Merge branch 'components-wheeeee' of https://github.com/DarkflameUniverse/DarkflameServer into components-wheeeee

This commit is contained in:
David Markowitz 2023-07-09 19:45:35 -07:00
commit 1b7be5d7db
20 changed files with 259 additions and 504 deletions

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@ -17,7 +17,7 @@ enum class eStateChangeType : uint32_t;
* Represents the stats of an entity, for example its health, imagination and armor. Also handles factions, which
* indicate which enemies this entity has.
*/
class DestroyableComponent : public Component {
class DestroyableComponent final : public Component {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::DESTROYABLE;

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@ -6,7 +6,7 @@
class Entity;
class DonationVendorComponent : public VendorComponent {
class DonationVendorComponent final : public VendorComponent {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::DONATION_VENDOR;
DonationVendorComponent(Entity* parent);

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@ -6,7 +6,7 @@
class Entity;
class GateRushComponent : public RacingControlComponent {
class GateRushComponent final : public RacingControlComponent {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::GATE_RUSH_CONTROL;
GateRushComponent(Entity* parent, int32_t componentId);

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@ -26,7 +26,7 @@ struct RemoteInputInfo {
/**
* Physics component for vehicles.
*/
class HavokVehiclePhysicsComponent : public Component {
class HavokVehiclePhysicsComponent final : public Component {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::HAVOK_VEHICLE_PHYSICS;

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@ -35,7 +35,7 @@ enum class eItemType : int32_t;
* of different types, each type representing a different group of items, see `eInventoryType` for a list of
* inventories.
*/
class InventoryComponent : public Component
class InventoryComponent final : public Component
{
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::INVENTORY;

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@ -2,7 +2,6 @@
#include "Entity.h"
#include "eUgcModerationStatus.h"
ItemComponent::ItemComponent(Entity* parent) : Component(parent) {
m_ParentEntity = parent;
@ -19,13 +18,13 @@ ItemComponent::ItemComponent(Entity* parent) : Component(parent) {
void ItemComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
outBitStream->Write(m_DirtyItemInfo || bIsInitialUpdate);
if (m_DirtyItemInfo || bIsInitialUpdate){
if (m_DirtyItemInfo || bIsInitialUpdate) {
outBitStream->Write(m_UgId);
outBitStream->Write(m_UgModerationStatus);
outBitStream->Write(m_UgDescription != u"");
if (m_UgDescription != u""){
outBitStream->Write(!m_UgDescription.empty());
if (!m_UgDescription.empty()){
outBitStream->Write<uint32_t>(m_UgDescription.length());
for (uint16_t character : m_UgDescription) outBitStream->Write(character);
outBitStream->Write(reinterpret_cast<const char*>(m_UgDescription.c_str()), m_UgDescription.length() * sizeof(uint16_t));
}
m_DirtyItemInfo = false;
}

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@ -1,4 +1,7 @@
#ifndef __ITEMCOMPONENT__H__
#define __ITEMCOMPONENT__H__
#pragma once
#include "dCommonVars.h"
#include "RakNetTypes.h"
#include "NiPoint3.h"
@ -9,7 +12,7 @@
class Entity;
enum class eUgcModerationStatus : uint32_t;
class ItemComponent : public Component {
class ItemComponent final : public Component {
public:
static const eReplicaComponentType ComponentType = eReplicaComponentType::ITEM;
@ -39,7 +42,7 @@ private:
LWOOBJID m_UgId;
/**
*
* Whether or not the description of this item is approved.
*/
eUgcModerationStatus m_UgModerationStatus;
@ -48,3 +51,5 @@ private:
*/
std::u16string m_UgDescription;
};
#endif //!__ITEMCOMPONENT__H__

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@ -3,42 +3,32 @@
#include "EntityManager.h"
LUPExhibitComponent::LUPExhibitComponent(Entity* parent) : Component(parent) {
m_Exhibits = { 11121, 11295, 11423, 11979 };
m_ExhibitIndex = 0;
m_Exhibit = m_Exhibits[m_ExhibitIndex];
}
LUPExhibitComponent::~LUPExhibitComponent() {
m_UpdateTimer = 0.0f;
m_Exhibit = m_Exhibits.front();
m_DirtyExhibitInfo = true;
}
void LUPExhibitComponent::Update(float deltaTime) {
m_UpdateTimer += deltaTime;
if (m_UpdateTimer < 20.0f) return;
if (m_UpdateTimer > 20.0f) {
NextExhibit();
m_UpdateTimer = 0.0f;
}
NextExhibit();
m_UpdateTimer = 0.0f;
}
void LUPExhibitComponent::NextExhibit() {
m_ExhibitIndex++;
if (m_ExhibitIndex >= m_Exhibits.size()) {
m_ExhibitIndex = 0;
}
m_Exhibit = m_Exhibits[m_ExhibitIndex];
// After 1361 years, this will skip exhibit 4 one time. I think modulo is ok here.
m_Exhibit = m_Exhibits.at(m_ExhibitIndex % m_Exhibits.size());
EntityManager::Instance()->SerializeEntity(m_ParentEntity);
}
void LUPExhibitComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, uint32_t& flags) {
outBitStream->Write1(); // Dirty flag?
outBitStream->Write(m_Exhibit);
outBitStream->Write(bIsInitialUpdate || m_DirtyExhibitInfo);
if (bIsInitialUpdate || m_DirtyExhibitInfo) {
outBitStream->Write(m_Exhibit);
if (!bIsInitialUpdate) m_DirtyExhibitInfo = false;
}
}

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@ -8,13 +8,12 @@
* Component that handles the LOT that is shown in the LUP exhibit in the LUP world. Works by setting a timer and
* switching the LOTs around that we'd like to display.
*/
class LUPExhibitComponent : public Component
class LUPExhibitComponent final : public Component
{
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::EXHIBIT;
LUPExhibitComponent(Entity* parent);
~LUPExhibitComponent();
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, uint32_t& flags);
@ -36,10 +35,13 @@ private:
/**
* The list of possible exhibits to show
*/
std::vector<LOT> m_Exhibits;
const std::vector<LOT> m_Exhibits = { 11121, 11295, 11423, 11979 };
/**
* The current index in the exhibit list
*/
size_t m_ExhibitIndex;
// Whether or not to notify clients of a change in the visible exhibit
bool m_DirtyExhibitInfo;
};

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@ -43,47 +43,48 @@ void LevelProgressionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
void LevelProgressionComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
outBitStream->Write(bIsInitialUpdate || m_DirtyLevelInfo);
if (bIsInitialUpdate || m_DirtyLevelInfo) outBitStream->Write(m_Level);
m_DirtyLevelInfo = false;
if (bIsInitialUpdate || m_DirtyLevelInfo) {
outBitStream->Write(m_Level);
if (!bIsInitialUpdate) m_DirtyLevelInfo = false;
}
}
void LevelProgressionComponent::HandleLevelUp() {
auto* rewardsTable = CDClientManager::Instance().GetTable<CDRewardsTable>();
const auto& rewards = rewardsTable->GetByLevelID(m_Level);
bool rewardingItem = rewards.size() > 0;
if (rewards.empty()) return;
auto* inventoryComponent = m_ParentEntity->GetComponent<InventoryComponent>();
auto* controllablePhysicsComponent = m_ParentEntity->GetComponent<ControllablePhysicsComponent>();
if (!inventoryComponent || !controllablePhysicsComponent) return;
// Tell the client we beginning to send level rewards.
if (rewardingItem) GameMessages::NotifyLevelRewards(m_ParentEntity->GetObjectID(), m_ParentEntity->GetSystemAddress(), m_Level, rewardingItem);
GameMessages::NotifyLevelRewards(m_ParentEntity->GetObjectID(), m_ParentEntity->GetSystemAddress(), m_Level, true);
for (auto* reward : rewards) {
switch (reward->rewardType) {
case 0:
inventoryComponent->AddItem(reward->value, reward->count, eLootSourceType::LEVEL_REWARD);
break;
case 4:
{
case 4: {
auto* items = inventoryComponent->GetInventory(eInventoryType::ITEMS);
if (!items) continue;
items->SetSize(items->GetSize() + reward->value);
break;
}
break;
case 9:
SetSpeedBase(static_cast<float>(reward->value));
controllablePhysicsComponent->SetSpeedMultiplier(GetSpeedBase() / 500.0f);
break;
case 11:
case 12:
break;
default:
break;
}
}
// Tell the client we have finished sending level rewards.
if (rewardingItem) GameMessages::NotifyLevelRewards(m_ParentEntity->GetObjectID(), m_ParentEntity->GetSystemAddress(), m_Level, !rewardingItem);
GameMessages::NotifyLevelRewards(m_ParentEntity->GetObjectID(), m_ParentEntity->GetSystemAddress(), m_Level, false);
}
void LevelProgressionComponent::SetRetroactiveBaseSpeed() {

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@ -11,7 +11,7 @@
*
*/
class LevelProgressionComponent : public Component {
class LevelProgressionComponent final : public Component {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::LEVEL_PROGRESSION;
@ -45,7 +45,11 @@ public:
* Sets the level of the entity
* @param level the level to set
*/
void SetLevel(uint32_t level) { m_Level = level; m_DirtyLevelInfo = true; }
void SetLevel(uint32_t level) {
if (m_Level == level) return;
m_Level = level;
m_DirtyLevelInfo = true;
}
/**
* Gets the current Speed Base of the entity
@ -98,7 +102,7 @@ private:
float m_SpeedBase;
/**
* The Character format version
* The Character format version. Certain bug fixes increment this version number.
*/
eCharacterVersion m_CharacterVersion;

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@ -1,9 +1,8 @@
/*
* Darkflame Universe
* Copyright 2019
* Copyright 2023
*/
#include <sstream>
#include <string>
#include "MissionComponent.h"
@ -19,62 +18,40 @@
#include "MissionPrerequisites.h"
#include "AchievementCacheKey.h"
#include "eMissionState.h"
// MARK: Mission Component
#include "GeneralUtils.h"
std::unordered_map<AchievementCacheKey, std::vector<uint32_t>> MissionComponent::m_AchievementCache = {};
//! Initializer
MissionComponent::MissionComponent(Entity* parent) : Component(parent) {
m_LastUsedMissionOrderUID = dZoneManager::Instance()->GetUniqueMissionIdStartingValue();
}
//! Destructor
MissionComponent::~MissionComponent() {
for (const auto& mission : m_Missions) {
delete mission.second;
for (const auto& [missionId, mission] : m_Missions) {
delete mission;
}
this->m_Missions.clear();
}
Mission* MissionComponent::GetMission(const uint32_t missionId) const {
if (m_Missions.count(missionId) == 0) {
return nullptr;
}
if (m_Missions.count(missionId) == 0) return nullptr;
const auto& index = m_Missions.find(missionId);
if (index == m_Missions.end()) {
return nullptr;
}
return index->second;
return index == m_Missions.end() ? nullptr : index->second;
}
eMissionState MissionComponent::GetMissionState(const uint32_t missionId) const {
auto* mission = GetMission(missionId);
if (mission == nullptr) {
return CanAccept(missionId) ? eMissionState::AVAILABLE : eMissionState::UNKNOWN;
}
if (!mission) return CanAccept(missionId) ? eMissionState::AVAILABLE : eMissionState::UNKNOWN;
return mission->GetMissionState();
}
const std::unordered_map<uint32_t, Mission*>& MissionComponent::GetMissions() const {
return m_Missions;
}
bool MissionComponent::CanAccept(const uint32_t missionId) const {
return MissionPrerequisites::CanAccept(missionId, m_Missions);
}
void MissionComponent::AcceptMission(const uint32_t missionId, const bool skipChecks) {
if (!skipChecks && !CanAccept(missionId)) {
return;
@ -83,7 +60,7 @@ void MissionComponent::AcceptMission(const uint32_t missionId, const bool skipCh
// If this is a daily mission, it may already be "accepted"
auto* mission = this->GetMission(missionId);
if (mission != nullptr) {
if (mission) {
if (mission->GetClientInfo().repeatable) {
mission->Accept();
if (mission->IsMission()) mission->SetUniqueMissionOrderID(++m_LastUsedMissionOrderUID);
@ -100,54 +77,41 @@ void MissionComponent::AcceptMission(const uint32_t missionId, const bool skipCh
this->m_Missions.insert_or_assign(missionId, mission);
if (missionId == 1728) {
//Needs to send a mail
auto address = m_ParentEntity->GetSystemAddress();
Mail::HandleNotificationRequest(address, m_ParentEntity->GetObjectID());
}
//Needs to send a mail
if (missionId == 1728) Mail::HandleNotificationRequest(m_ParentEntity->GetSystemAddress(), m_ParentEntity->GetObjectID());
}
void MissionComponent::CompleteMission(const uint32_t missionId, const bool skipChecks, const bool yieldRewards) {
// Get the mission first
auto* mission = this->GetMission(missionId);
if (mission == nullptr) {
if (!mission) {
AcceptMission(missionId, skipChecks);
mission = this->GetMission(missionId);
if (mission == nullptr) {
return;
}
if (!mission) return;
}
//If this mission is not repeatable, and already completed, we stop here.
if (mission->IsComplete() && !mission->IsRepeatable()) {
return;
}
if (mission->IsComplete() && !mission->IsRepeatable()) return;
mission->Complete(yieldRewards);
}
void MissionComponent::RemoveMission(uint32_t missionId) {
auto* mission = this->GetMission(missionId);
void MissionComponent::RemoveMission(const uint32_t missionId) {
auto missionItr = m_Missions.find(missionId);
if (mission == nullptr) {
return;
}
if (missionItr == m_Missions.end()) return;
delete mission;
delete missionItr->second;
m_Missions.erase(missionId);
m_Missions.erase(missionItr);
}
void MissionComponent::Progress(eMissionTaskType type, int32_t value, LWOOBJID associate, const std::string& targets, int32_t count, bool ignoreAchievements) {
for (const auto& pair : m_Missions) {
auto* mission = pair.second;
void MissionComponent::Progress(const eMissionTaskType type, const int32_t value, const LWOOBJID& associate, const std::string& targets, const int32_t count, const bool ignoreAchievements) {
for (const auto& [missionId, mission] : m_Missions) {
if (!mission) continue;
if (mission->IsAchievement() && ignoreAchievements) continue;
if (mission->IsComplete()) continue;
@ -163,73 +127,57 @@ void MissionComponent::Progress(eMissionTaskType type, int32_t value, LWOOBJID a
void MissionComponent::ForceProgress(const uint32_t missionId, const uint32_t taskId, const int32_t value, const bool acceptMission) {
auto* mission = GetMission(missionId);
if (mission == nullptr) {
if (!acceptMission) {
return;
}
if (!mission) {
if (!acceptMission) return;
AcceptMission(missionId);
mission = GetMission(missionId);
if (mission == nullptr) {
return;
}
if (!mission) return;
}
for (auto* element : mission->GetTasks()) {
if (element->GetClientInfo().uid != taskId) continue;
std::for_each(mission->GetTasks().begin(), mission->GetTasks().end(), [value, taskId](MissionTask* element) {
if (element->GetClientInfo().uid != taskId) return;
element->AddProgress(value);
}
});
if (!mission->IsComplete()) {
mission->CheckCompletion();
}
if (!mission->IsComplete()) mission->CheckCompletion();
}
void MissionComponent::ForceProgressTaskType(const uint32_t missionId, const uint32_t taskType, const int32_t value, const bool acceptMission) {
auto* mission = GetMission(missionId);
if (mission == nullptr) {
if (!acceptMission) {
return;
}
if (!mission) {
if (!acceptMission) return;
CDMissions missionInfo;
if (!GetMissionInfo(missionId, missionInfo)) {
return;
}
if (!GetMissionInfo(missionId, missionInfo)) return;
if (missionInfo.isMission) {
return;
}
if (missionInfo.isMission) return;
AcceptMission(missionId);
mission = GetMission(missionId);
if (mission == nullptr) {
return;
}
if (!mission) return;
}
for (auto* element : mission->GetTasks()) {
if (element->GetType() != static_cast<eMissionTaskType>(taskType)) continue;
std::for_each(mission->GetTasks().begin(), mission->GetTasks().end(), [value, taskType](MissionTask* element) {
if (element->GetType() != static_cast<eMissionTaskType>(taskType)) return;
element->AddProgress(value);
}
});
if (!mission->IsComplete()) {
mission->CheckCompletion();
}
if (!mission->IsComplete()) mission->CheckCompletion();
}
void MissionComponent::ForceProgressValue(uint32_t missionId, uint32_t taskType, int32_t value, bool acceptMission) {
void MissionComponent::ForceProgressValue(const uint32_t missionId, const uint32_t taskType, const int32_t value, const bool acceptMission) {
auto* mission = GetMission(missionId);
if (mission == nullptr) {
if (!mission) {
if (!acceptMission) {
return;
}
@ -264,11 +212,11 @@ void MissionComponent::ForceProgressValue(uint32_t missionId, uint32_t taskType,
}
}
bool MissionComponent::GetMissionInfo(uint32_t missionId, CDMissions& result) {
bool MissionComponent::GetMissionInfo(const uint32_t missionId, CDMissions& result) const {
auto* missionsTable = CDClientManager::Instance().GetTable<CDMissionsTable>();
const auto missions = missionsTable->Query([=](const CDMissions& entry) {
return entry.id == static_cast<int>(missionId);
return entry.id == static_cast<uint32_t>(missionId);
});
if (missions.empty()) {
@ -280,10 +228,7 @@ bool MissionComponent::GetMissionInfo(uint32_t missionId, CDMissions& result) {
return true;
}
#define MISSION_NEW_METHOD
bool MissionComponent::LookForAchievements(eMissionTaskType type, int32_t value, bool progress, LWOOBJID associate, const std::string& targets, int32_t count) {
#ifdef MISSION_NEW_METHOD
bool MissionComponent::LookForAchievements(const eMissionTaskType type, const int32_t value, const bool progress, const LWOOBJID& associate, const std::string& targets, const int32_t count) {
// Query for achievments, using the cache
const auto& result = QueryAchievements(type, value, targets);
@ -291,9 +236,7 @@ bool MissionComponent::LookForAchievements(eMissionTaskType type, int32_t value,
for (const uint32_t missionID : result) {
// Check if we already have this achievement
if (GetMission(missionID) != nullptr) {
continue;
}
if (GetMission(missionID)) continue;
// Check if we can accept this achievement
if (!MissionPrerequisites::CanAccept(missionID, m_Missions)) {
@ -311,87 +254,15 @@ bool MissionComponent::LookForAchievements(eMissionTaskType type, int32_t value,
any = true;
if (progress) {
// Progress mission to bring it up to speed
instance->Progress(type, value, associate, targets, count);
}
if (!progress) continue;
// Progress mission to bring it up to speed
instance->Progress(type, value, associate, targets, count);
}
return any;
#else
auto* missionTasksTable = CDClientManager::Instance().GetTable<CDMissionTasksTable>();
auto* missionsTable = CDClientManager::Instance().GetTable<CDMissionsTable>();
auto tasks = missionTasksTable->Query([=](const CDMissionTasks& entry) {
return entry.taskType == static_cast<unsigned>(type);
});
auto any = false;
for (const auto& task : tasks) {
if (GetMission(task.id) != nullptr) {
continue;
}
const auto missionEntries = missionsTable->Query([=](const CDMissions& entry) {
return entry.id == static_cast<int>(task.id) && !entry.isMission;
});
if (missionEntries.empty()) {
continue;
}
const auto mission = missionEntries[0];
if (mission.isMission || !MissionPrerequisites::CanAccept(mission.id, m_Missions)) {
continue;
}
if (task.target != value && task.targetGroup != targets) {
auto stream = std::istringstream(task.targetGroup);
std::string token;
auto found = false;
while (std::getline(stream, token, ',')) {
try {
const auto target = std::stoul(token);
found = target == value;
if (found) {
break;
}
} catch (std::invalid_argument& exception) {
Game::logger->Log("MissionComponent", "Failed to parse target (%s): (%s)!", token.c_str(), exception.what());
}
}
if (!found) {
continue;
}
}
auto* instance = new Mission(this, mission.id);
m_Missions.insert_or_assign(mission.id, instance);
if (instance->IsMission()) instance->SetUniqueMissionOrderID(++m_LastUsedMissionOrderUID);
instance->Accept();
any = true;
if (progress) {
instance->Progress(type, value, associate, targets, count);
}
}
return any;
#endif
}
const std::vector<uint32_t>& MissionComponent::QueryAchievements(eMissionTaskType type, int32_t value, const std::string targets) {
const std::vector<uint32_t>& MissionComponent::QueryAchievements(const eMissionTaskType type, const int32_t value, const std::string& targets) {
// Create a hash which represent this query for achievements
AchievementCacheKey toFind;
toFind.SetType(type);
@ -420,95 +291,68 @@ const std::vector<uint32_t>& MissionComponent::QueryAchievements(eMissionTaskTyp
// Seek the assosicated mission
auto foundMission = false;
const auto& mission = missionsTable->GetByMissionID(task.id, foundMission);
const auto& cdMission = missionsTable->GetByMissionID(task.id, foundMission);
if (!foundMission || mission.isMission) {
continue;
}
if (!foundMission || cdMission.isMission) continue;
// Compare the easy values
if (task.target == value || task.targetGroup == targets) {
result.push_back(mission.id);
result.push_back(cdMission.id);
continue;
}
// Compare the target group, array separated by ','
auto stream = std::istringstream(task.targetGroup);
std::string token;
for (const auto& possibleMissionStr : GeneralUtils::SplitString(task.targetGroup, ',')) {
uint32_t possibleMission;
if (GeneralUtils::TryParse(possibleMissionStr, possibleMission) && possibleMission == value) {
result.push_back(cdMission.id);
while (std::getline(stream, token, ',')) {
try {
if (std::stoi(token) == value) {
result.push_back(mission.id);
continue;
}
} catch (std::invalid_argument& exception) {
// Ignored
break;
}
}
}
// Insert into cache
m_AchievementCache.insert_or_assign(toFind, result);
return m_AchievementCache.find(toFind)->second;
// Insert into cache and return the inserted value.
return m_AchievementCache.insert_or_assign(toFind, result).first->second;
}
bool MissionComponent::RequiresItem(const LOT lot) {
auto query = CDClientDatabase::CreatePreppedStmt(
"SELECT type FROM Objects WHERE id = ?;");
query.bind(1, (int)lot);
auto query = CDClientDatabase::CreatePreppedStmt("SELECT type FROM Objects WHERE id = ?;");
query.bind(1, static_cast<int>(lot));
auto result = query.execQuery();
if (result.eof()) {
return false;
}
if (result.eof()) return false;
if (!result.fieldIsNull(0)) {
const auto type = std::string(result.getStringField(0));
result.finalize();
if (type == "Powerup") {
return true;
}
if (type == "Powerup") return true;
}
result.finalize();
for (const auto& pair : m_Missions) {
auto* mission = pair.second;
if (mission->IsComplete()) {
continue;
}
for (const auto& [missionId, mission] : m_Missions) {
if (mission->IsComplete()) continue;
for (auto* task : mission->GetTasks()) {
if (task->IsComplete() || task->GetType() != eMissionTaskType::GATHER) {
continue;
}
if (!task->InAllTargets(lot)) {
continue;
}
if (!task->InAllTargets(lot)) continue;
return true;
}
}
const auto required = LookForAchievements(eMissionTaskType::GATHER, lot, false);
return required;
return LookForAchievements(eMissionTaskType::GATHER, lot, false);
}
void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
if (doc == nullptr) return;
if (!doc) return;
auto* mis = doc->FirstChildElement("obj")->FirstChildElement("mis");
if (mis == nullptr) return;
if (!mis) return;
auto* cur = mis->FirstChildElement("cur");
auto* done = mis->FirstChildElement("done");
@ -516,7 +360,7 @@ void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
auto* doneM = done->FirstChildElement();
while (doneM) {
int missionId;
uint32_t missionId;
doneM->QueryAttribute("id", &missionId);
@ -533,7 +377,7 @@ void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
uint32_t missionOrder{};
while (currentM) {
int missionId;
uint32_t missionId;
currentM->QueryAttribute("id", &missionId);
@ -543,7 +387,7 @@ void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
if (currentM->QueryAttribute("o", &missionOrder) == tinyxml2::XML_SUCCESS && mission->IsMission()) {
mission->SetUniqueMissionOrderID(missionOrder);
if (missionOrder > m_LastUsedMissionOrderUID) m_LastUsedMissionOrderUID = missionOrder;
m_LastUsedMissionOrderUID = std::max(missionOrder, m_LastUsedMissionOrderUID);
}
currentM = currentM->NextSiblingElement();
@ -554,7 +398,7 @@ void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
void MissionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
if (doc == nullptr) return;
if (!doc) return;
auto shouldInsertMis = false;
@ -562,7 +406,7 @@ void MissionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
auto* mis = obj->FirstChildElement("mis");
if (mis == nullptr) {
if (!mis) {
mis = doc->NewElement("mis");
shouldInsertMis = true;
@ -573,50 +417,33 @@ void MissionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
auto* done = doc->NewElement("done");
auto* cur = doc->NewElement("cur");
for (const auto& pair : m_Missions) {
auto* mission = pair.second;
for (const auto& [missionId, mission] : m_Missions) {
if (!mission) continue;
const auto complete = mission->IsComplete();
if (mission) {
const auto complete = mission->IsComplete();
auto* missionElement = doc->NewElement("m");
auto* m = doc->NewElement("m");
if (!complete && mission->IsMission()) missionElement->SetAttribute("o", mission->GetUniqueMissionOrderID());
if (complete) {
mission->UpdateXml(m);
mission->UpdateXml(missionElement);
done->LinkEndChild(m);
continue;
}
if (mission->IsMission()) m->SetAttribute("o", mission->GetUniqueMissionOrderID());
mission->UpdateXml(m);
cur->LinkEndChild(m);
}
cur->LinkEndChild(missionElement);
}
mis->InsertFirstChild(done);
mis->InsertEndChild(cur);
if (shouldInsertMis) {
obj->LinkEndChild(mis);
}
if (shouldInsertMis) obj->LinkEndChild(mis);
}
void MissionComponent::AddCollectible(int32_t collectibleID) {
// Check if this collectible is already in the list
if (HasCollectible(collectibleID)) {
return;
}
m_Collectibles.push_back(collectibleID);
void MissionComponent::AddCollectible(const int32_t collectibleID) {
if (!HasCollectible(collectibleID)) m_Collectibles.push_back(collectibleID);
}
bool MissionComponent::HasCollectible(int32_t collectibleID) {
bool MissionComponent::HasCollectible(const int32_t collectibleID) const {
return std::find(m_Collectibles.begin(), m_Collectibles.end(), collectibleID) != m_Collectibles.end();
}
bool MissionComponent::HasMission(uint32_t missionId) {
bool MissionComponent::HasMission(const uint32_t missionId) const {
return GetMission(missionId) != nullptr;
}

View File

@ -39,35 +39,35 @@ public:
* Returns all the missions for this entity, mapped by mission ID
* @return the missions for this entity, mapped by mission ID
*/
const std::unordered_map<uint32_t, Mission*>& GetMissions() const;
const std::unordered_map<uint32_t, Mission*>& GetMissions() const { return m_Missions; };
/**
* Returns the mission for the given mission ID, if it exists
* @param missionId the id of the mission to get
* @return the mission for the given mission ID
*/
Mission* GetMission(uint32_t missionId) const;
Mission* GetMission(const uint32_t missionId) const;
/**
* Returns the current state of the entities progression for the mission of the specified ID
* @param missionId the ID of the mission to get the mission state for
* @return the mission state of the mission specified by the ID
*/
eMissionState GetMissionState(uint32_t missionId) const;
eMissionState GetMissionState(const uint32_t missionId) const;
/**
* Checks if the entity has all the requirements for accepting the mission specified by the ID.
* @param missionId the mission ID to check for if the character may accept it
* @return whether this entity can accept the mission represented by the given mission ID
*/
bool CanAccept(uint32_t missionId) const;
bool CanAccept(const uint32_t missionId) const;
/**
* Accepts the mission specified by the ID, if the entity may accept it. Also stores it in the mission inventory.
* @param missionId the ID of the mission to accept
* @param skipChecks skips the checks for the mission prerequisites
*/
void AcceptMission(uint32_t missionId, bool skipChecks = false);
void AcceptMission(const uint32_t missionId, const bool skipChecks = false);
/**
* Completes the mission specified by the given ID, if the entity has fulfilled all progress requirements.
@ -75,13 +75,13 @@ public:
* @param skipChecks skips the checks for having completed all of the mission tasks
* @param yieldRewards whether to yield mission rewards, currently unused
*/
void CompleteMission(uint32_t missionId, bool skipChecks = false, bool yieldRewards = true);
void CompleteMission(const uint32_t missionId, const bool skipChecks = false, const bool yieldRewards = true);
/**
* Removes the mission from the entities' mission chain. Not used for normal gameplay but useful for debugging.
* @param missionId the ID of the mission to remove
*/
void RemoveMission(uint32_t missionId);
void RemoveMission(const uint32_t missionId);
/**
* Attempts to progress mission tasks for a given type using parameters to progress. Note that this function is
@ -94,7 +94,7 @@ public:
* @param count the number to progress by, for example the number of items
* @param ignoreAchievements do not progress achievements
*/
void Progress(eMissionTaskType type, int32_t value, LWOOBJID associate = 0, const std::string& targets = "", int32_t count = 1, bool ignoreAchievements = false);
void Progress(const eMissionTaskType type, const int32_t value, const LWOOBJID& associate = 0, const std::string& targets = "", const int32_t count = 1, const bool ignoreAchievements = false);
/**
* Forces progression for a mission and task, ignoring checks
@ -103,7 +103,7 @@ public:
* @param value the value to progress with
* @param acceptMission accept the mission if it was not already accepted
*/
void ForceProgress(uint32_t missionId, uint32_t taskId, int32_t value, bool acceptMission = true);
void ForceProgress(const uint32_t missionId, const uint32_t taskId, const int32_t value, const bool acceptMission = true);
/**
* Forces progress for all tasks of a certain type that belong to the same mission
@ -112,7 +112,7 @@ public:
* @param value the value to progress with
* @param acceptMission accept the mission if it wasn't already
*/
void ForceProgressTaskType(uint32_t missionId, uint32_t taskType, int32_t value, bool acceptMission = true);
void ForceProgressTaskType(const uint32_t missionId, const uint32_t taskType, const int32_t value, const bool acceptMission = true);
/**
* Force progresses by checking the value and progressing by 1
@ -121,7 +121,7 @@ public:
* @param value the value to check the mission values before progressing
* @param acceptMission accept the mission if it wasn't already
*/
void ForceProgressValue(uint32_t missionId, uint32_t taskType, int32_t value, bool acceptMission = true);
void ForceProgressValue(const uint32_t missionId, const uint32_t taskType, const int32_t value, const bool acceptMission = true);
/**
* Returns client database mission information for a mission
@ -129,7 +129,7 @@ public:
* @param result the result to store the information in
* @return true if the information was succesfully retrieved, false otherwise
*/
bool GetMissionInfo(uint32_t missionId, CDMissions& result);
bool GetMissionInfo(const uint32_t missionId, CDMissions& result) const;
/**
* Checks if there's any achievements we might be able to accept for the given parameters
@ -141,34 +141,34 @@ public:
* @param count the number of values to progress by (differs by task type)
* @return true if a achievement was accepted, false otherwise
*/
bool LookForAchievements(eMissionTaskType type, int32_t value, bool progress = true, LWOOBJID associate = LWOOBJID_EMPTY, const std::string& targets = "", int32_t count = 1);
bool LookForAchievements(const eMissionTaskType type, const int32_t value, const bool progress = true, const LWOOBJID& associate = LWOOBJID_EMPTY, const std::string& targets = "", const int32_t count = 1);
/**
* Checks if there's a mission active that requires the collection of the specified LOT
* @param lot the LOT to check for
* @return if there's a mission active that requires the collection of the specified LOT
*/
bool RequiresItem(LOT lot);
bool RequiresItem(const LOT lot);
/**
* Collects a collectable for the entity, unrendering it for the entity
* @param collectibleID the ID of the collectable to add
*/
void AddCollectible(int32_t collectibleID);
void AddCollectible(const int32_t collectibleID);
/**
* Checks if the entity already has a collectible of the specified ID
* @param collectibleID the ID of the collectible to check
* @return if the entity already has a collectible of the specified ID
*/
bool HasCollectible(int32_t collectibleID);
bool HasCollectible(const int32_t collectibleID) const;
/**
* Checks if the entity has a certain mission in its inventory
* @param missionId the ID of the mission to check
* @return if the entity has a certain mission in its inventory
*/
bool HasMission(uint32_t missionId);
bool HasMission(const uint32_t missionId) const;
private:
/**
@ -189,7 +189,7 @@ private:
* @param targets optional targets to progress with
* @return list of mission IDs (achievements) that can be progressed for the given parameters
*/
static const std::vector<uint32_t>& QueryAchievements(eMissionTaskType type, int32_t value, const std::string targets);
static const std::vector<uint32_t>& QueryAchievements(const eMissionTaskType type, const int32_t value, const std::string& targets);
/**
* As achievements can be hard to query, we here store a list of all the mission IDs that can be unlocked for a

View File

@ -1,6 +1,6 @@
/*
* Darkflame Universe
* Copyright 2019
* Copyright 2023
*/
#include <sstream>
@ -18,61 +18,26 @@
#include "CDComponentsRegistryTable.h"
OfferedMission::OfferedMission(const uint32_t missionId, const bool offersMission, const bool acceptsMission) {
this->missionId = missionId;
this->offersMission = offersMission;
this->acceptsMission = acceptsMission;
MissionOfferComponent::MissionOfferComponent(Entity* parent, const int32_t componentId) : Component(parent) {
m_ComponentId = componentId;
}
void MissionOfferComponent::LoadTemplateData() {
if (m_ComponentId == -1) return;
// Now lookup the missions in the MissionNPCComponent table
auto* missionNpcComponentTable = CDClientManager::Instance().GetTable<CDMissionNPCComponentTable>();
uint32_t OfferedMission::GetMissionId() const {
return this->missionId;
}
auto missions = missionNpcComponentTable->Query([=](const CDMissionNPCComponent& entry) {
return entry.id == static_cast<int32_t>(m_ComponentId);
});
bool OfferedMission::GetOfferMission() const {
return this->offersMission;
}
bool OfferedMission::GetAcceptMission() const {
return this->acceptsMission;
}
//------------------------ MissionOfferComponent below ------------------------
MissionOfferComponent::MissionOfferComponent(Entity* parent, const LOT parentLot) : Component(parent) {
auto* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
auto value = compRegistryTable->GetByIDAndType(parentLot, eReplicaComponentType::MISSION_OFFER, -1);
if (value != -1) {
const uint32_t componentId = value;
// Now lookup the missions in the MissionNPCComponent table
auto* missionNpcComponentTable = CDClientManager::Instance().GetTable<CDMissionNPCComponentTable>();
auto missions = missionNpcComponentTable->Query([=](const CDMissionNPCComponent& entry) {
return entry.id == static_cast<unsigned>(componentId);
});
for (auto& mission : missions) {
auto* offeredMission = new OfferedMission(mission.missionID, mission.offersMission, mission.acceptsMission);
this->offeredMissions.push_back(offeredMission);
}
for (const auto& mission : missions) {
this->offeredMissions.emplace_back(
std::make_unique<OfferedMission>(mission.missionID, mission.offersMission, mission.acceptsMission)
);
}
}
MissionOfferComponent::~MissionOfferComponent() {
for (auto* mission : this->offeredMissions) {
if (mission) {
delete mission;
mission = nullptr;
}
}
offeredMissions.clear();
}
void MissionOfferComponent::OnUse(Entity* originator) {
OfferMissions(originator);
}
@ -88,17 +53,15 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
std::vector<uint32_t> offered{};
CDMissions info{};
CDMissions missionInfo{};
if (specifiedMissionId > 0 && !Mission::IsValidMission(specifiedMissionId, info)) {
if (specifiedMissionId > 0 && !Mission::IsValidMission(specifiedMissionId, missionInfo)) {
return;
}
for (auto* offeredMission : this->offeredMissions) {
if (specifiedMissionId > 0) {
if (offeredMission->GetMissionId() != specifiedMissionId && !info.isRandom) {
continue;
}
for (const auto& offeredMission : offeredMissions) {
if (specifiedMissionId > 0 && (offeredMission->GetMissionId() != specifiedMissionId && !missionInfo.isRandom)) {
continue;
}
// First, check if we already have the mission
@ -106,10 +69,13 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
auto* mission = missionComponent->GetMission(missionId);
if (mission != nullptr) {
if (mission) {
if (specifiedMissionId <= 0) {
// Handles the odd case where the offer object should not display the mission again
if (!mission->IsComplete() && mission->GetClientInfo().offer_objectID == m_ParentEntity->GetLOT() && mission->GetClientInfo().target_objectID != m_ParentEntity->GetLOT() && mission->IsFetchMission()) {
if (!mission->IsComplete() &&
mission->GetClientInfo().offer_objectID == m_ParentEntity->GetLOT() &&
mission->GetClientInfo().target_objectID != m_ParentEntity->GetLOT() &&
mission->IsFetchMission()) {
continue;
}
}
@ -127,50 +93,30 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
const auto canAccept = MissionPrerequisites::CanAccept(missionId, missionComponent->GetMissions());
// Mission has not yet been accepted - check the prereqs
if (!canAccept)
continue;
if (!canAccept || !Mission::IsValidMission(missionId, missionInfo)) continue;
if (!Mission::IsValidMission(missionId, info)) {
continue;
}
// This means the mission is part of a random pool of missions.
if (missionInfo.isRandom && missionInfo.randomPool.empty()) continue;
const auto& randomPool = info.randomPool;
const auto isRandom = info.isRandom;
if (missionInfo.isRandom && !missionInfo.randomPool.empty()) {
auto randomMissionPoolStr = GeneralUtils::SplitString(missionInfo.randomPool, ',');
if (isRandom && randomPool.empty()) // This means the mission is part of a random pool of missions.
{
continue;
}
if (isRandom && !randomPool.empty()) {
std::istringstream stream(randomPool);
std::string token;
std::vector<uint32_t> randomMissionPool;
while (std::getline(stream, token, ',')) {
try {
const auto value = std::stoul(token);
randomMissionPool.push_back(value);
} catch (std::invalid_argument& exception) {
Game::logger->Log("MissionOfferComponent", "Failed to parse value (%s): (%s)!", token.c_str(), exception.what());
}
std::vector<uint32_t> randomMissions;
for (const auto& randomMissionStr : randomMissionPoolStr) {
uint32_t randomMission;
if (GeneralUtils::TryParse(randomMissionStr, randomMission)) randomMissions.push_back(randomMission);
}
if (specifiedMissionId > 0) {
const auto& iter = std::find(randomMissionPool.begin(), randomMissionPool.end(), specifiedMissionId);
if (iter != randomMissionPool.end() && MissionPrerequisites::CanAccept(specifiedMissionId, missionComponent->GetMissions())) {
if (std::find(randomMissions.begin(), randomMissions.end(), specifiedMissionId) != randomMissions.end() &&
MissionPrerequisites::CanAccept(specifiedMissionId, missionComponent->GetMissions())) {
GameMessages::SendOfferMission(entity->GetObjectID(), entity->GetSystemAddress(), specifiedMissionId, m_ParentEntity->GetObjectID());
return;
}
}
std::vector<uint32_t> canAcceptPool;
for (const auto sample : randomMissionPool) {
for (const auto& sample : randomMissions) {
const auto state = missionComponent->GetMissionState(sample);
if (state == eMissionState::ACTIVE ||
@ -180,9 +126,7 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
sample == specifiedMissionId) {
mission = missionComponent->GetMission(sample);
if (mission == nullptr || mission->IsAchievement()) {
continue;
}
if (!mission || mission->IsAchievement()) continue;
GameMessages::SendOfferMission(entity->GetObjectID(), entity->GetSystemAddress(), sample, m_ParentEntity->GetObjectID());
@ -191,16 +135,16 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
break;
}
if (std::find(offered.begin(), offered.end(), sample) == offered.end() && MissionPrerequisites::CanAccept(sample, missionComponent->GetMissions())) {
if (std::find(offered.begin(), offered.end(), sample) == offered.end() &&
MissionPrerequisites::CanAccept(sample, missionComponent->GetMissions())) {
canAcceptPool.push_back(sample);
}
}
// If the mission is already active or we already completed one of them today
if (canAcceptPool.empty())
continue;
if (canAcceptPool.empty()) continue;
const auto selected = canAcceptPool[GeneralUtils::GenerateRandomNumber<int>(0, canAcceptPool.size() - 1)];
const auto selected = canAcceptPool[GeneralUtils::GenerateRandomNumber<int32_t>(0, canAcceptPool.size() - 1)];
GameMessages::SendOfferMission(entity->GetObjectID(), entity->GetSystemAddress(), selected, m_ParentEntity->GetObjectID());
} else if (std::find(offered.begin(), offered.end(), missionId) == offered.end() && offeredMission->GetOfferMission()) {

View File

@ -1,15 +1,18 @@
/*
* Darkflame Universe
* Copyright 2019
* Copyright 2023
*/
#ifndef MISSIONOFFERCOMPONENT_H
#define MISSIONOFFERCOMPONENT_H
#ifndef __MISSIONOFFERCOMPONENT_H__
#define __MISSIONOFFERCOMPONENT_H__
#pragma once
#include <memory>
#include <vector>
#include <stdint.h>
#include "dCommonVars.h"
#include "Component.h"
#include <vector>
#include <stdint.h>
#include "eReplicaComponentType.h"
class Entity;
@ -18,25 +21,29 @@ class Entity;
* Light wrapper around missions that may be offered by an entity
*/
struct OfferedMission {
OfferedMission(uint32_t missionId, bool offersMission, bool acceptsMission);
OfferedMission(const uint32_t missionId, const bool offersMission, const bool acceptsMission) {
this->missionId = missionId;
this->offersMission = offersMission;
this->acceptsMission = acceptsMission;
};
/**
* Returns the ID of the mission
* @return the ID of the mission
*/
uint32_t GetMissionId() const;
uint32_t GetMissionId() const { return missionId; };
/**
* Returns if this mission is offered by the entity
* @return true if this mission is offered by the entity, false otherwise
*/
bool GetOfferMission() const;
bool GetOfferMission() const { return offersMission; };
/**
* Returns if this mission may be accepted by the entity (currently unused)
* @return true if this mission may be accepted by the entity, false otherwise
*/
bool GetAcceptMission() const;
bool GetAcceptMission() const { return acceptsMission; };
private:
@ -63,8 +70,9 @@ class MissionOfferComponent : public Component {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MISSION_OFFER;
MissionOfferComponent(Entity* parent, LOT parentLot);
~MissionOfferComponent() override;
MissionOfferComponent(Entity* parent, const int32_t componentId = -1);
void LoadTemplateData() override;
/**
* Handles the OnUse event triggered by some entity, determines which missions to show based on what they may
@ -85,7 +93,9 @@ private:
/**
* The missions this entity has to offer
*/
std::vector<OfferedMission*> offeredMissions;
std::vector<std::unique_ptr<OfferedMission>> offeredMissions;
int32_t m_ComponentId;
};
#endif // MISSIONOFFERCOMPONENT_H
#endif // __MISSIONOFFERCOMPONENT_H__

View File

@ -3,7 +3,7 @@
#include "ePhysicsBehaviorType.h"
ModelBehaviorComponent::ModelBehaviorComponent(Entity* parent) : Component(parent) {
m_DirtyModelInfo = false;
m_DirtyModelInfo = true;
m_IsPickable = false;
m_PhysicsType = ePhysicsBehaviorType::STANDARD;
m_OriginalPosition = m_ParentEntity->GetDefaultPosition();
@ -17,7 +17,7 @@ void ModelBehaviorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIs
outBitStream->Write(m_PhysicsType);
outBitStream->Write(m_OriginalPosition);
outBitStream->Write(m_OriginalRotation);
m_DirtyModelInfo = false;
if (!bIsInitialUpdate) m_DirtyModelInfo = false;
}
}

View File

@ -30,7 +30,11 @@ public:
* Sets the original position of the model
* @param pos the original position to set
*/
void SetPosition(const NiPoint3& pos) { m_OriginalPosition = pos; m_DirtyModelInfo = true; }
void SetPosition(const NiPoint3& pos) {
if (m_OriginalPosition == pos) return;
m_OriginalPosition = pos;
m_DirtyModelInfo = true;
}
/**
* Returns the original rotation of the model
@ -42,7 +46,11 @@ public:
* Sets the original rotation of the model
* @param rot the original rotation to set
*/
void SetRotation(const NiQuaternion& rot) { m_OriginalRotation = rot; m_DirtyModelInfo = true; }
void SetRotation(const NiQuaternion& rot) {
if (m_OriginalRotation == rot) return;
m_OriginalRotation = rot;
m_DirtyModelInfo = true;
}
private:

View File

@ -1,70 +1,31 @@
#include "ModuleAssemblyComponent.h"
#include "Entity.h"
ModuleAssemblyComponent::ModuleAssemblyComponent(Entity* parent) : Component(parent) {
m_SubKey = LWOOBJID_EMPTY;
m_UseOptionalParts = false;
m_AssemblyPartsLOTs = u"";
}
ModuleAssemblyComponent::~ModuleAssemblyComponent() {
}
void ModuleAssemblyComponent::SetSubKey(LWOOBJID value) {
m_SubKey = value;
}
LWOOBJID ModuleAssemblyComponent::GetSubKey() const {
return m_SubKey;
}
void ModuleAssemblyComponent::SetUseOptionalParts(bool value) {
m_UseOptionalParts = value;
}
bool ModuleAssemblyComponent::GetUseOptionalParts() const {
return m_UseOptionalParts;
}
void ModuleAssemblyComponent::SetAssemblyPartsLOTs(const std::u16string& value) {
std::u16string val{};
val.reserve(value.size() + 1);
for (auto character : value) {
if (character == '+') character = ';';
val.push_back(character);
}
val.push_back(';');
m_AssemblyPartsLOTs = val;
}
const std::u16string& ModuleAssemblyComponent::GetAssemblyPartsLOTs() const {
return m_AssemblyPartsLOTs;
m_AssemblyPartsLOTs = value;
std::replace(m_AssemblyPartsLOTs.begin(), m_AssemblyPartsLOTs.end(), u'+', u';');
// doesn't matter if we push back a ; or a +. The client splits on either of them.
// For congruency however, maintain one or the other.
m_AssemblyPartsLOTs.push_back(u';');
}
void ModuleAssemblyComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
if (bIsInitialUpdate) {
outBitStream->Write1();
if (!bIsInitialUpdate) return;
outBitStream->Write(bIsInitialUpdate);
outBitStream->Write(m_SubKey != LWOOBJID_EMPTY);
if (m_SubKey != LWOOBJID_EMPTY) {
outBitStream->Write(m_SubKey);
}
outBitStream->Write(m_SubKey != LWOOBJID_EMPTY);
if (m_SubKey != LWOOBJID_EMPTY) outBitStream->Write(m_SubKey);
outBitStream->Write(m_UseOptionalParts);
outBitStream->Write(m_UseOptionalParts);
outBitStream->Write(static_cast<uint16_t>(m_AssemblyPartsLOTs.size()));
for (char16_t character : m_AssemblyPartsLOTs) {
outBitStream->Write(character);
}
outBitStream->Write<uint16_t>(m_AssemblyPartsLOTs.size());
for (const char16_t character : m_AssemblyPartsLOTs) {
outBitStream->Write(character);
}
}
void ModuleAssemblyComponent::Update(float deltaTime) {
}

View File

@ -1,10 +1,15 @@
#ifndef __MODULEASSEMBLYCOMPONENT__H__
#define __MODULEASSEMBLYCOMPONENT__H__
#pragma once
#include "BitStream.h"
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
namespace RakNet {
class BitStream;
};
/**
* Component that belongs to an object that may be modularly built, like cars and rockets. Note that this is not the
* same as having said items in your inventory (the subkey for this component) this component is the one that
@ -15,35 +20,32 @@ public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MODULE_ASSEMBLY;
ModuleAssemblyComponent(Entity* parent);
~ModuleAssemblyComponent() override;
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
void Update(float deltaTime) override;
/**
* Sets the subkey of this entity
* @param value the subkey to set
*/
void SetSubKey(LWOOBJID value);
void SetSubKey(const LWOOBJID& value) { m_SubKey = value; };
/**
* Returns the subkey for this entity
* @return the subkey for this entity
*/
LWOOBJID GetSubKey() const;
LWOOBJID GetSubKey() const { return m_SubKey; };
/**
* Sets the optional parts value
* @param value the value to set
*/
void SetUseOptionalParts(bool value);
void SetUseOptionalParts(bool value) { m_UseOptionalParts = value; };
/**
* Returns the optional parts value
* @return the value to set
*/
bool GetUseOptionalParts() const;
bool GetUseOptionalParts() const { return m_UseOptionalParts; };
/**
* Sets the assembly part lots (the subsections of this modular build)
@ -55,7 +57,7 @@ public:
* Returns the assembly part lots (the subsections of this modular build)
* @return
*/
const std::u16string& GetAssemblyPartsLOTs() const;
const std::u16string& GetAssemblyPartsLOTs() const { return m_AssemblyPartsLOTs; };
private:
@ -75,3 +77,5 @@ private:
*/
std::u16string m_AssemblyPartsLOTs;
};
#endif //!__MODULEASSEMBLYCOMPONENT__H__

View File

@ -517,7 +517,7 @@ void Entity::Initialize() {
m_IsGhostingCandidate = false;
break;
case eReplicaComponentType::MISSION_OFFER:
AddComponent<MissionOfferComponent>(GetLOT());
AddComponent<MissionOfferComponent>(componentId);
break;
case eReplicaComponentType::RACING_STATS:
AddComponent<RacingStatsComponent>();