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AchievementVendor scaffold
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5
dGame/dComponents/AchievementVendorComponent.cpp
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5
dGame/dComponents/AchievementVendorComponent.cpp
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@ -0,0 +1,5 @@
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#include "AchievementVendorComponent.h"
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AchievementVendorComponent::AchievementVendorComponent(Entity* parent) : VendorComponent(parent) {
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}
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dGame/dComponents/AchievementVendorComponent.h
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dGame/dComponents/AchievementVendorComponent.h
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#ifndef __ACHIEVEMENTVENDORCOMPONENT__H__
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#define __ACHIEVEMENTVENDORCOMPONENT__H__
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#include "VendorComponent.h"
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#include "eReplicaComponentType.h"
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class Entity;
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class AchievementVendorComponent : public VendorComponent {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::ACHIEVEMENT_VENDOR;
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AchievementVendorComponent(Entity* parent);
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};
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#endif //!__ACHIEVEMENTVENDORCOMPONENT__H__
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@ -1,4 +1,5 @@
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set(DGAME_DCOMPONENTS_SOURCES "ActivityComponent.cpp"
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set(DGAME_DCOMPONENTS_SOURCES "AchievementVendorComponent.cpp"
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"ActivityComponent.cpp"
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"BaseCombatAIComponent.cpp"
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"BaseRacingControlComponent.cpp"
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"BouncerComponent.cpp"
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@ -73,6 +73,7 @@
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#include "DonationVendorComponent.h"
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#include "GateRushControlComponent.h"
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#include "RacingSoundTriggerComponent.h"
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#include "AchievementVendorComponent.h"
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// Table includes
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#include "CDComponentsRegistryTable.h"
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@ -426,6 +427,9 @@ void Entity::Initialize() {
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case eReplicaComponentType::RACING_SOUND_TRIGGER:
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AddComponent<RacingSoundTriggerComponent>();
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break;
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case eReplicaComponentType::ACHIEVEMENT_VENDOR:
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AddComponent<AchievementVendorComponent>();
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break;
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case eReplicaComponentType::GHOST:
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case eReplicaComponentType::SPAWN:
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case eReplicaComponentType::MODULAR_BUILD:
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@ -486,7 +490,6 @@ void Entity::Initialize() {
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case eReplicaComponentType::IGNORE_LIST:
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case eReplicaComponentType::INTERACTION_MANAGER:
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case eReplicaComponentType::COMBAT_MEDIATOR:
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case eReplicaComponentType::ACHIEVEMENT_VENDOR:
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case eReplicaComponentType::ROLLER:
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case eReplicaComponentType::PLAYER_FORCED_MOVEMENT:
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case eReplicaComponentType::CRAFTING:
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