mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 01:38:20 +00:00
change timers to not use ptrs (#1399)
add comments as to why logic may seem confusing.
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parent
325598cd99
commit
14c20fbd62
@ -1222,39 +1222,56 @@ void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
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void Entity::Update(const float deltaTime) {
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uint32_t timerPosition;
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timerPosition = 0;
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while (timerPosition < m_Timers.size()) {
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m_Timers[timerPosition]->Update(deltaTime);
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if (m_Timers[timerPosition]->GetTime() <= 0) {
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const auto timerName = m_Timers[timerPosition]->GetName();
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delete m_Timers[timerPosition];
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for (timerPosition = 0; timerPosition < m_Timers.size();) {
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auto& timer = m_Timers[timerPosition];
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timer.Update(deltaTime);
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// If the timer is expired, erase it and dont increment the position because the next timer will be at the same position.
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// Before: [0, 1, 2, 3, ..., n]
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// timerPosition ^
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// After: [0, 1, 3, ..., n]
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// timerPosition ^
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if (timer.GetTime() <= 0) {
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// Remove the timer from the list of timers first so that scripts and events can remove timers without causing iterator invalidation
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auto timerName = timer.GetName();
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m_Timers.erase(m_Timers.begin() + timerPosition);
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnTimerDone(this, timerName);
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}
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TriggerEvent(eTriggerEventType::TIMER_DONE, this);
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} else {
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// If the timer isnt expired, go to the next timer.
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timerPosition++;
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}
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}
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for (timerPosition = 0; timerPosition < m_CallbackTimers.size(); ) {
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// If the timer is expired, erase it and dont increment the position because the next timer will be at the same position.
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// Before: [0, 1, 2, 3, ..., n]
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// timerPosition ^
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// After: [0, 1, 3, ..., n]
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// timerPosition ^
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auto& callbackTimer = m_CallbackTimers[timerPosition];
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callbackTimer.Update(deltaTime);
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if (callbackTimer.GetTime() <= 0) {
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// Remove the timer from the list of timers first so that callbacks can remove timers without causing iterator invalidation
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auto callback = callbackTimer.GetCallback();
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m_CallbackTimers.erase(m_CallbackTimers.begin() + timerPosition);
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callback();
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} else {
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timerPosition++;
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}
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}
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for (int i = 0; i < m_CallbackTimers.size(); i++) {
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m_CallbackTimers[i]->Update(deltaTime);
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if (m_CallbackTimers[i]->GetTime() <= 0) {
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m_CallbackTimers[i]->GetCallback()();
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delete m_CallbackTimers[i];
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m_CallbackTimers.erase(m_CallbackTimers.begin() + i);
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}
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// Add pending timers to the list of timers so they start next tick.
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if (!m_PendingTimers.empty()) {
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m_Timers.insert(m_Timers.end(), m_PendingTimers.begin(), m_PendingTimers.end());
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m_PendingTimers.clear();
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}
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// Add pending timers to the list of timers so they start next tick.
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if (m_PendingTimers.size() > 0) {
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for (auto namedTimer : m_PendingTimers) {
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m_Timers.push_back(namedTimer);
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}
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m_PendingTimers.clear();
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if (!m_PendingCallbackTimers.empty()) {
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m_CallbackTimers.insert(m_CallbackTimers.end(), m_PendingCallbackTimers.begin(), m_PendingCallbackTimers.end());
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m_PendingCallbackTimers.clear();
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}
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if (IsSleeping()) {
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@ -1692,31 +1709,20 @@ void Entity::RemoveParent() {
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}
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void Entity::AddTimer(std::string name, float time) {
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EntityTimer* timer = new EntityTimer(name, time);
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m_PendingTimers.push_back(timer);
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m_PendingTimers.emplace_back(name, time);
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}
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void Entity::AddCallbackTimer(float time, std::function<void()> callback) {
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EntityCallbackTimer* timer = new EntityCallbackTimer(time, callback);
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m_CallbackTimers.push_back(timer);
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m_PendingCallbackTimers.emplace_back(time, callback);
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}
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bool Entity::HasTimer(const std::string& name) {
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for (auto* timer : m_Timers) {
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if (timer->GetName() == name) {
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return true;
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}
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}
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return false;
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return std::find(m_Timers.begin(), m_Timers.end(), name) != m_Timers.end();
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}
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void Entity::CancelCallbackTimers() {
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for (auto* callback : m_CallbackTimers) {
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delete callback;
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}
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m_CallbackTimers.clear();
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m_PendingCallbackTimers.clear();
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}
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void Entity::ScheduleKillAfterUpdate(Entity* murderer) {
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@ -1728,8 +1734,8 @@ void Entity::ScheduleKillAfterUpdate(Entity* murderer) {
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void Entity::CancelTimer(const std::string& name) {
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for (int i = 0; i < m_Timers.size(); i++) {
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if (m_Timers[i]->GetName() == name) {
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delete m_Timers[i];
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auto& timer = m_Timers[i];
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if (timer == name) {
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m_Timers.erase(m_Timers.begin() + i);
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return;
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}
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@ -1737,21 +1743,10 @@ void Entity::CancelTimer(const std::string& name) {
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}
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void Entity::CancelAllTimers() {
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/*for (auto timer : m_Timers) {
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if (timer) delete timer;
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}*/
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for (auto* timer : m_Timers) {
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delete timer;
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}
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m_Timers.clear();
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for (auto* callBackTimer : m_CallbackTimers) {
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delete callBackTimer;
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}
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m_PendingTimers.clear();
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m_CallbackTimers.clear();
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m_PendingCallbackTimers.clear();
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}
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bool Entity::IsPlayer() const {
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@ -160,6 +160,8 @@ public:
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void AddChild(Entity* child);
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void RemoveChild(Entity* child);
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void RemoveParent();
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// Adds a timer to start next frame with the given name and time.
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void AddTimer(std::string name, float time);
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void AddCallbackTimer(float time, std::function<void()> callback);
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bool HasTimer(const std::string& name);
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@ -324,9 +326,10 @@ protected:
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std::vector<std::function<void(Entity* target)>> m_PhantomCollisionCallbacks;
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std::unordered_map<eReplicaComponentType, Component*> m_Components;
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std::vector<EntityTimer*> m_Timers;
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std::vector<EntityTimer*> m_PendingTimers;
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std::vector<EntityCallbackTimer*> m_CallbackTimers;
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std::vector<EntityTimer> m_Timers;
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std::vector<EntityTimer> m_PendingTimers;
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std::vector<EntityCallbackTimer> m_CallbackTimers;
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std::vector<EntityCallbackTimer> m_PendingCallbackTimers;
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bool m_ShouldDestroyAfterUpdate = false;
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@ -1,22 +1,10 @@
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#include "EntityCallbackTimer.h"
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EntityCallbackTimer::EntityCallbackTimer(float time, std::function<void()> callback) {
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EntityCallbackTimer::EntityCallbackTimer(const float time, const std::function<void()> callback) {
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m_Time = time;
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m_Callback = callback;
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}
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EntityCallbackTimer::~EntityCallbackTimer() {
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}
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std::function<void()> EntityCallbackTimer::GetCallback() {
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return m_Callback;
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}
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float EntityCallbackTimer::GetTime() {
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return m_Time;
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}
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void EntityCallbackTimer::Update(float deltaTime) {
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m_Time -= deltaTime;
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}
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@ -5,11 +5,11 @@
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class EntityCallbackTimer {
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public:
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EntityCallbackTimer(float time, std::function<void()> callback);
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~EntityCallbackTimer();
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EntityCallbackTimer(const float time, const std::function<void()> callback);
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std::function<void()> GetCallback() const { return m_Callback; };
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std::function<void()> GetCallback();
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float GetTime();
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float GetTime() const { return m_Time; };
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void Update(float deltaTime);
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@ -1,14 +1,10 @@
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#include "EntityTimer.h"
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EntityTimer::EntityTimer(std::string name, float time) {
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EntityTimer::EntityTimer(const std::string& name, const float time) {
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m_Name = name;
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m_Time = time;
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}
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EntityTimer::~EntityTimer() {
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}
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std::string EntityTimer::GetName() {
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return m_Name;
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}
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@ -4,8 +4,15 @@
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class EntityTimer {
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public:
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EntityTimer(std::string name, float time);
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~EntityTimer();
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EntityTimer(const std::string& name, const float time);
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bool operator==(const EntityTimer& other) const {
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return m_Name == other.m_Name;
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}
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bool operator==(const std::string& other) const {
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return m_Name == other;
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}
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std::string GetName();
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float GetTime();
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