mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 22:13:35 +00:00
Merge remote-tracking branch 'upstream/main' into PetFixes
This commit is contained in:
commit
50b207405c
@ -1,4 +1,4 @@
|
||||
cmake_minimum_required(VERSION 3.18)
|
||||
cmake_minimum_required(VERSION 3.25)
|
||||
project(Darkflame)
|
||||
include(CTest)
|
||||
|
||||
@ -213,29 +213,29 @@ if (APPLE)
|
||||
endif()
|
||||
|
||||
# Load all of our third party directories
|
||||
add_subdirectory(thirdparty)
|
||||
add_subdirectory(thirdparty SYSTEM)
|
||||
|
||||
# Create our list of include directories
|
||||
set(INCLUDED_DIRECTORIES
|
||||
include_directories(
|
||||
"dPhysics"
|
||||
|
||||
"dNavigation"
|
||||
|
||||
"dNet"
|
||||
|
||||
"thirdparty/magic_enum/include/magic_enum"
|
||||
"thirdparty/raknet/Source"
|
||||
"thirdparty/tinyxml2"
|
||||
"thirdparty/recastnavigation"
|
||||
"thirdparty/SQLite"
|
||||
"thirdparty/cpplinq"
|
||||
"thirdparty/cpp-httplib"
|
||||
"thirdparty/MD5"
|
||||
|
||||
"tests"
|
||||
"tests/dCommonTests"
|
||||
"tests/dGameTests"
|
||||
"tests/dGameTests/dComponentsTests"
|
||||
|
||||
SYSTEM "thirdparty/magic_enum/include/magic_enum"
|
||||
SYSTEM "thirdparty/raknet/Source"
|
||||
SYSTEM "thirdparty/tinyxml2"
|
||||
SYSTEM "thirdparty/recastnavigation"
|
||||
SYSTEM "thirdparty/SQLite"
|
||||
SYSTEM "thirdparty/cpplinq"
|
||||
SYSTEM "thirdparty/cpp-httplib"
|
||||
SYSTEM "thirdparty/MD5"
|
||||
)
|
||||
|
||||
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
|
||||
@ -244,14 +244,9 @@ if(APPLE)
|
||||
include_directories("/usr/local/include/")
|
||||
endif()
|
||||
|
||||
# Actually include the directories from our list
|
||||
foreach(dir ${INCLUDED_DIRECTORIES})
|
||||
include_directories(${PROJECT_SOURCE_DIR}/${dir})
|
||||
endforeach()
|
||||
|
||||
# Add linking directories:
|
||||
if (UNIX)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wold-style-cast -Werror") # Warning flags
|
||||
endif()
|
||||
file(
|
||||
GLOB HEADERS_DZONEMANAGER
|
||||
|
@ -51,7 +51,7 @@ git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer
|
||||
|
||||
### Windows packages
|
||||
Ensure that you have either the [MSVC C++ compiler](https://visualstudio.microsoft.com/vs/features/cplusplus/) (recommended) or the [Clang compiler](https://github.com/llvm/llvm-project/releases/) installed.
|
||||
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.18**</font> or later!).
|
||||
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.25**</font> or later!).
|
||||
|
||||
### MacOS packages
|
||||
Ensure you have [brew](https://brew.sh) installed.
|
||||
|
@ -141,6 +141,6 @@ elseif(APPLE)
|
||||
endif()
|
||||
|
||||
# Add directories to include lists
|
||||
target_include_directories(MariaDB::ConnCpp INTERFACE ${MARIADB_INCLUDE_DIR})
|
||||
target_include_directories(MariaDB::ConnCpp SYSTEM INTERFACE ${MARIADB_INCLUDE_DIR})
|
||||
|
||||
set(MariaDB_FOUND TRUE)
|
||||
|
59
dCommon/dEnums/eWaypointCommandType.h
Normal file
59
dCommon/dEnums/eWaypointCommandType.h
Normal file
@ -0,0 +1,59 @@
|
||||
|
||||
#ifndef __EWAYPOINTCOMMANDTYPES__H__
|
||||
#define __EWAYPOINTCOMMANDTYPES__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eWaypointCommandType : uint32_t {
|
||||
INVALID,
|
||||
BOUNCE,
|
||||
STOP,
|
||||
GROUP_EMOTE,
|
||||
SET_VARIABLE,
|
||||
CAST_SKILL,
|
||||
EQUIP_INVENTORY,
|
||||
UNEQUIP_INVENTORY,
|
||||
DELAY,
|
||||
EMOTE,
|
||||
TELEPORT,
|
||||
PATH_SPEED,
|
||||
REMOVE_NPC,
|
||||
CHANGE_WAYPOINT,
|
||||
DELETE_SELF,
|
||||
KILL_SELF,
|
||||
SPAWN_OBJECT,
|
||||
PLAY_SOUND,
|
||||
};
|
||||
|
||||
class WaypointCommandType {
|
||||
public:
|
||||
static eWaypointCommandType StringToWaypointCommandType(std::string commandString) {
|
||||
const std::map<std::string, eWaypointCommandType> WaypointCommandTypeMap = {
|
||||
{"bounce", eWaypointCommandType::BOUNCE},
|
||||
{"stop", eWaypointCommandType::STOP},
|
||||
{"groupemote", eWaypointCommandType::GROUP_EMOTE},
|
||||
{"setvar", eWaypointCommandType::SET_VARIABLE},
|
||||
{"castskill", eWaypointCommandType::CAST_SKILL},
|
||||
{"eqInvent", eWaypointCommandType::EQUIP_INVENTORY},
|
||||
{"unInvent", eWaypointCommandType::UNEQUIP_INVENTORY},
|
||||
{"delay", eWaypointCommandType::DELAY},
|
||||
{"femote", eWaypointCommandType::EMOTE},
|
||||
{"emote", eWaypointCommandType::EMOTE},
|
||||
{"teleport", eWaypointCommandType::TELEPORT},
|
||||
{"pathspeed", eWaypointCommandType::PATH_SPEED},
|
||||
{"removeNPC", eWaypointCommandType::REMOVE_NPC},
|
||||
{"changeWP", eWaypointCommandType::CHANGE_WAYPOINT},
|
||||
{"DeleteSelf", eWaypointCommandType::DELETE_SELF},
|
||||
{"killself", eWaypointCommandType::KILL_SELF},
|
||||
{"removeself", eWaypointCommandType::DELETE_SELF},
|
||||
{"spawnOBJ", eWaypointCommandType::SPAWN_OBJECT},
|
||||
{"playSound", eWaypointCommandType::PLAY_SOUND},
|
||||
};
|
||||
|
||||
auto intermed = WaypointCommandTypeMap.find(commandString);
|
||||
return (intermed != WaypointCommandTypeMap.end()) ? intermed->second : eWaypointCommandType::INVALID;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
#endif //!__EWAYPOINTCOMMANDTYPES__H__
|
@ -26,7 +26,6 @@ ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity) : Phy
|
||||
m_SpeedMultiplier = 1;
|
||||
m_GravityScale = 1;
|
||||
m_DirtyCheats = false;
|
||||
m_IgnoreMultipliers = false;
|
||||
|
||||
m_DirtyEquippedItemInfo = true;
|
||||
m_PickupRadius = 0.0f;
|
||||
@ -92,31 +91,31 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bo
|
||||
outBitStream.Write(m_ImmuneToStunInteractCount);
|
||||
}
|
||||
|
||||
if (m_IgnoreMultipliers) m_DirtyCheats = false;
|
||||
|
||||
outBitStream.Write(m_DirtyCheats);
|
||||
if (m_DirtyCheats) {
|
||||
outBitStream.Write(m_DirtyCheats || bIsInitialUpdate);
|
||||
if (m_DirtyCheats || bIsInitialUpdate) {
|
||||
outBitStream.Write(m_GravityScale);
|
||||
outBitStream.Write(m_SpeedMultiplier);
|
||||
|
||||
m_DirtyCheats = false;
|
||||
if (!bIsInitialUpdate) m_DirtyCheats = false;
|
||||
}
|
||||
|
||||
outBitStream.Write(m_DirtyEquippedItemInfo);
|
||||
if (m_DirtyEquippedItemInfo) {
|
||||
outBitStream.Write(m_DirtyEquippedItemInfo || bIsInitialUpdate);
|
||||
if (m_DirtyEquippedItemInfo || bIsInitialUpdate) {
|
||||
outBitStream.Write(m_PickupRadius);
|
||||
outBitStream.Write(m_InJetpackMode);
|
||||
m_DirtyEquippedItemInfo = false;
|
||||
|
||||
if (!bIsInitialUpdate) m_DirtyEquippedItemInfo = false;
|
||||
}
|
||||
|
||||
outBitStream.Write(m_DirtyBubble);
|
||||
if (m_DirtyBubble) {
|
||||
outBitStream.Write(m_DirtyBubble || bIsInitialUpdate);
|
||||
if (m_DirtyBubble || bIsInitialUpdate) {
|
||||
outBitStream.Write(m_IsInBubble);
|
||||
if (m_IsInBubble) {
|
||||
outBitStream.Write(m_BubbleType);
|
||||
outBitStream.Write(m_SpecialAnims);
|
||||
}
|
||||
m_DirtyBubble = false;
|
||||
|
||||
if (!bIsInitialUpdate) m_DirtyBubble = false;
|
||||
}
|
||||
|
||||
outBitStream.Write(m_DirtyPosition || bIsInitialUpdate);
|
||||
@ -149,7 +148,8 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bo
|
||||
outBitStream.Write(m_AngularVelocity.z);
|
||||
}
|
||||
|
||||
outBitStream.Write0();
|
||||
outBitStream.Write0(); // local_space_info, always zero for now.
|
||||
|
||||
if (!bIsInitialUpdate) {
|
||||
m_DirtyPosition = false;
|
||||
outBitStream.Write(m_IsTeleporting);
|
||||
|
@ -174,18 +174,6 @@ public:
|
||||
*/
|
||||
const float GetGravityScale() const { return m_GravityScale; }
|
||||
|
||||
/**
|
||||
* Sets the ignore multipliers value, allowing you to skip the serialization of speed and gravity multipliers
|
||||
* @param value whether or not to ignore multipliers
|
||||
*/
|
||||
void SetIgnoreMultipliers(bool value) { m_IgnoreMultipliers = value; }
|
||||
|
||||
/**
|
||||
* Returns the current ignore multipliers value
|
||||
* @return the current ignore multipliers value
|
||||
*/
|
||||
const bool GetIgnoreMultipliers() const { return m_IgnoreMultipliers; }
|
||||
|
||||
/**
|
||||
* Can make an entity static, making it unable to move around
|
||||
* @param value whether or not the entity is static
|
||||
@ -353,11 +341,6 @@ private:
|
||||
*/
|
||||
bool m_DirtyCheats;
|
||||
|
||||
/**
|
||||
* Makes it so that the speed multiplier and gravity scale are no longer serialized if false
|
||||
*/
|
||||
bool m_IgnoreMultipliers;
|
||||
|
||||
/**
|
||||
* Whether this entity is static, making it unable to move
|
||||
*/
|
||||
|
@ -15,8 +15,9 @@
|
||||
#include "PlayerManager.h"
|
||||
#include "Game.h"
|
||||
#include "EntityManager.h"
|
||||
#include "MovementAIComponent.h"
|
||||
|
||||
TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo): Component(parent) {
|
||||
TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo) : Component(parent) {
|
||||
m_Parent = parent;
|
||||
m_Trigger = nullptr;
|
||||
|
||||
@ -43,7 +44,7 @@ void TriggerComponent::TriggerEvent(eTriggerEventType event, Entity* optionalTar
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity* optionalTarget) {
|
||||
auto argArray = GeneralUtils::SplitString(command->args, ',');
|
||||
auto argArray = GeneralUtils::SplitString(command->args, ',');
|
||||
|
||||
// determine targets
|
||||
std::vector<Entity*> targetEntities = GatherTargets(command, optionalTarget);
|
||||
@ -55,107 +56,119 @@ void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity
|
||||
if (!targetEntity) continue;
|
||||
|
||||
switch (command->id) {
|
||||
case eTriggerCommandType::ZONE_PLAYER: break;
|
||||
case eTriggerCommandType::FIRE_EVENT:
|
||||
HandleFireEvent(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::DESTROY_OBJ:
|
||||
HandleDestroyObject(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::TOGGLE_TRIGGER:
|
||||
HandleToggleTrigger(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::RESET_REBUILD:
|
||||
HandleResetRebuild(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::SET_PATH: break;
|
||||
case eTriggerCommandType::SET_PICK_TYPE: break;
|
||||
case eTriggerCommandType::MOVE_OBJECT:
|
||||
HandleMoveObject(targetEntity, argArray);
|
||||
break;
|
||||
case eTriggerCommandType::ROTATE_OBJECT:
|
||||
HandleRotateObject(targetEntity, argArray);
|
||||
break;
|
||||
case eTriggerCommandType::PUSH_OBJECT:
|
||||
HandlePushObject(targetEntity, argArray);
|
||||
break;
|
||||
case eTriggerCommandType::REPEL_OBJECT:
|
||||
HandleRepelObject(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::SET_TIMER:
|
||||
HandleSetTimer(targetEntity, argArray);
|
||||
break;
|
||||
case eTriggerCommandType::CANCEL_TIMER:
|
||||
HandleCancelTimer(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::PLAY_CINEMATIC:
|
||||
HandlePlayCinematic(targetEntity, argArray);
|
||||
break;
|
||||
case eTriggerCommandType::TOGGLE_BBB:
|
||||
HandleToggleBBB(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::UPDATE_MISSION:
|
||||
HandleUpdateMission(targetEntity, argArray);
|
||||
break;
|
||||
case eTriggerCommandType::SET_BOUNCER_STATE: break;
|
||||
case eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER: break;
|
||||
case eTriggerCommandType::TURN_AROUND_ON_PATH: break;
|
||||
case eTriggerCommandType::GO_FORWARD_ON_PATH: break;
|
||||
case eTriggerCommandType::GO_BACKWARD_ON_PATH: break;
|
||||
case eTriggerCommandType::STOP_PATHING: break;
|
||||
case eTriggerCommandType::START_PATHING: break;
|
||||
case eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS: break;
|
||||
case eTriggerCommandType::PLAY_EFFECT:
|
||||
HandlePlayEffect(targetEntity, argArray);
|
||||
break;
|
||||
case eTriggerCommandType::STOP_EFFECT:
|
||||
GameMessages::SendStopFXEffect(targetEntity, true, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::CAST_SKILL:
|
||||
HandleCastSkill(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::DISPLAY_ZONE_SUMMARY:
|
||||
GameMessages::SendDisplayZoneSummary(targetEntity->GetObjectID(), targetEntity->GetSystemAddress(), false, command->args == "1", m_Parent->GetObjectID());
|
||||
break;
|
||||
case eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT:
|
||||
HandleSetPhysicsVolumeEffect(targetEntity, argArray);
|
||||
break;
|
||||
case eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS:
|
||||
HandleSetPhysicsVolumeStatus(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::SET_MODEL_TO_BUILD: break;
|
||||
case eTriggerCommandType::SPAWN_MODEL_BRICKS: break;
|
||||
case eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK:
|
||||
HandleActivateSpawnerNetwork(command->args);
|
||||
break;
|
||||
case eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK:
|
||||
HandleDeactivateSpawnerNetwork(command->args);
|
||||
break;
|
||||
case eTriggerCommandType::RESET_SPAWNER_NETWORK:
|
||||
HandleResetSpawnerNetwork(command->args);
|
||||
break;
|
||||
case eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS:
|
||||
HandleDestroySpawnerNetworkObjects(command->args);
|
||||
break;
|
||||
case eTriggerCommandType::GO_TO_WAYPOINT: break;
|
||||
case eTriggerCommandType::ACTIVATE_PHYSICS:
|
||||
HandleActivatePhysics(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::ZONE_PLAYER: break;
|
||||
case eTriggerCommandType::FIRE_EVENT:
|
||||
HandleFireEvent(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::DESTROY_OBJ:
|
||||
HandleDestroyObject(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::TOGGLE_TRIGGER:
|
||||
HandleToggleTrigger(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::RESET_REBUILD:
|
||||
HandleResetRebuild(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::SET_PATH:
|
||||
HandleSetPath(targetEntity, argArray);
|
||||
break;
|
||||
case eTriggerCommandType::SET_PICK_TYPE: break;
|
||||
case eTriggerCommandType::MOVE_OBJECT:
|
||||
HandleMoveObject(targetEntity, argArray);
|
||||
break;
|
||||
case eTriggerCommandType::ROTATE_OBJECT:
|
||||
HandleRotateObject(targetEntity, argArray);
|
||||
break;
|
||||
case eTriggerCommandType::PUSH_OBJECT:
|
||||
HandlePushObject(targetEntity, argArray);
|
||||
break;
|
||||
case eTriggerCommandType::REPEL_OBJECT:
|
||||
HandleRepelObject(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::SET_TIMER:
|
||||
HandleSetTimer(targetEntity, argArray);
|
||||
break;
|
||||
case eTriggerCommandType::CANCEL_TIMER:
|
||||
HandleCancelTimer(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::PLAY_CINEMATIC:
|
||||
HandlePlayCinematic(targetEntity, argArray);
|
||||
break;
|
||||
case eTriggerCommandType::TOGGLE_BBB:
|
||||
HandleToggleBBB(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::UPDATE_MISSION:
|
||||
HandleUpdateMission(targetEntity, argArray);
|
||||
break;
|
||||
case eTriggerCommandType::SET_BOUNCER_STATE: break;
|
||||
case eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER: break;
|
||||
case eTriggerCommandType::TURN_AROUND_ON_PATH:
|
||||
HandleTurnAroundOnPath(targetEntity);
|
||||
break;
|
||||
case eTriggerCommandType::GO_FORWARD_ON_PATH:
|
||||
HandleGoForwardOnPath(targetEntity);
|
||||
break;
|
||||
case eTriggerCommandType::GO_BACKWARD_ON_PATH:
|
||||
HandleGoBackwardOnPath(targetEntity);
|
||||
break;
|
||||
case eTriggerCommandType::STOP_PATHING:
|
||||
HandleStopPathing(targetEntity);
|
||||
break;
|
||||
case eTriggerCommandType::START_PATHING:
|
||||
HandleStartPathing(targetEntity);
|
||||
break;
|
||||
case eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS: break;
|
||||
case eTriggerCommandType::PLAY_EFFECT:
|
||||
HandlePlayEffect(targetEntity, argArray);
|
||||
break;
|
||||
case eTriggerCommandType::STOP_EFFECT:
|
||||
GameMessages::SendStopFXEffect(targetEntity, true, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::CAST_SKILL:
|
||||
HandleCastSkill(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::DISPLAY_ZONE_SUMMARY:
|
||||
GameMessages::SendDisplayZoneSummary(targetEntity->GetObjectID(), targetEntity->GetSystemAddress(), false, command->args == "1", m_Parent->GetObjectID());
|
||||
break;
|
||||
case eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT:
|
||||
HandleSetPhysicsVolumeEffect(targetEntity, argArray);
|
||||
break;
|
||||
case eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS:
|
||||
HandleSetPhysicsVolumeStatus(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::SET_MODEL_TO_BUILD: break;
|
||||
case eTriggerCommandType::SPAWN_MODEL_BRICKS: break;
|
||||
case eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK:
|
||||
HandleActivateSpawnerNetwork(command->args);
|
||||
break;
|
||||
case eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK:
|
||||
HandleDeactivateSpawnerNetwork(command->args);
|
||||
break;
|
||||
case eTriggerCommandType::RESET_SPAWNER_NETWORK:
|
||||
HandleResetSpawnerNetwork(command->args);
|
||||
break;
|
||||
case eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS:
|
||||
HandleDestroySpawnerNetworkObjects(command->args);
|
||||
break;
|
||||
case eTriggerCommandType::GO_TO_WAYPOINT: break;
|
||||
case eTriggerCommandType::ACTIVATE_PHYSICS:
|
||||
HandleActivatePhysics(targetEntity, command->args);
|
||||
break;
|
||||
// DEPRECATED BLOCK START
|
||||
case eTriggerCommandType::ACTIVATE_MUSIC_CUE: break;
|
||||
case eTriggerCommandType::DEACTIVATE_MUSIC_CUE: break;
|
||||
case eTriggerCommandType::FLASH_MUSIC_CUE: break;
|
||||
case eTriggerCommandType::SET_MUSIC_PARAMETER: break;
|
||||
case eTriggerCommandType::PLAY_2D_AMBIENT_SOUND: break;
|
||||
case eTriggerCommandType::STOP_2D_AMBIENT_SOUND: break;
|
||||
case eTriggerCommandType::PLAY_3D_AMBIENT_SOUND: break;
|
||||
case eTriggerCommandType::STOP_3D_AMBIENT_SOUND: break;
|
||||
case eTriggerCommandType::ACTIVATE_MIXER_PROGRAM: break;
|
||||
case eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM: break;
|
||||
case eTriggerCommandType::ACTIVATE_MUSIC_CUE: break;
|
||||
case eTriggerCommandType::DEACTIVATE_MUSIC_CUE: break;
|
||||
case eTriggerCommandType::FLASH_MUSIC_CUE: break;
|
||||
case eTriggerCommandType::SET_MUSIC_PARAMETER: break;
|
||||
case eTriggerCommandType::PLAY_2D_AMBIENT_SOUND: break;
|
||||
case eTriggerCommandType::STOP_2D_AMBIENT_SOUND: break;
|
||||
case eTriggerCommandType::PLAY_3D_AMBIENT_SOUND: break;
|
||||
case eTriggerCommandType::STOP_3D_AMBIENT_SOUND: break;
|
||||
case eTriggerCommandType::ACTIVATE_MIXER_PROGRAM: break;
|
||||
case eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM: break;
|
||||
// DEPRECATED BLOCK END
|
||||
default:
|
||||
LOG_DEBUG("Event %i was not handled!", command->id);
|
||||
break;
|
||||
default:
|
||||
LOG_DEBUG("Event %i was not handled!", command->id);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -164,20 +177,25 @@ std::vector<Entity*> TriggerComponent::GatherTargets(LUTriggers::Command* comman
|
||||
std::vector<Entity*> entities = {};
|
||||
|
||||
if (command->target == "self") entities.push_back(m_Parent);
|
||||
else if (command->target == "zone") { /*TODO*/ }
|
||||
else if (command->target == "target" && optionalTarget) entities.push_back(optionalTarget);
|
||||
else if (command->target == "targetTeam" && optionalTarget) {
|
||||
else if (command->target == "zone") {
|
||||
/*TODO*/
|
||||
} else if (command->target == "target" && optionalTarget) {
|
||||
entities.push_back(optionalTarget);
|
||||
} else if (command->target == "targetTeam" && optionalTarget) {
|
||||
auto* team = TeamManager::Instance()->GetTeam(optionalTarget->GetObjectID());
|
||||
for (const auto memberId : team->members) {
|
||||
auto* member = Game::entityManager->GetEntity(memberId);
|
||||
if (member) entities.push_back(member);
|
||||
}
|
||||
} else if (command->target == "objGroup") entities = Game::entityManager->GetEntitiesInGroup(command->targetName);
|
||||
else if (command->target == "allPlayers") {
|
||||
} else if (command->target == "objGroup") {
|
||||
entities = Game::entityManager->GetEntitiesInGroup(command->targetName);
|
||||
} else if (command->target == "allPlayers") {
|
||||
for (auto* player : PlayerManager::GetAllPlayers()) {
|
||||
entities.push_back(player);
|
||||
}
|
||||
} else if (command->target == "allNPCs") { /*UNUSED*/ }
|
||||
} else if (command->target == "allNPCs") {
|
||||
/*UNUSED*/
|
||||
}
|
||||
|
||||
return entities;
|
||||
}
|
||||
@ -186,12 +204,12 @@ void TriggerComponent::HandleFireEvent(Entity* targetEntity, std::string args) {
|
||||
targetEntity->GetScript()->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args){
|
||||
void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args) {
|
||||
const eKillType killType = GeneralUtils::TryParse<eKillType>(args).value_or(eKillType::VIOLENT);
|
||||
targetEntity->Smash(m_Parent->GetObjectID(), killType);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string args){
|
||||
void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string args) {
|
||||
auto* triggerComponent = targetEntity->GetComponent<TriggerComponent>();
|
||||
if (!triggerComponent) {
|
||||
LOG_DEBUG("Trigger component not found!");
|
||||
@ -200,7 +218,7 @@ void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string arg
|
||||
triggerComponent->SetTriggerEnabled(args == "1");
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args){
|
||||
void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args) {
|
||||
auto* quickBuildComponent = targetEntity->GetComponent<QuickBuildComponent>();
|
||||
if (!quickBuildComponent) {
|
||||
LOG_DEBUG("Rebuild component not found!");
|
||||
@ -209,7 +227,7 @@ void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args
|
||||
quickBuildComponent->ResetQuickBuild(args == "1");
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::string> argArray){
|
||||
void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::string> argArray) {
|
||||
if (argArray.size() <= 2) return;
|
||||
|
||||
NiPoint3 position = targetEntity->GetPosition();
|
||||
@ -219,7 +237,7 @@ void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::s
|
||||
targetEntity->SetPosition(position);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std::string> argArray){
|
||||
void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std::string> argArray) {
|
||||
if (argArray.size() <= 2) return;
|
||||
|
||||
const NiPoint3 vector = GeneralUtils::TryParse<NiPoint3>(argArray).value_or(NiPoint3Constant::ZERO);
|
||||
@ -228,7 +246,7 @@ void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std:
|
||||
targetEntity->SetRotation(rotation);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::string> argArray){
|
||||
void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::string> argArray) {
|
||||
if (argArray.size() < 3) return;
|
||||
|
||||
auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>();
|
||||
@ -246,7 +264,7 @@ void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::s
|
||||
}
|
||||
|
||||
|
||||
void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args){
|
||||
void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args) {
|
||||
auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>();
|
||||
if (!phantomPhysicsComponent) {
|
||||
LOG_DEBUG("Phantom Physics component not found!");
|
||||
@ -270,7 +288,7 @@ void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args)
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::string> argArray){
|
||||
void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::string> argArray) {
|
||||
if (argArray.size() != 2) {
|
||||
LOG_DEBUG("Not enough variables!");
|
||||
return;
|
||||
@ -279,7 +297,7 @@ void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::str
|
||||
m_Parent->AddTimer(argArray.at(0), time);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleCancelTimer(Entity* targetEntity, std::string args){
|
||||
void TriggerComponent::HandleCancelTimer(Entity* targetEntity, std::string args) {
|
||||
m_Parent->CancelTimer(args);
|
||||
}
|
||||
|
||||
@ -327,7 +345,7 @@ void TriggerComponent::HandleUpdateMission(Entity* targetEntity, std::vector<std
|
||||
// then we need a good way to convert this from a string to that enum
|
||||
if (argArray.at(0) != "exploretask") return;
|
||||
MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>();
|
||||
if (!missionComponent){
|
||||
if (!missionComponent) {
|
||||
LOG_DEBUG("Mission component not found!");
|
||||
return;
|
||||
}
|
||||
@ -339,7 +357,7 @@ void TriggerComponent::HandlePlayEffect(Entity* targetEntity, std::vector<std::s
|
||||
const auto effectID = GeneralUtils::TryParse<int32_t>(argArray.at(1));
|
||||
if (!effectID) return;
|
||||
std::u16string effectType = GeneralUtils::UTF8ToUTF16(argArray.at(2));
|
||||
|
||||
|
||||
float priority = 1;
|
||||
if (argArray.size() == 4) {
|
||||
priority = GeneralUtils::TryParse<float>(argArray.at(3)).value_or(priority);
|
||||
@ -348,7 +366,7 @@ void TriggerComponent::HandlePlayEffect(Entity* targetEntity, std::vector<std::s
|
||||
GameMessages::SendPlayFXEffect(targetEntity, effectID.value(), effectType, argArray.at(0), LWOOBJID_EMPTY, priority);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleCastSkill(Entity* targetEntity, std::string args){
|
||||
void TriggerComponent::HandleCastSkill(Entity* targetEntity, std::string args) {
|
||||
auto* skillComponent = targetEntity->GetComponent<SkillComponent>();
|
||||
if (!skillComponent) {
|
||||
LOG_DEBUG("Skill component not found!");
|
||||
@ -376,7 +394,7 @@ void TriggerComponent::HandleSetPhysicsVolumeEffect(Entity* targetEntity, std::v
|
||||
phantomPhysicsComponent->SetEffectType(effectType);
|
||||
phantomPhysicsComponent->SetDirectionalMultiplier(std::stof(argArray.at(1)));
|
||||
if (argArray.size() > 4) {
|
||||
const NiPoint3 direction =
|
||||
const NiPoint3 direction =
|
||||
GeneralUtils::TryParse<NiPoint3>(argArray.at(2), argArray.at(3), argArray.at(4)).value_or(NiPoint3Constant::ZERO);
|
||||
|
||||
phantomPhysicsComponent->SetDirection(direction);
|
||||
@ -402,25 +420,25 @@ void TriggerComponent::HandleSetPhysicsVolumeStatus(Entity* targetEntity, std::s
|
||||
Game::entityManager->SerializeEntity(targetEntity);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleActivateSpawnerNetwork(std::string args){
|
||||
void TriggerComponent::HandleActivateSpawnerNetwork(std::string args) {
|
||||
for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
|
||||
if (spawner) spawner->Activate();
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleDeactivateSpawnerNetwork(std::string args){
|
||||
void TriggerComponent::HandleDeactivateSpawnerNetwork(std::string args) {
|
||||
for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
|
||||
if (spawner) spawner->Deactivate();
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleResetSpawnerNetwork(std::string args){
|
||||
void TriggerComponent::HandleResetSpawnerNetwork(std::string args) {
|
||||
for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
|
||||
if (spawner) spawner->Reset();
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args){
|
||||
void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args) {
|
||||
for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
|
||||
if (spawner) spawner->DestroyAllEntities();
|
||||
}
|
||||
@ -429,9 +447,50 @@ void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args){
|
||||
void TriggerComponent::HandleActivatePhysics(Entity* targetEntity, std::string args) {
|
||||
if (args == "true") {
|
||||
// TODO add physics entity if there isn't one
|
||||
} else if (args == "false"){
|
||||
} else if (args == "false") {
|
||||
// TODO remove Phsyics entity if there is one
|
||||
} else {
|
||||
LOG_DEBUG("Invalid argument for ActivatePhysics Trigger: %s", args.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleSetPath(Entity* targetEntity, std::vector<std::string> argArray) {
|
||||
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
|
||||
if (!movementAIComponent) return;
|
||||
// movementAIComponent->SetupPath(argArray.at(0));
|
||||
if (argArray.size() >= 2) {
|
||||
auto index = GeneralUtils::TryParse<int32_t>(argArray.at(1));
|
||||
if (!index) return;
|
||||
// movementAIComponent->SetPathStartingWaypointIndex(index.value());
|
||||
}
|
||||
if (argArray.size() >= 3 && argArray.at(2) == "1") {
|
||||
// movementAIComponent->ReversePath();
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleTurnAroundOnPath(Entity* targetEntity) {
|
||||
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
|
||||
// if (movementAIComponent) movementAIComponent->ReversePath();
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleGoForwardOnPath(Entity* targetEntity) {
|
||||
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
|
||||
if (!movementAIComponent) return;
|
||||
// if (movementAIComponent->GetIsInReverse()) movementAIComponent->ReversePath();
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleGoBackwardOnPath(Entity* targetEntity) {
|
||||
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
|
||||
if (!movementAIComponent) return;
|
||||
// if (!movementAIComponent->GetIsInReverse()) movementAIComponent->ReversePath();
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleStopPathing(Entity* targetEntity) {
|
||||
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
|
||||
// if (movementAIComponent) movementAIComponent->Pause();
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleStartPathing(Entity* targetEntity) {
|
||||
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
|
||||
// if (movementAIComponent) movementAIComponent->Resume();
|
||||
}
|
||||
|
@ -44,6 +44,12 @@ private:
|
||||
void HandleResetSpawnerNetwork(std::string args);
|
||||
void HandleDestroySpawnerNetworkObjects(std::string args);
|
||||
void HandleActivatePhysics(Entity* targetEntity, std::string args);
|
||||
void HandleTurnAroundOnPath(Entity* targetEntity);
|
||||
void HandleGoForwardOnPath(Entity* targetEntity);
|
||||
void HandleGoBackwardOnPath(Entity* targetEntity);
|
||||
void HandleStopPathing(Entity* targetEntity);
|
||||
void HandleStartPathing(Entity* targetEntity);
|
||||
void HandleSetPath(Entity* targetEntity, std::vector<std::string> argArray);
|
||||
|
||||
LUTriggers::Trigger* m_Trigger;
|
||||
};
|
||||
|
@ -675,7 +675,7 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
const auto& zone = instance->GetZoneID();
|
||||
|
||||
MasterPackets::SendZoneTransferResponse(Game::server, packet->systemAddress, requestID, (bool)mythranShift, zone.GetMapID(), instance->GetInstanceID(), zone.GetCloneID(), instance->GetIP(), instance->GetPort());
|
||||
MasterPackets::SendZoneTransferResponse(Game::server, packet->systemAddress, requestID, static_cast<bool>(mythranShift), zone.GetMapID(), instance->GetInstanceID(), zone.GetCloneID(), instance->GetIP(), instance->GetPort());
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -26,8 +26,8 @@ dpGrid::~dpGrid() {
|
||||
|
||||
void dpGrid::Add(dpEntity* entity) {
|
||||
//Determine which grid cell it's in.
|
||||
int cellX = (int)std::round(entity->m_Position.x) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
|
||||
int cellZ = (int)std::round(entity->m_Position.z) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
|
||||
int cellX = static_cast<int>(std::round(entity->m_Position.x)) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
|
||||
int cellZ = static_cast<int>(std::round(entity->m_Position.z)) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
|
||||
|
||||
// Clamp values to the range [0, NUM_CELLS - 1]
|
||||
cellX = std::clamp(cellX, 0, NUM_CELLS - 1);
|
||||
@ -42,11 +42,11 @@ void dpGrid::Add(dpEntity* entity) {
|
||||
}
|
||||
|
||||
void dpGrid::Move(dpEntity* entity, float x, float z) {
|
||||
int oldCellX = (int)std::round(entity->m_Position.x) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
|
||||
int oldCellZ = (int)std::round(entity->m_Position.z) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
|
||||
int oldCellX = static_cast<int>(std::round(entity->m_Position.x)) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
|
||||
int oldCellZ = static_cast<int>(std::round(entity->m_Position.z)) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
|
||||
|
||||
int cellX = (int)std::round(x) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
|
||||
int cellZ = (int)std::round(z) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
|
||||
int cellX = static_cast<int>(std::round(x)) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
|
||||
int cellZ = static_cast<int>(std::round(z)) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
|
||||
|
||||
// Clamp values to the range [0, NUM_CELLS - 1]
|
||||
cellX = std::clamp(cellX, 0, NUM_CELLS - 1);
|
||||
@ -73,8 +73,8 @@ void dpGrid::Move(dpEntity* entity, float x, float z) {
|
||||
|
||||
void dpGrid::Delete(dpEntity* entity) {
|
||||
if (!entity) return;
|
||||
int oldCellX = (int)std::round(entity->m_Position.x) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
|
||||
int oldCellZ = (int)std::round(entity->m_Position.z) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
|
||||
int oldCellX = static_cast<int>(std::round(entity->m_Position.x)) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
|
||||
int oldCellZ = static_cast<int>(std::round(entity->m_Position.z)) / dpGrid::CELL_SIZE + NUM_CELLS / 2;
|
||||
|
||||
// Clamp values to the range [0, NUM_CELLS - 1]
|
||||
oldCellX = std::clamp(oldCellX, 0, NUM_CELLS - 1);
|
||||
|
@ -29,7 +29,7 @@ void StoryBoxInteractServer::OnUse(Entity* self, Entity* user) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!self->HasVar(u"storyText") || !self->HasVar(u"altFlagID")) return;
|
||||
if (!self->HasVar(u"storyText")) return;
|
||||
const auto storyText = self->GetVarAsString(u"storyText");
|
||||
if (storyText.length() > 2) {
|
||||
auto storyValue = GeneralUtils::TryParse<uint32_t>(storyText.substr(storyText.length() - 2));
|
||||
|
@ -335,7 +335,7 @@ int main(int argc, char** argv) {
|
||||
|
||||
// Update to the new framerate and scale all timings to said new framerate
|
||||
if (newFrameDelta != currentFrameDelta) {
|
||||
float_t ratioBeforeToAfter = (float)currentFrameDelta / (float)newFrameDelta;
|
||||
float_t ratioBeforeToAfter = static_cast<float>(currentFrameDelta) / static_cast<float>(newFrameDelta);
|
||||
currentFrameDelta = newFrameDelta;
|
||||
currentFramerate = MS_TO_FRAMES(newFrameDelta);
|
||||
LOG_DEBUG("Framerate for zone/instance/clone %i/%i/%i is now %i", zoneID, instanceID, cloneID, currentFramerate);
|
||||
@ -728,8 +728,8 @@ void HandleMasterPacket(Packet* packet) {
|
||||
{
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_ADDED);
|
||||
bitStream.Write((LWOMAPID)Game::server->GetZoneID());
|
||||
bitStream.Write((LWOINSTANCEID)instanceID);
|
||||
bitStream.Write<LWOMAPID>(Game::server->GetZoneID());
|
||||
bitStream.Write<LWOINSTANCEID>(instanceID);
|
||||
Game::server->SendToMaster(bitStream);
|
||||
}
|
||||
}
|
||||
@ -830,8 +830,8 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_REMOVED);
|
||||
bitStream.Write((LWOMAPID)Game::server->GetZoneID());
|
||||
bitStream.Write((LWOINSTANCEID)instanceID);
|
||||
bitStream.Write<LWOMAPID>(Game::server->GetZoneID());
|
||||
bitStream.Write<LWOINSTANCEID>(instanceID);
|
||||
Game::server->SendToMaster(bitStream);
|
||||
}
|
||||
|
||||
|
@ -17,6 +17,7 @@
|
||||
|
||||
#include "eTriggerCommandType.h"
|
||||
#include "eTriggerEventType.h"
|
||||
#include "eWaypointCommandType.h"
|
||||
#include "dNavMesh.h"
|
||||
|
||||
Zone::Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) :
|
||||
@ -452,15 +453,23 @@ void Zone::LoadPath(std::istream& file) {
|
||||
std::string value;
|
||||
BinaryIO::ReadString<uint8_t>(file, value, BinaryIO::ReadType::WideString);
|
||||
|
||||
LDFBaseData* ldfConfig = nullptr;
|
||||
if (path.pathType == PathType::Movement || path.pathType == PathType::Rail) {
|
||||
ldfConfig = LDFBaseData::DataFromString(parameter + "=0:" + value);
|
||||
// cause NetDevil puts spaces in things that don't need spaces
|
||||
parameter.erase(std::remove_if(parameter.begin(), parameter.end(), ::isspace), parameter.end());
|
||||
auto waypointCommand = WaypointCommandType::StringToWaypointCommandType(parameter);
|
||||
if (waypointCommand == eWaypointCommandType::DELAY) value.erase(std::remove_if(value.begin(), value.end(), ::isspace), value.end());
|
||||
if (waypointCommand != eWaypointCommandType::INVALID) {
|
||||
auto& command = waypoint.commands.emplace_back();
|
||||
command.command = waypointCommand;
|
||||
command.data = value;
|
||||
} else LOG("Tried to load invalid waypoint command '%s'", parameter.c_str());
|
||||
} else {
|
||||
ldfConfig = LDFBaseData::DataFromString(parameter + "=" + value);
|
||||
waypoint.config.emplace_back(LDFBaseData::DataFromString(parameter + "=" + value));
|
||||
}
|
||||
if (ldfConfig) waypoint.config.push_back(ldfConfig);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// We verify the waypoint heights against the navmesh because in many movement paths,
|
||||
// the waypoint is located near 0 height,
|
||||
if (path.pathType == PathType::Movement) {
|
||||
|
@ -13,6 +13,14 @@ namespace LUTriggers {
|
||||
|
||||
class Level;
|
||||
|
||||
enum class eWaypointCommandType : uint32_t;
|
||||
|
||||
struct WaypointCommand {
|
||||
eWaypointCommandType command;
|
||||
std::string data;
|
||||
};
|
||||
|
||||
|
||||
struct SceneRef {
|
||||
std::string filename;
|
||||
uint32_t id;
|
||||
@ -69,6 +77,7 @@ struct PathWaypoint {
|
||||
RacingPathWaypoint racing;
|
||||
float speed;
|
||||
std::vector<LDFBaseData*> config;
|
||||
std::vector<WaypointCommand> commands;
|
||||
};
|
||||
|
||||
enum class PathType : uint32_t {
|
||||
|
@ -27,7 +27,7 @@ TEST_F(LDFTests, LDFUTF16Test) {
|
||||
ASSERT_NE(data, nullptr);
|
||||
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_16);
|
||||
ASSERT_EQ(data->GetKey(), u"KEY");
|
||||
ASSERT_EQ(((LDFData<std::u16string>*)data.get())->GetValue(), u"IAmA weird string with :::: and spac,./;'][\\es that I expect to be parsed correctly...; ");
|
||||
ASSERT_EQ((static_cast<LDFData<std::u16string>*>(data.get()))->GetValue(), u"IAmA weird string with :::: and spac,./;'][\\es that I expect to be parsed correctly...; ");
|
||||
ASSERT_EQ(data->GetString(), testWord);
|
||||
}
|
||||
|
||||
@ -37,7 +37,7 @@ TEST_F(LDFTests, LDFUTF16EmptyTest) {
|
||||
ASSERT_NE(data, nullptr);
|
||||
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_16);
|
||||
ASSERT_EQ(data->GetKey(), u"KEY");
|
||||
ASSERT_EQ(((LDFData<std::u16string>*)data.get())->GetValue(), u"");
|
||||
ASSERT_EQ(static_cast<LDFData<std::u16string>*>(data.get())->GetValue(), u"");
|
||||
ASSERT_EQ(data->GetString(), testWord);
|
||||
}
|
||||
|
||||
@ -47,7 +47,7 @@ TEST_F(LDFTests, LDFUTF16ColonTest) {
|
||||
ASSERT_NE(data, nullptr);
|
||||
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_16);
|
||||
ASSERT_EQ(data->GetKey(), u"KEY");
|
||||
ASSERT_EQ(((LDFData<std::u16string>*)data.get())->GetValue(), u"::");
|
||||
ASSERT_EQ(static_cast<LDFData<std::u16string>*>(data.get())->GetValue(), u"::");
|
||||
ASSERT_EQ(data->GetString(), testWord);
|
||||
}
|
||||
|
||||
@ -57,7 +57,7 @@ TEST_F(LDFTests, LDFUTF16EqualsTest) {
|
||||
ASSERT_NE(data, nullptr);
|
||||
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_16);
|
||||
ASSERT_EQ(data->GetKey(), u"KEY");
|
||||
ASSERT_EQ(((LDFData<std::u16string>*)data.get())->GetValue(), u"==");
|
||||
ASSERT_EQ(static_cast<LDFData<std::u16string>*>(data.get())->GetValue(), u"==");
|
||||
ASSERT_EQ(data->GetString(), testWord);
|
||||
}
|
||||
|
||||
@ -66,7 +66,7 @@ TEST_F(LDFTests, LDFS32Test) {
|
||||
ASSERT_NE(data, nullptr);
|
||||
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_S32);
|
||||
ASSERT_EQ(data->GetKey(), u"KEY");
|
||||
ASSERT_EQ(((LDFData<int32_t>*)data.get())->GetValue(), -15);
|
||||
ASSERT_EQ(static_cast<LDFData<int32_t>*>(data.get())->GetValue(), -15);
|
||||
ASSERT_EQ(data->GetString(), "KEY=1:-15");
|
||||
}
|
||||
TEST_F(LDFTests, LDFU32Test) {
|
||||
@ -74,7 +74,7 @@ TEST_F(LDFTests, LDFU32Test) {
|
||||
ASSERT_NE(data, nullptr);
|
||||
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_U32);
|
||||
ASSERT_EQ(data->GetKey(), u"KEY");
|
||||
ASSERT_EQ(((LDFData<uint32_t>*)data.get())->GetValue(), 15);
|
||||
ASSERT_EQ(static_cast<LDFData<uint32_t>*>(data.get())->GetValue(), 15);
|
||||
ASSERT_EQ(data->GetString(), "KEY=5:15");
|
||||
}
|
||||
|
||||
@ -83,7 +83,7 @@ TEST_F(LDFTests, LDFU32TrueTest) {
|
||||
ASSERT_NE(data, nullptr);
|
||||
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_U32);
|
||||
ASSERT_EQ(data->GetKey(), u"KEY");
|
||||
ASSERT_EQ(((LDFData<uint32_t>*)data.get())->GetValue(), 1);
|
||||
ASSERT_EQ(static_cast<LDFData<uint32_t>*>(data.get())->GetValue(), 1);
|
||||
ASSERT_EQ(data->GetString(), "KEY=5:1");
|
||||
}
|
||||
|
||||
@ -92,7 +92,7 @@ TEST_F(LDFTests, LDFU32FalseTest) {
|
||||
ASSERT_NE(data, nullptr);
|
||||
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_U32);
|
||||
ASSERT_EQ(data->GetKey(), u"KEY");
|
||||
ASSERT_EQ(((LDFData<uint32_t>*)data.get())->GetValue(), 0);
|
||||
ASSERT_EQ(static_cast<LDFData<uint32_t>*>(data.get())->GetValue(), 0);
|
||||
ASSERT_EQ(data->GetString(), "KEY=5:0");
|
||||
}
|
||||
|
||||
@ -103,7 +103,7 @@ TEST_F(LDFTests, LDFFloatTest) {
|
||||
ASSERT_NE(data, nullptr);
|
||||
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_FLOAT);
|
||||
ASSERT_EQ(data->GetKey(), u"KEY");
|
||||
ASSERT_EQ(((LDFData<float>*)data.get())->GetValue(), 15.5f);
|
||||
ASSERT_EQ(static_cast<LDFData<float>*>(data.get())->GetValue(), 15.5f);
|
||||
ASSERT_EQ(data->GetString().find("KEY=3:15.5"), 0);
|
||||
}
|
||||
|
||||
@ -112,7 +112,7 @@ TEST_F(LDFTests, LDFDoubleTest) {
|
||||
ASSERT_NE(data, nullptr);
|
||||
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_DOUBLE);
|
||||
ASSERT_EQ(data->GetKey(), u"KEY");
|
||||
ASSERT_EQ(((LDFData<double>*)data.get())->GetValue(), 15.5);
|
||||
ASSERT_EQ(static_cast<LDFData<double>*>(data.get())->GetValue(), 15.5);
|
||||
ASSERT_EQ(data->GetString().find("KEY=4:15.5"), 0);
|
||||
}
|
||||
|
||||
@ -122,7 +122,7 @@ TEST_F(LDFTests, LDFBoolTrueTest) {
|
||||
ASSERT_NE(data, nullptr);
|
||||
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_BOOLEAN);
|
||||
ASSERT_EQ(data->GetKey(), u"KEY");
|
||||
ASSERT_EQ(((LDFData<bool>*)data.get())->GetValue(), true);
|
||||
ASSERT_EQ(static_cast<LDFData<bool>*>(data.get())->GetValue(), true);
|
||||
ASSERT_EQ(data->GetString(), "KEY=7:1");
|
||||
}
|
||||
|
||||
@ -131,7 +131,7 @@ TEST_F(LDFTests, LDFBoolFalseTest) {
|
||||
ASSERT_NE(data, nullptr);
|
||||
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_BOOLEAN);
|
||||
ASSERT_EQ(data->GetKey(), u"KEY");
|
||||
ASSERT_EQ(((LDFData<bool>*)data.get())->GetValue(), false);
|
||||
ASSERT_EQ(static_cast<LDFData<bool>*>(data.get())->GetValue(), false);
|
||||
ASSERT_EQ(data->GetString(), "KEY=7:0");
|
||||
}
|
||||
|
||||
@ -140,7 +140,7 @@ TEST_F(LDFTests, LDFBoolIntTest) {
|
||||
ASSERT_NE(data, nullptr);
|
||||
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_BOOLEAN);
|
||||
ASSERT_EQ(data->GetKey(), u"KEY");
|
||||
ASSERT_EQ(((LDFData<bool>*)data.get())->GetValue(), true);
|
||||
ASSERT_EQ(static_cast<LDFData<bool>*>(data.get())->GetValue(), true);
|
||||
ASSERT_EQ(data->GetString(), "KEY=7:1");
|
||||
}
|
||||
|
||||
@ -149,7 +149,7 @@ TEST_F(LDFTests, LDFU64Test) {
|
||||
ASSERT_NE(data, nullptr);
|
||||
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_U64);
|
||||
ASSERT_EQ(data->GetKey(), u"KEY");
|
||||
ASSERT_EQ(((LDFData<uint64_t>*)data.get())->GetValue(), 15);
|
||||
ASSERT_EQ(static_cast<LDFData<uint64_t>*>(data.get())->GetValue(), 15);
|
||||
ASSERT_EQ(data->GetString(), "KEY=8:15");
|
||||
}
|
||||
|
||||
@ -158,7 +158,7 @@ TEST_F(LDFTests, LDFLWOOBJIDTest) {
|
||||
ASSERT_NE(data, nullptr);
|
||||
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_OBJID);
|
||||
ASSERT_EQ(data->GetKey(), u"KEY");
|
||||
ASSERT_EQ(((LDFData<uint64_t>*)data.get())->GetValue(), 15);
|
||||
ASSERT_EQ(static_cast<LDFData<uint64_t>*>(data.get())->GetValue(), 15);
|
||||
ASSERT_EQ(data->GetString(), "KEY=9:15");
|
||||
}
|
||||
|
||||
@ -168,7 +168,7 @@ TEST_F(LDFTests, LDFUTF8Test) {
|
||||
ASSERT_NE(data, nullptr);
|
||||
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_8);
|
||||
ASSERT_EQ(data->GetKey(), u"KEY");
|
||||
ASSERT_EQ(((LDFData<std::string>*)data.get())->GetValue(), "IAmA weird string with :::: and spac,./;'][\\es that I expect to be parsed correctly...; ");
|
||||
ASSERT_EQ(static_cast<LDFData<std::string>*>(data.get())->GetValue(), "IAmA weird string with :::: and spac,./;'][\\es that I expect to be parsed correctly...; ");
|
||||
ASSERT_EQ(data->GetString(), testWord);
|
||||
}
|
||||
|
||||
@ -178,7 +178,7 @@ TEST_F(LDFTests, LDFUTF8EmptyTest) {
|
||||
ASSERT_NE(data, nullptr);
|
||||
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_8);
|
||||
ASSERT_EQ(data->GetKey(), u"KEY");
|
||||
ASSERT_EQ(((LDFData<std::string>*)data.get())->GetValue(), "");
|
||||
ASSERT_EQ(static_cast<LDFData<std::string>*>(data.get())->GetValue(), "");
|
||||
ASSERT_EQ(data->GetString(), testWord);
|
||||
}
|
||||
|
||||
@ -188,7 +188,7 @@ TEST_F(LDFTests, LDFUTF8ColonsTest) {
|
||||
ASSERT_NE(data, nullptr);
|
||||
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_8);
|
||||
ASSERT_EQ(data->GetKey(), u"KEY");
|
||||
ASSERT_EQ(((LDFData<std::string>*)data.get())->GetValue(), "::");
|
||||
ASSERT_EQ(static_cast<LDFData<std::string>*>(data.get())->GetValue(), "::");
|
||||
ASSERT_EQ(data->GetString(), testWord);
|
||||
}
|
||||
TEST_F(LDFTests, LDFUTF8EqualsTest) {
|
||||
@ -197,7 +197,7 @@ TEST_F(LDFTests, LDFUTF8EqualsTest) {
|
||||
ASSERT_NE(data, nullptr);
|
||||
ASSERT_EQ(data->GetValueType(), eLDFType::LDF_TYPE_UTF_8);
|
||||
ASSERT_EQ(data->GetKey(), u"KEY");
|
||||
ASSERT_EQ(((LDFData<std::string>*)data.get())->GetValue(), "==");
|
||||
ASSERT_EQ(static_cast<LDFData<std::string>*>(data.get())->GetValue(), "==");
|
||||
ASSERT_EQ(data->GetString(), testWord);
|
||||
}
|
||||
|
||||
|
@ -87,7 +87,7 @@ TEST_F(GameMessageTests, SendBlueprintLoadItemResponse) {
|
||||
|
||||
TEST_F(GameMessageTests, ControlBehaviorAddStrip) {
|
||||
auto data = ReadFromFile("addStrip");
|
||||
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
|
||||
RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
|
||||
AddStripMessage addStrip(ReadArrayFromBitStream(inStream));
|
||||
ASSERT_FLOAT_EQ(addStrip.GetPosition().GetX(), 50.65);
|
||||
ASSERT_FLOAT_EQ(addStrip.GetPosition().GetY(), 178.05);
|
||||
@ -102,7 +102,7 @@ TEST_F(GameMessageTests, ControlBehaviorAddStrip) {
|
||||
|
||||
TEST_F(GameMessageTests, ControlBehaviorRemoveStrip) {
|
||||
auto data = ReadFromFile("removeStrip");
|
||||
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
|
||||
RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
|
||||
RemoveStripMessage removeStrip(ReadArrayFromBitStream(inStream));
|
||||
ASSERT_EQ(static_cast<int32_t>(removeStrip.GetActionContext().GetStripId()), 1);
|
||||
ASSERT_EQ(static_cast<int32_t>(removeStrip.GetActionContext().GetStateId()), 0);
|
||||
@ -111,7 +111,7 @@ TEST_F(GameMessageTests, ControlBehaviorRemoveStrip) {
|
||||
|
||||
TEST_F(GameMessageTests, ControlBehaviorMergeStrips) {
|
||||
auto data = ReadFromFile("mergeStrips");
|
||||
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
|
||||
RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
|
||||
MergeStripsMessage mergeStrips(ReadArrayFromBitStream(inStream));
|
||||
ASSERT_EQ(mergeStrips.GetSourceActionContext().GetStripId(), 2);
|
||||
ASSERT_EQ(mergeStrips.GetDestinationActionContext().GetStripId(), 0);
|
||||
@ -123,7 +123,7 @@ TEST_F(GameMessageTests, ControlBehaviorMergeStrips) {
|
||||
|
||||
TEST_F(GameMessageTests, ControlBehaviorSplitStrip) {
|
||||
auto data = ReadFromFile("splitStrip");
|
||||
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
|
||||
RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
|
||||
SplitStripMessage splitStrip(ReadArrayFromBitStream(inStream));
|
||||
ASSERT_EQ(splitStrip.GetBehaviorId(), -1);
|
||||
|
||||
@ -138,7 +138,7 @@ TEST_F(GameMessageTests, ControlBehaviorSplitStrip) {
|
||||
|
||||
TEST_F(GameMessageTests, ControlBehaviorUpdateStripUI) {
|
||||
auto data = ReadFromFile("updateStripUI");
|
||||
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
|
||||
RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
|
||||
UpdateStripUiMessage updateStripUi(ReadArrayFromBitStream(inStream));
|
||||
ASSERT_FLOAT_EQ(updateStripUi.GetPosition().GetX(), 116.65);
|
||||
ASSERT_FLOAT_EQ(updateStripUi.GetPosition().GetY(), 35.35);
|
||||
@ -149,7 +149,7 @@ TEST_F(GameMessageTests, ControlBehaviorUpdateStripUI) {
|
||||
|
||||
TEST_F(GameMessageTests, ControlBehaviorAddAction) {
|
||||
auto data = ReadFromFile("addAction");
|
||||
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
|
||||
RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
|
||||
AddActionMessage addAction(ReadArrayFromBitStream(inStream));
|
||||
ASSERT_EQ(addAction.GetActionIndex(), 3);
|
||||
ASSERT_EQ(addAction.GetActionContext().GetStripId(), 0);
|
||||
@ -163,7 +163,7 @@ TEST_F(GameMessageTests, ControlBehaviorAddAction) {
|
||||
|
||||
TEST_F(GameMessageTests, ControlBehaviorMigrateActions) {
|
||||
auto data = ReadFromFile("migrateActions");
|
||||
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
|
||||
RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
|
||||
MigrateActionsMessage migrateActions(ReadArrayFromBitStream(inStream));
|
||||
ASSERT_EQ(migrateActions.GetSrcActionIndex(), 1);
|
||||
ASSERT_EQ(migrateActions.GetDstActionIndex(), 2);
|
||||
@ -176,7 +176,7 @@ TEST_F(GameMessageTests, ControlBehaviorMigrateActions) {
|
||||
|
||||
TEST_F(GameMessageTests, ControlBehaviorRearrangeStrip) {
|
||||
auto data = ReadFromFile("rearrangeStrip");
|
||||
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
|
||||
RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
|
||||
RearrangeStripMessage rearrangeStrip(ReadArrayFromBitStream(inStream));
|
||||
ASSERT_EQ(rearrangeStrip.GetSrcActionIndex(), 2);
|
||||
ASSERT_EQ(rearrangeStrip.GetDstActionIndex(), 1);
|
||||
@ -187,7 +187,7 @@ TEST_F(GameMessageTests, ControlBehaviorRearrangeStrip) {
|
||||
|
||||
TEST_F(GameMessageTests, ControlBehaviorAdd) {
|
||||
auto data = ReadFromFile("add");
|
||||
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
|
||||
RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
|
||||
AddMessage add(ReadArrayFromBitStream(inStream));
|
||||
ASSERT_EQ(add.GetBehaviorId(), 10446);
|
||||
ASSERT_EQ(add.GetBehaviorIndex(), 0);
|
||||
@ -195,7 +195,7 @@ TEST_F(GameMessageTests, ControlBehaviorAdd) {
|
||||
|
||||
TEST_F(GameMessageTests, ControlBehaviorRemoveActions) {
|
||||
auto data = ReadFromFile("removeActions");
|
||||
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
|
||||
RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
|
||||
RemoveActionsMessage removeActions(ReadArrayFromBitStream(inStream));
|
||||
ASSERT_EQ(removeActions.GetBehaviorId(), -1);
|
||||
ASSERT_EQ(removeActions.GetActionIndex(), 1);
|
||||
@ -205,7 +205,7 @@ TEST_F(GameMessageTests, ControlBehaviorRemoveActions) {
|
||||
|
||||
TEST_F(GameMessageTests, ControlBehaviorRename) {
|
||||
auto data = ReadFromFile("rename");
|
||||
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
|
||||
RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
|
||||
RenameMessage rename(ReadArrayFromBitStream(inStream));
|
||||
ASSERT_EQ(rename.GetName(), "test");
|
||||
ASSERT_EQ(rename.GetBehaviorId(), BehaviorMessageBase::DefaultBehaviorId);
|
||||
@ -213,7 +213,7 @@ TEST_F(GameMessageTests, ControlBehaviorRename) {
|
||||
|
||||
TEST_F(GameMessageTests, ControlBehaviorUpdateAction) {
|
||||
auto data = ReadFromFile("updateAction");
|
||||
RakNet::BitStream inStream((unsigned char*)data.c_str(), data.length(), true);
|
||||
RakNet::BitStream inStream(reinterpret_cast<unsigned char*>(&data[0]), data.length(), true);
|
||||
UpdateActionMessage updateAction(ReadArrayFromBitStream(inStream));
|
||||
ASSERT_EQ(updateAction.GetAction().GetType(), "FlyDown");
|
||||
ASSERT_EQ(updateAction.GetAction().GetValueParameterName(), "Distance");
|
||||
|
@ -2,297 +2,297 @@
|
||||
#include "eGameMessageType.h"
|
||||
|
||||
TEST(LegacyGameMessageTests, AssertLegacyGmValues) {
|
||||
EXPECT_EQ(eGameMessageType::TELEPORT, (eGameMessageType)19);
|
||||
EXPECT_EQ(eGameMessageType::SET_PLAYER_CONTROL_SCHEME, (eGameMessageType)26);
|
||||
EXPECT_EQ(eGameMessageType::DROP_CLIENT_LOOT, (eGameMessageType)30);
|
||||
EXPECT_EQ(eGameMessageType::DIE, (eGameMessageType)37);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_DIE, (eGameMessageType)38);
|
||||
EXPECT_EQ(eGameMessageType::PLAY_EMOTE, (eGameMessageType)41);
|
||||
EXPECT_EQ(eGameMessageType::PLAY_ANIMATION, (eGameMessageType)43);
|
||||
EXPECT_EQ(eGameMessageType::CONTROL_BEHAVIORS, (eGameMessageType)48);
|
||||
EXPECT_EQ(eGameMessageType::SET_NAME, (eGameMessageType)72);
|
||||
EXPECT_EQ(eGameMessageType::ECHO_START_SKILL, (eGameMessageType)118);
|
||||
EXPECT_EQ(eGameMessageType::START_SKILL, (eGameMessageType)119);
|
||||
EXPECT_EQ(eGameMessageType::VERIFY_ACK, (eGameMessageType)121);
|
||||
EXPECT_EQ(eGameMessageType::ADD_SKILL, (eGameMessageType)127);
|
||||
EXPECT_EQ(eGameMessageType::REMOVE_SKILL, (eGameMessageType)128);
|
||||
EXPECT_EQ(eGameMessageType::SET_CURRENCY, (eGameMessageType)133);
|
||||
EXPECT_EQ(eGameMessageType::PICKUP_CURRENCY, (eGameMessageType)137);
|
||||
EXPECT_EQ(eGameMessageType::PICKUP_ITEM, (eGameMessageType)139);
|
||||
EXPECT_EQ(eGameMessageType::TEAM_PICKUP_ITEM, (eGameMessageType)140);
|
||||
EXPECT_EQ(eGameMessageType::PLAY_FX_EFFECT, (eGameMessageType)154);
|
||||
EXPECT_EQ(eGameMessageType::STOP_FX_EFFECT, (eGameMessageType)155);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_RESURRECT, (eGameMessageType)159);
|
||||
EXPECT_EQ(eGameMessageType::RESURRECT, (eGameMessageType)160);
|
||||
EXPECT_EQ(eGameMessageType::PUSH_EQUIPPED_ITEMS_STATE, (eGameMessageType)191);
|
||||
EXPECT_EQ(eGameMessageType::POP_EQUIPPED_ITEMS_STATE, (eGameMessageType)192);
|
||||
EXPECT_EQ(eGameMessageType::SET_GM_LEVEL, (eGameMessageType)193);
|
||||
EXPECT_EQ(eGameMessageType::SET_STUNNED, (eGameMessageType)198);
|
||||
EXPECT_EQ(eGameMessageType::SET_STUN_IMMUNITY, (eGameMessageType)200);
|
||||
EXPECT_EQ(eGameMessageType::KNOCKBACK, (eGameMessageType)202);
|
||||
EXPECT_EQ(eGameMessageType::REBUILD_CANCEL, (eGameMessageType)209);
|
||||
EXPECT_EQ(eGameMessageType::ENABLE_REBUILD, (eGameMessageType)213);
|
||||
EXPECT_EQ(eGameMessageType::MOVE_ITEM_IN_INVENTORY, (eGameMessageType)224);
|
||||
EXPECT_EQ(eGameMessageType::ADD_ITEM_TO_INVENTORY_CLIENT_SYNC, (eGameMessageType)227);
|
||||
EXPECT_EQ(eGameMessageType::REMOVE_ITEM_FROM_INVENTORY, (eGameMessageType)230);
|
||||
EXPECT_EQ(eGameMessageType::EQUIP_INVENTORY, (eGameMessageType)231);
|
||||
EXPECT_EQ(eGameMessageType::UN_EQUIP_INVENTORY, (eGameMessageType)233);
|
||||
EXPECT_EQ(eGameMessageType::OFFER_MISSION, (eGameMessageType)248);
|
||||
EXPECT_EQ(eGameMessageType::RESPOND_TO_MISSION, (eGameMessageType)249);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_MISSION, (eGameMessageType)254);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_MISSION_TASK, (eGameMessageType)255);
|
||||
EXPECT_EQ(eGameMessageType::REBUILD_NOTIFY_STATE, (eGameMessageType)336);
|
||||
EXPECT_EQ(eGameMessageType::TERMINATE_INTERACTION, (eGameMessageType)357);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TERMINATE_INTERACTION, (eGameMessageType)358);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_USE, (eGameMessageType)364);
|
||||
EXPECT_EQ(eGameMessageType::VENDOR_OPEN_WINDOW, (eGameMessageType)369);
|
||||
EXPECT_EQ(eGameMessageType::BUY_FROM_VENDOR, (eGameMessageType)373);
|
||||
EXPECT_EQ(eGameMessageType::SELL_TO_VENDOR, (eGameMessageType)374);
|
||||
EXPECT_EQ(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG, (eGameMessageType)383);
|
||||
EXPECT_EQ(eGameMessageType::SET_INVENTORY_SIZE, (eGameMessageType)389);
|
||||
EXPECT_EQ(eGameMessageType::ACKNOWLEDGE_POSSESSION, (eGameMessageType)391);
|
||||
EXPECT_EQ(eGameMessageType::SET_SHOOTING_GALLERY_PARAMS, (eGameMessageType)400);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_START_STOP, (eGameMessageType)402);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_ENTER, (eGameMessageType)403);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_EXIT, (eGameMessageType)404);
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_ENTER, (eGameMessageType)405);
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_EXIT, (eGameMessageType)406);
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_START, (eGameMessageType)407);
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_STOP, (eGameMessageType)408);
|
||||
EXPECT_EQ(eGameMessageType::SHOOTING_GALLERY_CLIENT_AIM_UPDATE, (eGameMessageType)409);
|
||||
EXPECT_EQ(eGameMessageType::SHOOTING_GALLERY_FIRE, (eGameMessageType)411);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_VENDOR_STATUS_UPDATE, (eGameMessageType)416);
|
||||
EXPECT_EQ(eGameMessageType::VENDOR_STATUS_UPDATE, (eGameMessageType)417);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE, (eGameMessageType)425);
|
||||
EXPECT_EQ(eGameMessageType::CONSUME_CLIENT_ITEM, (eGameMessageType)427);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_ITEM_CONSUMED, (eGameMessageType)428);
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_SHOOTING_GALLERY_ROTATION, (eGameMessageType)448);
|
||||
EXPECT_EQ(eGameMessageType::SET_FLAG, (eGameMessageType)471);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_FLAG_CHANGE, (eGameMessageType)472);
|
||||
EXPECT_EQ(eGameMessageType::VENDOR_TRANSACTION_RESULT, (eGameMessageType)476);
|
||||
EXPECT_EQ(eGameMessageType::HAS_BEEN_COLLECTED, (eGameMessageType)486);
|
||||
EXPECT_EQ(eGameMessageType::DISPLAY_CHAT_BUBBLE, (eGameMessageType)495);
|
||||
EXPECT_EQ(eGameMessageType::SPAWN_PET, (eGameMessageType)498);
|
||||
EXPECT_EQ(eGameMessageType::DESPAWN_PET, (eGameMessageType)499);
|
||||
EXPECT_EQ(eGameMessageType::PLAYER_LOADED, (eGameMessageType)505);
|
||||
EXPECT_EQ(eGameMessageType::PLAYER_READY, (eGameMessageType)509);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_LINKED_MISSION, (eGameMessageType)515);
|
||||
EXPECT_EQ(eGameMessageType::INVALID_ZONE_TRANSFER_LIST, (eGameMessageType)519);
|
||||
EXPECT_EQ(eGameMessageType::MISSION_DIALOGUE_OK, (eGameMessageType)520);
|
||||
EXPECT_EQ(eGameMessageType::DISPLAY_MESSAGE_BOX, (eGameMessageType)529);
|
||||
EXPECT_EQ(eGameMessageType::MESSAGE_BOX_RESPOND, (eGameMessageType)530);
|
||||
EXPECT_EQ(eGameMessageType::CHOICE_BOX_RESPOND, (eGameMessageType)531);
|
||||
EXPECT_EQ(eGameMessageType::SMASH, (eGameMessageType)537);
|
||||
EXPECT_EQ(eGameMessageType::UN_SMASH, (eGameMessageType)538);
|
||||
EXPECT_EQ(eGameMessageType::PLACE_MODEL_RESPONSE, (eGameMessageType)547);
|
||||
EXPECT_EQ(eGameMessageType::SET_SHOOTING_GALLERY_RETICULE_EFFECT, (eGameMessageType)546);
|
||||
EXPECT_EQ(eGameMessageType::SET_JET_PACK_MODE, (eGameMessageType)561);
|
||||
EXPECT_EQ(eGameMessageType::REGISTER_PET_ID, (eGameMessageType)565);
|
||||
EXPECT_EQ(eGameMessageType::REGISTER_PET_DBID, (eGameMessageType)566);
|
||||
EXPECT_EQ(eGameMessageType::SHOW_ACTIVITY_COUNTDOWN, (eGameMessageType)568);
|
||||
EXPECT_EQ(eGameMessageType::START_ACTIVITY_TIME, (eGameMessageType)576);
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_PAUSE, (eGameMessageType)602);
|
||||
EXPECT_EQ(eGameMessageType::USE_NON_EQUIPMENT_ITEM, (eGameMessageType)603);
|
||||
EXPECT_EQ(eGameMessageType::USE_ITEM_RESULT, (eGameMessageType)607);
|
||||
EXPECT_EQ(eGameMessageType::COMMAND_PET, (eGameMessageType)640);
|
||||
EXPECT_EQ(eGameMessageType::PET_RESPONSE, (eGameMessageType)641);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA, (eGameMessageType)648);
|
||||
EXPECT_EQ(eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA, (eGameMessageType)649);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_OBJECT, (eGameMessageType)656);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_NOTIFY_PET, (eGameMessageType)659);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_PET, (eGameMessageType)660);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_PET_TAMING_MINIGAME, (eGameMessageType)661);
|
||||
EXPECT_EQ(eGameMessageType::START_SERVER_PET_MINIGAME_TIMER, (eGameMessageType)662);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_EXIT_TAMING_MINIGAME, (eGameMessageType)663);
|
||||
EXPECT_EQ(eGameMessageType::PET_NAME_CHANGED, (eGameMessageType)686);
|
||||
EXPECT_EQ(eGameMessageType::PET_TAMING_MINIGAME_RESULT, (eGameMessageType)667);
|
||||
EXPECT_EQ(eGameMessageType::PET_TAMING_TRY_BUILD_RESULT, (eGameMessageType)668);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_BUILD_SUCCESS, (eGameMessageType)673);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_MODEL_LOADED_ON_SERVER, (eGameMessageType)674);
|
||||
EXPECT_EQ(eGameMessageType::ACTIVATE_BUBBLE_BUFF, (eGameMessageType)678);
|
||||
EXPECT_EQ(eGameMessageType::DECTIVATE_BUBBLE_BUFF, (eGameMessageType)679);
|
||||
EXPECT_EQ(eGameMessageType::ADD_PET_TO_PLAYER, (eGameMessageType)681);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_SET_PET_NAME, (eGameMessageType)683);
|
||||
EXPECT_EQ(eGameMessageType::SET_PET_NAME, (eGameMessageType)684);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_PUZZLE_SELECTED, (eGameMessageType)675);
|
||||
EXPECT_EQ(eGameMessageType::SHOW_PET_ACTION_BUTTON, (eGameMessageType)692);
|
||||
EXPECT_EQ(eGameMessageType::SET_EMOTE_LOCK_STATE, (eGameMessageType)693);
|
||||
EXPECT_EQ(eGameMessageType::USE_ITEM_REQUIREMENTS_RESPONSE, (eGameMessageType)703);
|
||||
EXPECT_EQ(eGameMessageType::PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT, (eGameMessageType)713);
|
||||
EXPECT_EQ(eGameMessageType::DOWNLOAD_PROPERTY_DATA, (eGameMessageType)716);
|
||||
EXPECT_EQ(eGameMessageType::QUERY_PROPERTY_DATA, (eGameMessageType)717);
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_EDITOR_BEGIN, (eGameMessageType)724);
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_EDITOR_END, (eGameMessageType)725);
|
||||
EXPECT_EQ(eGameMessageType::IS_MINIFIG_IN_A_BUBBLE, (eGameMessageType)729);
|
||||
EXPECT_EQ(eGameMessageType::START_PATHING, (eGameMessageType)733);
|
||||
EXPECT_EQ(eGameMessageType::ACTIVATE_BUBBLE_BUFF_FROM_SERVER, (eGameMessageType)734);
|
||||
EXPECT_EQ(eGameMessageType::DEACTIVATE_BUBBLE_BUFF_FROM_SERVER, (eGameMessageType)735);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_ZONE_OBJECT, (eGameMessageType)737);
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_REPUTATION, (eGameMessageType)746);
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_RENTAL_RESPONSE, (eGameMessageType)750);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_PLATFORM_RESYNC, (eGameMessageType)760);
|
||||
EXPECT_EQ(eGameMessageType::PLATFORM_RESYNC, (eGameMessageType)761);
|
||||
EXPECT_EQ(eGameMessageType::PLAY_CINEMATIC, (eGameMessageType)762);
|
||||
EXPECT_EQ(eGameMessageType::END_CINEMATIC, (eGameMessageType)763);
|
||||
EXPECT_EQ(eGameMessageType::CINEMATIC_UPDATE, (eGameMessageType)764);
|
||||
EXPECT_EQ(eGameMessageType::TOGGLE_GHOST_REFERENCE_OVERRIDE, (eGameMessageType)767);
|
||||
EXPECT_EQ(eGameMessageType::SET_GHOST_REFERENCE_POSITION, (eGameMessageType)768);
|
||||
EXPECT_EQ(eGameMessageType::FIRE_EVENT_SERVER_SIDE, (eGameMessageType)770);
|
||||
EXPECT_EQ(eGameMessageType::SCRIPT_NETWORK_VAR_UPDATE, (eGameMessageType)781);
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_MODEL_FROM_CLIENT, (eGameMessageType)793);
|
||||
EXPECT_EQ(eGameMessageType::DELETE_MODEL_FROM_CLIENT, (eGameMessageType)794);
|
||||
EXPECT_EQ(eGameMessageType::PLAY_ND_AUDIO_EMITTER, (eGameMessageType)821);
|
||||
EXPECT_EQ(eGameMessageType::PLAY2_D_AMBIENT_SOUND, (eGameMessageType)831);
|
||||
EXPECT_EQ(eGameMessageType::ENTER_PROPERTY1, (eGameMessageType)840);
|
||||
EXPECT_EQ(eGameMessageType::ENTER_PROPERTY2, (eGameMessageType)841);
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_ENTRANCE_SYNC, (eGameMessageType)842);
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_SELECT_QUERY, (eGameMessageType)845);
|
||||
EXPECT_EQ(eGameMessageType::PARSE_CHAT_MESSAGE, (eGameMessageType)850);
|
||||
EXPECT_EQ(eGameMessageType::BROADCAST_TEXT_TO_CHATBOX, (eGameMessageType)858);
|
||||
EXPECT_EQ(eGameMessageType::OPEN_PROPERTY_MANAGEMENT, (eGameMessageType)860);
|
||||
EXPECT_EQ(eGameMessageType::OPEN_PROPERTY_VENDOR, (eGameMessageType)861);
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK, (eGameMessageType)863);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_REQUEST, (eGameMessageType)868);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_REQUEST, (eGameMessageType)869);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_INVITE, (eGameMessageType)870);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_REPLY, (eGameMessageType)871);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_REPLY, (eGameMessageType)872);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_INITIAL_REPLY, (eGameMessageType)873);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_FINAL_REPLY, (eGameMessageType)874);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_UPDATE, (eGameMessageType)875);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_UPDATE, (eGameMessageType)876);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_UPDATE, (eGameMessageType)877);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_CANCEL, (eGameMessageType)878);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_SIDE_TRADE_CANCEL, (eGameMessageType)879);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_ACCEPT, (eGameMessageType)880);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_ACCEPT, (eGameMessageType)881);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_CANCEL, (eGameMessageType)882);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_CANCEL, (eGameMessageType)883);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_ACCEPT, (eGameMessageType)884);
|
||||
EXPECT_EQ(eGameMessageType::READY_FOR_UPDATES, (eGameMessageType)888);
|
||||
EXPECT_EQ(eGameMessageType::ORIENT_TO_OBJECT, (eGameMessageType)905);
|
||||
EXPECT_EQ(eGameMessageType::ORIENT_TO_POSITION, (eGameMessageType)906);
|
||||
EXPECT_EQ(eGameMessageType::ORIENT_TO_ANGLE, (eGameMessageType)907);
|
||||
EXPECT_EQ(eGameMessageType::BOUNCER_ACTIVE_STATUS, (eGameMessageType)942);
|
||||
EXPECT_EQ(eGameMessageType::UN_USE_BBB_MODEL, (eGameMessageType)999);
|
||||
EXPECT_EQ(eGameMessageType::BBB_LOAD_ITEM_REQUEST, (eGameMessageType)1000);
|
||||
EXPECT_EQ(eGameMessageType::BBB_SAVE_REQUEST, (eGameMessageType)1001);
|
||||
EXPECT_EQ(eGameMessageType::BBB_SAVE_RESPONSE, (eGameMessageType)1005);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_OBJECT, (eGameMessageType)1042);
|
||||
EXPECT_EQ(eGameMessageType::DISPLAY_ZONE_SUMMARY, (eGameMessageType)1043);
|
||||
EXPECT_EQ(eGameMessageType::ZONE_SUMMARY_DISMISSED, (eGameMessageType)1044);
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_STATE_CHANGE_REQUEST, (eGameMessageType)1053);
|
||||
EXPECT_EQ(eGameMessageType::MODIFY_PLAYER_ZONE_STATISTIC, (eGameMessageType)1046);
|
||||
EXPECT_EQ(eGameMessageType::START_BUILDING_WITH_ITEM, (eGameMessageType)1057);
|
||||
EXPECT_EQ(eGameMessageType::START_ARRANGING_WITH_ITEM, (eGameMessageType)1061);
|
||||
EXPECT_EQ(eGameMessageType::FINISH_ARRANGING_WITH_ITEM, (eGameMessageType)1062);
|
||||
EXPECT_EQ(eGameMessageType::DONE_ARRANGING_WITH_ITEM, (eGameMessageType)1063);
|
||||
EXPECT_EQ(eGameMessageType::SET_BUILD_MODE, (eGameMessageType)1068);
|
||||
EXPECT_EQ(eGameMessageType::BUILD_MODE_SET, (eGameMessageType)1069);
|
||||
EXPECT_EQ(eGameMessageType::SET_BUILD_MODE_CONFIRMED, (eGameMessageType)1073);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_FAILED_PRECONDITION, (eGameMessageType)1081);
|
||||
EXPECT_EQ(eGameMessageType::MOVE_ITEM_BETWEEN_INVENTORY_TYPES, (eGameMessageType)1093);
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_BEGIN, (eGameMessageType)1094);
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_END, (eGameMessageType)1095);
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_MOVE_AND_EQUIP, (eGameMessageType)1096);
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_FINISH, (eGameMessageType)1097);
|
||||
EXPECT_EQ(eGameMessageType::REPORT_BUG, (eGameMessageType)1198);
|
||||
EXPECT_EQ(eGameMessageType::MISSION_DIALOGUE_CANCELLED, (eGameMessageType)1129);
|
||||
EXPECT_EQ(eGameMessageType::ECHO_SYNC_SKILL, (eGameMessageType)1144);
|
||||
EXPECT_EQ(eGameMessageType::SYNC_SKILL, (eGameMessageType)1145);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT, (eGameMessageType)1148);
|
||||
EXPECT_EQ(eGameMessageType::DO_CLIENT_PROJECTILE_IMPACT, (eGameMessageType)1151);
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_CONVERT_MODEL, (eGameMessageType)1155);
|
||||
EXPECT_EQ(eGameMessageType::SET_PLAYER_ALLOWED_RESPAWN, (eGameMessageType)1165);
|
||||
EXPECT_EQ(eGameMessageType::UI_MESSAGE_SERVER_TO_SINGLE_CLIENT, (eGameMessageType)1184);
|
||||
EXPECT_EQ(eGameMessageType::UI_MESSAGE_SERVER_TO_ALL_CLIENTS, (eGameMessageType)1185);
|
||||
EXPECT_EQ(eGameMessageType::PET_TAMING_TRY_BUILD, (eGameMessageType)1197);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_SMASH_PLAYER, (eGameMessageType)1202);
|
||||
EXPECT_EQ(eGameMessageType::FIRE_EVENT_CLIENT_SIDE, (eGameMessageType)1213);
|
||||
EXPECT_EQ(eGameMessageType::TOGGLE_GM_INVIS, (eGameMessageType)1218);
|
||||
EXPECT_EQ(eGameMessageType::CHANGE_OBJECT_WORLD_STATE, (eGameMessageType)1223);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_LOCK_INPUT, (eGameMessageType)1230);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_UNLOCK_INPUT, (eGameMessageType)1231);
|
||||
EXPECT_EQ(eGameMessageType::RACING_RESET_PLAYER_TO_LAST_RESET, (eGameMessageType)1252);
|
||||
EXPECT_EQ(eGameMessageType::RACING_SERVER_SET_PLAYER_LAP_AND_PLANE, (eGameMessageType)1253);
|
||||
EXPECT_EQ(eGameMessageType::RACING_SET_PLAYER_RESET_INFO, (eGameMessageType)1254);
|
||||
EXPECT_EQ(eGameMessageType::RACING_PLAYER_INFO_RESET_FINISHED, (eGameMessageType)1255);
|
||||
EXPECT_EQ(eGameMessageType::LOCK_NODE_ROTATION, (eGameMessageType)1260);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_SET_WHEEL_LOCK_STATE, (eGameMessageType)1273);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_VEHICLE_OF_RACING_OBJECT, (eGameMessageType)1276);
|
||||
EXPECT_EQ(eGameMessageType::SET_NAME_BILLBOARD_STATE, (eGameMessageType)1284);
|
||||
EXPECT_EQ(eGameMessageType::PLAYER_REACHED_RESPAWN_CHECKPOINT, (eGameMessageType)1296);
|
||||
EXPECT_EQ(eGameMessageType::HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE, (eGameMessageType)1300);
|
||||
EXPECT_EQ(eGameMessageType::HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE, (eGameMessageType)1301);
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_CONTENTS_FROM_CLIENT, (eGameMessageType)1305);
|
||||
EXPECT_EQ(eGameMessageType::GET_MODELS_ON_PROPERTY, (eGameMessageType)1306);
|
||||
EXPECT_EQ(eGameMessageType::MATCH_REQUEST, (eGameMessageType)1308);
|
||||
EXPECT_EQ(eGameMessageType::MATCH_RESPONSE, (eGameMessageType)1309);
|
||||
EXPECT_EQ(eGameMessageType::MATCH_UPDATE, (eGameMessageType)1310);
|
||||
EXPECT_EQ(eGameMessageType::MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT, (eGameMessageType)1131);
|
||||
EXPECT_EQ(eGameMessageType::MODULE_ASSEMBLY_QUERY_DATA, (eGameMessageType)1132);
|
||||
EXPECT_EQ(eGameMessageType::SHOW_BILLBOARD_INTERACT_ICON, (eGameMessageType)1337);
|
||||
EXPECT_EQ(eGameMessageType::CHANGE_IDLE_FLAGS, (eGameMessageType)1338);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_ADD_PASSIVE_BOOST_ACTION, (eGameMessageType)1340);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, (eGameMessageType)1341);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION, (eGameMessageType)1342);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, (eGameMessageType)1343);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_ADD_SLOWDOWN_ACTION, (eGameMessageType)1344);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_REMOVE_SLOWDOWN_ACTION, (eGameMessageType)1345);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_SLOWDOWN_ACTION, (eGameMessageType)1346);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_SLOWDOWN_ACTION, (eGameMessageType)1347);
|
||||
EXPECT_EQ(eGameMessageType::BUYBACK_FROM_VENDOR, (eGameMessageType)1350);
|
||||
EXPECT_EQ(eGameMessageType::SET_PROPERTY_ACCESS, (eGameMessageType)1366);
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_PLACED, (eGameMessageType)1369);
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_ROTATED, (eGameMessageType)1370);
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED, (eGameMessageType)1371);
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_EQUIPPED, (eGameMessageType)1372);
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_PICKED_UP, (eGameMessageType)1373);
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_REMOVED, (eGameMessageType)1374);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_RACING_CLIENT, (eGameMessageType)1390);
|
||||
EXPECT_EQ(eGameMessageType::RACING_PLAYER_HACK_CAR, (eGameMessageType)1391);
|
||||
EXPECT_EQ(eGameMessageType::RACING_PLAYER_LOADED, (eGameMessageType)1392);
|
||||
EXPECT_EQ(eGameMessageType::RACING_CLIENT_READY, (eGameMessageType)1393);
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_CHAT_MODE, (eGameMessageType)1395);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_NOTIFY_FINISHED_RACE, (eGameMessageType)1396);
|
||||
EXPECT_EQ(eGameMessageType::SET_CONSUMABLE_ITEM, (eGameMessageType)1409);
|
||||
EXPECT_EQ(eGameMessageType::SET_STATUS_IMMUNITY, (eGameMessageType)1435);
|
||||
EXPECT_EQ(eGameMessageType::SET_PET_NAME_MODERATED, (eGameMessageType)1448);
|
||||
EXPECT_EQ(eGameMessageType::MODIFY_LEGO_SCORE, (eGameMessageType)1459);
|
||||
EXPECT_EQ(eGameMessageType::RESTORE_TO_POST_LOAD_STATS, (eGameMessageType)1468);
|
||||
EXPECT_EQ(eGameMessageType::SET_RAIL_MOVEMENT, (eGameMessageType)1471);
|
||||
EXPECT_EQ(eGameMessageType::START_RAIL_MOVEMENT, (eGameMessageType)1472);
|
||||
EXPECT_EQ(eGameMessageType::CANCEL_RAIL_MOVEMENT, (eGameMessageType)1474);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_RAIL_MOVEMENT_READY, (eGameMessageType)1476);
|
||||
EXPECT_EQ(eGameMessageType::PLAYER_RAIL_ARRIVED_NOTIFICATION, (eGameMessageType)1477);
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_PLAYER_STATISTIC, (eGameMessageType)1481);
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_ASSEMBLY_NIF_COMPLETED, (eGameMessageType)1498);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_NOT_ENOUGH_INV_SPACE, (eGameMessageType)1516);
|
||||
EXPECT_EQ(eGameMessageType::TEAM_SET_LEADER, (eGameMessageType)1557);
|
||||
EXPECT_EQ(eGameMessageType::TEAM_INVITE_CONFIRM, (eGameMessageType)1558);
|
||||
EXPECT_EQ(eGameMessageType::TEAM_GET_STATUS_RESPONSE, (eGameMessageType)1559);
|
||||
EXPECT_EQ(eGameMessageType::TEAM_ADD_PLAYER, (eGameMessageType)1562);
|
||||
EXPECT_EQ(eGameMessageType::TEAM_REMOVE_PLAYER, (eGameMessageType)1563);
|
||||
EXPECT_EQ(eGameMessageType::START_CELEBRATION_EFFECT, (eGameMessageType)1618);
|
||||
EXPECT_EQ(eGameMessageType::ADD_BUFF, (eGameMessageType)1647);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_DONE_LOADING_ALL_OBJECTS, (eGameMessageType)1642);
|
||||
EXPECT_EQ(eGameMessageType::PLACE_PROPERTY_MODEL, (eGameMessageType)1170);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER, (eGameMessageType)1606);
|
||||
EXPECT_EQ(eGameMessageType::ADD_RUN_SPEED_MODIFIER, (eGameMessageType)1505);
|
||||
EXPECT_EQ(eGameMessageType::GET_HOT_PROPERTY_DATA, (eGameMessageType)1511);
|
||||
EXPECT_EQ(eGameMessageType::SEND_HOT_PROPERTY_DATA, (eGameMessageType)1510);
|
||||
EXPECT_EQ(eGameMessageType::REMOVE_RUN_SPEED_MODIFIER, (eGameMessageType)1506);
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_PROPERTY_PERFORMANCE_COST, (eGameMessageType)1547);
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_ENTRANCE_BEGIN, (eGameMessageType)1553);
|
||||
EXPECT_EQ(eGameMessageType::SET_RESURRECT_RESTORE_VALUES, (eGameMessageType)1591);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_STOP_BOOST, (eGameMessageType)1617);
|
||||
EXPECT_EQ(eGameMessageType::REMOVE_BUFF, (eGameMessageType)1648);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, (eGameMessageType)1666);
|
||||
EXPECT_EQ(eGameMessageType::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, (eGameMessageType)1667);
|
||||
EXPECT_EQ(eGameMessageType::PLAYER_SET_CAMERA_CYCLING_MODE, (eGameMessageType)1676);
|
||||
EXPECT_EQ(eGameMessageType::SET_MOUNT_INVENTORY_ID, (eGameMessageType)1727);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE, (eGameMessageType)1734);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_LEVEL_REWARDS, (eGameMessageType)1735);
|
||||
EXPECT_EQ(eGameMessageType::DISMOUNT_COMPLETE, (eGameMessageType)1756);
|
||||
EXPECT_EQ(eGameMessageType::MARK_INVENTORY_ITEM_AS_ACTIVE, (eGameMessageType)1767);
|
||||
EXPECT_EQ(eGameMessageType::TELEPORT, static_cast<eGameMessageType>(19));
|
||||
EXPECT_EQ(eGameMessageType::SET_PLAYER_CONTROL_SCHEME, static_cast<eGameMessageType>(26));
|
||||
EXPECT_EQ(eGameMessageType::DROP_CLIENT_LOOT, static_cast<eGameMessageType>(30));
|
||||
EXPECT_EQ(eGameMessageType::DIE, static_cast<eGameMessageType>(37));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_DIE, static_cast<eGameMessageType>(38));
|
||||
EXPECT_EQ(eGameMessageType::PLAY_EMOTE, static_cast<eGameMessageType>(41));
|
||||
EXPECT_EQ(eGameMessageType::PLAY_ANIMATION, static_cast<eGameMessageType>(43));
|
||||
EXPECT_EQ(eGameMessageType::CONTROL_BEHAVIORS, static_cast<eGameMessageType>(48));
|
||||
EXPECT_EQ(eGameMessageType::SET_NAME, static_cast<eGameMessageType>(72));
|
||||
EXPECT_EQ(eGameMessageType::ECHO_START_SKILL, static_cast<eGameMessageType>(118));
|
||||
EXPECT_EQ(eGameMessageType::START_SKILL, static_cast<eGameMessageType>(119));
|
||||
EXPECT_EQ(eGameMessageType::VERIFY_ACK, static_cast<eGameMessageType>(121));
|
||||
EXPECT_EQ(eGameMessageType::ADD_SKILL, static_cast<eGameMessageType>(127));
|
||||
EXPECT_EQ(eGameMessageType::REMOVE_SKILL, static_cast<eGameMessageType>(128));
|
||||
EXPECT_EQ(eGameMessageType::SET_CURRENCY, static_cast<eGameMessageType>(133));
|
||||
EXPECT_EQ(eGameMessageType::PICKUP_CURRENCY, static_cast<eGameMessageType>(137));
|
||||
EXPECT_EQ(eGameMessageType::PICKUP_ITEM, static_cast<eGameMessageType>(139));
|
||||
EXPECT_EQ(eGameMessageType::TEAM_PICKUP_ITEM, static_cast<eGameMessageType>(140));
|
||||
EXPECT_EQ(eGameMessageType::PLAY_FX_EFFECT, static_cast<eGameMessageType>(154));
|
||||
EXPECT_EQ(eGameMessageType::STOP_FX_EFFECT, static_cast<eGameMessageType>(155));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_RESURRECT, static_cast<eGameMessageType>(159));
|
||||
EXPECT_EQ(eGameMessageType::RESURRECT, static_cast<eGameMessageType>(160));
|
||||
EXPECT_EQ(eGameMessageType::PUSH_EQUIPPED_ITEMS_STATE, static_cast<eGameMessageType>(191));
|
||||
EXPECT_EQ(eGameMessageType::POP_EQUIPPED_ITEMS_STATE, static_cast<eGameMessageType>(192));
|
||||
EXPECT_EQ(eGameMessageType::SET_GM_LEVEL, static_cast<eGameMessageType>(193));
|
||||
EXPECT_EQ(eGameMessageType::SET_STUNNED, static_cast<eGameMessageType>(198));
|
||||
EXPECT_EQ(eGameMessageType::SET_STUN_IMMUNITY, static_cast<eGameMessageType>(200));
|
||||
EXPECT_EQ(eGameMessageType::KNOCKBACK, static_cast<eGameMessageType>(202));
|
||||
EXPECT_EQ(eGameMessageType::REBUILD_CANCEL, static_cast<eGameMessageType>(209));
|
||||
EXPECT_EQ(eGameMessageType::ENABLE_REBUILD, static_cast<eGameMessageType>(213));
|
||||
EXPECT_EQ(eGameMessageType::MOVE_ITEM_IN_INVENTORY, static_cast<eGameMessageType>(224));
|
||||
EXPECT_EQ(eGameMessageType::ADD_ITEM_TO_INVENTORY_CLIENT_SYNC, static_cast<eGameMessageType>(227));
|
||||
EXPECT_EQ(eGameMessageType::REMOVE_ITEM_FROM_INVENTORY, static_cast<eGameMessageType>(230));
|
||||
EXPECT_EQ(eGameMessageType::EQUIP_INVENTORY, static_cast<eGameMessageType>(231));
|
||||
EXPECT_EQ(eGameMessageType::UN_EQUIP_INVENTORY, static_cast<eGameMessageType>(233));
|
||||
EXPECT_EQ(eGameMessageType::OFFER_MISSION, static_cast<eGameMessageType>(248));
|
||||
EXPECT_EQ(eGameMessageType::RESPOND_TO_MISSION, static_cast<eGameMessageType>(249));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_MISSION, static_cast<eGameMessageType>(254));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_MISSION_TASK, static_cast<eGameMessageType>(255));
|
||||
EXPECT_EQ(eGameMessageType::REBUILD_NOTIFY_STATE, static_cast<eGameMessageType>(336));
|
||||
EXPECT_EQ(eGameMessageType::TERMINATE_INTERACTION, static_cast<eGameMessageType>(357));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TERMINATE_INTERACTION, static_cast<eGameMessageType>(358));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_USE, static_cast<eGameMessageType>(364));
|
||||
EXPECT_EQ(eGameMessageType::VENDOR_OPEN_WINDOW, static_cast<eGameMessageType>(369));
|
||||
EXPECT_EQ(eGameMessageType::BUY_FROM_VENDOR, static_cast<eGameMessageType>(373));
|
||||
EXPECT_EQ(eGameMessageType::SELL_TO_VENDOR, static_cast<eGameMessageType>(374));
|
||||
EXPECT_EQ(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG, static_cast<eGameMessageType>(383));
|
||||
EXPECT_EQ(eGameMessageType::SET_INVENTORY_SIZE, static_cast<eGameMessageType>(389));
|
||||
EXPECT_EQ(eGameMessageType::ACKNOWLEDGE_POSSESSION, static_cast<eGameMessageType>(391));
|
||||
EXPECT_EQ(eGameMessageType::SET_SHOOTING_GALLERY_PARAMS, static_cast<eGameMessageType>(400));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_START_STOP, static_cast<eGameMessageType>(402));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_ENTER, static_cast<eGameMessageType>(403));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_EXIT, static_cast<eGameMessageType>(404));
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_ENTER, static_cast<eGameMessageType>(405));
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_EXIT, static_cast<eGameMessageType>(406));
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_START, static_cast<eGameMessageType>(407));
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_STOP, static_cast<eGameMessageType>(408));
|
||||
EXPECT_EQ(eGameMessageType::SHOOTING_GALLERY_CLIENT_AIM_UPDATE, static_cast<eGameMessageType>(409));
|
||||
EXPECT_EQ(eGameMessageType::SHOOTING_GALLERY_FIRE, static_cast<eGameMessageType>(411));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_VENDOR_STATUS_UPDATE, static_cast<eGameMessageType>(416));
|
||||
EXPECT_EQ(eGameMessageType::VENDOR_STATUS_UPDATE, static_cast<eGameMessageType>(417));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE, static_cast<eGameMessageType>(425));
|
||||
EXPECT_EQ(eGameMessageType::CONSUME_CLIENT_ITEM, static_cast<eGameMessageType>(427));
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_ITEM_CONSUMED, static_cast<eGameMessageType>(428));
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_SHOOTING_GALLERY_ROTATION, static_cast<eGameMessageType>(448));
|
||||
EXPECT_EQ(eGameMessageType::SET_FLAG, static_cast<eGameMessageType>(471));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_FLAG_CHANGE, static_cast<eGameMessageType>(472));
|
||||
EXPECT_EQ(eGameMessageType::VENDOR_TRANSACTION_RESULT, static_cast<eGameMessageType>(476));
|
||||
EXPECT_EQ(eGameMessageType::HAS_BEEN_COLLECTED, static_cast<eGameMessageType>(486));
|
||||
EXPECT_EQ(eGameMessageType::DISPLAY_CHAT_BUBBLE, static_cast<eGameMessageType>(495));
|
||||
EXPECT_EQ(eGameMessageType::SPAWN_PET, static_cast<eGameMessageType>(498));
|
||||
EXPECT_EQ(eGameMessageType::DESPAWN_PET, static_cast<eGameMessageType>(499));
|
||||
EXPECT_EQ(eGameMessageType::PLAYER_LOADED, static_cast<eGameMessageType>(505));
|
||||
EXPECT_EQ(eGameMessageType::PLAYER_READY, static_cast<eGameMessageType>(509));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_LINKED_MISSION, static_cast<eGameMessageType>(515));
|
||||
EXPECT_EQ(eGameMessageType::INVALID_ZONE_TRANSFER_LIST, static_cast<eGameMessageType>(519));
|
||||
EXPECT_EQ(eGameMessageType::MISSION_DIALOGUE_OK, static_cast<eGameMessageType>(520));
|
||||
EXPECT_EQ(eGameMessageType::DISPLAY_MESSAGE_BOX, static_cast<eGameMessageType>(529));
|
||||
EXPECT_EQ(eGameMessageType::MESSAGE_BOX_RESPOND, static_cast<eGameMessageType>(530));
|
||||
EXPECT_EQ(eGameMessageType::CHOICE_BOX_RESPOND, static_cast<eGameMessageType>(531));
|
||||
EXPECT_EQ(eGameMessageType::SMASH, static_cast<eGameMessageType>(537));
|
||||
EXPECT_EQ(eGameMessageType::UN_SMASH, static_cast<eGameMessageType>(538));
|
||||
EXPECT_EQ(eGameMessageType::PLACE_MODEL_RESPONSE, static_cast<eGameMessageType>(547));
|
||||
EXPECT_EQ(eGameMessageType::SET_SHOOTING_GALLERY_RETICULE_EFFECT, static_cast<eGameMessageType>(546));
|
||||
EXPECT_EQ(eGameMessageType::SET_JET_PACK_MODE, static_cast<eGameMessageType>(561));
|
||||
EXPECT_EQ(eGameMessageType::REGISTER_PET_ID, static_cast<eGameMessageType>(565));
|
||||
EXPECT_EQ(eGameMessageType::REGISTER_PET_DBID, static_cast<eGameMessageType>(566));
|
||||
EXPECT_EQ(eGameMessageType::SHOW_ACTIVITY_COUNTDOWN, static_cast<eGameMessageType>(568));
|
||||
EXPECT_EQ(eGameMessageType::START_ACTIVITY_TIME, static_cast<eGameMessageType>(576));
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_PAUSE, static_cast<eGameMessageType>(602));
|
||||
EXPECT_EQ(eGameMessageType::USE_NON_EQUIPMENT_ITEM, static_cast<eGameMessageType>(603));
|
||||
EXPECT_EQ(eGameMessageType::USE_ITEM_RESULT, static_cast<eGameMessageType>(607));
|
||||
EXPECT_EQ(eGameMessageType::COMMAND_PET, static_cast<eGameMessageType>(640));
|
||||
EXPECT_EQ(eGameMessageType::PET_RESPONSE, static_cast<eGameMessageType>(641));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA, static_cast<eGameMessageType>(648));
|
||||
EXPECT_EQ(eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA, static_cast<eGameMessageType>(649));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_OBJECT, static_cast<eGameMessageType>(656));
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_NOTIFY_PET, static_cast<eGameMessageType>(659));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_PET, static_cast<eGameMessageType>(660));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_PET_TAMING_MINIGAME, static_cast<eGameMessageType>(661));
|
||||
EXPECT_EQ(eGameMessageType::START_SERVER_PET_MINIGAME_TIMER, static_cast<eGameMessageType>(662));
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_EXIT_TAMING_MINIGAME, static_cast<eGameMessageType>(663));
|
||||
EXPECT_EQ(eGameMessageType::PET_NAME_CHANGED, static_cast<eGameMessageType>(686));
|
||||
EXPECT_EQ(eGameMessageType::PET_TAMING_MINIGAME_RESULT, static_cast<eGameMessageType>(667));
|
||||
EXPECT_EQ(eGameMessageType::PET_TAMING_TRY_BUILD_RESULT, static_cast<eGameMessageType>(668));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_BUILD_SUCCESS, static_cast<eGameMessageType>(673));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_MODEL_LOADED_ON_SERVER, static_cast<eGameMessageType>(674));
|
||||
EXPECT_EQ(eGameMessageType::ACTIVATE_BUBBLE_BUFF, static_cast<eGameMessageType>(678));
|
||||
EXPECT_EQ(eGameMessageType::DECTIVATE_BUBBLE_BUFF, static_cast<eGameMessageType>(679));
|
||||
EXPECT_EQ(eGameMessageType::ADD_PET_TO_PLAYER, static_cast<eGameMessageType>(681));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_SET_PET_NAME, static_cast<eGameMessageType>(683));
|
||||
EXPECT_EQ(eGameMessageType::SET_PET_NAME, static_cast<eGameMessageType>(684));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_PUZZLE_SELECTED, static_cast<eGameMessageType>(675));
|
||||
EXPECT_EQ(eGameMessageType::SHOW_PET_ACTION_BUTTON, static_cast<eGameMessageType>(692));
|
||||
EXPECT_EQ(eGameMessageType::SET_EMOTE_LOCK_STATE, static_cast<eGameMessageType>(693));
|
||||
EXPECT_EQ(eGameMessageType::USE_ITEM_REQUIREMENTS_RESPONSE, static_cast<eGameMessageType>(703));
|
||||
EXPECT_EQ(eGameMessageType::PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT, static_cast<eGameMessageType>(713));
|
||||
EXPECT_EQ(eGameMessageType::DOWNLOAD_PROPERTY_DATA, static_cast<eGameMessageType>(716));
|
||||
EXPECT_EQ(eGameMessageType::QUERY_PROPERTY_DATA, static_cast<eGameMessageType>(717));
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_EDITOR_BEGIN, static_cast<eGameMessageType>(724));
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_EDITOR_END, static_cast<eGameMessageType>(725));
|
||||
EXPECT_EQ(eGameMessageType::IS_MINIFIG_IN_A_BUBBLE, static_cast<eGameMessageType>(729));
|
||||
EXPECT_EQ(eGameMessageType::START_PATHING, static_cast<eGameMessageType>(733));
|
||||
EXPECT_EQ(eGameMessageType::ACTIVATE_BUBBLE_BUFF_FROM_SERVER, static_cast<eGameMessageType>(734));
|
||||
EXPECT_EQ(eGameMessageType::DEACTIVATE_BUBBLE_BUFF_FROM_SERVER, static_cast<eGameMessageType>(735));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_ZONE_OBJECT, static_cast<eGameMessageType>(737));
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_REPUTATION, static_cast<eGameMessageType>(746));
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_RENTAL_RESPONSE, static_cast<eGameMessageType>(750));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_PLATFORM_RESYNC, static_cast<eGameMessageType>(760));
|
||||
EXPECT_EQ(eGameMessageType::PLATFORM_RESYNC, static_cast<eGameMessageType>(761));
|
||||
EXPECT_EQ(eGameMessageType::PLAY_CINEMATIC, static_cast<eGameMessageType>(762));
|
||||
EXPECT_EQ(eGameMessageType::END_CINEMATIC, static_cast<eGameMessageType>(763));
|
||||
EXPECT_EQ(eGameMessageType::CINEMATIC_UPDATE, static_cast<eGameMessageType>(764));
|
||||
EXPECT_EQ(eGameMessageType::TOGGLE_GHOST_REFERENCE_OVERRIDE, static_cast<eGameMessageType>(767));
|
||||
EXPECT_EQ(eGameMessageType::SET_GHOST_REFERENCE_POSITION, static_cast<eGameMessageType>(768));
|
||||
EXPECT_EQ(eGameMessageType::FIRE_EVENT_SERVER_SIDE, static_cast<eGameMessageType>(770));
|
||||
EXPECT_EQ(eGameMessageType::SCRIPT_NETWORK_VAR_UPDATE, static_cast<eGameMessageType>(781));
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_MODEL_FROM_CLIENT, static_cast<eGameMessageType>(793));
|
||||
EXPECT_EQ(eGameMessageType::DELETE_MODEL_FROM_CLIENT, static_cast<eGameMessageType>(794));
|
||||
EXPECT_EQ(eGameMessageType::PLAY_ND_AUDIO_EMITTER, static_cast<eGameMessageType>(821));
|
||||
EXPECT_EQ(eGameMessageType::PLAY2_D_AMBIENT_SOUND, static_cast<eGameMessageType>(831));
|
||||
EXPECT_EQ(eGameMessageType::ENTER_PROPERTY1, static_cast<eGameMessageType>(840));
|
||||
EXPECT_EQ(eGameMessageType::ENTER_PROPERTY2, static_cast<eGameMessageType>(841));
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_ENTRANCE_SYNC, static_cast<eGameMessageType>(842));
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_SELECT_QUERY, static_cast<eGameMessageType>(845));
|
||||
EXPECT_EQ(eGameMessageType::PARSE_CHAT_MESSAGE, static_cast<eGameMessageType>(850));
|
||||
EXPECT_EQ(eGameMessageType::BROADCAST_TEXT_TO_CHATBOX, static_cast<eGameMessageType>(858));
|
||||
EXPECT_EQ(eGameMessageType::OPEN_PROPERTY_MANAGEMENT, static_cast<eGameMessageType>(860));
|
||||
EXPECT_EQ(eGameMessageType::OPEN_PROPERTY_VENDOR, static_cast<eGameMessageType>(861));
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK, static_cast<eGameMessageType>(863));
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_REQUEST, static_cast<eGameMessageType>(868));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_REQUEST, static_cast<eGameMessageType>(869));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_INVITE, static_cast<eGameMessageType>(870));
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_REPLY, static_cast<eGameMessageType>(871));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_REPLY, static_cast<eGameMessageType>(872));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_INITIAL_REPLY, static_cast<eGameMessageType>(873));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_FINAL_REPLY, static_cast<eGameMessageType>(874));
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_UPDATE, static_cast<eGameMessageType>(875));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_UPDATE, static_cast<eGameMessageType>(876));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_UPDATE, static_cast<eGameMessageType>(877));
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_CANCEL, static_cast<eGameMessageType>(878));
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_SIDE_TRADE_CANCEL, static_cast<eGameMessageType>(879));
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_ACCEPT, static_cast<eGameMessageType>(880));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_ACCEPT, static_cast<eGameMessageType>(881));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_CANCEL, static_cast<eGameMessageType>(882));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_CANCEL, static_cast<eGameMessageType>(883));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_ACCEPT, static_cast<eGameMessageType>(884));
|
||||
EXPECT_EQ(eGameMessageType::READY_FOR_UPDATES, static_cast<eGameMessageType>(888));
|
||||
EXPECT_EQ(eGameMessageType::ORIENT_TO_OBJECT, static_cast<eGameMessageType>(905));
|
||||
EXPECT_EQ(eGameMessageType::ORIENT_TO_POSITION, static_cast<eGameMessageType>(906));
|
||||
EXPECT_EQ(eGameMessageType::ORIENT_TO_ANGLE, static_cast<eGameMessageType>(907));
|
||||
EXPECT_EQ(eGameMessageType::BOUNCER_ACTIVE_STATUS, static_cast<eGameMessageType>(942));
|
||||
EXPECT_EQ(eGameMessageType::UN_USE_BBB_MODEL, static_cast<eGameMessageType>(999));
|
||||
EXPECT_EQ(eGameMessageType::BBB_LOAD_ITEM_REQUEST, static_cast<eGameMessageType>(1000));
|
||||
EXPECT_EQ(eGameMessageType::BBB_SAVE_REQUEST, static_cast<eGameMessageType>(1001));
|
||||
EXPECT_EQ(eGameMessageType::BBB_SAVE_RESPONSE, static_cast<eGameMessageType>(1005));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_OBJECT, static_cast<eGameMessageType>(1042));
|
||||
EXPECT_EQ(eGameMessageType::DISPLAY_ZONE_SUMMARY, static_cast<eGameMessageType>(1043));
|
||||
EXPECT_EQ(eGameMessageType::ZONE_SUMMARY_DISMISSED, static_cast<eGameMessageType>(1044));
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_STATE_CHANGE_REQUEST, static_cast<eGameMessageType>(1053));
|
||||
EXPECT_EQ(eGameMessageType::MODIFY_PLAYER_ZONE_STATISTIC, static_cast<eGameMessageType>(1046));
|
||||
EXPECT_EQ(eGameMessageType::START_BUILDING_WITH_ITEM, static_cast<eGameMessageType>(1057));
|
||||
EXPECT_EQ(eGameMessageType::START_ARRANGING_WITH_ITEM, static_cast<eGameMessageType>(1061));
|
||||
EXPECT_EQ(eGameMessageType::FINISH_ARRANGING_WITH_ITEM, static_cast<eGameMessageType>(1062));
|
||||
EXPECT_EQ(eGameMessageType::DONE_ARRANGING_WITH_ITEM, static_cast<eGameMessageType>(1063));
|
||||
EXPECT_EQ(eGameMessageType::SET_BUILD_MODE, static_cast<eGameMessageType>(1068));
|
||||
EXPECT_EQ(eGameMessageType::BUILD_MODE_SET, static_cast<eGameMessageType>(1069));
|
||||
EXPECT_EQ(eGameMessageType::SET_BUILD_MODE_CONFIRMED, static_cast<eGameMessageType>(1073));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_FAILED_PRECONDITION, static_cast<eGameMessageType>(1081));
|
||||
EXPECT_EQ(eGameMessageType::MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<eGameMessageType>(1093));
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_BEGIN, static_cast<eGameMessageType>(1094));
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_END, static_cast<eGameMessageType>(1095));
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_MOVE_AND_EQUIP, static_cast<eGameMessageType>(1096));
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_FINISH, static_cast<eGameMessageType>(1097));
|
||||
EXPECT_EQ(eGameMessageType::REPORT_BUG, static_cast<eGameMessageType>(1198));
|
||||
EXPECT_EQ(eGameMessageType::MISSION_DIALOGUE_CANCELLED, static_cast<eGameMessageType>(1129));
|
||||
EXPECT_EQ(eGameMessageType::ECHO_SYNC_SKILL, static_cast<eGameMessageType>(1144));
|
||||
EXPECT_EQ(eGameMessageType::SYNC_SKILL, static_cast<eGameMessageType>(1145));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT, static_cast<eGameMessageType>(1148));
|
||||
EXPECT_EQ(eGameMessageType::DO_CLIENT_PROJECTILE_IMPACT, static_cast<eGameMessageType>(1151));
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_CONVERT_MODEL, static_cast<eGameMessageType>(1155));
|
||||
EXPECT_EQ(eGameMessageType::SET_PLAYER_ALLOWED_RESPAWN, static_cast<eGameMessageType>(1165));
|
||||
EXPECT_EQ(eGameMessageType::UI_MESSAGE_SERVER_TO_SINGLE_CLIENT, static_cast<eGameMessageType>(1184));
|
||||
EXPECT_EQ(eGameMessageType::UI_MESSAGE_SERVER_TO_ALL_CLIENTS, static_cast<eGameMessageType>(1185));
|
||||
EXPECT_EQ(eGameMessageType::PET_TAMING_TRY_BUILD, static_cast<eGameMessageType>(1197));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_SMASH_PLAYER, static_cast<eGameMessageType>(1202));
|
||||
EXPECT_EQ(eGameMessageType::FIRE_EVENT_CLIENT_SIDE, static_cast<eGameMessageType>(1213));
|
||||
EXPECT_EQ(eGameMessageType::TOGGLE_GM_INVIS, static_cast<eGameMessageType>(1218));
|
||||
EXPECT_EQ(eGameMessageType::CHANGE_OBJECT_WORLD_STATE, static_cast<eGameMessageType>(1223));
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_LOCK_INPUT, static_cast<eGameMessageType>(1230));
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_UNLOCK_INPUT, static_cast<eGameMessageType>(1231));
|
||||
EXPECT_EQ(eGameMessageType::RACING_RESET_PLAYER_TO_LAST_RESET, static_cast<eGameMessageType>(1252));
|
||||
EXPECT_EQ(eGameMessageType::RACING_SERVER_SET_PLAYER_LAP_AND_PLANE, static_cast<eGameMessageType>(1253));
|
||||
EXPECT_EQ(eGameMessageType::RACING_SET_PLAYER_RESET_INFO, static_cast<eGameMessageType>(1254));
|
||||
EXPECT_EQ(eGameMessageType::RACING_PLAYER_INFO_RESET_FINISHED, static_cast<eGameMessageType>(1255));
|
||||
EXPECT_EQ(eGameMessageType::LOCK_NODE_ROTATION, static_cast<eGameMessageType>(1260));
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_SET_WHEEL_LOCK_STATE, static_cast<eGameMessageType>(1273));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_VEHICLE_OF_RACING_OBJECT, static_cast<eGameMessageType>(1276));
|
||||
EXPECT_EQ(eGameMessageType::SET_NAME_BILLBOARD_STATE, static_cast<eGameMessageType>(1284));
|
||||
EXPECT_EQ(eGameMessageType::PLAYER_REACHED_RESPAWN_CHECKPOINT, static_cast<eGameMessageType>(1296));
|
||||
EXPECT_EQ(eGameMessageType::HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE, static_cast<eGameMessageType>(1300));
|
||||
EXPECT_EQ(eGameMessageType::HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE, static_cast<eGameMessageType>(1301));
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_CONTENTS_FROM_CLIENT, static_cast<eGameMessageType>(1305));
|
||||
EXPECT_EQ(eGameMessageType::GET_MODELS_ON_PROPERTY, static_cast<eGameMessageType>(1306));
|
||||
EXPECT_EQ(eGameMessageType::MATCH_REQUEST, static_cast<eGameMessageType>(1308));
|
||||
EXPECT_EQ(eGameMessageType::MATCH_RESPONSE, static_cast<eGameMessageType>(1309));
|
||||
EXPECT_EQ(eGameMessageType::MATCH_UPDATE, static_cast<eGameMessageType>(1310));
|
||||
EXPECT_EQ(eGameMessageType::MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT, static_cast<eGameMessageType>(1131));
|
||||
EXPECT_EQ(eGameMessageType::MODULE_ASSEMBLY_QUERY_DATA, static_cast<eGameMessageType>(1132));
|
||||
EXPECT_EQ(eGameMessageType::SHOW_BILLBOARD_INTERACT_ICON, static_cast<eGameMessageType>(1337));
|
||||
EXPECT_EQ(eGameMessageType::CHANGE_IDLE_FLAGS, static_cast<eGameMessageType>(1338));
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_ADD_PASSIVE_BOOST_ACTION, static_cast<eGameMessageType>(1340));
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, static_cast<eGameMessageType>(1341));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION, static_cast<eGameMessageType>(1342));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, static_cast<eGameMessageType>(1343));
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_ADD_SLOWDOWN_ACTION, static_cast<eGameMessageType>(1344));
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_REMOVE_SLOWDOWN_ACTION, static_cast<eGameMessageType>(1345));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_SLOWDOWN_ACTION, static_cast<eGameMessageType>(1346));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_SLOWDOWN_ACTION, static_cast<eGameMessageType>(1347));
|
||||
EXPECT_EQ(eGameMessageType::BUYBACK_FROM_VENDOR, static_cast<eGameMessageType>(1350));
|
||||
EXPECT_EQ(eGameMessageType::SET_PROPERTY_ACCESS, static_cast<eGameMessageType>(1366));
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_PLACED, static_cast<eGameMessageType>(1369));
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_ROTATED, static_cast<eGameMessageType>(1370));
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED, static_cast<eGameMessageType>(1371));
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_EQUIPPED, static_cast<eGameMessageType>(1372));
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_PICKED_UP, static_cast<eGameMessageType>(1373));
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_REMOVED, static_cast<eGameMessageType>(1374));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_RACING_CLIENT, static_cast<eGameMessageType>(1390));
|
||||
EXPECT_EQ(eGameMessageType::RACING_PLAYER_HACK_CAR, static_cast<eGameMessageType>(1391));
|
||||
EXPECT_EQ(eGameMessageType::RACING_PLAYER_LOADED, static_cast<eGameMessageType>(1392));
|
||||
EXPECT_EQ(eGameMessageType::RACING_CLIENT_READY, static_cast<eGameMessageType>(1393));
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_CHAT_MODE, static_cast<eGameMessageType>(1395));
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_NOTIFY_FINISHED_RACE, static_cast<eGameMessageType>(1396));
|
||||
EXPECT_EQ(eGameMessageType::SET_CONSUMABLE_ITEM, static_cast<eGameMessageType>(1409));
|
||||
EXPECT_EQ(eGameMessageType::SET_STATUS_IMMUNITY, static_cast<eGameMessageType>(1435));
|
||||
EXPECT_EQ(eGameMessageType::SET_PET_NAME_MODERATED, static_cast<eGameMessageType>(1448));
|
||||
EXPECT_EQ(eGameMessageType::MODIFY_LEGO_SCORE, static_cast<eGameMessageType>(1459));
|
||||
EXPECT_EQ(eGameMessageType::RESTORE_TO_POST_LOAD_STATS, static_cast<eGameMessageType>(1468));
|
||||
EXPECT_EQ(eGameMessageType::SET_RAIL_MOVEMENT, static_cast<eGameMessageType>(1471));
|
||||
EXPECT_EQ(eGameMessageType::START_RAIL_MOVEMENT, static_cast<eGameMessageType>(1472));
|
||||
EXPECT_EQ(eGameMessageType::CANCEL_RAIL_MOVEMENT, static_cast<eGameMessageType>(1474));
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_RAIL_MOVEMENT_READY, static_cast<eGameMessageType>(1476));
|
||||
EXPECT_EQ(eGameMessageType::PLAYER_RAIL_ARRIVED_NOTIFICATION, static_cast<eGameMessageType>(1477));
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_PLAYER_STATISTIC, static_cast<eGameMessageType>(1481));
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_ASSEMBLY_NIF_COMPLETED, static_cast<eGameMessageType>(1498));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_NOT_ENOUGH_INV_SPACE, static_cast<eGameMessageType>(1516));
|
||||
EXPECT_EQ(eGameMessageType::TEAM_SET_LEADER, static_cast<eGameMessageType>(1557));
|
||||
EXPECT_EQ(eGameMessageType::TEAM_INVITE_CONFIRM, static_cast<eGameMessageType>(1558));
|
||||
EXPECT_EQ(eGameMessageType::TEAM_GET_STATUS_RESPONSE, static_cast<eGameMessageType>(1559));
|
||||
EXPECT_EQ(eGameMessageType::TEAM_ADD_PLAYER, static_cast<eGameMessageType>(1562));
|
||||
EXPECT_EQ(eGameMessageType::TEAM_REMOVE_PLAYER, static_cast<eGameMessageType>(1563));
|
||||
EXPECT_EQ(eGameMessageType::START_CELEBRATION_EFFECT, static_cast<eGameMessageType>(1618));
|
||||
EXPECT_EQ(eGameMessageType::ADD_BUFF, static_cast<eGameMessageType>(1647));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_DONE_LOADING_ALL_OBJECTS, static_cast<eGameMessageType>(1642));
|
||||
EXPECT_EQ(eGameMessageType::PLACE_PROPERTY_MODEL, static_cast<eGameMessageType>(1170));
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER, static_cast<eGameMessageType>(1606));
|
||||
EXPECT_EQ(eGameMessageType::ADD_RUN_SPEED_MODIFIER, static_cast<eGameMessageType>(1505));
|
||||
EXPECT_EQ(eGameMessageType::GET_HOT_PROPERTY_DATA, static_cast<eGameMessageType>(1511));
|
||||
EXPECT_EQ(eGameMessageType::SEND_HOT_PROPERTY_DATA, static_cast<eGameMessageType>(1510));
|
||||
EXPECT_EQ(eGameMessageType::REMOVE_RUN_SPEED_MODIFIER, static_cast<eGameMessageType>(1506));
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_PROPERTY_PERFORMANCE_COST, static_cast<eGameMessageType>(1547));
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_ENTRANCE_BEGIN, static_cast<eGameMessageType>(1553));
|
||||
EXPECT_EQ(eGameMessageType::SET_RESURRECT_RESTORE_VALUES, static_cast<eGameMessageType>(1591));
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_STOP_BOOST, static_cast<eGameMessageType>(1617));
|
||||
EXPECT_EQ(eGameMessageType::REMOVE_BUFF, static_cast<eGameMessageType>(1648));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<eGameMessageType>(1666));
|
||||
EXPECT_EQ(eGameMessageType::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<eGameMessageType>(1667));
|
||||
EXPECT_EQ(eGameMessageType::PLAYER_SET_CAMERA_CYCLING_MODE, static_cast<eGameMessageType>(1676));
|
||||
EXPECT_EQ(eGameMessageType::SET_MOUNT_INVENTORY_ID, static_cast<eGameMessageType>(1727));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE, static_cast<eGameMessageType>(1734));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_LEVEL_REWARDS, static_cast<eGameMessageType>(1735));
|
||||
EXPECT_EQ(eGameMessageType::DISMOUNT_COMPLETE, static_cast<eGameMessageType>(1756));
|
||||
EXPECT_EQ(eGameMessageType::MARK_INVENTORY_ITEM_AS_ACTIVE, static_cast<eGameMessageType>(1767));
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user