Commit Graph

311 Commits

Author SHA1 Message Date
jadebenn
eb59b5dd10 Merge remote-tracking branch 'upstream/main' into PetFixes 2024-12-17 22:42:56 -06:00
David Markowitz
15dc5feeb5
feat: start car races if you "equip" the car near the car pad; add more old ns scripts to ignore list (#1681)
* brother

* use some better logic

* Implement spider boss msg script

tested that the message now shows up when hitting the survival spider entrance area

* add drag to start race feature
2024-12-17 21:04:35 -06:00
jadebenn
77b42daca1
feat: Remove reinterpret_casts from AG race timer script and add method and chat command to get current server uptime (#1673)
* use steady_clock race timer

* formatting and const

* improve time interface

* added uptime chat command

* fix bug and update documentation

* inrease /uptime GM level requirement

* update GM level for /uptime (again)

* made changes according to feedback
2024-12-17 14:06:16 -06:00
David Markowitz
e1c20192f7
fix: Implement missing survival tooltip script (#1679)
* brother

* use some better logic

* Implement spider boss msg script

tested that the message now shows up when hitting the survival spider entrance area
2024-12-16 13:35:36 -06:00
David Markowitz
0f8c5b436d
fix: implement enemy clear threat script (#1678)
* brother

* use some better logic
2024-12-15 23:44:57 -06:00
jadebenn
d42351d1f3 formatting nits 2024-12-14 20:24:53 -06:00
jadebenn
efc2cb6409 Merge branch 'main' into PetFixes 2024-12-14 17:30:21 -06:00
David Markowitz
7fcbb9507b
feat: re-write leaderboards again and fully remove mysql dependency outside of database (#1662)
* simplify leaderboard code, fully abstract database

* update exception catching

* update exception catching and sql references, remove ugc from gamemessages

fix deleting model

remove unrelated changes

Update GameMessages.cpp

* remove ugc from gamemessages

* Update GameMessages.cpp

* Update Leaderboard.cpp

* bug fixes

* fix racing leaderboard

* remove extra stuff

* update
2024-12-06 05:03:47 -06:00
David Markowitz
218a3f2d0d
Update BaseFootRaceManager.cpp (#1657) 2024-11-27 16:26:10 -06:00
Tiernan
d8b86072d4
Fixed Misspelling of Tresure variable for petcomponent (#1617) 2024-11-17 18:48:48 -08:00
David Markowitz
112c2367cc
fix: laggy property models (and probably more) (#1646)
* fix laggy property models (and probably more)

global fix correcting the initial physics motion state from 0 to 5 (confirm in client).  packet captures from a few worlds (didnt scan more than 5 files) show that the value for simple physics was either 5, or 4 for property models, or 1 for property models with behaviors.

properties with pre-built models no longer lag and values of physics types should be correct across the board

* will test this briefly
2024-11-17 20:44:35 -06:00
jadebenn
84d7c65717
consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00
TAHuntling
e966d3a644
Chore: split VE script up (#1598)
* Testing Scripts

Testing splitting AgSpaceStuff into AgSpaceStuff and AgShipShake

* fixed inclusions

* Removed DoShake

* cleaning up

* consistent if statements

* Update dScripts/ai/AG/AgShipShake.h

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-05-27 01:24:48 -05:00
David Markowitz
e59525d2ae Update CppScripts.cpp 2024-05-25 19:32:18 -07:00
David Markowitz
0348db72a5
fiux mission (#1596) 2024-05-25 12:24:02 -05:00
TAHuntling
debc2a96e2
Update CppScripts exclusion list (#1597) 2024-05-25 01:43:32 -07:00
TAHuntling
d0a5678290
chore: CppScripts refactor (#1579)
* Updating CppScripts

Rewrote file to use a lambda map rather than the massive if else chain. Kept the original comments alongside each of the different scripts they were by before.

* add script tests

* Update names

* More Changes to Scripts

* Update CppScripts.cpp

* Removing Unneeded Files

* Update CppScripts.cpp

* Delete tests/dGameTests/dScriptsTests/CMakeLists.txt

* Delete tests/dGameTests/dScriptsTests/dScriptsTests.cpp

* Delete tests/dGameTests/dScriptsTests/CppScriptsOld.cpp

* Delete tests/dGameTests/dScriptsTests/CppScriptsOld.h

* Update CMakeLists.txt

* finishing up

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2024-05-16 04:50:18 -05:00
David Markowitz
35321b22d9
script fixes (#1577)
fixes an issue where the sirens would not be destroyed correctly
fixes undefined behavior in buff station

ok for real this time

actual fix for mermaids

and for general death_behavior 0 skill stuff
2024-05-16 04:30:32 -05:00
David Markowitz
2ca61c3e57
feat: Dragonmaw (#1562)
* rigid as heck

* abstract physics creation to separate function

* loading

Update FvRacePillarDServer.cpp

consolidate abcd pillar logic

modularization

Update SimplePhysicsComponent.cpp

Update EntityManager.cpp

Update MovingPlatformComponent.cpp

still need another pass

* geiser works

* columns working finally

* consolidate logic

* constiness

* Update PhantomPhysicsComponent.cpp

* Update PhysicsComponent.cpp

* revert testing code

* add versions info

---------

Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2024-05-10 09:22:26 -05:00
jadebenn
f41321eb7b Use compile-time flag setting 2024-04-20 14:17:34 -05:00
jadebenn
0b2453241b clean up PetComponent 2024-04-19 21:53:52 -05:00
jadebenn
d88b982904 Merge remote-tracking branch 'upstream/main' into PetFixes 2024-04-19 18:30:43 -05:00
David Markowitz
3a6123fe36
fix console sound (#1547) 2024-04-11 10:29:49 -05:00
jadebenn
06e7d57e0d
chore: Remove dpEntity pointers from collision checking (#1529)
* chore: Remove dpEntity pointers from collision checking

* Update fn documentation in ProximityMonitorComponent.h

* use more idiomatic method to calculate vector index

* feedback

* missed a ranges::find replacement

* adjust for feedback. last changes tonight.

* okay, also remove unneeded include. then sleep.

* for real tho

* update to use unordered_set instead of set
2024-04-05 00:52:26 -05:00
jadebenn
0b4d7b6d92 Merge remote-tracking branch 'upstream/main' into PetFixes 2024-03-31 21:55:44 -05:00
David Markowitz
5996f3cbf4
fix stewblaster stopping for non-players (#1521)
fixes an issue when stew blaster would stop for non-players and would stand still permanently due to enemy hitboxes being removed.  Tested that stewblaster only stops for players and starts moving when there are no players in the vicinity
2024-03-30 08:17:56 -05:00
David Markowitz
bd9b790e1d
feat: Add MovingAI pathing for NPCs without combatAI (#1509)
* remove goto

* Update MovementAIComponent.cpp

* convert to PathWaypoint

Easier for usage with paths

* add path parsing

* ref removal, simplification of work

* it works

* Update MovementAIComponent.cpp

* disable pathing for combat

we just need it for npcs for now, combat ai can be done later

* fixed stuttery enemies

wow

* start at ramped up speed

* add pausing and resuming

* Update MovementAIComponent.cpp

* Update MovementAIComponent.h

* Update CMakeLists.txt
2024-03-26 21:06:22 -05:00
jadebenn
50b207405c Merge remote-tracking branch 'upstream/main' into PetFixes 2024-03-24 11:08:08 -05:00
David Markowitz
0b4f70a76b
Update StoryBoxInteractServer.cpp (#1500)
Update StoryBoxInteractServer.cpp
2024-03-08 19:29:40 -06:00
jadebenn
9a9254b583 Merge remote-tracking branch 'upstream/main' into PetFixes 2024-03-08 15:49:16 -06:00
David Markowitz
fcb89b3c7a
Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
jadebenn
9ec028b92d Merge remote-tracking branch 'upstream/main' into PetFixes 2024-03-05 23:02:35 -06:00
Daniel Seiler
554a9a6806
fix: Dissolve more CMake dependencies (#1387)
* fix: more include changes

* fix: remove dZoneManager from global include

* fix: dDatabase

* fix: dCommon

* fix: object libs

* fix: rebase

* fix: bcrypt

* wip: try simplified connector build

* fix: update dockerfile

* fix: mariadb C/C++ on apple

* feat: Move scripts to CMAKE_MODULE_PATH

* fix: dPropertyBehaviors

* fix: macos?

* fix: Dockerfile

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* try: install_name_tool

* fix not building on unix

* fix include paths

* Remove code changes

Will fix in another PR.

* format pass

remove 2 more included directories.
remove commented out code
add status to messages

* comments and format

surround include directories with quotes
remove commented out code
remove debug messages

* Update CMakeLists.txt

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-03-05 20:13:24 -06:00
Aaron Kimbrell
c4c1e93dc8
fix: plaques would crash when interacting with no data provided (#1486)
Also docs
2024-03-04 06:00:34 -06:00
jadebenn
1c1b7337b1 Merge remote-tracking branch 'upstream/main' into PetFixes 2024-03-03 19:10:33 -06:00
jadebenn
a449e5323b delete unused functions and update documentation 2024-03-03 19:02:11 -06:00
Aaron Kimbrell
43707952d2
feat: move all ldf config to be in xml (#1482)
* feat: move all ldf config to be in xml
cleanup dev-tribute.xml
add comments to atm.xml
remove custom script tag in favor of ldfconfig for it

* replace sto* calls with tryParse's

* remove unesessary .has_value() calls and check for null_lot

* remove member variable naming that on on-member vars

* move max's vendor inventory to be configurable via vanity

* Consolidate triplecated vendor code

* don't write name if one is not given

* Updates to vanity xml's and demo for later docs

* rename vars
2024-02-28 17:16:47 -06:00
David Markowitz
366a80ffd2
comments from movementAI branch (#1483)
tests

tested that red green and yellow bots waved when interacted with
tested that construction robot races when interacted with
wandering vendor does nothing before and after, but script is ready for use when npcs are implemented.

add scripts for robot city
2024-02-27 10:07:14 -06:00
jadebenn
b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00
jadebenn
94a467b361
chore: Change LDFFormat to use BitStream references (#1467) 2024-02-26 08:15:29 -06:00
Aaron Kimbrell
192c8cf974
feat: refactor vanity (#1477)
* feat: refactor vanity
cleanup code to be generalized for objects
remove unused party feature
add fallback to data to text
Allow for better organizing data in multiple files
remove special case flag values in favor of config data
general cleanup and fixes

* newline at eof's
2024-02-25 16:59:10 -06:00
jadebenn
d6321a63d9 Merge remote-tracking branch 'upstream/main' into PetFixes 2024-02-13 20:59:27 -06:00
David Markowitz
ddaac276fe
fix: Remove hard coded groups for spawners (#1454)
* fix macros not trimming newline

* Remove hardcoded spawner groups

Was just missing an inline script implementation and using the wrong name
2024-02-11 00:38:21 -06:00
jadebenn
29666a1ff7
chore: General cleanup roundup (#1444)
* Moved unrelated changes out of the TryParse PR branch

* const correctness and cstdint type usage

* removing a few "== nullptr"

* amf constexpr, const-correctness, and attrib tagging

* update to account for feedback

* Fixing accidentally included header and hopefully fixing the MacOS issue too

* try reordering the amf3 specializations to fix the MacOS issue again

* Amf3 template class member func instantiation fix

* try including only on macos

* Using if constexpr rather than specialization

* Trying a different solution for the instantiation problem

* Remove #include "dPlatforms.h"
2024-02-10 13:44:40 -06:00
jadebenn
0c1ee0513d
refactor: Change TryParse implementation (#1442)
* Changed how the TryParse function works (and also did some general cleanup along the way)

* Update noexcept attributes (verified these are correct)

* Add fp overload for MacOS functionality

* resolving some feedback

* Split out unrelated changes to CleanupRoundup branch

* Update in response to feedback

* the consequences of emo's member variable renaming request

* Revert "the consequences of emo's member variable renaming request"

This reverts commit bf318caeda.

* Fully revert renaming attempt

* Revert "the consequences of emo's member variable renaming request"

This reverts commit bf318caeda.

Fully revert renaming attempt

* Created ClientVersion.h and moved the client version defaults to it

* Fix partial parsing and MacOS floating point errors

* attempting fix to MacOS compiler error

* syntax pass (should be the last commit unless the CI fails)

* ah, wait, forgot to uncomment the preprocessor statements for MacOS. THIS should be the last commit pending CI

* Okay, one last thing I noticed: We were including C headers here. Now they're C++ headers. Pinky swear this is it!

* typo and I am OCD. please let this be the last

* hash is usally but not always noexcept, so the specifier should go

* Address MOST of the feedback

* address the claim codes issue
2024-02-10 05:05:25 -06:00
David Markowitz
dc29f5962d
Move CDClientManager to be a namespace (#1431)
Tested that worlds still load data as expected.  Had no use being a singleton anyways.
2024-02-08 23:40:43 -06:00
David Markowitz
f0b6ad89d9
chore: Player class removal (#1445)
* SystemAddress and destructor

* move respawn logic to character comp

Tested that respawn pos and rot can be set as per previously by crossing a respawn point and smashing to see if I would respawn at the new place.

* Move loot cheat checking

* Remove GetParentUser overload

Tested completing missions
control behaviors
collecting life crate
completing a bunch of missions using macros
loading into worlds
brick-by-brick
placing models
digging the x spot in gnarled forest
can still ban and mute players
cheat detection is still doing its thing
flags are still set (checked with flag 45)
claim codes still work (created new char, checked the lego club mail was there)

* Move player constructor logic

Its now at the bottom of Entity constructor.  Time to remove Player

* Remove Player class

Removes the Player class.  Tested that I can still login and see another player in Venture Explorer and logging out a few times still works as well as smashing enemies

* store ptr

* Update SlashCommandHandler.cpp
2024-02-04 06:29:05 -08:00
jadebenn
a0d51e21ca
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414)
* allow usage of NiPoint3 and NiQuaternion in constexpr context

* removed .cpp files entirely

* moving circular dependency circumvention stuff to an .inl file

* real world usage!!!!!

* reverting weird branch cross-pollination

* removing more weird branch cross-pollination

* remove comment

* added inverse header guard to inl file

* Update NiPoint3.inl

* trying different constructor syntax

* reorganize into .inl files for readability

* uncomment include

* moved non-constexpr definitions to cpp file

* moved static definitions back to inl files

* testing fix

* moved constants into seperate namespace

* Undo change in build-and-test.yml

* nodiscard
2024-01-29 01:53:12 -06:00
jadebenn
5225c86d65
chore: Misc. component cleanup (#1433)
* Misc component cleanup

* Update InventoryComponent.h

* Update MissionComponent.h

* Update PropertyManagementComponent.h

* Update PropertyVendorComponent.h

* Update SkillComponent.h

maximum pedantry B)

* SoundTriggerComponent.h braces gone

* Rename SoundTriggerComponent.h braces gone to SoundTriggerComponent.h

I was tired
2024-01-23 23:13:23 -06:00
David Markowitz
36f7b8a928
remove singleton for dpWorld (#1427)
Removes the singleton inheritance from dpWorld.
Tested that crux prime, nimbus station, avant gardens and nexus tower still use navmeshes and physics and that physics volumes are still collided with.
2024-01-19 15:12:05 -06:00