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https://github.com/DarkflameUniverse/DarkflameServer.git
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Merge branch 'item-component' into components-wheeeee
This commit is contained in:
commit
d153d66e26
14
dCommon/dEnums/ePhysicsBehaviorType.h
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14
dCommon/dEnums/ePhysicsBehaviorType.h
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@ -0,0 +1,14 @@
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#ifndef __EPHYSICSBEHAVIORTYPE__H__
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#define __EPHYSICSBEHAVIORTYPE__H__
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#include <cstdint>
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enum class ePhysicsBehaviorType : int32_t {
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INVALID = -1,
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GROUND,
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FLYING,
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STANDARD,
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DYNAMIC
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};
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#endif //!__EPHYSICSBEHAVIORTYPE__H__
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13
dCommon/dEnums/eUgcModerationStatus.h
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13
dCommon/dEnums/eUgcModerationStatus.h
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@ -0,0 +1,13 @@
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#ifndef __EUGCMODERATIONSTATUS__H__
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#define __EUGCMODERATIONSTATUS__H__
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#include <cstdint>
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enum class eUgcModerationStatus : uint32_t {
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NoStatus,
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Approved,
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Rejected,
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};
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#endif //!__EUGCMODERATIONSTATUS__H__
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@ -22,6 +22,7 @@ set(DGAME_DCOMPONENTS_SOURCES "AchievementVendorComponent.cpp"
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"ModuleAssemblyComponent.cpp"
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"MovementAIComponent.cpp"
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"MovingPlatformComponent.cpp"
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"MutableModelBehaviorComponent.cpp"
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"PetComponent.cpp"
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"PhantomPhysicsComponent.cpp"
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"PlayerForcedMovementComponent.cpp"
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@ -1,5 +1,33 @@
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#include "ItemComponent.h"
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#include "Entity.h"
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#include "eUgcModerationStatus.h"
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ItemComponent::ItemComponent(Entity* parent) : Component(parent) {
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m_Parent = parent;
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m_DirtyItemInfo = false;
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m_UgId = m_Parent->GetVarAs<LWOOBJID>(u"userModelID");
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if (m_UgId == LWOOBJID_EMPTY) m_UgId = m_Parent->GetObjectID();
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m_UgModerationStatus = eUgcModerationStatus::NoStatus;
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m_UgDescription = u"";
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}
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void ItemComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
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outBitStream->Write(m_DirtyItemInfo || bIsInitialUpdate);
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if (m_DirtyItemInfo || bIsInitialUpdate){
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outBitStream->Write(m_UgId);
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outBitStream->Write(m_UgModerationStatus);
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outBitStream->Write(m_UgDescription != u"");
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if (m_UgDescription != u""){
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outBitStream->Write<uint32_t>(m_UgDescription.length());
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for (uint16_t character : m_UgDescription) outBitStream->Write(character);
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}
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m_DirtyItemInfo = false;
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}
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}
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@ -1,15 +1,50 @@
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#ifndef __ITEMCOMPONENT__H__
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#define __ITEMCOMPONENT__H__
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#pragma once
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#include "dCommonVars.h"
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#include "RakNetTypes.h"
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#include "NiPoint3.h"
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#include "NiQuaternion.h"
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#include "Component.h"
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#include "eReplicaComponentType.h"
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class Entity;
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enum class eUgcModerationStatus : uint32_t;
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class ItemComponent : public Component {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::ITEM;
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ItemComponent(Entity* parent);
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};
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static const eReplicaComponentType ComponentType = eReplicaComponentType::ITEM;
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#endif //!__ITEMCOMPONENT__H__
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ItemComponent(Entity* parent);
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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void SetUgId(LWOOBJID id) { m_UgId = id; m_DirtyItemInfo = true; };
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LWOOBJID GetUgId() { return m_UgId; };
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void SetUgModerationStatus(eUgcModerationStatus status) { m_UgModerationStatus = status; m_DirtyItemInfo = true; };
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eUgcModerationStatus GetUgModerationStatus() { return m_UgModerationStatus; };
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void SetUgDescription(std::u16string description) { m_UgDescription = description; m_DirtyItemInfo = true; };
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std::u16string GetUgDescription() { return m_UgDescription;};
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private:
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/**
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* If we have change the item info
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*/
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bool m_DirtyItemInfo;
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/**
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* The ID of the user that made the model
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*/
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LWOOBJID m_UgId;
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/**
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*
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*/
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eUgcModerationStatus m_UgModerationStatus;
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/**
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* The user generated description
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*/
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std::u16string m_UgDescription;
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};
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@ -1,31 +1,23 @@
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#include "ModelBehaviorComponent.h"
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#include "Entity.h"
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#include "ePhysicsBehaviorType.h"
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ModelBehaviorComponent::ModelBehaviorComponent(Entity* parent) : Component(parent) {
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m_DirtyModelInfo = false;
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m_IsPickable = false;
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m_PhysicsType = ePhysicsBehaviorType::STANDARD;
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m_OriginalPosition = m_ParentEntity->GetDefaultPosition();
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m_OriginalRotation = m_ParentEntity->GetDefaultRotation();
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m_userModelID = m_ParentEntity->GetVarAs<LWOOBJID>(u"userModelID");
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}
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void ModelBehaviorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
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// ItemComponent Serialization. Pets do not get this serialization.
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if (!m_ParentEntity->HasComponent(eReplicaComponentType::PET)) {
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outBitStream->Write1();
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outBitStream->Write<LWOOBJID>(m_userModelID != LWOOBJID_EMPTY ? m_userModelID : m_ParentEntity->GetObjectID());
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outBitStream->Write<int>(0);
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outBitStream->Write0();
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outBitStream->Write(m_DirtyModelInfo || bIsInitialUpdate);
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if (m_DirtyModelInfo || bIsInitialUpdate) {
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outBitStream->Write(m_IsPickable);
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outBitStream->Write(m_PhysicsType);
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outBitStream->Write(m_OriginalPosition);
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outBitStream->Write(m_OriginalRotation);
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m_DirtyModelInfo = false;
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}
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//actual model component:
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outBitStream->Write1(); // Yes we are writing model info
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outBitStream->Write0(); // Is pickable
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outBitStream->Write<uint32_t>(2); // Physics type
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outBitStream->Write(m_OriginalPosition); // Original position
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outBitStream->Write(m_OriginalRotation); // Original rotation
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outBitStream->Write1(); // We are writing behavior info
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outBitStream->Write<uint32_t>(0); // Number of behaviors
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outBitStream->Write1(); // Is this model paused
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if (bIsInitialUpdate) outBitStream->Write0(); // We are not writing model editing info
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}
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@ -7,6 +7,7 @@
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#include "eReplicaComponentType.h"
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class Entity;
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enum class ePhysicsBehaviorType : int32_t;
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/**
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* Component that represents entities that are a model, e.g. collectible models and BBB models.
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@ -29,7 +30,7 @@ public:
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* Sets the original position of the model
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* @param pos the original position to set
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*/
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void SetPosition(const NiPoint3& pos) { m_OriginalPosition = pos; }
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void SetPosition(const NiPoint3& pos) { m_OriginalPosition = pos; m_DirtyModelInfo = true; }
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/**
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* Returns the original rotation of the model
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@ -41,10 +42,25 @@ public:
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* Sets the original rotation of the model
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* @param rot the original rotation to set
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*/
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void SetRotation(const NiQuaternion& rot) { m_OriginalRotation = rot; }
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void SetRotation(const NiQuaternion& rot) { m_OriginalRotation = rot; m_DirtyModelInfo = true; }
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private:
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/**
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* if the model info has changed
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*/
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bool m_DirtyModelInfo;
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/**
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* If the model is pickable
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*/
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bool m_IsPickable;
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/**
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* the phsyics type of the model
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*/
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ePhysicsBehaviorType m_PhysicsType;
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/**
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* The original position of the model
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*/
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@ -55,8 +71,4 @@ private:
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*/
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NiQuaternion m_OriginalRotation;
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/**
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* The ID of the user that made the model
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*/
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LWOOBJID m_userModelID;
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};
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30
dGame/dComponents/MutableModelBehaviorComponent.cpp
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30
dGame/dComponents/MutableModelBehaviorComponent.cpp
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@ -0,0 +1,30 @@
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#include "MutableModelBehaviorComponent.h"
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#include "Entity.h"
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MutableModelBehaviorComponent::MutableModelBehaviorComponent(Entity* parent) : Component(parent) {
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m_DirtyModelBehaviorInfo = false;
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m_BehaviorCount = 0;
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m_IsPaused = true;
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m_DirtyModelEditingInfo = false;
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m_OldObjId = LWOOBJID_EMPTY;
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m_Editor = LWOOBJID_EMPTY;
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}
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void MutableModelBehaviorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
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outBitStream->Write(m_DirtyModelBehaviorInfo || bIsInitialUpdate);
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if (m_DirtyModelBehaviorInfo){
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outBitStream->Write(m_BehaviorCount);
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outBitStream->Write(m_IsPaused);
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m_DirtyModelBehaviorInfo = false;
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}
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outBitStream->Write(m_DirtyModelEditingInfo && bIsInitialUpdate);
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if (m_DirtyModelEditingInfo && bIsInitialUpdate) {
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outBitStream->Write(m_OldObjId);
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outBitStream->Write(m_Editor);
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m_DirtyModelEditingInfo = false;
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}
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}
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53
dGame/dComponents/MutableModelBehaviorComponent.h
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53
dGame/dComponents/MutableModelBehaviorComponent.h
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@ -0,0 +1,53 @@
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#pragma once
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#include "dCommonVars.h"
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#include "RakNetTypes.h"
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#include "NiPoint3.h"
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#include "NiQuaternion.h"
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#include "Component.h"
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#include "eReplicaComponentType.h"
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class Entity;
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/**
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* Component that represents entities that are a model, e.g. collectible models and BBB models.
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*/
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class MutableModelBehaviorComponent : public Component {
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public:
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static const eReplicaComponentType ComponentType = eReplicaComponentType::MODEL;
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MutableModelBehaviorComponent(Entity* parent);
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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private:
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/**
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* if the behavior info has changed
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*/
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bool m_DirtyModelBehaviorInfo;
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/**
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* The number of behaviors on the model
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*/
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uint32_t m_BehaviorCount;
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/**
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* if the models behaviors are paused
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*/
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bool m_IsPaused;
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/**
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* if the editing info is dirty
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*/
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bool m_DirtyModelEditingInfo;
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/**
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* The old ID of the model
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*/
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LWOOBJID m_OldObjId;
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/**
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* The ID of the editor of the model
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*/
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LWOOBJID m_Editor;
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};
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