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Update GameMessageHandler.cpp
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@ -45,7 +45,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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Entity* entity = EntityManager::Instance()->GetEntity(objectID);
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User* usr = UserManager::Instance()->GetUser(sysAddr);
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if (messageID != eGameMessageType::READY_FOR_UPDATES) Game::logger->Log("GameMessageHandler", "message %i", messageID);
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if (!entity) {
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Game::logger->Log("GameMessageHandler", "Failed to find associated entity (%llu), aborting GM (%X)!", objectID, messageID);
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