Commit Graph

333 Commits

Author SHA1 Message Date
David Markowitz
8a512e5c76 MovementAiComponent pass 2023-07-09 20:38:47 -07:00
David Markowitz
2528e02b98 add final 2023-07-09 19:48:23 -07:00
David Markowitz
1b7be5d7db Merge branch 'components-wheeeee' of https://github.com/DarkflameUniverse/DarkflameServer into components-wheeeee 2023-07-09 19:45:35 -07:00
EmosewaMC
28fbe20b97 ModuleAssemblyComponent pass 2023-07-08 01:31:26 -07:00
David Markowitz
cf53e35af5 SwitchComponent pass 2023-07-07 12:13:26 -07:00
EmosewaMC
5301346ed5 ModelBehaviorComponent pass 2023-07-05 20:37:16 -07:00
EmosewaMC
001f6a75eb MissionOfferComponent pass 2023-07-05 20:30:52 -07:00
EmosewaMC
950a1fe423 MissionComponent pass 2023-07-05 19:32:28 -07:00
EmosewaMC
68a2a04e5d LUPExhibitComponent cleanup 2023-07-04 22:52:51 -07:00
EmosewaMC
cfec9801a8 LevelProgressionComponent cleanup 2023-07-04 22:38:46 -07:00
EmosewaMC
8ede5b87ca Fix compilation error; add final specifiers 2023-07-04 22:38:35 -07:00
EmosewaMC
c22040c6eb ItemComponent Pass
make use of Writing a length
add C include guard
2023-07-04 22:17:44 -07:00
Aaron Kimbre
6fb1786cf1 Add component order array
fix loop in inven comp
2023-06-29 12:44:06 -05:00
David Markowitz
81404d9671 InventoryComponent pass
- reduce scope usage
- bouncing returns
- std::for_each in some contexts
- extra nullptr checks
- constiness
- extra logs
- scoped enum type for eItemType
- lol serialization.
2023-06-28 01:20:41 -07:00
David Markowitz
0544eeba1f Add default constructor for EquipmentItem
Change struct constructors to proper constructors.
2023-06-27 02:01:43 -07:00
David Markowitz
c2fe7f6205 HavokVehicleComponent improvements
serialization, moving stuff to header, removal of update as we serialize dirty position so often this check is pointless.
2023-06-26 23:28:23 -07:00
David Markowitz
f55bec026d Donation Component serialization 2023-06-26 23:17:59 -07:00
David Markowitz
478b6ff6a9 Move empty definitions to header 2023-06-26 23:01:46 -07:00
David Markowitz
7c1265911c move ctor to header for collectible 2023-06-26 22:59:57 -07:00
David Markowitz
c6063aac66 Component serialization updates
- Fix serialization in multiple components so they don't get dirty flags reset when it was not intentional
2023-06-26 22:58:35 -07:00
David Markowitz
2abcb142ad Character fixes - get it compiling again
- Pass componentID to activity component constructor
- use int componentid so -1 can denote no component
2023-06-26 22:39:15 -07:00
David Markowitz
d9a3bea6d5 Merge branch 'components-wheeeee' of https://github.com/DarkflameUniverse/DarkflameServer into components-wheeeee 2023-06-26 21:59:02 -07:00
David Markowitz
fdcfbdee85 BuildBorderCleanup 2023-06-26 21:58:56 -07:00
Aaron Kimbre
fd182d222f Update activing and racing components
Hopefully not going to rename them for a third time, no way
2023-06-26 15:06:33 -05:00
Aaron Kimbre
68f90b7136 rename possessor to possession 2023-06-26 12:36:36 -05:00
David Markowitz
d29287f9d9 Buff Component fixes 2023-06-26 01:49:56 -07:00
David Markowitz
06acd23cb7 Use of final 2023-06-26 01:23:22 -07:00
David Markowitz
a5611e9c7f Bouncer cleanup
- Correct variable names
- Make serialization more efficient and make sense
- remove unneeded members
- more descriptive logs
- Move work to Startup
2023-06-26 01:19:49 -07:00
David Markowitz
34cfd45d40 CombatAI and Vendor 2023-06-26 00:15:25 -07:00
David Markowitz
ec9278286b Use better naming
- Remove use of Base.  It is implied if you inherit that the class inherited from is a Base.
- Fix compilation errors from said change.
2023-06-25 22:00:01 -07:00
David Markowitz
9121bf41c5 Entity work
- Add in bool cheks
- Fix component class files so they compile and link
- Fin inheritance
2023-06-25 21:47:35 -07:00
Aaron Kimbre
c237c16c33 group physicstogether in heirarchy 2023-06-23 16:56:56 -05:00
Aaron Kimbre
d153d66e26 Merge branch 'item-component' into components-wheeeee 2023-06-23 11:01:16 -05:00
Aaron Kimbre
34d22d2d0d AchievementVendor scaffold 2023-06-23 10:56:05 -05:00
Aaron Kimbre
bcbc5882dc Merge branch 'main' into components-wheeeee 2023-06-23 10:36:21 -05:00
Aaron Kimbre
f27e0400e7 scaffold activity based components 2023-06-23 10:30:03 -05:00
Aaron Kimbre
c78760db59 make inheritence clearer 2023-06-23 09:21:19 -05:00
Aaron Kimbre
907e045904 some tweaks 2023-06-23 01:10:06 -05:00
Aaron Kimbre
dc96fcba85 Vendor cleanup and start Donation Vendor impl 2023-06-23 00:56:25 -05:00
David Markowitz
132d31d3ab
Fix vehicle serialization during races (#1122)
* Fix vehicle serialization during races

- Add missing frame stats reading
- correct the inversion of rotation
- correct serialization order
- use proper dirty flags

Tested that racers are no longer sideways on certain vertical slopes and stay in sync throughout the whole race.

* Update ClientPackets.cpp

* Update ClientPackets.cpp

* Update VehiclePhysicsComponent.h
2023-06-20 09:19:21 -05:00
David Markowitz
2d31b7e4bb
Fix incorrect serialization of SendTeleport (#1121)
* Fix incorrect serialization of SendTeleport

- Fixes all incorrect teleports in the game
- remove hacks in mast teleport
- ...
- ......

Update GameMessages.cpp

* Remove stupid argument

there got it all out

* remove extra true
2023-06-18 00:00:36 -07:00
David Markowitz
f46bc33dd4
Fix prereq bug (#1118) 2023-06-17 19:20:05 -05:00
David Markowitz
68a5cc1d89 Use better API terminology for radii
- SetProximityRadius just calls AddProximityRadius so its clear what is going on.
- created struct BoxDimensions for clear reading of what the floats are
2023-06-17 02:01:42 -07:00
David Markowitz
be17d1a467 Update DestroyableComponent.cpp 2023-06-16 02:02:33 -07:00
David Markowitz
a992a28088 Merge from upstream 2023-06-16 02:01:01 -07:00
David Markowitz
891648288a Organize Entity header
Probably the third or fourth pass of this darn header...  Just keep making it better every time
Rename some functions to make more sense to a reader
Use different method for Observing/subscribing to component events
Get rid of abomination of overloading GetParentUser
2023-06-16 01:56:02 -07:00
David Markowitz
ea975965ca Fix typo 2023-06-15 23:58:39 -07:00
David Markowitz
2a0f63c0a1
Fix all smashables not playing animations (#1112)
Fixes an issue where most smashables did not explode into bricks upon death.  This included anything that was spawned or didnt have the flag is_smashable set.
Tested that in races, all objects smash into bricks
Tested that the player properly explodes in their car if they crash
Tested that Shooting Gallery plays the special smash animation when a ship is smashed
Tested that all spawned objects play smash animations

* Fix warning, Fix modular assembly not smashing

* Rename variable to correct name
2023-06-14 15:44:22 -07:00
Aaron Kimbre
fdd98ab825 fix other script calls 2023-06-13 22:01:51 -05:00
Aaron Kimbre
e389a619ad update heirarchy 2023-06-13 10:31:39 -05:00