Merge branch 'main' into PetFixes

This commit is contained in:
jadebenn
2024-12-14 17:30:21 -06:00
239 changed files with 124030 additions and 46555 deletions

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@@ -15,6 +15,7 @@
#include "SkillComponent.h"
#include "eReplicaComponentType.h"
#include "RenderComponent.h"
#include "PlayerManager.h"
#include <vector>
@@ -53,11 +54,13 @@ void BossSpiderQueenEnemyServer::OnStartup(Entity* self) {
void BossSpiderQueenEnemyServer::OnDie(Entity* self, Entity* killer) {
if (Game::zoneManager->GetZoneID().GetMapID() == instanceZoneID && killer) {
auto* missionComponent = killer->GetComponent<MissionComponent>();
if (missionComponent == nullptr)
return;
for (const auto& player : PlayerManager::GetAllPlayers()) {
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent == nullptr)
return;
missionComponent->CompleteMission(instanceMissionID);
missionComponent->CompleteMission(instanceMissionID);
}
}
// There is suppose to be a 0.1 second delay here but that may be admitted?

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@@ -6,7 +6,7 @@
#include "SkillComponent.h"
#include "BaseCombatAIComponent.h"
#include "EntityInfo.h"
#include "eAninmationFlags.h"
#include "eAnimationFlags.h"
#include "RenderComponent.h"
void AmDarklingDragon::OnStartup(Entity* self) {

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@@ -3,7 +3,7 @@
#include "SkillComponent.h"
#include "BaseCombatAIComponent.h"
#include "DestroyableComponent.h"
#include "eAninmationFlags.h"
#include "eAnimationFlags.h"
#include "EntityInfo.h"
#include "RenderComponent.h"

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@@ -5,7 +5,7 @@
#include "EntityManager.h"
#include "EntityInfo.h"
#include "SkillComponent.h"
#include "eAninmationFlags.h"
#include "eAnimationFlags.h"
#include "RenderComponent.h"
#include "eStateChangeType.h"

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@@ -1,3 +1,6 @@
set(DSCRIPTS_SOURCES_02_SERVER_MAP_FV_RACING
"RaceFireballs.cpp"
"RaceMaelstromGeiser.cpp"
"RaceShipLapColumnsServer.cpp"
"FvRacingColumns.cpp"
PARENT_SCOPE)

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@@ -0,0 +1,15 @@
#include "FvRacingColumns.h"
#include "MovingPlatformComponent.h"
void FvRacingColumns::OnStartup(Entity* self) {
auto* movingPlatformComponent = self->GetComponent<MovingPlatformComponent>();
if (!movingPlatformComponent) return;
movingPlatformComponent->StopPathing();
movingPlatformComponent->SetSerialized(true);
int32_t pathStart = 0;
if (self->HasVar(u"attached_path_start")) {
pathStart = self->GetVar<uint32_t>(u"attached_path_start");
}
movingPlatformComponent->WarpToWaypoint(pathStart);
}

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@@ -0,0 +1,6 @@
#include "CppScripts.h"
class FvRacingColumns : public CppScripts::Script {
public:
void OnStartup(Entity* self) override;
};

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@@ -0,0 +1,15 @@
#include "RaceFireballs.h"
#include "SkillComponent.h"
void RaceFireballs::OnStartup(Entity* self) {
self->AddTimer("fire", GeneralUtils::GenerateRandomNumber<float>(3.0f, 10.0f));
}
void RaceFireballs::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "fire") {
auto* skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent) skillComponent->CastSkill(894);
self->AddTimer("fire", GeneralUtils::GenerateRandomNumber<float>(3.0f, 10.0f));
}
}

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@@ -0,0 +1,9 @@
#pragma once
#include "CppScripts.h"
class RaceFireballs : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnTimerDone(Entity* self, std::string timerName) override;
};

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@@ -0,0 +1,47 @@
#include "RaceShipLapColumnsServer.h"
#include "RacingControlComponent.h"
#include "MovingPlatformComponent.h"
void RaceShipLapColumnsServer::OnStartup(Entity* self) {
self->SetVar(u"Lap2Complete", false);
self->SetVar(u"Lap3Complete", false);
}
void SetMovingToWaypoint(const int32_t waypointIndex, const std::string group) {
const auto entities = Game::entityManager->GetEntitiesInGroup(group);
if (entities.empty()) return;
auto* entity = entities[0];
entity->SetIsGhostingCandidate(false);
auto* movingPlatfromComponent = entity->GetComponent<MovingPlatformComponent>();
if (!movingPlatfromComponent) return;
movingPlatfromComponent->SetSerialized(true);
movingPlatfromComponent->GotoWaypoint(waypointIndex);
Game::entityManager->SerializeEntity(entity);
}
void RaceShipLapColumnsServer::OnCollisionPhantom(Entity* self, Entity* target) {
if (!target) return;
const auto racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
if (racingControllers.empty()) return;
auto* racingControlComponent = racingControllers[0]->GetComponent<RacingControlComponent>();
if (!racingControlComponent) return;
const auto* player = racingControlComponent->GetPlayerData(target->GetObjectID());
if (!player) return;
if (player->lap == 1 && !self->GetVar<bool>(u"Lap2Complete")) {
self->SetVar(u"Lap2Complete", true);
SetMovingToWaypoint(1, "Lap2Column");
SetMovingToWaypoint(0, "Lap2Ramp");
} else if (player->lap == 2 && !self->GetVar<bool>(u"Lap3Complete")) {
self->SetVar(u"Lap3Complete", true);
SetMovingToWaypoint(1, "Lap3Column");
SetMovingToWaypoint(0, "Lap3Ramp");
}
}

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@@ -0,0 +1,8 @@
#pragma once
#include "CppScripts.h"
class RaceShipLapColumnsServer : public CppScripts::Script {
public:
void OnStartup(Entity* self) override;
void OnCollisionPhantom(Entity* self, Entity* target) override;
};

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@@ -227,20 +227,20 @@ void PetDigServer::SpawnPet(Entity* self, const Entity* owner, const DigInfo dig
Game::entityManager->ConstructEntity(spawnedPet);
}
Entity* PetDigServer::GetClosestTresure(NiPoint3 position) {
Entity* PetDigServer::GetClosestTreasure(NiPoint3 position) {
float closestDistance = 0;
Entity* closest = nullptr;
for (const auto tresureId : treasures) {
auto* tresure = Game::entityManager->GetEntity(tresureId);
for (const auto treasureId : treasures) {
auto* treasure = Game::entityManager->GetEntity(treasureId);
if (tresure == nullptr) continue;
if (treasure == nullptr) continue;
float distance = Vector3::DistanceSquared(tresure->GetPosition(), position);
float distance = Vector3::DistanceSquared(treasure->GetPosition(), position);
if (closest == nullptr || distance < closestDistance) {
closestDistance = distance;
closest = tresure;
closest = treasure;
}
}

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@@ -24,7 +24,7 @@ public:
*/
void OnUse(Entity* self, Entity* user) override;
static Entity* GetClosestTresure(NiPoint3 position);
static Entity* GetClosestTreasure(NiPoint3 position);
private:
static void ProgressPetDigMissions(const Entity* owner, const Entity* chest);

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@@ -56,10 +56,6 @@ void AgSurvivalBuffStation::OnTimerDone(Entity* self, std::string timerName) {
auto member = Game::entityManager->GetEntity(memberID);
if (member != nullptr && !member->GetIsDead()) {
GameMessages::SendDropClientLoot(member, self->GetObjectID(), powerupToDrop, 0, self->GetPosition());
} else {
// If player left the team or left early erase them from the team variable.
team.erase(std::find(team.begin(), team.end(), memberID));
self->SetVar<std::vector<LWOOBJID>>(u"BuilderTeam", team);
}
}
}

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@@ -121,7 +121,7 @@ void ActivityManager::GetLeaderboardData(Entity* self, const LWOOBJID playerID,
auto* sac = self->GetComponent<ScriptedActivityComponent>();
uint32_t gameID = sac != nullptr ? sac->GetActivityID() : self->GetLOT();
// Save the new score to the leaderboard and show the leaderboard to the player
LeaderboardManager::SendLeaderboard(activityID, Leaderboard::InfoType::MyStanding, false, playerID, self->GetObjectID(), 0, numResults);
LeaderboardManager::SendLeaderboard(activityID, Leaderboard::InfoType::MyStanding, false, playerID, self->GetObjectID());
}
void ActivityManager::ActivityTimerStart(Entity* self, const std::string& timerName, const float_t updateInterval,

File diff suppressed because it is too large Load Diff

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@@ -12,7 +12,10 @@ void BaseFootRaceManager::OnFireEventServerSide(Entity* self, Entity* sender, st
if (splitArguments.size() > 1) {
const auto eventName = splitArguments[0];
const auto player = Game::entityManager->GetEntity(std::stoull(splitArguments[1]));
auto playerId = GeneralUtils::TryParse<LWOOBJID>(splitArguments[1]);
if (!playerId) return;
const auto player = Game::entityManager->GetEntity(playerId.value());
if (player != nullptr) {
if (eventName == "updatePlayer") {

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@@ -0,0 +1,81 @@
#include "AgShipShake.h"
#include "EntityInfo.h"
#include "GeneralUtils.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "RenderComponent.h"
#include "Entity.h"
void AgShipShake::OnStartup(Entity* self) {
EntityInfo info{};
info.pos = { -418, 585, -30 };
info.lot = 33;
info.spawnerID = self->GetObjectID();
auto* ref = Game::entityManager->CreateEntity(info);
Game::entityManager->ConstructEntity(ref);
self->SetVar(u"ShakeObject", ref->GetObjectID());
self->AddTimer("ShipShakeIdle", 2.0f);
self->SetVar(u"RandomTime", 10);
}
void AgShipShake::OnTimerDone(Entity* self, std::string timerName) {
auto* shipFxObject = GetEntityInGroup(ShipFX);
auto* shipFxObject2 = GetEntityInGroup(ShipFX2);
auto* debrisObject = GetEntityInGroup(DebrisFX);
if (timerName == "ShipShakeIdle") {
auto* ref = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"ShakeObject"));
const auto randomTime = self->GetVar<int>(u"RandomTime");
auto time = GeneralUtils::GenerateRandomNumber<int>(0, randomTime + 1);
if (time < randomTime / 2) {
time += randomTime / 2;
}
self->AddTimer("ShipShakeIdle", static_cast<float>(time));
if (ref)
GameMessages::SendPlayEmbeddedEffectOnAllClientsNearObject(ref, FXName, ref->GetObjectID(), 500.0f);
if (debrisObject)
GameMessages::SendPlayFXEffect(debrisObject, -1, u"DebrisFall", "Debris", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
const auto randomFx = GeneralUtils::GenerateRandomNumber<int>(0, 3);
if (shipFxObject) {
std::string effectType = "shipboom" + std::to_string(randomFx);
GameMessages::SendPlayFXEffect(shipFxObject, 559, GeneralUtils::ASCIIToUTF16(effectType), "FX", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
}
self->AddTimer("ShipShakeExplode", 5.0f);
if (shipFxObject2)
RenderComponent::PlayAnimation(shipFxObject2, u"explosion");
} else if (timerName == "ShipShakeExplode") {
if (shipFxObject)
RenderComponent::PlayAnimation(shipFxObject, u"idle");
if (shipFxObject2)
RenderComponent::PlayAnimation(shipFxObject2, u"idle");
}
}
Entity* AgShipShake::GetEntityInGroup(const std::string& group) {
auto entities = Game::entityManager->GetEntitiesInGroup(group);
Entity* en = nullptr;
for (auto entity : entities) {
if (entity) {
en = entity;
break;
}
}
return en;
}

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@@ -0,0 +1,16 @@
#pragma once
#include "CppScripts.h"
class AgShipShake : public CppScripts::Script {
public:
void OnStartup(Entity* self) override;
void OnTimerDone(Entity* self, std::string timerName) override;
std::string DebrisFX = "DebrisFX";
std::string ShipFX = "ShipFX";
std::string ShipFX2 = "ShipFX2";
std::u16string FXName = u"camshake-bridge";
private:
Entity* GetEntityInGroup(const std::string& group);
};

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@@ -8,21 +8,6 @@
void AgSpaceStuff::OnStartup(Entity* self) {
self->AddTimer("FloaterScale", 5.0f);
EntityInfo info{};
info.pos = { -418, 585, -30 };
info.lot = 33;
info.spawnerID = self->GetObjectID();
auto* ref = Game::entityManager->CreateEntity(info);
Game::entityManager->ConstructEntity(ref);
self->SetVar(u"ShakeObject", ref->GetObjectID());
self->AddTimer("ShipShakeIdle", 2.0f);
self->SetVar(u"RandomTime", 10);
}
void AgSpaceStuff::OnTimerDone(Entity* self, std::string timerName) {
@@ -37,70 +22,5 @@ void AgSpaceStuff::OnTimerDone(Entity* self, std::string timerName) {
RenderComponent::PlayAnimation(self, u"path_0" + (GeneralUtils::to_u16string(pathType)));
self->AddTimer("FloaterScale", randTime);
} else if (timerName == "ShipShakeExplode") {
DoShake(self, true);
} else if (timerName == "ShipShakeIdle") {
DoShake(self, false);
}
}
void AgSpaceStuff::DoShake(Entity* self, bool explodeIdle) {
if (!explodeIdle) {
auto* ref = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"ShakeObject"));
const auto randomTime = self->GetVar<int>(u"RandomTime");
auto time = GeneralUtils::GenerateRandomNumber<int>(0, randomTime + 1);
if (time < randomTime / 2) {
time += randomTime / 2;
}
self->AddTimer("ShipShakeIdle", static_cast<float>(time));
if (ref)
GameMessages::SendPlayEmbeddedEffectOnAllClientsNearObject(ref, FXName, ref->GetObjectID(), 500.0f);
auto* debrisObject = GetEntityInGroup(DebrisFX);
if (debrisObject)
GameMessages::SendPlayFXEffect(debrisObject, -1, u"DebrisFall", "Debris", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
const auto randomFx = GeneralUtils::GenerateRandomNumber<int>(0, 3);
auto* shipFxObject = GetEntityInGroup(ShipFX);
if (shipFxObject) {
std::string effectType = "shipboom" + std::to_string(randomFx);
GameMessages::SendPlayFXEffect(shipFxObject, 559, GeneralUtils::ASCIIToUTF16(effectType), "FX", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
}
self->AddTimer("ShipShakeExplode", 5.0f);
auto* shipFxObject2 = GetEntityInGroup(ShipFX2);
if (shipFxObject2)
RenderComponent::PlayAnimation(shipFxObject2, u"explosion");
} else {
auto* shipFxObject = GetEntityInGroup(ShipFX);
auto* shipFxObject2 = GetEntityInGroup(ShipFX2);
if (shipFxObject)
RenderComponent::PlayAnimation(shipFxObject, u"idle");
if (shipFxObject2)
RenderComponent::PlayAnimation(shipFxObject2, u"idle");
}
}
Entity* AgSpaceStuff::GetEntityInGroup(const std::string& group) {
auto entities = Game::entityManager->GetEntitiesInGroup(group);
Entity* en = nullptr;
for (auto entity : entities) {
if (entity) {
en = entity;
break;
}
}
return en;
}

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@@ -5,14 +5,5 @@ class AgSpaceStuff : public CppScripts::Script {
public:
void OnStartup(Entity* self);
void OnTimerDone(Entity* self, std::string timerName);
void DoShake(Entity* self, bool explodeIdle);
std::string DebrisFX = "DebrisFX";
std::string ShipFX = "ShipFX";
std::string ShipFX2 = "ShipFX2";
std::u16string FXName = u"camshake-bridge";
private:
Entity* GetEntityInGroup(const std::string& group);
};

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@@ -1,6 +1,7 @@
set(DSCRIPTS_SOURCES_AI_AG
"AgShipPlayerDeathTrigger.cpp"
"AgSpaceStuff.cpp"
"AgShipShake.cpp"
"AgShipPlayerShockServer.cpp"
"AgImagSmashable.cpp"
"ActSharkPlayerDeathTrigger.cpp"

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@@ -61,6 +61,7 @@ void SGCannon::OnStartup(Entity* self) {
if (simplePhysicsComponent != nullptr) {
simplePhysicsComponent->SetPhysicsMotionState(5);
}
Game::entityManager->SerializeEntity(self);
}
void SGCannon::OnPlayerLoaded(Entity* self, Entity* player) {

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@@ -1,6 +1,10 @@
set(DSCRIPTS_SOURCES_AI_RACING_OBJECTS
"RaceImagineCrateServer.cpp"
"RaceImaginePowerup.cpp"
"FvRaceDragon.cpp"
"FvRacePillarServer.cpp"
"FvRacePillarABCServer.cpp"
"FvRacePillarDServer.cpp"
"FvRaceSmashEggImagineServer.cpp"
"RaceSmashServer.cpp"
PARENT_SCOPE)

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@@ -0,0 +1,30 @@
#include "FvRaceDragon.h"
#include "RenderComponent.h"
#include "RacingControlComponent.h"
void FvRaceDragon::OnCollisionPhantom(Entity* self, Entity* target) {
if (!target) return;
const auto racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
if (racingControllers.empty()) return;
auto* racingControlComponent = racingControllers[0]->GetComponent<RacingControlComponent>();
if (!racingControlComponent) return;
const auto* player = racingControlComponent->GetPlayerData(target->GetObjectID());
if (!player) return;
if (player->lap != m_Lap) return;
const auto dragons = Game::entityManager->GetEntitiesInGroup("dragon");
for (const auto& dragon : dragons) {
if (!dragon || dragon->GetLOT() != this->m_Dragon) continue;
auto* renderComponent = dragon->GetComponent<RenderComponent>();
if (!renderComponent) continue;
renderComponent->PlayAnimation(dragon, m_LapAnimName);
}
Game::entityManager->DestroyEntity(self);
}

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@@ -0,0 +1,15 @@
#pragma once
#include "CppScripts.h"
#include <string>
#include <string_view>
class FvRaceDragon : public CppScripts::Script {
public:
FvRaceDragon(const std::string_view lapAnimName, const int32_t lap) : m_LapAnimName(lapAnimName), m_Lap(lap) {}
private:
void OnCollisionPhantom(Entity* self, Entity* target) override;
const std::string m_LapAnimName;
const int32_t m_Lap;
const LOT m_Dragon = 11898;
};

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@@ -0,0 +1,34 @@
#include "FvRacePillarABCServer.h"
#include "RenderComponent.h"
#include "RacingControlComponent.h"
void FvRacePillarABCServer::OnCollisionPhantom(Entity* self, Entity* target) {
if (!target) return;
const auto racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
if (racingControllers.empty()) return;
auto* racingControlComponent = racingControllers[0]->GetComponent<RacingControlComponent>();
if (!racingControlComponent) return;
const auto* player = racingControlComponent->GetPlayerData(target->GetObjectID());
if (!player || player->lap != 1) return;
PlayAnimation("crumble", "pillars", m_PillarA);
PlayAnimation("roar", "dragon", m_Dragon);
self->AddTimer("PillarBFall", 2.5f);
self->AddTimer("PillarCFall", 3.7f);
self->AddTimer("DeleteObject", 3.8f);
}
void FvRacePillarABCServer::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "PillarBFall") {
PlayAnimation("crumble", "pillars", m_PillarB);
} else if (timerName == "PillarCFall") {
PlayAnimation("crumble", "pillars", m_PillarC);
} else if (timerName == "DeleteObject") {
Game::entityManager->DestroyEntity(self);
}
}

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@@ -0,0 +1,13 @@
#pragma once
#include "CppScripts.h"
#include "FvRacePillarServer.h"
class FvRacePillarABCServer : public FvRacePillarServer {
void OnCollisionPhantom(Entity* self, Entity* target) override;
void OnTimerDone(Entity* self, std::string timerName) override;
private:
const LOT m_PillarA = 11946;
const LOT m_PillarB = 11947;
const LOT m_PillarC = 11948;
const LOT m_Dragon = 11898;
};

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@@ -0,0 +1,21 @@
#include "FvRacePillarDServer.h"
#include "RenderComponent.h"
#include "RacingControlComponent.h"
void FvRacePillarDServer::OnCollisionPhantom(Entity* self, Entity* target) {
if (!target) return;
const auto racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
if (racingControllers.empty()) return;
auto* racingControlComponent = racingControllers[0]->GetComponent<RacingControlComponent>();
if (!racingControlComponent) return;
const auto* player = racingControlComponent->GetPlayerData(target->GetObjectID());
if (!player) return;
if (player->lap == 2) {
PlayAnimation("crumble", "pillars", m_PillarD);
PlayAnimation("roar", "dragon", m_Dragon);
}
}

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@@ -0,0 +1,10 @@
#pragma once
#include "CppScripts.h"
#include "FvRacePillarServer.h"
class FvRacePillarDServer : public FvRacePillarServer {
void OnCollisionPhantom(Entity* self, Entity* target) override;
private:
const LOT m_PillarD = 11949;
const LOT m_Dragon = 11898;
};

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@@ -0,0 +1,15 @@
#include "FvRacePillarServer.h"
#include "Game.h"
#include "EntityManager.h"
#include "RenderComponent.h"
void FvRacePillarServer::PlayAnimation(const std::string animName, const std::string group, const LOT lot) {
const auto entities = Game::entityManager->GetEntitiesInGroup(group);
for (const auto& entity : entities) {
if (!entity || entity->GetLOT() != lot) continue;
auto* renderComponent = entity->GetComponent<RenderComponent>();
if (!renderComponent) continue;
renderComponent->PlayAnimation(entity, animName);
}
}

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@@ -0,0 +1,12 @@
#ifndef FVRACEPILLARSERVER__H
#define FVRACEPILLARSERVER__H
#include "CppScripts.h"
class FvRacePillarServer : public virtual CppScripts::Script {
protected:
// Plays an animation on all entities in a group with a specific LOT
void PlayAnimation(const std::string animName, const std::string group, const LOT lot);
};
#endif // FVRACEPILLARSERVER__H