DarkflameServer/dGame/dComponents
David Markowitz 716a5fcf37 Rename some variables in Component
And add more virtuals
2023-06-06 18:59:53 -07:00
..
AchievementCacheKey.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
BaseCombatAIComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
BaseCombatAIComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
BouncerComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
BouncerComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
BuffComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
BuffComponent.h Rename some variables in Component 2023-06-06 18:59:53 -07:00
BuildBorderComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
BuildBorderComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
CharacterComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
CharacterComponent.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
CMakeLists.txt Split out LUTriggers into it's own component (#986) 2023-02-10 02:29:53 -06:00
Component.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
Component.h Rename some variables in Component 2023-06-06 18:59:53 -07:00
ControllablePhysicsComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
ControllablePhysicsComponent.h feature: Implement FallSpeedBehavior (#1084) 2023-05-13 09:30:59 -05:00
DestroyableComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
DestroyableComponent.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
InventoryComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
InventoryComponent.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
LevelProgressionComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
LevelProgressionComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
LUPExhibitComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
LUPExhibitComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
MissionComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
MissionComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
MissionOfferComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
MissionOfferComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ModelComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
ModelComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ModuleAssemblyComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
ModuleAssemblyComponent.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
MovementAIComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
MovementAIComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
MovingPlatformComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
MovingPlatformComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PetComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
PetComponent.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
PhantomPhysicsComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
PhantomPhysicsComponent.h Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
PlayerForcedMovementComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
PlayerForcedMovementComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PossessableComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
PossessableComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PossessorComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
PossessorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
PropertyComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyEntranceComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
PropertyEntranceComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyManagementComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
PropertyManagementComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyVendorComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
PropertyVendorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ProximityMonitorComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
ProximityMonitorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RacingControlComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
RacingControlComponent.h Fix race exit dialogue always exiting (#1077) 2023-05-09 00:40:00 -05:00
RailActivatorComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
RailActivatorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RebuildComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
RebuildComponent.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
RenderComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
RenderComponent.h Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup 2023-05-13 16:16:58 -07:00
RigidbodyPhantomPhysicsComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
RigidbodyPhantomPhysicsComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RocketLaunchLupComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
RocketLaunchLupComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RocketLaunchpadControlComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
RocketLaunchpadControlComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ScriptedActivityComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
ScriptedActivityComponent.h Rename some variables in Component 2023-06-06 18:59:53 -07:00
ShootingGalleryComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
ShootingGalleryComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SimplePhysicsComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
SimplePhysicsComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SkillComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
SkillComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SoundTriggerComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
SoundTriggerComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SwitchComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
SwitchComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
TriggerComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
TriggerComponent.h Implement Timer handlers in triggers and ontimerdone trigger event (#1031) 2023-04-18 12:48:03 -05:00
VehiclePhysicsComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
VehiclePhysicsComponent.h Add random end of race behavior (#1056) 2023-04-18 01:40:20 -05:00
VendorComponent.cpp Rename some variables in Component 2023-06-06 18:59:53 -07:00
VendorComponent.h Fix: remove ability to buy items from a vendor if they don't sell said item (#1105) 2023-06-03 00:40:46 -07:00