Merge remote-tracking branch 'upstream/main' into PetFixes

This commit is contained in:
jadebenn
2024-03-31 21:55:44 -05:00
27 changed files with 461 additions and 357 deletions

View File

@@ -1,11 +1,11 @@
#include "WanderingVendor.h"
#include "MovementAIComponent.h"
#include "ProximityMonitorComponent.h"
#include <ranges>
void WanderingVendor::OnStartup(Entity* self) {
auto movementAIComponent = self->GetComponent<MovementAIComponent>();
if (!movementAIComponent) return;
// movementAIComponent->Resume();
self->SetProximityRadius(10, "playermonitor");
}
@@ -13,14 +13,23 @@ void WanderingVendor::OnProximityUpdate(Entity* self, Entity* entering, std::str
if (status == "ENTER" && entering->IsPlayer()) {
auto movementAIComponent = self->GetComponent<MovementAIComponent>();
if (!movementAIComponent) return;
// movementAIComponent->Pause();
movementAIComponent->Pause();
self->CancelTimer("startWalking");
} else if (status == "LEAVE") {
auto* proximityMonitorComponent = self->GetComponent<ProximityMonitorComponent>();
if (!proximityMonitorComponent) self->AddComponent<ProximityMonitorComponent>();
const auto proxObjs = proximityMonitorComponent->GetProximityObjects("playermonitor");
if (proxObjs.empty()) self->AddTimer("startWalking", 1.5);
bool foundPlayer = false;
for (const auto id : proxObjs | std::views::keys) {
auto* entity = Game::entityManager->GetEntity(id);
if (entity && entity->IsPlayer()) {
foundPlayer = true;
break;
}
}
if (!foundPlayer) self->AddTimer("startWalking", 1.5);
}
}
@@ -28,6 +37,6 @@ void WanderingVendor::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "startWalking") {
auto movementAIComponent = self->GetComponent<MovementAIComponent>();
if (!movementAIComponent) return;
// movementAIComponent->Resume();
movementAIComponent->Resume();
}
}

View File

@@ -307,11 +307,7 @@ void SGCannon::DoSpawnTimerFunc(Entity* self, const std::string& name) {
movementAI->SetCurrentSpeed(toSpawn.initialSpeed);
movementAI->SetHaltDistance(0.0f);
std::vector<NiPoint3> pathWaypoints;
for (const auto& waypoint : path->pathWaypoints) {
pathWaypoints.push_back(waypoint.position);
}
std::vector<PathWaypoint> pathWaypoints = path->pathWaypoints;
if (GeneralUtils::GenerateRandomNumber<float_t>(0, 1) < 0.5f) {
std::reverse(pathWaypoints.begin(), pathWaypoints.end());

View File

@@ -5,20 +5,19 @@
void WblRobotCitizen::OnStartup(Entity* self) {
auto movementAIComponent = self->GetComponent<MovementAIComponent>();
if (!movementAIComponent) return;
// movementAIComponent->Resume();
}
void WblRobotCitizen::OnUse(Entity* self, Entity* user) {
// auto movementAIComponent = self->GetComponent<MovementAIComponent>();
// if (!movementAIComponent) movementAIComponent->Pause();
auto movementAIComponent = self->GetComponent<MovementAIComponent>();
if (movementAIComponent) movementAIComponent->Pause();
auto face = NiQuaternion::LookAt(self->GetPosition(), user->GetPosition());
self->SetRotation(face);
auto timer = RenderComponent::PlayAnimation(self, "wave");
auto timer = RenderComponent::PlayAnimation(self, "wave", 0.4f);
self->AddTimer("animation time", timer);
}
void WblRobotCitizen::OnTimerDone(Entity* self, std::string timerName) {
auto movementAIComponent = self->GetComponent<MovementAIComponent>();
if (!movementAIComponent) return;
// movementAIComponent->Resume();
movementAIComponent->Resume();
}