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Fix race exit dialogue always exiting (#1077)
Fixes #1048 Tested that closing the dialog via esc, the x in the top right, or the big red x doesn't exit the race Tested that the green check button does exit the race
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@ -362,8 +362,7 @@ void RacingControlComponent::OnRacingPlayerInfoResetFinished(Entity* player) {
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}
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}
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void RacingControlComponent::HandleMessageBoxResponse(Entity* player,
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const std::string& id) {
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void RacingControlComponent::HandleMessageBoxResponse(Entity* player, int32_t button, const std::string& id) {
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auto* data = GetPlayerData(player->GetObjectID());
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if (data == nullptr) {
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@ -405,7 +404,7 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player,
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missionComponent->Progress(eMissionTaskType::RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)eRacingTaskParam::LAST_PLACE_FINISH); // Finished first place in specific world.
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}
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}
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} else if (id == "ACT_RACE_EXIT_THE_RACE?" || id == "Exit") {
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} else if (id == "ACT_RACE_EXIT_THE_RACE?" && button == m_ActivityExitConfirm) {
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auto* vehicle = EntityManager::Instance()->GetEntity(data->vehicleID);
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if (vehicle == nullptr) {
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@ -144,7 +144,7 @@ public:
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/**
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* Invoked when the player responds to the GUI.
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*/
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void HandleMessageBoxResponse(Entity* player, const std::string& id);
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void HandleMessageBoxResponse(Entity* player, int32_t button, const std::string& id);
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/**
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* Get the racing data from a player's LWOOBJID.
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@ -246,4 +246,9 @@ private:
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float m_EmptyTimer;
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bool m_SoloRacing;
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/**
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* Value for message box response to know if we are exiting the race via the activity dialogue
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*/
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const int32_t m_ActivityExitConfirm = 1;
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};
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@ -3891,7 +3891,7 @@ void GameMessages::HandleMessageBoxResponse(RakNet::BitStream* inStream, Entity*
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auto* racingControlComponent = entity->GetComponent<RacingControlComponent>();
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if (racingControlComponent != nullptr) {
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racingControlComponent->HandleMessageBoxResponse(userEntity, GeneralUtils::UTF16ToWTF8(identifier));
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racingControlComponent->HandleMessageBoxResponse(userEntity, iButton, GeneralUtils::UTF16ToWTF8(identifier));
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}
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for (auto* shootingGallery : EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SHOOTING_GALLERY)) {
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