mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-08 17:28:20 +00:00
remove singleton for dpWorld (#1427)
Removes the singleton inheritance from dpWorld. Tested that crux prime, nimbus station, avant gardens and nexus tower still use navmeshes and physics and that physics volumes are still collided with.
This commit is contained in:
parent
ea5360cb99
commit
36f7b8a928
@ -6,7 +6,6 @@
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#include <string_view>
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#include <vector>
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#include "Singleton.h"
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#include "dCommonVars.h"
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#include "LDFFormat.h"
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@ -25,6 +25,7 @@
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#include "Metrics.hpp"
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#include "CDComponentsRegistryTable.h"
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#include "CDPhysicsComponentTable.h"
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#include "dNavMesh.h"
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BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id): Component(parent) {
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m_Target = LWOOBJID_EMPTY;
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@ -128,17 +129,17 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id):
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m_dpEntity->SetPosition(m_Parent->GetPosition());
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m_dpEntityEnemy->SetPosition(m_Parent->GetPosition());
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dpWorld::Instance().AddEntity(m_dpEntity);
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dpWorld::Instance().AddEntity(m_dpEntityEnemy);
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dpWorld::AddEntity(m_dpEntity);
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dpWorld::AddEntity(m_dpEntityEnemy);
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}
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BaseCombatAIComponent::~BaseCombatAIComponent() {
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if (m_dpEntity)
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dpWorld::Instance().RemoveEntity(m_dpEntity);
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dpWorld::RemoveEntity(m_dpEntity);
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if (m_dpEntityEnemy)
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dpWorld::Instance().RemoveEntity(m_dpEntityEnemy);
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dpWorld::RemoveEntity(m_dpEntityEnemy);
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}
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void BaseCombatAIComponent::Update(const float deltaTime) {
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@ -653,8 +654,8 @@ void BaseCombatAIComponent::Wander() {
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auto destination = m_StartPosition + delta;
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if (dpWorld::Instance().IsLoaded()) {
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destination.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(destination);
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if (dpWorld::IsLoaded()) {
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destination.y = dpWorld::GetNavMesh()->GetHeightAtPoint(destination);
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}
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if (Vector3::DistanceSquared(destination, m_MovementAI->GetParent()->GetPosition()) < 2 * 2) {
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@ -57,13 +57,13 @@ ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity) : Phy
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float radius = 1.5f;
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), radius, false);
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m_dpEntity->SetCollisionGroup(COLLISION_GROUP_DYNAMIC | COLLISION_GROUP_FRIENDLY);
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dpWorld::Instance().AddEntity(m_dpEntity);
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dpWorld::AddEntity(m_dpEntity);
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}
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}
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ControllablePhysicsComponent::~ControllablePhysicsComponent() {
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if (m_dpEntity) {
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dpWorld::Instance().RemoveEntity(m_dpEntity);
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dpWorld::RemoveEntity(m_dpEntity);
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}
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}
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@ -16,6 +16,8 @@
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#include "CDComponentsRegistryTable.h"
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#include "CDPhysicsComponentTable.h"
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#include "dNavMesh.h"
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namespace {
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/**
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* Cache of all lots and their respective speeds
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@ -169,8 +171,8 @@ NiPoint3 MovementAIComponent::ApproximateLocation() const {
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auto approximation = source + ((destination - source) * percentageToWaypoint);
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if (dpWorld::Instance().IsLoaded()) {
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approximation.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(approximation);
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if (dpWorld::IsLoaded()) {
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approximation.y = dpWorld::GetNavMesh()->GetHeightAtPoint(approximation);
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}
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return approximation;
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@ -181,8 +183,8 @@ bool MovementAIComponent::Warp(const NiPoint3& point) {
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NiPoint3 destination = point;
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if (dpWorld::Instance().IsLoaded()) {
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destination.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(point);
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if (dpWorld::IsLoaded()) {
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destination.y = dpWorld::GetNavMesh()->GetHeightAtPoint(point);
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if (std::abs(destination.y - point.y) > 3) {
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return false;
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@ -302,8 +304,8 @@ void MovementAIComponent::SetDestination(const NiPoint3& destination) {
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}
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std::vector<NiPoint3> computedPath;
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if (dpWorld::Instance().IsLoaded()) {
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computedPath = dpWorld::Instance().GetNavMesh()->GetPath(m_Parent->GetPosition(), destination, m_Info.wanderSpeed);
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if (dpWorld::IsLoaded()) {
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computedPath = dpWorld::GetNavMesh()->GetPath(m_Parent->GetPosition(), destination, m_Info.wanderSpeed);
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}
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// Somehow failed
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@ -328,8 +330,8 @@ void MovementAIComponent::SetDestination(const NiPoint3& destination) {
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// Simply path
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for (auto& point : computedPath) {
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if (dpWorld::Instance().IsLoaded()) {
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point.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(point);
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if (dpWorld::IsLoaded()) {
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point.y = dpWorld::GetNavMesh()->GetHeightAtPoint(point);
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}
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m_InterpolatedWaypoints.push_back(point);
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@ -30,6 +30,7 @@
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#include "eObjectBits.h"
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#include "eGameMasterLevel.h"
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#include "eMissionState.h"
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#include "dNavMesh.h"
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std::unordered_map<LOT, PetComponent::PetPuzzleData> PetComponent::buildCache{};
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
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@ -250,17 +251,17 @@ void PetComponent::OnUse(Entity* originator) {
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NiPoint3 forward = NiQuaternion::LookAt(m_Parent->GetPosition(), originator->GetPosition()).GetForwardVector();
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forward.y = 0;
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if (dpWorld::Instance().IsLoaded()) {
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if (dpWorld::IsLoaded()) {
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NiPoint3 attempt = petPosition + forward * interactionDistance;
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float y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(attempt);
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float y = dpWorld::GetNavMesh()->GetHeightAtPoint(attempt);
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while (std::abs(y - petPosition.y) > 4 && interactionDistance > 10) {
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const NiPoint3 forward = m_Parent->GetRotation().GetForwardVector();
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attempt = originatorPosition + forward * interactionDistance;
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y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(attempt);
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y = dpWorld::GetNavMesh()->GetHeightAtPoint(attempt);
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interactionDistance -= 0.5f;
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}
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@ -812,8 +813,8 @@ void PetComponent::Wander() {
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auto destination = m_StartPosition + delta;
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if (dpWorld::Instance().IsLoaded()) {
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destination.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(destination);
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if (dpWorld::IsLoaded()) {
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destination.y = dpWorld::GetNavMesh()->GetHeightAtPoint(destination);
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}
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if (Vector3::DistanceSquared(destination, m_MovementAI->GetParent()->GetPosition()) < 2 * 2) {
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@ -161,7 +161,7 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsCompon
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetPosition(m_Position);
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dpWorld::Instance().AddEntity(m_dpEntity);
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dpWorld::AddEntity(m_dpEntity);
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} else if (info->physicsAsset == "miscellaneous\\misc_phys_640x640.hkx") {
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// Move this down by 13.521004 units so it is still effectively at the same height as before
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m_Position = m_Position - NiPoint3::UNIT_Y * 13.521004f;
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@ -172,56 +172,56 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsCompon
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetPosition(m_Position);
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dpWorld::Instance().AddEntity(m_dpEntity);
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dpWorld::AddEntity(m_dpEntity);
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} else if (info->physicsAsset == "env\\trigger_wall_tall.hkx") {
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 10.0f, 25.0f, 1.0f);
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m_dpEntity->SetScale(m_Scale);
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetPosition(m_Position);
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dpWorld::Instance().AddEntity(m_dpEntity);
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dpWorld::AddEntity(m_dpEntity);
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} else if (info->physicsAsset == "env\\env_gen_placeholderphysics.hkx") {
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 20.0f, 20.0f, 20.0f);
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m_dpEntity->SetScale(m_Scale);
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetPosition(m_Position);
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dpWorld::Instance().AddEntity(m_dpEntity);
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dpWorld::AddEntity(m_dpEntity);
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} else if (info->physicsAsset == "env\\POI_trigger_wall.hkx") {
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1.0f, 12.5f, 20.0f); // Not sure what the real size is
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m_dpEntity->SetScale(m_Scale);
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetPosition(m_Position);
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dpWorld::Instance().AddEntity(m_dpEntity);
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dpWorld::AddEntity(m_dpEntity);
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} else if (info->physicsAsset == "env\\NG_NinjaGo\\env_ng_gen_gate_chamber_puzzle_ceiling_tile_falling_phantom.hkx") {
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 18.0f, 5.0f, 15.0f);
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m_dpEntity->SetScale(m_Scale);
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetPosition(m_Position + m_Rotation.GetForwardVector() * 7.5f);
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dpWorld::Instance().AddEntity(m_dpEntity);
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dpWorld::AddEntity(m_dpEntity);
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} else if (info->physicsAsset == "env\\NG_NinjaGo\\ng_flamejet_brick_phantom.HKX") {
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1.0f, 1.0f, 12.0f);
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m_dpEntity->SetScale(m_Scale);
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetPosition(m_Position + m_Rotation.GetForwardVector() * 6.0f);
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dpWorld::Instance().AddEntity(m_dpEntity);
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dpWorld::AddEntity(m_dpEntity);
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} else if (info->physicsAsset == "env\\Ring_Trigger.hkx") {
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 6.0f, 6.0f, 6.0f);
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m_dpEntity->SetScale(m_Scale);
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetPosition(m_Position);
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dpWorld::Instance().AddEntity(m_dpEntity);
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dpWorld::AddEntity(m_dpEntity);
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} else if (info->physicsAsset == "env\\vfx_propertyImaginationBall.hkx") {
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 4.5f);
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m_dpEntity->SetScale(m_Scale);
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetPosition(m_Position);
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dpWorld::Instance().AddEntity(m_dpEntity);
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dpWorld::AddEntity(m_dpEntity);
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} else if (info->physicsAsset == "env\\env_won_fv_gas-blocking-volume.hkx") {
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 390.496826f, 111.467964f, 600.821534f, true);
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m_dpEntity->SetScale(m_Scale);
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m_dpEntity->SetRotation(m_Rotation);
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m_Position.y -= (111.467964f * m_Scale) / 2;
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m_dpEntity->SetPosition(m_Position);
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dpWorld::Instance().AddEntity(m_dpEntity);
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dpWorld::AddEntity(m_dpEntity);
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} else {
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//LOG("This one is supposed to have %s", info->physicsAsset.c_str());
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@ -230,7 +230,7 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsCompon
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m_dpEntity->SetScale(m_Scale);
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m_dpEntity->SetRotation(m_Rotation);
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m_dpEntity->SetPosition(m_Position);
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dpWorld::Instance().AddEntity(m_dpEntity);
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dpWorld::AddEntity(m_dpEntity);
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}
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}
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@ -238,7 +238,7 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsCompon
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PhantomPhysicsComponent::~PhantomPhysicsComponent() {
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if (m_dpEntity) {
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dpWorld::Instance().RemoveEntity(m_dpEntity);
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dpWorld::RemoveEntity(m_dpEntity);
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}
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}
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@ -300,7 +300,7 @@ void PhantomPhysicsComponent::CreatePhysics() {
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m_dpEntity->SetPosition({ m_Position.x, m_Position.y - (height / 2), m_Position.z });
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dpWorld::Instance().AddEntity(m_dpEntity);
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dpWorld::AddEntity(m_dpEntity);
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m_HasCreatedPhysics = true;
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}
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@ -18,7 +18,7 @@ ProximityMonitorComponent::~ProximityMonitorComponent() {
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for (const auto& en : m_ProximitiesData) {
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if (!en.second) continue;
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dpWorld::Instance().RemoveEntity(en.second);
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dpWorld::RemoveEntity(en.second);
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}
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m_ProximitiesData.clear();
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@ -28,12 +28,12 @@ void ProximityMonitorComponent::SetProximityRadius(float proxRadius, const std::
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dpEntity* en = new dpEntity(m_Parent->GetObjectID(), proxRadius);
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en->SetPosition(m_Parent->GetPosition());
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dpWorld::Instance().AddEntity(en);
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dpWorld::AddEntity(en);
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m_ProximitiesData.insert(std::make_pair(name, en));
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}
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void ProximityMonitorComponent::SetProximityRadius(dpEntity* entity, const std::string& name) {
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dpWorld::Instance().AddEntity(entity);
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dpWorld::AddEntity(entity);
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entity->SetPosition(m_Parent->GetPosition());
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m_ProximitiesData.insert(std::make_pair(name, entity));
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}
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@ -88,6 +88,7 @@
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#include "CDObjectsTable.h"
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#include "CDZoneTableTable.h"
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#include "ePlayerFlag.h"
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#include "dNavMesh.h"
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void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) {
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auto commandCopy = command;
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@ -768,7 +769,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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auto control = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
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if (!control) return;
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float y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(control->GetPosition());
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float y = dpWorld::GetNavMesh()->GetHeightAtPoint(control->GetPosition());
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std::u16string msg = u"Navmesh height: " + (GeneralUtils::to_u16string(y));
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ChatPackets::SendSystemMessage(sysAddr, msg);
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}
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@ -1737,7 +1738,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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if (chatCommand == "reloadconfig" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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Game::config->ReloadConfig();
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VanityUtilities::SpawnVanity();
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dpWorld::Instance().Reload();
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dpWorld::Reload();
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auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
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for (auto entity : entities) {
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auto* scriptedActivityComponent = entity->GetComponent<ScriptedActivityComponent>();
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@ -9,6 +9,21 @@
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#include "Logger.h"
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#include "dConfig.h"
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#include "dNavMesh.h"
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namespace {
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dpGrid* m_Grid = nullptr;
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dNavMesh* m_NavMesh = nullptr;
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int32_t phys_sp_tilesize = 205;
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int32_t phys_sp_tilecount = 12;
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uint32_t m_ZoneID = 0;
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std::vector<dpEntity*> m_StaticEntities;
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std::vector<dpEntity*> m_DynamicEntites;
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bool phys_spatial_partitioning = true;
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};
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void dpWorld::Initialize(unsigned int zoneID, bool generateNewNavMesh) {
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const auto physSpTilecount = Game::config->GetValue("phys_sp_tilecount");
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if (!physSpTilecount.empty()) GeneralUtils::TryParse(physSpTilecount, phys_sp_tilecount);
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@ -51,7 +66,7 @@ void dpWorld::Reload() {
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}
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}
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dpWorld::~dpWorld() {
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void dpWorld::Shutdown() {
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if (m_Grid) {
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// Triple check this is true
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m_Grid->SetDeleteGrid(true);
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@ -65,6 +80,10 @@ dpWorld::~dpWorld() {
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}
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}
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bool dpWorld::IsLoaded() {
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return m_NavMesh->GetdtNavMesh() != nullptr;
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}
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void dpWorld::StepWorld(float deltaTime) {
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if (m_Grid) {
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m_Grid->Update(deltaTime);
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@ -91,6 +110,10 @@ void dpWorld::StepWorld(float deltaTime) {
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}
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}
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dNavMesh* dpWorld::GetNavMesh() {
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return m_NavMesh;
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}
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void dpWorld::AddEntity(dpEntity* entity) {
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if (m_Grid) entity->SetGrid(m_Grid); //This sorts this entity into the right cell
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else { //old method, slow
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@ -125,7 +148,7 @@ void dpWorld::RemoveEntity(dpEntity* entity) {
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}
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}
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bool dpWorld::ShouldUseSP(unsigned int zoneID) {
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bool dpWorld::ShouldUseSP(uint32_t zoneID) {
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if (!phys_spatial_partitioning) return false;
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// TODO: Add to this list as needed.
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@ -1,48 +1,22 @@
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#pragma once
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#include "Singleton.h"
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#include <cstdint>
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//Navmesh includes:
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#include "Recast.h"
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#include "DetourNavMesh.h"
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#include "DetourNavMeshBuilder.h"
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#include "DetourNavMeshQuery.h"
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#include <vector>
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#include <map>
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#include "dNavMesh.h"
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class NiPoint3;
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class dNavMesh;
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class dpEntity;
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class dpGrid;
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class dpWorld : public Singleton<dpWorld> {
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public:
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void Initialize(unsigned int zoneID, bool generateNewNavMesh = true);
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namespace dpWorld {
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void Initialize(uint32_t zoneID, bool generateNewNavMesh = true);
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void Shutdown();
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void Reload();
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~dpWorld();
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bool ShouldUseSP(unsigned int zoneID);
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bool IsLoaded() const { return m_NavMesh->GetdtNavMesh() != nullptr; }
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bool ShouldUseSP(uint32_t zoneID);
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bool IsLoaded();
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|
||||
void StepWorld(float deltaTime);
|
||||
|
||||
void AddEntity(dpEntity* entity);
|
||||
void RemoveEntity(dpEntity* entity);
|
||||
|
||||
dNavMesh* GetNavMesh() { return m_NavMesh; }
|
||||
|
||||
private:
|
||||
dpGrid* m_Grid;
|
||||
bool phys_spatial_partitioning = true;
|
||||
int phys_sp_tilesize = 205;
|
||||
int phys_sp_tilecount = 12;
|
||||
|
||||
std::vector<dpEntity*> m_StaticEntities;
|
||||
std::vector<dpEntity*> m_DynamicEntites;
|
||||
|
||||
dNavMesh* m_NavMesh = nullptr;
|
||||
uint32_t m_ZoneID = 0;
|
||||
dNavMesh* GetNavMesh();
|
||||
};
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "GeneralUtils.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "dNavMesh.h"
|
||||
|
||||
void BaseEnemyMech::OnStartup(Entity* self) {
|
||||
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
|
||||
@ -19,7 +20,7 @@ void BaseEnemyMech::OnDie(Entity* self, Entity* killer) {
|
||||
ControllablePhysicsComponent* controlPhys = static_cast<ControllablePhysicsComponent*>(self->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
|
||||
if (!controlPhys) return;
|
||||
|
||||
NiPoint3 newLoc = { controlPhys->GetPosition().x, dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(controlPhys->GetPosition()), controlPhys->GetPosition().z };
|
||||
NiPoint3 newLoc = { controlPhys->GetPosition().x, dpWorld::GetNavMesh()->GetHeightAtPoint(controlPhys->GetPosition()), controlPhys->GetPosition().z };
|
||||
|
||||
EntityInfo info = EntityInfo();
|
||||
std::vector<LDFBaseData*> cfg;
|
||||
|
@ -84,7 +84,6 @@
|
||||
namespace Game {
|
||||
Logger* logger = nullptr;
|
||||
dServer* server = nullptr;
|
||||
dpWorld* physicsWorld = nullptr;
|
||||
dChatFilter* chatFilter = nullptr;
|
||||
dConfig* config = nullptr;
|
||||
AssetManager* assetManager = nullptr;
|
||||
@ -257,7 +256,7 @@ int main(int argc, char** argv) {
|
||||
Game::zoneManager = new dZoneManager();
|
||||
//Load our level:
|
||||
if (zoneID != 0) {
|
||||
dpWorld::Instance().Initialize(zoneID);
|
||||
dpWorld::Initialize(zoneID);
|
||||
Game::zoneManager->Initialize(LWOZONEID(zoneID, instanceID, cloneID));
|
||||
g_CloneID = cloneID;
|
||||
|
||||
@ -388,7 +387,7 @@ int main(int argc, char** argv) {
|
||||
|
||||
if (zoneID != 0 && deltaTime > 0.0f) {
|
||||
Metrics::StartMeasurement(MetricVariable::Physics);
|
||||
dpWorld::Instance().StepWorld(deltaTime);
|
||||
dpWorld::StepWorld(deltaTime);
|
||||
Metrics::EndMeasurement(MetricVariable::Physics);
|
||||
|
||||
Metrics::StartMeasurement(MetricVariable::UpdateEntities);
|
||||
@ -1439,6 +1438,7 @@ void FinalizeShutdown() {
|
||||
|
||||
//Delete our objects here:
|
||||
Metrics::Clear();
|
||||
dpWorld::Shutdown();
|
||||
Database::Destroy("WorldServer");
|
||||
if (Game::chatFilter) delete Game::chatFilter;
|
||||
Game::chatFilter = nullptr;
|
||||
|
@ -17,6 +17,7 @@
|
||||
|
||||
#include "eTriggerCommandType.h"
|
||||
#include "eTriggerEventType.h"
|
||||
#include "dNavMesh.h"
|
||||
|
||||
Zone::Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) :
|
||||
m_ZoneID(mapID, instanceID, cloneID) {
|
||||
@ -463,9 +464,9 @@ void Zone::LoadPath(std::istream& file) {
|
||||
// We verify the waypoint heights against the navmesh because in many movement paths,
|
||||
// the waypoint is located near 0 height,
|
||||
if (path.pathType == PathType::Movement) {
|
||||
if (dpWorld::Instance().IsLoaded()) {
|
||||
if (dpWorld::IsLoaded()) {
|
||||
// 2000 should be large enough for every world.
|
||||
waypoint.position.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(waypoint.position, 2000.0f);
|
||||
waypoint.position.y = dpWorld::GetNavMesh()->GetHeightAtPoint(waypoint.position, 2000.0f);
|
||||
}
|
||||
}
|
||||
path.pathWaypoints.push_back(waypoint);
|
||||
|
Loading…
Reference in New Issue
Block a user