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Update CppScripts.cpp
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@ -580,6 +580,7 @@ namespace {
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{"scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL_STAND.lua", []() {return new AmSkullkinDrillStand();}},
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{"scripts\\02_server\\Map\\AM\\L_SKULLKIN_TOWER.lua", []() {return new AmSkullkinTower();}},
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{"scripts\\02_server\\Enemy\\AM\\L_AM_NAMED_DARKLING_DRAGON.lua", []() {return new AmDarklingDragon();}},
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{"scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_DRAGON.lua", []() {return new AmDarklingDragon();}},
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{"scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua", []() {return new BaseEnemyApe();}},
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{"scripts\\02_server\\Map\\AM\\L_BLUE_X.lua", []() {return new AmBlueX();}},
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{"scripts\\02_server\\Map\\AM\\L_TEAPOT_SERVER.lua", []() {return new AmTeapotServer();}},
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@ -654,6 +655,7 @@ namespace {
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//Pickups
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{"scripts\\ai\\SPEC\\L_SPECIAL_1_BRONZE-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(1);}},
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{"scripts\\ai\\SPEC\\L_SPECIAL_1_GOLD-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(10000);}},
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{"scripts\\ai\\SPEC\\L_SPECIAL_1_SILVER-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(100);}},
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{"scripts\\ai\\SPEC\\L_SPECIAL_10_BRONZE-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(10);}},
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{"scripts\\ai\\SPEC\\L_SPECIAL_10_GOLD-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(100000);}},
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