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https://github.com/DarkflameUniverse/DarkflameServer.git
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e524b86e12
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
#pragma once
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#include "Component.h"
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#include "Entity.h"
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#include "eReplicaComponentType.h"
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/**
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* Component that handles the LOT that is shown in the LUP exhibit in the LUP world. Works by setting a timer and
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* switching the LOTs around that we'd like to display.
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*/
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class LUPExhibitComponent : public Component
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{
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public:
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static const eReplicaComponentType ComponentType = eReplicaComponentType::EXHIBIT;
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LUPExhibitComponent(Entity* parent);
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~LUPExhibitComponent();
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void Update(float deltaTime) override;
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, uint32_t& flags);
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/**
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* After the timer runs out, this changes the currently exhibited LOT to the next one
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*/
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void NextExhibit();
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private:
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/**
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* The LOT that's currently on exhibit
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*/
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LOT m_Exhibit;
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/**
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* The time since we've last updated the exhibit
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*/
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float m_UpdateTimer;
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/**
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* The list of possible exhibits to show
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*/
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std::vector<LOT> m_Exhibits;
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/**
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* The current index in the exhibit list
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*/
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size_t m_ExhibitIndex;
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};
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