mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-24 06:23:35 +00:00
Merge branch 'DarkflameUniverse:main' into PetFixes
This commit is contained in:
commit
06d5a27635
@ -1222,39 +1222,56 @@ void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
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void Entity::Update(const float deltaTime) {
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uint32_t timerPosition;
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timerPosition = 0;
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while (timerPosition < m_Timers.size()) {
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m_Timers[timerPosition]->Update(deltaTime);
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if (m_Timers[timerPosition]->GetTime() <= 0) {
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const auto timerName = m_Timers[timerPosition]->GetName();
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delete m_Timers[timerPosition];
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for (timerPosition = 0; timerPosition < m_Timers.size();) {
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auto& timer = m_Timers[timerPosition];
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timer.Update(deltaTime);
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// If the timer is expired, erase it and dont increment the position because the next timer will be at the same position.
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// Before: [0, 1, 2, 3, ..., n]
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// timerPosition ^
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// After: [0, 1, 3, ..., n]
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// timerPosition ^
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if (timer.GetTime() <= 0) {
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// Remove the timer from the list of timers first so that scripts and events can remove timers without causing iterator invalidation
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auto timerName = timer.GetName();
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m_Timers.erase(m_Timers.begin() + timerPosition);
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnTimerDone(this, timerName);
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}
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TriggerEvent(eTriggerEventType::TIMER_DONE, this);
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} else {
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// If the timer isnt expired, go to the next timer.
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timerPosition++;
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}
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}
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for (timerPosition = 0; timerPosition < m_CallbackTimers.size(); ) {
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// If the timer is expired, erase it and dont increment the position because the next timer will be at the same position.
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// Before: [0, 1, 2, 3, ..., n]
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// timerPosition ^
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// After: [0, 1, 3, ..., n]
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// timerPosition ^
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auto& callbackTimer = m_CallbackTimers[timerPosition];
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callbackTimer.Update(deltaTime);
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if (callbackTimer.GetTime() <= 0) {
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// Remove the timer from the list of timers first so that callbacks can remove timers without causing iterator invalidation
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auto callback = callbackTimer.GetCallback();
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m_CallbackTimers.erase(m_CallbackTimers.begin() + timerPosition);
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callback();
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} else {
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timerPosition++;
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}
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}
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for (int i = 0; i < m_CallbackTimers.size(); i++) {
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m_CallbackTimers[i]->Update(deltaTime);
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if (m_CallbackTimers[i]->GetTime() <= 0) {
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m_CallbackTimers[i]->GetCallback()();
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delete m_CallbackTimers[i];
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m_CallbackTimers.erase(m_CallbackTimers.begin() + i);
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}
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// Add pending timers to the list of timers so they start next tick.
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if (!m_PendingTimers.empty()) {
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m_Timers.insert(m_Timers.end(), m_PendingTimers.begin(), m_PendingTimers.end());
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m_PendingTimers.clear();
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}
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// Add pending timers to the list of timers so they start next tick.
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if (m_PendingTimers.size() > 0) {
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for (auto namedTimer : m_PendingTimers) {
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m_Timers.push_back(namedTimer);
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}
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m_PendingTimers.clear();
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if (!m_PendingCallbackTimers.empty()) {
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m_CallbackTimers.insert(m_CallbackTimers.end(), m_PendingCallbackTimers.begin(), m_PendingCallbackTimers.end());
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m_PendingCallbackTimers.clear();
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}
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if (IsSleeping()) {
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@ -1692,31 +1709,20 @@ void Entity::RemoveParent() {
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}
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void Entity::AddTimer(std::string name, float time) {
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EntityTimer* timer = new EntityTimer(name, time);
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m_PendingTimers.push_back(timer);
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m_PendingTimers.emplace_back(name, time);
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}
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void Entity::AddCallbackTimer(float time, std::function<void()> callback) {
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EntityCallbackTimer* timer = new EntityCallbackTimer(time, callback);
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m_CallbackTimers.push_back(timer);
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m_PendingCallbackTimers.emplace_back(time, callback);
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}
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bool Entity::HasTimer(const std::string& name) {
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for (auto* timer : m_Timers) {
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if (timer->GetName() == name) {
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return true;
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}
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}
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return false;
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return std::find(m_Timers.begin(), m_Timers.end(), name) != m_Timers.end();
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}
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void Entity::CancelCallbackTimers() {
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for (auto* callback : m_CallbackTimers) {
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delete callback;
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}
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m_CallbackTimers.clear();
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m_PendingCallbackTimers.clear();
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}
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void Entity::ScheduleKillAfterUpdate(Entity* murderer) {
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@ -1728,8 +1734,8 @@ void Entity::ScheduleKillAfterUpdate(Entity* murderer) {
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void Entity::CancelTimer(const std::string& name) {
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for (int i = 0; i < m_Timers.size(); i++) {
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if (m_Timers[i]->GetName() == name) {
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delete m_Timers[i];
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auto& timer = m_Timers[i];
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if (timer == name) {
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m_Timers.erase(m_Timers.begin() + i);
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return;
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}
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@ -1737,21 +1743,10 @@ void Entity::CancelTimer(const std::string& name) {
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}
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void Entity::CancelAllTimers() {
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/*for (auto timer : m_Timers) {
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if (timer) delete timer;
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}*/
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for (auto* timer : m_Timers) {
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delete timer;
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}
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m_Timers.clear();
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for (auto* callBackTimer : m_CallbackTimers) {
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delete callBackTimer;
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}
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m_PendingTimers.clear();
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m_CallbackTimers.clear();
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m_PendingCallbackTimers.clear();
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}
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bool Entity::IsPlayer() const {
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@ -160,6 +160,8 @@ public:
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void AddChild(Entity* child);
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void RemoveChild(Entity* child);
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void RemoveParent();
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// Adds a timer to start next frame with the given name and time.
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void AddTimer(std::string name, float time);
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void AddCallbackTimer(float time, std::function<void()> callback);
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bool HasTimer(const std::string& name);
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@ -324,9 +326,10 @@ protected:
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std::vector<std::function<void(Entity* target)>> m_PhantomCollisionCallbacks;
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std::unordered_map<eReplicaComponentType, Component*> m_Components;
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std::vector<EntityTimer*> m_Timers;
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std::vector<EntityTimer*> m_PendingTimers;
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std::vector<EntityCallbackTimer*> m_CallbackTimers;
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std::vector<EntityTimer> m_Timers;
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std::vector<EntityTimer> m_PendingTimers;
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std::vector<EntityCallbackTimer> m_CallbackTimers;
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std::vector<EntityCallbackTimer> m_PendingCallbackTimers;
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bool m_ShouldDestroyAfterUpdate = false;
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@ -1,22 +1,10 @@
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#include "EntityCallbackTimer.h"
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EntityCallbackTimer::EntityCallbackTimer(float time, std::function<void()> callback) {
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EntityCallbackTimer::EntityCallbackTimer(const float time, const std::function<void()> callback) {
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m_Time = time;
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m_Callback = callback;
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}
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EntityCallbackTimer::~EntityCallbackTimer() {
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}
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std::function<void()> EntityCallbackTimer::GetCallback() {
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return m_Callback;
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}
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float EntityCallbackTimer::GetTime() {
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return m_Time;
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}
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void EntityCallbackTimer::Update(float deltaTime) {
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m_Time -= deltaTime;
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}
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@ -5,11 +5,11 @@
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class EntityCallbackTimer {
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public:
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EntityCallbackTimer(float time, std::function<void()> callback);
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~EntityCallbackTimer();
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EntityCallbackTimer(const float time, const std::function<void()> callback);
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std::function<void()> GetCallback() const { return m_Callback; };
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std::function<void()> GetCallback();
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float GetTime();
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float GetTime() const { return m_Time; };
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void Update(float deltaTime);
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@ -1,14 +1,10 @@
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#include "EntityTimer.h"
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EntityTimer::EntityTimer(std::string name, float time) {
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EntityTimer::EntityTimer(const std::string& name, const float time) {
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m_Name = name;
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m_Time = time;
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}
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EntityTimer::~EntityTimer() {
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}
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std::string EntityTimer::GetName() {
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return m_Name;
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}
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@ -4,8 +4,15 @@
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class EntityTimer {
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public:
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EntityTimer(std::string name, float time);
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~EntityTimer();
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EntityTimer(const std::string& name, const float time);
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bool operator==(const EntityTimer& other) const {
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return m_Name == other.m_Name;
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}
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bool operator==(const std::string& other) const {
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return m_Name == other;
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}
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std::string GetName();
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float GetTime();
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@ -24,11 +24,17 @@
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#include "eServerMessageType.h"
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#include "eMasterMessageType.h"
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#include "eGameMasterLevel.h"
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#include "StringifiedEnum.h"
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namespace {
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std::vector<uint32_t> claimCodes;
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}
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void Stamp::Serialize(RakNet::BitStream* outBitStream){
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outBitStream->Write(type);
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outBitStream->Write(value);
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outBitStream->Write(timestamp);
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};
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void AuthPackets::LoadClaimCodes() {
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if(!claimCodes.empty()) return;
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auto rcstring = Game::config->GetValue("rewardcodes");
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@ -42,12 +48,26 @@ void AuthPackets::LoadClaimCodes() {
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}
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void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
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RakNet::BitStream inStream(packet->data, packet->length, false);
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uint64_t header = inStream.Read(header);
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CINSTREAM_SKIP_HEADER
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uint32_t clientVersion = 0;
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inStream.Read(clientVersion);
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inStream.IgnoreBytes(4);
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ServiceId serviceId;
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inStream.Read(serviceId);
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if (serviceId != ServiceId::Client) LOG("WARNING: Service ID is not a Client!");
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uint32_t processID;
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inStream.Read(processID);
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uint16_t port;
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inStream.Read(port);
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if (port != packet->systemAddress.port) LOG("WARNING: Port written in packet does not match the port the client is connecting over!");
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inStream.IgnoreBytes(33);
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LOG_DEBUG("Client Data [Version: %i, Service: %s, Process: %u, Port: %u, Sysaddr Port: %u]", clientVersion, StringifiedEnum::ToString(serviceId).data(), processID, port, packet->systemAddress.port);
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LOG("Received client version: %i", clientVersion);
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SendHandshake(server, packet->systemAddress, server->GetIP(), server->GetPort(), server->GetServerType());
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}
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@ -60,42 +80,93 @@ void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, c
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if (!clientNetVersionString.empty()) GeneralUtils::TryParse(clientNetVersionString, clientNetVersion);
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bitStream.Write<uint32_t>(clientNetVersion);
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bitStream.Write<uint32_t>(0x93);
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bitStream.Write<uint32_t>(861228100);
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if (serverType == ServerType::Auth) bitStream.Write(uint32_t(1)); //Conn: auth
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else bitStream.Write<uint32_t>(4); //Conn: world
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bitStream.Write<uint32_t>(0); //Server process ID
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bitStream.Write(nextServerPort);
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if (serverType == ServerType::Auth) bitStream.Write(ServiceId::Auth);
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else if (serverType == ServerType::World) bitStream.Write(ServiceId::World);
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else bitStream.Write(ServiceId::General);
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bitStream.Write<uint32_t>(774909490);
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server->Send(&bitStream, sysAddr, false);
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}
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void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
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std::string username = PacketUtils::ReadString(8, packet, true);
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std::string password = PacketUtils::ReadString(0x4A, packet, true);
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const char* szUsername = username.c_str();
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CINSTREAM_SKIP_HEADER;
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std::vector<Stamp> stamps;
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stamps.emplace_back(eStamps::PASSPORT_AUTH_START, 0);
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LUWString usernameLUString(33);
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inStream.Read(usernameLUString);
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const auto username = usernameLUString.GetAsString();
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LUWString password(41);
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inStream.Read(password);
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LanguageCodeID locale_id;
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inStream.Read(locale_id);
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LOG_DEBUG("Locale ID: %s", StringifiedEnum::ToString(locale_id).data());
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ClientOS clientOS;
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inStream.Read(clientOS);
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LOG_DEBUG("Operating System: %s", StringifiedEnum::ToString(clientOS).data());
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stamps.emplace_back(eStamps::PASSPORT_AUTH_CLIENT_OS, 0);
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LUWString memoryStats(256);
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inStream.Read(memoryStats);
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LOG_DEBUG("Memory Stats [%s]", memoryStats.GetAsString().c_str());
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LUWString videoCard(128);
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inStream.Read(videoCard);
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LOG_DEBUG("VideoCard Info: [%s]", videoCard.GetAsString().c_str());
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// Processor/CPU info
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uint32_t numOfProcessors;
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inStream.Read(numOfProcessors);
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uint32_t processorType;
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inStream.Read(processorType);
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uint16_t processorLevel;
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inStream.Read(processorLevel);
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uint16_t processorRevision;
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inStream.Read(processorRevision);
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LOG_DEBUG("CPU Info: [#Processors: %i, Processor Type: %i, Processor Level: %i, Processor Revision: %i]", numOfProcessors, processorType, processorLevel, processorRevision);
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// OS Info
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uint32_t osVersionInfoSize;
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inStream.Read(osVersionInfoSize);
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uint32_t majorVersion;
|
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inStream.Read(majorVersion);
|
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uint32_t minorVersion;
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inStream.Read(minorVersion);
|
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uint32_t buildNumber;
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inStream.Read(buildNumber);
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uint32_t platformID;
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inStream.Read(platformID);
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LOG_DEBUG("OS Info: [Size: %i, Major: %i, Minor %i, Buid#: %i, platformID: %i]", osVersionInfoSize, majorVersion, minorVersion, buildNumber, platformID);
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|
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// Fetch account details
|
||||
auto accountInfo = Database::Get()->GetAccountInfo(username);
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||||
|
||||
if (!accountInfo) {
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LOG("No user by name %s found!", username.c_str());
|
||||
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::INVALID_USER, "", "", 2001, username);
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
|
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AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::INVALID_USER, "", "", 2001, username, stamps);
|
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return;
|
||||
}
|
||||
|
||||
//If we aren't running in live mode, then only GMs are allowed to enter:
|
||||
const auto& closedToNonDevs = Game::config->GetValue("closed_to_non_devs");
|
||||
if (closedToNonDevs.size() > 0 && bool(std::stoi(closedToNonDevs)) && accountInfo->maxGmLevel == eGameMasterLevel::CIVILIAN) {
|
||||
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "The server is currently only open to developers.", "", 2001, username);
|
||||
stamps.emplace_back(eStamps::GM_REQUIRED, 1);
|
||||
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "The server is currently only open to developers.", "", 2001, username, stamps);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Game::config->GetValue("dont_use_keys") != "1" && accountInfo->maxGmLevel == eGameMasterLevel::CIVILIAN) {
|
||||
//Check to see if we have a play key:
|
||||
if (accountInfo->playKeyId == 0) {
|
||||
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a play key associated with it!", "", 2001, username);
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
|
||||
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a play key associated with it!", "", 2001, username, stamps);
|
||||
LOG("User %s tried to log in, but they don't have a play key.", username.c_str());
|
||||
return;
|
||||
}
|
||||
@ -104,40 +175,50 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
|
||||
auto playKeyStatus = Database::Get()->IsPlaykeyActive(accountInfo->playKeyId);
|
||||
|
||||
if (!playKeyStatus) {
|
||||
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a valid play key associated with it!", "", 2001, username);
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
|
||||
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a valid play key associated with it!", "", 2001, username, stamps);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!playKeyStatus.value()) {
|
||||
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your play key has been disabled.", "", 2001, username);
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
|
||||
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your play key has been disabled.", "", 2001, username, stamps);
|
||||
LOG("User %s tried to log in, but their play key was disabled", username.c_str());
|
||||
return;
|
||||
}
|
||||
} else if (Game::config->GetValue("dont_use_keys") == "1" || accountInfo->maxGmLevel > eGameMasterLevel::CIVILIAN){
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_BYPASS, 1);
|
||||
}
|
||||
|
||||
if (accountInfo->banned) {
|
||||
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::BANNED, "", "", 2001, username); return;
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
|
||||
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::BANNED, "", "", 2001, username, stamps);
|
||||
return;
|
||||
}
|
||||
|
||||
if (accountInfo->locked) {
|
||||
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::ACCOUNT_LOCKED, "", "", 2001, username); return;
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
|
||||
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::ACCOUNT_LOCKED, "", "", 2001, username, stamps);
|
||||
return;
|
||||
}
|
||||
|
||||
bool loginSuccess = ::bcrypt_checkpw(password.c_str(), accountInfo->bcryptPassword.c_str()) == 0;
|
||||
bool loginSuccess = ::bcrypt_checkpw(password.GetAsString().c_str(), accountInfo->bcryptPassword.c_str()) == 0;
|
||||
|
||||
if (!loginSuccess) {
|
||||
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::WRONG_PASS, "", "", 2001, username);
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_ERROR, 1);
|
||||
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::WRONG_PASS, "", "", 2001, username, stamps);
|
||||
LOG("Wrong password used");
|
||||
} else {
|
||||
SystemAddress system = packet->systemAddress; //Copy the sysAddr before the Packet gets destroyed from main
|
||||
|
||||
if (!server->GetIsConnectedToMaster()) {
|
||||
AuthPackets::SendLoginResponse(server, system, eLoginResponse::GENERAL_FAILED, "", "", 0, username);
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_WORLD_DISCONNECT, 1);
|
||||
AuthPackets::SendLoginResponse(server, system, eLoginResponse::GENERAL_FAILED, "", "", 0, username, stamps);
|
||||
return;
|
||||
}
|
||||
|
||||
ZoneInstanceManager::Instance()->RequestZoneTransfer(server, 0, 0, false, [system, server, username](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string zoneIP, uint16_t zonePort) {
|
||||
AuthPackets::SendLoginResponse(server, system, eLoginResponse::SUCCESS, "", zoneIP, zonePort, username);
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_WORLD_SESSION_CONFIRM_TO_AUTH, 1);
|
||||
ZoneInstanceManager::Instance()->RequestZoneTransfer(server, 0, 0, false, [system, server, username, stamps](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string zoneIP, uint16_t zonePort) mutable {
|
||||
AuthPackets::SendLoginResponse(server, system, eLoginResponse::SUCCESS, "", zoneIP, zonePort, username, stamps);
|
||||
});
|
||||
}
|
||||
|
||||
@ -146,21 +227,22 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
|
||||
}
|
||||
}
|
||||
|
||||
void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username) {
|
||||
RakNet::BitStream packet;
|
||||
BitStreamUtils::WriteHeader(packet, eConnectionType::CLIENT, eClientMessageType::LOGIN_RESPONSE);
|
||||
void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username, std::vector<Stamp>& stamps) {
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_IM_LOGIN_START, 1);
|
||||
RakNet::BitStream loginResponse;
|
||||
BitStreamUtils::WriteHeader(loginResponse, eConnectionType::CLIENT, eClientMessageType::LOGIN_RESPONSE);
|
||||
|
||||
packet.Write<uint8_t>(GeneralUtils::CastUnderlyingType(responseCode));
|
||||
loginResponse.Write<uint8_t>(GeneralUtils::CastUnderlyingType(responseCode));
|
||||
|
||||
// Event Gating
|
||||
packet.Write(LUString(Game::config->GetValue("event_1")));
|
||||
packet.Write(LUString(Game::config->GetValue("event_2")));
|
||||
packet.Write(LUString(Game::config->GetValue("event_3")));
|
||||
packet.Write(LUString(Game::config->GetValue("event_4")));
|
||||
packet.Write(LUString(Game::config->GetValue("event_5")));
|
||||
packet.Write(LUString(Game::config->GetValue("event_6")));
|
||||
packet.Write(LUString(Game::config->GetValue("event_7")));
|
||||
packet.Write(LUString(Game::config->GetValue("event_8")));
|
||||
loginResponse.Write(LUString(Game::config->GetValue("event_1")));
|
||||
loginResponse.Write(LUString(Game::config->GetValue("event_2")));
|
||||
loginResponse.Write(LUString(Game::config->GetValue("event_3")));
|
||||
loginResponse.Write(LUString(Game::config->GetValue("event_4")));
|
||||
loginResponse.Write(LUString(Game::config->GetValue("event_5")));
|
||||
loginResponse.Write(LUString(Game::config->GetValue("event_6")));
|
||||
loginResponse.Write(LUString(Game::config->GetValue("event_7")));
|
||||
loginResponse.Write(LUString(Game::config->GetValue("event_8")));
|
||||
|
||||
uint16_t version_major = 1;
|
||||
uint16_t version_current = 10;
|
||||
@ -169,53 +251,52 @@ void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAdd
|
||||
GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_current"), version_current);
|
||||
GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_minor"), version_minor);
|
||||
|
||||
packet.Write(version_major);
|
||||
packet.Write(version_current);
|
||||
packet.Write(version_minor);
|
||||
loginResponse.Write(version_major);
|
||||
loginResponse.Write(version_current);
|
||||
loginResponse.Write(version_minor);
|
||||
|
||||
// Writes the user key
|
||||
uint32_t sessionKey = GeneralUtils::GenerateRandomNumber<uint32_t>();
|
||||
std::string userHash = std::to_string(sessionKey);
|
||||
userHash = md5(userHash);
|
||||
packet.Write(LUWString(userHash));
|
||||
loginResponse.Write(LUWString(userHash));
|
||||
|
||||
// Write the Character and Chat IPs
|
||||
packet.Write(LUString(wServerIP));
|
||||
packet.Write(LUString(""));
|
||||
// World Server IP
|
||||
loginResponse.Write(LUString(wServerIP));
|
||||
// Chat Server IP (unused)
|
||||
loginResponse.Write(LUString(""));
|
||||
|
||||
// Write the Character and Chat Ports
|
||||
packet.Write<uint16_t>(wServerPort);
|
||||
packet.Write<uint16_t>(0);
|
||||
// World Server Redirect port
|
||||
loginResponse.Write(wServerPort);
|
||||
// Char Server Redirect port (unused)
|
||||
loginResponse.Write(static_cast<uint16_t>(0));
|
||||
|
||||
// CDN Key
|
||||
packet.Write(LUString(""));
|
||||
loginResponse.Write(LUString(""));
|
||||
|
||||
// CDN Ticket
|
||||
packet.Write(LUString("00000000-0000-0000-0000-000000000000", 37));
|
||||
loginResponse.Write(LUString("00000000-0000-0000-0000-000000000000", 37));
|
||||
|
||||
packet.Write<uint32_t>(0); // Language
|
||||
// Language
|
||||
loginResponse.Write(Language::en_US);
|
||||
|
||||
// Write the localization
|
||||
packet.Write(LUString("US", 3));
|
||||
loginResponse.Write(LUString("US", 3));
|
||||
|
||||
packet.Write<uint8_t>(false); // Just upgraded from F2P
|
||||
packet.Write<uint8_t>(false); // User is F2P
|
||||
packet.Write<uint64_t>(0); // Time Remaining in F2P
|
||||
loginResponse.Write<uint8_t>(false); // Just upgraded from F2P
|
||||
loginResponse.Write<uint8_t>(false); // User is F2P
|
||||
loginResponse.Write<uint64_t>(0); // Time Remaining in F2P
|
||||
|
||||
// Write custom error message
|
||||
packet.Write<uint16_t>(errorMsg.length());
|
||||
packet.Write(LUWString(errorMsg, static_cast<uint32_t>(errorMsg.length())));
|
||||
loginResponse.Write<uint16_t>(errorMsg.length());
|
||||
loginResponse.Write(LUWString(errorMsg, static_cast<uint32_t>(errorMsg.length())));
|
||||
|
||||
// Here write auth logs
|
||||
packet.Write<uint32_t>(20);
|
||||
for (uint32_t i = 0; i < 20; ++i) {
|
||||
packet.Write<uint32_t>(8);
|
||||
packet.Write<uint32_t>(44);
|
||||
packet.Write<uint32_t>(14000);
|
||||
packet.Write<uint32_t>(0);
|
||||
}
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_WORLD_COMMUNICATION_FINISH, 1);
|
||||
|
||||
server->Send(&packet, sysAddr, false);
|
||||
loginResponse.Write<uint32_t>((sizeof(Stamp) * stamps.size()) + sizeof(uint32_t));
|
||||
for (auto& stamp : stamps) stamp.Serialize(&loginResponse);
|
||||
|
||||
server->Send(&loginResponse, sysAddr, false);
|
||||
|
||||
//Inform the master server that we've created a session for this user:
|
||||
if (responseCode == eLoginResponse::SUCCESS) {
|
||||
|
@ -4,17 +4,99 @@
|
||||
#define _VARIADIC_MAX 10
|
||||
#include "dCommonVars.h"
|
||||
#include "dNetCommon.h"
|
||||
#include "magic_enum.hpp"
|
||||
|
||||
enum class ServerType : uint32_t;
|
||||
enum class eLoginResponse : uint8_t;
|
||||
class dServer;
|
||||
|
||||
enum class eStamps : uint32_t {
|
||||
PASSPORT_AUTH_START,
|
||||
PASSPORT_AUTH_BYPASS,
|
||||
PASSPORT_AUTH_ERROR,
|
||||
PASSPORT_AUTH_DB_SELECT_START,
|
||||
PASSPORT_AUTH_DB_SELECT_FINISH,
|
||||
PASSPORT_AUTH_DB_INSERT_START,
|
||||
PASSPORT_AUTH_DB_INSERT_FINISH,
|
||||
PASSPORT_AUTH_LEGOINT_COMMUNICATION_START,
|
||||
PASSPORT_AUTH_LEGOINT_RECEIVED,
|
||||
PASSPORT_AUTH_LEGOINT_THREAD_SPAWN,
|
||||
PASSPORT_AUTH_LEGOINT_WEBSERVICE_START,
|
||||
PASSPORT_AUTH_LEGOINT_WEBSERVICE_FINISH,
|
||||
PASSPORT_AUTH_LEGOINT_LEGOCLUB_START,
|
||||
PASSPORT_AUTH_LEGOINT_LEGOCLUB_FINISH,
|
||||
PASSPORT_AUTH_LEGOINT_THREAD_FINISH,
|
||||
PASSPORT_AUTH_LEGOINT_REPLY,
|
||||
PASSPORT_AUTH_LEGOINT_ERROR,
|
||||
PASSPORT_AUTH_LEGOINT_COMMUNICATION_END,
|
||||
PASSPORT_AUTH_LEGOINT_DISCONNECT,
|
||||
PASSPORT_AUTH_WORLD_COMMUNICATION_START,
|
||||
PASSPORT_AUTH_CLIENT_OS,
|
||||
PASSPORT_AUTH_WORLD_PACKET_RECEIVED,
|
||||
PASSPORT_AUTH_IM_COMMUNICATION_START,
|
||||
PASSPORT_AUTH_IM_LOGIN_START,
|
||||
PASSPORT_AUTH_IM_LOGIN_ALREADY_LOGGED_IN,
|
||||
PASSPORT_AUTH_IM_OTHER_LOGIN_REMOVED,
|
||||
PASSPORT_AUTH_IM_LOGIN_QUEUED,
|
||||
PASSPORT_AUTH_IM_LOGIN_RESPONSE,
|
||||
PASSPORT_AUTH_IM_COMMUNICATION_END,
|
||||
PASSPORT_AUTH_WORLD_SESSION_CONFIRM_TO_AUTH,
|
||||
PASSPORT_AUTH_WORLD_COMMUNICATION_FINISH,
|
||||
PASSPORT_AUTH_WORLD_DISCONNECT,
|
||||
NO_LEGO_INTERFACE,
|
||||
DB_ERROR,
|
||||
GM_REQUIRED,
|
||||
NO_LEGO_WEBSERVICE_XML,
|
||||
LEGO_WEBSERVICE_TIMEOUT,
|
||||
LEGO_WEBSERVICE_ERROR,
|
||||
NO_WORLD_SERVER
|
||||
};
|
||||
|
||||
struct Stamp {
|
||||
eStamps type;
|
||||
uint32_t value;
|
||||
uint64_t timestamp;
|
||||
|
||||
Stamp(eStamps type, uint32_t value, uint64_t timestamp = time(nullptr)){
|
||||
this->type = type;
|
||||
this->value = value;
|
||||
this->timestamp = timestamp;
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream);
|
||||
};
|
||||
|
||||
enum class ClientOS : uint8_t {
|
||||
UNKNOWN,
|
||||
WINDOWS,
|
||||
MACOS
|
||||
};
|
||||
|
||||
enum class LanguageCodeID : uint16_t {
|
||||
de_DE = 0x0407,
|
||||
en_US = 0x0409,
|
||||
en_GB = 0x0809
|
||||
};
|
||||
|
||||
template <>
|
||||
struct magic_enum::customize::enum_range<LanguageCodeID> {
|
||||
static constexpr int min = 1031;
|
||||
static constexpr int max = 2057;
|
||||
};
|
||||
|
||||
enum class Language : uint32_t {
|
||||
en_US,
|
||||
pl_US,
|
||||
de_DE,
|
||||
en_GB,
|
||||
};
|
||||
|
||||
namespace AuthPackets {
|
||||
void HandleHandshake(dServer* server, Packet* packet);
|
||||
void SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType);
|
||||
|
||||
void HandleLoginRequest(dServer* server, Packet* packet);
|
||||
void SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username);
|
||||
void SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username, std::vector<Stamp>& stamps);
|
||||
void LoadClaimCodes();
|
||||
|
||||
}
|
||||
|
@ -16,6 +16,14 @@ enum class ServerType : uint32_t {
|
||||
World
|
||||
};
|
||||
|
||||
enum class ServiceId : uint32_t{
|
||||
General = 0,
|
||||
Auth = 1,
|
||||
Chat = 2,
|
||||
World = 4,
|
||||
Client = 5,
|
||||
};
|
||||
|
||||
namespace Game {
|
||||
using signal_t = volatile std::sig_atomic_t;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user