DarkflameServer/dGame/dComponents/BouncerComponent.cpp
David Markowitz 716a5fcf37 Rename some variables in Component
And add more virtuals
2023-06-06 18:59:53 -07:00

97 lines
2.5 KiB
C++

#include "BouncerComponent.h"
#include "EntityManager.h"
#include "dZoneManager.h"
#include "SwitchComponent.h"
#include "Game.h"
#include "dLogger.h"
#include "GameMessages.h"
#include <BitStream.h>
#include "eTriggerEventType.h"
BouncerComponent::BouncerComponent(Entity* parent) : Component(parent) {
m_PetEnabled = false;
m_PetBouncerEnabled = false;
m_PetSwitchLoaded = false;
if (parent->GetLOT() == 7625) {
LookupPetSwitch();
}
}
BouncerComponent::~BouncerComponent() {
}
void BouncerComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
outBitStream->Write(m_PetEnabled);
if (m_PetEnabled) {
outBitStream->Write(m_PetBouncerEnabled);
}
}
Entity* BouncerComponent::GetParentEntity() const {
return m_OwningEntity;
}
void BouncerComponent::SetPetEnabled(bool value) {
m_PetEnabled = value;
EntityManager::Instance()->SerializeEntity(m_OwningEntity);
}
void BouncerComponent::SetPetBouncerEnabled(bool value) {
m_PetBouncerEnabled = value;
GameMessages::SendBouncerActiveStatus(m_OwningEntity->GetObjectID(), value, UNASSIGNED_SYSTEM_ADDRESS);
EntityManager::Instance()->SerializeEntity(m_OwningEntity);
if (value) {
m_OwningEntity->TriggerEvent(eTriggerEventType::PET_ON_SWITCH, m_OwningEntity);
GameMessages::SendPlayFXEffect(m_OwningEntity->GetObjectID(), 1513, u"create", "PetOnSwitch", LWOOBJID_EMPTY, 1, 1, true);
} else {
m_OwningEntity->TriggerEvent(eTriggerEventType::PET_OFF_SWITCH, m_OwningEntity);
GameMessages::SendStopFXEffect(m_OwningEntity, true, "PetOnSwitch");
}
}
bool BouncerComponent::GetPetEnabled() const {
return m_PetEnabled;
}
bool BouncerComponent::GetPetBouncerEnabled() const {
return m_PetBouncerEnabled;
}
void BouncerComponent::LookupPetSwitch() {
const auto& groups = m_OwningEntity->GetGroups();
for (const auto& group : groups) {
const auto& entities = EntityManager::Instance()->GetEntitiesInGroup(group);
for (auto* entity : entities) {
auto* switchComponent = entity->GetComponent<SwitchComponent>();
if (switchComponent != nullptr) {
switchComponent->SetPetBouncer(this);
m_PetSwitchLoaded = true;
m_PetEnabled = true;
EntityManager::Instance()->SerializeEntity(m_OwningEntity);
Game::logger->Log("BouncerComponent", "Loaded pet bouncer");
}
}
}
if (!m_PetSwitchLoaded) {
Game::logger->Log("BouncerComponent", "Failed to load pet bouncer");
m_OwningEntity->AddCallbackTimer(0.5f, [this]() {
LookupPetSwitch();
});
}
}