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SwitchComponent pass
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parent
197d1bcdee
commit
cf53e35af5
@ -3,117 +3,102 @@
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#include "eTriggerEventType.h"
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#include "RenderComponent.h"
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std::vector<SwitchComponent*> SwitchComponent::petSwitches;
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std::vector<SwitchComponent*> SwitchComponent::switches;
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SwitchComponent::SwitchComponent(Entity* parent) : Component(parent) {
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m_Active = false;
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}
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m_ResetTime = m_ParentEntity->GetVarAs<int32_t>(u"switch_reset_time");
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void SwitchComponent::Startup() {
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m_Rebuild = m_ParentEntity->GetComponent<QuickBuildComponent>();
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}
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SwitchComponent::~SwitchComponent() {
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const auto& iterator = std::find(petSwitches.begin(), petSwitches.end(), this);
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void SwitchComponent::LoadConfigData() {
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m_ResetTime = m_ParentEntity->GetVarAs<int32_t>(u"switch_reset_time");
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}
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if (iterator != petSwitches.end()) {
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petSwitches.erase(iterator);
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}
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SwitchComponent::~SwitchComponent() {
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switches.erase(std::remove(switches.begin(), switches.end(), this), switches.end());
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}
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void SwitchComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
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outBitStream->Write(m_Active);
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}
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void SwitchComponent::SetActive(bool active) {
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void SwitchComponent::SetActive(const bool active) {
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if (m_Active == active) return;
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m_Active = active;
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if (m_PetBouncer) m_PetBouncer->SetBouncerEnabled(active);
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}
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bool SwitchComponent::GetActive() const {
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return m_Active;
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if (m_Bouncer) m_Bouncer->SetBouncerEnabled(active);
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}
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void SwitchComponent::EntityEnter(Entity* entity) {
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if (!m_Active) {
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if (m_Rebuild) {
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if (m_Rebuild->GetState() != eRebuildState::COMPLETED) return;
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if (m_Active) return;
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if (m_Rebuild) {
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if (m_Rebuild->GetState() != eRebuildState::COMPLETED) return;
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}
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m_Active = true;
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if (!m_ParentEntity) return;
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m_ParentEntity->TriggerEvent(eTriggerEventType::ACTIVATED, entity);
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const auto grpName = m_ParentEntity->GetVarAsString(u"grp_name");
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if (!grpName.empty()) {
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const auto entities = EntityManager::Instance()->GetEntitiesInGroup(grpName);
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for (auto* entity : entities) {
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entity->OnFireEventServerSide(entity, "OnActivated");
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}
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m_Active = true;
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if (!m_ParentEntity) return;
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m_ParentEntity->TriggerEvent(eTriggerEventType::ACTIVATED, entity);
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}
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const auto grpName = m_ParentEntity->GetVarAsString(u"grp_name");
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if (!grpName.empty()) {
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const auto entities = EntityManager::Instance()->GetEntitiesInGroup(grpName);
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for (auto* entity : entities) {
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entity->OnFireEventServerSide(entity, "OnActivated");
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}
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}
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m_Timer = m_ResetTime;
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if (m_PetBouncer != nullptr) {
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GameMessages::SendPlayFXEffect(m_ParentEntity->GetObjectID(), 2602, u"pettriggeractive", "BounceEffect", LWOOBJID_EMPTY, 1, 1, true);
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RenderComponent::PlayAnimation(m_ParentEntity, u"engaged");
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m_PetBouncer->SetBouncerEnabled(true);
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} else {
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EntityManager::Instance()->SerializeEntity(m_ParentEntity);
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}
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m_Timer = m_ResetTime;
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if (m_Bouncer) {
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GameMessages::SendPlayFXEffect(m_ParentEntity->GetObjectID(), 2602, u"pettriggeractive", "BounceEffect", LWOOBJID_EMPTY, 1, 1, true);
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RenderComponent::PlayAnimation(m_ParentEntity, u"engaged");
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m_Bouncer->SetBouncerEnabled(true);
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} else {
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EntityManager::Instance()->SerializeEntity(m_ParentEntity);
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}
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}
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void SwitchComponent::EntityLeave(Entity* entity) {
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void SwitchComponent::Update(const float deltaTime) {
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if (!m_Active) return;
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m_Timer -= deltaTime;
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}
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if (m_Timer > 0.0f) return;
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void SwitchComponent::Update(float deltaTime) {
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if (m_Active) {
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m_Timer -= deltaTime;
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m_Active = false;
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if (!m_ParentEntity) return;
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if (m_Timer <= 0.0f) {
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m_Active = false;
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if (!m_ParentEntity) return;
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m_ParentEntity->TriggerEvent(eTriggerEventType::DEACTIVATED, m_ParentEntity);
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m_ParentEntity->TriggerEvent(eTriggerEventType::DEACTIVATED, m_ParentEntity);
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const auto grpName = m_ParentEntity->GetVarAsString(u"grp_name");
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const auto grpName = m_ParentEntity->GetVarAsString(u"grp_name");
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if (!grpName.empty()) {
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const auto entities = EntityManager::Instance()->GetEntitiesInGroup(grpName);
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if (!grpName.empty()) {
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const auto entities = EntityManager::Instance()->GetEntitiesInGroup(grpName);
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for (auto* entity : entities) {
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entity->OnFireEventServerSide(entity, "OnDectivated");
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}
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}
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if (m_PetBouncer) {
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m_PetBouncer->SetBouncerEnabled(false);
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} else {
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EntityManager::Instance()->SerializeEntity(m_ParentEntity);
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}
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for (auto* entity : entities) {
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entity->OnFireEventServerSide(entity, "OnDectivated");
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}
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}
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if (m_Bouncer) {
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m_Bouncer->SetBouncerEnabled(false);
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} else {
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EntityManager::Instance()->SerializeEntity(m_ParentEntity);
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}
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}
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Entity* SwitchComponent::GetParentEntity() const {
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return m_ParentEntity;
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}
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SwitchComponent* SwitchComponent::GetClosestSwitch(NiPoint3 position) {
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float closestDistance = 0;
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SwitchComponent* SwitchComponent::GetClosestSwitch(const NiPoint3& position) {
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float closestDistance = 0.0f;
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SwitchComponent* closest = nullptr;
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for (SwitchComponent* petSwitch : petSwitches) {
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for (auto* petSwitch : switches) {
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float distance = Vector3::DistanceSquared(petSwitch->m_ParentEntity->GetPosition(), position);
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if (closest == nullptr || distance < closestDistance) {
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closestDistance = distance;
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closest = petSwitch;
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}
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if (closest && distance >= closestDistance) continue;
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closestDistance = distance;
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closest = petSwitch;
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}
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return closest;
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@ -121,15 +106,10 @@ SwitchComponent* SwitchComponent::GetClosestSwitch(NiPoint3 position) {
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void SwitchComponent::SetPetBouncer(BouncerComponent* value) {
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m_PetBouncer = value;
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m_Bouncer = value;
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if (value != nullptr) {
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m_PetBouncer->SetBounceOnCollision(true);
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EntityManager::Instance()->SerializeEntity(m_PetBouncer->GetParentEntity());
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petSwitches.push_back(this);
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}
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}
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BouncerComponent* SwitchComponent::GetPetBouncer() const {
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return m_PetBouncer;
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if (!value) return;
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m_Bouncer->SetBounceOnCollision(true);
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EntityManager::Instance()->SerializeEntity(m_Bouncer->GetParentEntity());
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switches.push_back(this);
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}
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@ -21,22 +21,22 @@ public:
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SwitchComponent(Entity* parent);
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~SwitchComponent() override;
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void LoadConfigData() override;
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void Startup() override;
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void Update(float deltaTime) override;
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Entity* GetParentEntity() const;
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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/**
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* Sets whether the switch is on or off.
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* @param active whether the switch is on or off.
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*/
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void SetActive(bool active);
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void SetActive(const bool active);
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/**
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* Returns whether the switch is on or off.
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*/
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bool GetActive() const;
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bool GetActive() const { return m_Active; }
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/**
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* Sets the attached pet bouncer
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@ -47,30 +47,25 @@ public:
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/**
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* Returns the attached pet bouncer
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*/
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BouncerComponent* GetPetBouncer() const;
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BouncerComponent* GetBouncer() const { return m_Bouncer; }
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/**
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* Invoked when a entity enters the trigger area.
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*/
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void EntityEnter(Entity* entity);
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/**
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* Invoked when a entity leaves the trigger area.
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*/
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void EntityLeave(Entity* entity);
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/**
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* Returns the closest switch from a given position
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* @param position the position to check
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* @return the closest switch from a given position
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*/
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static SwitchComponent* GetClosestSwitch(NiPoint3 position);
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static SwitchComponent* GetClosestSwitch(const NiPoint3& position);
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private:
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/**
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* A list of all pet switches.
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*/
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static std::vector<SwitchComponent*> petSwitches;
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static std::vector<SwitchComponent*> switches;
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/**
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* Attached rebuild component.
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@ -100,7 +95,7 @@ private:
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/**
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* Attached pet bouncer
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*/
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BouncerComponent* m_PetBouncer = nullptr;
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BouncerComponent* m_Bouncer = nullptr;
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};
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#endif // SWITCHCOMPONENT_H
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@ -1013,9 +1013,6 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
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TriggerEvent(eTriggerEventType::EXIT, other);
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auto* switchComponent = GetComponent<SwitchComponent>();
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if (switchComponent) switchComponent->EntityLeave(other);
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const auto index = std::find(m_TargetsInPhantom.begin(), m_TargetsInPhantom.end(), otherEntity);
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if (index == m_TargetsInPhantom.end()) return;
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std::vector<LWOOBJID> m_TargetsInPhantom;
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static const std::vector<ComponentWhitelist> m_ComponentWhitelists;
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static const std::array<eReplicaComponentType> m_ComponentOrder;
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static const std::array<eReplicaComponentType, 80> m_ComponentOrder;
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};
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#include "Entity.tcc"
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