mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-25 15:03:34 +00:00
1299 lines
38 KiB
C++
1299 lines
38 KiB
C++
#include "PetComponent.h"
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#include "GameMessages.h"
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#include "BrickDatabase.h"
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#include "CDClientDatabase.h"
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#include "CDPetComponentTable.h"
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#include "ChatPackets.h"
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#include "EntityManager.h"
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#include "Character.h"
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#include "CharacterComponent.h"
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#include "InventoryComponent.h"
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#include "Item.h"
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#include "MissionComponent.h"
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#include "SwitchComponent.h"
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#include "DestroyableComponent.h"
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#include "dpWorld.h"
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#include "PetDigServer.h"
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#include "ObjectIDManager.h"
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#include "eUnequippableActiveType.h"
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#include "eTerminateType.h"
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#include "ePetTamingNotifyType.h"
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#include "ePetAbilityType.h"
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#include "eUseItemResponse.h"
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#include "ePlayerFlag.h"
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#include "eHelpType.h"
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#include "Game.h"
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#include "dConfig.h"
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#include "dChatFilter.h"
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#include "dZoneManager.h"
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#include "Database.h"
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#include "EntityInfo.h"
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#include "eMissionTaskType.h"
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#include "RenderComponent.h"
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#include "eObjectBits.h"
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#include "eGameMasterLevel.h"
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#include "eMissionState.h"
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#include "dNavMesh.h"
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std::unordered_map<LOT, PetComponent::PetPuzzleData> PetComponent::buildCache{};
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
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/**
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* Maps all the pet lots to a flag indicating that the player has caught it. All basic pets have been guessed by ObjID
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* while the faction ones could be checked using their respective missions.
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*/
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std::map<LOT, int32_t> PetComponent::petFlags = {
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{ 3050, 801 }, // Elephant
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{ 3054, 803 }, // Cat
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{ 3195, 806 }, // Triceratops
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{ 3254, 807 }, // Terrier
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{ 3261, 811 }, // Skunk
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{ 3672, 813 }, // Bunny
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{ 3994, 814 }, // Crocodile
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{ 5635, 815 }, // Doberman
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{ 5636, 816 }, // Buffalo
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{ 5637, 818 }, // Robot Dog
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{ 5639, 819 }, // Red Dragon
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{ 5640, 820 }, // Tortoise
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{ 5641, 821 }, // Green Dragon
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{ 5643, 822 }, // Panda, see mission 786
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{ 5642, 823 }, // Mantis
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{ 6720, 824 }, // Warthog
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{ 3520, 825 }, // Lion, see mission 1318
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{ 7638, 826 }, // Goat
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{ 7694, 827 }, // Crab
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{ 12294, 829 }, // Reindeer
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{ 12431, 830 }, // Stegosaurus, see mission 1386
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{ 12432, 831 }, // Saber cat, see mission 1389
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{ 12433, 832 }, // Gryphon, see mission 1392
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{ 12434, 833 }, // Alien, see mission 1188
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// 834: unknown?, see mission 506, 688
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{ 16210, 836 }, // Ninjago Earth Dragon, see mission 1836
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{ 13067, 838 }, // Skeleton dragon
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};
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PetComponent::PetComponent(Entity* parentEntity, uint32_t componentId) : Component{ parentEntity } {
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m_PetInfo = CDClientManager::GetTable<CDPetComponentTable>()->GetByID(componentId); // TODO: Make reference when safe
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m_ComponentId = componentId;
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m_Interaction = LWOOBJID_EMPTY;
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m_InteractType = PetInteractType::none;
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m_Owner = LWOOBJID_EMPTY;
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m_ModerationStatus = 0;
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m_Tamer = LWOOBJID_EMPTY;
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m_ModelId = LWOOBJID_EMPTY;
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m_Timer = 0;
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m_TimerAway = 0;
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m_TimerBounce = 0;
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m_DatabaseId = LWOOBJID_EMPTY;
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m_Flags = PetFlag::SPAWNING; // Tameable
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m_Ability = ePetAbilityType::Invalid;
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m_StartPosition = m_Parent->GetPosition();
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m_MovementAI = nullptr;
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m_Preconditions = nullptr;
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m_ReadyToInteract = false;
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SetPetAiState(PetAiState::spawn);
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SetIsHandlingInteraction(false);
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std::string checkPreconditions = GeneralUtils::UTF16ToWTF8(parentEntity->GetVar<std::u16string>(u"CheckPrecondition"));
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if (!checkPreconditions.empty()) {
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SetPreconditions(checkPreconditions);
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}
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m_FollowRadius = 8.0f; //Game::zoneManager->GetPetFollowRadius(); // TODO: FIX THIS TO LOAD DYNAMICALLY
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}
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void PetComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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const bool tamed = m_Owner != LWOOBJID_EMPTY;
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outBitStream.Write1(); // Always serialize as dirty for now
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outBitStream.Write(m_Flags);
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outBitStream.Write(tamed ? m_Ability : ePetAbilityType::Invalid); // Something with the overhead icon?
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const bool interacting = m_Interaction != LWOOBJID_EMPTY;
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outBitStream.Write(interacting);
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if (interacting) {
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outBitStream.Write(m_Interaction);
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}
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outBitStream.Write(tamed);
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if (tamed) {
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outBitStream.Write(m_Owner);
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}
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if (bIsInitialUpdate) {
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outBitStream.Write(tamed);
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if (tamed) {
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outBitStream.Write(m_ModerationStatus);
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const auto nameData = GeneralUtils::UTF8ToUTF16(m_Name);
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const auto ownerNameData = GeneralUtils::UTF8ToUTF16(m_OwnerName);
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outBitStream.Write<uint8_t>(nameData.size());
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for (const auto c : nameData) {
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outBitStream.Write(c);
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}
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outBitStream.Write<uint8_t>(ownerNameData.size());
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for (const auto c : ownerNameData) {
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outBitStream.Write(c);
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}
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}
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}
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}
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void PetComponent::SetPetAiState(PetAiState newState) {
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if (newState == GetPetAiState()) return;
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this->m_State = newState;
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}
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void PetComponent::OnUse(Entity* originator) {
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LOG("PET USE!");
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if (IsReadyToInteract()) {
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switch (GetAbility()) {
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case ePetAbilityType::DigAtPosition: // Treasure dig TODO: FIX ICON
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StartInteractTreasureDig();
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break;
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case ePetAbilityType::JumpOnObject: // Bouncer
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StartInteractBouncer();
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break;
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default:
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break;
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}
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}
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// TODO: Rewrite everything below this comment
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if (m_Owner != LWOOBJID_EMPTY) return;
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if (m_Tamer != LWOOBJID_EMPTY) {
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const auto* const tamer = Game::entityManager->GetEntity(m_Tamer);
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if (tamer != nullptr) return;
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m_Tamer = LWOOBJID_EMPTY;
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}
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auto* const inventoryComponent = originator->GetComponent<InventoryComponent>();
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if (!inventoryComponent) return;
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if (m_Preconditions != nullptr && !m_Preconditions->Check(originator, true)) return;
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auto* const movementAIComponent = m_Parent->GetComponent<MovementAIComponent>();
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if (movementAIComponent != nullptr) {
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movementAIComponent->Stop();
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}
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inventoryComponent->DespawnPet();
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const auto& cached = buildCache.find(m_Parent->GetLOT());
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int32_t imaginationCost = 0;
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std::string buildFile;
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// TODO: MOVE THIS OUT OF THE COMPONENT
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if (cached == buildCache.end()) {
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auto query = CDClientDatabase::CreatePreppedStmt(
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"SELECT ValidPiecesLXF, PuzzleModelLot, Timelimit, NumValidPieces, imagCostPerBuild FROM TamingBuildPuzzles WHERE NPCLot = ?;");
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query.bind(1, static_cast<int>(m_Parent->GetLOT()));
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auto result = query.execQuery();
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if (result.eof()) {
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ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to find the puzzle minigame for this pet.");
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return;
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}
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if (result.fieldIsNull(0)) {
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result.finalize();
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return;
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}
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buildFile = std::string(result.getStringField(0));
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PetPuzzleData data;
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data.buildFile = buildFile;
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data.puzzleModelLot = result.getIntField(1);
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data.timeLimit = result.getFloatField(2);
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data.numValidPieces = result.getIntField(3);
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data.imaginationCost = result.getIntField(4);
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if (data.timeLimit <= 0) data.timeLimit = 60;
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imaginationCost = data.imaginationCost;
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buildCache[m_Parent->GetLOT()] = data;
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result.finalize();
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} else {
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buildFile = cached->second.buildFile;
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imaginationCost = cached->second.imaginationCost;
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}
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const auto* const destroyableComponent = originator->GetComponent<DestroyableComponent>();
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if (!destroyableComponent) return;
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const auto imagination = destroyableComponent->GetImagination();
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if (imagination < imaginationCost) return;
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const auto& bricks = BrickDatabase::GetBricks(buildFile);
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if (bricks.empty()) {
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ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to load the puzzle minigame for this pet.");
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LOG("Couldn't find %s for minigame!", buildFile.c_str());
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return;
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}
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const auto petPosition = m_Parent->GetPosition();
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const auto originatorPosition = originator->GetPosition();
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m_Parent->SetRotation(NiQuaternion::LookAt(petPosition, originatorPosition));
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float interactionDistance = m_Parent->GetVar<float>(u"interaction_distance");
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if (interactionDistance <= 0) {
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interactionDistance = 15;
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}
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auto position = originatorPosition;
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NiPoint3 forward = NiQuaternion::LookAt(m_Parent->GetPosition(), originator->GetPosition()).GetForwardVector();
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forward.y = 0;
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if (dpWorld::IsLoaded()) {
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NiPoint3 attempt = petPosition + forward * interactionDistance;
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float y = dpWorld::GetNavMesh()->GetHeightAtPoint(attempt);
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while (std::abs(y - petPosition.y) > 4 && interactionDistance > 10) {
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const NiPoint3 forward = m_Parent->GetRotation().GetForwardVector();
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attempt = originatorPosition + forward * interactionDistance;
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y = dpWorld::GetNavMesh()->GetHeightAtPoint(attempt);
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interactionDistance -= 0.5f;
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}
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position = attempt;
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} else {
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position = petPosition + forward * interactionDistance;
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}
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const auto rotation = NiQuaternion::LookAt(position, petPosition);
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GameMessages::SendNotifyPetTamingMinigame(
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originator->GetObjectID(),
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m_Parent->GetObjectID(),
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LWOOBJID_EMPTY,
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true,
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ePetTamingNotifyType::BEGIN,
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petPosition,
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position,
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rotation,
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UNASSIGNED_SYSTEM_ADDRESS
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);
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GameMessages::SendNotifyPetTamingMinigame(
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m_Parent->GetObjectID(),
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LWOOBJID_EMPTY,
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originator->GetObjectID(),
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true,
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ePetTamingNotifyType::BEGIN,
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petPosition,
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position,
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rotation,
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UNASSIGNED_SYSTEM_ADDRESS
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);
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GameMessages::SendNotifyPetTamingPuzzleSelected(originator->GetObjectID(), bricks, originator->GetSystemAddress());
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m_Tamer = originator->GetObjectID();
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SetFlag(PetFlag::IDLE, PetFlag::UNKNOWN4); //SetStatus(5);
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currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID());
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// Notify the start of a pet taming minigame
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m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, originator, ePetTamingNotifyType::BEGIN);
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}
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void PetComponent::Update(float deltaTime) {
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// Update timers
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m_TimerBounce -= deltaTime;
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if (m_Timer > 0) {
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m_Timer -= deltaTime;
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return;
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}
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// Remove "left behind" pets and handle failing pet taming minigame
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if (m_Owner != LWOOBJID_EMPTY) {
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const Entity* const owner = GetOwner();
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if (!owner) {
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m_Parent->Kill();
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return;
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}
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} else {
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ClientFailTamingMinigame(); // TODO: This is not despawning the built model correctly
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}
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if (HasFlag(PetFlag::SPAWNING)) OnSpawn();
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// Handle pet AI states
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switch (m_State) {
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case PetAiState::idle:
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Wander();
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break;
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case PetAiState::follow:
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OnFollow(deltaTime);
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break;
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case PetAiState::goToObj:
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if (m_MovementAI->AtFinalWaypoint()) {
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LOG_DEBUG("Reached object!");
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m_MovementAI->Stop();
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SetPetAiState(PetAiState::interact);
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} else {
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m_Timer += 0.5f;
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}
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break;
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case PetAiState::interact:
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OnInteract();
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break;
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default:
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LOG_DEBUG("Unknown state: %d!", m_Flags);
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break;
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}
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}
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void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) {
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if (m_Tamer == LWOOBJID_EMPTY) return;
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auto* const tamer = Game::entityManager->GetEntity(m_Tamer);
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if (!tamer) {
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m_Tamer = LWOOBJID_EMPTY;
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return;
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}
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const auto& cached = buildCache.find(m_Parent->GetLOT());
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if (cached == buildCache.end()) return;
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auto* const destroyableComponent = tamer->GetComponent<DestroyableComponent>();
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if (!destroyableComponent) return;
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auto imagination = destroyableComponent->GetImagination();
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imagination -= cached->second.imaginationCost;
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destroyableComponent->SetImagination(imagination);
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Game::entityManager->SerializeEntity(tamer);
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if (clientFailed) {
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if (imagination < cached->second.imaginationCost) {
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ClientFailTamingMinigame();
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}
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} else {
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m_Timer = 0;
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}
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if (numBricks == 0) return;
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GameMessages::SendPetTamingTryBuildResult(m_Tamer, !clientFailed, numBricks, tamer->GetSystemAddress());
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}
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void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
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if (m_Tamer == LWOOBJID_EMPTY) return;
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auto* const tamer = Game::entityManager->GetEntity(m_Tamer);
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if (!tamer) {
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m_Tamer = LWOOBJID_EMPTY;
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return;
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}
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const auto& cached = buildCache.find(m_Parent->GetLOT());
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if (cached == buildCache.end()) {
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return;
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}
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GameMessages::SendPlayFXEffect(tamer, -1, u"petceleb", "", LWOOBJID_EMPTY, 1, 1, true);
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RenderComponent::PlayAnimation(tamer, u"rebuild-celebrate");
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EntityInfo info{};
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info.lot = cached->second.puzzleModelLot;
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info.pos = position;
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info.rot = NiQuaternionConstant::IDENTITY;
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info.spawnerID = tamer->GetObjectID();
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auto* const modelEntity = Game::entityManager->CreateEntity(info);
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m_ModelId = modelEntity->GetObjectID();
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Game::entityManager->ConstructEntity(modelEntity);
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GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress());
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GameMessages::SendPetResponse(m_Tamer, m_Parent->GetObjectID(), 0, 10, 0, tamer->GetSystemAddress());
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auto* const inventoryComponent = tamer->GetComponent<InventoryComponent>();
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if (!inventoryComponent) return;
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LWOOBJID petSubKey = ObjectIDManager::GenerateRandomObjectID();
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GeneralUtils::SetBit(petSubKey, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(petSubKey, eObjectBits::PERSISTENT);
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m_DatabaseId = petSubKey;
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std::string petName = tamer->GetCharacter()->GetName();
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petName += "'s Pet";
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GameMessages::SendAddPetToPlayer(m_Tamer, 0, GeneralUtils::UTF8ToUTF16(petName), petSubKey, m_Parent->GetLOT(), tamer->GetSystemAddress());
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GameMessages::SendRegisterPetID(m_Tamer, m_Parent->GetObjectID(), tamer->GetSystemAddress());
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GameMessages::SendRegisterPetDBID(m_Tamer, petSubKey, tamer->GetSystemAddress());
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inventoryComponent->AddItem(m_Parent->GetLOT(), 1, eLootSourceType::ACTIVITY, eInventoryType::MODELS, {}, LWOOBJID_EMPTY, true, false, petSubKey);
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auto* const item = inventoryComponent->FindItemBySubKey(petSubKey, MODELS);
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if (!item) return;
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DatabasePet databasePet{};
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databasePet.lot = m_Parent->GetLOT();
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databasePet.moderationState = 1;
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databasePet.name = petName;
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inventoryComponent->SetDatabasePet(petSubKey, databasePet);
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Activate(item, false, true);
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m_Timer = 0;
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GameMessages::SendNotifyPetTamingMinigame(
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m_Tamer,
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LWOOBJID_EMPTY,
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LWOOBJID_EMPTY,
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false,
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ePetTamingNotifyType::NAMINGPET,
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NiPoint3Constant::ZERO,
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NiPoint3Constant::ZERO,
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NiQuaternionConstant::IDENTITY,
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UNASSIGNED_SYSTEM_ADDRESS
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);
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// Triggers the catch a pet missions
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if (petFlags.find(m_Parent->GetLOT()) != petFlags.end()) {
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tamer->GetCharacter()->SetPlayerFlag(petFlags.at(m_Parent->GetLOT()), true);
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}
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auto* const missionComponent = tamer->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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missionComponent->Progress(eMissionTaskType::PET_TAMING, m_Parent->GetLOT());
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}
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SetOnlyFlag(PetFlag::IDLE);
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|
|
auto* const characterComponent = tamer->GetComponent<CharacterComponent>();
|
|
if (characterComponent != nullptr) {
|
|
characterComponent->UpdatePlayerStatistic(PetsTamed);
|
|
}
|
|
}
|
|
|
|
void PetComponent::RequestSetPetName(std::u16string name) {
|
|
if (m_Tamer == LWOOBJID_EMPTY) {
|
|
if (m_Owner != LWOOBJID_EMPTY) {
|
|
auto* owner = GetOwner();
|
|
|
|
m_ModerationStatus = 1; // Pending
|
|
m_Name = "";
|
|
|
|
//Save our pet's new name to the db:
|
|
SetPetNameForModeration(GeneralUtils::UTF16ToWTF8(name));
|
|
|
|
GameMessages::SendSetPetName(m_Owner, GeneralUtils::UTF8ToUTF16(m_Name), m_DatabaseId, owner->GetSystemAddress());
|
|
GameMessages::SendSetPetNameModerated(m_Owner, m_DatabaseId, m_ModerationStatus, owner->GetSystemAddress());
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
auto* tamer = Game::entityManager->GetEntity(m_Tamer);
|
|
|
|
if (tamer == nullptr) {
|
|
m_Tamer = LWOOBJID_EMPTY;
|
|
|
|
return;
|
|
}
|
|
|
|
LOG("Got set pet name (%s)", GeneralUtils::UTF16ToWTF8(name).c_str());
|
|
|
|
auto* inventoryComponent = tamer->GetComponent<InventoryComponent>();
|
|
if (!inventoryComponent) return;
|
|
|
|
m_ModerationStatus = 1; // Pending
|
|
m_Name = "";
|
|
|
|
//Save our pet's new name to the db:
|
|
SetPetNameForModeration(GeneralUtils::UTF16ToWTF8(name));
|
|
|
|
Game::entityManager->SerializeEntity(m_Parent);
|
|
|
|
std::u16string u16name = GeneralUtils::UTF8ToUTF16(m_Name);
|
|
std::u16string u16ownerName = GeneralUtils::UTF8ToUTF16(m_OwnerName);
|
|
GameMessages::SendSetPetName(m_Tamer, u16name, m_DatabaseId, tamer->GetSystemAddress());
|
|
GameMessages::SendSetPetName(m_Tamer, u16name, LWOOBJID_EMPTY, tamer->GetSystemAddress());
|
|
GameMessages::SendPetNameChanged(m_Parent->GetObjectID(), m_ModerationStatus, u16name, u16ownerName, UNASSIGNED_SYSTEM_ADDRESS);
|
|
GameMessages::SendSetPetNameModerated(m_Tamer, m_DatabaseId, m_ModerationStatus, tamer->GetSystemAddress());
|
|
|
|
GameMessages::SendNotifyPetTamingMinigame(
|
|
m_Tamer,
|
|
m_Parent->GetObjectID(),
|
|
m_Tamer,
|
|
false,
|
|
ePetTamingNotifyType::SUCCESS,
|
|
NiPoint3Constant::ZERO,
|
|
NiPoint3Constant::ZERO,
|
|
NiQuaternionConstant::IDENTITY,
|
|
UNASSIGNED_SYSTEM_ADDRESS
|
|
);
|
|
|
|
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
|
|
|
|
auto* const modelEntity = Game::entityManager->GetEntity(m_ModelId);
|
|
|
|
if (modelEntity != nullptr) {
|
|
modelEntity->Smash(m_Tamer);
|
|
}
|
|
|
|
currentActivities.erase(m_Tamer);
|
|
|
|
m_Tamer = LWOOBJID_EMPTY;
|
|
|
|
// Notify the end of a pet taming minigame
|
|
m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::SUCCESS);
|
|
}
|
|
|
|
void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
|
|
if (m_Tamer == LWOOBJID_EMPTY) return;
|
|
|
|
auto* const tamer = Game::entityManager->GetEntity(m_Tamer);
|
|
|
|
if (!tamer) {
|
|
m_Tamer = LWOOBJID_EMPTY;
|
|
|
|
return;
|
|
}
|
|
|
|
GameMessages::SendNotifyPetTamingMinigame(
|
|
m_Tamer,
|
|
m_Parent->GetObjectID(),
|
|
m_Tamer,
|
|
false,
|
|
ePetTamingNotifyType::QUIT,
|
|
NiPoint3Constant::ZERO,
|
|
NiPoint3Constant::ZERO,
|
|
NiQuaternionConstant::IDENTITY,
|
|
UNASSIGNED_SYSTEM_ADDRESS
|
|
);
|
|
|
|
GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress());
|
|
|
|
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
|
|
|
|
currentActivities.erase(m_Tamer);
|
|
|
|
SetOnlyFlag(PetFlag::TAMEABLE); //SetStatus(PetFlag::TAMEABLE);
|
|
m_Tamer = LWOOBJID_EMPTY;
|
|
m_Timer = 0;
|
|
|
|
Game::entityManager->SerializeEntity(m_Parent);
|
|
|
|
// Notify the end of a pet taming minigame
|
|
m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::QUIT);
|
|
}
|
|
|
|
void PetComponent::StartTimer() {
|
|
const auto& cached = buildCache.find(m_Parent->GetLOT());
|
|
|
|
if (cached == buildCache.end()) {
|
|
return;
|
|
}
|
|
|
|
m_Timer = cached->second.timeLimit;
|
|
}
|
|
|
|
void PetComponent::ClientFailTamingMinigame() {
|
|
if (m_Tamer == LWOOBJID_EMPTY) return;
|
|
|
|
auto* const tamer = Game::entityManager->GetEntity(m_Tamer);
|
|
|
|
if (!tamer) {
|
|
m_Tamer = LWOOBJID_EMPTY;
|
|
|
|
return;
|
|
}
|
|
|
|
GameMessages::SendNotifyPetTamingMinigame(
|
|
m_Tamer,
|
|
m_Parent->GetObjectID(),
|
|
m_Tamer,
|
|
false,
|
|
ePetTamingNotifyType::FAILED,
|
|
NiPoint3Constant::ZERO,
|
|
NiPoint3Constant::ZERO,
|
|
NiQuaternionConstant::IDENTITY,
|
|
UNASSIGNED_SYSTEM_ADDRESS
|
|
);
|
|
|
|
GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress());
|
|
|
|
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
|
|
|
|
currentActivities.erase(m_Tamer);
|
|
|
|
SetOnlyFlag(PetFlag::TAMEABLE); //SetStatus(PetFlag::TAMEABLE);
|
|
m_Tamer = LWOOBJID_EMPTY;
|
|
m_Timer = 0;
|
|
|
|
Game::entityManager->SerializeEntity(m_Parent);
|
|
|
|
// Notify the end of a pet taming minigame
|
|
m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::FAILED);
|
|
}
|
|
|
|
void PetComponent::Wander() {
|
|
if (!m_MovementAI->AtFinalWaypoint()) return;
|
|
|
|
m_MovementAI->SetHaltDistance(0);
|
|
|
|
const auto& info = m_MovementAI->GetInfo();
|
|
|
|
const auto div = static_cast<int>(info.wanderDelayMax);
|
|
m_Timer = (div == 0 ? 0 : GeneralUtils::GenerateRandomNumber<int>(0, div)) + info.wanderDelayMin; //set a random timer to stay put.
|
|
|
|
const float radius = info.wanderRadius * sqrt(static_cast<double>(GeneralUtils::GenerateRandomNumber<float>(0, 1))); //our wander radius + a bit of random range
|
|
const float theta = ((static_cast<double>(GeneralUtils::GenerateRandomNumber<float>(0, 1)) * 2 * PI));
|
|
|
|
const NiPoint3 delta =
|
|
{
|
|
radius * cos(theta),
|
|
0,
|
|
radius * sin(theta)
|
|
};
|
|
|
|
auto destination = m_StartPosition + delta;
|
|
|
|
if (dpWorld::IsLoaded()) {
|
|
destination.y = dpWorld::GetNavMesh()->GetHeightAtPoint(destination);
|
|
}
|
|
|
|
if (Vector3::DistanceSquared(destination, m_MovementAI->GetParent()->GetPosition()) < 2 * 2) {
|
|
m_MovementAI->Stop();
|
|
|
|
return;
|
|
}
|
|
|
|
m_MovementAI->SetMaxSpeed(m_PetInfo.sprintSpeed);
|
|
|
|
m_MovementAI->SetDestination(destination);
|
|
|
|
m_Timer += (m_MovementAI->GetParent()->GetPosition().x - destination.x) / m_PetInfo.sprintSpeed;
|
|
}
|
|
|
|
void PetComponent::OnSpawn() {
|
|
m_MovementAI = m_Parent->GetComponent<MovementAIComponent>();
|
|
|
|
if (m_StartPosition == NiPoint3Constant::ZERO) {
|
|
m_StartPosition = m_Parent->GetPosition();
|
|
}
|
|
|
|
if (m_Owner != LWOOBJID_EMPTY) {
|
|
m_Parent->SetOwnerOverride(m_Owner);
|
|
m_MovementAI->SetMaxSpeed(m_PetInfo.sprintSpeed);
|
|
m_MovementAI->SetHaltDistance(m_FollowRadius);
|
|
//SetOnlyFlag(IDLE); //SetStatus(PetFlag::NONE);
|
|
SetPetAiState(PetAiState::follow);
|
|
} else {
|
|
SetFlag(PetFlag::TAMEABLE);
|
|
SetPetAiState(PetAiState::idle);
|
|
}
|
|
|
|
SetFlag(PetFlag::IDLE);
|
|
UnsetFlag(PetFlag::SPAWNING);
|
|
Game::entityManager->SerializeEntity(m_Parent);
|
|
}
|
|
|
|
void PetComponent::OnFollow(const float deltaTime) {
|
|
Entity* owner = GetOwner();
|
|
if (!owner) return;
|
|
|
|
const NiPoint3 ownerPos = owner->GetPosition();
|
|
|
|
// Find interactions
|
|
SwitchComponent* closestSwitch = SwitchComponent::GetClosestSwitch(ownerPos);
|
|
if (closestSwitch != nullptr && !closestSwitch->GetActive()) {
|
|
const NiPoint3 switchPos = closestSwitch->GetParentEntity()->GetPosition();
|
|
const LWOOBJID switchID = closestSwitch->GetParentEntity()->GetObjectID();
|
|
const float distance = Vector3::DistanceSquared(ownerPos, switchPos);
|
|
if (distance < 16 * 16) {
|
|
StartInteract(switchPos, PetInteractType::bouncer, switchID);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Determine if the "Lost Tags" mission has been completed and digging has been unlocked
|
|
const auto* const missionComponent = owner->GetComponent<MissionComponent>();
|
|
if (!missionComponent) return;
|
|
const bool digUnlocked = missionComponent->GetMissionState(842) == eMissionState::COMPLETE;
|
|
|
|
const Entity* closestTreasure = PetDigServer::GetClosestTresure(ownerPos);
|
|
const bool nonDragonForBone = closestTreasure->GetLOT() == 12192 && m_Parent->GetLOT() != 13067;
|
|
if (!nonDragonForBone && closestTreasure != nullptr && digUnlocked) {
|
|
const NiPoint3 treasurePos = closestTreasure->GetPosition();
|
|
const float distance = Vector3::DistanceSquared(ownerPos, treasurePos);
|
|
if (distance < 16 * 16) {
|
|
StartInteract(treasurePos, PetInteractType::treasure, m_Owner);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Handle actual following logic
|
|
const NiPoint3 currentPos = m_MovementAI->GetParent()->GetPosition();
|
|
const float distanceToOwner = Vector3::DistanceSquared(currentPos, ownerPos);
|
|
|
|
// If the player's position is within range, stop moving
|
|
if (distanceToOwner <= m_FollowRadius * m_FollowRadius) {
|
|
m_MovementAI->Stop();
|
|
} else { // Chase the player's new position
|
|
m_MovementAI->SetDestination(ownerPos);
|
|
}
|
|
|
|
// Teleporting logic
|
|
if (distanceToOwner > 50 * 50 || m_TimerAway > 5) {
|
|
m_MovementAI->Warp(ownerPos);
|
|
|
|
m_Timer = 1;
|
|
m_TimerAway = 0;
|
|
|
|
return;
|
|
} else if (distanceToOwner > 15 * 15 || std::abs(ownerPos.y - currentPos.y) >= 3) {
|
|
m_TimerAway += deltaTime;
|
|
}
|
|
|
|
m_Timer += 0.5f;
|
|
}
|
|
|
|
void PetComponent::OnInteract() {
|
|
Entity* owner = GetOwner();
|
|
if (!owner) return;
|
|
|
|
const NiPoint3 ownerPos = owner->GetPosition();
|
|
const NiPoint3 currentPos = m_MovementAI->GetParent()->GetPosition();
|
|
const float distanceFromOwner = Vector3::DistanceSquared(ownerPos, currentPos);
|
|
|
|
if (distanceFromOwner > 25 * 25) {
|
|
LOG_DEBUG("Disengaging from object interaction due to player distance.");
|
|
StopInteract();
|
|
return;
|
|
}
|
|
|
|
switch (GetInteractType()) {
|
|
case PetInteractType::bouncer:
|
|
if (IsReadyToInteract()) HandleInteractBouncer();
|
|
else SetupInteractBouncer();
|
|
break;
|
|
|
|
case PetInteractType::treasure:
|
|
if (IsReadyToInteract()) HandleInteractTreasureDig();
|
|
else SetupInteractTreasureDig();
|
|
break;
|
|
|
|
default:
|
|
LOG_DEBUG("INTERACT = NONE! RETURNING!");
|
|
StopInteract();
|
|
m_Timer += 0.5f;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void PetComponent::StartInteract(const NiPoint3& position, const PetInteractType interactType, const LWOOBJID& interactID) {
|
|
SetInteraction(interactID); // TODO: Check if this should be serialized for goToObj
|
|
SetInteractType(interactType);
|
|
SetAbility(ePetAbilityType::GoToObject);
|
|
SetPetAiState(PetAiState::goToObj);
|
|
m_MovementAI->SetMaxSpeed(m_PetInfo.runSpeed);
|
|
m_MovementAI->SetHaltDistance(0.0f);
|
|
m_MovementAI->SetDestination(position);
|
|
LOG_DEBUG("Starting interaction!");
|
|
Game::entityManager->SerializeEntity(m_Parent);
|
|
}
|
|
|
|
void PetComponent::StopInteract(bool bDontSerialize) {
|
|
Entity* const owner = GetOwner();
|
|
if (!owner) return;
|
|
|
|
const auto petAbility = ePetAbilityType::Invalid;
|
|
|
|
SetInteraction(LWOOBJID_EMPTY);
|
|
SetInteractType(PetInteractType::none);
|
|
SetAbility(petAbility);
|
|
SetPetAiState(PetAiState::follow);
|
|
SetOnlyFlag(PetFlag::IDLE);
|
|
SetIsReadyToInteract(false);
|
|
SetIsHandlingInteraction(false); // Needed?
|
|
m_MovementAI->SetMaxSpeed(m_PetInfo.sprintSpeed);
|
|
m_MovementAI->SetHaltDistance(m_FollowRadius);
|
|
LOG_DEBUG("Stopping interaction!");
|
|
|
|
if (!bDontSerialize) {
|
|
Game::entityManager->SerializeEntity(m_Parent);
|
|
}
|
|
|
|
GameMessages::SendShowPetActionButton(m_Owner, petAbility, false, owner->GetSystemAddress()); // Needed?
|
|
}
|
|
|
|
void PetComponent::SetupInteractBouncer() {
|
|
const auto* const owner = GetOwner();
|
|
if (!owner) return;
|
|
|
|
LOG_DEBUG("Setting up bouncer interaction!");
|
|
SetIsReadyToInteract(true);
|
|
const auto petAbility = ePetAbilityType::JumpOnObject;
|
|
|
|
SetAbility(petAbility);
|
|
UnsetFlag(PetFlag::IDLE);
|
|
SetFlag(PetFlag::ON_SWITCH, PetFlag::NOT_WAITING); //SetStatus(PetFlag::NOT_WAITING); // TODO: Double-check this is the right flag being set
|
|
LOG_DEBUG("m_Flags = %d", m_Flags);
|
|
Game::entityManager->SerializeEntity(m_Parent); // TODO: Double-check pet packet captures
|
|
|
|
const auto sysAddr = owner->GetSystemAddress();
|
|
GameMessages::SendHelp(m_Owner, eHelpType::PR_BOUNCER_TUTORIAL_03, sysAddr);
|
|
GameMessages::SendShowPetActionButton(m_Owner, petAbility, true, sysAddr);
|
|
|
|
SwitchComponent* closestSwitch = SwitchComponent::GetClosestSwitch(m_MovementAI->GetDestination()); // TODO: Find a better way to do this
|
|
closestSwitch->EntityEnter(m_Parent);
|
|
|
|
m_Timer += 0.5f;
|
|
}
|
|
|
|
void PetComponent::StartInteractBouncer() {
|
|
Entity* const user = GetOwner();
|
|
if (IsHandlingInteraction() || !user) return;
|
|
|
|
auto* const destroyableComponent = user->GetComponent<DestroyableComponent>();
|
|
if (!destroyableComponent) return;
|
|
|
|
auto imagination = destroyableComponent->GetImagination();
|
|
const int32_t imaginationCost = 2; // TODO: Get rid of this magic number - make static variable from lookup
|
|
if (imagination < imaginationCost) {
|
|
//GameMessages::SendHelp(user->GetObjectID(), eHelpType::PR_NEED_IMAGINATION, user->GetSystemAddress()); // Check if right message!
|
|
return;
|
|
}
|
|
|
|
GameMessages::SendShowPetActionButton(m_Owner, ePetAbilityType::Invalid, false, user->GetSystemAddress());
|
|
|
|
imagination -= imaginationCost;
|
|
destroyableComponent->SetImagination(imagination);
|
|
Game::entityManager->SerializeEntity(user);
|
|
|
|
// THIS IS ALL BAD, BAD, BAD! FIX IT, ME! >:(
|
|
SetIsHandlingInteraction(true);
|
|
SwitchComponent* closestSwitch = SwitchComponent::GetClosestSwitch(m_MovementAI->GetDestination()); // TODO: Find a better way to do this
|
|
closestSwitch->EntityEnter(m_Parent);
|
|
|
|
//m_Timer += 0.5;
|
|
}
|
|
|
|
void PetComponent::HandleInteractBouncer() {
|
|
if (IsHandlingInteraction()) {
|
|
auto* const petSwitch = SwitchComponent::GetClosestSwitch(m_MovementAI->GetDestination()); // TODO: Find a better way to do this
|
|
if (!petSwitch) return;
|
|
|
|
auto* const petSwitchEntity = petSwitch->GetParentEntity();
|
|
if (!petSwitchEntity) return;
|
|
|
|
m_Parent->AddCallbackTimer(1.0f, [this, petSwitch, petSwitchEntity]() {
|
|
auto* const bouncerComp = petSwitch->GetPetBouncer();
|
|
const auto bouncerCompPos = bouncerComp->GetParentEntity()->GetPosition();
|
|
const auto bouncerId = bouncerComp->GetParentEntity()->GetObjectID();
|
|
|
|
bouncerComp->SetPetBouncerEnabled(true);
|
|
GameMessages::SendRequestClientBounce(bouncerId, this->GetOwnerId(), NiPoint3Constant::ZERO, NiPoint3Constant::ZERO, bouncerId, true, false, UNASSIGNED_SYSTEM_ADDRESS); //TODO: Check packet captures!!
|
|
bouncerComp->SetPetBouncerEnabled(false);
|
|
RenderComponent::PlayAnimation(petSwitchEntity, u"up");
|
|
});
|
|
|
|
RenderComponent::PlayAnimation(petSwitchEntity, u"launch"); //u"engaged"); //TODO: Check if the timing on this is right
|
|
// TODO: Need to freeze player movement until the bounce begins!
|
|
|
|
Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 1, GeneralUtils::CastUnderlyingType(PetEmote::ActivateSwitch), true); // Plays 'jump on switch' animation
|
|
StopInteract();
|
|
}
|
|
m_Timer += 0.5f;
|
|
}
|
|
|
|
void PetComponent::SetupInteractTreasureDig() {
|
|
const auto* owner = GetOwner();
|
|
if (!owner) return;
|
|
|
|
LOG_DEBUG("Setting up dig interaction!");
|
|
SetIsReadyToInteract(true);
|
|
const auto petAbility = ePetAbilityType::DigAtPosition;
|
|
|
|
SetAbility(petAbility);
|
|
UnsetFlag(PetFlag::IDLE);
|
|
SetFlag(PetFlag::ON_SWITCH, PetFlag::NOT_WAITING); //SetStatus(PetFlag::NOT_WAITING); // TODO: Double-check this is the right flag being set
|
|
LOG_DEBUG("m_Flags = %d", m_Flags);
|
|
Game::entityManager->SerializeEntity(m_Parent); // TODO: Double-check pet packet captures
|
|
|
|
const auto sysAddr = owner->GetSystemAddress();
|
|
GameMessages::SendHelp(m_Owner, eHelpType::PR_DIG_TUTORIAL_01, sysAddr);
|
|
GameMessages::SendShowPetActionButton(m_Owner, petAbility, true, sysAddr);
|
|
|
|
m_Timer += 0.5f;
|
|
}
|
|
|
|
void PetComponent::StartInteractTreasureDig() {
|
|
Entity* const user = GetOwner();
|
|
if (IsHandlingInteraction() || !user) return;
|
|
|
|
auto* const destroyableComponent = user->GetComponent<DestroyableComponent>();
|
|
if (!destroyableComponent) return;
|
|
|
|
auto imagination = destroyableComponent->GetImagination();
|
|
const int32_t imaginationCost = 1; // TODO: Get rid of this magic number - make static variable from lookup
|
|
if (imagination < imaginationCost) {
|
|
//GameMessages::SendHelp(user->GetObjectID(), eHelpType::PR_NEED_IMAGINATION, user->GetSystemAddress()); // Check if right message!
|
|
return;
|
|
}
|
|
|
|
GameMessages::SendShowPetActionButton(m_Owner, ePetAbilityType::Invalid, false, user->GetSystemAddress());
|
|
|
|
imagination -= imaginationCost;
|
|
destroyableComponent->SetImagination(imagination);
|
|
Game::entityManager->SerializeEntity(user);
|
|
|
|
SetIsHandlingInteraction(true);
|
|
UnsetFlag(PetFlag::ON_SWITCH, PetFlag::NOT_WAITING); // TODO: FIND THE CORRECT STATUS TO USE HERE
|
|
SetFlag(PetFlag::IDLE);
|
|
LOG_DEBUG("StartInteractTreasureDig() m_Flags = %d", m_Flags);
|
|
Game::entityManager->SerializeEntity(m_Parent);
|
|
|
|
Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 1, GeneralUtils::CastUnderlyingType(PetEmote::DigTreasure), true); // Plays 'dig' animation
|
|
m_Timer = 2.0f;
|
|
}
|
|
|
|
void PetComponent::HandleInteractTreasureDig() {
|
|
if (IsHandlingInteraction()) {
|
|
auto* const owner = GetOwner();
|
|
if (!owner) return;
|
|
|
|
auto* const treasure = PetDigServer::GetClosestTresure(m_MovementAI->GetDestination()); // TODO: Find a better way to do this
|
|
treasure->Smash(m_Parent->GetObjectID());
|
|
|
|
GameMessages::SendHelp(m_Owner, eHelpType::PR_DIG_TUTORIAL_03, owner->GetSystemAddress());
|
|
|
|
LOG_DEBUG("Pet dig completed!");
|
|
StopInteract(true); //TODO: This may not be totally consistent with live behavior, where the pet seems to stay near the dig and not immediately follow
|
|
|
|
return;
|
|
}
|
|
|
|
if (m_TimerBounce <= 0.0f) {
|
|
Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 1, GeneralUtils::CastUnderlyingType(PetEmote::Bounce), true); // Plays 'bounce' animation
|
|
m_TimerBounce = 1.0f;
|
|
}
|
|
|
|
m_Timer += 0.5f;
|
|
}
|
|
|
|
void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) { // TODO: Offset spawn position so it's not on top of player char
|
|
AddDrainImaginationTimer(item, fromTaming);
|
|
|
|
m_ItemId = item->GetId();
|
|
m_DatabaseId = item->GetSubKey();
|
|
|
|
auto* const inventoryComponent = item->GetInventory()->GetComponent();
|
|
|
|
if (!inventoryComponent) return;
|
|
|
|
inventoryComponent->DespawnPet();
|
|
|
|
m_Owner = inventoryComponent->GetParent()->GetObjectID();
|
|
|
|
auto* const owner = GetOwner();
|
|
|
|
if (!owner) return;
|
|
SetFlag(PetFlag::SPAWNING);
|
|
|
|
auto databaseData = inventoryComponent->GetDatabasePet(m_DatabaseId);
|
|
|
|
m_ModerationStatus = databaseData.moderationState;
|
|
|
|
bool updatedModerationStatus = false;
|
|
|
|
//Load mod status from db:
|
|
if (m_ModerationStatus != 2) {
|
|
LoadPetNameFromModeration();
|
|
|
|
databaseData.name = m_Name;
|
|
databaseData.moderationState = m_ModerationStatus;
|
|
|
|
inventoryComponent->SetDatabasePet(m_DatabaseId, databaseData);
|
|
|
|
updatedModerationStatus = true;
|
|
} else {
|
|
m_Name = databaseData.name;
|
|
}
|
|
|
|
m_OwnerName = owner->GetCharacter()->GetName();
|
|
|
|
if (updatedModerationStatus) {
|
|
GameMessages::SendSetPetName(m_Owner, GeneralUtils::UTF8ToUTF16(m_Name), m_DatabaseId, owner->GetSystemAddress());
|
|
GameMessages::SendSetPetNameModerated(m_Owner, m_DatabaseId, m_ModerationStatus, owner->GetSystemAddress());
|
|
}
|
|
|
|
GameMessages::SendMarkInventoryItemAsActive(m_Owner, true, eUnequippableActiveType::PET, m_ItemId, GetOwner()->GetSystemAddress());
|
|
|
|
activePets.emplace(m_Owner, m_Parent->GetObjectID());
|
|
|
|
Game::entityManager->SerializeEntity(m_Parent);
|
|
|
|
owner->GetCharacter()->SetPlayerFlag(ePlayerFlag::FIRST_MANUAL_PET_HIBERNATE, true);
|
|
|
|
if (registerPet) {
|
|
GameMessages::SendAddPetToPlayer(m_Owner, 0, GeneralUtils::UTF8ToUTF16(m_Name), m_DatabaseId, m_Parent->GetLOT(), owner->GetSystemAddress());
|
|
|
|
GameMessages::SendRegisterPetID(m_Owner, m_Parent->GetObjectID(), owner->GetSystemAddress());
|
|
|
|
GameMessages::SendRegisterPetDBID(m_Owner, m_DatabaseId, owner->GetSystemAddress());
|
|
}
|
|
}
|
|
|
|
void PetComponent::AddDrainImaginationTimer(Item* item, bool fromTaming) {
|
|
if (Game::config->GetValue("pets_take_imagination") != "1") return;
|
|
|
|
const auto* const playerInventory = item->GetInventory();
|
|
if (!playerInventory) return;
|
|
|
|
const auto* const playerInventoryComponent = playerInventory->GetComponent();
|
|
if (!playerInventoryComponent) return;
|
|
|
|
const auto* const playerEntity = playerInventoryComponent->GetParent();
|
|
if (!playerEntity) return;
|
|
|
|
auto* const playerDestroyableComponent = playerEntity->GetComponent<DestroyableComponent>();
|
|
if (!playerDestroyableComponent) return;
|
|
|
|
// Drain by 1 when you summon pet or when this method is called, but not when we have just tamed this pet.
|
|
if (!fromTaming) playerDestroyableComponent->Imagine(-1);
|
|
|
|
// Set this to a variable so when this is called back from the player the timer doesn't fire off.
|
|
m_Parent->AddCallbackTimer(m_PetInfo.imaginationDrainRate, [playerDestroyableComponent, this, item]() {
|
|
if (!playerDestroyableComponent) {
|
|
LOG("No petComponent and/or no playerDestroyableComponent");
|
|
return;
|
|
}
|
|
|
|
// If we are out of imagination despawn the pet.
|
|
if (playerDestroyableComponent->GetImagination() == 0) {
|
|
this->Deactivate();
|
|
auto playerEntity = playerDestroyableComponent->GetParent();
|
|
if (!playerEntity) return;
|
|
|
|
GameMessages::SendUseItemRequirementsResponse(playerEntity->GetObjectID(), playerEntity->GetSystemAddress(), eUseItemResponse::NoImaginationForPet);
|
|
}
|
|
|
|
this->AddDrainImaginationTimer(item);
|
|
});
|
|
}
|
|
|
|
void PetComponent::Deactivate() {
|
|
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), -1, u"despawn", "", LWOOBJID_EMPTY, 1, 1, true);
|
|
|
|
GameMessages::SendMarkInventoryItemAsActive(m_Owner, false, eUnequippableActiveType::PET, m_ItemId, GetOwner()->GetSystemAddress());
|
|
|
|
activePets.erase(m_Owner);
|
|
|
|
m_Parent->Kill();
|
|
|
|
const auto* const owner = GetOwner();
|
|
|
|
if (!owner) return;
|
|
|
|
GameMessages::SendAddPetToPlayer(m_Owner, 0, u"", LWOOBJID_EMPTY, LOT_NULL, owner->GetSystemAddress());
|
|
|
|
GameMessages::SendRegisterPetID(m_Owner, LWOOBJID_EMPTY, owner->GetSystemAddress());
|
|
|
|
GameMessages::SendRegisterPetDBID(m_Owner, LWOOBJID_EMPTY, owner->GetSystemAddress());
|
|
|
|
GameMessages::SendShowPetActionButton(m_Owner, ePetAbilityType::Invalid, false, owner->GetSystemAddress());
|
|
}
|
|
|
|
void PetComponent::Release() {
|
|
auto* const inventoryComponent = GetOwner()->GetComponent<InventoryComponent>();
|
|
|
|
if (!inventoryComponent) return;
|
|
|
|
Deactivate();
|
|
|
|
inventoryComponent->RemoveDatabasePet(m_DatabaseId);
|
|
|
|
auto* const item = inventoryComponent->FindItemBySubKey(m_DatabaseId);
|
|
|
|
item->SetCount(0, false, false);
|
|
}
|
|
|
|
void PetComponent::Command(const NiPoint3& position, const LWOOBJID source, const int32_t commandType, const int32_t typeId, const bool overrideObey) {
|
|
auto* const owner = GetOwner();
|
|
if (!owner) return;
|
|
|
|
if (commandType == 1) {
|
|
// Emotes
|
|
GameMessages::SendPlayEmote(m_Parent->GetObjectID(), typeId, owner->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
|
} else if (commandType == 3) {
|
|
StopInteract(); // TODO: Verify this is necessary
|
|
SetPetAiState(PetAiState::follow);
|
|
} else if (commandType == 6) {
|
|
// TODO: Go to player
|
|
}
|
|
|
|
if (owner->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
ChatPackets::SendSystemMessage(owner->GetSystemAddress(), u"Commmand Type: " + (GeneralUtils::to_u16string(commandType)) + u" - Type Id: " + (GeneralUtils::to_u16string(typeId)));
|
|
}
|
|
|
|
// Add movement functionality
|
|
if (position != NiPoint3Constant::ZERO) {
|
|
m_MovementAI->SetDestination(position);
|
|
}
|
|
}
|
|
|
|
LWOOBJID PetComponent::GetOwnerId() const {
|
|
return m_Owner;
|
|
}
|
|
|
|
Entity* PetComponent::GetOwner() const {
|
|
return Game::entityManager->GetEntity(m_Owner);
|
|
}
|
|
|
|
LWOOBJID PetComponent::GetDatabaseId() const {
|
|
return m_DatabaseId;
|
|
}
|
|
|
|
LWOOBJID PetComponent::GetInteraction() const {
|
|
return m_Interaction;
|
|
}
|
|
|
|
LWOOBJID PetComponent::GetItemId() const {
|
|
return m_ItemId;
|
|
}
|
|
|
|
ePetAbilityType PetComponent::GetAbility() const {
|
|
return m_Ability;
|
|
}
|
|
|
|
void PetComponent::SetInteraction(LWOOBJID value) {
|
|
m_Interaction = value;
|
|
}
|
|
|
|
void PetComponent::SetAbility(ePetAbilityType value) {
|
|
m_Ability = value;
|
|
}
|
|
|
|
PetComponent* PetComponent::GetTamingPet(LWOOBJID tamer) {
|
|
const auto& pair = currentActivities.find(tamer);
|
|
|
|
if (pair == currentActivities.end()) {
|
|
return nullptr;
|
|
}
|
|
|
|
auto* const entity = Game::entityManager->GetEntity(pair->second);
|
|
|
|
if (!entity) {
|
|
currentActivities.erase(tamer);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
return entity->GetComponent<PetComponent>();
|
|
}
|
|
|
|
PetComponent* PetComponent::GetActivePet(LWOOBJID owner) {
|
|
const auto& pair = activePets.find(owner);
|
|
|
|
if (pair == activePets.end()) {
|
|
return nullptr;
|
|
}
|
|
|
|
auto* const entity = Game::entityManager->GetEntity(pair->second);
|
|
|
|
if (!entity) {
|
|
activePets.erase(owner);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
return entity->GetComponent<PetComponent>();
|
|
}
|
|
|
|
Entity* PetComponent::GetParentEntity() const {
|
|
return m_Parent;
|
|
}
|
|
|
|
PetComponent::~PetComponent() {
|
|
}
|
|
|
|
void PetComponent::SetPetNameForModeration(const std::string& petName) {
|
|
int approved = 1; //default, in mod
|
|
|
|
//Make sure that the name isn't already auto-approved:
|
|
if (Game::chatFilter->IsSentenceOkay(petName, eGameMasterLevel::CIVILIAN).empty()) {
|
|
approved = 2; //approved
|
|
}
|
|
|
|
//Save to db:
|
|
Database::Get()->SetPetNameModerationStatus(m_DatabaseId, IPetNames::Info{ petName, approved });
|
|
}
|
|
|
|
void PetComponent::LoadPetNameFromModeration() {
|
|
auto petNameInfo = Database::Get()->GetPetNameInfo(m_DatabaseId);
|
|
if (petNameInfo) {
|
|
m_ModerationStatus = petNameInfo->approvalStatus;
|
|
if (m_ModerationStatus == 2) {
|
|
m_Name = petNameInfo->petName;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PetComponent::SetPreconditions(std::string& preconditions) {
|
|
m_Preconditions = new PreconditionExpression(preconditions);
|
|
}
|