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https://github.com/DarkflameUniverse/DarkflameServer.git
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Merge remote-tracking branch 'upstream/main' into PetFixes
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@@ -1,11 +1,11 @@
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#include "WanderingVendor.h"
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#include "MovementAIComponent.h"
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#include "ProximityMonitorComponent.h"
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#include <ranges>
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void WanderingVendor::OnStartup(Entity* self) {
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auto movementAIComponent = self->GetComponent<MovementAIComponent>();
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if (!movementAIComponent) return;
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// movementAIComponent->Resume();
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self->SetProximityRadius(10, "playermonitor");
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}
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@@ -13,14 +13,23 @@ void WanderingVendor::OnProximityUpdate(Entity* self, Entity* entering, std::str
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if (status == "ENTER" && entering->IsPlayer()) {
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auto movementAIComponent = self->GetComponent<MovementAIComponent>();
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if (!movementAIComponent) return;
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// movementAIComponent->Pause();
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movementAIComponent->Pause();
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self->CancelTimer("startWalking");
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} else if (status == "LEAVE") {
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auto* proximityMonitorComponent = self->GetComponent<ProximityMonitorComponent>();
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if (!proximityMonitorComponent) self->AddComponent<ProximityMonitorComponent>();
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const auto proxObjs = proximityMonitorComponent->GetProximityObjects("playermonitor");
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if (proxObjs.empty()) self->AddTimer("startWalking", 1.5);
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bool foundPlayer = false;
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for (const auto id : proxObjs | std::views::keys) {
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auto* entity = Game::entityManager->GetEntity(id);
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if (entity && entity->IsPlayer()) {
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foundPlayer = true;
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break;
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}
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}
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if (!foundPlayer) self->AddTimer("startWalking", 1.5);
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}
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}
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@@ -28,6 +37,6 @@ void WanderingVendor::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "startWalking") {
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auto movementAIComponent = self->GetComponent<MovementAIComponent>();
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if (!movementAIComponent) return;
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// movementAIComponent->Resume();
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movementAIComponent->Resume();
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}
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}
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@@ -307,11 +307,7 @@ void SGCannon::DoSpawnTimerFunc(Entity* self, const std::string& name) {
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movementAI->SetCurrentSpeed(toSpawn.initialSpeed);
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movementAI->SetHaltDistance(0.0f);
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std::vector<NiPoint3> pathWaypoints;
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for (const auto& waypoint : path->pathWaypoints) {
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pathWaypoints.push_back(waypoint.position);
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}
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std::vector<PathWaypoint> pathWaypoints = path->pathWaypoints;
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if (GeneralUtils::GenerateRandomNumber<float_t>(0, 1) < 0.5f) {
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std::reverse(pathWaypoints.begin(), pathWaypoints.end());
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@@ -5,20 +5,19 @@
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void WblRobotCitizen::OnStartup(Entity* self) {
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auto movementAIComponent = self->GetComponent<MovementAIComponent>();
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if (!movementAIComponent) return;
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// movementAIComponent->Resume();
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}
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void WblRobotCitizen::OnUse(Entity* self, Entity* user) {
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// auto movementAIComponent = self->GetComponent<MovementAIComponent>();
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// if (!movementAIComponent) movementAIComponent->Pause();
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auto movementAIComponent = self->GetComponent<MovementAIComponent>();
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if (movementAIComponent) movementAIComponent->Pause();
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auto face = NiQuaternion::LookAt(self->GetPosition(), user->GetPosition());
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self->SetRotation(face);
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auto timer = RenderComponent::PlayAnimation(self, "wave");
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auto timer = RenderComponent::PlayAnimation(self, "wave", 0.4f);
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self->AddTimer("animation time", timer);
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}
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void WblRobotCitizen::OnTimerDone(Entity* self, std::string timerName) {
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auto movementAIComponent = self->GetComponent<MovementAIComponent>();
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if (!movementAIComponent) return;
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// movementAIComponent->Resume();
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movementAIComponent->Resume();
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}
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