* Fix vehicle serialization during races
- Add missing frame stats reading
- correct the inversion of rotation
- correct serialization order
- use proper dirty flags
Tested that racers are no longer sideways on certain vertical slopes and stay in sync throughout the whole race.
* Update ClientPackets.cpp
* Update ClientPackets.cpp
* Update VehiclePhysicsComponent.h
* Fix incorrect serialization of SendTeleport
- Fixes all incorrect teleports in the game
- remove hacks in mast teleport
- ...
- ......
Update GameMessages.cpp
* Remove stupid argument
there got it all out
* remove extra true
- SetProximityRadius just calls AddProximityRadius so its clear what is going on.
- created struct BoxDimensions for clear reading of what the floats are
Probably the third or fourth pass of this darn header... Just keep making it better every time
Rename some functions to make more sense to a reader
Use different method for Observing/subscribing to component events
Get rid of abomination of overloading GetParentUser
Fixes an issue where most smashables did not explode into bricks upon death. This included anything that was spawned or didnt have the flag is_smashable set.
Tested that in races, all objects smash into bricks
Tested that the player properly explodes in their car if they crash
Tested that Shooting Gallery plays the special smash animation when a ship is smashed
Tested that all spawned objects play smash animations
* Fix warning, Fix modular assembly not smashing
* Rename variable to correct name
Use const everywhere that makes sense
return const variables when it makes sense
const functions and variables again, where it makes sense
No raw access and modifications to protected members
Move template definitions to tcc file
idk how I feel about this one