Merge remote-tracking branch 'upstream/main' into PetFixes

This commit is contained in:
jadebenn
2024-02-13 20:59:27 -06:00
309 changed files with 4031 additions and 4493 deletions

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@@ -85,7 +85,7 @@ void BossSpiderQueenEnemyServer::WithdrawSpider(Entity* self, const bool withdra
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"SetColGroup", 10, 0, 0, "", UNASSIGNED_SYSTEM_ADDRESS);
//First rotate for anim
NiQuaternion rot = NiQuaternion::IDENTITY;
NiQuaternion rot = NiQuaternionConstant::IDENTITY;
controllable->SetStatic(false);
@@ -179,7 +179,7 @@ void BossSpiderQueenEnemyServer::SpiderWaveManager(Entity* self) {
std::vector<LWOOBJID> spiderEggs{};
auto spooders = Game::entityManager->GetEntitiesInGroup("EGG");
auto spooders = Game::entityManager->GetEntitiesInGroup("SpiderEggs");
for (auto spodder : spooders) {
spiderEggs.push_back(spodder->GetObjectID());
}
@@ -402,7 +402,7 @@ void BossSpiderQueenEnemyServer::OnTimerDone(Entity* self, const std::string tim
const auto withdrawn = self->GetBoolean(u"isWithdrawn");
if (!withdrawn) return;
NiQuaternion rot = NiQuaternion::IDENTITY;
NiQuaternion rot = NiQuaternionConstant::IDENTITY;
//First rotate for anim
controllable->SetStatic(false);
@@ -597,12 +597,12 @@ void BossSpiderQueenEnemyServer::OnUpdate(Entity* self) {
if (!isWithdrawn) return;
if (controllable->GetRotation() == NiQuaternion::IDENTITY) {
if (controllable->GetRotation() == NiQuaternionConstant::IDENTITY) {
return;
}
controllable->SetStatic(false);
controllable->SetRotation(NiQuaternion::IDENTITY);
controllable->SetRotation(NiQuaternionConstant::IDENTITY);
controllable->SetStatic(true);
Game::entityManager->SerializeEntity(self);

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@@ -7,6 +7,7 @@
#include "GeneralUtils.h"
#include "DestroyableComponent.h"
#include "eReplicaComponentType.h"
#include "dNavMesh.h"
void BaseEnemyMech::OnStartup(Entity* self) {
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
@@ -19,7 +20,7 @@ void BaseEnemyMech::OnDie(Entity* self, Entity* killer) {
ControllablePhysicsComponent* controlPhys = static_cast<ControllablePhysicsComponent*>(self->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
if (!controlPhys) return;
NiPoint3 newLoc = { controlPhys->GetPosition().x, dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(controlPhys->GetPosition()), controlPhys->GetPosition().z };
NiPoint3 newLoc = { controlPhys->GetPosition().x, dpWorld::GetNavMesh()->GetHeightAtPoint(controlPhys->GetPosition()), controlPhys->GetPosition().z };
EntityInfo info = EntityInfo();
std::vector<LDFBaseData*> cfg;

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@@ -13,7 +13,7 @@ void AgLaserSensorServer::OnStartup(Entity* self) {
phantomPhysicsComponent->SetPhysicsEffectActive(true);
phantomPhysicsComponent->SetEffectType(ePhysicsEffectType::REPULSE);
phantomPhysicsComponent->SetDirectionalMultiplier(repelForce);
phantomPhysicsComponent->SetDirection(NiPoint3::UNIT_Y);
phantomPhysicsComponent->SetDirection(NiPoint3Constant::UNIT_Y);
}

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@@ -1,6 +1,7 @@
#include "NpcCowboyServer.h"
#include "eMissionState.h"
#include "InventoryComponent.h"
#include "dZoneManager.h"
void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
if (missionID != 1880) {
@@ -23,4 +24,17 @@ void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int miss
} else if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
inventoryComponent->RemoveItem(14378, 1);
}
// Next up hide or show the samples based on the mission state
int32_t visible = 1;
if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
visible = 0;
}
auto spawners = Game::zoneManager->GetSpawnersByName("PlungerGunTargets");
for (auto* spawner : spawners) {
for (const auto entity : spawner->GetSpawnedObjectIDs())
GameMessages::SendNotifyClientObject(entity, u"SetVisibility", visible, 0,
target->GetObjectID(), "", target->GetSystemAddress());
}
}

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@@ -1,9 +1,10 @@
#include "NpcWispServer.h"
#include "InventoryComponent.h"
#include "EntityManager.h"
#include "dZoneManager.h"
#include "Entity.h"
#include "GameMessages.h"
#include "eMissionState.h"
#include "Spawner.h"
void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
if (missionID != 1849 && missionID != 1883)
@@ -25,7 +26,7 @@ void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missio
}
// Next up hide or show the samples based on the mission state
auto visible = 1;
int32_t visible = 1;
if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
visible = 0;
}
@@ -35,9 +36,10 @@ void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missio
: std::vector<std::string>{ "MaelstromSamples", "MaelstromSamples2ndary1", "MaelstromSamples2ndary2" };
for (const auto& group : groups) {
auto samples = Game::entityManager->GetEntitiesInGroup(group);
for (auto* sample : samples) {
GameMessages::SendNotifyClientObject(sample->GetObjectID(), u"SetVisibility", visible, 0,
auto spawners = Game::zoneManager->GetSpawnersByName(group);
for (const auto* spawner : spawners) {
for (const auto objId : spawner->GetSpawnedObjectIDs())
GameMessages::SendNotifyClientObject(objId, u"SetVisibility", visible, 0,
target->GetObjectID(), "", target->GetSystemAddress());
}
}

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@@ -66,7 +66,7 @@ void AmDrawBridge::OnTimerDone(Entity* self, std::string timerName) {
return;
}
simplePhysicsComponent->SetAngularVelocity(NiPoint3::ZERO);
simplePhysicsComponent->SetAngularVelocity(NiPoint3Constant::ZERO);
Game::entityManager->SerializeEntity(bridge);
}

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@@ -12,16 +12,12 @@ void AmDropshipComputer::OnStartup(Entity* self) {
void AmDropshipComputer::OnUse(Entity* self, Entity* user) {
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (quickBuildComponent == nullptr || quickBuildComponent->GetState() != eQuickBuildState::COMPLETED) {
return;
}
if (!quickBuildComponent || quickBuildComponent->GetState() != eQuickBuildState::COMPLETED) return;
auto* missionComponent = user->GetComponent<MissionComponent>();
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
if (missionComponent == nullptr || inventoryComponent == nullptr) {
return;
}
if (!missionComponent || !inventoryComponent) return;
if (inventoryComponent->GetLotCount(m_NexusTalonDataCard) != 0 || missionComponent->GetMission(979)->GetMissionState() == eMissionState::COMPLETE) {
return;
@@ -33,14 +29,12 @@ void AmDropshipComputer::OnUse(Entity* self, Entity* user) {
void AmDropshipComputer::OnDie(Entity* self, Entity* killer) {
const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
int32_t pipeNum = 0;
if (!GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1), pipeNum)) {
return;
}
const auto pipeNum = GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1));
if (!pipeNum) return;
const auto pipeGroup = myGroup.substr(0, 10);
const auto nextPipeNum = pipeNum + 1;
const auto nextPipeNum = pipeNum.value() + 1;
const auto samePipeSpawners = Game::zoneManager->GetSpawnersByName(myGroup);
@@ -70,11 +64,9 @@ void AmDropshipComputer::OnDie(Entity* self, Entity* killer) {
}
void AmDropshipComputer::OnTimerDone(Entity* self, std::string timerName) {
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
const auto* const quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (quickBuildComponent == nullptr) {
return;
}
if (!quickBuildComponent) return;
if (timerName == "reset" && quickBuildComponent->GetState() == eQuickBuildState::OPEN) {
self->Smash(self->GetObjectID(), eKillType::SILENT);

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@@ -144,13 +144,10 @@ void AmSkullkinTower::OnChildRemoved(Entity* self, Entity* child) {
);
for (const auto& mission : missions) {
int32_t missionID = 0;
const auto missionID = GeneralUtils::TryParse<int32_t>(mission);
if (!missionID) continue;
if (!GeneralUtils::TryParse(mission, missionID)) {
continue;
}
missionIDs.push_back(missionID);
missionIDs.push_back(missionID.value());
}
}

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@@ -12,12 +12,9 @@ void AmTemplateSkillVolume::OnSkillEventFired(Entity* self, Entity* caster, cons
const auto missionIDs = GeneralUtils::SplitString(missionIDsVariable, '_');
for (const auto& missionIDStr : missionIDs) {
int32_t missionID = 0;
const auto missionID = GeneralUtils::TryParse<uint32_t>(missionIDStr);
if (!missionID) continue;
if (!GeneralUtils::TryParse(missionIDStr, missionID)) {
continue;
}
missionComponent->ForceProgressTaskType(missionID, 1, 1, false);
missionComponent->ForceProgressTaskType(missionID.value(), 1, 1, false);
}
}

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@@ -81,7 +81,7 @@ void MastTeleport::OnTimerDone(Entity* self, std::string timerName) {
GameMessages::SendOrientToAngle(playerId, true, rads, player->GetSystemAddress());
GameMessages::SendTeleport(playerId, position, NiQuaternion::IDENTITY, player->GetSystemAddress());
GameMessages::SendTeleport(playerId, position, NiQuaternionConstant::IDENTITY, player->GetSystemAddress());
GameMessages::SendSetStunned(playerId, eStateChangeType::POP, player->GetSystemAddress(),
LWOOBJID_EMPTY, true, true, true, true, true, true, true

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@@ -119,7 +119,7 @@ void PetDigServer::HandleXBuildDig(const Entity* self, Entity* owner, Entity* pe
return;
auto* playerEntity = Game::entityManager->GetEntity(playerID);
if (!playerEntity || !playerEntity->GetParentUser() || !playerEntity->GetParentUser()->GetLastUsedChar())
if (!playerEntity || !playerEntity->GetCharacter())
return;
auto* player = playerEntity->GetCharacter();

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@@ -17,12 +17,12 @@ void QbEnemyStunner::OnQuickBuildComplete(Entity* self, Entity* target) {
if (!skillComponent) return;
// Get the skill IDs of this object.
CDObjectSkillsTable* skillsTable = CDClientManager::Instance().GetTable<CDObjectSkillsTable>();
CDObjectSkillsTable* skillsTable = CDClientManager::GetTable<CDObjectSkillsTable>();
auto skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == self->GetLOT()); });
std::map<uint32_t, uint32_t> skillBehaviorMap;
// For each skill, cast it with the associated behavior ID.
for (auto skill : skills) {
CDSkillBehaviorTable* skillBehaviorTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
CDSkillBehaviorTable* skillBehaviorTable = CDClientManager::GetTable<CDSkillBehaviorTable>();
CDSkillBehavior behaviorData = skillBehaviorTable->GetSkillByID(skill.skillID);
skillBehaviorMap.insert(std::make_pair(skill.skillID, behaviorData.behaviorID));

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@@ -40,6 +40,6 @@ void PetFromDigServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eP
return;
// TODO: Remove custom group?
// Command the pet to the player as it may otherwise go to its spawn point which is non existant
// petComponent->Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 6, 202, true);
// petComponent->Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 6, 202, true);
}
}

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@@ -1,6 +1,6 @@
#include "BaseConsoleTeleportServer.h"
#include "GameMessages.h"
#include "Player.h"
#include "CharacterComponent.h"
#include "RenderComponent.h"
#include "EntityManager.h"
#include "eTerminateType.h"
@@ -94,7 +94,9 @@ void BaseConsoleTeleportServer::TransferPlayer(Entity* self, Entity* player, int
const auto& teleportZone = self->GetVar<std::u16string>(u"transferZoneID");
static_cast<Player*>(player)->SendToZone(std::stoi(GeneralUtils::UTF16ToWTF8(teleportZone)));
auto* characterComponent = player->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SendToZone(std::stoi(GeneralUtils::UTF16ToWTF8(teleportZone)));
UpdatePlayerTable(self, player, false);
}

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@@ -3,7 +3,7 @@
#include "DestroyableComponent.h"
#include "EntityManager.h"
#include "dZoneManager.h"
#include "Player.h"
#include "CharacterComponent.h"
#include "eMissionTaskType.h"
#include "eMissionState.h"
#include "MissionComponent.h"
@@ -23,7 +23,8 @@ void BaseSurvivalServer::BasePlayerLoaded(Entity* self, Entity* player) {
const auto& playersIter = std::find(state.players.begin(), state.players.end(), player->GetObjectID());
if (waitingIter != state.waitingPlayers.end() || playersIter != state.players.end()) {
static_cast<Player*>(player)->SendToZone(player->GetCharacter()->GetLastNonInstanceZoneID());
auto* characterComponent = player->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SendToZone(player->GetCharacter()->GetLastNonInstanceZoneID());
return;
}
@@ -161,8 +162,8 @@ void BaseSurvivalServer::BaseMessageBoxResponse(Entity* self, Entity* sender, in
if (sender->IsPlayer()) {
auto* character = sender->GetCharacter();
if (character != nullptr) {
auto* player = dynamic_cast<Player*>(sender);
player->SendToZone(character->GetLastNonInstanceZoneID());
auto* characterComponent = sender->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SendToZone(character->GetLastNonInstanceZoneID());
}
}
}

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@@ -3,7 +3,7 @@
#include "DestroyableComponent.h"
#include "EntityManager.h"
#include "dZoneManager.h"
#include "Player.h"
#include "CharacterComponent.h"
#include "eMissionTaskType.h"
#include "eMissionState.h"
#include "MissionComponent.h"
@@ -162,8 +162,8 @@ void BaseWavesServer::BaseMessageBoxResponse(Entity* self, Entity* sender, int32
if (sender->IsPlayer()) {
auto* character = sender->GetCharacter();
if (character != nullptr) {
auto* player = dynamic_cast<Player*>(sender);
player->SendToZone(character->GetLastNonInstanceZoneID());
auto* characterComponent = sender->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SendToZone(character->GetLastNonInstanceZoneID());
}
}
}

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@@ -41,11 +41,9 @@ void ChooseYourDestinationNsToNt::SetDestination(Entity* self, Entity* player) {
void ChooseYourDestinationNsToNt::BaseChoiceBoxRespond(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) {
if (button != -1) {
const auto newMapStr = GeneralUtils::UTF16ToWTF8(buttonIdentifier).substr(7, -1);
int32_t newMap = 0;
if (!GeneralUtils::TryParse(newMapStr, newMap)) {
return;
}
const auto newMap = GeneralUtils::TryParse<int32_t>(newMapStr);
if (!newMap) return;
std::u16string strText = u"";
@@ -56,7 +54,7 @@ void ChooseYourDestinationNsToNt::BaseChoiceBoxRespond(Entity* self, Entity* sen
}
self->SetVar(u"teleportString", strText);
self->SetVar(u"transferZoneID", GeneralUtils::to_u16string(newMap));
self->SetVar(u"transferZoneID", GeneralUtils::to_u16string(newMap.value()));
GameMessages::SendDisplayMessageBox(sender->GetObjectID(), true, self->GetObjectID(), u"TransferBox", 0, strText, u"", sender->GetSystemAddress());
} else {

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@@ -11,12 +11,12 @@ void FireFirstSkillonStartup::OnStartup(Entity* self) {
if (!skillComponent) return;
// Get the skill IDs of this object.
CDObjectSkillsTable* skillsTable = CDClientManager::Instance().GetTable<CDObjectSkillsTable>();
CDObjectSkillsTable* skillsTable = CDClientManager::GetTable<CDObjectSkillsTable>();
std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == self->GetLOT()); });
// For each skill, cast it with the associated behavior ID.
for (auto skill : skills) {
CDSkillBehaviorTable* skillBehaviorTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
CDSkillBehaviorTable* skillBehaviorTable = CDClientManager::GetTable<CDSkillBehaviorTable>();
CDSkillBehavior behaviorData = skillBehaviorTable->GetSkillByID(skill.skillID);
// Should parent entity be null, make the originator self.

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@@ -46,11 +46,7 @@ CppScripts::Script* ScriptComponent::GetScript() {
}
void ScriptComponent::SetScript(const std::string& scriptName) {
//we don't need to delete the script because others may be using it :)
/*if (m_Client) {
m_Script = new InvalidScript();
return;
}*/
// Scripts are managed by the CppScripts class and are effecitvely singletons
// and they may also be used by other script components so DON'T delete them.
m_Script = CppScripts::GetScript(m_Parent, scriptName);
}

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@@ -17,9 +17,9 @@ class Entity;
* Handles the loading and execution of server side scripts on entities, scripts were originally written in Lua,
* here they're written in C++
*/
class ScriptComponent : public Component {
class ScriptComponent final : public Component {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPT;
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPT;
ScriptComponent(Entity* parent, std::string scriptName, bool serialized, bool client = false);
~ScriptComponent() override;

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@@ -7,10 +7,8 @@
void FvBrickPuzzleServer::OnStartup(Entity* self) {
const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
int32_t pipeNum = 0;
if (!GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1), pipeNum)) {
return;
}
const auto pipeNum = GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1));
if (!pipeNum) return;
if (pipeNum != 1) {
self->AddTimer("reset", 30);
@@ -20,14 +18,12 @@ void FvBrickPuzzleServer::OnStartup(Entity* self) {
void FvBrickPuzzleServer::OnDie(Entity* self, Entity* killer) {
const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
int32_t pipeNum = 0;
if (!GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1), pipeNum)) {
return;
}
const auto pipeNum = GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1));
if (!pipeNum) return;
const auto pipeGroup = myGroup.substr(0, 10);
const auto nextPipeNum = pipeNum + 1;
const auto nextPipeNum = pipeNum.value() + 1;
const auto samePipeSpawners = Game::zoneManager->GetSpawnersByName(myGroup);
@@ -37,7 +33,7 @@ void FvBrickPuzzleServer::OnDie(Entity* self, Entity* killer) {
samePipeSpawners[0]->Deactivate();
}
if (killer != nullptr && killer->IsPlayer()) {
if (killer && killer->IsPlayer()) {
const auto nextPipe = pipeGroup + std::to_string(nextPipeNum);
const auto nextPipeSpawners = Game::zoneManager->GetSpawnersByName(nextPipe);

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@@ -1,6 +1,6 @@
#include "InstanceExitTransferPlayerToLastNonInstance.h"
#include "GameMessages.h"
#include "Player.h"
#include "CharacterComponent.h"
#include "Character.h"
#include "dServer.h"
#include "eTerminateType.h"
@@ -23,10 +23,8 @@ void InstanceExitTransferPlayerToLastNonInstance::OnUse(Entity* self, Entity* us
}
void InstanceExitTransferPlayerToLastNonInstance::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
auto* player = dynamic_cast<Player*>(sender);
if (player == nullptr)
return;
if (!sender->IsPlayer()) return;
auto* character = sender->GetCharacter();
if (character != nullptr) {
if (identifier == u"Instance_Exit" && button == 1) {
@@ -47,7 +45,8 @@ void InstanceExitTransferPlayerToLastNonInstance::OnMessageBoxResponse(Entity* s
}
}
player->SendToZone(lastInstance);
auto* characterComponent = sender->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SendToZone(lastInstance);
}
}

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@@ -56,7 +56,7 @@ void GfBanana::OnHit(Entity* self, Entity* attacker) {
return;
}
bananaEntity->SetPosition(bananaEntity->GetPosition() - NiPoint3::UNIT_Y * 8);
bananaEntity->SetPosition(bananaEntity->GetPosition() - NiPoint3Constant::UNIT_Y * 8);
auto* bananaDestroyable = bananaEntity->GetComponent<DestroyableComponent>();

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@@ -2,7 +2,6 @@
#include "EntityManager.h"
#include "GameMessages.h"
#include "dZoneManager.h"
#include "Player.h"
#include "Character.h"
#include "ShootingGalleryComponent.h"
#include "PossessorComponent.h"
@@ -453,16 +452,12 @@ void SGCannon::SpawnNewModel(Entity* self) {
void SGCannon::RemovePlayer(LWOOBJID playerID) {
auto* player = Game::entityManager->GetEntity(playerID);
if (player == nullptr)
return;
if (!player) return;
auto* playerObject = dynamic_cast<Player*>(player);
if (playerObject == nullptr)
return;
auto* character = playerObject->GetCharacter();
if (character != nullptr) {
playerObject->SendToZone(character->GetLastNonInstanceZoneID());
auto* character = player->GetCharacter();
auto* characterComponent = player->GetComponent<CharacterComponent>();
if (characterComponent && character) {
characterComponent->SendToZone(character->GetLastNonInstanceZoneID());
}
}

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@@ -39,6 +39,6 @@ void CrabServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTami
return;
// TODO: Remove custom group?
// Command the pet to the player as it may otherwise go to its spawn point which is non existant
// petComponent->Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 6, 202, true);
// petComponent->Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 6, 202, true);
}
}

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@@ -1,10 +1,11 @@
#include "WblGenericZone.h"
#include "Player.h"
#include "CharacterComponent.h"
void WblGenericZone::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
if (args == m_WblAbortMsg) {
if (!sender) return;
auto player = dynamic_cast<Player*>(sender);
if (player) player->SendToZone(m_WblMainZone);
auto* characterComponent = sender->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SendToZone(m_WblMainZone);
}
}