mirror of
				https://github.com/DarkflameUniverse/DarkflameServer.git
				synced 2025-11-04 06:32:00 +00:00 
			
		
		
		
	Merge remote-tracking branch 'upstream/main' into PetFixes
This commit is contained in:
		@@ -4,6 +4,8 @@ include(CTest)
 | 
			
		||||
 | 
			
		||||
set(CMAKE_CXX_STANDARD 20)
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		||||
set(CXX_STANDARD_REQUIRED ON)
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		||||
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
 | 
			
		||||
set(CMAKE_CXX_VISIBILITY_PRESET hidden) # Set C++ symbol visibility to default to hidden
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		||||
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
 | 
			
		||||
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		||||
# Read variables from file
 | 
			
		||||
 
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		||||
@@ -264,8 +264,8 @@ namespace GeneralUtils {
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		||||
	 * @returns The enum entry's value in its underlying type
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		||||
	*/
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		||||
	template <Enum eType>
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		||||
	constexpr typename std::underlying_type_t<eType> CastUnderlyingType(const eType entry) noexcept {
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		||||
		return static_cast<typename std::underlying_type_t<eType>>(entry);
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		||||
	constexpr std::underlying_type_t<eType> ToUnderlying(const eType entry) noexcept {
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		return static_cast<std::underlying_type_t<eType>>(entry);
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	}
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		||||
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		||||
	// on Windows we need to undef these or else they conflict with our numeric limits calls
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		||||
 
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		||||
@@ -58,7 +58,7 @@ void CDLootTableTable::LoadValuesFromDatabase() {
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		CDLootTable entry;
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		uint32_t lootTableIndex = tableData.getIntField("LootTableIndex", -1);
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		entries[lootTableIndex].push_back(ReadRow(tableData));
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		entries[lootTableIndex].emplace_back(ReadRow(tableData));
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		tableData.nextRow();
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	}
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	for (auto& [id, table] : entries) {
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@@ -66,7 +66,7 @@ void CDLootTableTable::LoadValuesFromDatabase() {
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	}
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}
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const LootTableEntries& CDLootTableTable::GetTable(uint32_t tableId) {
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const LootTableEntries& CDLootTableTable::GetTable(const uint32_t tableId) {
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	auto& entries = GetEntriesMutable();
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	auto itr = entries.find(tableId);
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	if (itr != entries.end()) {
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@@ -79,7 +79,7 @@ const LootTableEntries& CDLootTableTable::GetTable(uint32_t tableId) {
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	while (!tableData.eof()) {
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		CDLootTable entry;
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		entries[tableId].push_back(ReadRow(tableData));
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		entries[tableId].emplace_back(ReadRow(tableData));
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		tableData.nextRow();
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	}
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	SortTable(entries[tableId]);
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@@ -3,6 +3,8 @@
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// Custom Classes
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#include "CDTable.h"
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#include <cstdint>
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struct CDLootTable {
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	uint32_t itemid;                 //!< The LOT of the item
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	uint32_t LootTableIndex;         //!< The Loot Table Index
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@@ -20,6 +22,5 @@ private:
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public:
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	void LoadValuesFromDatabase();
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	// Queries the table with a custom "where" clause
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	const LootTableEntries& GetTable(uint32_t tableId);
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	const LootTableEntries& GetTable(const uint32_t tableId);
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		||||
};
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		||||
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		||||
 
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		||||
@@ -20,7 +20,7 @@ void CDMissionEmailTable::LoadValuesFromDatabase() {
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	// Now get the data
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	auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionEmail");
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		||||
	while (!tableData.eof()) {
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		CDMissionEmail entry;
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		auto& entry = entries.emplace_back();
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		entry.ID = tableData.getIntField("ID", -1);
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		||||
		entry.messageType = tableData.getIntField("messageType", -1);
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		||||
		entry.notificationGroup = tableData.getIntField("notificationGroup", -1);
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		||||
@@ -30,11 +30,8 @@ void CDMissionEmailTable::LoadValuesFromDatabase() {
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		||||
		entry.locStatus = tableData.getIntField("locStatus", -1);
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		||||
		entry.gate_version = tableData.getStringField("gate_version", "");
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		||||
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		||||
		entries.push_back(entry);
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		||||
		tableData.nextRow();
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		||||
	}
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		||||
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		||||
	tableData.finalize();
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		||||
}
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		||||
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		||||
//! Queries the table with a custom "where" clause
 | 
			
		||||
 
 | 
			
		||||
@@ -3,6 +3,8 @@
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		||||
// Custom Classes
 | 
			
		||||
#include "CDTable.h"
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		||||
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		||||
#include <cstdint>
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		||||
 | 
			
		||||
struct CDMissionEmail {
 | 
			
		||||
	uint32_t ID;
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		||||
	uint32_t messageType;
 | 
			
		||||
 
 | 
			
		||||
@@ -20,18 +20,15 @@ void CDMissionNPCComponentTable::LoadValuesFromDatabase() {
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		||||
	// Now get the data
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		||||
	auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionNPCComponent");
 | 
			
		||||
	while (!tableData.eof()) {
 | 
			
		||||
		CDMissionNPCComponent entry;
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		||||
		auto& entry = entries.emplace_back();
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		||||
		entry.id = tableData.getIntField("id", -1);
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		||||
		entry.missionID = tableData.getIntField("missionID", -1);
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		||||
		entry.offersMission = tableData.getIntField("offersMission", -1) == 1 ? true : false;
 | 
			
		||||
		entry.acceptsMission = tableData.getIntField("acceptsMission", -1) == 1 ? true : false;
 | 
			
		||||
		entry.gate_version = tableData.getStringField("gate_version", "");
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		||||
 | 
			
		||||
		entries.push_back(entry);
 | 
			
		||||
		tableData.nextRow();
 | 
			
		||||
	}
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		||||
 | 
			
		||||
	tableData.finalize();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//! Queries the table with a custom "where" clause
 | 
			
		||||
 
 | 
			
		||||
@@ -3,6 +3,8 @@
 | 
			
		||||
// Custom Classes
 | 
			
		||||
#include "CDTable.h"
 | 
			
		||||
 | 
			
		||||
#include <cstdint>
 | 
			
		||||
 | 
			
		||||
struct CDMissionNPCComponent {
 | 
			
		||||
	uint32_t id;                //!< The ID
 | 
			
		||||
	uint32_t missionID;         //!< The Mission ID
 | 
			
		||||
@@ -17,4 +19,3 @@ public:
 | 
			
		||||
	// Queries the table with a custom "where" clause
 | 
			
		||||
	std::vector<CDMissionNPCComponent> Query(std::function<bool(CDMissionNPCComponent)> predicate);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -20,7 +20,7 @@ void CDMissionTasksTable::LoadValuesFromDatabase() {
 | 
			
		||||
	// Now get the data
 | 
			
		||||
	auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionTasks");
 | 
			
		||||
	while (!tableData.eof()) {
 | 
			
		||||
		CDMissionTasks entry;
 | 
			
		||||
		auto& entry = entries.emplace_back();
 | 
			
		||||
		entry.id = tableData.getIntField("id", -1);
 | 
			
		||||
		UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1));
 | 
			
		||||
		entry.taskType = tableData.getIntField("taskType", -1);
 | 
			
		||||
@@ -35,11 +35,8 @@ void CDMissionTasksTable::LoadValuesFromDatabase() {
 | 
			
		||||
		UNUSED(entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false);
 | 
			
		||||
		UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
 | 
			
		||||
 | 
			
		||||
		entries.push_back(entry);
 | 
			
		||||
		tableData.nextRow();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	tableData.finalize();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::vector<CDMissionTasks> CDMissionTasksTable::Query(std::function<bool(CDMissionTasks)> predicate) {
 | 
			
		||||
@@ -51,7 +48,7 @@ std::vector<CDMissionTasks> CDMissionTasksTable::Query(std::function<bool(CDMiss
 | 
			
		||||
	return data;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::vector<CDMissionTasks*> CDMissionTasksTable::GetByMissionID(uint32_t missionID) {
 | 
			
		||||
std::vector<CDMissionTasks*> CDMissionTasksTable::GetByMissionID(const uint32_t missionID) {
 | 
			
		||||
	std::vector<CDMissionTasks*> tasks;
 | 
			
		||||
 | 
			
		||||
	// TODO: this should not be linear(?) and also shouldnt need to be a pointer
 | 
			
		||||
 
 | 
			
		||||
@@ -3,6 +3,8 @@
 | 
			
		||||
// Custom Classes
 | 
			
		||||
#include "CDTable.h"
 | 
			
		||||
 | 
			
		||||
#include <cstdint>
 | 
			
		||||
 | 
			
		||||
struct CDMissionTasks {
 | 
			
		||||
	uint32_t id;                //!< The Mission ID that the task belongs to
 | 
			
		||||
	UNUSED(uint32_t locStatus);         //!< ???
 | 
			
		||||
@@ -25,7 +27,7 @@ public:
 | 
			
		||||
	// Queries the table with a custom "where" clause
 | 
			
		||||
	std::vector<CDMissionTasks> Query(std::function<bool(CDMissionTasks)> predicate);
 | 
			
		||||
 | 
			
		||||
	std::vector<CDMissionTasks*> GetByMissionID(uint32_t missionID);
 | 
			
		||||
	std::vector<CDMissionTasks*> GetByMissionID(const uint32_t missionID);
 | 
			
		||||
 | 
			
		||||
	// TODO: Remove this and replace it with a proper lookup function.
 | 
			
		||||
	const CDTable::StorageType& GetEntries() const;
 | 
			
		||||
 
 | 
			
		||||
@@ -22,7 +22,7 @@ void CDMissionsTable::LoadValuesFromDatabase() {
 | 
			
		||||
	// Now get the data
 | 
			
		||||
	auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Missions");
 | 
			
		||||
	while (!tableData.eof()) {
 | 
			
		||||
		CDMissions entry;
 | 
			
		||||
		auto& entry = entries.emplace_back();
 | 
			
		||||
		entry.id = tableData.getIntField("id", -1);
 | 
			
		||||
		entry.defined_type = tableData.getStringField("defined_type", "");
 | 
			
		||||
		entry.defined_subtype = tableData.getStringField("defined_subtype", "");
 | 
			
		||||
@@ -76,7 +76,6 @@ void CDMissionsTable::LoadValuesFromDatabase() {
 | 
			
		||||
		UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1));
 | 
			
		||||
		entry.reward_bankinventory = tableData.getIntField("reward_bankinventory", -1);
 | 
			
		||||
 | 
			
		||||
		entries.push_back(entry);
 | 
			
		||||
		tableData.nextRow();
 | 
			
		||||
	}
 | 
			
		||||
	tableData.finalize();
 | 
			
		||||
 
 | 
			
		||||
@@ -75,4 +75,3 @@ public:
 | 
			
		||||
 | 
			
		||||
	static CDMissions Default;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -20,7 +20,7 @@ void CDMovementAIComponentTable::LoadValuesFromDatabase() {
 | 
			
		||||
	// Now get the data
 | 
			
		||||
	auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MovementAIComponent");
 | 
			
		||||
	while (!tableData.eof()) {
 | 
			
		||||
		CDMovementAIComponent entry;
 | 
			
		||||
		auto& entry = entries.emplace_back();
 | 
			
		||||
		entry.id = tableData.getIntField("id", -1);
 | 
			
		||||
		entry.MovementType = tableData.getStringField("MovementType", "");
 | 
			
		||||
		entry.WanderChance = tableData.getFloatField("WanderChance", -1.0f);
 | 
			
		||||
@@ -30,11 +30,8 @@ void CDMovementAIComponentTable::LoadValuesFromDatabase() {
 | 
			
		||||
		entry.WanderRadius = tableData.getFloatField("WanderRadius", -1.0f);
 | 
			
		||||
		entry.attachedPath = tableData.getStringField("attachedPath", "");
 | 
			
		||||
 | 
			
		||||
		entries.push_back(entry);
 | 
			
		||||
		tableData.nextRow();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	tableData.finalize();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::vector<CDMovementAIComponent> CDMovementAIComponentTable::Query(std::function<bool(CDMovementAIComponent)> predicate) {
 | 
			
		||||
 
 | 
			
		||||
@@ -3,6 +3,8 @@
 | 
			
		||||
// Custom Classes
 | 
			
		||||
#include "CDTable.h"
 | 
			
		||||
 | 
			
		||||
#include <cstdint>
 | 
			
		||||
 | 
			
		||||
struct CDMovementAIComponent {
 | 
			
		||||
	uint32_t id;
 | 
			
		||||
	std::string MovementType;
 | 
			
		||||
 
 | 
			
		||||
@@ -20,17 +20,14 @@ void CDObjectSkillsTable::LoadValuesFromDatabase() {
 | 
			
		||||
	// Now get the data
 | 
			
		||||
	auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ObjectSkills");
 | 
			
		||||
	while (!tableData.eof()) {
 | 
			
		||||
		CDObjectSkills entry;
 | 
			
		||||
		auto &entry = entries.emplace_back();
 | 
			
		||||
		entry.objectTemplate = tableData.getIntField("objectTemplate", -1);
 | 
			
		||||
		entry.skillID = tableData.getIntField("skillID", -1);
 | 
			
		||||
		entry.castOnType = tableData.getIntField("castOnType", -1);
 | 
			
		||||
		entry.AICombatWeight = tableData.getIntField("AICombatWeight", -1);
 | 
			
		||||
 | 
			
		||||
		entries.push_back(entry);
 | 
			
		||||
		tableData.nextRow();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	tableData.finalize();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::vector<CDObjectSkills> CDObjectSkillsTable::Query(std::function<bool(CDObjectSkills)> predicate) {
 | 
			
		||||
 
 | 
			
		||||
@@ -3,6 +3,8 @@
 | 
			
		||||
// Custom Classes
 | 
			
		||||
#include "CDTable.h"
 | 
			
		||||
 | 
			
		||||
#include <cstdint>
 | 
			
		||||
 | 
			
		||||
struct CDObjectSkills {
 | 
			
		||||
	uint32_t objectTemplate;        //!< The LOT of the item
 | 
			
		||||
	uint32_t skillID;               //!< The Skill ID of the object
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
#include "CDObjectsTable.h"
 | 
			
		||||
 | 
			
		||||
namespace {
 | 
			
		||||
	CDObjects m_default;
 | 
			
		||||
	CDObjects ObjDefault;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
void CDObjectsTable::LoadValuesFromDatabase() {
 | 
			
		||||
@@ -20,8 +20,10 @@ void CDObjectsTable::LoadValuesFromDatabase() {
 | 
			
		||||
	auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Objects");
 | 
			
		||||
	auto& entries = GetEntriesMutable();
 | 
			
		||||
	while (!tableData.eof()) {
 | 
			
		||||
		CDObjects entry;
 | 
			
		||||
		entry.id = tableData.getIntField("id", -1);
 | 
			
		||||
		const uint32_t lot = tableData.getIntField("id", 0);
 | 
			
		||||
 | 
			
		||||
		auto& entry = entries[lot];
 | 
			
		||||
		entry.id = lot;
 | 
			
		||||
		entry.name = tableData.getStringField("name", "");
 | 
			
		||||
		UNUSED_COLUMN(entry.placeable = tableData.getIntField("placeable", -1);)
 | 
			
		||||
		entry.type = tableData.getStringField("type", "");
 | 
			
		||||
@@ -36,35 +38,34 @@ void CDObjectsTable::LoadValuesFromDatabase() {
 | 
			
		||||
		UNUSED_COLUMN(entry.gate_version = tableData.getStringField("gate_version", "");)
 | 
			
		||||
		UNUSED_COLUMN(entry.HQ_valid = tableData.getIntField("HQ_valid", -1);)
 | 
			
		||||
 | 
			
		||||
		entries.insert(std::make_pair(entry.id, entry));
 | 
			
		||||
		tableData.nextRow();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	tableData.finalize();
 | 
			
		||||
 | 
			
		||||
	m_default.id = 0;
 | 
			
		||||
	ObjDefault.id = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const CDObjects& CDObjectsTable::GetByID(uint32_t LOT) {
 | 
			
		||||
const CDObjects& CDObjectsTable::GetByID(const uint32_t lot) {
 | 
			
		||||
	auto& entries = GetEntriesMutable();
 | 
			
		||||
	const auto& it = entries.find(LOT);
 | 
			
		||||
	const auto& it = entries.find(lot);
 | 
			
		||||
	if (it != entries.end()) {
 | 
			
		||||
		return it->second;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM Objects WHERE id = ?;");
 | 
			
		||||
	query.bind(1, static_cast<int32_t>(LOT));
 | 
			
		||||
	query.bind(1, static_cast<int32_t>(lot));
 | 
			
		||||
 | 
			
		||||
	auto tableData = query.execQuery();
 | 
			
		||||
	if (tableData.eof()) {
 | 
			
		||||
		entries.insert(std::make_pair(LOT, m_default));
 | 
			
		||||
		return m_default;
 | 
			
		||||
		entries.emplace(lot, ObjDefault);
 | 
			
		||||
		return ObjDefault;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Now get the data
 | 
			
		||||
	while (!tableData.eof()) {
 | 
			
		||||
		CDObjects entry;
 | 
			
		||||
		entry.id = tableData.getIntField("id", -1);
 | 
			
		||||
		const uint32_t lot = tableData.getIntField("id", 0);
 | 
			
		||||
 | 
			
		||||
		auto& entry = entries[lot];
 | 
			
		||||
		entry.id = lot;
 | 
			
		||||
		entry.name = tableData.getStringField("name", "");
 | 
			
		||||
		UNUSED(entry.placeable = tableData.getIntField("placeable", -1));
 | 
			
		||||
		entry.type = tableData.getStringField("type", "");
 | 
			
		||||
@@ -79,17 +80,15 @@ const CDObjects& CDObjectsTable::GetByID(uint32_t LOT) {
 | 
			
		||||
		UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
 | 
			
		||||
		UNUSED(entry.HQ_valid = tableData.getIntField("HQ_valid", -1));
 | 
			
		||||
 | 
			
		||||
		entries.insert(std::make_pair(entry.id, entry));
 | 
			
		||||
		tableData.nextRow();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	tableData.finalize();
 | 
			
		||||
 | 
			
		||||
	const auto& it2 = entries.find(LOT);
 | 
			
		||||
	const auto& it2 = entries.find(lot);
 | 
			
		||||
	if (it2 != entries.end()) {
 | 
			
		||||
		return it2->second;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return m_default;
 | 
			
		||||
	return ObjDefault;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -3,6 +3,8 @@
 | 
			
		||||
// Custom Classes
 | 
			
		||||
#include "CDTable.h"
 | 
			
		||||
 | 
			
		||||
#include <cstdint>
 | 
			
		||||
 | 
			
		||||
struct CDObjects {
 | 
			
		||||
	uint32_t id;                            //!< The LOT of the object
 | 
			
		||||
	std::string name;                      //!< The internal name of the object
 | 
			
		||||
@@ -24,6 +26,6 @@ class CDObjectsTable : public CDTable<CDObjectsTable, std::map<uint32_t, CDObjec
 | 
			
		||||
public:
 | 
			
		||||
	void LoadValuesFromDatabase();
 | 
			
		||||
	// Gets an entry by ID
 | 
			
		||||
	const CDObjects& GetByID(uint32_t LOT);
 | 
			
		||||
	const CDObjects& GetByID(const uint32_t lot);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -19,12 +19,11 @@ void CDPackageComponentTable::LoadValuesFromDatabase() {
 | 
			
		||||
	// Now get the data
 | 
			
		||||
	auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PackageComponent");
 | 
			
		||||
	while (!tableData.eof()) {
 | 
			
		||||
		CDPackageComponent entry;
 | 
			
		||||
		auto& entry = entries.emplace_back();
 | 
			
		||||
		entry.id = tableData.getIntField("id", -1);
 | 
			
		||||
		entry.LootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
 | 
			
		||||
		entry.packageType = tableData.getIntField("packageType", -1);
 | 
			
		||||
 | 
			
		||||
		entries.push_back(entry);
 | 
			
		||||
		tableData.nextRow();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -3,6 +3,8 @@
 | 
			
		||||
// Custom Classes
 | 
			
		||||
#include "CDTable.h"
 | 
			
		||||
 | 
			
		||||
#include <cstdint>
 | 
			
		||||
 | 
			
		||||
struct CDPackageComponent {
 | 
			
		||||
	uint32_t id;
 | 
			
		||||
	uint32_t LootMatrixIndex;
 | 
			
		||||
 
 | 
			
		||||
@@ -4,32 +4,31 @@ void CDPhysicsComponentTable::LoadValuesFromDatabase() {
 | 
			
		||||
	auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PhysicsComponent");
 | 
			
		||||
	auto& entries = GetEntriesMutable();
 | 
			
		||||
	while (!tableData.eof()) {
 | 
			
		||||
		CDPhysicsComponent entry;
 | 
			
		||||
		entry.id = tableData.getIntField("id", -1);
 | 
			
		||||
		const uint32_t componentID = tableData.getIntField("id", -1);
 | 
			
		||||
 | 
			
		||||
		auto& entry = entries[componentID];
 | 
			
		||||
		entry.id = componentID;
 | 
			
		||||
		entry.bStatic = tableData.getIntField("static", -1) != 0;
 | 
			
		||||
		entry.physicsAsset = tableData.getStringField("physics_asset", "");
 | 
			
		||||
		UNUSED(entry->jump = tableData.getIntField("jump", -1) != 0);
 | 
			
		||||
		UNUSED(entry->doublejump = tableData.getIntField("doublejump", -1) != 0);
 | 
			
		||||
		entry.speed = tableData.getFloatField("speed", -1);
 | 
			
		||||
		UNUSED(entry->rotSpeed = tableData.getFloatField("rotSpeed", -1));
 | 
			
		||||
		entry.playerHeight = tableData.getFloatField("playerHeight");
 | 
			
		||||
		entry.playerRadius = tableData.getFloatField("playerRadius");
 | 
			
		||||
		UNUSED_COLUMN(entry.jump = tableData.getIntField("jump", -1) != 0;)
 | 
			
		||||
		UNUSED_COLUMN(entry.doubleJump = tableData.getIntField("doublejump", -1) != 0;)
 | 
			
		||||
		entry.speed = static_cast<float>(tableData.getFloatField("speed", -1));
 | 
			
		||||
		UNUSED_COLUMN(entry.rotSpeed = tableData.getFloatField("rotSpeed", -1);)
 | 
			
		||||
		entry.playerHeight = static_cast<float>(tableData.getFloatField("playerHeight"));
 | 
			
		||||
		entry.playerRadius = static_cast<float>(tableData.getFloatField("playerRadius"));
 | 
			
		||||
		entry.pcShapeType = tableData.getIntField("pcShapeType");
 | 
			
		||||
		entry.collisionGroup = tableData.getIntField("collisionGroup");
 | 
			
		||||
		UNUSED(entry->airSpeed = tableData.getFloatField("airSpeed"));
 | 
			
		||||
		UNUSED(entry->boundaryAsset = tableData.getStringField("boundaryAsset"));
 | 
			
		||||
		UNUSED(entry->jumpAirSpeed = tableData.getFloatField("jumpAirSpeed"));
 | 
			
		||||
		UNUSED(entry->friction = tableData.getFloatField("friction"));
 | 
			
		||||
		UNUSED(entry->gravityVolumeAsset = tableData.getStringField("gravityVolumeAsset"));
 | 
			
		||||
		UNUSED_COLUMN(entry.airSpeed = tableData.getFloatField("airSpeed");)
 | 
			
		||||
		UNUSED_COLUMN(entry.boundaryAsset = tableData.getStringField("boundaryAsset");)
 | 
			
		||||
		UNUSED_COLUMN(entry.jumpAirSpeed = tableData.getFloatField("jumpAirSpeed");)
 | 
			
		||||
		UNUSED_COLUMN(entry.friction = tableData.getFloatField("friction");)
 | 
			
		||||
		UNUSED_COLUMN(entry.gravityVolumeAsset = tableData.getStringField("gravityVolumeAsset");)
 | 
			
		||||
 | 
			
		||||
		entries.insert(std::make_pair(entry.id, entry));
 | 
			
		||||
		tableData.nextRow();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	tableData.finalize();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
CDPhysicsComponent* CDPhysicsComponentTable::GetByID(uint32_t componentID) {
 | 
			
		||||
CDPhysicsComponent* CDPhysicsComponentTable::GetByID(const uint32_t componentID) {
 | 
			
		||||
	auto& entries = GetEntriesMutable();
 | 
			
		||||
	auto itr = entries.find(componentID);
 | 
			
		||||
	return itr != entries.end() ? &itr->second : nullptr;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,6 @@
 | 
			
		||||
#pragma once
 | 
			
		||||
#include "CDTable.h"
 | 
			
		||||
#include <cstdint>
 | 
			
		||||
#include <string>
 | 
			
		||||
 | 
			
		||||
struct CDPhysicsComponent {
 | 
			
		||||
@@ -7,7 +8,7 @@ struct CDPhysicsComponent {
 | 
			
		||||
	bool bStatic;
 | 
			
		||||
	std::string physicsAsset;
 | 
			
		||||
	UNUSED(bool jump);
 | 
			
		||||
	UNUSED(bool doublejump);
 | 
			
		||||
	UNUSED(bool doubleJump);
 | 
			
		||||
	float speed;
 | 
			
		||||
	UNUSED(float rotSpeed);
 | 
			
		||||
	float playerHeight;
 | 
			
		||||
@@ -26,5 +27,5 @@ public:
 | 
			
		||||
	void LoadValuesFromDatabase();
 | 
			
		||||
 | 
			
		||||
	static const std::string GetTableName() { return "PhysicsComponent"; };
 | 
			
		||||
	CDPhysicsComponent* GetByID(uint32_t componentID);
 | 
			
		||||
	CDPhysicsComponent* GetByID(const uint32_t componentID);
 | 
			
		||||
};
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										132
									
								
								dGame/Entity.cpp
									
									
									
									
									
								
							
							
						
						
									
										132
									
								
								dGame/Entity.cpp
									
									
									
									
									
								
							@@ -146,17 +146,15 @@ Entity::~Entity() {
 | 
			
		||||
			return;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
 | 
			
		||||
		for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
 | 
			
		||||
			script->OnPlayerExit(zoneControl, this);
 | 
			
		||||
		auto* zoneControl = Game::entityManager->GetZoneControlEntity();
 | 
			
		||||
		if (zoneControl) {
 | 
			
		||||
			zoneControl->GetScript()->OnPlayerExit(zoneControl, this);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
 | 
			
		||||
		for (Entity* scriptEntity : scriptedActs) {
 | 
			
		||||
			if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
 | 
			
		||||
				for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
 | 
			
		||||
					script->OnPlayerExit(scriptEntity, this);
 | 
			
		||||
				}
 | 
			
		||||
				scriptEntity->GetScript()->OnPlayerExit(scriptEntity, this);
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
@@ -762,9 +760,7 @@ void Entity::Initialize() {
 | 
			
		||||
 | 
			
		||||
	// Hacky way to trigger these when the object has had a chance to get constructed
 | 
			
		||||
	AddCallbackTimer(0, [this]() {
 | 
			
		||||
		for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
			script->OnStartup(this);
 | 
			
		||||
		}
 | 
			
		||||
		this->GetScript()->OnStartup(this);
 | 
			
		||||
		});
 | 
			
		||||
 | 
			
		||||
	if (!m_Character && Game::entityManager->GetGhostingEnabled()) {
 | 
			
		||||
@@ -839,15 +835,6 @@ bool Entity::HasComponent(const eReplicaComponentType componentId) const {
 | 
			
		||||
	return m_Components.find(componentId) != m_Components.end();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::vector<ScriptComponent*> Entity::GetScriptComponents() {
 | 
			
		||||
	std::vector<ScriptComponent*> comps;
 | 
			
		||||
 | 
			
		||||
	auto* scriptComponent = GetComponent<ScriptComponent>();
 | 
			
		||||
	if (scriptComponent) comps.push_back(scriptComponent);
 | 
			
		||||
 | 
			
		||||
	return comps;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Entity::Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName) {
 | 
			
		||||
	if (notificationName == "HitOrHealResult" || notificationName == "Hit") {
 | 
			
		||||
		auto* destroyableComponent = GetComponent<DestroyableComponent>();
 | 
			
		||||
@@ -1276,9 +1263,7 @@ void Entity::Update(const float deltaTime) {
 | 
			
		||||
			// Remove the timer from the list of timers first so that scripts and events can remove timers without causing iterator invalidation
 | 
			
		||||
			auto timerName = timer.GetName();
 | 
			
		||||
			m_Timers.erase(m_Timers.begin() + timerPosition);
 | 
			
		||||
			for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
				script->OnTimerDone(this, timerName);
 | 
			
		||||
			}
 | 
			
		||||
			GetScript()->OnTimerDone(this, timerName);
 | 
			
		||||
 | 
			
		||||
			TriggerEvent(eTriggerEventType::TIMER_DONE, this);
 | 
			
		||||
		} else {
 | 
			
		||||
@@ -1324,9 +1309,7 @@ void Entity::Update(const float deltaTime) {
 | 
			
		||||
		Wake();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
		script->OnUpdate(this);
 | 
			
		||||
	}
 | 
			
		||||
	GetScript()->OnUpdate(this);
 | 
			
		||||
 | 
			
		||||
	for (const auto& pair : m_Components) {
 | 
			
		||||
		if (pair.second == nullptr) continue;
 | 
			
		||||
@@ -1343,9 +1326,7 @@ void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxN
 | 
			
		||||
	Entity* other = Game::entityManager->GetEntity(otherEntity);
 | 
			
		||||
	if (!other) return;
 | 
			
		||||
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
		script->OnProximityUpdate(this, other, proxName, status);
 | 
			
		||||
	}
 | 
			
		||||
	GetScript()->OnProximityUpdate(this, other, proxName, status);
 | 
			
		||||
 | 
			
		||||
	RocketLaunchpadControlComponent* rocketComp = GetComponent<RocketLaunchpadControlComponent>();
 | 
			
		||||
	if (!rocketComp) return;
 | 
			
		||||
@@ -1357,9 +1338,7 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
 | 
			
		||||
	auto* other = Game::entityManager->GetEntity(otherEntity);
 | 
			
		||||
	if (!other) return;
 | 
			
		||||
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
		script->OnCollisionPhantom(this, other);
 | 
			
		||||
	}
 | 
			
		||||
	GetScript()->OnCollisionPhantom(this, other);
 | 
			
		||||
 | 
			
		||||
	for (const auto& callback : m_PhantomCollisionCallbacks) {
 | 
			
		||||
		callback(other);
 | 
			
		||||
@@ -1398,9 +1377,7 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
 | 
			
		||||
	auto* other = Game::entityManager->GetEntity(otherEntity);
 | 
			
		||||
	if (!other) return;
 | 
			
		||||
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
		script->OnOffCollisionPhantom(this, other);
 | 
			
		||||
	}
 | 
			
		||||
	GetScript()->OnOffCollisionPhantom(this, other);
 | 
			
		||||
 | 
			
		||||
	TriggerEvent(eTriggerEventType::EXIT, other);
 | 
			
		||||
 | 
			
		||||
@@ -1417,46 +1394,32 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Entity::OnFireEventServerSide(Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
		script->OnFireEventServerSide(this, sender, args, param1, param2, param3);
 | 
			
		||||
	}
 | 
			
		||||
	GetScript()->OnFireEventServerSide(this, sender, args, param1, param2, param3);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Entity::OnActivityStateChangeRequest(LWOOBJID senderID, int32_t value1, int32_t value2, const std::u16string& stringValue) {
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
		script->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
 | 
			
		||||
	}
 | 
			
		||||
	GetScript()->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Entity::OnCinematicUpdate(Entity* self, Entity* sender, eCinematicEvent event, const std::u16string& pathName,
 | 
			
		||||
	float_t pathTime, float_t totalTime, int32_t waypoint) {
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
		script->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
 | 
			
		||||
	}
 | 
			
		||||
	GetScript()->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Entity::NotifyObject(Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
 | 
			
		||||
	GameMessages::SendNotifyObject(GetObjectID(), sender->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
 | 
			
		||||
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
		script->OnNotifyObject(this, sender, name, param1, param2);
 | 
			
		||||
	}
 | 
			
		||||
	GetScript()->OnNotifyObject(this, sender, name, param1, param2);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Entity::OnEmoteReceived(const int32_t emote, Entity* target) {
 | 
			
		||||
	for (auto* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
		script->OnEmoteReceived(this, emote, target);
 | 
			
		||||
	}
 | 
			
		||||
	GetScript()->OnEmoteReceived(this, emote, target);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Entity::OnUse(Entity* originator) {
 | 
			
		||||
	TriggerEvent(eTriggerEventType::INTERACT, originator);
 | 
			
		||||
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
		script->OnUse(this, originator);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// component base class when
 | 
			
		||||
	GetScript()->OnUse(this, originator);
 | 
			
		||||
 | 
			
		||||
	for (const auto& pair : m_Components) {
 | 
			
		||||
		if (pair.second == nullptr) continue;
 | 
			
		||||
@@ -1466,82 +1429,63 @@ void Entity::OnUse(Entity* originator) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Entity::OnHitOrHealResult(Entity* attacker, int32_t damage) {
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
		script->OnHitOrHealResult(this, attacker, damage);
 | 
			
		||||
	}
 | 
			
		||||
	GetScript()->OnHitOrHealResult(this, attacker, damage);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Entity::OnHit(Entity* attacker) {
 | 
			
		||||
	TriggerEvent(eTriggerEventType::HIT, attacker);
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
		script->OnHit(this, attacker);
 | 
			
		||||
	}
 | 
			
		||||
	GetScript()->OnHit(this, attacker);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Entity::OnZonePropertyEditBegin() {
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
		script->OnZonePropertyEditBegin(this);
 | 
			
		||||
	}
 | 
			
		||||
	GetScript()->OnZonePropertyEditBegin(this);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Entity::OnZonePropertyEditEnd() {
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
		script->OnZonePropertyEditEnd(this);
 | 
			
		||||
	}
 | 
			
		||||
	GetScript()->OnZonePropertyEditEnd(this);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Entity::OnZonePropertyModelEquipped() {
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
		script->OnZonePropertyModelEquipped(this);
 | 
			
		||||
	}
 | 
			
		||||
	GetScript()->OnZonePropertyModelEquipped(this);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Entity::OnZonePropertyModelPlaced(Entity* player) {
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
		script->OnZonePropertyModelPlaced(this, player);
 | 
			
		||||
	}
 | 
			
		||||
	GetScript()->OnZonePropertyModelPlaced(this, player);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Entity::OnZonePropertyModelPickedUp(Entity* player) {
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
		script->OnZonePropertyModelPickedUp(this, player);
 | 
			
		||||
	}
 | 
			
		||||
	GetScript()->OnZonePropertyModelPickedUp(this, player);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Entity::OnZonePropertyModelRemoved(Entity* player) {
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
		script->OnZonePropertyModelRemoved(this, player);
 | 
			
		||||
	}
 | 
			
		||||
	GetScript()->OnZonePropertyModelRemoved(this, player);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Entity::OnZonePropertyModelRemovedWhileEquipped(Entity* player) {
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
		script->OnZonePropertyModelRemovedWhileEquipped(this, player);
 | 
			
		||||
	}
 | 
			
		||||
	GetScript()->OnZonePropertyModelRemovedWhileEquipped(this, player);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Entity::OnZonePropertyModelRotated(Entity* player) {
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
		script->OnZonePropertyModelRotated(this, player);
 | 
			
		||||
	}
 | 
			
		||||
	GetScript()->OnZonePropertyModelRotated(this, player);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Entity::OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
		script->OnMessageBoxResponse(this, sender, button, identifier, userData);
 | 
			
		||||
	}
 | 
			
		||||
	GetScript()->OnMessageBoxResponse(this, sender, button, identifier, userData);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) {
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
		script->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
 | 
			
		||||
	}
 | 
			
		||||
	GetScript()->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Entity::RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
		script->OnRequestActivityExit(sender, player, canceled);
 | 
			
		||||
	}
 | 
			
		||||
	GetScript()->OnRequestActivityExit(sender, player, canceled);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
CppScripts::Script* const Entity::GetScript() {
 | 
			
		||||
	auto* scriptComponent = GetComponent<ScriptComponent>();
 | 
			
		||||
	auto* script = scriptComponent ? scriptComponent->GetScript() : CppScripts::GetInvalidScript();
 | 
			
		||||
	DluAssert(script != nullptr);
 | 
			
		||||
	return script;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType) {
 | 
			
		||||
@@ -1574,9 +1518,7 @@ void Entity::Kill(Entity* murderer, const eKillType killType) {
 | 
			
		||||
 | 
			
		||||
	//OMAI WA MOU, SHINDERIU
 | 
			
		||||
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
 | 
			
		||||
		script->OnDie(this, murderer);
 | 
			
		||||
	}
 | 
			
		||||
	GetScript()->OnDie(this, murderer);
 | 
			
		||||
 | 
			
		||||
	if (m_Spawner != nullptr) {
 | 
			
		||||
		m_Spawner->NotifyOfEntityDeath(m_ObjectID);
 | 
			
		||||
 
 | 
			
		||||
@@ -146,7 +146,8 @@ public:
 | 
			
		||||
 | 
			
		||||
	void AddComponent(eReplicaComponentType componentId, Component* component);
 | 
			
		||||
 | 
			
		||||
	std::vector<ScriptComponent*> GetScriptComponents();
 | 
			
		||||
	// This is expceted to never return nullptr, an assert checks this.
 | 
			
		||||
	CppScripts::Script* const GetScript();
 | 
			
		||||
 | 
			
		||||
	void Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName);
 | 
			
		||||
	void Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationName);
 | 
			
		||||
 
 | 
			
		||||
@@ -418,10 +418,16 @@ void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EntityManager::SerializeEntity(Entity* entity) {
 | 
			
		||||
	if (!entity || entity->GetNetworkId() == 0) return;
 | 
			
		||||
	if (!entity) return;
 | 
			
		||||
	
 | 
			
		||||
	EntityManager::SerializeEntity(*entity);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
	if (std::find(m_EntitiesToSerialize.begin(), m_EntitiesToSerialize.end(), entity->GetObjectID()) == m_EntitiesToSerialize.end()) {
 | 
			
		||||
		m_EntitiesToSerialize.push_back(entity->GetObjectID());
 | 
			
		||||
void EntityManager::SerializeEntity(const Entity& entity) {
 | 
			
		||||
	if (entity.GetNetworkId() == 0) return;
 | 
			
		||||
 | 
			
		||||
	if (std::find(m_EntitiesToSerialize.cbegin(), m_EntitiesToSerialize.cend(), entity.GetObjectID()) == m_EntitiesToSerialize.cend()) {
 | 
			
		||||
		m_EntitiesToSerialize.push_back(entity.GetObjectID());
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -45,6 +45,7 @@ public:
 | 
			
		||||
	void ConstructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS, bool skipChecks = false);
 | 
			
		||||
	void DestructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
 | 
			
		||||
	void SerializeEntity(Entity* entity);
 | 
			
		||||
	void SerializeEntity(const Entity& entity);
 | 
			
		||||
 | 
			
		||||
	void ConstructAllEntities(const SystemAddress& sysAddr);
 | 
			
		||||
	void DestructAllEntities(const SystemAddress& sysAddr);
 | 
			
		||||
 
 | 
			
		||||
@@ -3,15 +3,14 @@
 | 
			
		||||
#include "BehaviorContext.h"
 | 
			
		||||
#include "EntityManager.h"
 | 
			
		||||
#include "CppScripts.h"
 | 
			
		||||
#include "Entity.h"
 | 
			
		||||
 | 
			
		||||
void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
 | 
			
		||||
	auto* target = Game::entityManager->GetEntity(branch.target);
 | 
			
		||||
	auto* caster = Game::entityManager->GetEntity(context->originator);
 | 
			
		||||
 | 
			
		||||
	if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
 | 
			
		||||
		for (CppScripts::Script* script : CppScripts::GetEntityScripts(target)) {
 | 
			
		||||
			script->OnSkillEventFired(target, caster, *this->m_effectHandle);
 | 
			
		||||
		}
 | 
			
		||||
		target->GetScript()->OnSkillEventFired(target, caster, *this->m_effectHandle);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -21,8 +20,6 @@ SkillEventBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitSt
 | 
			
		||||
	auto* caster = Game::entityManager->GetEntity(context->originator);
 | 
			
		||||
 | 
			
		||||
	if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
 | 
			
		||||
		for (CppScripts::Script* script : CppScripts::GetEntityScripts(target)) {
 | 
			
		||||
			script->OnSkillEventFired(target, caster, *this->m_effectHandle);
 | 
			
		||||
		}
 | 
			
		||||
		target->GetScript()->OnSkillEventFired(target, caster, *this->m_effectHandle);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -9,11 +9,15 @@
 | 
			
		||||
#include "UserManager.h"
 | 
			
		||||
#include "CDMissionsTable.h"
 | 
			
		||||
 | 
			
		||||
AchievementVendorComponent::AchievementVendorComponent(Entity* parent) : VendorComponent(parent) {
 | 
			
		||||
	RefreshInventory(true);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
bool AchievementVendorComponent::SellsItem(Entity* buyer, const LOT lot) {
 | 
			
		||||
	auto* missionComponent = buyer->GetComponent<MissionComponent>();
 | 
			
		||||
	if (!missionComponent) return false;
 | 
			
		||||
 | 
			
		||||
	if (m_PlayerPurchasableItems[buyer->GetObjectID()].contains(lot)){
 | 
			
		||||
	if (m_PlayerPurchasableItems[buyer->GetObjectID()].contains(lot)) {
 | 
			
		||||
		return true;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
@@ -35,7 +39,7 @@ void AchievementVendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
 | 
			
		||||
	int itemCompID = compRegistryTable->GetByIDAndType(lot, eReplicaComponentType::ITEM);
 | 
			
		||||
	CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
 | 
			
		||||
	uint32_t costLOT = itemComp.commendationLOT;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	if (costLOT == -1 || !SellsItem(buyer, lot)) {
 | 
			
		||||
		auto* user = UserManager::Instance()->GetUser(buyer->GetSystemAddress());
 | 
			
		||||
		CheatDetection::ReportCheat(user, buyer->GetSystemAddress(), "Attempted to buy item %i from achievement vendor %i that is not purchasable", lot, m_Parent->GetLOT());
 | 
			
		||||
@@ -44,7 +48,7 @@ void AchievementVendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	auto* inventoryComponent = buyer->GetComponent<InventoryComponent>();
 | 
			
		||||
	if (!inventoryComponent)  {
 | 
			
		||||
	if (!inventoryComponent) {
 | 
			
		||||
		GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
 | 
			
		||||
		return;
 | 
			
		||||
	}
 | 
			
		||||
@@ -69,4 +73,9 @@ void AchievementVendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
 | 
			
		||||
	inventoryComponent->AddItem(lot, count, eLootSourceType::VENDOR);
 | 
			
		||||
	GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_SUCCESS);
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void AchievementVendorComponent::RefreshInventory(bool isCreation) {
 | 
			
		||||
	SetHasStandardCostItems(true);
 | 
			
		||||
	Game::entityManager->SerializeEntity(m_Parent);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -11,7 +11,9 @@ class Entity;
 | 
			
		||||
class AchievementVendorComponent final : public VendorComponent {
 | 
			
		||||
public:
 | 
			
		||||
	static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ACHIEVEMENT_VENDOR;
 | 
			
		||||
	AchievementVendorComponent(Entity* parent) : VendorComponent(parent) {};
 | 
			
		||||
	AchievementVendorComponent(Entity* parent);
 | 
			
		||||
	
 | 
			
		||||
	void RefreshInventory(bool isCreation = false) override;
 | 
			
		||||
	bool SellsItem(Entity* buyer, const LOT lot);
 | 
			
		||||
	void Buy(Entity* buyer, LOT lot, uint32_t count);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -48,6 +48,7 @@ set(DGAME_DCOMPONENTS_SOURCES
 | 
			
		||||
	"HavokVehiclePhysicsComponent.cpp"
 | 
			
		||||
	"VendorComponent.cpp"
 | 
			
		||||
	"MiniGameControlComponent.cpp"
 | 
			
		||||
	"ScriptComponent.cpp"
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
add_library(dComponents OBJECT ${DGAME_DCOMPONENTS_SOURCES})
 | 
			
		||||
 
 | 
			
		||||
@@ -785,16 +785,12 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
 | 
			
		||||
		for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
 | 
			
		||||
			script->OnPlayerDied(zoneControl, m_Parent);
 | 
			
		||||
		}
 | 
			
		||||
		if (zoneControl) zoneControl->GetScript()->OnPlayerDied(zoneControl, m_Parent);
 | 
			
		||||
 | 
			
		||||
		std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
 | 
			
		||||
		for (Entity* scriptEntity : scriptedActs) {
 | 
			
		||||
			if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
 | 
			
		||||
				for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
 | 
			
		||||
					script->OnPlayerDied(scriptEntity, m_Parent);
 | 
			
		||||
				}
 | 
			
		||||
				scriptEntity->GetScript()->OnPlayerDied(scriptEntity, m_Parent);
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 
 | 
			
		||||
@@ -183,9 +183,7 @@ void MovingPlatformComponent::StartPathing() {
 | 
			
		||||
	const auto travelNext = subComponent->mWaitTime + travelTime;
 | 
			
		||||
 | 
			
		||||
	m_Parent->AddCallbackTimer(travelTime, [subComponent, this] {
 | 
			
		||||
		for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
 | 
			
		||||
			script->OnWaypointReached(m_Parent, subComponent->mNextWaypointIndex);
 | 
			
		||||
		}
 | 
			
		||||
		this->m_Parent->GetScript()->OnWaypointReached(m_Parent, subComponent->mNextWaypointIndex);
 | 
			
		||||
		});
 | 
			
		||||
 | 
			
		||||
	m_Parent->AddCallbackTimer(travelNext, [this] {
 | 
			
		||||
@@ -295,9 +293,7 @@ void MovingPlatformComponent::ContinuePathing() {
 | 
			
		||||
	const auto travelNext = subComponent->mWaitTime + travelTime;
 | 
			
		||||
 | 
			
		||||
	m_Parent->AddCallbackTimer(travelTime, [subComponent, this] {
 | 
			
		||||
		for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
 | 
			
		||||
			script->OnWaypointReached(m_Parent, subComponent->mNextWaypointIndex);
 | 
			
		||||
		}
 | 
			
		||||
		this->m_Parent->GetScript()->OnWaypointReached(m_Parent, subComponent->mNextWaypointIndex);
 | 
			
		||||
		});
 | 
			
		||||
 | 
			
		||||
	m_Parent->AddCallbackTimer(travelNext, [this] {
 | 
			
		||||
 
 | 
			
		||||
@@ -329,9 +329,7 @@ void PetComponent::OnUse(Entity* originator) {
 | 
			
		||||
	currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID());
 | 
			
		||||
 | 
			
		||||
	// Notify the start of a pet taming minigame
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
 | 
			
		||||
		script->OnNotifyPetTamingMinigame(m_Parent, originator, ePetTamingNotifyType::BEGIN);
 | 
			
		||||
	}
 | 
			
		||||
	m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, originator, ePetTamingNotifyType::BEGIN);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void PetComponent::Update(float deltaTime) {
 | 
			
		||||
@@ -600,9 +598,7 @@ void PetComponent::RequestSetPetName(std::u16string name) {
 | 
			
		||||
	m_Tamer = LWOOBJID_EMPTY;
 | 
			
		||||
 | 
			
		||||
	// Notify the end of a pet taming minigame
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
 | 
			
		||||
		script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::SUCCESS);
 | 
			
		||||
	}
 | 
			
		||||
	m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::SUCCESS);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
 | 
			
		||||
@@ -641,9 +637,7 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
 | 
			
		||||
	Game::entityManager->SerializeEntity(m_Parent);
 | 
			
		||||
 | 
			
		||||
	// Notify the end of a pet taming minigame
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
 | 
			
		||||
		script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::QUIT);
 | 
			
		||||
	}
 | 
			
		||||
	m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::QUIT);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void PetComponent::StartTimer() {
 | 
			
		||||
@@ -692,9 +686,7 @@ void PetComponent::ClientFailTamingMinigame() {
 | 
			
		||||
	Game::entityManager->SerializeEntity(m_Parent);
 | 
			
		||||
 | 
			
		||||
	// Notify the end of a pet taming minigame
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
 | 
			
		||||
		script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::FAILED);
 | 
			
		||||
	}
 | 
			
		||||
	m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::FAILED);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void PetComponent::Wander() {
 | 
			
		||||
 
 | 
			
		||||
@@ -214,9 +214,7 @@ bool PropertyManagementComponent::Claim(const LWOOBJID playerId) {
 | 
			
		||||
	Database::Get()->InsertNewProperty(info, templateId, worldId);
 | 
			
		||||
 | 
			
		||||
	auto* zoneControlObject = Game::zoneManager->GetZoneControlObject();
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControlObject)) {
 | 
			
		||||
		script->OnZonePropertyRented(zoneControlObject, entity);
 | 
			
		||||
	}
 | 
			
		||||
	if (zoneControlObject) zoneControlObject->GetScript()->OnZonePropertyRented(zoneControlObject, entity);
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -414,13 +414,11 @@ void QuickBuildComponent::StartQuickBuild(Entity* const user) {
 | 
			
		||||
			movingPlatform->OnQuickBuildInitilized();
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		for (auto* script : CppScripts::GetEntityScripts(m_Parent)) {
 | 
			
		||||
			script->OnQuickBuildStart(m_Parent, user);
 | 
			
		||||
		}
 | 
			
		||||
		auto* script = m_Parent->GetScript();
 | 
			
		||||
		script->OnQuickBuildStart(m_Parent, user);
 | 
			
		||||
 | 
			
		||||
		// Notify scripts and possible subscribers
 | 
			
		||||
		for (auto* script : CppScripts::GetEntityScripts(m_Parent))
 | 
			
		||||
			script->OnQuickBuildNotifyState(m_Parent, m_State);
 | 
			
		||||
		script->OnQuickBuildNotifyState(m_Parent, m_State);
 | 
			
		||||
		for (const auto& cb : m_QuickBuildStateCallbacks)
 | 
			
		||||
			cb(m_State);
 | 
			
		||||
	}
 | 
			
		||||
@@ -485,10 +483,9 @@ void QuickBuildComponent::CompleteQuickBuild(Entity* const user) {
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Notify scripts
 | 
			
		||||
	for (auto* script : CppScripts::GetEntityScripts(m_Parent)) {
 | 
			
		||||
		script->OnQuickBuildComplete(m_Parent, user);
 | 
			
		||||
		script->OnQuickBuildNotifyState(m_Parent, m_State);
 | 
			
		||||
	}
 | 
			
		||||
	auto* script = m_Parent->GetScript();
 | 
			
		||||
	script->OnQuickBuildComplete(m_Parent, user);
 | 
			
		||||
	script->OnQuickBuildNotifyState(m_Parent, m_State);
 | 
			
		||||
 | 
			
		||||
	// Notify subscribers
 | 
			
		||||
	for (const auto& callback : m_QuickBuildStateCallbacks)
 | 
			
		||||
@@ -539,8 +536,7 @@ void QuickBuildComponent::ResetQuickBuild(const bool failed) {
 | 
			
		||||
	Game::entityManager->SerializeEntity(m_Parent);
 | 
			
		||||
 | 
			
		||||
	// Notify scripts and possible subscribers
 | 
			
		||||
	for (auto* script : CppScripts::GetEntityScripts(m_Parent))
 | 
			
		||||
		script->OnQuickBuildNotifyState(m_Parent, m_State);
 | 
			
		||||
	m_Parent->GetScript()->OnQuickBuildNotifyState(m_Parent, m_State);
 | 
			
		||||
	for (const auto& cb : m_QuickBuildStateCallbacks)
 | 
			
		||||
		cb(m_State);
 | 
			
		||||
 | 
			
		||||
@@ -571,8 +567,7 @@ void QuickBuildComponent::CancelQuickBuild(Entity* const entity, const eQuickBui
 | 
			
		||||
		m_StateDirty = true;
 | 
			
		||||
 | 
			
		||||
		// Notify scripts and possible subscribers
 | 
			
		||||
		for (auto* script : CppScripts::GetEntityScripts(m_Parent))
 | 
			
		||||
			script->OnQuickBuildNotifyState(m_Parent, m_State);
 | 
			
		||||
		m_Parent->GetScript()->OnQuickBuildNotifyState(m_Parent, m_State);
 | 
			
		||||
		for (const auto& cb : m_QuickBuildStateCallbacks)
 | 
			
		||||
			cb(m_State);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -41,7 +41,7 @@ void ScriptComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitial
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
CppScripts::Script* ScriptComponent::GetScript() {
 | 
			
		||||
CppScripts::Script* const ScriptComponent::GetScript() {
 | 
			
		||||
	return m_Script;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -30,7 +30,7 @@ public:
 | 
			
		||||
	 * Returns the script that's attached to this entity
 | 
			
		||||
	 * @return the script that's attached to this entity
 | 
			
		||||
	 */
 | 
			
		||||
	CppScripts::Script* GetScript();
 | 
			
		||||
	CppScripts::Script* const GetScript();
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Sets whether the entity should be serialized, unused
 | 
			
		||||
@@ -268,9 +268,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
 | 
			
		||||
 | 
			
		||||
	behavior->Calculate(context, bitStream, { target, 0 });
 | 
			
		||||
 | 
			
		||||
	for (auto* script : CppScripts::GetEntityScripts(m_Parent)) {
 | 
			
		||||
		script->OnSkillCast(m_Parent, skillId);
 | 
			
		||||
	}
 | 
			
		||||
	m_Parent->GetScript()->OnSkillCast(m_Parent, skillId);
 | 
			
		||||
 | 
			
		||||
	if (!context->foundTarget) {
 | 
			
		||||
		delete context;
 | 
			
		||||
 
 | 
			
		||||
@@ -13,7 +13,8 @@
 | 
			
		||||
#include "SkillComponent.h"
 | 
			
		||||
#include "eEndBehavior.h"
 | 
			
		||||
#include "PlayerManager.h"
 | 
			
		||||
 | 
			
		||||
#include "Game.h"
 | 
			
		||||
#include "EntityManager.h"
 | 
			
		||||
 | 
			
		||||
TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo): Component(parent) {
 | 
			
		||||
	m_Parent = parent;
 | 
			
		||||
@@ -182,9 +183,7 @@ std::vector<Entity*> TriggerComponent::GatherTargets(LUTriggers::Command* comman
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void TriggerComponent::HandleFireEvent(Entity* targetEntity, std::string args) {
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(targetEntity)) {
 | 
			
		||||
		script->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0);
 | 
			
		||||
	}
 | 
			
		||||
	targetEntity->GetScript()->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args){
 | 
			
		||||
 
 | 
			
		||||
@@ -26,7 +26,7 @@ public:
 | 
			
		||||
	void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
 | 
			
		||||
 | 
			
		||||
	void OnUse(Entity* originator) override;
 | 
			
		||||
	void RefreshInventory(bool isCreation = false);
 | 
			
		||||
	virtual void RefreshInventory(bool isCreation = false);
 | 
			
		||||
	void SetupConstants();
 | 
			
		||||
	bool SellsItem(const LOT item) const;
 | 
			
		||||
	float GetBuyScalar() const { return m_BuyScalar; }
 | 
			
		||||
 
 | 
			
		||||
@@ -136,16 +136,14 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
 | 
			
		||||
		for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
 | 
			
		||||
			script->OnPlayerLoaded(zoneControl, entity);
 | 
			
		||||
		if (zoneControl) {
 | 
			
		||||
			zoneControl->GetScript()->OnPlayerLoaded(zoneControl, entity);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
 | 
			
		||||
		for (Entity* scriptEntity : scriptedActs) {
 | 
			
		||||
			if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
 | 
			
		||||
				for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
 | 
			
		||||
					script->OnPlayerLoaded(scriptEntity, entity);
 | 
			
		||||
				}
 | 
			
		||||
				scriptEntity->GetScript()->OnPlayerLoaded(scriptEntity, entity);
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -5123,9 +5123,7 @@ void GameMessages::HandleRespondToMission(RakNet::BitStream& inStream, Entity* e
 | 
			
		||||
		return;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(offerer)) {
 | 
			
		||||
		script->OnRespondToMission(offerer, missionID, Game::entityManager->GetEntity(playerID), reward);
 | 
			
		||||
	}
 | 
			
		||||
	offerer->GetScript()->OnRespondToMission(offerer, missionID, Game::entityManager->GetEntity(playerID), reward);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GameMessages::HandleMissionDialogOK(RakNet::BitStream& inStream, Entity* entity) {
 | 
			
		||||
@@ -5141,9 +5139,7 @@ void GameMessages::HandleMissionDialogOK(RakNet::BitStream& inStream, Entity* en
 | 
			
		||||
	inStream.Read(responder);
 | 
			
		||||
	player = Game::entityManager->GetEntity(responder);
 | 
			
		||||
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(entity)) {
 | 
			
		||||
		script->OnMissionDialogueOK(entity, player, missionID, iMissionState);
 | 
			
		||||
	}
 | 
			
		||||
	if (entity) entity->GetScript()->OnMissionDialogueOK(entity, player, missionID, iMissionState);
 | 
			
		||||
 | 
			
		||||
	// Get the player's mission component
 | 
			
		||||
	MissionComponent* missionComponent = static_cast<MissionComponent*>(player->GetComponent(eReplicaComponentType::MISSION));
 | 
			
		||||
@@ -5596,9 +5592,7 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream& inStream, Entity*
 | 
			
		||||
 | 
			
		||||
			ScriptComponent* script = static_cast<ScriptComponent*>(entity->GetComponent(eReplicaComponentType::SCRIPT));
 | 
			
		||||
 | 
			
		||||
			for (CppScripts::Script* script : CppScripts::GetEntityScripts(entity)) {
 | 
			
		||||
				script->OnModularBuildExit(entity, character, count >= 3, modList);
 | 
			
		||||
			}
 | 
			
		||||
			entity->GetScript()->OnModularBuildExit(entity, character, count >= 3, modList);
 | 
			
		||||
 | 
			
		||||
			// Move remaining temp models back to models
 | 
			
		||||
			std::vector<Item*> items;
 | 
			
		||||
@@ -5774,16 +5768,14 @@ void GameMessages::HandleResurrect(RakNet::BitStream& inStream, Entity* entity)
 | 
			
		||||
	bool immediate = inStream.ReadBit();
 | 
			
		||||
 | 
			
		||||
	Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
 | 
			
		||||
	for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
 | 
			
		||||
		script->OnPlayerResurrected(zoneControl, entity);
 | 
			
		||||
	if (zoneControl) {
 | 
			
		||||
		zoneControl->GetScript()->OnPlayerResurrected(zoneControl, entity);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
 | 
			
		||||
	for (Entity* scriptEntity : scriptedActs) {
 | 
			
		||||
		if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
 | 
			
		||||
			for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
 | 
			
		||||
				script->OnPlayerResurrected(scriptEntity, entity);
 | 
			
		||||
			}
 | 
			
		||||
			scriptEntity->GetScript()->OnPlayerResurrected(scriptEntity, entity);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
@@ -6017,9 +6009,7 @@ void GameMessages::HandlePlayerRailArrivedNotification(RakNet::BitStream& inStre
 | 
			
		||||
 | 
			
		||||
	const auto possibleRails = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RAIL_ACTIVATOR);
 | 
			
		||||
	for (auto* possibleRail : possibleRails) {
 | 
			
		||||
		for (CppScripts::Script* script : CppScripts::GetEntityScripts(possibleRail)) {
 | 
			
		||||
			script->OnPlayerRailArrived(possibleRail, entity, pathName, waypointNumber);
 | 
			
		||||
		}
 | 
			
		||||
		if (possibleRail) possibleRail->GetScript()->OnPlayerRailArrived(possibleRail, entity, pathName, waypointNumber);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -285,7 +285,7 @@ void ParseXml(const std::string& file) {
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				if (zoneID.value() != currentZoneID) {
 | 
			
		||||
					LOG_DEBUG("Skipping location because it is in %i and not the current zone (%i)", zoneID.value(), currentZoneID);
 | 
			
		||||
					LOG_DEBUG("Skipping (%s) %i location because it is in %i and not the current zone (%i)", name, lot, zoneID.value(), currentZoneID);
 | 
			
		||||
					continue;
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -229,7 +229,7 @@ void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAdd
 | 
			
		||||
	RakNet::BitStream loginResponse;
 | 
			
		||||
	BitStreamUtils::WriteHeader(loginResponse, eConnectionType::CLIENT, eClientMessageType::LOGIN_RESPONSE);
 | 
			
		||||
 | 
			
		||||
	loginResponse.Write<uint8_t>(GeneralUtils::CastUnderlyingType(responseCode));
 | 
			
		||||
	loginResponse.Write(responseCode);
 | 
			
		||||
 | 
			
		||||
	// Event Gating
 | 
			
		||||
	loginResponse.Write(LUString(Game::config->GetValue("event_1")));
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,6 @@
 | 
			
		||||
#include "NtCombatChallengeDummy.h"
 | 
			
		||||
#include "EntityManager.h"
 | 
			
		||||
#include "Entity.h"
 | 
			
		||||
 | 
			
		||||
void NtCombatChallengeDummy::OnDie(Entity* self, Entity* killer) {
 | 
			
		||||
	const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
 | 
			
		||||
@@ -7,9 +8,7 @@ void NtCombatChallengeDummy::OnDie(Entity* self, Entity* killer) {
 | 
			
		||||
	auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
 | 
			
		||||
 | 
			
		||||
	if (challengeObject != nullptr) {
 | 
			
		||||
		for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) {
 | 
			
		||||
			script->OnDie(challengeObject, killer);
 | 
			
		||||
		}
 | 
			
		||||
		challengeObject->GetScript()->OnDie(challengeObject, killer);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -19,8 +18,6 @@ void NtCombatChallengeDummy::OnHitOrHealResult(Entity* self, Entity* attacker, i
 | 
			
		||||
	auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
 | 
			
		||||
 | 
			
		||||
	if (challengeObject != nullptr) {
 | 
			
		||||
		for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) {
 | 
			
		||||
			script->OnHitOrHealResult(challengeObject, attacker, damage);
 | 
			
		||||
		}
 | 
			
		||||
		challengeObject->GetScript()->OnHitOrHealResult(challengeObject, attacker, damage);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -9,9 +9,7 @@ void NtCombatChallengeExplodingDummy::OnDie(Entity* self, Entity* killer) {
 | 
			
		||||
	auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
 | 
			
		||||
 | 
			
		||||
	if (challengeObject != nullptr) {
 | 
			
		||||
		for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) {
 | 
			
		||||
			script->OnDie(challengeObject, killer);
 | 
			
		||||
		}
 | 
			
		||||
		challengeObject->GetScript()->OnDie(challengeObject, killer);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -32,9 +30,7 @@ void NtCombatChallengeExplodingDummy::OnHitOrHealResult(Entity* self, Entity* at
 | 
			
		||||
	auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
 | 
			
		||||
 | 
			
		||||
	if (challengeObject != nullptr) {
 | 
			
		||||
		for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) {
 | 
			
		||||
			script->OnHitOrHealResult(challengeObject, attacker, damage);
 | 
			
		||||
		}
 | 
			
		||||
		challengeObject->GetScript()->OnHitOrHealResult(challengeObject, attacker, damage);
 | 
			
		||||
	}
 | 
			
		||||
	auto skillComponent = self->GetComponent<SkillComponent>();
 | 
			
		||||
	if (skillComponent != nullptr) {
 | 
			
		||||
 
 | 
			
		||||
@@ -11,7 +11,6 @@ set(DSCRIPTS_SOURCES
 | 
			
		||||
	"InvalidScript.cpp"
 | 
			
		||||
	"NPCAddRemoveItem.cpp"
 | 
			
		||||
	"NtFactionSpyServer.cpp"
 | 
			
		||||
	"ScriptComponent.cpp"
 | 
			
		||||
	"ScriptedPowerupSpawner.cpp"
 | 
			
		||||
	"SpawnPetBaseServer.cpp")
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -322,16 +322,18 @@
 | 
			
		||||
#include "WblRobotCitizen.h"
 | 
			
		||||
 | 
			
		||||
namespace {
 | 
			
		||||
	InvalidScript* invalidToReturn = new InvalidScript();
 | 
			
		||||
	// This is in the translation unit instead of the header to prevent wierd linker errors
 | 
			
		||||
	InvalidScript* const InvalidToReturn = new InvalidScript();
 | 
			
		||||
	std::map<std::string, CppScripts::Script*> m_Scripts;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scriptName) {
 | 
			
		||||
	if (m_Scripts.find(scriptName) != m_Scripts.end()) {
 | 
			
		||||
		return m_Scripts[scriptName];
 | 
			
		||||
CppScripts::Script* const CppScripts::GetScript(Entity* parent, const std::string& scriptName) {
 | 
			
		||||
	auto itr = m_Scripts.find(scriptName);
 | 
			
		||||
	if (itr != m_Scripts.end()) {
 | 
			
		||||
		return itr->second;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	Script* script = invalidToReturn;
 | 
			
		||||
	Script* script = InvalidToReturn;
 | 
			
		||||
 | 
			
		||||
	//VE / AG:
 | 
			
		||||
	if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua")
 | 
			
		||||
@@ -950,7 +952,7 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
 | 
			
		||||
 | 
			
		||||
	// handle invalid script reporting if the path is greater than zero and it's not an ignored script
 | 
			
		||||
	// information not really needed for sys admins but is for developers
 | 
			
		||||
	else if (script == invalidToReturn) {
 | 
			
		||||
	else if (script == InvalidToReturn) {
 | 
			
		||||
		if ((scriptName.length() > 0) && !((scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua") ||
 | 
			
		||||
			(scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua") ||
 | 
			
		||||
			(scriptName =="scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua") ||
 | 
			
		||||
@@ -963,13 +965,6 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
 | 
			
		||||
	return script;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::vector<CppScripts::Script*> CppScripts::GetEntityScripts(Entity* entity) {
 | 
			
		||||
	std::vector<CppScripts::Script*> scripts;
 | 
			
		||||
	std::vector<ScriptComponent*> comps = entity->GetScriptComponents();
 | 
			
		||||
	for (ScriptComponent* scriptComp : comps) {
 | 
			
		||||
		if (scriptComp != nullptr) {
 | 
			
		||||
			scripts.push_back(scriptComp->GetScript());
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	return scripts;
 | 
			
		||||
CppScripts::Script* const CppScripts::GetInvalidScript() {
 | 
			
		||||
	return InvalidToReturn;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -357,6 +357,10 @@ namespace CppScripts {
 | 
			
		||||
		virtual void OnRequestActivityExit(Entity* sender, LWOOBJID player, bool canceled){};
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	Script* GetScript(Entity* parent, const std::string& scriptName);
 | 
			
		||||
	std::vector<Script*> GetEntityScripts(Entity* entity);
 | 
			
		||||
	Script* const GetScript(Entity* parent, const std::string& scriptName);
 | 
			
		||||
 | 
			
		||||
	// Get the invalid script.  Would be a static variable of the namespace, but that would be
 | 
			
		||||
	// more cluttery to use.  Also this allows us to control where this invalid script is defined and initialized
 | 
			
		||||
	// since we dont want anyone externally modifying it.
 | 
			
		||||
	Script* const GetInvalidScript();
 | 
			
		||||
};
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
set(DCOMMONTEST_SOURCES
 | 
			
		||||
	"AMFDeserializeTests.cpp"
 | 
			
		||||
	"Amf3Tests.cpp"
 | 
			
		||||
	"CastUnderlyingTypeTests.cpp"
 | 
			
		||||
	"ToUnderlyingTests.cpp"
 | 
			
		||||
	"HeaderSkipTest.cpp"
 | 
			
		||||
	"TestCDFeatureGatingTable.cpp"
 | 
			
		||||
	"TestLDFFormat.cpp"
 | 
			
		||||
 
 | 
			
		||||
@@ -7,13 +7,13 @@
 | 
			
		||||
#include "eWorldMessageType.h"
 | 
			
		||||
 | 
			
		||||
#define ASSERT_TYPE_EQ(TYPE, ENUM)\
 | 
			
		||||
	ASSERT_TRUE(typeid(TYPE) == typeid(GeneralUtils::CastUnderlyingType(static_cast<ENUM>(0))));
 | 
			
		||||
	ASSERT_TRUE(typeid(TYPE) == typeid(GeneralUtils::ToUnderlying(static_cast<ENUM>(0))));
 | 
			
		||||
 | 
			
		||||
#define ASSERT_TYPE_NE(TYPE, ENUM)\
 | 
			
		||||
	ASSERT_FALSE(typeid(TYPE) == typeid(GeneralUtils::CastUnderlyingType(static_cast<ENUM>(0))));
 | 
			
		||||
	ASSERT_FALSE(typeid(TYPE) == typeid(GeneralUtils::ToUnderlying(static_cast<ENUM>(0))));
 | 
			
		||||
	
 | 
			
		||||
// Verify that the underlying enum types are being cast correctly
 | 
			
		||||
TEST(CastUnderlyingTypeTests, VerifyCastUnderlyingType) {
 | 
			
		||||
TEST(ToUnderlyingTests, VerifyToUnderlying) {
 | 
			
		||||
	ASSERT_TYPE_EQ(uint8_t, eGameMasterLevel);
 | 
			
		||||
	ASSERT_TYPE_EQ(uint16_t, eGameMessageType);
 | 
			
		||||
	ASSERT_TYPE_EQ(uint32_t, eWorldMessageType)
 | 
			
		||||
		Reference in New Issue
	
	Block a user