) {
|
||||
}
|
||||
|
||||
void BaseEnemyApe::OnDie(Entity* self, Entity* killer) {
|
||||
auto* anchor = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"QB"));
|
||||
auto* anchor = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"QB"));
|
||||
if (anchor != nullptr && !anchor->GetIsDead()) {
|
||||
anchor->Smash(self->GetObjectID(), eKillType::SILENT);
|
||||
}
|
||||
@ -56,7 +56,7 @@ void BaseEnemyApe::OnTimerDone(Entity* self, std::string timerName) {
|
||||
if (destroyableComponent != nullptr) {
|
||||
destroyableComponent->SetArmor(destroyableComponent->GetMaxArmor() / timesStunned);
|
||||
}
|
||||
EntityManager::Instance()->SerializeEntity(self);
|
||||
Game::entityManager->SerializeEntity(self);
|
||||
GameMessages::SendChangeIdleFlags(self->GetObjectID(), eAnimationFlags::IDLE_COMBAT, eAnimationFlags::IDLE_NONE, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
self->SetVar<uint32_t>(u"timesStunned", timesStunned + 1);
|
||||
StunApe(self, false);
|
||||
@ -92,14 +92,14 @@ void BaseEnemyApe::OnTimerDone(Entity* self, std::string timerName) {
|
||||
new LDFData<LWOOBJID>(u"ape", self->GetObjectID())
|
||||
};
|
||||
|
||||
auto* anchor = EntityManager::Instance()->CreateEntity(entityInfo);
|
||||
EntityManager::Instance()->ConstructEntity(anchor);
|
||||
auto* anchor = Game::entityManager->CreateEntity(entityInfo);
|
||||
Game::entityManager->ConstructEntity(anchor);
|
||||
self->SetVar<LWOOBJID>(u"QB", anchor->GetObjectID());
|
||||
|
||||
} else if (timerName == "anchorDamageTimer") {
|
||||
|
||||
// Attacks the ape with some god skill
|
||||
const auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"smasher"));
|
||||
const auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"smasher"));
|
||||
if (player == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
@ -38,8 +38,8 @@ void BaseEnemyMech::OnDie(Entity* self, Entity* killer) {
|
||||
info.spawnerID = self->GetObjectID();
|
||||
info.settings = cfg;
|
||||
|
||||
Entity* turret = EntityManager::Instance()->CreateEntity(info, nullptr);
|
||||
Entity* turret = Game::entityManager->CreateEntity(info, nullptr);
|
||||
if (turret) {
|
||||
EntityManager::Instance()->ConstructEntity(turret);
|
||||
Game::entityManager->ConstructEntity(turret);
|
||||
}
|
||||
}
|
||||
|
@ -15,7 +15,7 @@ void GfApeSmashingQB::OnTimerDone(Entity* self, std::string timerName) {
|
||||
}
|
||||
|
||||
void GfApeSmashingQB::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
auto* ape = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"ape"));
|
||||
auto* ape = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"ape"));
|
||||
if (ape != nullptr) {
|
||||
ape->OnFireEventServerSide(target, "rebuildDone");
|
||||
RenderComponent::PlayAnimation(self, u"smash", 1.7f);
|
||||
|
@ -29,7 +29,7 @@ void TreasureChestDragonServer::OnUse(Entity* self, Entity* user) {
|
||||
rating = team->members.size();
|
||||
|
||||
for (const auto member : team->members) {
|
||||
auto* memberObject = EntityManager::Instance()->GetEntity(member);
|
||||
auto* memberObject = Game::entityManager->GetEntity(member);
|
||||
|
||||
if (memberObject == nullptr) continue;
|
||||
|
||||
|
@ -7,14 +7,14 @@
|
||||
#include "Loot.h"
|
||||
|
||||
void BootyDigServer::OnStartup(Entity* self) {
|
||||
auto* zoneControlObject = EntityManager::Instance()->GetZoneControlEntity();
|
||||
auto* zoneControlObject = Game::entityManager->GetZoneControlEntity();
|
||||
if (zoneControlObject != nullptr) {
|
||||
zoneControlObject->OnFireEventServerSide(self, "CheckForPropertyOwner");
|
||||
}
|
||||
}
|
||||
|
||||
void BootyDigServer::OnPlayerLoaded(Entity* self, Entity* player) {
|
||||
auto* zoneControlObject = EntityManager::Instance()->GetZoneControlEntity();
|
||||
auto* zoneControlObject = Game::entityManager->GetZoneControlEntity();
|
||||
if (zoneControlObject != nullptr) {
|
||||
zoneControlObject->OnFireEventServerSide(self, "CheckForPropertyOwner");
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ void MaestromExtracticatorServer::OnFireEventServerSide(Entity* self, Entity* se
|
||||
if (sender == nullptr) return;
|
||||
|
||||
if (args == "attemptCollection") {
|
||||
Entity* player = EntityManager::Instance()->GetEntity(self->GetSpawnerID());
|
||||
Entity* player = Game::entityManager->GetEntity(self->GetSpawnerID());
|
||||
if (!player) return;
|
||||
|
||||
auto missionComponent = player->GetComponent<MissionComponent>();
|
||||
|
@ -8,7 +8,7 @@
|
||||
|
||||
void AgCagedBricksServer::OnUse(Entity* self, Entity* user) {
|
||||
//Tell the client to spawn the baby spiderling:
|
||||
auto spooders = EntityManager::Instance()->GetEntitiesInGroup("cagedSpider");
|
||||
auto spooders = Game::entityManager->GetEntitiesInGroup("cagedSpider");
|
||||
for (auto spodder : spooders) {
|
||||
GameMessages::SendFireEventClientSide(spodder->GetObjectID(), user->GetSystemAddress(), u"toggle", LWOOBJID_EMPTY, 0, 0, user->GetObjectID());
|
||||
}
|
||||
|
@ -28,7 +28,7 @@ void AgMonumentBirds::OnProximityUpdate(Entity* self, Entity* entering, std::str
|
||||
void AgMonumentBirds::OnTimerDone(Entity* self, std::string timerName) {
|
||||
if (timerName != "killBird") return;
|
||||
|
||||
auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"PlayerID"));
|
||||
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"PlayerID"));
|
||||
|
||||
if (player == nullptr) return;
|
||||
|
||||
|
@ -2,14 +2,14 @@
|
||||
#include "EntityManager.h"
|
||||
|
||||
void AgMonumentLaserServer::OnStartup(Entity* self) {
|
||||
auto lasers = EntityManager::Instance()->GetEntitiesInGroup(self->GetVarAsString(u"volGroup"));
|
||||
auto lasers = Game::entityManager->GetEntitiesInGroup(self->GetVarAsString(u"volGroup"));
|
||||
for (auto laser : lasers) {
|
||||
if (laser) laser->SetBoolean(u"active", true);
|
||||
}
|
||||
}
|
||||
|
||||
void AgMonumentLaserServer::OnDie(Entity* self, Entity* killer) {
|
||||
auto lasers = EntityManager::Instance()->GetEntitiesInGroup(self->GetVarAsString(u"volGroup"));
|
||||
auto lasers = Game::entityManager->GetEntitiesInGroup(self->GetVarAsString(u"volGroup"));
|
||||
for (auto laser : lasers) {
|
||||
if (laser) laser->SetBoolean(u"active", false);
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include "EntityManager.h"
|
||||
|
||||
void AgMonumentRaceCancel::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
auto managers = EntityManager::Instance()->GetEntitiesInGroup("race_manager");
|
||||
auto managers = Game::entityManager->GetEntitiesInGroup("race_manager");
|
||||
if (!managers.empty()) {
|
||||
managers[0]->OnFireEventServerSide(target, "course_cancel");
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ void AgMonumentRaceGoal::OnStartup(Entity* self) {
|
||||
|
||||
void AgMonumentRaceGoal::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
|
||||
if (name == "RaceGoal" && entering && entering->IsPlayer() && status == "ENTER") {
|
||||
auto managers = EntityManager::Instance()->GetEntitiesInGroup("race_manager");
|
||||
auto managers = Game::entityManager->GetEntitiesInGroup("race_manager");
|
||||
if (managers.empty() || !managers.at(0)) return;
|
||||
managers.at(0)->OnFireEventServerSide(entering, "course_finish");
|
||||
}
|
||||
|
@ -40,7 +40,7 @@ void NpcAgCourseStarter::OnMessageBoxResponse(Entity* self, Entity* sender, int3
|
||||
|
||||
scriptedActivityComponent->RemoveActivityPlayerData(sender->GetObjectID());
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(self);
|
||||
Game::entityManager->SerializeEntity(self);
|
||||
} else if (identifier == u"player_dialog_start_course" && button == 1) {
|
||||
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"start_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
|
||||
|
||||
@ -54,7 +54,7 @@ void NpcAgCourseStarter::OnMessageBoxResponse(Entity* self, Entity* sender, int3
|
||||
|
||||
data->values[1] = *(float*)&startTime;
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(self);
|
||||
Game::entityManager->SerializeEntity(self);
|
||||
} else if (identifier == u"FootRaceCancel") {
|
||||
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"stop_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
|
||||
|
||||
@ -92,7 +92,7 @@ void NpcAgCourseStarter::OnFireEventServerSide(Entity* self, Entity* sender, std
|
||||
"performact_time");
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(self);
|
||||
Game::entityManager->SerializeEntity(self);
|
||||
LeaderboardManager::SaveScore(sender->GetObjectID(), scriptedActivityComponent->GetActivityID(), static_cast<float>(finish));
|
||||
|
||||
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ToggleLeaderBoard",
|
||||
|
@ -35,7 +35,7 @@ void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missio
|
||||
: std::vector<std::string>{ "MaelstromSamples", "MaelstromSamples2ndary1", "MaelstromSamples2ndary2" };
|
||||
|
||||
for (const auto& group : groups) {
|
||||
auto samples = EntityManager::Instance()->GetEntitiesInGroup(group);
|
||||
auto samples = Game::entityManager->GetEntitiesInGroup(group);
|
||||
for (auto* sample : samples) {
|
||||
GameMessages::SendNotifyClientObject(sample->GetObjectID(), u"SetVisibility", visible, 0,
|
||||
target->GetObjectID(), "", target->GetSystemAddress());
|
||||
|
@ -63,7 +63,7 @@ void ZoneAgSpiderQueen::OnTimerDone(Entity* self, std::string timerName) {
|
||||
return;
|
||||
|
||||
if (timerName == "killSpider") {
|
||||
auto spawnTargets = EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(LandTargetGroup));
|
||||
auto spawnTargets = Game::entityManager->GetEntitiesInGroup(self->GetVar<std::string>(LandTargetGroup));
|
||||
for (auto* spawnTarget : spawnTargets) {
|
||||
EntityInfo info{};
|
||||
|
||||
@ -75,8 +75,8 @@ void ZoneAgSpiderQueen::OnTimerDone(Entity* self, std::string timerName) {
|
||||
new LDFData<LWOOBJID>(u"parent_tag", self->GetObjectID())
|
||||
};
|
||||
|
||||
auto* chest = EntityManager::Instance()->CreateEntity(info);
|
||||
EntityManager::Instance()->ConstructEntity(chest);
|
||||
auto* chest = Game::entityManager->CreateEntity(info);
|
||||
Game::entityManager->ConstructEntity(chest);
|
||||
}
|
||||
}
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user