mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
MissionOfferComponent pass
This commit is contained in:
parent
950a1fe423
commit
001f6a75eb
@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Darkflame Universe
|
||||
* Copyright 2019
|
||||
* Copyright 2023
|
||||
*/
|
||||
|
||||
#include <sstream>
|
||||
@ -18,61 +18,26 @@
|
||||
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
|
||||
OfferedMission::OfferedMission(const uint32_t missionId, const bool offersMission, const bool acceptsMission) {
|
||||
this->missionId = missionId;
|
||||
this->offersMission = offersMission;
|
||||
this->acceptsMission = acceptsMission;
|
||||
MissionOfferComponent::MissionOfferComponent(Entity* parent, const int32_t componentId) : Component(parent) {
|
||||
m_ComponentId = componentId;
|
||||
}
|
||||
|
||||
void MissionOfferComponent::LoadTemplateData() {
|
||||
if (m_ComponentId == -1) return;
|
||||
// Now lookup the missions in the MissionNPCComponent table
|
||||
auto* missionNpcComponentTable = CDClientManager::Instance().GetTable<CDMissionNPCComponentTable>();
|
||||
|
||||
uint32_t OfferedMission::GetMissionId() const {
|
||||
return this->missionId;
|
||||
}
|
||||
auto missions = missionNpcComponentTable->Query([=](const CDMissionNPCComponent& entry) {
|
||||
return entry.id == static_cast<int32_t>(m_ComponentId);
|
||||
});
|
||||
|
||||
bool OfferedMission::GetOfferMission() const {
|
||||
return this->offersMission;
|
||||
}
|
||||
|
||||
bool OfferedMission::GetAcceptMission() const {
|
||||
return this->acceptsMission;
|
||||
}
|
||||
|
||||
//------------------------ MissionOfferComponent below ------------------------
|
||||
|
||||
MissionOfferComponent::MissionOfferComponent(Entity* parent, const LOT parentLot) : Component(parent) {
|
||||
auto* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
|
||||
|
||||
auto value = compRegistryTable->GetByIDAndType(parentLot, eReplicaComponentType::MISSION_OFFER, -1);
|
||||
|
||||
if (value != -1) {
|
||||
const uint32_t componentId = value;
|
||||
|
||||
// Now lookup the missions in the MissionNPCComponent table
|
||||
auto* missionNpcComponentTable = CDClientManager::Instance().GetTable<CDMissionNPCComponentTable>();
|
||||
|
||||
auto missions = missionNpcComponentTable->Query([=](const CDMissionNPCComponent& entry) {
|
||||
return entry.id == static_cast<unsigned>(componentId);
|
||||
});
|
||||
|
||||
for (auto& mission : missions) {
|
||||
auto* offeredMission = new OfferedMission(mission.missionID, mission.offersMission, mission.acceptsMission);
|
||||
this->offeredMissions.push_back(offeredMission);
|
||||
}
|
||||
for (const auto& mission : missions) {
|
||||
this->offeredMissions.emplace_back(
|
||||
std::make_unique<OfferedMission>(mission.missionID, mission.offersMission, mission.acceptsMission)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
MissionOfferComponent::~MissionOfferComponent() {
|
||||
for (auto* mission : this->offeredMissions) {
|
||||
if (mission) {
|
||||
delete mission;
|
||||
mission = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
offeredMissions.clear();
|
||||
}
|
||||
|
||||
void MissionOfferComponent::OnUse(Entity* originator) {
|
||||
OfferMissions(originator);
|
||||
}
|
||||
@ -88,17 +53,15 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
|
||||
|
||||
std::vector<uint32_t> offered{};
|
||||
|
||||
CDMissions info{};
|
||||
CDMissions missionInfo{};
|
||||
|
||||
if (specifiedMissionId > 0 && !Mission::IsValidMission(specifiedMissionId, info)) {
|
||||
if (specifiedMissionId > 0 && !Mission::IsValidMission(specifiedMissionId, missionInfo)) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto* offeredMission : this->offeredMissions) {
|
||||
if (specifiedMissionId > 0) {
|
||||
if (offeredMission->GetMissionId() != specifiedMissionId && !info.isRandom) {
|
||||
continue;
|
||||
}
|
||||
for (const auto& offeredMission : offeredMissions) {
|
||||
if (specifiedMissionId > 0 && (offeredMission->GetMissionId() != specifiedMissionId && !missionInfo.isRandom)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// First, check if we already have the mission
|
||||
@ -106,10 +69,13 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
|
||||
|
||||
auto* mission = missionComponent->GetMission(missionId);
|
||||
|
||||
if (mission != nullptr) {
|
||||
if (mission) {
|
||||
if (specifiedMissionId <= 0) {
|
||||
// Handles the odd case where the offer object should not display the mission again
|
||||
if (!mission->IsComplete() && mission->GetClientInfo().offer_objectID == m_ParentEntity->GetLOT() && mission->GetClientInfo().target_objectID != m_ParentEntity->GetLOT() && mission->IsFetchMission()) {
|
||||
if (!mission->IsComplete() &&
|
||||
mission->GetClientInfo().offer_objectID == m_ParentEntity->GetLOT() &&
|
||||
mission->GetClientInfo().target_objectID != m_ParentEntity->GetLOT() &&
|
||||
mission->IsFetchMission()) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@ -127,50 +93,30 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
|
||||
const auto canAccept = MissionPrerequisites::CanAccept(missionId, missionComponent->GetMissions());
|
||||
|
||||
// Mission has not yet been accepted - check the prereqs
|
||||
if (!canAccept)
|
||||
continue;
|
||||
if (!canAccept || !Mission::IsValidMission(missionId, missionInfo)) continue;
|
||||
|
||||
if (!Mission::IsValidMission(missionId, info)) {
|
||||
continue;
|
||||
}
|
||||
// This means the mission is part of a random pool of missions.
|
||||
if (missionInfo.isRandom && missionInfo.randomPool.empty()) continue;
|
||||
|
||||
const auto& randomPool = info.randomPool;
|
||||
const auto isRandom = info.isRandom;
|
||||
if (missionInfo.isRandom && !missionInfo.randomPool.empty()) {
|
||||
auto randomMissionPoolStr = GeneralUtils::SplitString(missionInfo.randomPool, ',');
|
||||
|
||||
if (isRandom && randomPool.empty()) // This means the mission is part of a random pool of missions.
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (isRandom && !randomPool.empty()) {
|
||||
std::istringstream stream(randomPool);
|
||||
std::string token;
|
||||
|
||||
std::vector<uint32_t> randomMissionPool;
|
||||
|
||||
while (std::getline(stream, token, ',')) {
|
||||
try {
|
||||
const auto value = std::stoul(token);
|
||||
|
||||
randomMissionPool.push_back(value);
|
||||
} catch (std::invalid_argument& exception) {
|
||||
Game::logger->Log("MissionOfferComponent", "Failed to parse value (%s): (%s)!", token.c_str(), exception.what());
|
||||
}
|
||||
std::vector<uint32_t> randomMissions;
|
||||
for (const auto& randomMissionStr : randomMissionPoolStr) {
|
||||
uint32_t randomMission;
|
||||
if (GeneralUtils::TryParse(randomMissionStr, randomMission)) randomMissions.push_back(randomMission);
|
||||
}
|
||||
|
||||
if (specifiedMissionId > 0) {
|
||||
const auto& iter = std::find(randomMissionPool.begin(), randomMissionPool.end(), specifiedMissionId);
|
||||
|
||||
if (iter != randomMissionPool.end() && MissionPrerequisites::CanAccept(specifiedMissionId, missionComponent->GetMissions())) {
|
||||
if (std::find(randomMissions.begin(), randomMissions.end(), specifiedMissionId) != randomMissions.end() &&
|
||||
MissionPrerequisites::CanAccept(specifiedMissionId, missionComponent->GetMissions())) {
|
||||
GameMessages::SendOfferMission(entity->GetObjectID(), entity->GetSystemAddress(), specifiedMissionId, m_ParentEntity->GetObjectID());
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<uint32_t> canAcceptPool;
|
||||
|
||||
for (const auto sample : randomMissionPool) {
|
||||
for (const auto& sample : randomMissions) {
|
||||
const auto state = missionComponent->GetMissionState(sample);
|
||||
|
||||
if (state == eMissionState::ACTIVE ||
|
||||
@ -180,9 +126,7 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
|
||||
sample == specifiedMissionId) {
|
||||
mission = missionComponent->GetMission(sample);
|
||||
|
||||
if (mission == nullptr || mission->IsAchievement()) {
|
||||
continue;
|
||||
}
|
||||
if (!mission || mission->IsAchievement()) continue;
|
||||
|
||||
GameMessages::SendOfferMission(entity->GetObjectID(), entity->GetSystemAddress(), sample, m_ParentEntity->GetObjectID());
|
||||
|
||||
@ -191,16 +135,16 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
|
||||
break;
|
||||
}
|
||||
|
||||
if (std::find(offered.begin(), offered.end(), sample) == offered.end() && MissionPrerequisites::CanAccept(sample, missionComponent->GetMissions())) {
|
||||
if (std::find(offered.begin(), offered.end(), sample) == offered.end() &&
|
||||
MissionPrerequisites::CanAccept(sample, missionComponent->GetMissions())) {
|
||||
canAcceptPool.push_back(sample);
|
||||
}
|
||||
}
|
||||
|
||||
// If the mission is already active or we already completed one of them today
|
||||
if (canAcceptPool.empty())
|
||||
continue;
|
||||
if (canAcceptPool.empty()) continue;
|
||||
|
||||
const auto selected = canAcceptPool[GeneralUtils::GenerateRandomNumber<int>(0, canAcceptPool.size() - 1)];
|
||||
const auto selected = canAcceptPool[GeneralUtils::GenerateRandomNumber<int32_t>(0, canAcceptPool.size() - 1)];
|
||||
|
||||
GameMessages::SendOfferMission(entity->GetObjectID(), entity->GetSystemAddress(), selected, m_ParentEntity->GetObjectID());
|
||||
} else if (std::find(offered.begin(), offered.end(), missionId) == offered.end() && offeredMission->GetOfferMission()) {
|
||||
|
@ -1,15 +1,18 @@
|
||||
/*
|
||||
* Darkflame Universe
|
||||
* Copyright 2019
|
||||
* Copyright 2023
|
||||
*/
|
||||
|
||||
#ifndef MISSIONOFFERCOMPONENT_H
|
||||
#define MISSIONOFFERCOMPONENT_H
|
||||
#ifndef __MISSIONOFFERCOMPONENT_H__
|
||||
#define __MISSIONOFFERCOMPONENT_H__
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include "Component.h"
|
||||
#include <vector>
|
||||
#include <stdint.h>
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
class Entity;
|
||||
@ -18,25 +21,29 @@ class Entity;
|
||||
* Light wrapper around missions that may be offered by an entity
|
||||
*/
|
||||
struct OfferedMission {
|
||||
OfferedMission(uint32_t missionId, bool offersMission, bool acceptsMission);
|
||||
OfferedMission(const uint32_t missionId, const bool offersMission, const bool acceptsMission) {
|
||||
this->missionId = missionId;
|
||||
this->offersMission = offersMission;
|
||||
this->acceptsMission = acceptsMission;
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns the ID of the mission
|
||||
* @return the ID of the mission
|
||||
*/
|
||||
uint32_t GetMissionId() const;
|
||||
uint32_t GetMissionId() const { return missionId; };
|
||||
|
||||
/**
|
||||
* Returns if this mission is offered by the entity
|
||||
* @return true if this mission is offered by the entity, false otherwise
|
||||
*/
|
||||
bool GetOfferMission() const;
|
||||
bool GetOfferMission() const { return offersMission; };
|
||||
|
||||
/**
|
||||
* Returns if this mission may be accepted by the entity (currently unused)
|
||||
* @return true if this mission may be accepted by the entity, false otherwise
|
||||
*/
|
||||
bool GetAcceptMission() const;
|
||||
bool GetAcceptMission() const { return acceptsMission; };
|
||||
|
||||
private:
|
||||
|
||||
@ -63,8 +70,9 @@ class MissionOfferComponent : public Component {
|
||||
public:
|
||||
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MISSION_OFFER;
|
||||
|
||||
MissionOfferComponent(Entity* parent, LOT parentLot);
|
||||
~MissionOfferComponent() override;
|
||||
MissionOfferComponent(Entity* parent, const int32_t componentId = -1);
|
||||
|
||||
void LoadTemplateData() override;
|
||||
|
||||
/**
|
||||
* Handles the OnUse event triggered by some entity, determines which missions to show based on what they may
|
||||
@ -85,7 +93,9 @@ private:
|
||||
/**
|
||||
* The missions this entity has to offer
|
||||
*/
|
||||
std::vector<OfferedMission*> offeredMissions;
|
||||
std::vector<std::unique_ptr<OfferedMission>> offeredMissions;
|
||||
|
||||
int32_t m_ComponentId;
|
||||
};
|
||||
|
||||
#endif // MISSIONOFFERCOMPONENT_H
|
||||
#endif // __MISSIONOFFERCOMPONENT_H__
|
||||
|
@ -517,7 +517,7 @@ void Entity::Initialize() {
|
||||
m_IsGhostingCandidate = false;
|
||||
break;
|
||||
case eReplicaComponentType::MISSION_OFFER:
|
||||
AddComponent<MissionOfferComponent>(GetLOT());
|
||||
AddComponent<MissionOfferComponent>(componentId);
|
||||
break;
|
||||
case eReplicaComponentType::RACING_STATS:
|
||||
AddComponent<RacingStatsComponent>();
|
||||
|
Loading…
Reference in New Issue
Block a user