Revert playerflags functions to uint instead of int (#1130)

Prevents issue with negative numbers resulting in bugs.
This commit is contained in:
David Markowitz 2023-06-26 00:51:28 -07:00 committed by GitHub
parent 41898bef86
commit c4135eac46
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 4 additions and 4 deletions

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@ -418,7 +418,7 @@ void Character::WriteToDatabase() {
delete printer;
}
void Character::SetPlayerFlag(const int32_t flagId, const bool value) {
void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {
// If the flag is already set, we don't have to recalculate it
if (GetPlayerFlag(flagId) == value) return;
@ -465,7 +465,7 @@ void Character::SetPlayerFlag(const int32_t flagId, const bool value) {
GameMessages::SendNotifyClientFlagChange(m_ObjectID, flagId, value, m_ParentUser->GetSystemAddress());
}
bool Character::GetPlayerFlag(const int32_t flagId) const {
bool Character::GetPlayerFlag(const uint32_t flagId) const {
// Calculate the index first
const auto flagIndex = uint32_t(std::floor(flagId / 64));

View File

@ -415,14 +415,14 @@ public:
* @param flagId the ID of the flag to set
* @param value the value to set for the flag
*/
void SetPlayerFlag(int32_t flagId, bool value);
void SetPlayerFlag(uint32_t flagId, bool value);
/**
* Gets the value for a certain character flag
* @param flagId the ID of the flag to get a value for
* @return the value of the flag given the ID (the default is false, obviously)
*/
bool GetPlayerFlag(int32_t flagId) const;
bool GetPlayerFlag(uint32_t flagId) const;
/**
* Notifies the character that they're now muted